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  3. Slime RNG>
  4. Zones

All 33 Slime RNG Zones, Costs, Luck, and Goop

Updated on September 2, 2026 (about 1 month ago)

Slime RNG zones are the linear map route players unlock with Coins. Each new area raises the total zone luck milestone tied to your best reach, changes enemy health, and increases the Goop reward you can earn from kills.

View

Stage

Earlygame

8 items

Earlygame runs from Grasslands through Jungle. These zones build the first luck stack, keep enemy health low, and introduce Crafting Machine access at Heaven.

Zone 1: Grasslands

Cost
Free
zone
Grasslands
zone
1
Stage
Earlygame
total zone luck
+1
enemy health
20

Zone 2: Desert

Cost
400 Coins
zone
Desert
zone
2
Stage
Earlygame
total zone luck
+2
enemy health
100

Zone 3: Polar

Cost
5k Coins
zone
Polar
zone
3
Stage
Earlygame
total zone luck
+3
enemy health
200

Zone 4: Volcano

Cost
50k Coins
zone
Volcano
zone
4
Stage
Earlygame
total zone luck
+4
enemy health
350

Zone 5: Islands

Cost
400k Coins
zone
Islands
zone
5
Stage
Earlygame
total zone luck
+5
enemy health
500

Zone 6: Cave

Cost
2m Coins
zone
Cave
zone
6
Stage
Earlygame
total zone luck
+6
enemy health
750

Zone 7: Heaven

Cost
12m Coins
zone
Heaven
zone
7
Stage
Earlygame
total zone luck
+7
enemy health
1.2k

Zone 8: Jungle

Cost
54m Coins
zone
Jungle
zone
8
Stage
Earlygame
total zone luck
+8
enemy health
1.8k

Stage

Midgame

7 items

Midgame starts at Canyon and pushes costs from millions into the first trillion. Canyon adds XP Transfer Machine access, while Moon, Meteor, and Cherry Grove add more Crafting Machine stops.

Zone 9: Canyon

Cost
216m Coins
zone
Canyon
zone
9
Stage
Midgame
total zone luck
+9
enemy health
2.9k

Zone 10: Mushroom Forest

Cost
936m Coins
zone
Mushroom Forest
zone
10
Stage
Midgame
total zone luck
+10
enemy health
4.6k

Zone 11: Moon

Cost
3.8b Coins
zone
Moon
zone
11
Stage
Midgame
total zone luck
+11
enemy health
7.4k

Zone 12: Redwood Forest

Cost
15.6b Coins
zone
Redwood Forest
zone
12
Stage
Midgame
total zone luck
+12
enemy health
11.8k

Zone 13: Meteor

Cost
75b Coins
zone
Meteor
zone
13
Stage
Midgame
total zone luck
+13
enemy health
18.9k

Zone 14: Candyland

Cost
250b Coins
zone
Candyland
zone
14
Stage
Midgame
total zone luck
+14
enemy health
28.3k

Zone 15: Cherry Grove

Cost
1t Coins
zone
Cherry Grove
zone
15
Stage
Midgame
total zone luck
+15
enemy health
42.5k

Stage

Lategame

5 items

Lategame covers Crystal Cavern through Pyramid. The section is short, but enemy health climbs from 64k to 324k, so kill speed starts mattering more than the Goop number alone.

Zone 16: Crystal Cavern

Cost
3.5t Coins
zone
Crystal Cavern
zone
16
Stage
Lategame
total zone luck
+16
enemy health
64k

Zone 17: Pumpkin Patch

Cost
11t Coins
zone
Pumpkin Patch
zone
17
Stage
Lategame
total zone luck
+17
enemy health
96k

Zone 18: Atlantis

Cost
31t Coins
zone
Atlantis
zone
18
Stage
Lategame
total zone luck
+18
enemy health
144k

Zone 19: River

Cost
94t Coins
zone
River
zone
19
Stage
Lategame
total zone luck
+19
enemy health
216k

Zone 20: Pyramid

Cost
282t Coins
zone
Pyramid
zone
20
Stage
Lategame
total zone luck
+20
enemy health
324k

Stage

Endgame

13 items

Endgame runs from Graveyard through Honeycomb. These zones carry the largest listed costs, health values, and Goop rewards, with several Crafting Machine and XP Transfer Machine stops along the way.

Zone 21: Graveyard

Cost
846t Coins
zone
Graveyard
zone
21
Stage
Endgame
total zone luck
+21
enemy health
486k

Zone 22: Hot Springs

Cost
2.5Qd Coins
zone
Hot Springs
zone
22
Stage
Endgame
total zone luck
+22
enemy health
729k

Zone 23: Tribe

Cost
8Qd Coins
zone
Tribe
zone
23
Stage
Endgame
total zone luck
+23
enemy health
1.09M

Zone 24: Toxic Wasteland

Cost
26Qd Coins
zone
Toxic Wasteland
zone
24
Stage
Endgame
total zone luck
+24
enemy health
1.63M

Zone 25: Steampunk

Cost
80Qd Coins
zone
Steampunk
zone
25
Stage
Endgame
total zone luck
+25
enemy health
2.44M

Zone 26: Winter Wonderland

Cost
300Qd Coins
zone
Winter Wonderland
zone
26
Stage
Endgame
total zone luck
+26
enemy health
3.66M

Zone 27: Farm

Cost
1Qn Coins
zone
Farm
zone
27
Stage
Endgame
total zone luck
+27
enemy health
5.49M

Zone 28: Jungle Temple

Cost
3.5Qn Coins
zone
Jungle Temple
zone
28
Stage
Endgame
total zone luck
+28
enemy health
8.23M

Zone 29: Underworld

Cost
10Qn Coins
zone
Underworld
zone
29
Stage
Endgame
total zone luck
+29
enemy health
12.4M

Zone 30: Swamp

Cost
60Qn Coins
zone
Swamp
zone
30
Stage
Endgame
total zone luck
+30
enemy health
18.6M

Zone 31: Mushroom Village

Cost
250Qn Coins
zone
Mushroom Village
zone
31
Stage
Endgame
total zone luck
+31
enemy health
27.9M

Zone 32: The Void

Cost
1Sx Coins
zone
The Void
zone
32
Stage
Endgame
total zone luck
+32
enemy health
41.8M

Zone 33: Honeycomb

Cost
4Sx Coins
zone
Honeycomb
zone
33
Stage
Endgame
total zone luck
+33
enemy health
62.7M

How zone progress works

Zones unlock one at a time, so the next Coin cost is the first gate. The longer-term reward is Total Zone Luck: the shown luck value climbs with your highest reached zone, from +1 in Grasslands to +33 at Honeycomb. Rebirth resets your unlocked zone access and Coins, but the highest-zone luck bonus stays tied to your best reached zone.

How to choose a Goop farming zone

Goop Per Kill rises as zones get deeper, but enemy health rises too. A higher zone is only a better farm when your slimes can clear enemies quickly enough for the larger Goop reward to beat faster kills in an easier area.

  1. Save the Coin cost for the next zone before leaving your active route.
  2. Compare the new enemy health with how fast your best slimes are killing enemies now.
  3. Test the zone after unlocking it instead of assuming the biggest Goop number is automatically best.
  4. Use the Machine Unlocks field to spot Crafting Machine or XP Transfer Machine access along the route.
  5. After rebirthing, rebuild zone access for farming and utility, while your best reached zone keeps carrying the luck milestone.

What machine unlocks mean

Machine Unlocks mark utility stops inside the zone route. Crafting Machine zones are useful when you need recipe access, while XP Transfer Machine zones matter when you are moving XP between slimes. They are secondary to cost, luck, health, and Goop, but they can save travel time when you are already farming that stage.

Why unfinished zones are skipped

Honeycomb is the last completed zone with distinct values in the 33-zone route. Placeholder areas with copied values or missing unique details are not treated as complete progression milestones until they have their own cost, total zone luck, enemy health, Goop reward, and zone image.

FAQ

Q.

How many completed Slime RNG zones are there?

The completed route covers 33 zones, starting at Grasslands and ending at Honeycomb. Unfinished placeholder areas are skipped until their own cost, luck, enemy health, Goop reward, and image are distinct.

Q.

Does rebirth remove zone luck in Slime RNG?

Rebirth resets unlocked zone progress and Coins, but the permanent luck from your highest reached zone stays tied to your best run.

Q.

Should I farm the highest zone I have unlocked?

Only if your slimes can kill enemies there quickly. If fights take too long, a lower zone with faster kills can give better Goop progress even with a smaller Goop Per Kill value.

Q.

What do Machine Unlocks mean?

Machine Unlocks mark zones with listed Crafting Machine or XP Transfer Machine access. They help you plan where to craft or transfer XP while moving through the zone route.

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