Showing 49 of 156 items.
Category
Spirit
Spirit items power your abilities, and most of the imbue items are here.
Extra Charge
A cheap pick for heroes whose abilities run on charges. It adds a charge and a little Spirit Power to those abilities.
- Tier
- Tier 1
- Cost
- 800 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +1 Bonus Ability Charges, +7 Bonus Spirit Power for Charged Abilities
- Built from
- -
- Upgrades into
- Rapid Recharge
- What it does
- Stats only. The extra charge and Spirit Power apply to your charged abilities.
Extra Spirit
Plain Spirit Power and the start of the spirit upgrade line. A safe early buy for any ability build.
- Tier
- Tier 1
- Cost
- 800 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +10 Spirit Power
- Built from
- -
- Upgrades into
- Improved Spirit, Surge of Power
- What it does
- Stats only, no passive or active effect.
Golden Goose Egg
A long-term investment. The longer you hold it, the more it pays out, and it costs you some damage while you hold it.
- Tier
- Tier 1
- Cost
- 800 Souls
- Type
- Yes
- Cooldown
- -
- Bonus stats
- -15% Damage Penalty, +1m Sprint Speed, +1 Out of Combat Regen
- Built from
- -
- Upgrades into
- -
- What it does
- The egg starts with 400 souls of value and gains 80 per minute while you're alive. Use it to hatch the egg: you get its souls back and a permanent buff for every 80 souls it earned beyond the first 400. It's consumed when used and can be bought again.
Mystic Burst
A bonus on your big spells. It's best for heroes who cast a few high-damage abilities rather than many small ones.
- Tier
- Tier 1
- Cost
- 800 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- -
- Built from
- -
- Upgrades into
- Tankbuster
- What it does
- Charges up over 14s. Once it's charged, your next ability that deals more than 80 damage adds 40 bonus spirit damage.
Mystic Expansion
Adds range and radius to the one ability you rely on. Pick the one you want to land the most.
- Tier
- Tier 1
- Cost
- 800 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- -
- Built from
- -
- Upgrades into
- Ballistic Enchantment, Greater Expansion
- What it does
- Imbue one ability to increase its range and effect radius by 20%.
Mystic Regeneration
Sustain from your abilities. Hit more than one hero and the regen stacks.
- Tier
- Tier 1
- Cost
- 800 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +50 Bonus Health
- Built from
- -
- Upgrades into
- Radiant Regeneration
- What it does
- Dealing spirit damage to enemy heroes gives you 4 health per second regeneration for 7s. The effect stacks when you hit different heroes.
Rusted Barrel
A cheap early debuff. It lowers an enemy's damage output and makes them easier to shoot.
- Tier
- Tier 1
- Cost
- 800 Souls
- Type
- Yes
- Cooldown
- 16s
- Bonus stats
- +60 Bonus Health, +0.5m Sprint Speed
- Built from
- -
- Upgrades into
- Disarming Hex
- What it does
- Target an enemy within 32m to lower their fire rate by 32% and their Bullet Resist by 8% for 5s.
Spirit Strike
Turns melee into a spirit hit. Use it as a reliable poke between ability casts.
- Tier
- Tier 1
- Cost
- 800 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- -
- Built from
- -
- Upgrades into
- Spirit Snatch
- What it does
- Your light or heavy melee attack against a hero deals 40 extra spirit damage (+0.37 per Spirit Power) and lowers the target's Spirit Resist by 6% for 6s. 8s cooldown, 2x longer after light melee hits.
Arcane Surge
A dash-jump powers up your next cast. Good for heroes who can jump before casting.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +1 Stamina, +12% Stamina Recovery
- Built from
- Extra Stamina
- Upgrades into
- -
- What it does
- After you dash-jump, the next ability you use within 7s gains +12% range, +15% duration and +20 Spirit Power.
Bullet Resist Shredder
Lets your abilities set up your team's guns. It also adds weapon damage and bullet resist for you.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +9% Bullet Resist, +9% Weapon Damage
- Built from
- -
- Upgrades into
- -
- What it does
- Dealing spirit damage lowers the target's Bullet Resist by 10% for 8s.
Cold Front
A burst of damage and a slow in a ring around you. Use it to slow the enemies on you or cover a retreat.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Yes
- Cooldown
- 25s
- Bonus stats
- +6% Spirit Resist
- Built from
- -
- Upgrades into
- Arctic Blast
- What it does
- Release an expanding ice blast that grows to a 10m radius. It deals 95 spirit damage (+0.47 per Spirit Power) and slows targets by 48% for 4s.
Compress Cooldown
Faster cooldown on the one ability you want to cast the most.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- -
- Built from
- -
- Upgrades into
- Superior Cooldown
- What it does
- Imbue one ability to reduce its cooldown by 18%.
Duration Extender
Longer duration on one ability. Pick the one you want to stay on longer, like a slow or a buff.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- -
- Built from
- -
- Upgrades into
- Superior Duration
- What it does
- Imbue one ability to increase its duration by 22%.
Improved Spirit
A bigger Spirit Power buy with a little out-of-combat regen. It's built from Extra Spirit.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +18 Spirit Power, +1.5 Out of Combat Regen
- Built from
- Extra Spirit
- Upgrades into
- Boundless Spirit
- What it does
- Stats only, no passive or active effect.
Mystic Slow
A slow on your spirit damage. It makes it easier to follow up on a hit.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +50 Bonus Health, +0.75m Sprint Speed
- Built from
- -
- Upgrades into
- Lightning Scroll
- What it does
- When the target takes your spirit damage, their move speed drops by 24% and their dash distance by 10% for 2s.
Mystic Vulnerability
Spirit damage becomes more spirit damage. A good partner for burst combos.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +8% Spirit Resist
- Built from
- -
- Upgrades into
- Escalating Exposure
- What it does
- When an enemy takes your spirit damage, their Spirit Resist drops by 8% for 7s.
Quicksilver Reload
Links an ability to your gun. A charged cast gives you damage, speed and a fresh magazine.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- -
- Built from
- -
- Upgrades into
- Mercurial Magnum
- What it does
- Your imbued ability charges up over 18s. When you use it charged, it deals 44 bonus spirit damage (+0.16 per Spirit Power), gives +10% fire rate and reloads your magazine.
Slowing Hex
A reliable catch tool. It shuts off the target's escape items as well as their speed.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Yes
- Cooldown
- 29s
- Bonus stats
- +0.5m Sprint Speed
- Built from
- -
- Upgrades into
- Vortex Web
- What it does
- Target an enemy within 25m to slow their move speed by 16% and shorten their dashes by 26% for 3.5s. It also silences their movement-based items and abilities, and increases their gravity.
Spirit Sap
A debuff that weakens enemy casters and opens them to your spirit damage.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Yes
- Cooldown
- 18s
- Bonus stats
- +50 Bonus Health
- Built from
- -
- Upgrades into
- Focus Lens
- What it does
- Target an enemy within 40m to lower their Spirit Resist by 9% and their Spirit Power by 30 for 12s.
Suppressor
Your abilities shut down enemy gunners. It also gives bullet resist and Spirit Power.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +6 Spirit Power, +8% Bullet Resist
- Built from
- -
- Upgrades into
- -
- What it does
- When you deal spirit damage to enemies, you also lower their fire rate by 28% for 4.5s.
Decay
A percentage-based damage over time with anti-heal. It's most useful against high-health targets.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Yes
- Cooldown
- 30s
- Bonus stats
- +8 Spirit Power, +65 Bonus Health
- Built from
- -
- Upgrades into
- -
- What it does
- Target an enemy within 20m to inflict damage over time: 1.95% of their current health each second for 12s. The damage is non-lethal and doesn't trigger item procs. It also lowers their incoming healing by 50%.
Disarming Hex
Turns off an enemy's gun for a few seconds. The bullet resist makes your team's follow-up better.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Yes
- Cooldown
- 16s
- Bonus stats
- +75 Bonus Health, +0.75m Sprint Speed
- Built from
- Rusted Barrel
- Upgrades into
- -
- What it does
- Target an enemy within 32m to disarm them and lower their Bullet Resist by 13% for 4.25s.
Greater Expansion
A full-kit range boost rather than one imbued ability. It pairs with area abilities.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +10% Spirit Resist
- Built from
- Mystic Expansion
- Upgrades into
- -
- What it does
- Increases the range and effect radius of your abilities and items by 30%.
Knockdown
A delayed stun that lasts longer on targets who are airborne when it lands.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Yes
- Cooldown
- 35s
- Bonus stats
- +75 Bonus Health, +5% Ability Range
- Built from
- -
- Upgrades into
- -
- What it does
- Target an enemy within 45m. After 2s they're stunned, and the stun lasts longer if they're airborne. Their gravity is increased for the duration of the stun.
Radiant Regeneration
Sustain and speed from every ability cast. It's an upgrade over Mystic Regeneration.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +90 Bonus Health
- Built from
- Mystic Regeneration
- Upgrades into
- -
- What it does
- Dealing spirit damage to enemy heroes gives you 4 health per second regeneration for 7s, stacking on different heroes. When you cast an ability, you heal for 65 and gain +1.75m move speed for 3s. 6s cooldown.
Rapid Recharge
The big charge-ability item. It adds charges, speeds up the time between them and cuts cooldowns on those abilities.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +2 Bonus Ability Charges, +30% Faster Time Between Charges, +14% Cooldown Reduction For Charged Abilities, +14 Bonus Spirit Power for Charged Abilities
- Built from
- Extra Charge
- Upgrades into
- -
- What it does
- Stats only, no passive or active effect.
Silence Wave
A wide silence on a long cooldown. It stops casting but not channeling.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Yes
- Cooldown
- 42s
- Bonus stats
- +50 Bonus Health
- Built from
- -
- Upgrades into
- -
- What it does
- Launch an expanding projectile within 40m that deals 75 damage (+0.7 per Spirit Power) and silences enemies it hits for 3s. The silence doesn't interrupt channeled abilities.
Spirit Snatch
Melee that steals. Each hit takes a bit of the target's spirit stats and gives them to you.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +7% Melee Damage, +75 Bonus Health
- Built from
- Spirit Strike
- Upgrades into
- -
- What it does
- Your light or heavy melee attack against a hero deals 50 extra spirit damage (+0.84 per Spirit Power) and steals 12% Spirit Resist and 25 Spirit Power for 10s. Effects are 30% weaker on light melee hits. 6s cooldown.
Superior Cooldown
A strong cooldown reduction for ability builds. It also gives out-of-combat regen.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +4 Out of Combat Regen
- Built from
- Compress Cooldown
- Upgrades into
- Transcendent Cooldown
- What it does
- Reduces the cooldown of your abilities by 20%.
Superior Duration
Longer buffs, debuffs and area effects. It also gives some bullet resist.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +8% Bullet Resist
- Built from
- Duration Extender
- Upgrades into
- -
- What it does
- Increases the duration of your abilities and items by 28%.
Surge of Power
Gives a lasting Spirit Power bonus and a speed burst whenever the imbued ability goes off.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- -
- Built from
- Extra Spirit
- Upgrades into
- -
- What it does
- Imbue one ability with +28 permanent Spirit Power. When you use it, you gain +1.75m move speed for 8s and a 20% fire rate bonus, and you keep full speed while attacking. 14s cooldown.
Tankbuster
A charged bonus hit that scales with the target's health. It's meant for deleting tanks.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +50 Bonus Health
- Built from
- Mystic Burst
- Upgrades into
- -
- What it does
- Charges up over 14s. Once it's charged, your next ability that deals more than 165 damage adds 40 bonus spirit damage and 7.5% of the target's current health. It ignores Spirit Resist.
Torment Pulse
Passive area damage that hits the two closest enemies. The health and melee resist keep you standing next to them.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +100 Bonus Health, +18% Melee Resist
- Built from
- -
- Upgrades into
- -
- What it does
- Every 1.4s, deals 25 spirit damage (+0.23 per Spirit Power) to the two closest enemies within 9m.
Arctic Blast
A bigger Cold Front. Targets freeze briefly before the slow kicks in, and they can't regain stamina while slowed.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Yes
- Cooldown
- 24s
- Bonus stats
- +10% Spirit Resist
- Built from
- Cold Front
- Upgrades into
- -
- What it does
- Release an expanding ice blast that grows to a 16m radius. It deals 175 spirit damage (+0.7 per Spirit Power), freezes targets for 1s, then slows them. Slowed targets' stamina regen is frozen.
Boundless Spirit
The biggest Spirit Power item. It gives a flat bonus and a percentage bonus, plus health and regen.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +15% Spirit Power, +30 Spirit Power, +75 Bonus Health, +4 Out of Combat Regen
- Built from
- Improved Spirit
- Upgrades into
- -
- What it does
- Stats only, no passive or active effect.
Cursed Relic
A full shutdown on one target. It's costly because you do less damage while it's active.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Yes
- Cooldown
- 55s
- Bonus stats
- -
- Built from
- -
- Upgrades into
- -
- What it does
- Curse an enemy within 20m for 3.25s: they're interrupted, silenced and disarmed, can't use items and lose all non-ultimate buffs. Your own damage output is reduced by 25% for the duration.
Echo Shard
A second cast of your best ability. The longer the ability's cooldown, the longer the shard's.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Yes
- Cooldown
- 30s
- Bonus stats
- +5% Spirit Resist, +5% Bullet Resist
- Built from
- -
- Upgrades into
- -
- What it does
- Imbue one non-ultimate ability. Activate to reset its cooldown. This item's own cooldown goes up by the cooldown of that ability.
Escalating Exposure
Spirit damage that gets stronger the longer you keep hitting. It's built for sustained casters.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- -8% Spirit Resist On Spirit Damage, +17% Spirit Resist
- Built from
- Mystic Vulnerability
- Upgrades into
- -
- What it does
- Dealing spirit damage lowers the target's Spirit Resist by 8% and applies a stacking Spirit Amp that increases your spirit damage against them by 4.5% per stack, up to 12 stacks. Stacks last 12s, and you can add one every 0.7s.
Ethereal Shift
A dodge that doubles as a buff. Use it to survive a burst, then punish.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Yes
- Cooldown
- 37s
- Bonus stats
- -
- Built from
- -
- Upgrades into
- -
- What it does
- Instantly enter a void state and become invulnerable for 4s. Afterwards, you gain +20 Spirit Power, +30% Spirit Resist and +3m move speed for 5s.
Focus Lens
A silence that stores damage. Part of what you and your team deal to the target during it hits again when the silence ends.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Yes
- Cooldown
- 45s
- Bonus stats
- +10% Fire Rate
- Built from
- Spirit Sap
- Upgrades into
- -
- What it does
- Target an enemy within 25m to silence them for 4.5s. 35% of all damage dealt to them during the silence is applied again when it ends. It also lowers their Spirit Resist by 9% and Spirit Power by 30 for 12s.
Lightning Scroll
An ultimate-focused item. It adds a delayed stun and damage on top of your biggest ability.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- -24% Move Speed on Spirit Damage, +50 Bonus Health, +0.75m Sprint Speed
- Built from
- Mystic Slow
- Upgrades into
- -
- What it does
- Damage from your ultimate marks the target. After 3s, they take 150 bonus spirit damage and are stunned. It can only trigger once per target per ultimate. It also applies the Mystic Slow effect: -24% move speed on spirit damage.
Magic Carpet
A long-range escape or rotation. Great for leaving a lost fight or crossing the map quickly.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Yes
- Cooldown
- 32s
- Bonus stats
- +15% Ability Duration, +125 Bonus Health, +14 Spirit Power, -15% Gravity Scale, +25% Air Control
- Built from
- -
- Upgrades into
- -
- What it does
- Summon a magic carpet that flies you away at +7m speed for 12s. While flying you're immune to slows, and any action dismisses the carpet. You can't use abilities while it's being summoned (1.3s).
Mercurial Magnum
Quicksilver Reload with a bigger payout. A charged cast turns your gun into a spirit weapon until you reload.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +20% Max Ammo, +7 Spirit Power
- Built from
- Quicksilver Reload
- Upgrades into
- -
- What it does
- Your imbued ability charges up over 14s. When you use it charged, it deals 60 bonus spirit damage (+0.16 per Spirit Power), gives +22% fire rate and reloads your magazine. Until your next reload, your bullets deal extra spirit damage based on your Spirit Power.
Mystic Reverb
Gives your imbued ability a lifesteal, a slow and delayed splash. It rewards hitting several enemies.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +8% Spirit Lifesteal
- Built from
- -
- Upgrades into
- -
- What it does
- Imbue one ability with +22% lifesteal. Hits slow the target by 32% and, after 3s, deal 50% of the damage dealt to enemies within 16m of the target. 6.25s cooldown.
Refresher
A full second cast of your kit. It's worth its long cooldown for a big fight.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Yes
- Cooldown
- 300s
- Bonus stats
- -
- Built from
- -
- Upgrades into
- -
- What it does
- Resets the cooldown of all your abilities and restores all your charges.
Scourge
A protective buff with a damage aura. It works on you or on a teammate.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Yes
- Cooldown
- 35s
- Bonus stats
- +100 Bonus Health
- Built from
- -
- Upgrades into
- -
- What it does
- Target an ally within 35m, or yourself, to give them +40% Spirit Resist and +20% Debuff Resist for 10s and reduce existing debuffs. A 10m aura around them deals 2.3% of enemies' max health per second.
Spirit Burn
Heavy spirit damage sets enemies on fire and blocks their healing. It rewards burst combos.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +6% Ability Range
- Built from
- -
- Upgrades into
- -
- What it does
- Dealing 500 spirit damage to an enemy within 5s triggers an explosion for 50 damage and a burn that deals 24 damage per second for 8s. Burning enemies take 70% less healing. Each enemy can be burned once per 20s, and non-heroes take half damage.
Transcendent Cooldown
The top cooldown item. It cuts ability and item cooldowns, and it gives out-of-combat regen.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +4 Out of Combat Regen
- Built from
- Superior Cooldown
- Upgrades into
- -
- What it does
- Reduces the cooldown of your abilities and items by 25%.
Vortex Web
A grenade that pulls a group together and keeps them there. Great for setting up area damage.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Yes
- Cooldown
- 42s
- Bonus stats
- +8% Ability Range, +0.75m Sprint Speed
- Built from
- Slowing Hex
- Upgrades into
- -
- What it does
- Throw a vacuum grenade within 30m that pulls enemies in a 12m area together and immobilizes them briefly, then applies Slowing Hex: -28% move speed and -36% dash distance for 4s. Alt cast to target a unit directly.

