Each Sell Fries! perk gives you one clear boost, like speed, health, cash or frying. Some also charge you something back, so the real question is what you can afford to lose.
Perk group
Direct boosts
Faster Fryer
Pick it when cooking is what holds your output back.
- Affects
- Cooking speed
- Effect
- Fry 50% faster.
Growing Cash
Suits a long run, since the bonus comes every day.
- Affects
- Cash
- Effect
- Earn +10% more cash each day.
Longer Vacuum
- Affects
- Potato pickup range
- Effect
- Pull potatoes from farther away.
More Cash
Adds the most when you're making lots of sales.
- Affects
- Cash
- Effect
- Earn more per sale.
Night Bonus
Pays off most when a big share of your cash comes at night.
- Affects
- Cash at night
- Effect
- +25% cash at night.
Robot Boss
- Affects
- Robot speed
- Effect
- Robots work 25% faster.
Sticky Hands
- Affects
- Carried potatoes
- Effect
- Keep carried potatoes if hit.
Walk Faster
- Affects
- Movement speed
- Effect
- Move 15% faster.
Perk group
Trade-offs
Fast but Poor
- Affects
- -
- Effect
- 35% faster.
- Trade-off
- 25% less cash.
Rich but Weak
Consider it once you can handle the anomalies with less health.
- Affects
- Cash
- Effect
- 50% more cash.
- Trade-off
- 40 less max health.
Tough but Poor
- Affects
- Max health
- Effect
- +100 max health.
- Trade-off
- 25% less cash.
Tough but Slow
A health pick helps while you're learning the anomalies.
- Affects
- Max health
- Effect
- +100 max health.
- Trade-off
- 25% slower walking.
Tough but Slow or Tough but Poor
Extra max health gives you room to make mistakes while you're still learning the anomalies. Tough but Slow and Tough but Poor both give +100 max health, so the cost decides between them. Tough but Slow cuts your walking speed by 25%. Tough but Poor cuts your cash earnings by 25%.
If cash is tight, take Tough but Slow and live with the slower walk. If getting around matters more, take Tough but Poor and accept the lower cash.
Sticky Hands covers a different risk. If you get hit, it keeps the potatoes you're carrying, so one bad hit doesn't wipe out your load.
Which Output Perks to Pick
If production slows a steady run, an output perk can help. Faster Fryer makes frying 50% faster, and Robot Boss makes robots work 25% faster. Longer Vacuum pulls potatoes in from farther away. Pick the one that matches where your run slows down: frying, robot work or potato pickup.
If walking eats most of your time, Walk Faster's 15% movement speed is the better pick.
When Cash Perks Pay Off Most
Cash perks boost money you already earn, so they pay the most once your income is up. Growing Cash gives +10% more cash each day. Night Bonus adds 25% to your cash at night, so it's the pick if most of your money comes in after dark. More Cash suits a run full of sales.
Trade-offs to Read Before You Pick
- Rich but Weak is the one to skip early. It gives 50% more cash for 40 less max health.
- Some morning choices can be stronger, with a drawback. One such choice doubles your night earnings but brings more anomaly encounters, so take it only if you can already handle the extra danger.
- Keep that option separate from Night Bonus, the named +25% boost to night cash.
FAQ
Is there a reroll button?
Yes. The perk screen has a button labeled FREE REROLL.







