Showing 38 of 188 items.
Phase
Solids
Continued from previous page
Showing 38 items on this page.
Regolith
A useful filter medium for Deodorizers and Water Sieves.
- Material Category
- Filtration Medium
- Specific Heat Capacity
- 0.2 DTU/g/°C
- Thermal Conductivity
- 1 DTU/(m·s·°C)
- State Changes
- Melts at 1409.85 °C into Magma.
- Found or Produced
- Found in Space biomes and on the Regolith Asteroid. Meteor showers deposit it, and small amounts occur around crashed satellites and on the Moo Asteroid.
- Main Uses
- Used as filtration material in Deodorizers and Water Sieves; Delecta Voles can eat it.
- Pack
- Base game
Rubber
Used to make Swimwear, Rubber Boots, and advanced insulated electrical cables.
- Material Category
- Miscellaneous
- Specific Heat Capacity
- 1.8 DTU/g/°C
- Thermal Conductivity
- 0.15 DTU/(m·s·°C)
- State Changes
- Turns into Carbon Dioxide at 220 °C.
- Found or Produced
- Vulcanizers turn Latex into Rubber.
- Main Uses
- Used to make Swimwear, Rubber Boots, and advanced insulated electrical cables.
- Pack
- The Aquatic Planet Pack
Rust
Rust Deoxidizers consume it to produce Oxygen, Chlorine, and Iron Ore.
- Material Category
- Consumable Ore
- Specific Heat Capacity
- 0.449 DTU/g/°C
- Thermal Conductivity
- 4 DTU/(m·s·°C)
- State Changes
- Melts at 1534.85 °C into Molten Iron.
- Found or Produced
- Occurs naturally in Rust biomes; Jawbos produce it.
- Main Uses
- Rust Deoxidizers consume it to produce Oxygen, Chlorine, and Iron Ore.
- Pack
- Base game
Salt
Used in Desalinizers, Emulsifiers, and Bleach Stone Hoppers, and in Salt Water and Table Salt recipes.
- Material Category
- Consumable Ore
- Specific Heat Capacity
- 0.7 DTU/g/°C
- Thermal Conductivity
- 0.444 DTU/(m·s·°C)
- State Changes
- Melts at 799.85 °C into Molten Salt.
- Found or Produced
- Occurs naturally in Ocean, Rust, and Beach biomes. Dasha Saltvines produce it, and Desalinizers recover it from Salt Water, Brine, or Polluted Brine.
- Main Uses
- Used in Desalinizers, Emulsifiers, and Bleach Stone Hoppers, and in Salt Water and Table Salt recipes.
- Pack
- Base game
Sand
A basic filter and glassmaking material with several recipe uses.
- Material Category
- Filtration Medium
- Specific Heat Capacity
- 0.83 DTU/g/°C
- Thermal Conductivity
- 2 DTU/(m·s·°C)
- State Changes
- Melts at 1712.85 °C into Molten Glass.
- Found or Produced
- Occurs mainly in Sandstone and Ocean biomes; sizable deposits also appear in Jungle biomes and on the Oasisse asteroid. Rock Crushers, Bleach Stone Hoppers, and some critters also produce it.
- Main Uses
- Used in Deodorizers, Water Sieves, and Glass Forges; Hatches can eat it and excrete Coal.
- Pack
- Base game
Sandstone
A common construction rock that Hatches can eat or Rock Crushers can turn into Sand.
- Material Category
- Raw Mineral
- Specific Heat Capacity
- 0.8 DTU/g/°C
- Thermal Conductivity
- 2.9 DTU/(m·s·°C)
- State Changes
- Melts at 926.85 °C into Magma.
- Found or Produced
- Occurs naturally in Sandstone biomes, including the starting biome on Terra.
- Main Uses
- Used for construction and can be crushed into Sand; Hatches can eat it.
- Pack
- Base game
Sedimentary Rock
A construction rock that Hatches can eat or Rock Crushers can turn into Sand.
- Material Category
- Raw Mineral
- Specific Heat Capacity
- 0.2 DTU/g/°C
- Thermal Conductivity
- 2 DTU/(m·s·°C)
- State Changes
- Melts at 926.85 °C into Magma.
- Found or Produced
- Occurs naturally in Marsh and Ocean biomes. Rock Crushers can also make it from Fossil.
- Main Uses
- Used for basic construction; Hatches can eat it and Rock Crushers can turn it into Sand.
- Pack
- Base game
Shale
A construction rock that Hatches can eat or Rock Crushers can turn into Sand.
- Material Category
- Raw Mineral
- Specific Heat Capacity
- 0.25 DTU/g/°C
- Thermal Conductivity
- 1.8 DTU/(m·s·°C)
- State Changes
- Melts at 826.85 °C into Magma.
- Found or Produced
- Occurs naturally in the Garden biome.
- Main Uses
- Used for construction; Hatches can eat it and Rock Crushers can turn it into Sand.
- Pack
- The Prehistoric Planet Pack
Siltstone
A construction rock that Hatches can eat or Rock Crushers can turn into Sand.
- Material Category
- Raw Mineral
- Specific Heat Capacity
- 0.9 DTU/g/°C
- Thermal Conductivity
- 2 DTU/(m·s·°C)
- State Changes
- Melts at 926.85 °C into Magma.
- Found or Produced
- Occurs naturally in Beach biomes.
- Main Uses
- Used for construction; Hatches can eat it and Rock Crushers can turn it into Sand.
- Pack
- The Aquatic Planet Pack
Slime
An organic resource used for Oxygen production, farming, and ranching.
- Material Category
- Organic
- Specific Heat Capacity
- 0.2 DTU/g/°C
- Thermal Conductivity
- 2 DTU/(m·s·°C)
- State Changes
- Changes into Dirt at 125 °C.
- Found or Produced
- Occurs mostly in Marsh biomes and in planetoids with the Slime Molds world trait. Pufts and Puft Princes excrete it; heating Mucin also produces it.
- Main Uses
- Algae Distillers and Plant Pulverizers process it; Dusk Caps need it to grow, and Hatches can eat it.
- Pack
- Base game
Snow
A cold-weather resource for Snow Tiles and Bonbon Tree farming.
- Material Category
- Liquefiable
- Specific Heat Capacity
- 2.05 DTU/g/°C
- Thermal Conductivity
- 0.545 DTU/(m·s·°C)
- State Changes
- Melts at -0.65 °C into Water.
- Found or Produced
- Occurs naturally in Tundra biomes. Ice Makers can make it from Water.
- Main Uses
- Use it to build Snow Tiles or grow Bonbon Trees.
- Pack
- Base game
Solid Carbon Dioxide
A solid material with little direct use in normal colony play.
- Material Category
- Liquefiable
- Specific Heat Capacity
- 0.846 DTU/g/°C
- Thermal Conductivity
- 1.46 DTU/(m·s·°C)
- State Changes
- Melts at -56.55 °C into Liquid Carbon Dioxide.
- Found or Produced
- It can be found naturally in worlds with the Frozen Core World Trait, replacing the bottom Magma with an extremely low temperature variant of the Tundra Biome. Cooling Liquid Carbon Dioxide produces Solid Carbon Dioxide.
- Main Uses
- -
- Pack
- Base game
Solid Chlorine
A solid material with little direct use in normal colony play.
- Material Category
- Liquefiable
- Specific Heat Capacity
- 0.48 DTU/g/°C
- Thermal Conductivity
- 0.75 DTU/(m·s·°C)
- State Changes
- Melts at -100.98 °C into Liquid Chlorine.
- Found or Produced
- Cooling Liquid Chlorine produces Solid Chlorine.
- Main Uses
- -
- Pack
- Base game
Solid Crude Oil
A solid fuel oil with little direct use in normal colony play.
- Material Category
- Liquefiable
- Specific Heat Capacity
- 1.69 DTU/g/°C
- Thermal Conductivity
- 2 DTU/(m·s·°C)
- State Changes
- Melts at -40.15 °C into Crude Oil.
- Found or Produced
- It can be found in Oily biomes on the Rime Asteroid and Sweet Ceres Asteroid. Cooling Crude Oil produces Solid Crude Oil.
- Main Uses
- -
- Pack
- Base game
Solid Ethanol
A frozen fuel that Ice-E Fans can use for cooling.
- Material Category
- Liquefiable
- Specific Heat Capacity
- 2.46 DTU/g/°C
- Thermal Conductivity
- 20 DTU/(m·s·°C)
- State Changes
- Melts at -114.05 °C into Ethanol.
- Found or Produced
- Cooling Ethanol produces Solid Ethanol.
- Main Uses
- Ice-E Fans use it for cooling.
- Pack
- Base game
Solid Gunk
A solid organic material with little direct use in normal colony play.
- Material Category
- Organic
- Specific Heat Capacity
- 1.2 DTU/g/°C
- Thermal Conductivity
- 1.5 DTU/(m·s·°C)
- State Changes
- Melts at -8.15 °C into Gunk.
- Found or Produced
- Cooling Gunk produces Solid Gunk.
- Main Uses
- -
- Pack
- The Bionic Booster Pack
Solid Hydrogen
A solid cryogenic material with little direct use in normal colony play.
- Material Category
- Liquefiable
- Specific Heat Capacity
- 2.4 DTU/g/°C
- Thermal Conductivity
- 1 DTU/(m·s·°C)
- State Changes
- Melts at -259.15 °C into Liquid Hydrogen.
- Found or Produced
- Cooling Liquid Hydrogen produces Solid Hydrogen.
- Main Uses
- -
- Pack
- Base game
Solid Mercury
As a Refined Metal, it can be used in any building that accepts Refined Metal.
- Material Category
- Refined Metal
- Specific Heat Capacity
- 0.14 DTU/g/°C
- Thermal Conductivity
- 8.3 DTU/(m·s·°C)
- State Changes
- Melts at -38.85 °C into Mercury.
- Found or Produced
- Cooling Mercury produces Solid Mercury.
- Main Uses
- As a Refined Metal, it can be used in any building that accepts Refined Metal.
- Pack
- The Frosty Planet Pack
Solid Methane
A solid fuel material with little direct use in normal colony play.
- Material Category
- Consumable Ore
- Specific Heat Capacity
- 2.191 DTU/g/°C
- Thermal Conductivity
- 0.03 DTU/(m·s·°C)
- State Changes
- Melts at -182.6 °C into Liquid Methane.
- Found or Produced
- Cooling Liquid Methane produces Solid Methane.
- Main Uses
- -
- Pack
- Base game
Solid Naphtha
A solid industrial material with little direct use in normal colony play.
- Material Category
- Liquefiable
- Specific Heat Capacity
- 2.191 DTU/g/°C
- Thermal Conductivity
- 0.2 DTU/(m·s·°C)
- State Changes
- Melts at -50.15 °C into Liquid Naphtha.
- Found or Produced
- Cooling Liquid Naphtha produces Solid Naphtha.
- Main Uses
- -
- Pack
- Base game
Solid Nuclear Waste
A radioactive solid that can power Radbolt Generators and support Pip farms.
- Material Category
- Miscellaneous
- Specific Heat Capacity
- 7.44 DTU/g/°C
- Thermal Conductivity
- 6 DTU/(m·s·°C)
- State Changes
- Melts at 26.85 °C into Liquid Nuclear Waste.
- Found or Produced
- Research Reactors produce it as a liquid. Radbolt Engines produce Nuclear Fallout that can condense into Liquid Nuclear Waste; Beetas leave a small amount of Solid Nuclear Waste when they die. Cooling Liquid Nuclear Waste also produces it.
- Main Uses
- In natural tile form, its radiation can power Radbolt Generators and support Pip farms.
- Pack
- Spaced Out!
Solid Oxygen
A solid oxidizer with little direct use in normal colony play.
- Material Category
- Liquefiable
- Specific Heat Capacity
- 1.01 DTU/g/°C
- Thermal Conductivity
- 1 DTU/(m·s·°C)
- State Changes
- Melts at -218.79 °C into Liquid Oxygen.
- Found or Produced
- Cooling Liquid Oxygen produces Solid Oxygen.
- Main Uses
- -
- Pack
- Base game
Solid Petroleum
A solid fuel with little direct use in normal colony play.
- Material Category
- Liquefiable
- Specific Heat Capacity
- 1.76 DTU/g/°C
- Thermal Conductivity
- 2 DTU/(m·s·°C)
- State Changes
- Melts at -57.15 °C into Petroleum.
- Found or Produced
- Cooling Petroleum produces Solid Petroleum.
- Main Uses
- -
- Pack
- Base game
Solid Resin
A solid organic material with little direct use in normal colony play.
- Material Category
- Organic
- Specific Heat Capacity
- 1.3 DTU/g/°C
- Thermal Conductivity
- 0.17 DTU/(m·s·°C)
- State Changes
- Melts at 20 °C into Resin.
- Found or Produced
- Cooling Resin produces Solid Resin.
- Main Uses
- -
- Pack
- Base game
Solid Sap
A fragile plant material with little direct use in normal colony play.
- Material Category
- Organic
- Specific Heat Capacity
- 1.3 DTU/g/°C
- Thermal Conductivity
- 0.17 DTU/(m·s·°C)
- State Changes
- Melts at 20 °C into Sap.
- Found or Produced
- Experiment 52B produces Sap; cooling Sap below its freezing point forms Solid Sap.
- Main Uses
- -
- Pack
- Spaced Out!
Solid Super Coolant
A manufactured material with little direct use in normal colony play.
- Material Category
- Manufactured Material
- Specific Heat Capacity
- 8.44 DTU/g/°C
- Thermal Conductivity
- 9.46 DTU/(m·s·°C)
- State Changes
- Melts at -271.15 °C into Super Coolant.
- Found or Produced
- Cooling Super Coolant produces Solid Super Coolant.
- Main Uses
- -
- Pack
- Base game
Solid Visco-Gel
A solid plastic building material for specialized constructions.
- Material Category
- Manufactured Material
- Specific Heat Capacity
- 1.55 DTU/g/°C
- Thermal Conductivity
- 0.45 DTU/(m·s·°C)
- State Changes
- Melts at -30.65 °C into Visco-Gel Fluid.
- Found or Produced
- Cooling Visco-Gel Fluid produces Solid Visco-Gel.
- Main Uses
- It can be used as a plastic building material for specialized constructions.
- Pack
- Base game
Steel
A strong building material that raises overheat limits and supports advanced equipment.
- Material Category
- Manufactured Material
- Specific Heat Capacity
- 0.49 DTU/g/°C
- Thermal Conductivity
- 54 DTU/(m·s·°C)
- State Changes
- Melts at 2426.85 °C into Molten Steel.
- Found or Produced
- Metal Refineries make it from Iron, Refined Carbon, and Lime. Cooling Molten Steel also produces Steel.
- Main Uses
- As a refined building material, it raises building overheat limits. It is also used for suits and advanced equipment.
- Pack
- Base game
Sucrose
Used in Electric Grills and Sugar Engines; Grubgrubs can eat it.
- Material Category
- Consumable Ore
- Specific Heat Capacity
- 1.255 DTU/g/°C
- Thermal Conductivity
- 0.15 DTU/(m·s·°C)
- State Changes
- Melts at 185.85 °C into Liquid Sucrose.
- Found or Produced
- When fed Sulfur, Sweetles produce Sucrose. Nectar can be heated or cooled down to produce Sucrose. Latex can be cooled down to produce Sucrose. Cooling Latex produces Sucrose.
- Main Uses
- Used in Electric Grills and Sugar Engines; Grubgrubs can eat it.
- Pack
- Spaced Out!
Sulfur
Used to fertilize Grubfruit plants and as an input for Fullerene; Grubgrubs and Sweetles can eat it.
- Material Category
- Miscellaneous
- Specific Heat Capacity
- 0.7 DTU/g/°C
- Thermal Conductivity
- 0.2 DTU/(m·s·°C)
- State Changes
- Melts at 115.2 °C into Liquid Sulfur.
- Found or Produced
- Occurs in warm Rust biomes; in Spaced Out!, it also occurs in Radioactive and Wasteland biomes. Sulfur Geysers emit Liquid Sulfur, and cooling Sour Gas produces it. Heating Galena produces Sulfur.
- Main Uses
- Used to fertilize Grubfruit plants and as an input for Fullerene; Grubgrubs and Sweetles can eat it.
- Pack
- Spaced Out!
Tallow
A grease used in food and industrial recipes, including Gear Balm and Biodiesel.
- Material Category
- Liquefiable
- Specific Heat Capacity
- 2.19 DTU/g/°C
- Thermal Conductivity
- 10 DTU/(m·s·°C)
- State Changes
- Melts at 80 °C into Biodiesel.
- Found or Produced
- Freezing Biodiesel produces it. Dead Spigot Seals also drop it in the Frosty Planet Pack.
- Main Uses
- Used in the Apothecary to make Gear Balm and can be processed into Biodiesel.
- Pack
- Base game
Thermium
Used in buildings that need a high overheat limit and in Molecular Forge recipes such as Plastium.
- Material Category
- Manufactured Material
- Specific Heat Capacity
- 0.622 DTU/g/°C
- Thermal Conductivity
- 220 DTU/(m·s·°C)
- State Changes
- Melts at 2676.85 °C into Molten Niobium 5% + Tungsten 95%.
- Found or Produced
- Molecular Forges make it from Niobium and Tungsten.
- Main Uses
- Used in buildings that need a high overheat limit and in Molecular Forge recipes such as Plastium.
- Pack
- Base game
Tungsten
As a Refined Metal, it can be used in any building that accepts Refined Metal.
- Material Category
- Refined Metal
- Specific Heat Capacity
- 0.134 DTU/g/°C
- Thermal Conductivity
- 60 DTU/(m·s·°C)
- State Changes
- Melts at 3421.85 °C into Molten Tungsten.
- Found or Produced
- Wolframite occurs naturally in Tundra biomes. Metal Refineries and Rock Crushers refine it into Tungsten; heating Thermium also produces it.
- Main Uses
- As a Refined Metal, it can be used in any building that accepts Refined Metal.
- Pack
- Base game
Uranium Ore
Used in Manual Radbolt Generators and radiation equipment, and processed into Enriched Uranium.
- Material Category
- Metal Ore
- Specific Heat Capacity
- 1 DTU/g/°C
- Thermal Conductivity
- 20 DTU/(m·s·°C)
- State Changes
- Melts at 132.85 °C into Liquid Uranium.
- Found or Produced
- Occurs naturally in Radioactive biomes.
- Main Uses
- Radiation Lamps and Manual Radbolt Generators use it. Uranium Centrifuges make Enriched Uranium from it, and Beeta Hives can mine it.
- Pack
- Spaced Out!
Wolframite
Metal Refineries process it into Tungsten; Rock Crushers can recover some Tungsten from it.
- Material Category
- Metal Ore
- Specific Heat Capacity
- 0.134 DTU/g/°C
- Thermal Conductivity
- 15 DTU/(m·s·°C)
- State Changes
- Melts at 2926.85 °C into Molten Tungsten.
- Found or Produced
- Occurs naturally in Tundra biomes.
- Main Uses
- Metal Refineries refine it into Tungsten; Rock Crushers recover some Tungsten. Smooth Hatches can excrete Tungsten from it, while Stone Hatches excrete Coal.
- Pack
- Base game
Wood
Used in buildings, burned in a Wood Burner, or processed into Ethanol and Refined Carbon.
- Material Category
- Organic
- Specific Heat Capacity
- 2.3 DTU/g/°C
- Thermal Conductivity
- 0.22 DTU/(m·s·°C)
- State Changes
- Turns into Carbon Dioxide when heated to 600 °C.
- Found or Produced
- Harvested from Arbor Trees and Floxes; Oakshell Molts can also yield it.
- Main Uses
- Used in buildings, burned in a Wood Burner, or processed into Ethanol and Refined Carbon; Hatches can also eat it for Coal.
- Pack
- Base game
Zinc
As a Refined Metal, it can be used in any building that accepts Refined Metal.
- Material Category
- Refined Metal
- Specific Heat Capacity
- 0.388 DTU/g/°C
- Thermal Conductivity
- 120 DTU/(m·s·°C)
- State Changes
- Melts at 419.5 °C into Molten Zinc.
- Found or Produced
- Zinc Ore occurs naturally in Beach and Reef biomes. Metal Refineries and Rock Crushers refine it into Zinc; Smooth Hatches also excrete Zinc.
- Main Uses
- As a Refined Metal, it can be used in any building that accepts Refined Metal.
- Pack
- The Aquatic Planet Pack
Zinc Ore
Metal Refineries process it into Zinc; Rock Crushers can recover some Zinc from it.
- Material Category
- Metal Ore
- Specific Heat Capacity
- 0.388 DTU/g/°C
- Thermal Conductivity
- 4 DTU/(m·s·°C)
- State Changes
- Melts at 419.5 °C into Molten Zinc.
- Found or Produced
- Occurs naturally in Beach and Reef biomes.
- Main Uses
- A Metal Ore for buildings that accept Metal Ore. Metal Refineries refine it into Zinc and Rock Crushers recover some Zinc; Smooth Hatches make Zinc from it, while Stone Hatches produce Coal.
- Pack
- The Aquatic Planet Pack

