Reach 100% in GTA Vice City Story Mode by checking off the missions, businesses, side activities, properties, and collectibles below. This route covers the original 2002 game and the same durable completion set in later mobile and Definitive Edition versions.
The board counts semantic tasks, so its progress can differ from the game's weighted percentage. Use the in-game Stats and completion screen to confirm what your save has registered. In The Beginning... automatically triggers An Old Friend, and Autocide has double weight in some breakdowns.
The five harder Checkpoint Charlie repeats, the bus minigame, Keepie-Uppy, rating goals, and other achievement-only tasks are optional. GTA Online and Vice City Stories are separate games. See the GTA Vice City wiki for the supporting mission and location collections.
1. Story missions
0/21 doneComplete every named story branch and both final missions. The Avery and Cortez branches are required for 100%, even though some are optional for reaching the finale. See the mission list for full mission notes.
1.1 Opening and early jobs
0/8 done1.2 Cortez, Diaz, and the mainland
0/11 done1.3 Final missions
0/2 done2. Gang missions
0/13 doneComplete all 13 missions for Umberto Robina, Auntie Poulet, Love Fist, and Mitch Baker. These contact branches count toward 100%.
2.1 Umberto Robina
0/4 done2.2 Auntie Poulet
0/3 done2.3 Love Fist
0/3 done2.4 Mitch Baker
0/3 done3. Assets and businesses
0/33 doneBuy all eight purchasable businesses and complete their required missions. Vercetti Estate and Phil's Place are automatic properties, so they have mission tasks but no purchase task. Use the asset list for property details.
3.1 Businesses to buy
0/8 done3.2 Vercetti Estate missions
0/3 done3.3 Pole Position Club
0/1 done3.4 Boatyard
0/1 done3.5 Cherry Popper Ice Cream Factory
0/1 done3.6 Sunshine Autos
0/4 done3.7 Kaufman Cabs
0/3 done3.8 InterGlobal Film Studio
0/4 done3.9 Malibu Club
0/4 done3.10 Phil's Place
0/2 done3.11 Print Works
0/2 done4. Phone assassinations
0/5 doneComplete all five named phone missions. Autocide is one mission task here, although the game's weighted counter gives it two points.
5. Vehicle and activity challenges
0/26 doneFinish each threshold, race, and challenge below. These are separate from the vehicle and chopper reference collections.
5.1 Vehicle missions
0/5 done5.2 Off-road challenges
0/4 done5.3 RC Top Fun
0/3 done5.4 Street races
0/6 done5.5 Hyman Stadium
0/3 done5.6 Chopper Checkpoints
0/4 done5.7 Rifle range
0/1 done6. Collectibles, properties, and robberies
0/55 doneFinish the fixed collectible and exploration totals. Use the Hidden Packages, Rampages, Unique Stunt Jumps, Store Robberies, and Safehouses collections for locations.

