GTA Vice City follows Tommy Vercetti from an ambushed deal through a campaign of missions, asset businesses, betrayals, and expansion across the city. The route mixes story progress with properties, activities, and collectibles that reward careful exploration.
- Developer
- Rockstar North
- Publisher
- Rockstar Games
- Release
- worldwide: 2002-10-29
- Platforms
- PlayStation 2, Xbox, Windows
Game data
Radio Stations
Grand Theft Auto: Vice City radio mixes sharply defined music formats with celebrity and public talk. Named hosts shape each broadcast, while custom music appears as MP3 Player on PC, Tape on Xbox, and Tape Deck on iOS.
Vehicles
Vice City's vehicle mix matches its setting: bright sports cars and beach cruisers alongside utility trucks, service cabs, emergency fleets, bikes, boats, helicopters, planes, and a few remote-controlled oddities. The class view keeps everyday traffic separate from the machines that make missions and exploration easier.
Gangs & Factions
Gangs in Vice City claim island districts with sharp style and vehicle choices. Cuban, Haitian, biker, and cartel presence explains which streets feel welcoming and which feel watched.
Characters
Characters are at the center of Grand Theft Auto: Vice City's progression. Tommy Vercetti's contacts open new mission strands, introduce rival factions, and connect criminal jobs to properties and businesses across the city. Following those relationships makes it easier to understand why an apparently routine assignment can affect a gang conflict, a business takeover, or Tommy's standing with the Forelli family.
Use the character guide alongside the wider Grand Theft Auto: Vice City wiki when revisiting the campaign, checking who issued a mission, or placing a brief cutscene appearance. It covers the playable lead, direct enemies, recurring partners, gang bosses, hired specialists, employees, entertainers, and other named figures who contribute to the game's story and 1980s setting.
Cheats
Cheats in Vice City are PC text codes for health, weapons, skins, vehicles, traffic, weather, and ped behavior. They are useful for free roam testing rather than mission carries.
Achievements & Trophies
Trophies and achievements in Grand Theft Auto: Vice City reflect the edition you actually own. Use the list for your release to avoid chasing a requirement that belongs to a different version.
Shooting Range
Vice City’s Downtown Ammu-Nation opens a standalone shooting range after The Shootist. The pistol challenge rewards careful first-person aim against moving segmented targets. A high score contributes to 100% completion and improves reload speed across Tommy’s arsenal.
Stadium Events
Vice City's stadium turns a single arena into a repeatable driving test. Short laps reward clean control more than raw speed.
RC Missions
RC Top Fun missions are side activities triggered by parked Top Fun vans around Vice City. They switch between the RC Bandit car, RC Baron plane, and RC Raider helicopter, with race and checkpoint objectives suited to each vehicle. Successful runs pay a small cash reward, and clearing every distinct challenge contributes to 100% completion.
Weapons
Weapons in Vice City cover street melee, pistols, automatic arms, rifles and heavy gear tied to 1980s Vice City shops and mission unlocks. You move from tool shop and Ammu-Nation pickups to Phil stock and mission gear as the story opens the city.
Off-road Challenges
Grand Theft Auto: Vice City's off-road challenges mix cone precision, timed motorcycle checkpoints, dirt-track laps, and rough-terrain bike riding. Success depends on matching route planning and control to each vehicle rather than treating every event as a flat-out race.
Street Races
Vice City Street Racer is the checkpoint-racing activity attached to the Sunshine Autos showroom in Little Havana. Buying the property opens the event selection at A+B Auto, where Tommy can pay an entry fee and race for a larger first-place prize. Winning each course contributes to 100% completion, but the activity can be left until after the main story.
Missions
Tommy’s Vice City rise is deliberately nonlinear: he works for local power brokers, builds assets, answers pay phones, and eventually turns the city’s businesses into a criminal empire. The mission group and reward are often as useful as the order in which a guide lists a mission.
Safehouses
Vice City safehouses mark Tommy's rise from a hotel room to owned property across the beach and mainland. Each district save keeps missions, assets, and vehicle collecting within a short drive.
Assets
Assets mark Tommy's takeover of Vice City. Each district business is both a story milestone and a new income origin once its missions are handled.
Rampages
Rampages turn familiar Vice City blocks into short, focused combat arenas. The weapon and target count change constantly, so a useful route includes both the marker location and the space available for the fight.
Unique Stunt Jumps
Vice City’s jumps chain together waterfront ramps, parking structures, rooftops, airport edges, and urban stairways. The landing notes keep the challenge focused on a successful line instead of a spectacular but failed launch.
Chopper Checkpoints
Chopper checkpoints treat the helicopter as a precision vehicle. Each district's course asks for control rather than aggression over Vice City.
Collectibles
Vehicle Missions
Vice City turns a fire truck, ambulance, delivery scooter, taxi, and patrol vehicle into distinct side activities. Each role tests route knowledge and vehicle control differently, so progress stays clearest when every mission is tracked on its own.
Hidden Packages
Hidden Packages are a familiar GTA completion tradition. The set pushes you into corners of the city you might otherwise ignore.
Store Robberies
Holdups are Vice City's blunt economy. Each store robbery is a brief risk versus cash calculation in the district you are already moving through.
GTA Vice City gameplay tips
- Keep a manual save before major asset, chase, and stunt attempts.
- Route collectibles by district instead of crossing the city for every marker.
- Prepare a fast motorcycle, a helicopter, or the required mission vehicle before starting a timed activity.






























































































