Traits are the passive roll on every monster: one effect from a shared pool, rerollable with Trait Reroll Potions once a monster hits level 30. The pool tiers from dependable Normal effects through Rare workhorses to Legendary chases whose reported odds explain their price on the market.
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Rarity
Normal
The everyday tier: common rolls with honest, usable effects.
Coldward
Coldward can frostbite the attacker after you take a hit, so bulky Ice teams get free status pressure without spending a turn.
- Rarity
- Normal
- Reported odds
- ~6.5%, community-reported
- Effect
- When hit, 25% chance to put 1 Frostbite stack on the attacker
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Icy tanks that get hit often
Sear
Sear is a budget Burn roll. Multi-hit attackers turn the 33% chance into steady chip instead of needing a dedicated status move.
- Rarity
- Normal
- Reported odds
- ~6.5%, community-reported
- Effect
- On hit, 33% chance to put 1 Burn stack on the target
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Attackers that strike often
Gale
Gale can jump Speed after a hit, but the 11% trigger is too rare to plan around. Keep it only until a better shared Rare lands.
- Rarity
- Normal
- Reported odds
- ~6.5%, community-reported
- Effect
- When hit, 11% chance to raise Speed by 2 stages
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Slower attackers hoping to steal turn order
Toxin
Toxin is the shared Poison-on-hit roll. It is a stand-in for Legendary Poison traits when you do not want to spend more potions yet.
- Rarity
- Normal
- Reported odds
- ~6.5%, community-reported
- Effect
- On hit, 33% chance to put 1 Poison stack on the target
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Fast attackers that chip bulky targets
Inferno
Inferno burns whoever hits you. It only matters if the user lives long enough to take those hits, so it is a tank placeholder, not a sweeper Trait.
- Rarity
- Normal
- Reported odds
- ~6.5%, community-reported
- Effect
- When hit, 33% chance to put 1 Burn stack on the attacker
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Bulky Evomon that absorb several hits
Frenzy
Frenzy's +3 Attack swing is huge when it lands, but it waits for a hit and only has an 11% chance, so most fights end without it.
- Rarity
- Normal
- Reported odds
- ~6.5%, community-reported
- Effect
- When hit, 11% chance to raise Attack by 3 stages
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Physical attackers that can survive a hit
StoneHeart
StoneHeart can harden Defense after a physical hit, but special attackers ignore it and the chance is low. Reroll it on any carry you plan to keep.
- Rarity
- Normal
- Reported odds
- ~6.5%, community-reported
- Effect
- When hit, 11% chance to raise Defense by 3 stages
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Physical walls, and only as a filler roll
Venomward
Venomward poisons the attacker when you get hit. It is a reactive filler Trait for walls, not a reason to stop rerolling a main attacker.
- Rarity
- Normal
- Reported odds
- ~6.5%, community-reported
- Effect
- When hit, 33% chance to put 1 Poison stack on the attacker
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Tanks that want Poison without attacking
Frost
Frost can add Frostbite from regular attacks. The 25% chance is lower than Sear or Toxin, so it is a weaker shared status roll.
- Rarity
- Normal
- Reported odds
- ~6.5%, community-reported
- Effect
- On hit, 25% chance to put 1 Frostbite stack on the target
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Ice attackers that already hit every turn
Arcane
Arcane is Frenzy for special attackers. The +3 Special Attack boost is strong, but an 11% after-hit trigger is not a late-game plan.
- Rarity
- Normal
- Reported odds
- ~6.5%, community-reported
- Effect
- When hit, 11% chance to raise Special Attack by 3 stages
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Special attackers that can take a hit
Psywall
Psywall can raise Special Defense after a hit. Physical attackers skip the benefit, and the 11% chance makes it one of the weakest shared Traits.
- Rarity
- Normal
- Reported odds
- ~6.5%, community-reported
- Effect
- When hit, 11% chance to raise Special Defense by 3 stages
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Special walls, and only as a filler roll
| Name | Description | Rarity | Reported odds | Effect | Who can roll it | How to get | Best for |
|---|---|---|---|---|---|---|---|
| Coldward | Coldward can frostbite the attacker after you take a hit, so bulky Ice teams get free status pressure without spending a turn. | Normal | ~6.5%, community-reported | When hit, 25% chance to put 1 Frostbite stack on the attacker | All species | Trait Reroll Potion after level 30 | Icy tanks that get hit often |
| Sear | Sear is a budget Burn roll. Multi-hit attackers turn the 33% chance into steady chip instead of needing a dedicated status move. | Normal | ~6.5%, community-reported | On hit, 33% chance to put 1 Burn stack on the target | All species | Trait Reroll Potion after level 30 | Attackers that strike often |
| Gale | Gale can jump Speed after a hit, but the 11% trigger is too rare to plan around. Keep it only until a better shared Rare lands. | Normal | ~6.5%, community-reported | When hit, 11% chance to raise Speed by 2 stages | All species | Trait Reroll Potion after level 30 | Slower attackers hoping to steal turn order |
| Toxin | Toxin is the shared Poison-on-hit roll. It is a stand-in for Legendary Poison traits when you do not want to spend more potions yet. | Normal | ~6.5%, community-reported | On hit, 33% chance to put 1 Poison stack on the target | All species | Trait Reroll Potion after level 30 | Fast attackers that chip bulky targets |
| Inferno | Inferno burns whoever hits you. It only matters if the user lives long enough to take those hits, so it is a tank placeholder, not a sweeper Trait. | Normal | ~6.5%, community-reported | When hit, 33% chance to put 1 Burn stack on the attacker | All species | Trait Reroll Potion after level 30 | Bulky Evomon that absorb several hits |
| Frenzy | Frenzy's +3 Attack swing is huge when it lands, but it waits for a hit and only has an 11% chance, so most fights end without it. | Normal | ~6.5%, community-reported | When hit, 11% chance to raise Attack by 3 stages | All species | Trait Reroll Potion after level 30 | Physical attackers that can survive a hit |
| StoneHeart | StoneHeart can harden Defense after a physical hit, but special attackers ignore it and the chance is low. Reroll it on any carry you plan to keep. | Normal | ~6.5%, community-reported | When hit, 11% chance to raise Defense by 3 stages | All species | Trait Reroll Potion after level 30 | Physical walls, and only as a filler roll |
| Venomward | Venomward poisons the attacker when you get hit. It is a reactive filler Trait for walls, not a reason to stop rerolling a main attacker. | Normal | ~6.5%, community-reported | When hit, 33% chance to put 1 Poison stack on the attacker | All species | Trait Reroll Potion after level 30 | Tanks that want Poison without attacking |
| Frost | Frost can add Frostbite from regular attacks. The 25% chance is lower than Sear or Toxin, so it is a weaker shared status roll. | Normal | ~6.5%, community-reported | On hit, 25% chance to put 1 Frostbite stack on the target | All species | Trait Reroll Potion after level 30 | Ice attackers that already hit every turn |
| Arcane | Arcane is Frenzy for special attackers. The +3 Special Attack boost is strong, but an 11% after-hit trigger is not a late-game plan. | Normal | ~6.5%, community-reported | When hit, 11% chance to raise Special Attack by 3 stages | All species | Trait Reroll Potion after level 30 | Special attackers that can take a hit |
| Psywall | Psywall can raise Special Defense after a hit. Physical attackers skip the benefit, and the 11% chance makes it one of the weakest shared Traits. | Normal | ~6.5%, community-reported | When hit, 11% chance to raise Special Defense by 3 stages | All species | Trait Reroll Potion after level 30 | Special walls, and only as a filler roll |
Rarity
Rare
The workhorse tier where most keeps live.
Adapt
Adapt ignores weather, which is a clean answer to weather damage and weather-boosted attacks. It does nothing if neither side is using weather.
- Rarity
- Rare
- Reported odds
- ~2.7%, community-reported
- Effect
- Weather has no effect on this Evomon
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Teams that fight into Rain, Snow, Sandstorm, or Volcanic Eruption
SkyFire
SkyFire boosts Fire skills once the user is under half health. It is blank on non-Fire movesets and risky if the Evomon gets KO'd as soon as it crosses the threshold.
- Rarity
- Rare
- Reported odds
- ~2.7%, community-reported
- Effect
- Below 50% HP, Fire-type skills gain 25% more power
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Fire attackers that can fight from half HP
Dread
Dread drops every foe's Special Attack on entry. It is one of the best shared Traits into special teams and a dead slot against physical attackers.
- Rarity
- Rare
- Reported odds
- ~2.7%, community-reported
- Effect
- On switch-in, lowers all foes' Special Attack by 2 stages
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Leads and tanks into special attackers
Thorns
Thorns sends 12% of incoming damage back at the attacker. It adds chip on bulky sets, but it rarely swings a fast KO race by itself.
- Rarity
- Rare
- Reported odds
- ~2.7%, community-reported
- Effect
- When hit, reflects 12% of the damage taken
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Walls that expect repeated hits
Foresight
Foresight adds a flat 12% crit chance to every attack. It can steal KOs, but it is still luck-based compared with a always-on damage Trait.
- Rarity
- Rare
- Reported odds
- ~2.7%, community-reported
- Effect
- Gains 12% critical-hit chance
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Attackers that already hit hard every turn
Awe
Awe cuts every foe's Attack the first time you enter. Time the first switch, because special attackers ignore it and later re-entries do not retrigger it.
- Rarity
- Rare
- Reported odds
- ~2.7%, community-reported
- Effect
- On first switch-in, lowers all foes' Attack by 2 stages
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Leads and tanks into physical attackers
VitalGuard
VitalGuard blocks crits, which makes defensive math much safer. It does nothing against teams that are not leaning on critical hits.
- Rarity
- Rare
- Reported odds
- ~2.7%, community-reported
- Effect
- Cannot be hit by critical strikes
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Walls that need predictable bulk
Abyss
Abyss boosts Water skills under half health. Non-Water movesets get nothing, and a burst KO from above 50% HP skips the bonus entirely.
- Rarity
- Rare
- Reported odds
- ~2.7%, community-reported
- Effect
- Below 50% HP, Water-type skills gain 25% more power
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Water attackers that can fight from half HP
Toughskin
Toughskin is a simple 12% damage cut that stays on for the whole fight. It is one of the best shared Traits because almost every tank set can use it.
- Rarity
- Rare
- Reported odds
- ~2.7%, community-reported
- Effect
- Takes 12% less damage
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Any bulky Evomon
Renew
Renew boosts Grass skills under half health. It rewards bulky Grass attackers and is wasted on mixed or non-Grass movesets.
- Rarity
- Rare
- Reported odds
- ~2.7%, community-reported
- Effect
- Below 50% HP, Grass-type skills gain 25% more power
- Who can roll it
- All species
- How to get
- Trait Reroll Potion after level 30
- Best for
- Grass attackers that can fight from half HP
| Name | Description | Rarity | Reported odds | Effect | Who can roll it | How to get | Best for |
|---|---|---|---|---|---|---|---|
| Adapt | Adapt ignores weather, which is a clean answer to weather damage and weather-boosted attacks. It does nothing if neither side is using weather. | Rare | ~2.7%, community-reported | Weather has no effect on this Evomon | All species | Trait Reroll Potion after level 30 | Teams that fight into Rain, Snow, Sandstorm, or Volcanic Eruption |
| SkyFire | SkyFire boosts Fire skills once the user is under half health. It is blank on non-Fire movesets and risky if the Evomon gets KO'd as soon as it crosses the threshold. | Rare | ~2.7%, community-reported | Below 50% HP, Fire-type skills gain 25% more power | All species | Trait Reroll Potion after level 30 | Fire attackers that can fight from half HP |
| Dread | Dread drops every foe's Special Attack on entry. It is one of the best shared Traits into special teams and a dead slot against physical attackers. | Rare | ~2.7%, community-reported | On switch-in, lowers all foes' Special Attack by 2 stages | All species | Trait Reroll Potion after level 30 | Leads and tanks into special attackers |
| Thorns | Thorns sends 12% of incoming damage back at the attacker. It adds chip on bulky sets, but it rarely swings a fast KO race by itself. | Rare | ~2.7%, community-reported | When hit, reflects 12% of the damage taken | All species | Trait Reroll Potion after level 30 | Walls that expect repeated hits |
| Foresight | Foresight adds a flat 12% crit chance to every attack. It can steal KOs, but it is still luck-based compared with a always-on damage Trait. | Rare | ~2.7%, community-reported | Gains 12% critical-hit chance | All species | Trait Reroll Potion after level 30 | Attackers that already hit hard every turn |
| Awe | Awe cuts every foe's Attack the first time you enter. Time the first switch, because special attackers ignore it and later re-entries do not retrigger it. | Rare | ~2.7%, community-reported | On first switch-in, lowers all foes' Attack by 2 stages | All species | Trait Reroll Potion after level 30 | Leads and tanks into physical attackers |
| VitalGuard | VitalGuard blocks crits, which makes defensive math much safer. It does nothing against teams that are not leaning on critical hits. | Rare | ~2.7%, community-reported | Cannot be hit by critical strikes | All species | Trait Reroll Potion after level 30 | Walls that need predictable bulk |
| Abyss | Abyss boosts Water skills under half health. Non-Water movesets get nothing, and a burst KO from above 50% HP skips the bonus entirely. | Rare | ~2.7%, community-reported | Below 50% HP, Water-type skills gain 25% more power | All species | Trait Reroll Potion after level 30 | Water attackers that can fight from half HP |
| Toughskin | Toughskin is a simple 12% damage cut that stays on for the whole fight. It is one of the best shared Traits because almost every tank set can use it. | Rare | ~2.7%, community-reported | Takes 12% less damage | All species | Trait Reroll Potion after level 30 | Any bulky Evomon |
| Renew | Renew boosts Grass skills under half health. It rewards bulky Grass attackers and is wasted on mixed or non-Grass movesets. | Rare | ~2.7%, community-reported | Below 50% HP, Grass-type skills gain 25% more power | All species | Trait Reroll Potion after level 30 | Grass attackers that can fight from half HP |
Rarity
Legendary
The chase tier, priced in potions by its own odds.
Blind
Blind doubles Psy Mark stacking speed on the Datunymph line. It is blank if the moveset is not built around Psy Marks.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- Inflicting Psy Marks also applies 1 extra stack
- Who can roll it
- Datubud, Datunymph, Starloop, and Starmuse
- How to get
- Trait Reroll Potion after level 30
- Best for
- Psy Mark stacking teams
Purify
Purify peels one random debuff off Empixy-line Evomon every turn without spending an action. Stacked debuffs can still remove the least important one first.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- Cleanses 1 random debuff from itself at the end of each turn
- Who can roll it
- Emfox, Empixy, and Sparkit
- How to get
- Trait Reroll Potion after level 30
- Best for
- Status-heavy fights and long PvE
Raincall
Raincall puts Rain up the first time the Clam line enters, which enables Rainveil and Water plans without a weather turn. The line has to be worth the team slot.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- On first switch-in, sets Rain for 5 turns
- Who can roll it
- Clampip, Clamwhirl, and Clamspire
- How to get
- Trait Reroll Potion after level 30
- Best for
- Rain teams that need free weather setup
SoulShock
SoulShock confuses the attacker after Mopillow falls. You have to lose the Evomon first, and Confusion does not always turn into a real opening.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- When defeated, inflicts Confusion on the attacker for 2 turns
- Who can roll it
- Mopebun and Mopillow
- How to get
- Trait Reroll Potion after level 30
- Best for
- Sacrifice leads that can punish the KO
Leech
Leech turns the Chitaldin line's Poison into healing. Cleanse, Poison resistance, or a target that falls too fast all cut the sustain.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- Restores HP equal to 66% of Poison damage dealt
- Who can roll it
- Chitmite, Chitgladi, and Chitaldin
- How to get
- Trait Reroll Potion after level 30
- Best for
- Poison attackers that stay in for several turns
Regen
Regen pulls the Silvanarch line out of KO range as long as they stay under half HP. A burst from above 50% skips the heal window entirely.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- Restores 15% of max HP at the end of each turn while below 50% HP
- Who can roll it
- Budling, Florawn, and Silvanarch
- How to get
- Trait Reroll Potion after level 30
- Best for
- Bulky Grass walls
Emberbirth
Emberbirth is Lavarock's Burn lifesteal Trait. It heals for all Burn damage dealt, so it only pays off on sets that keep Burn active.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- Restores HP equal to 100% of Burn damage dealt
- Who can roll it
- Lavite and Lavarock
- How to get
- Trait Reroll Potion after level 30
- Best for
- Burn-focused Lavarock sets
Flamefiend
Flamefiend starts Volcanic Eruption as soon as the Blazmane line enters. It can also overwrite weather another teammate needed, so the rest of the team has to want that weather.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- On switch-in, sets Volcanic Eruption weather for 5 turns
- Who can roll it
- Blazpup, Blazgrowl, and Blazmane
- How to get
- Trait Reroll Potion after level 30
- Best for
- Fire weather teams
UltGuard
UltGuard halves the first Ultimate that hits the Pebgolem line. It is a one-use shield, so a weaker Ultimate can bait it before the real finisher.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- The first Ultimate Skill that hits this Evomon deals 50% less damage
- Who can roll it
- Pebble, Pebroll, and Pebgolem
- How to get
- Trait Reroll Potion after level 30
- Best for
- Boss fights and PvP into a known Ultimate
Chillwind
Chillwind makes Frostseer stack Frostbite twice as fast. It has no fallback if the opponent shuts down Frostbite.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- Inflicting Frostbite also applies 1 extra stack
- Who can roll it
- Frostlet and Frostseer
- How to get
- Trait Reroll Potion after level 30
- Best for
- Frostbite stacking Frostseer sets
OpenSupport
OpenSupport lets Frostelle and Stardrift fire status skills with extra priority. Direct-damage builds get nothing from it.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- Status skills gain +1 priority
- Who can roll it
- Frostelle and Stardrift
- How to get
- Trait Reroll Potion after level 30
- Best for
- Support sets that spam status moves
BattleSpirit
BattleSpirit gives Astraknight a free +3 to both attacking stats the first time it enters. A forced early switch wastes most of the Trait.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- On first switch-in, raises Attack and Special Attack by 3 stages
- Who can roll it
- Astraknight
- How to get
- Trait Reroll Potion after level 30
- Best for
- Astraknight sweepers that enter on their own terms
Reaper
Reaper turns one KO into a +5/+5 snowball on the Leafblade line. If that first KO does not happen, the Trait never starts.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- After defeating a target, raises Attack and Special Attack by 5 stages
- Who can roll it
- Leafbun, Leafroge, and Leafblade
- How to get
- Trait Reroll Potion after level 30
- Best for
- Sweepers that can secure the first KO
Pursuit
Pursuit is a flat 18% damage increase on the Sundercrene line. It has no setup, weather, or HP condition, which makes it one of the most reliable offensive Traits.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- Deals 18% more damage
- Who can roll it
- Graycrene and Sundercrene
- How to get
- Trait Reroll Potion after level 30
- Best for
- Any Sundercrene attacker that just wants more damage
PartingGift
PartingGift refunds 2 Energy after the Mudthorn line is KO'd. The refund only happens if you lose the Evomon, and two Energy is a small payoff.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- When defeated, restores 2 Energy
- Who can roll it
- Mudbud, Mudthorn, and Thordlord
- How to get
- Trait Reroll Potion after level 30
- Best for
- Planned sacrifices that need a small Energy refund
Rainveil
Rainveil is a large Water damage jump once Rain is up. The Bubble line still needs a Rain setter, or the Trait stays inactive.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- During Rain, Water-type skills gain +40 Power
- Who can roll it
- Bubble, Bubboxer, and Bubblader
- How to get
- Trait Reroll Potion after level 30
- Best for
- Rain Water attackers, usually next to Raincall
Claws
Claws doubles Bleed stacks on the Chirphantom line. It only matters if the moveset actually inflicts Bleed.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- Inflicting Bleed also applies 1 extra stack
- Who can roll it
- Chirppy, Chirplume, and Chirphantom
- How to get
- Trait Reroll Potion after level 30
- Best for
- Bleed stacking Chirphantom sets
Drain
Drain gives Volcrest 18% lifesteal on damaging turns with no extra condition. It will not save a clean one-shot, but it is excellent sustain in longer battles.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- Gains 18% lifesteal
- Who can roll it
- Bluebird and Volcrest
- How to get
- Trait Reroll Potion after level 30
- Best for
- Volcrest attackers in long fights
Charge
Charge doubles Arcapex's first-entry damage. Bring it in when you can spend that burst; a wasted first switch throws the Trait away.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- On first switch-in, damage dealt is doubled
- Who can roll it
- Arcub and Arcapex
- How to get
- Trait Reroll Potion after level 30
- Best for
- Arcapex openers that need a first-turn KO
Perpetual
Perpetual refunds PP on the Tinkore line after each KO. Short fights and single-target bosses rarely care about PP, so it is a grinding Trait more than a PvP Trait.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- After defeating a target, restores 2 PP to all skills
- Who can roll it
- Tinkog and Tinkore
- How to get
- Trait Reroll Potion after level 30
- Best for
- Long PvE sessions on Tinkore
Primeform
Primeform makes Terragon very hard to burst from full health. Any chip, weather, or damage-over-time turns the 60% cut off.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- Takes 60% less damage while at full HP
- Who can roll it
- Tarro and Terragon
- How to get
- Trait Reroll Potion after level 30
- Best for
- Terragon walls that can stay at full HP
Evolve
Evolve lets the Wisphex line apply Poison and two Psy Marks with the same action. It is locked to that status plan, but the payoff is strong enough to build around.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- Applying Poison also inflicts 2 stacks of Psy Mark
- Who can roll it
- Wispuff, Wisphade, and Wisphex
- How to get
- Trait Reroll Potion after level 30
- Best for
- Wisphex Poison plus Psy Mark sets
TrueDmg
TrueDmg lets Pummash punch through Defense and Special Defense boosts. Unboosted targets give it no extra value.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- Ignores the target's Defense and Special Defense stat stages
- Who can roll it
- Pummpaw and Pummash
- How to get
- Trait Reroll Potion after level 30
- Best for
- Pummash into setup walls
Infect
Infect doubles Poison stacking on the Viparch line. Cleanses and Poison-resistant targets erase most of the benefit.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- Inflicting Poison also applies 1 extra stack
- Who can roll it
- Vipip, Vipour, and Viparch
- How to get
- Trait Reroll Potion after level 30
- Best for
- Viparch Poison attackers
Sandgale
Sandgale is a large Ground and Rock damage jump once Sandstorm is up. Without weather support, the Trait stays off.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- During Sandstorm, Ground-type and Rock-type skills gain +40 Power
- Who can roll it
- Fluffet and Fluffastar
- How to get
- Trait Reroll Potion after level 30
- Best for
- Sandstorm Ground and Rock attackers
SandFiend
SandFiend puts Sandstorm up the first time Spikumane enters, which enables Sandgale without a weather turn. Later re-entries do not retrigger it.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- On first switch-in, sets Sandstorm for 5 turns
- Who can roll it
- Spikub and Spikumane
- How to get
- Trait Reroll Potion after level 30
- Best for
- Sandstorm teams, often next to Sandgale
SnowFiend
SnowFiend starts Snow the first time the Glacitadel line enters. The rest of the team still has to turn that weather into pressure.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- On first switch-in, sets Snow for 5 turns
- Who can roll it
- Glacone, Glaclide, and Glacitadel
- How to get
- Trait Reroll Potion after level 30
- Best for
- Snow and Ice weather teams
Unseen
Unseen steals two random boosted stages from a setup target. It does nothing to unboosted foes, and the stolen stats are not always the ones you want.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- When attacking a target with stat boosts, steals 2 random stat stages
- Who can roll it
- Gempillar and Gempress
- How to get
- Trait Reroll Potion after level 30
- Best for
- Gempress into setup users
Blight
Blight keeps stat drops stuck to the next Evomon when the opponent switches. Bosses and most PvE enemies rarely switch, so a lot of its value is PvP-only.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- Transfers negative stat stages from foes to their replacement on switch
- Who can roll it
- Humding, Flutterby, and Twirlby
- How to get
- Trait Reroll Potion after level 30
- Best for
- PvP against switch-heavy teams
Deathrattle
Deathrattle punishes the KO on the Mirefish line. The 300-damage cap is weak into high-HP bosses, and you still have to lose the Evomon to use it.
- Rarity
- Legendary
- Reported odds
- ~1.5%, community-reported
- Effect
- When defeated, deals 33% of the attacker's max HP as damage, up to 300
- Who can roll it
- Gulpfish and Mirefish
- How to get
- Trait Reroll Potion after level 30
- Best for
- Sacrifice leads that can finish a weakened attacker
| Name | Description | Rarity | Reported odds | Effect | Who can roll it | How to get | Best for |
|---|---|---|---|---|---|---|---|
| Blind | Blind doubles Psy Mark stacking speed on the Datunymph line. It is blank if the moveset is not built around Psy Marks. | Legendary | ~1.5%, community-reported | Inflicting Psy Marks also applies 1 extra stack | Datubud, Datunymph, Starloop, and Starmuse | Trait Reroll Potion after level 30 | Psy Mark stacking teams |
| Purify | Purify peels one random debuff off Empixy-line Evomon every turn without spending an action. Stacked debuffs can still remove the least important one first. | Legendary | ~1.5%, community-reported | Cleanses 1 random debuff from itself at the end of each turn | Emfox, Empixy, and Sparkit | Trait Reroll Potion after level 30 | Status-heavy fights and long PvE |
| Raincall | Raincall puts Rain up the first time the Clam line enters, which enables Rainveil and Water plans without a weather turn. The line has to be worth the team slot. | Legendary | ~1.5%, community-reported | On first switch-in, sets Rain for 5 turns | Clampip, Clamwhirl, and Clamspire | Trait Reroll Potion after level 30 | Rain teams that need free weather setup |
| SoulShock | SoulShock confuses the attacker after Mopillow falls. You have to lose the Evomon first, and Confusion does not always turn into a real opening. | Legendary | ~1.5%, community-reported | When defeated, inflicts Confusion on the attacker for 2 turns | Mopebun and Mopillow | Trait Reroll Potion after level 30 | Sacrifice leads that can punish the KO |
| Leech | Leech turns the Chitaldin line's Poison into healing. Cleanse, Poison resistance, or a target that falls too fast all cut the sustain. | Legendary | ~1.5%, community-reported | Restores HP equal to 66% of Poison damage dealt | Chitmite, Chitgladi, and Chitaldin | Trait Reroll Potion after level 30 | Poison attackers that stay in for several turns |
| Regen | Regen pulls the Silvanarch line out of KO range as long as they stay under half HP. A burst from above 50% skips the heal window entirely. | Legendary | ~1.5%, community-reported | Restores 15% of max HP at the end of each turn while below 50% HP | Budling, Florawn, and Silvanarch | Trait Reroll Potion after level 30 | Bulky Grass walls |
| Emberbirth | Emberbirth is Lavarock's Burn lifesteal Trait. It heals for all Burn damage dealt, so it only pays off on sets that keep Burn active. | Legendary | ~1.5%, community-reported | Restores HP equal to 100% of Burn damage dealt | Lavite and Lavarock | Trait Reroll Potion after level 30 | Burn-focused Lavarock sets |
| Flamefiend | Flamefiend starts Volcanic Eruption as soon as the Blazmane line enters. It can also overwrite weather another teammate needed, so the rest of the team has to want that weather. | Legendary | ~1.5%, community-reported | On switch-in, sets Volcanic Eruption weather for 5 turns | Blazpup, Blazgrowl, and Blazmane | Trait Reroll Potion after level 30 | Fire weather teams |
| UltGuard | UltGuard halves the first Ultimate that hits the Pebgolem line. It is a one-use shield, so a weaker Ultimate can bait it before the real finisher. | Legendary | ~1.5%, community-reported | The first Ultimate Skill that hits this Evomon deals 50% less damage | Pebble, Pebroll, and Pebgolem | Trait Reroll Potion after level 30 | Boss fights and PvP into a known Ultimate |
| Chillwind | Chillwind makes Frostseer stack Frostbite twice as fast. It has no fallback if the opponent shuts down Frostbite. | Legendary | ~1.5%, community-reported | Inflicting Frostbite also applies 1 extra stack | Frostlet and Frostseer | Trait Reroll Potion after level 30 | Frostbite stacking Frostseer sets |
| OpenSupport | OpenSupport lets Frostelle and Stardrift fire status skills with extra priority. Direct-damage builds get nothing from it. | Legendary | ~1.5%, community-reported | Status skills gain +1 priority | Frostelle and Stardrift | Trait Reroll Potion after level 30 | Support sets that spam status moves |
| BattleSpirit | BattleSpirit gives Astraknight a free +3 to both attacking stats the first time it enters. A forced early switch wastes most of the Trait. | Legendary | ~1.5%, community-reported | On first switch-in, raises Attack and Special Attack by 3 stages | Astraknight | Trait Reroll Potion after level 30 | Astraknight sweepers that enter on their own terms |
| Reaper | Reaper turns one KO into a +5/+5 snowball on the Leafblade line. If that first KO does not happen, the Trait never starts. | Legendary | ~1.5%, community-reported | After defeating a target, raises Attack and Special Attack by 5 stages | Leafbun, Leafroge, and Leafblade | Trait Reroll Potion after level 30 | Sweepers that can secure the first KO |
| Pursuit | Pursuit is a flat 18% damage increase on the Sundercrene line. It has no setup, weather, or HP condition, which makes it one of the most reliable offensive Traits. | Legendary | ~1.5%, community-reported | Deals 18% more damage | Graycrene and Sundercrene | Trait Reroll Potion after level 30 | Any Sundercrene attacker that just wants more damage |
| PartingGift | PartingGift refunds 2 Energy after the Mudthorn line is KO'd. The refund only happens if you lose the Evomon, and two Energy is a small payoff. | Legendary | ~1.5%, community-reported | When defeated, restores 2 Energy | Mudbud, Mudthorn, and Thordlord | Trait Reroll Potion after level 30 | Planned sacrifices that need a small Energy refund |
| Rainveil | Rainveil is a large Water damage jump once Rain is up. The Bubble line still needs a Rain setter, or the Trait stays inactive. | Legendary | ~1.5%, community-reported | During Rain, Water-type skills gain +40 Power | Bubble, Bubboxer, and Bubblader | Trait Reroll Potion after level 30 | Rain Water attackers, usually next to Raincall |
| Claws | Claws doubles Bleed stacks on the Chirphantom line. It only matters if the moveset actually inflicts Bleed. | Legendary | ~1.5%, community-reported | Inflicting Bleed also applies 1 extra stack | Chirppy, Chirplume, and Chirphantom | Trait Reroll Potion after level 30 | Bleed stacking Chirphantom sets |
| Drain | Drain gives Volcrest 18% lifesteal on damaging turns with no extra condition. It will not save a clean one-shot, but it is excellent sustain in longer battles. | Legendary | ~1.5%, community-reported | Gains 18% lifesteal | Bluebird and Volcrest | Trait Reroll Potion after level 30 | Volcrest attackers in long fights |
| Charge | Charge doubles Arcapex's first-entry damage. Bring it in when you can spend that burst; a wasted first switch throws the Trait away. | Legendary | ~1.5%, community-reported | On first switch-in, damage dealt is doubled | Arcub and Arcapex | Trait Reroll Potion after level 30 | Arcapex openers that need a first-turn KO |
| Perpetual | Perpetual refunds PP on the Tinkore line after each KO. Short fights and single-target bosses rarely care about PP, so it is a grinding Trait more than a PvP Trait. | Legendary | ~1.5%, community-reported | After defeating a target, restores 2 PP to all skills | Tinkog and Tinkore | Trait Reroll Potion after level 30 | Long PvE sessions on Tinkore |
| Primeform | Primeform makes Terragon very hard to burst from full health. Any chip, weather, or damage-over-time turns the 60% cut off. | Legendary | ~1.5%, community-reported | Takes 60% less damage while at full HP | Tarro and Terragon | Trait Reroll Potion after level 30 | Terragon walls that can stay at full HP |
| Evolve | Evolve lets the Wisphex line apply Poison and two Psy Marks with the same action. It is locked to that status plan, but the payoff is strong enough to build around. | Legendary | ~1.5%, community-reported | Applying Poison also inflicts 2 stacks of Psy Mark | Wispuff, Wisphade, and Wisphex | Trait Reroll Potion after level 30 | Wisphex Poison plus Psy Mark sets |
| TrueDmg | TrueDmg lets Pummash punch through Defense and Special Defense boosts. Unboosted targets give it no extra value. | Legendary | ~1.5%, community-reported | Ignores the target's Defense and Special Defense stat stages | Pummpaw and Pummash | Trait Reroll Potion after level 30 | Pummash into setup walls |
| Infect | Infect doubles Poison stacking on the Viparch line. Cleanses and Poison-resistant targets erase most of the benefit. | Legendary | ~1.5%, community-reported | Inflicting Poison also applies 1 extra stack | Vipip, Vipour, and Viparch | Trait Reroll Potion after level 30 | Viparch Poison attackers |
| Sandgale | Sandgale is a large Ground and Rock damage jump once Sandstorm is up. Without weather support, the Trait stays off. | Legendary | ~1.5%, community-reported | During Sandstorm, Ground-type and Rock-type skills gain +40 Power | Fluffet and Fluffastar | Trait Reroll Potion after level 30 | Sandstorm Ground and Rock attackers |
| SandFiend | SandFiend puts Sandstorm up the first time Spikumane enters, which enables Sandgale without a weather turn. Later re-entries do not retrigger it. | Legendary | ~1.5%, community-reported | On first switch-in, sets Sandstorm for 5 turns | Spikub and Spikumane | Trait Reroll Potion after level 30 | Sandstorm teams, often next to Sandgale |
| SnowFiend | SnowFiend starts Snow the first time the Glacitadel line enters. The rest of the team still has to turn that weather into pressure. | Legendary | ~1.5%, community-reported | On first switch-in, sets Snow for 5 turns | Glacone, Glaclide, and Glacitadel | Trait Reroll Potion after level 30 | Snow and Ice weather teams |
| Unseen | Unseen steals two random boosted stages from a setup target. It does nothing to unboosted foes, and the stolen stats are not always the ones you want. | Legendary | ~1.5%, community-reported | When attacking a target with stat boosts, steals 2 random stat stages | Gempillar and Gempress | Trait Reroll Potion after level 30 | Gempress into setup users |
| Blight | Blight keeps stat drops stuck to the next Evomon when the opponent switches. Bosses and most PvE enemies rarely switch, so a lot of its value is PvP-only. | Legendary | ~1.5%, community-reported | Transfers negative stat stages from foes to their replacement on switch | Humding, Flutterby, and Twirlby | Trait Reroll Potion after level 30 | PvP against switch-heavy teams |
| Deathrattle | Deathrattle punishes the KO on the Mirefish line. The 300-damage cap is weak into high-HP bosses, and you still have to lose the Evomon to use it. | Legendary | ~1.5%, community-reported | When defeated, deals 33% of the attacker's max HP as damage, up to 300 | Gulpfish and Mirefish | Trait Reroll Potion after level 30 | Sacrifice leads that can finish a weakened attacker |
How the roll economy works
Every reroll is a fresh draw against the pool, and the community-reported odds make the expected cost calculable: a Legendary chase is priced in dozens of potions, not a lucky handful. That is why the practical advice is to bank a keepable Rare and stop, saving deep rerolling for the one monster that anchors your team.
Choosing what to keep
- Match the trait to the monster's job: defensive procs on tanks, damage riders on attackers.
- On-hit and when-hit triggers scale with how often the monster actually takes or gives hits.
- A mediocre trait on the right monster beats a great trait on a benchwarmer; potions follow your main.
FAQ
How do you reroll traits in Evomon?
With Trait Reroll Potions once the monster reaches level 30. Each roll draws fresh from the pool at the listed odds.
Are the odds official?
No, they are community-reported estimates and marked as such. Treat them as planning numbers, not guarantees.
Which trait is best?
Depends on role: sustained attackers want damage riders, tanks want when-hit procs. The Legendary tier is strongest on paper but priced accordingly.





