Plants in Oxygen Not Included are the living things you grow around your base. Your workers, called Duplicants, eat from food plants, use the materials industrial plants supply, and feel calmer near decorative plants. Utility plants do jobs like making oxygen or cooling the air, which matters when your base starts running low. Some plants only show up with the game's expansions, and each one has its own needs.
Plant Use
Food Plants
Mealwood
A food plant that yields 1 Meal Lice after 3 domesticated cycles.
- Pack
- Base game
- Yield
- 1 Meal Lice per harvest
- Growth Time
- 3 cycles domesticated; 12 cycles wild.
- Temperature Range
- 10 to 30°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- 10 kg Dirt/cycle
- Other Requirements
- -
- Decor
- -10 Decor within 2 tiles
- Other Effects
- -
Sweatcorn Stalk
A food plant that yields 1 Sweatcorn after 3 domesticated cycles.
- Pack
- The Prehistoric Planet Pack
- Yield
- 1 Sweatcorn per harvest
- Growth Time
- 3 cycles domesticated; 12 cycles wild.
- Temperature Range
- -5 to 40°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- 10 kg Peat/cycle
- Other Requirements
- Requires pollination.
- Decor
- -10 Decor within 2 tiles
- Other Effects
- -
Sodicane
A food plant that yields 1 Salty Sticks after 4 domesticated cycles.
- Pack
- The Aquatic Planet Pack
- Yield
- 1 Salty Sticks per harvest
- Growth Time
- 4 cycles domesticated; 16 cycles wild.
- Temperature Range
- 10 to 40°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- 10 kg Salt/cycle
- Other Requirements
- -
- Decor
- -10 Decor within 2 tiles
- Other Effects
- -
Dusk Cap
A food plant that yields 1 Mushroom after 7.5 domesticated cycles.
- Pack
- Base game
- Yield
- 1 Mushroom per harvest
- Growth Time
- 7.5 cycles domesticated; 30 cycles wild.
- Temperature Range
- 5 to 35°C
- Atmosphere
- 150 g to 10 kg; Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- 4 kg Slime/cycle
- Other Requirements
- Requires darkness (0 lux).
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Bristle Blossom
A food plant that yields 1 Bristle Berry after 6 domesticated cycles.
- Pack
- Base game
- Yield
- 1 Bristle Berry per harvest
- Growth Time
- 6 cycles domesticated; 24 cycles wild.
- Temperature Range
- 5 to 30°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- 20 kg Water/cycle
- Fertilizer
- -
- Other Requirements
- Requires at least 200 lux.
- Decor
- +15 Decor within 2 tiles
- Other Effects
- Produces Floral Scents germs.
Sleet Wheat
A food plant that yields 18 Sleet Wheat Grain after 18 domesticated cycles.
- Pack
- Base game
- Yield
- 18 Sleet Wheat Grain per harvest
- Growth Time
- 18 cycles domesticated; 72 cycles wild.
- Temperature Range
- -55 to 5°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- 20 kg Water/cycle
- Fertilizer
- 5 kg Dirt/cycle
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Waterweed
A food plant that yields 12 Lettuce after 12 domesticated cycles.
- Pack
- Base game
- Yield
- 12 Lettuce per harvest
- Growth Time
- 12 cycles domesticated; 48 cycles wild.
- Temperature Range
- 22 to 65°C
- Atmosphere
- Must be submerged in Water, Salt Water, Brine.
- Irrigation
- 20 kg Salt Water/cycle
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +10 Decor within 1 tile
- Other Effects
- -
Nosh Sprout
A food plant that yields 12 Nosh Bean after 21 domesticated cycles.
- Pack
- Base game
- Yield
- 12 Nosh Bean per harvest
- Growth Time
- 21 cycles domesticated; 84 cycles wild.
- Temperature Range
- -25 to 0°C
- Atmosphere
- 25 g to 10 kg; Carbon Dioxide.
- Irrigation
- 20 kg Ethanol/cycle
- Fertilizer
- 5 kg Dirt/cycle
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Megafrond
A food plant that yields 36 Megafrond Grain after 9 domesticated cycles.
- Pack
- The Prehistoric Planet Pack
- Yield
- 36 Megafrond Grain per harvest
- Growth Time
- 9 cycles domesticated; 36 cycles wild.
- Temperature Range
- -45 to 15°C
- Atmosphere
- 500 g to 10 kg; Chlorine.
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- Requires a Chlorine atmosphere.
- Decor
- -10 Decor within 2 tiles
- Other Effects
- -
Pincha Pepperplant
A food plant that yields 4 Pincha Peppernut after 8 domesticated cycles.
- Pack
- Base game
- Yield
- 4 Pincha Peppernut per harvest
- Growth Time
- 8 cycles domesticated; 32 cycles wild.
- Temperature Range
- 35 to 85°C
- Atmosphere
- Any gas; 150 g to 10 kg.
- Irrigation
- 35 kg Polluted Water/cycle
- Fertilizer
- 1 kg Phosphorite/cycle
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Bog Bucket
A food plant that yields 1 Bog Jelly after 6.6 domesticated cycles.
- Pack
- Spaced Out!
- Yield
- 1 Bog Jelly per harvest
- Growth Time
- 6.6 cycles domesticated; 26.4 cycles wild.
- Temperature Range
- 10 to 30°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- 40 kg Polluted Water/cycle
- Fertilizer
- -
- Other Requirements
- Requires darkness (0 lux).
- Decor
- -10 Decor within 2 tiles
- Other Effects
- -
Grubfruit Plant
A food plant that yields 8 Grubfruit after 8 domesticated cycles.
- Pack
- Spaced Out!
- Yield
- 8 Grubfruit per harvest
- Growth Time
- 8 cycles domesticated; 32 cycles wild.
- Temperature Range
- 15 to 50°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- 10 kg Sulfur/cycle
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Spindly Grubfruit Plant
A food plant that yields 1 Spindly Grubfruit after 4 domesticated cycles.
- Pack
- Spaced Out!
- Yield
- 1 Spindly Grubfruit per harvest
- Growth Time
- 4 cycles domesticated; 16 cycles wild.
- Temperature Range
- 15 to 50°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- 10 kg Sulfur/cycle
- Other Requirements
- -
- Decor
- -5 Decor within 1 tile
- Other Effects
- -
Ovagro Node
A planted node grows spreading vines that each bear an Ovagro Fig every 3 domesticated cycles.
- Pack
- The Prehistoric Planet Pack
- Yield
- 1 Ovagro Fig per mature vine every 3 cycles (12 cycles if wild); up to 24 vines per node
- Growth Time
- 3 cycles to mature per vine; fruit every 3 cycles domesticated and every 12 cycles wild.
- Temperature Range
- 25 to 45°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- 90 kg Water/cycle
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Mimika Bud
A domesticated Mimika Bud produces one Mimika after 5 cycles.
- Pack
- The Prehistoric Planet Pack
- Yield
- 1 Mimika per harvest
- Growth Time
- 5 cycles domesticated; 20 cycles wild.
- Temperature Range
- 10 to 45°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide, Chlorine Gas.
- Irrigation
- -
- Fertilizer
- 10 kg Dirt/cycle
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Plume Squash Plant
A food plant that yields 1 Plume Squash after 9 domesticated cycles.
- Pack
- The Frosty Planet Pack
- Yield
- 1 Plume Squash per harvest
- Growth Time
- 9 cycles domesticated; 36 cycles wild.
- Temperature Range
- -55 to -14°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- 15 kg Ethanol/cycle
- Fertilizer
- -
- Other Requirements
- -
- Decor
- -10 Decor within 2 tiles
- Other Effects
- -
Pikeapple Bush
A food plant that yields 1 Pikeapple after 3 domesticated cycles.
- Pack
- The Frosty Planet Pack
- Yield
- 1 Pikeapple per harvest
- Growth Time
- 3 cycles domesticated; 12 cycles wild.
- Temperature Range
- -55 to -14°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- 5 kg Phosphorite/cycle
- Other Requirements
- -
- Decor
- -10 Decor within 2 tiles
- Other Effects
- -
Saturn Critter Trap
A carnivorous plant that yields 10 Plant Meat after 30 domesticated cycles and releases Hydrogen as it grows.
- Pack
- Spaced Out!
- Yield
- 10 Plant Meat per harvest
- Growth Time
- 30 cycles domesticated; 120 cycles wild.
- Temperature Range
- -90.1 to -0.1°C
- Atmosphere
- Any atmosphere; pressure is ignored.
- Irrigation
- 10 kg Polluted Water/cycle
- Fertilizer
- -
- Other Requirements
- Consumes one small land critter per harvest.
- Decor
- +15 Decor within 2 tiles
- Other Effects
- Produces 25 kg Hydrogen per cycle while growing; production stops when growth stops.
Buried Muckroot
A nonrenewable wild plant that yields 1 Muckroot once.
- Pack
- Base game
- Yield
- 1 Muckroot per harvest
- Growth Time
- One-time wild harvest; no regrowth.
- Temperature Range
- -
- Atmosphere
- -
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Hexalent
A nonrenewable wild plant that yields 1 Hexalent Fruit once.
- Pack
- Base game
- Yield
- 1 Hexalent Fruit per harvest
- Growth Time
- One-time wild harvest; no regrowth.
- Temperature Range
- -
- Atmosphere
- -
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Swamp Chard
A nonrenewable wild plant that yields 1 Swamp Chard Heart once.
- Pack
- Spaced Out!
- Yield
- 1 Swamp Chard Heart per harvest
- Growth Time
- One-time wild harvest; no regrowth.
- Temperature Range
- -
- Atmosphere
- -
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Sherberry Plant
A nonrenewable wild plant that yields 1 Sherberry once.
- Pack
- The Frosty Planet Pack
- Yield
- 1 Sherberry per harvest
- Growth Time
- One-time wild harvest; no regrowth.
- Temperature Range
- -
- Atmosphere
- -
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Snactus
A nonrenewable wild plant that yields 1 Snac Fruit once.
- Pack
- The Prehistoric Planet Pack
- Yield
- 1 Snac Fruit per harvest
- Growth Time
- One-time wild harvest; no regrowth.
- Temperature Range
- -
- Atmosphere
- -
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Mussel Sprout
A nonrenewable wild plant that yields 1 Mussel Tongue once.
- Pack
- The Aquatic Planet Pack
- Yield
- 1 Mussel Tongue per harvest
- Growth Time
- One-time wild harvest; no regrowth.
- Temperature Range
- -
- Atmosphere
- -
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- -5 Decor within 1 tile
- Other Effects
- -
Plant Use
Industrial Plants
Balm Lily
An industrial plant that yields 2 Balm Lily Flower after 12 domesticated cycles.
- Pack
- Base game
- Yield
- 2 Balm Lily Flower per harvest
- Growth Time
- 12 cycles domesticated; 48 cycles wild.
- Temperature Range
- 35 to 85°C
- Atmosphere
- 150 g to 10 kg; Chlorine.
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Thimble Reed
An industrial plant that yields 1 Reed Fiber after 2 domesticated cycles.
- Pack
- Base game
- Yield
- 1 Reed Fiber per harvest
- Growth Time
- 2 cycles domesticated; 8 cycles wild.
- Temperature Range
- 22 to 37°C
- Atmosphere
- Oxygen, Polluted Oxygen, Carbon Dioxide, Water, Polluted Water.
- Irrigation
- 160 kg Polluted Water/cycle
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +10 Decor within 1 tile
- Other Effects
- -
Dasha Saltvine
An industrial plant that yields 65 kg Salt after 6 domesticated cycles.
- Pack
- Base game
- Yield
- 65 kg Salt per harvest
- Growth Time
- 6 cycles domesticated; 24 cycles wild.
- Temperature Range
- -25 to 50°C
- Atmosphere
- 25 g to 10 kg; Chlorine.
- Irrigation
- -
- Fertilizer
- 7 kg Sand/cycle
- Other Requirements
- Requires a Chlorine atmosphere.
- Decor
- -10 Decor within 2 tiles
- Other Effects
- -
Gas Grass
A light-hungry plant grown for 400 kg of Plant Husk per harvest and to feed Gassy Moos.
- Pack
- Base game
- Yield
- 400 kg Plant Husk per harvest
- Growth Time
- 4 cycles domesticated; 16 cycles wild.
- Temperature Range
- -273.2 to 75°C
- Atmosphere
- No specific atmosphere; atmospheric pressure is ignored.
- Irrigation
- 500 g Liquid Chlorine/cycle
- Fertilizer
- 25 kg Dirt/cycle
- Other Requirements
- Requires at least 10,000 lux; it can grow in any gas and ignores atmospheric pressure.
- Decor
- +25 Decor within 4 tiles
- Other Effects
- Feeds Gassy Moos; a Moo consumes 50% plant growth per cycle.
Arbor Tree
A tree that yields 300 kg of Wood per branch.
- Pack
- Base game
- Yield
- 300 kg Wood per branch
- Growth Time
- 4.5 cycles domesticated; 18 cycles wild.
- Temperature Range
- 15 to 40°C
- Atmosphere
- 150 g to 10 kg.
- Irrigation
- 70 kg Polluted Water/cycle
- Fertilizer
- 10 kg Dirt/cycle
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Bonbon Tree
A cold-climate tree that yields 75 kg of Wood per branch and also produces Nectar.
- Pack
- The Frosty Planet Pack
- Yield
- 75 kg Wood per branch; also produces Nectar
- Growth Time
- 4.5 cycles domesticated; 18 cycles wild.
- Temperature Range
- -75 to -15°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- 100 kg Snow/cycle
- Other Requirements
- -
- Decor
- -10 Decor within 2 tiles
- Other Effects
- -
Gum Palm
A resource tree that yields 700 kg of Gum Wood every 10 domesticated cycles.
- Pack
- The Aquatic Planet Pack
- Yield
- 700 kg Gum Wood per harvest
- Growth Time
- 10 cycles domesticated; 40 cycles wild.
- Temperature Range
- 24 to 54°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- 20 kg Sulfur/cycle
- Other Requirements
- -
- Decor
- +20 Decor within 3 tiles
- Other Effects
- -
Lura Plant
A carnivorous crop that consumes one small flying critter and yields 264 kg of Amber per harvest.
- Pack
- The Prehistoric Planet Pack
- Yield
- 264 kg Amber per harvest
- Growth Time
- 12 cycles domesticated; 48 cycles wild.
- Temperature Range
- 10 to 55°C
- Atmosphere
- Any gas; 150 g to 10 kg.
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- Consumes one small flying critter per harvest.
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Seakomb
A submerged resource plant that yields 50 kg of Seakomb Leaf every 5 domesticated cycles.
- Pack
- The Prehistoric Planet Pack
- Yield
- 50 kg Seakomb Leaf per harvest
- Growth Time
- 5 cycles domesticated; 20 cycles wild.
- Temperature Range
- -10 to 85°C
- Atmosphere
- Must be submerged in Water, Polluted Water, Salt Water, Brine, Phyto Oil, Resin, Polluted Brine.
- Irrigation
- -
- Fertilizer
- 10 kg Polluted Dirt/cycle
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Dew Dripper
A cold-climate resource plant that yields one Dewdrip every 2 domesticated cycles.
- Pack
- The Prehistoric Planet Pack
- Yield
- 1 Dewdrip per harvest
- Growth Time
- 2 cycles domesticated; 8 cycles wild.
- Temperature Range
- -35 to 5°C
- Atmosphere
- 250 g to 2 kg.
- Irrigation
- -
- Fertilizer
- 10 kg Brine Ice/cycle
- Other Requirements
- -
- Decor
- +10 Decor within 1 tile
- Other Effects
- -
Starnacle
A submerged resource plant that yields 80 kg of Phosphorite every 4 domesticated cycles.
- Pack
- The Aquatic Planet Pack
- Yield
- 80 kg Phosphorite per harvest
- Growth Time
- 4 cycles domesticated; 16 cycles wild.
- Temperature Range
- 25 to 45°C
- Atmosphere
- Must be submerged in Polluted Brine, Brine, Polluted Water, Water, Salt Water.
- Irrigation
- -
- Fertilizer
- 20 kg Coquina/cycle
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Clampum
A submerged resource plant that yields 50 kg of Pearl every 8 domesticated cycles.
- Pack
- The Aquatic Planet Pack
- Yield
- 50 kg Pearl per harvest
- Growth Time
- 8 cycles domesticated; 32 cycles wild.
- Temperature Range
- 25 to 45°C
- Atmosphere
- Must be submerged in Polluted Brine, Brine, Polluted Water, Water, Salt Water.
- Irrigation
- -
- Fertilizer
- 35 kg Sand/cycle
- Other Requirements
- -
- Decor
- +20 Decor within 3 tiles
- Other Effects
- -
Tublia
A hot-water resource plant that yields 200 kg of Plastic every 8 domesticated cycles.
- Pack
- The Aquatic Planet Pack
- Yield
- 200 kg Plastic per harvest
- Growth Time
- 8 cycles domesticated; 32 cycles wild.
- Temperature Range
- 50 to 110°C
- Atmosphere
- Must be submerged in Polluted Brine, Brine, Polluted Water, Water, Salt Water, Squid Ink.
- Irrigation
- 30 kg Polluted Brine/cycle
- Fertilizer
- 20 kg Sulfur/cycle
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Pinpoket
A submerged resource plant that yields one Pinpoki every 16 domesticated cycles.
- Pack
- The Aquatic Planet Pack
- Yield
- 1 Pinpoki per harvest
- Growth Time
- 16 cycles domesticated; 64 cycles wild.
- Temperature Range
- 40 to 80°C
- Atmosphere
- Must be submerged in Polluted Brine, Brine, Polluted Water, Salt Water, Squid Ink.
- Irrigation
- -
- Fertilizer
- 5 kg Refined Carbon/cycle
- Other Requirements
- -
- Decor
- +20 Decor within 3 tiles
- Other Effects
- -
Alveo Vera
An industrial plant that yields 36 kg Oxylite after 2 domesticated cycles.
- Pack
- The Frosty Planet Pack
- Yield
- 36 kg Oxylite per harvest
- Growth Time
- 2 cycles domesticated; 8 cycles wild.
- Temperature Range
- -80 to 0°C
- Atmosphere
- 25 g to 10 kg; Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- 20 kg Ice/cycle
- Other Requirements
- Consumes 1.2 kg Carbon Dioxide per cycle.
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Tower Kelp
An industrial plant that yields 1 Kelpole per branch after 3 domesticated cycles.
- Pack
- The Aquatic Planet Pack
- Yield
- 1 Kelpole per branch
- Growth Time
- 3 cycles domesticated; 12 cycles wild.
- Temperature Range
- 22 to 37°C
- Atmosphere
- Must be submerged in Polluted Brine, Brine, Polluted Water, Water, Salt Water.
- Irrigation
- 30 kg Polluted Water/cycle
- Fertilizer
- 40 kg Polluted Dirt/cycle
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
Plant Use
Decorative Plants
Bluff Briar
A potted plant that adds +25 Decor within 4 tiles.
- Pack
- Base game
- Yield
- No harvest.
- Growth Time
- No harvest cycle.
- Temperature Range
- 10 to 30°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +25 Decor within 4 tiles
- Other Effects
- -
Buddy Bud
A potted plant that adds +15 Decor within 2 tiles. It also produces Floral Scents germs.
- Pack
- Base game
- Yield
- No harvest.
- Growth Time
- No harvest cycle.
- Temperature Range
- 20 to 40°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- Produces Floral Scents germs.
Mirth Leaf
A potted plant that adds +25 Decor within 4 tiles.
- Pack
- Base game
- Yield
- No harvest.
- Growth Time
- No harvest cycle.
- Temperature Range
- 20 to 50°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide, Chlorine, Hydrogen.
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +25 Decor within 4 tiles
- Other Effects
- -
Jumping Joya
A potted plant that adds +25 Decor within 4 tiles.
- Pack
- Base game
- Yield
- No harvest.
- Growth Time
- No harvest cycle.
- Temperature Range
- 0 to 100°C
- Atmosphere
- Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +25 Decor within 4 tiles
- Other Effects
- -
Sporechid
A potted plant that adds +80 Decor within 7 tiles. It also produces Zombie Spores.
- Pack
- Base game
- Yield
- No harvest.
- Growth Time
- No harvest cycle.
- Temperature Range
- -15 to 240°C
- Atmosphere
- 150 g to 10 kg; Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +80 Decor within 7 tiles
- Other Effects
- Produces Zombie Spores.
Bliss Burst
A potted plant that adds +25 Decor within 4 tiles.
- Pack
- Spaced Out!
- Yield
- No harvest.
- Growth Time
- No harvest cycle.
- Temperature Range
- 20 to 50°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +25 Decor within 4 tiles
- Other Effects
- -
Mellow Mallow
A potted plant that adds +25 Decor within 4 tiles.
- Pack
- Spaced Out!
- Yield
- No harvest.
- Growth Time
- No harvest cycle.
- Temperature Range
- 10 to 30°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +25 Decor within 4 tiles
- Other Effects
- -
Tranquil Toes
A potted plant that adds +25 Decor within 4 tiles.
- Pack
- Spaced Out!
- Yield
- No harvest.
- Growth Time
- No harvest cycle.
- Temperature Range
- -90.1 to -0.1°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +25 Decor within 4 tiles
- Other Effects
- -
Idylla Flower
A potted plant that adds +25 Decor within 4 tiles.
- Pack
- The Frosty Planet Pack
- Yield
- No harvest.
- Growth Time
- No harvest cycle.
- Temperature Range
- -70 to 5°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide, Chlorine, Hydrogen.
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +25 Decor within 4 tiles
- Other Effects
- -
Ring Rosebush
A potted plant that adds +25 Decor within 4 tiles.
- Pack
- The Prehistoric Planet Pack
- Yield
- No harvest.
- Growth Time
- No harvest cycle.
- Temperature Range
- -5 to 40°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +25 Decor within 4 tiles
- Other Effects
- -
Petta Pouf
A potted plant that adds +25 Decor within 4 tiles.
- Pack
- The Aquatic Planet Pack
- Yield
- No harvest.
- Growth Time
- No harvest cycle.
- Temperature Range
- 26 to 42°C
- Atmosphere
- Must be submerged in Polluted Brine, Brine, Polluted Water, Water, Salt Water.
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +25 Decor within 4 tiles
- Other Effects
- -
Husha Cups
A potted plant that adds +25 Decor within 4 tiles.
- Pack
- The Aquatic Planet Pack
- Yield
- No harvest.
- Growth Time
- No harvest cycle.
- Temperature Range
- 20 to 50°C
- Atmosphere
- 150 g to 10 kg; Oxygen, Polluted Oxygen, Carbon Dioxide.
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +25 Decor within 4 tiles
- Other Effects
- -
Bulbloom
A potted plant that adds +25 Decor within 4 tiles.
- Pack
- The Aquatic Planet Pack
- Yield
- No harvest; emits 500 lux within 2 tiles
- Growth Time
- No harvest cycle.
- Temperature Range
- 20 to 110°C
- Atmosphere
- Must be submerged in Polluted Brine, Brine, Polluted Water, Water, Salt Water.
- Irrigation
- -
- Fertilizer
- -
- Other Requirements
- -
- Decor
- +25 Decor within 4 tiles
- Other Effects
- -
Plant Use
Utility Plants
Oxyfern
Converts Carbon Dioxide into 18.78 kg of Oxygen per cycle.
- Pack
- Base game
- Yield
- 18.78 kg Oxygen per cycle
- Growth Time
- Continuous Oxygen output; no harvest cycle.
- Temperature Range
- 0 to 40°C
- Atmosphere
- 25 g to 10 kg; Carbon Dioxide.
- Irrigation
- 19 kg Water/cycle
- Fertilizer
- 4 kg Dirt/cycle
- Other Requirements
- Consumes 375 g Carbon Dioxide per cycle.
- Decor
- -10 Decor within 2 tiles
- Other Effects
- -
Flue Coral
A submerged coral that can produce 90 kg of Oxygen per domesticated cycle when brightly lit.
- Pack
- The Aquatic Planet Pack
- Yield
- 90 kg Oxygen per domesticated cycle; 22.5 kg per wild cycle
- Growth Time
- Continuous Oxygen output while growing; no harvest cycle.
- Temperature Range
- 25 to 45°C
- Atmosphere
- Must be submerged in Water, Salt Water, Polluted Water, Brine, Polluted Brine.
- Irrigation
- 20 kg Salt Water/cycle
- Fertilizer
- 5 kg Lime/cycle
- Other Requirements
- Must be fully submerged; at least one upper tile needs 2,500 lux for Oxygen production.
- Decor
- +20 Decor within 3 tiles
- Other Effects
- -
Wheezewort
A utility plant that cools its surroundings while supplied with Phosphorite.
- Pack
- Base game
- Yield
- No harvest
- Growth Time
- Continuous cooling; no harvest cycle.
- Temperature Range
- -60 to 95°C
- Atmosphere
- -
- Irrigation
- -
- Fertilizer
- 4 kg Phosphorite/cycle
- Other Requirements
- -
- Decor
- +15 Decor within 2 tiles
- Other Effects
- -
What Plants Need to Grow (and Why They Wilt)
Every plant has a temperature range, and it won't grow well outside it. Most also need at least 150 grams of the right gas where they sit, and some want bright light while others want darkness. Many food and industrial plants also need water or fertilizer, which you supply by pipe or by hand.
When one of these needs goes unmet, the plant wilts. It stops growing and stops using up supplies, then picks up where it left off once the need is fixed. Wilting is a sign to check that plant's conditions.
Wild vs. Domesticated Plants
Wild plants grow on their own where you find them. They don't need watering or fertilizer, though some use up gas, and they grow slowly. A few food plants, like Buried Muckroot, Hexalent and Swamp Chard, only grow in the wild and can be harvested just once.
Domesticated plants are the ones you grow on purpose. The first step is the Planter Box, which you unlock by researching Basic Farming. A domesticated plant matures and gets harvested about four times as fast as a wild one, so a farm gets you food and materials much sooner. The Farm Tile and the Hydroponic Farm come later, through more research.
Harvesting, Seeds and Plant Mutations
Food and industrial plants give you their product when they're harvested. If a ripe plant isn't harvested, its product drops to the ground after four cycles, and the plant won't start another until that happens. That's why it pays to harvest on time. An Auto-Sweeper can also collect the dropped product for you.
Uprooting or killing a plant always gives you a seed, so you can plant it again. Harvesting a food or industrial plant can drop a seed too, and the more Agriculture skill your Duplicants have, the better the odds. Decorative plants don't drop seeds at all. For utility plants, seeds come from uprooting, space missions, or the Printing Pod.
Plant mutations came with the Spaced Out! expansion. Radiation on a plant at the moment it's harvested can make the seeds it drops mutated, and more radiation means better odds. Mutated seeds need to be checked in a Botanical Analyzer before you can use them. In return, mutations can add yield, make a crop drop faster, or add decor. Trees can't mutate, and neither can several decorative and utility plants.
Food Plants
Food plants are the ones that give your Duplicants something to eat. They cover a wide range of conditions, so you can usually find one that suits the part of your base you already have. Mealwood is the easiest one to understand first, since its temperature range is mild, it grows in ordinary air and it needs only dirt.
Other food plants are built for extremes. Sleet Wheat handles cold, Pincha Pepper handles heat, and Dusk Cap grows in the dark. Pick the plant that fits a room you can control rather than trying to force a room to suit the plant.
Industrial Plants
Industrial plants aren't for eating. They supply raw materials such as wood, reed fiber, salt and plastic. Several of them give you materials branch by branch rather than all at once, like the tree-type plants.
Many industrial plants need a specific gas or liquid to grow, such as chlorine or polluted water. Plan for those inputs before you plant, or the plant will sit there wilting.
Decorative Plants
Decorative plants don't produce anything. They make a room look better, which adds decor, and better decor helps Duplicants relax and lowers their stress. They need no upkeep, and they don't grow or drop seeds, so once they're placed they just do their job.
Many of them handle the same air and temperatures your Duplicants do, which makes them an inexpensive way to make a space feel nicer. If a decorative plant is missing a need, though, it gives negative decor instead, so a wilted plant can make a room feel worse. Sporechid is the exception. It gives far more decor than most of them, but it lives only in carbon dioxide, so it needs a room filled with that gas.
Utility Plants
Utility plants don't make food or materials. Instead, they change the air or temperature around them, which can keep a base livable. Oxyfern turns carbon dioxide into oxygen, so it's the plant to think about when the air is getting thin. It needs a carbon dioxide atmosphere, and farmed versions also need water and dirt.
Flue Coral lives in water, makes oxygen when it's lit, and adds decor too. Wheezewort cools the gas that passes through it, which helps a base that runs hot. Cooling only works in gas, so it does nothing in a vacuum. In Spaced Out!, Wheezewort also gives off radiation, so watch for radiation sickness in nearby Duplicants.
FAQ
Which plant makes the most oxygen?
A farmed Flue Coral that's fully lit and fed can make about 90 kilograms of oxygen per cycle, while a farmed Oxyfern makes about 19 kilograms. Flue Coral needs light, salt water and a wide Hydroponic Farm to get there, so Oxyfern is the easier plant to set up.
Do plants need light?
Some do and some don't. Bristle Blossom needs at least 200 lux, Flue Coral needs at least 2,500 lux on its upper tiles to make oxygen, and Dusk Cap needs darkness. Check a plant's light needs before you decide where it goes.
What is a Hydroponic Farm?
It's a farm building you unlock by researching Agriculture. Water or other liquids come into it through a connected liquid pipe, so you don't have to carry them by hand. Fertilizer still has to be delivered by a Duplicant or an Auto-Sweeper. There's also a wider version, which is what Flue Coral needs.

