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All 156 Shop Items, Costs and Upgrade Paths in Deadlock - Page 3

Updated on November 1, 2026 (about 4 hours ago)

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Showing 49 of 156 items.

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Category

Spirit

49 items

Spirit items power your abilities, and most of the imbue items are here.

Extra Charge

A cheap pick for heroes whose abilities run on charges. It adds a charge and a little Spirit Power to those abilities.

Tier
Tier 1
Cost
800 Souls
Type
Passive
Cooldown
-
Bonus stats
+1 Bonus Ability Charges, +7 Bonus Spirit Power for Charged Abilities
Built from
-
Upgrades into
Rapid Recharge
What it does
Stats only. The extra charge and Spirit Power apply to your charged abilities.

Extra Spirit

Plain Spirit Power and the start of the spirit upgrade line. A safe early buy for any ability build.

Tier
Tier 1
Cost
800 Souls
Type
Passive
Cooldown
-
Bonus stats
+10 Spirit Power
Built from
-
Upgrades into
Improved Spirit, Surge of Power
What it does
Stats only, no passive or active effect.

Golden Goose Egg

A long-term investment. The longer you hold it, the more it pays out, and it costs you some damage while you hold it.

Tier
Tier 1
Cost
800 Souls
Type
Yes
Cooldown
-
Bonus stats
-15% Damage Penalty, +1m Sprint Speed, +1 Out of Combat Regen
Built from
-
Upgrades into
-
What it does
The egg starts with 400 souls of value and gains 80 per minute while you're alive. Use it to hatch the egg: you get its souls back and a permanent buff for every 80 souls it earned beyond the first 400. It's consumed when used and can be bought again.

Mystic Burst

A bonus on your big spells. It's best for heroes who cast a few high-damage abilities rather than many small ones.

Tier
Tier 1
Cost
800 Souls
Type
Passive
Cooldown
-
Bonus stats
-
Built from
-
Upgrades into
Tankbuster
What it does
Charges up over 14s. Once it's charged, your next ability that deals more than 80 damage adds 40 bonus spirit damage.

Mystic Expansion

Adds range and radius to the one ability you rely on. Pick the one you want to land the most.

Tier
Tier 1
Cost
800 Souls
Type
Passive
Cooldown
-
Bonus stats
-
Built from
-
Upgrades into
Ballistic Enchantment, Greater Expansion
What it does
Imbue one ability to increase its range and effect radius by 20%.

Mystic Regeneration

Sustain from your abilities. Hit more than one hero and the regen stacks.

Tier
Tier 1
Cost
800 Souls
Type
Passive
Cooldown
-
Bonus stats
+50 Bonus Health
Built from
-
Upgrades into
Radiant Regeneration
What it does
Dealing spirit damage to enemy heroes gives you 4 health per second regeneration for 7s. The effect stacks when you hit different heroes.

Rusted Barrel

A cheap early debuff. It lowers an enemy's damage output and makes them easier to shoot.

Tier
Tier 1
Cost
800 Souls
Type
Yes
Cooldown
16s
Bonus stats
+60 Bonus Health, +0.5m Sprint Speed
Built from
-
Upgrades into
Disarming Hex
What it does
Target an enemy within 32m to lower their fire rate by 32% and their Bullet Resist by 8% for 5s.

Spirit Strike

Turns melee into a spirit hit. Use it as a reliable poke between ability casts.

Tier
Tier 1
Cost
800 Souls
Type
Passive
Cooldown
-
Bonus stats
-
Built from
-
Upgrades into
Spirit Snatch
What it does
Your light or heavy melee attack against a hero deals 40 extra spirit damage (+0.37 per Spirit Power) and lowers the target's Spirit Resist by 6% for 6s. 8s cooldown, 2x longer after light melee hits.

Arcane Surge

A dash-jump powers up your next cast. Good for heroes who can jump before casting.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
+1 Stamina, +12% Stamina Recovery
Built from
Extra Stamina
Upgrades into
-
What it does
After you dash-jump, the next ability you use within 7s gains +12% range, +15% duration and +20 Spirit Power.

Bullet Resist Shredder

Lets your abilities set up your team's guns. It also adds weapon damage and bullet resist for you.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
+9% Bullet Resist, +9% Weapon Damage
Built from
-
Upgrades into
-
What it does
Dealing spirit damage lowers the target's Bullet Resist by 10% for 8s.

Cold Front

A burst of damage and a slow in a ring around you. Use it to slow the enemies on you or cover a retreat.

Tier
Tier 2
Cost
1,600 Souls
Type
Yes
Cooldown
25s
Bonus stats
+6% Spirit Resist
Built from
-
Upgrades into
Arctic Blast
What it does
Release an expanding ice blast that grows to a 10m radius. It deals 95 spirit damage (+0.47 per Spirit Power) and slows targets by 48% for 4s.

Compress Cooldown

Faster cooldown on the one ability you want to cast the most.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
-
Built from
-
Upgrades into
Superior Cooldown
What it does
Imbue one ability to reduce its cooldown by 18%.

Duration Extender

Longer duration on one ability. Pick the one you want to stay on longer, like a slow or a buff.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
-
Built from
-
Upgrades into
Superior Duration
What it does
Imbue one ability to increase its duration by 22%.

Improved Spirit

A bigger Spirit Power buy with a little out-of-combat regen. It's built from Extra Spirit.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
+18 Spirit Power, +1.5 Out of Combat Regen
Built from
Extra Spirit
Upgrades into
Boundless Spirit
What it does
Stats only, no passive or active effect.

Mystic Slow

A slow on your spirit damage. It makes it easier to follow up on a hit.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
+50 Bonus Health, +0.75m Sprint Speed
Built from
-
Upgrades into
Lightning Scroll
What it does
When the target takes your spirit damage, their move speed drops by 24% and their dash distance by 10% for 2s.

Mystic Vulnerability

Spirit damage becomes more spirit damage. A good partner for burst combos.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
+8% Spirit Resist
Built from
-
Upgrades into
Escalating Exposure
What it does
When an enemy takes your spirit damage, their Spirit Resist drops by 8% for 7s.

Quicksilver Reload

Links an ability to your gun. A charged cast gives you damage, speed and a fresh magazine.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
-
Built from
-
Upgrades into
Mercurial Magnum
What it does
Your imbued ability charges up over 18s. When you use it charged, it deals 44 bonus spirit damage (+0.16 per Spirit Power), gives +10% fire rate and reloads your magazine.

Slowing Hex

A reliable catch tool. It shuts off the target's escape items as well as their speed.

Tier
Tier 2
Cost
1,600 Souls
Type
Yes
Cooldown
29s
Bonus stats
+0.5m Sprint Speed
Built from
-
Upgrades into
Vortex Web
What it does
Target an enemy within 25m to slow their move speed by 16% and shorten their dashes by 26% for 3.5s. It also silences their movement-based items and abilities, and increases their gravity.

Spirit Sap

A debuff that weakens enemy casters and opens them to your spirit damage.

Tier
Tier 2
Cost
1,600 Souls
Type
Yes
Cooldown
18s
Bonus stats
+50 Bonus Health
Built from
-
Upgrades into
Focus Lens
What it does
Target an enemy within 40m to lower their Spirit Resist by 9% and their Spirit Power by 30 for 12s.

Suppressor

Your abilities shut down enemy gunners. It also gives bullet resist and Spirit Power.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
+6 Spirit Power, +8% Bullet Resist
Built from
-
Upgrades into
-
What it does
When you deal spirit damage to enemies, you also lower their fire rate by 28% for 4.5s.

Decay

A percentage-based damage over time with anti-heal. It's most useful against high-health targets.

Tier
Tier 3
Cost
3,200 Souls
Type
Yes
Cooldown
30s
Bonus stats
+8 Spirit Power, +65 Bonus Health
Built from
-
Upgrades into
-
What it does
Target an enemy within 20m to inflict damage over time: 1.95% of their current health each second for 12s. The damage is non-lethal and doesn't trigger item procs. It also lowers their incoming healing by 50%.

Disarming Hex

Turns off an enemy's gun for a few seconds. The bullet resist makes your team's follow-up better.

Tier
Tier 3
Cost
3,200 Souls
Type
Yes
Cooldown
16s
Bonus stats
+75 Bonus Health, +0.75m Sprint Speed
Built from
Rusted Barrel
Upgrades into
-
What it does
Target an enemy within 32m to disarm them and lower their Bullet Resist by 13% for 4.25s.

Greater Expansion

A full-kit range boost rather than one imbued ability. It pairs with area abilities.

Tier
Tier 3
Cost
3,200 Souls
Type
Passive
Cooldown
-
Bonus stats
+10% Spirit Resist
Built from
Mystic Expansion
Upgrades into
-
What it does
Increases the range and effect radius of your abilities and items by 30%.

Knockdown

A delayed stun that lasts longer on targets who are airborne when it lands.

Tier
Tier 3
Cost
3,200 Souls
Type
Yes
Cooldown
35s
Bonus stats
+75 Bonus Health, +5% Ability Range
Built from
-
Upgrades into
-
What it does
Target an enemy within 45m. After 2s they're stunned, and the stun lasts longer if they're airborne. Their gravity is increased for the duration of the stun.

Radiant Regeneration

Sustain and speed from every ability cast. It's an upgrade over Mystic Regeneration.

Tier
Tier 3
Cost
3,200 Souls
Type
Passive
Cooldown
-
Bonus stats
+90 Bonus Health
Built from
Mystic Regeneration
Upgrades into
-
What it does
Dealing spirit damage to enemy heroes gives you 4 health per second regeneration for 7s, stacking on different heroes. When you cast an ability, you heal for 65 and gain +1.75m move speed for 3s. 6s cooldown.

Rapid Recharge

The big charge-ability item. It adds charges, speeds up the time between them and cuts cooldowns on those abilities.

Tier
Tier 3
Cost
3,200 Souls
Type
Passive
Cooldown
-
Bonus stats
+2 Bonus Ability Charges, +30% Faster Time Between Charges, +14% Cooldown Reduction For Charged Abilities, +14 Bonus Spirit Power for Charged Abilities
Built from
Extra Charge
Upgrades into
-
What it does
Stats only, no passive or active effect.

Silence Wave

A wide silence on a long cooldown. It stops casting but not channeling.

Tier
Tier 3
Cost
3,200 Souls
Type
Yes
Cooldown
42s
Bonus stats
+50 Bonus Health
Built from
-
Upgrades into
-
What it does
Launch an expanding projectile within 40m that deals 75 damage (+0.7 per Spirit Power) and silences enemies it hits for 3s. The silence doesn't interrupt channeled abilities.

Spirit Snatch

Melee that steals. Each hit takes a bit of the target's spirit stats and gives them to you.

Tier
Tier 3
Cost
3,200 Souls
Type
Passive
Cooldown
-
Bonus stats
+7% Melee Damage, +75 Bonus Health
Built from
Spirit Strike
Upgrades into
-
What it does
Your light or heavy melee attack against a hero deals 50 extra spirit damage (+0.84 per Spirit Power) and steals 12% Spirit Resist and 25 Spirit Power for 10s. Effects are 30% weaker on light melee hits. 6s cooldown.

Superior Cooldown

A strong cooldown reduction for ability builds. It also gives out-of-combat regen.

Tier
Tier 3
Cost
3,200 Souls
Type
Passive
Cooldown
-
Bonus stats
+4 Out of Combat Regen
Built from
Compress Cooldown
Upgrades into
Transcendent Cooldown
What it does
Reduces the cooldown of your abilities by 20%.

Superior Duration

Longer buffs, debuffs and area effects. It also gives some bullet resist.

Tier
Tier 3
Cost
3,200 Souls
Type
Passive
Cooldown
-
Bonus stats
+8% Bullet Resist
Built from
Duration Extender
Upgrades into
-
What it does
Increases the duration of your abilities and items by 28%.

Surge of Power

Gives a lasting Spirit Power bonus and a speed burst whenever the imbued ability goes off.

Tier
Tier 3
Cost
3,200 Souls
Type
Passive
Cooldown
-
Bonus stats
-
Built from
Extra Spirit
Upgrades into
-
What it does
Imbue one ability with +28 permanent Spirit Power. When you use it, you gain +1.75m move speed for 8s and a 20% fire rate bonus, and you keep full speed while attacking. 14s cooldown.

Tankbuster

A charged bonus hit that scales with the target's health. It's meant for deleting tanks.

Tier
Tier 3
Cost
3,200 Souls
Type
Passive
Cooldown
-
Bonus stats
+50 Bonus Health
Built from
Mystic Burst
Upgrades into
-
What it does
Charges up over 14s. Once it's charged, your next ability that deals more than 165 damage adds 40 bonus spirit damage and 7.5% of the target's current health. It ignores Spirit Resist.

Torment Pulse

Passive area damage that hits the two closest enemies. The health and melee resist keep you standing next to them.

Tier
Tier 3
Cost
3,200 Souls
Type
Passive
Cooldown
-
Bonus stats
+100 Bonus Health, +18% Melee Resist
Built from
-
Upgrades into
-
What it does
Every 1.4s, deals 25 spirit damage (+0.23 per Spirit Power) to the two closest enemies within 9m.

Arctic Blast

A bigger Cold Front. Targets freeze briefly before the slow kicks in, and they can't regain stamina while slowed.

Tier
Tier 4
Cost
6,400 Souls
Type
Yes
Cooldown
24s
Bonus stats
+10% Spirit Resist
Built from
Cold Front
Upgrades into
-
What it does
Release an expanding ice blast that grows to a 16m radius. It deals 175 spirit damage (+0.7 per Spirit Power), freezes targets for 1s, then slows them. Slowed targets' stamina regen is frozen.

Boundless Spirit

The biggest Spirit Power item. It gives a flat bonus and a percentage bonus, plus health and regen.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
+15% Spirit Power, +30 Spirit Power, +75 Bonus Health, +4 Out of Combat Regen
Built from
Improved Spirit
Upgrades into
-
What it does
Stats only, no passive or active effect.

Cursed Relic

A full shutdown on one target. It's costly because you do less damage while it's active.

Tier
Tier 4
Cost
6,400 Souls
Type
Yes
Cooldown
55s
Bonus stats
-
Built from
-
Upgrades into
-
What it does
Curse an enemy within 20m for 3.25s: they're interrupted, silenced and disarmed, can't use items and lose all non-ultimate buffs. Your own damage output is reduced by 25% for the duration.

Echo Shard

A second cast of your best ability. The longer the ability's cooldown, the longer the shard's.

Tier
Tier 4
Cost
6,400 Souls
Type
Yes
Cooldown
30s
Bonus stats
+5% Spirit Resist, +5% Bullet Resist
Built from
-
Upgrades into
-
What it does
Imbue one non-ultimate ability. Activate to reset its cooldown. This item's own cooldown goes up by the cooldown of that ability.

Escalating Exposure

Spirit damage that gets stronger the longer you keep hitting. It's built for sustained casters.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
-8% Spirit Resist On Spirit Damage, +17% Spirit Resist
Built from
Mystic Vulnerability
Upgrades into
-
What it does
Dealing spirit damage lowers the target's Spirit Resist by 8% and applies a stacking Spirit Amp that increases your spirit damage against them by 4.5% per stack, up to 12 stacks. Stacks last 12s, and you can add one every 0.7s.

Ethereal Shift

A dodge that doubles as a buff. Use it to survive a burst, then punish.

Tier
Tier 4
Cost
6,400 Souls
Type
Yes
Cooldown
37s
Bonus stats
-
Built from
-
Upgrades into
-
What it does
Instantly enter a void state and become invulnerable for 4s. Afterwards, you gain +20 Spirit Power, +30% Spirit Resist and +3m move speed for 5s.

Focus Lens

A silence that stores damage. Part of what you and your team deal to the target during it hits again when the silence ends.

Tier
Tier 4
Cost
6,400 Souls
Type
Yes
Cooldown
45s
Bonus stats
+10% Fire Rate
Built from
Spirit Sap
Upgrades into
-
What it does
Target an enemy within 25m to silence them for 4.5s. 35% of all damage dealt to them during the silence is applied again when it ends. It also lowers their Spirit Resist by 9% and Spirit Power by 30 for 12s.

Lightning Scroll

An ultimate-focused item. It adds a delayed stun and damage on top of your biggest ability.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
-24% Move Speed on Spirit Damage, +50 Bonus Health, +0.75m Sprint Speed
Built from
Mystic Slow
Upgrades into
-
What it does
Damage from your ultimate marks the target. After 3s, they take 150 bonus spirit damage and are stunned. It can only trigger once per target per ultimate. It also applies the Mystic Slow effect: -24% move speed on spirit damage.

Magic Carpet

A long-range escape or rotation. Great for leaving a lost fight or crossing the map quickly.

Tier
Tier 4
Cost
6,400 Souls
Type
Yes
Cooldown
32s
Bonus stats
+15% Ability Duration, +125 Bonus Health, +14 Spirit Power, -15% Gravity Scale, +25% Air Control
Built from
-
Upgrades into
-
What it does
Summon a magic carpet that flies you away at +7m speed for 12s. While flying you're immune to slows, and any action dismisses the carpet. You can't use abilities while it's being summoned (1.3s).

Mercurial Magnum

Quicksilver Reload with a bigger payout. A charged cast turns your gun into a spirit weapon until you reload.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
+20% Max Ammo, +7 Spirit Power
Built from
Quicksilver Reload
Upgrades into
-
What it does
Your imbued ability charges up over 14s. When you use it charged, it deals 60 bonus spirit damage (+0.16 per Spirit Power), gives +22% fire rate and reloads your magazine. Until your next reload, your bullets deal extra spirit damage based on your Spirit Power.

Mystic Reverb

Gives your imbued ability a lifesteal, a slow and delayed splash. It rewards hitting several enemies.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
+8% Spirit Lifesteal
Built from
-
Upgrades into
-
What it does
Imbue one ability with +22% lifesteal. Hits slow the target by 32% and, after 3s, deal 50% of the damage dealt to enemies within 16m of the target. 6.25s cooldown.

Refresher

A full second cast of your kit. It's worth its long cooldown for a big fight.

Tier
Tier 4
Cost
6,400 Souls
Type
Yes
Cooldown
300s
Bonus stats
-
Built from
-
Upgrades into
-
What it does
Resets the cooldown of all your abilities and restores all your charges.

Scourge

A protective buff with a damage aura. It works on you or on a teammate.

Tier
Tier 4
Cost
6,400 Souls
Type
Yes
Cooldown
35s
Bonus stats
+100 Bonus Health
Built from
-
Upgrades into
-
What it does
Target an ally within 35m, or yourself, to give them +40% Spirit Resist and +20% Debuff Resist for 10s and reduce existing debuffs. A 10m aura around them deals 2.3% of enemies' max health per second.

Spirit Burn

Heavy spirit damage sets enemies on fire and blocks their healing. It rewards burst combos.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
+6% Ability Range
Built from
-
Upgrades into
-
What it does
Dealing 500 spirit damage to an enemy within 5s triggers an explosion for 50 damage and a burn that deals 24 damage per second for 8s. Burning enemies take 70% less healing. Each enemy can be burned once per 20s, and non-heroes take half damage.

Transcendent Cooldown

The top cooldown item. It cuts ability and item cooldowns, and it gives out-of-combat regen.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
+4 Out of Combat Regen
Built from
Superior Cooldown
Upgrades into
-
What it does
Reduces the cooldown of your abilities and items by 25%.

Vortex Web

A grenade that pulls a group together and keeps them there. Great for setting up area damage.

Tier
Tier 4
Cost
6,400 Souls
Type
Yes
Cooldown
42s
Bonus stats
+8% Ability Range, +0.75m Sprint Speed
Built from
Slowing Hex
Upgrades into
-
What it does
Throw a vacuum grenade within 30m that pulls enemies in a 12m area together and immobilizes them briefly, then applies Slowing Hex: -28% move speed and -36% dash distance for 4s. Alt cast to target a unit directly.
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