Each class brings different money, Gem and speed bonuses, a starting kit and a passive effect. You can't buy the one you want, because each class comes from a random roll. The real choice is whether another paid roll is worth it.
Class
Items
Each listed chance applies to one random spin, and no number of spins guarantees a rare class. Patches can change the spin price, so check the button before you pay.
Dishwasher
A forgiving roll when staying alive matters more than extra income.
- Rarity
- Common
- Roll chance
- 40%
- Money bonus
- +5%
- Gem bonus
- -
- Speed bonus
- -
- Starting cash
- 50 Cash
- Starting items
- -
More details
- Passive effect
- 50% chance to stop a monster from grabbing you.
- Active ability
- None listed
Peeler
Suits hands-on potato preparation before machines take over.
- Rarity
- Uncommon
- Roll chance
- 28%
- Money bonus
- +10%
- Gem bonus
- -
- Speed bonus
- -
- Starting cash
- 100 Cash
- Starting items
- -
More details
- Passive effect
- Every second peel gives double potatoes.
- Active ability
- None listed
Runner
A fast class for players willing to draw monster attention.
- Rarity
- Rare
- Roll chance
- 16%
- Money bonus
- +15%
- Gem bonus
- -
- Speed bonus
- +3 speed
- Starting cash
- 100 Cash
- Starting items
- Cola
More details
- Passive effect
- Monsters target you but move 25% slower.
- Active ability
- None listed
Fry Cook
Focused on getting more fries out of the fryer.
- Rarity
- Epic
- Roll chance
- 10%
- Money bonus
- +25%
- Gem bonus
- +10%
- Speed bonus
- +1 speed
- Starting cash
- 150 Cash
- Starting items
- Bucket; Cola
More details
- Passive effect
- 50% chance to fry double. Hot oil cannot hurt you.
- Active ability
- Instantly cooks the fryer load and doubles its output.
Head Chef
Makes coordinated team sales more valuable.
- Rarity
- Legendary
- Roll chance
- 4.5%
- Money bonus
- +40%
- Gem bonus
- +20%
- Speed bonus
- +2 speed
- Starting cash
- 250 Cash
- Starting items
- Vacuum; Cola
More details
- Passive effect
- Every fifth sale starts 20 seconds of double pay on all sales.
- Active ability
- Team sales pay triple for 30 seconds.
Fry Tycoon
Rewards keeping cash on hand through the night.
- Rarity
- Mythic
- Roll chance
- 1.3%
- Money bonus
- +60%
- Gem bonus
- +35%
- Speed bonus
- +2 speed
- Starting cash
- 500 Cash
- Starting items
- Vacuum; Cola; Cross
More details
- Passive effect
- Each morning adds 25% of your held cash.
- Active ability
- Earns 5x money for 20 seconds.
Potato King
Team support built around shared earnings and recovery.
- Rarity
- Divine
- Roll chance
- 0.2%
- Money bonus
- +100%
- Gem bonus
- +50%
- Speed bonus
- +3 speed
- Starting cash
- 1,000 Cash
- Starting items
- Vacuum; Money Potion; Cross
More details
- Passive effect
- Your team gets +50% money. Once per day, the class saves someone from dying.
- Active ability
- Clears monsters, revives the team and triples sales.
What Each Sell Fries Class Does Best
- More money: Fry Tycoon gives +60% money on a 1.3% roll, plus a 5x money burst that lasts 20 seconds. Its morning payout adds 25% of the cash you're holding, so spending everything before morning shrinks it.
- More Gems: Fry Cook is the most common class with a Gem bonus, at +10% on a 10% roll. Head Chef's +20% comes on a 4.5% roll, while Fry Tycoon's +35% and Potato King's +50% are bigger boosts at much lower odds.
- Team play: Head Chef's team sales pay triple for 30 seconds, and Potato King gives the whole team +50% money.
- Staying alive: Dishwasher's 50% chance to stop a monster from grabbing you makes it the safety class. At 40%, it's also the roll you'll see most.
- Speed: Runner gets +3 speed, but monsters target you. They move 25% slower, so you're trading attention for pace.
- Fryer work: Fry Cook's 50% chance to fry double, its immunity to hot oil and the burst that cooks the fryer load and doubles its output suit players who spend most of their time at the fryer.
- Prep work: Peeler gives double potatoes on every second peel. Its +10% money bonus is modest next to Fry Cook's +25% and Fry Tycoon's +60%, so the potatoes are the real perk.
Potato King has the biggest money and Gem bonuses, and the longest wait.
Is a 25 Gem Spin Worth It?
Take any free ad or wheel spin the game offers before you pay.
On the listed odds, Head Chef or better comes up about once in 17 spins, which works out to roughly 420 Gems. That's an average, not a schedule, so you could hit one on your first paid spin or need many more.
Dishwasher and Peeler together come up 68% of the time, and they have the two lowest money bonuses. A paid spin will most likely land you on one of them, so only pay when you're chasing a specific bonus.
FAQ
Where do I see my class and its odds?
Open the classes list in the game. Each row shows that class's rarity and chance, and your class has a YOU tag next to it.
Is Potato King worth chasing?
Only if you're happy to spend a lot of Gems. Its listed chance is 0.2%, so one hit takes about 500 spins on average, roughly 12,500 Gems at the paid price. Fry Tycoon's 1.3% roll comes up more than six times as often, so the wait is far shorter, and it still gives +60% money and +35% Gems.







