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All 397 Moves in Jujutsu Shenanigans - Page 8

Updated on (5 days ago)

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Showing 26 of 397 items.

Character

Lucky Coward

10 items

Shoot!

Kit passive: an inexperienced fighter leaning on a katana-blade cursed tool fused to a humanoid hand.

Type
Passive

Helping Hand

Aim at a target within 150 studs and the Hand Sword detaches to stalk them on its own.

Type
Special

Ambush

A forward slash that ragdolls, lunging 15 to 20 studs if used airborne.

Type
Skill
Damage
12
Cooldown
15s, shared with Ankle Cutter

Backstab

A quick stab that stuns briefly, or much longer when landed from behind.

Type
Skill
Damage
8
Cooldown
12s, shared with High Time

Trip

A tripping kick that plants the target face-first, with its own quirky interaction rules.

Type
Skill
Damage
7 for kick, 4 for fall
Cooldown
14s, none on kill or corpse

Cheap Shot

Throws the blade 60 studs, piercing enemies but unarming the user until it is retrieved.

Type
Skill
Damage
7
Cooldown
15s

Jawbreaker

An unarmed-only Awakening usable even in stun: the Hand Sword slides back and hurls itself at the target.

Type
Awakening
Damage
25

Ambush

Finisher: the slash takes the neck cleanly.

Type
Finisher
Damage
Insta-kill
Cooldown
15s, shared with Ankle Cutter

Backstab

Finisher: three gleeful chest thrusts pin the backstabbed target down.

Type
Finisher
Damage
18, 12 for stabs (4 per stab), 3 for pin, 3 for kick
Cooldown
12s, shared with High Time

Cheap Shot

Finisher: the spinning thrown blade severs the target's right arm.

Type
Finisher
Damage
Insta-kill
Cooldown
15s
ImageNameDescriptionTypeDamageCooldown
Shoot!Kit passive: an inexperienced fighter leaning on a katana-blade cursed tool fused to a humanoid hand.Passive--
Helping HandAim at a target within 150 studs and the Hand Sword detaches to stalk them on its own.Special--
AmbushA forward slash that ragdolls, lunging 15 to 20 studs if used airborne.Skill1215s, shared with Ankle Cutter
BackstabA quick stab that stuns briefly, or much longer when landed from behind.Skill812s, shared with High Time
TripA tripping kick that plants the target face-first, with its own quirky interaction rules.Skill7 for kick, 4 for fall14s, none on kill or corpse
Cheap ShotThrows the blade 60 studs, piercing enemies but unarming the user until it is retrieved.Skill715s
JawbreakerAn unarmed-only Awakening usable even in stun: the Hand Sword slides back and hurls itself at the target.Awakening25-
AmbushFinisher: the slash takes the neck cleanly.FinisherInsta-kill15s, shared with Ankle Cutter
BackstabFinisher: three gleeful chest thrusts pin the backstabbed target down.Finisher18, 12 for stabs (4 per stab), 3 for pin, 3 for kick12s, shared with High Time
Cheap ShotFinisher: the spinning thrown blade severs the target's right arm.FinisherInsta-kill15s

Character

Mahoraga

7 items

Eight-Handled Divergent Sila Divine General

The Ten Shadows' final shikigami: a giant whose size changes even how it bounces off walls.

Type
Passive

Adaptation Wheel

The adaptation wheel above the Ritual Bar cycles Mahoraga's modes with each Awakening press.

Type
Special

Special Mode: Sword of Extermination

Special Mode: the third and fourth M1s of the Sword of Extermination ignore block entirely.

Type
Passive

Divine Pummel

A grabbing arm swing that slams caught opponents twice before punching them away.

Type
Skill
Damage
15, 3 for grab, 4 per slam, 4 for punch
Cooldown
12s

Ground Pitch

Rips debris from the map and pitches it at the nearest target, hitbox scaling with the chunk.

Type
Skill
Damage
25, 5 for grab, 20 for debris
Cooldown
20s

Earthquake

A fist slammed into the floor that smashes everything in front.

Type
Skill
Damage
12.5
Cooldown
15s

Ground Pitch

Finisher: the picked-up enemy shatters on impact after the throw.

Type
Finisher
Damage
Insta-kill
Cooldown
20s
ImageNameDescriptionTypeDamageCooldown
Eight-Handled Divergent Sila Divine GeneralThe Ten Shadows' final shikigami: a giant whose size changes even how it bounces off walls.Passive--
Adaptation WheelThe adaptation wheel above the Ritual Bar cycles Mahoraga's modes with each Awakening press.Special--
Special Mode: Sword of ExterminationSpecial Mode: the third and fourth M1s of the Sword of Extermination ignore block entirely.Passive--
Divine PummelA grabbing arm swing that slams caught opponents twice before punching them away.Skill15, 3 for grab, 4 per slam, 4 for punch12s
Ground PitchRips debris from the map and pitches it at the nearest target, hitbox scaling with the chunk.Skill25, 5 for grab, 20 for debris20s
EarthquakeA fist slammed into the floor that smashes everything in front.Skill12.515s
Ground PitchFinisher: the picked-up enemy shatters on impact after the throw.FinisherInsta-kill20s

Character

Mokou

9 items

Restoration

On death, phoenix flames rebuild the user, who stands back up stronger for it.

Type
Passive

Blazing Soar

Fire wings launch the user upward, dragging enemies along into an air combo.

Type
Special
Damage
??
Cooldown
??

Phoenix Maelstrom

Two fiery claw slashes into an uptilting kick that carries both fighters skyward.

Type
Skill
Damage
??
Cooldown
5s

Aetherflare Talon

A hopping dropkick that sets the landing zone alight, hop omitted in the air.

Type
Skill
Damage
??
Cooldown
3s

Scorchrise

A flame pillar decombusts the user into an invulnerable flying energy orb.

Type
Skill
Damage
??
Cooldown
8s

Hexflare Charm

Conjured flame bullets barrel forward, aimable in any direction even grounded.

Type
Skill
Damage
??
Cooldown
5s

Immortal Blaze

The Awakening chains both of the character's awakening sequences back to back.

Type
Awakening

Danmaku

Awakened M1s become a barrage of pink bullets that delete opponents on contact.

Type
Passive

Flight

The awakened special toggles unrestricted free flight with no cost or endlag.

Type
Special
ImageNameDescriptionTypeDamageCooldown
RestorationOn death, phoenix flames rebuild the user, who stands back up stronger for it.Passive--
Blazing SoarFire wings launch the user upward, dragging enemies along into an air combo.Special????
Phoenix MaelstromTwo fiery claw slashes into an uptilting kick that carries both fighters skyward.Skill??5s
Aetherflare TalonA hopping dropkick that sets the landing zone alight, hop omitted in the air.Skill??3s
ScorchriseA flame pillar decombusts the user into an invulnerable flying energy orb.Skill??8s
Hexflare CharmConjured flame bullets barrel forward, aimable in any direction even grounded.Skill??5s
Immortal BlazeThe Awakening chains both of the character's awakening sequences back to back.Awakening--
DanmakuAwakened M1s become a barrage of pink bullets that delete opponents on contact.Passive--
FlightThe awakened special toggles unrestricted free flight with no cost or endlag.Special--