Showing 26 of 406 items.
Character
Lucky Coward
Shoot!
Kit passive: an inexperienced fighter leaning on a katana-blade cursed tool fused to a humanoid hand.
- Type
- Passive
Helping Hand
Aim at a target within 150 studs and the Hand Sword detaches to stalk them on its own.
- Type
- Special
Ambush
A forward slash that ragdolls, lunging 15 to 20 studs if used airborne.
- Type
- Skill
- Damage
- 12
- Cooldown
- 15s, shared with Ankle Cutter
Backstab
A quick stab that stuns briefly, or much longer when landed from behind.
- Type
- Skill
- Damage
- 8
- Cooldown
- 12s, shared with High Time
Trip
A tripping kick that plants the target face-first, with its own quirky interaction rules.
- Type
- Skill
- Damage
- 7 for kick, 4 for fall
- Cooldown
- 14s, none on kill or corpse
Cheap Shot
Throws the blade 60 studs, piercing enemies but unarming the user until it is retrieved.
- Type
- Skill
- Damage
- 7
- Cooldown
- 15s
Jawbreaker
An unarmed-only Awakening usable even in stun: the Hand Sword slides back and hurls itself at the target.
- Type
- Awakening
- Damage
- 25
Ambush
Finisher: the slash takes the neck cleanly.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 15s, shared with Ankle Cutter
Backstab
Finisher: three gleeful chest thrusts pin the backstabbed target down.
- Type
- Finisher
- Damage
- 18, 12 for stabs (4 per stab), 3 for pin, 3 for kick
- Cooldown
- 12s, shared with High Time
Cheap Shot
Finisher: the spinning thrown blade severs the target's right arm.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 15s
Character
Mahoraga
Eight-Handled Divergent Sila Divine General
The Ten Shadows' final shikigami: a giant whose size changes even how it bounces off walls.
- Type
- Passive
Adaptation Wheel
The adaptation wheel above the Ritual Bar cycles Mahoraga's modes with each Awakening press.
- Type
- Special
Special Mode: Sword of Extermination
Special Mode: the third and fourth M1s of the Sword of Extermination ignore block entirely.
- Type
- Passive
Divine Pummel
A grabbing arm swing that slams caught opponents twice before punching them away.
- Type
- Skill
- Damage
- 15, 3 for grab, 4 per slam, 4 for punch
- Cooldown
- 12s
Ground Pitch
Rips debris from the map and pitches it at the nearest target, hitbox scaling with the chunk.
- Type
- Skill
- Damage
- 25, 5 for grab, 20 for debris
- Cooldown
- 20s
Earthquake
A fist slammed into the floor that smashes everything in front.
- Type
- Skill
- Damage
- 12.5
- Cooldown
- 15s
Ground Pitch
Finisher: the picked-up enemy shatters on impact after the throw.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 20s
Character
Mokou
Restoration
On death, phoenix flames rebuild the user, who stands back up stronger for it.
- Type
- Passive
Blazing Soar
Fire wings launch the user upward, dragging enemies along into an air combo.
- Type
- Special
- Damage
- ??
- Cooldown
- ??
Phoenix Maelstrom
Two fiery claw slashes into an uptilting kick that carries both fighters skyward.
- Type
- Skill
- Damage
- ??
- Cooldown
- 5s
Aetherflare Talon
A hopping dropkick that sets the landing zone alight, hop omitted in the air.
- Type
- Skill
- Damage
- ??
- Cooldown
- 3s
Scorchrise
A flame pillar decombusts the user into an invulnerable flying energy orb.
- Type
- Skill
- Damage
- ??
- Cooldown
- 8s
Hexflare Charm
Conjured flame bullets barrel forward, aimable in any direction even grounded.
- Type
- Skill
- Damage
- ??
- Cooldown
- 5s
Immortal Blaze
The Awakening chains both of the character's awakening sequences back to back.
- Type
- Awakening
Danmaku
Awakened M1s become a barrage of pink bullets that delete opponents on contact.
- Type
- Passive
Flight
The awakened special toggles unrestricted free flight with no cost or endlag.
- Type
- Special

