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  3. Oxygen Not Included>
  4. Plants

All 56 Plants and What They Grow in Oxygen Not Included

Updated on November 1, 2026 (3 days ago)

Plants in Oxygen Not Included are the living things you grow around your base. Your workers, called Duplicants, eat from food plants, use the materials industrial plants supply, and feel calmer near decorative plants. Utility plants do jobs like making oxygen or cooling the air, which matters when your base starts running low. Some plants only show up with the game's expansions, and each one has its own needs.

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Plant Use

Food Plants

24 items

Mealwood

A food plant that yields 1 Meal Lice after 3 domesticated cycles.

Pack
Base game
Yield
1 Meal Lice per harvest
Growth Time
3 cycles domesticated; 12 cycles wild.
Temperature Range
10 to 30°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
-
Fertilizer
10 kg Dirt/cycle
Other Requirements
-
Decor
-10 Decor within 2 tiles
Other Effects
-

Sweatcorn Stalk

A food plant that yields 1 Sweatcorn after 3 domesticated cycles.

Pack
The Prehistoric Planet Pack
Yield
1 Sweatcorn per harvest
Growth Time
3 cycles domesticated; 12 cycles wild.
Temperature Range
-5 to 40°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
-
Fertilizer
10 kg Peat/cycle
Other Requirements
Requires pollination.
Decor
-10 Decor within 2 tiles
Other Effects
-

Sodicane

A food plant that yields 1 Salty Sticks after 4 domesticated cycles.

Pack
The Aquatic Planet Pack
Yield
1 Salty Sticks per harvest
Growth Time
4 cycles domesticated; 16 cycles wild.
Temperature Range
10 to 40°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
-
Fertilizer
10 kg Salt/cycle
Other Requirements
-
Decor
-10 Decor within 2 tiles
Other Effects
-

Dusk Cap

A food plant that yields 1 Mushroom after 7.5 domesticated cycles.

Pack
Base game
Yield
1 Mushroom per harvest
Growth Time
7.5 cycles domesticated; 30 cycles wild.
Temperature Range
5 to 35°C
Atmosphere
150 g to 10 kg; Carbon Dioxide.
Irrigation
-
Fertilizer
4 kg Slime/cycle
Other Requirements
Requires darkness (0 lux).
Decor
+15 Decor within 2 tiles
Other Effects
-

Bristle Blossom

A food plant that yields 1 Bristle Berry after 6 domesticated cycles.

Pack
Base game
Yield
1 Bristle Berry per harvest
Growth Time
6 cycles domesticated; 24 cycles wild.
Temperature Range
5 to 30°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
20 kg Water/cycle
Fertilizer
-
Other Requirements
Requires at least 200 lux.
Decor
+15 Decor within 2 tiles
Other Effects
Produces Floral Scents germs.

Sleet Wheat

A food plant that yields 18 Sleet Wheat Grain after 18 domesticated cycles.

Pack
Base game
Yield
18 Sleet Wheat Grain per harvest
Growth Time
18 cycles domesticated; 72 cycles wild.
Temperature Range
-55 to 5°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
20 kg Water/cycle
Fertilizer
5 kg Dirt/cycle
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

Waterweed

A food plant that yields 12 Lettuce after 12 domesticated cycles.

Pack
Base game
Yield
12 Lettuce per harvest
Growth Time
12 cycles domesticated; 48 cycles wild.
Temperature Range
22 to 65°C
Atmosphere
Must be submerged in Water, Salt Water, Brine.
Irrigation
20 kg Salt Water/cycle
Fertilizer
-
Other Requirements
-
Decor
+10 Decor within 1 tile
Other Effects
-

Nosh Sprout

A food plant that yields 12 Nosh Bean after 21 domesticated cycles.

Pack
Base game
Yield
12 Nosh Bean per harvest
Growth Time
21 cycles domesticated; 84 cycles wild.
Temperature Range
-25 to 0°C
Atmosphere
25 g to 10 kg; Carbon Dioxide.
Irrigation
20 kg Ethanol/cycle
Fertilizer
5 kg Dirt/cycle
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

Megafrond

A food plant that yields 36 Megafrond Grain after 9 domesticated cycles.

Pack
The Prehistoric Planet Pack
Yield
36 Megafrond Grain per harvest
Growth Time
9 cycles domesticated; 36 cycles wild.
Temperature Range
-45 to 15°C
Atmosphere
500 g to 10 kg; Chlorine.
Irrigation
-
Fertilizer
-
Other Requirements
Requires a Chlorine atmosphere.
Decor
-10 Decor within 2 tiles
Other Effects
-

Pincha Pepperplant

A food plant that yields 4 Pincha Peppernut after 8 domesticated cycles.

Pack
Base game
Yield
4 Pincha Peppernut per harvest
Growth Time
8 cycles domesticated; 32 cycles wild.
Temperature Range
35 to 85°C
Atmosphere
Any gas; 150 g to 10 kg.
Irrigation
35 kg Polluted Water/cycle
Fertilizer
1 kg Phosphorite/cycle
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

Bog Bucket

A food plant that yields 1 Bog Jelly after 6.6 domesticated cycles.

Pack
Spaced Out!
Yield
1 Bog Jelly per harvest
Growth Time
6.6 cycles domesticated; 26.4 cycles wild.
Temperature Range
10 to 30°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
40 kg Polluted Water/cycle
Fertilizer
-
Other Requirements
Requires darkness (0 lux).
Decor
-10 Decor within 2 tiles
Other Effects
-

Grubfruit Plant

A food plant that yields 8 Grubfruit after 8 domesticated cycles.

Pack
Spaced Out!
Yield
8 Grubfruit per harvest
Growth Time
8 cycles domesticated; 32 cycles wild.
Temperature Range
15 to 50°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
-
Fertilizer
10 kg Sulfur/cycle
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

Spindly Grubfruit Plant

A food plant that yields 1 Spindly Grubfruit after 4 domesticated cycles.

Pack
Spaced Out!
Yield
1 Spindly Grubfruit per harvest
Growth Time
4 cycles domesticated; 16 cycles wild.
Temperature Range
15 to 50°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
-
Fertilizer
10 kg Sulfur/cycle
Other Requirements
-
Decor
-5 Decor within 1 tile
Other Effects
-

Ovagro Node

A planted node grows spreading vines that each bear an Ovagro Fig every 3 domesticated cycles.

Pack
The Prehistoric Planet Pack
Yield
1 Ovagro Fig per mature vine every 3 cycles (12 cycles if wild); up to 24 vines per node
Growth Time
3 cycles to mature per vine; fruit every 3 cycles domesticated and every 12 cycles wild.
Temperature Range
25 to 45°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
90 kg Water/cycle
Fertilizer
-
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

Mimika Bud

A domesticated Mimika Bud produces one Mimika after 5 cycles.

Pack
The Prehistoric Planet Pack
Yield
1 Mimika per harvest
Growth Time
5 cycles domesticated; 20 cycles wild.
Temperature Range
10 to 45°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide, Chlorine Gas.
Irrigation
-
Fertilizer
10 kg Dirt/cycle
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

Plume Squash Plant

A food plant that yields 1 Plume Squash after 9 domesticated cycles.

Pack
The Frosty Planet Pack
Yield
1 Plume Squash per harvest
Growth Time
9 cycles domesticated; 36 cycles wild.
Temperature Range
-55 to -14°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
15 kg Ethanol/cycle
Fertilizer
-
Other Requirements
-
Decor
-10 Decor within 2 tiles
Other Effects
-

Pikeapple Bush

A food plant that yields 1 Pikeapple after 3 domesticated cycles.

Pack
The Frosty Planet Pack
Yield
1 Pikeapple per harvest
Growth Time
3 cycles domesticated; 12 cycles wild.
Temperature Range
-55 to -14°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
-
Fertilizer
5 kg Phosphorite/cycle
Other Requirements
-
Decor
-10 Decor within 2 tiles
Other Effects
-

Saturn Critter Trap

A carnivorous plant that yields 10 Plant Meat after 30 domesticated cycles and releases Hydrogen as it grows.

Pack
Spaced Out!
Yield
10 Plant Meat per harvest
Growth Time
30 cycles domesticated; 120 cycles wild.
Temperature Range
-90.1 to -0.1°C
Atmosphere
Any atmosphere; pressure is ignored.
Irrigation
10 kg Polluted Water/cycle
Fertilizer
-
Other Requirements
Consumes one small land critter per harvest.
Decor
+15 Decor within 2 tiles
Other Effects
Produces 25 kg Hydrogen per cycle while growing; production stops when growth stops.

Buried Muckroot

A nonrenewable wild plant that yields 1 Muckroot once.

Pack
Base game
Yield
1 Muckroot per harvest
Growth Time
One-time wild harvest; no regrowth.
Temperature Range
-
Atmosphere
-
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

Hexalent

A nonrenewable wild plant that yields 1 Hexalent Fruit once.

Pack
Base game
Yield
1 Hexalent Fruit per harvest
Growth Time
One-time wild harvest; no regrowth.
Temperature Range
-
Atmosphere
-
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

Swamp Chard

A nonrenewable wild plant that yields 1 Swamp Chard Heart once.

Pack
Spaced Out!
Yield
1 Swamp Chard Heart per harvest
Growth Time
One-time wild harvest; no regrowth.
Temperature Range
-
Atmosphere
-
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

Sherberry Plant

A nonrenewable wild plant that yields 1 Sherberry once.

Pack
The Frosty Planet Pack
Yield
1 Sherberry per harvest
Growth Time
One-time wild harvest; no regrowth.
Temperature Range
-
Atmosphere
-
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

Snactus

A nonrenewable wild plant that yields 1 Snac Fruit once.

Pack
The Prehistoric Planet Pack
Yield
1 Snac Fruit per harvest
Growth Time
One-time wild harvest; no regrowth.
Temperature Range
-
Atmosphere
-
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

Mussel Sprout

A nonrenewable wild plant that yields 1 Mussel Tongue once.

Pack
The Aquatic Planet Pack
Yield
1 Mussel Tongue per harvest
Growth Time
One-time wild harvest; no regrowth.
Temperature Range
-
Atmosphere
-
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
-5 Decor within 1 tile
Other Effects
-

Plant Use

Industrial Plants

16 items

Balm Lily

An industrial plant that yields 2 Balm Lily Flower after 12 domesticated cycles.

Pack
Base game
Yield
2 Balm Lily Flower per harvest
Growth Time
12 cycles domesticated; 48 cycles wild.
Temperature Range
35 to 85°C
Atmosphere
150 g to 10 kg; Chlorine.
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

Thimble Reed

An industrial plant that yields 1 Reed Fiber after 2 domesticated cycles.

Pack
Base game
Yield
1 Reed Fiber per harvest
Growth Time
2 cycles domesticated; 8 cycles wild.
Temperature Range
22 to 37°C
Atmosphere
Oxygen, Polluted Oxygen, Carbon Dioxide, Water, Polluted Water.
Irrigation
160 kg Polluted Water/cycle
Fertilizer
-
Other Requirements
-
Decor
+10 Decor within 1 tile
Other Effects
-

Dasha Saltvine

An industrial plant that yields 65 kg Salt after 6 domesticated cycles.

Pack
Base game
Yield
65 kg Salt per harvest
Growth Time
6 cycles domesticated; 24 cycles wild.
Temperature Range
-25 to 50°C
Atmosphere
25 g to 10 kg; Chlorine.
Irrigation
-
Fertilizer
7 kg Sand/cycle
Other Requirements
Requires a Chlorine atmosphere.
Decor
-10 Decor within 2 tiles
Other Effects
-

Gas Grass

A light-hungry plant grown for 400 kg of Plant Husk per harvest and to feed Gassy Moos.

Pack
Base game
Yield
400 kg Plant Husk per harvest
Growth Time
4 cycles domesticated; 16 cycles wild.
Temperature Range
-273.2 to 75°C
Atmosphere
No specific atmosphere; atmospheric pressure is ignored.
Irrigation
500 g Liquid Chlorine/cycle
Fertilizer
25 kg Dirt/cycle
Other Requirements
Requires at least 10,000 lux; it can grow in any gas and ignores atmospheric pressure.
Decor
+25 Decor within 4 tiles
Other Effects
Feeds Gassy Moos; a Moo consumes 50% plant growth per cycle.

Arbor Tree

A tree that yields 300 kg of Wood per branch.

Pack
Base game
Yield
300 kg Wood per branch
Growth Time
4.5 cycles domesticated; 18 cycles wild.
Temperature Range
15 to 40°C
Atmosphere
150 g to 10 kg.
Irrigation
70 kg Polluted Water/cycle
Fertilizer
10 kg Dirt/cycle
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

Bonbon Tree

A cold-climate tree that yields 75 kg of Wood per branch and also produces Nectar.

Pack
The Frosty Planet Pack
Yield
75 kg Wood per branch; also produces Nectar
Growth Time
4.5 cycles domesticated; 18 cycles wild.
Temperature Range
-75 to -15°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
-
Fertilizer
100 kg Snow/cycle
Other Requirements
-
Decor
-10 Decor within 2 tiles
Other Effects
-

Gum Palm

A resource tree that yields 700 kg of Gum Wood every 10 domesticated cycles.

Pack
The Aquatic Planet Pack
Yield
700 kg Gum Wood per harvest
Growth Time
10 cycles domesticated; 40 cycles wild.
Temperature Range
24 to 54°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
-
Fertilizer
20 kg Sulfur/cycle
Other Requirements
-
Decor
+20 Decor within 3 tiles
Other Effects
-

Lura Plant

A carnivorous crop that consumes one small flying critter and yields 264 kg of Amber per harvest.

Pack
The Prehistoric Planet Pack
Yield
264 kg Amber per harvest
Growth Time
12 cycles domesticated; 48 cycles wild.
Temperature Range
10 to 55°C
Atmosphere
Any gas; 150 g to 10 kg.
Irrigation
-
Fertilizer
-
Other Requirements
Consumes one small flying critter per harvest.
Decor
+15 Decor within 2 tiles
Other Effects
-

Seakomb

A submerged resource plant that yields 50 kg of Seakomb Leaf every 5 domesticated cycles.

Pack
The Prehistoric Planet Pack
Yield
50 kg Seakomb Leaf per harvest
Growth Time
5 cycles domesticated; 20 cycles wild.
Temperature Range
-10 to 85°C
Atmosphere
Must be submerged in Water, Polluted Water, Salt Water, Brine, Phyto Oil, Resin, Polluted Brine.
Irrigation
-
Fertilizer
10 kg Polluted Dirt/cycle
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

Dew Dripper

A cold-climate resource plant that yields one Dewdrip every 2 domesticated cycles.

Pack
The Prehistoric Planet Pack
Yield
1 Dewdrip per harvest
Growth Time
2 cycles domesticated; 8 cycles wild.
Temperature Range
-35 to 5°C
Atmosphere
250 g to 2 kg.
Irrigation
-
Fertilizer
10 kg Brine Ice/cycle
Other Requirements
-
Decor
+10 Decor within 1 tile
Other Effects
-

Starnacle

A submerged resource plant that yields 80 kg of Phosphorite every 4 domesticated cycles.

Pack
The Aquatic Planet Pack
Yield
80 kg Phosphorite per harvest
Growth Time
4 cycles domesticated; 16 cycles wild.
Temperature Range
25 to 45°C
Atmosphere
Must be submerged in Polluted Brine, Brine, Polluted Water, Water, Salt Water.
Irrigation
-
Fertilizer
20 kg Coquina/cycle
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

Clampum

A submerged resource plant that yields 50 kg of Pearl every 8 domesticated cycles.

Pack
The Aquatic Planet Pack
Yield
50 kg Pearl per harvest
Growth Time
8 cycles domesticated; 32 cycles wild.
Temperature Range
25 to 45°C
Atmosphere
Must be submerged in Polluted Brine, Brine, Polluted Water, Water, Salt Water.
Irrigation
-
Fertilizer
35 kg Sand/cycle
Other Requirements
-
Decor
+20 Decor within 3 tiles
Other Effects
-

Tublia

A hot-water resource plant that yields 200 kg of Plastic every 8 domesticated cycles.

Pack
The Aquatic Planet Pack
Yield
200 kg Plastic per harvest
Growth Time
8 cycles domesticated; 32 cycles wild.
Temperature Range
50 to 110°C
Atmosphere
Must be submerged in Polluted Brine, Brine, Polluted Water, Water, Salt Water, Squid Ink.
Irrigation
30 kg Polluted Brine/cycle
Fertilizer
20 kg Sulfur/cycle
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

Pinpoket

A submerged resource plant that yields one Pinpoki every 16 domesticated cycles.

Pack
The Aquatic Planet Pack
Yield
1 Pinpoki per harvest
Growth Time
16 cycles domesticated; 64 cycles wild.
Temperature Range
40 to 80°C
Atmosphere
Must be submerged in Polluted Brine, Brine, Polluted Water, Salt Water, Squid Ink.
Irrigation
-
Fertilizer
5 kg Refined Carbon/cycle
Other Requirements
-
Decor
+20 Decor within 3 tiles
Other Effects
-

Alveo Vera

An industrial plant that yields 36 kg Oxylite after 2 domesticated cycles.

Pack
The Frosty Planet Pack
Yield
36 kg Oxylite per harvest
Growth Time
2 cycles domesticated; 8 cycles wild.
Temperature Range
-80 to 0°C
Atmosphere
25 g to 10 kg; Carbon Dioxide.
Irrigation
-
Fertilizer
20 kg Ice/cycle
Other Requirements
Consumes 1.2 kg Carbon Dioxide per cycle.
Decor
+15 Decor within 2 tiles
Other Effects
-

Tower Kelp

An industrial plant that yields 1 Kelpole per branch after 3 domesticated cycles.

Pack
The Aquatic Planet Pack
Yield
1 Kelpole per branch
Growth Time
3 cycles domesticated; 12 cycles wild.
Temperature Range
22 to 37°C
Atmosphere
Must be submerged in Polluted Brine, Brine, Polluted Water, Water, Salt Water.
Irrigation
30 kg Polluted Water/cycle
Fertilizer
40 kg Polluted Dirt/cycle
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

Plant Use

Decorative Plants

13 items

Bluff Briar

A potted plant that adds +25 Decor within 4 tiles.

Pack
Base game
Yield
No harvest.
Growth Time
No harvest cycle.
Temperature Range
10 to 30°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+25 Decor within 4 tiles
Other Effects
-

Buddy Bud

A potted plant that adds +15 Decor within 2 tiles. It also produces Floral Scents germs.

Pack
Base game
Yield
No harvest.
Growth Time
No harvest cycle.
Temperature Range
20 to 40°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
Produces Floral Scents germs.

Mirth Leaf

A potted plant that adds +25 Decor within 4 tiles.

Pack
Base game
Yield
No harvest.
Growth Time
No harvest cycle.
Temperature Range
20 to 50°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide, Chlorine, Hydrogen.
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+25 Decor within 4 tiles
Other Effects
-

Jumping Joya

A potted plant that adds +25 Decor within 4 tiles.

Pack
Base game
Yield
No harvest.
Growth Time
No harvest cycle.
Temperature Range
0 to 100°C
Atmosphere
Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+25 Decor within 4 tiles
Other Effects
-

Sporechid

A potted plant that adds +80 Decor within 7 tiles. It also produces Zombie Spores.

Pack
Base game
Yield
No harvest.
Growth Time
No harvest cycle.
Temperature Range
-15 to 240°C
Atmosphere
150 g to 10 kg; Carbon Dioxide.
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+80 Decor within 7 tiles
Other Effects
Produces Zombie Spores.

Bliss Burst

A potted plant that adds +25 Decor within 4 tiles.

Pack
Spaced Out!
Yield
No harvest.
Growth Time
No harvest cycle.
Temperature Range
20 to 50°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+25 Decor within 4 tiles
Other Effects
-

Mellow Mallow

A potted plant that adds +25 Decor within 4 tiles.

Pack
Spaced Out!
Yield
No harvest.
Growth Time
No harvest cycle.
Temperature Range
10 to 30°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+25 Decor within 4 tiles
Other Effects
-

Tranquil Toes

A potted plant that adds +25 Decor within 4 tiles.

Pack
Spaced Out!
Yield
No harvest.
Growth Time
No harvest cycle.
Temperature Range
-90.1 to -0.1°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+25 Decor within 4 tiles
Other Effects
-

Idylla Flower

A potted plant that adds +25 Decor within 4 tiles.

Pack
The Frosty Planet Pack
Yield
No harvest.
Growth Time
No harvest cycle.
Temperature Range
-70 to 5°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide, Chlorine, Hydrogen.
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+25 Decor within 4 tiles
Other Effects
-

Ring Rosebush

A potted plant that adds +25 Decor within 4 tiles.

Pack
The Prehistoric Planet Pack
Yield
No harvest.
Growth Time
No harvest cycle.
Temperature Range
-5 to 40°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+25 Decor within 4 tiles
Other Effects
-

Petta Pouf

A potted plant that adds +25 Decor within 4 tiles.

Pack
The Aquatic Planet Pack
Yield
No harvest.
Growth Time
No harvest cycle.
Temperature Range
26 to 42°C
Atmosphere
Must be submerged in Polluted Brine, Brine, Polluted Water, Water, Salt Water.
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+25 Decor within 4 tiles
Other Effects
-

Husha Cups

A potted plant that adds +25 Decor within 4 tiles.

Pack
The Aquatic Planet Pack
Yield
No harvest.
Growth Time
No harvest cycle.
Temperature Range
20 to 50°C
Atmosphere
150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+25 Decor within 4 tiles
Other Effects
-

Bulbloom

A potted plant that adds +25 Decor within 4 tiles.

Pack
The Aquatic Planet Pack
Yield
No harvest; emits 500 lux within 2 tiles
Growth Time
No harvest cycle.
Temperature Range
20 to 110°C
Atmosphere
Must be submerged in Polluted Brine, Brine, Polluted Water, Water, Salt Water.
Irrigation
-
Fertilizer
-
Other Requirements
-
Decor
+25 Decor within 4 tiles
Other Effects
-

Plant Use

Utility Plants

3 items

Oxyfern

Converts Carbon Dioxide into 18.78 kg of Oxygen per cycle.

Pack
Base game
Yield
18.78 kg Oxygen per cycle
Growth Time
Continuous Oxygen output; no harvest cycle.
Temperature Range
0 to 40°C
Atmosphere
25 g to 10 kg; Carbon Dioxide.
Irrigation
19 kg Water/cycle
Fertilizer
4 kg Dirt/cycle
Other Requirements
Consumes 375 g Carbon Dioxide per cycle.
Decor
-10 Decor within 2 tiles
Other Effects
-

Flue Coral

A submerged coral that can produce 90 kg of Oxygen per domesticated cycle when brightly lit.

Pack
The Aquatic Planet Pack
Yield
90 kg Oxygen per domesticated cycle; 22.5 kg per wild cycle
Growth Time
Continuous Oxygen output while growing; no harvest cycle.
Temperature Range
25 to 45°C
Atmosphere
Must be submerged in Water, Salt Water, Polluted Water, Brine, Polluted Brine.
Irrigation
20 kg Salt Water/cycle
Fertilizer
5 kg Lime/cycle
Other Requirements
Must be fully submerged; at least one upper tile needs 2,500 lux for Oxygen production.
Decor
+20 Decor within 3 tiles
Other Effects
-

Wheezewort

A utility plant that cools its surroundings while supplied with Phosphorite.

Pack
Base game
Yield
No harvest
Growth Time
Continuous cooling; no harvest cycle.
Temperature Range
-60 to 95°C
Atmosphere
-
Irrigation
-
Fertilizer
4 kg Phosphorite/cycle
Other Requirements
-
Decor
+15 Decor within 2 tiles
Other Effects
-

What Plants Need to Grow (and Why They Wilt)

Every plant has a temperature range, and it won't grow well outside it. Most also need at least 150 grams of the right gas where they sit, and some want bright light while others want darkness. Many food and industrial plants also need water or fertilizer, which you supply by pipe or by hand.

When one of these needs goes unmet, the plant wilts. It stops growing and stops using up supplies, then picks up where it left off once the need is fixed. Wilting is a sign to check that plant's conditions.

Wild vs. Domesticated Plants

Wild plants grow on their own where you find them. They don't need watering or fertilizer, though some use up gas, and they grow slowly. A few food plants, like Buried Muckroot, Hexalent and Swamp Chard, only grow in the wild and can be harvested just once.

Domesticated plants are the ones you grow on purpose. The first step is the Planter Box, which you unlock by researching Basic Farming. A domesticated plant matures and gets harvested about four times as fast as a wild one, so a farm gets you food and materials much sooner. The Farm Tile and the Hydroponic Farm come later, through more research.

Harvesting, Seeds and Plant Mutations

Food and industrial plants give you their product when they're harvested. If a ripe plant isn't harvested, its product drops to the ground after four cycles, and the plant won't start another until that happens. That's why it pays to harvest on time. An Auto-Sweeper can also collect the dropped product for you.

Uprooting or killing a plant always gives you a seed, so you can plant it again. Harvesting a food or industrial plant can drop a seed too, and the more Agriculture skill your Duplicants have, the better the odds. Decorative plants don't drop seeds at all. For utility plants, seeds come from uprooting, space missions, or the Printing Pod.

Plant mutations came with the Spaced Out! expansion. Radiation on a plant at the moment it's harvested can make the seeds it drops mutated, and more radiation means better odds. Mutated seeds need to be checked in a Botanical Analyzer before you can use them. In return, mutations can add yield, make a crop drop faster, or add decor. Trees can't mutate, and neither can several decorative and utility plants.

Food Plants

Food plants are the ones that give your Duplicants something to eat. They cover a wide range of conditions, so you can usually find one that suits the part of your base you already have. Mealwood is the easiest one to understand first, since its temperature range is mild, it grows in ordinary air and it needs only dirt.

Other food plants are built for extremes. Sleet Wheat handles cold, Pincha Pepper handles heat, and Dusk Cap grows in the dark. Pick the plant that fits a room you can control rather than trying to force a room to suit the plant.

Industrial Plants

Industrial plants aren't for eating. They supply raw materials such as wood, reed fiber, salt and plastic. Several of them give you materials branch by branch rather than all at once, like the tree-type plants.

Many industrial plants need a specific gas or liquid to grow, such as chlorine or polluted water. Plan for those inputs before you plant, or the plant will sit there wilting.

Decorative Plants

Decorative plants don't produce anything. They make a room look better, which adds decor, and better decor helps Duplicants relax and lowers their stress. They need no upkeep, and they don't grow or drop seeds, so once they're placed they just do their job.

Many of them handle the same air and temperatures your Duplicants do, which makes them an inexpensive way to make a space feel nicer. If a decorative plant is missing a need, though, it gives negative decor instead, so a wilted plant can make a room feel worse. Sporechid is the exception. It gives far more decor than most of them, but it lives only in carbon dioxide, so it needs a room filled with that gas.

Utility Plants

Utility plants don't make food or materials. Instead, they change the air or temperature around them, which can keep a base livable. Oxyfern turns carbon dioxide into oxygen, so it's the plant to think about when the air is getting thin. It needs a carbon dioxide atmosphere, and farmed versions also need water and dirt.

Flue Coral lives in water, makes oxygen when it's lit, and adds decor too. Wheezewort cools the gas that passes through it, which helps a base that runs hot. Cooling only works in gas, so it does nothing in a vacuum. In Spaced Out!, Wheezewort also gives off radiation, so watch for radiation sickness in nearby Duplicants.

FAQ

Q.

Which plant makes the most oxygen?

A farmed Flue Coral that's fully lit and fed can make about 90 kilograms of oxygen per cycle, while a farmed Oxyfern makes about 19 kilograms. Flue Coral needs light, salt water and a wide Hydroponic Farm to get there, so Oxyfern is the easier plant to set up.

Q.

Do plants need light?

Some do and some don't. Bristle Blossom needs at least 200 lux, Flue Coral needs at least 2,500 lux on its upper tiles to make oxygen, and Dusk Cap needs darkness. Check a plant's light needs before you decide where it goes.

Q.

What is a Hydroponic Farm?

It's a farm building you unlock by researching Agriculture. Water or other liquids come into it through a connected liquid pipe, so you don't have to carry them by hand. Fertilizer still has to be delivered by a Duplicant or an Auto-Sweeper. There's also a wider version, which is what Flue Coral needs.

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