Showing 54 of 156 items.
Category
Vitality
Vitality items keep you alive. Every barrier is here, along with the lifesteal lines.
Extra Health
The simplest health buy. A big chunk of health for the price, and nothing to think about.
- Tier
- Tier 1
- Cost
- 800 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +210 Bonus Health
- Built from
- -
- Upgrades into
- Colossus, Fortitude
- What it does
- Stats only, no passive or active effect.
Extra Regen
Steady health regeneration, in and out of combat. It suits heroes who trade damage in lane.
- Tier
- Tier 1
- Cost
- 800 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +2.5 Health Regen, +1.5 Out of Combat Regen
- Built from
- -
- Upgrades into
- Healing Booster
- What it does
- Stats only, no passive or active effect.
Extra Stamina
More stamina and faster recovery, which means more dashes and air moves before you run dry.
- Tier
- Tier 1
- Cost
- 800 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +1 Stamina, +12% Stamina Recovery
- Built from
- -
- Upgrades into
- Arcane Surge, Kinetic Dash, Stamina Mastery
- What it does
- Stats only, no passive or active effect.
Grit
A cheap shield on a timer. It's a reliable panic button early and the base for several defensive items.
- Tier
- Tier 1
- Cost
- 800 Souls
- Type
- Yes
- Cooldown
- 60s
- Bonus stats
- +1 Out of Combat Regen
- Built from
- -
- Upgrades into
- Guardian Ward, Reactive Barrier, Spirit Shielding, Weapon Shielding
- What it does
- Gain a 200 barrier for 4s.
Healing Rite
A heal over time you can cast on a teammate or yourself. Break away from the fight and the heal does the rest.
- Tier
- Tier 1
- Cost
- 800 Souls
- Type
- Yes
- Cooldown
- 70s
- Bonus stats
- -
- Built from
- -
- Upgrades into
- Healing Nova, Rescue Beam
- What it does
- Target an ally within 30m, or yourself, to grant 300 health regeneration over 20s and +2m sprint speed. Taking damage from enemy players or objectives dispels it.
Melee Lifesteal
Melee as sustain. Hit a hero and you get a clean heal back.
- Tier
- Tier 1
- Cost
- 800 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +12% Melee Damage
- Built from
- -
- Upgrades into
- Lifestrike
- What it does
- Your next melee attack heals you for 100. The heal is 30% as effective against non-heroes. 8s cooldown, 1.5x longer after light melee hits.
Rebuttal
A reward for good parries. It also shortens your parry cooldown, so you can try again sooner.
- Tier
- Tier 1
- Cost
- 800 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- -1.75s Parry Cooldown, +18% Melee Resist, +75 Bonus Health
- Built from
- -
- Upgrades into
- -
- What it does
- A successful parry against an enemy hero heals you for the damage you parried, returns that damage to the target and gives you +30% bonus damage for 6s.
Sprint Boots
Faster running and a little regen. The base for several movement and utility items.
- Tier
- Tier 1
- Cost
- 800 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +2m Sprint Speed, +2 Out of Combat Regen
- Built from
- -
- Upgrades into
- Enduring Speed, Shadow Weave, Trophy Collector
- What it does
- Stats only, no passive or active effect.
Battle Vest
Damage and bullet resist for heroes who stay healthy. The bonus is gone once you drop into the red.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +18% Bullet Resist, +3 Out of Combat Regen
- Built from
- -
- Upgrades into
- -
- What it does
- While you're above 65% health, you gain +18% weapon damage and +7% fire rate.
Bullet Lifesteal
The start of the bullet lifesteal line. It gives health and weapon damage along with the healing.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +13% Bullet Lifesteal, +90 Bonus Health, +6% Weapon Damage
- Built from
- -
- Upgrades into
- Fury Trance, Leech, Vampiric Burst
- What it does
- Stats only. The lifesteal heals you for a share of the bullet damage you deal.
Debuff Reducer
Crowd control ends sooner. It's a pick for heroes who get stunned, slowed or silenced a lot.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +90 Bonus Health
- Built from
- -
- Upgrades into
- Spellbreaker, Unstoppable
- What it does
- Reduces the duration of all negative effects on you by 25%.
Enchanter's Emblem
Spirit power and cooldowns for spirit builds, as long as you keep your health up.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +18% Spirit Resist, +2 Out of Combat Regen
- Built from
- -
- Upgrades into
- -
- What it does
- While you're above 65% health, you gain +15 Spirit Power and +5% ability cooldown reduction.
Enduring Speed
Slows hurt less. It also makes you faster all the time.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +2m Move Speed, +2 Out of Combat Regen
- Built from
- Sprint Boots
- Upgrades into
- Juggernaut
- What it does
- Reduces the effect of enemy move speed penalties by 25%.
Guardian Ward
Shield a teammate who's about to be focused. Casting it on an ally is cheaper than on yourself.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Yes
- Cooldown
- 60s
- Bonus stats
- +8% Ability Range, +1.5 Out of Combat Regen
- Built from
- Grit
- Upgrades into
- Divine Barrier
- What it does
- Give an ally within 40m, or yourself, a 250 barrier and +2.75m move speed for 6s. The cooldown is halved when you cast it on someone else.
Healbane
Anti-heal for spirit damage dealers. If the target dies while it's on them, you get a big heal.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +7 Spirit Power
- Built from
- -
- Upgrades into
- -
- What it does
- Your spirit damage lowers the enemy's incoming healing by 35% for 8s. If an enemy hero dies under this effect, you heal for 275.
Healing Booster
Every heal you give is stronger, on yourself or an ally. It pairs with healing abilities.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +3 Health Regen, +1 Out of Combat Regen
- Built from
- Extra Regen
- Upgrades into
- Healing Tempo
- What it does
- Increases the effectiveness of your healing by 20%.
Reactive Barrier
Passive protection against hard crowd control. The barrier shows up exactly when you need it.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +1 Out of Combat Regen
- Built from
- Grit
- Upgrades into
- Indomitable
- What it does
- When you're stunned, chained, immobilized, slept or silenced, you gain a 325 barrier for 10s. 55s cooldown.
Restorative Locket
Enemy ability casts become healing. The longer the fight, the bigger the heal when you activate it.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Yes
- Cooldown
- 20s
- Bonus stats
- +8% Spirit Resist
- Built from
- -
- Upgrades into
- -
- What it does
- Each time an enemy uses an ability within 32m of you, you store one Restoration Stack, up to 25. Activate to consume all stacks: heal 16 per stack and restore up to 3 stamina.
Return Fire
A short defensive active that makes enemies pay for hitting you.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Yes
- Cooldown
- 23s
- Bonus stats
- -
- Built from
- -
- Upgrades into
- -
- What it does
- For 6.5s, you automatically fire a bullet back at any attacker who damages you with weapons or abilities, returning 65% of the bullet damage and 25% of the spirit damage you take.
Spirit Lifesteal
The start of the spirit lifesteal line. It also adds health and Spirit Power.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +13% Spirit Lifesteal, +90 Bonus Health, +6 Spirit Power
- Built from
- -
- Upgrades into
- Infuser, Leech, Spiritual Overflow
- What it does
- Stats only. The lifesteal heals you for a share of the spirit damage you deal.
Spirit Shielding
A shield that appears after a big spirit burst. It also gives Spirit Resist and out-of-combat regen.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +2.5 Out of Combat Regen
- Built from
- Grit
- Upgrades into
- -
- What it does
- When you take 225 spirit damage from enemy heroes within 3.5s, you gain a 300 barrier for 8s. 45s cooldown.
Trophy Collector
A snowball item. Win fights, then keep getting faster, longer ranged and richer. The cost is less weapon damage against NPCs.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- -15% Weapon Damage vs. NPCs, +2m Sprint Speed, +2 Out of Combat Regen
- Built from
- Sprint Boots
- Upgrades into
- -
- What it does
- Each assist or kill gives +0.15m sprint speed, +0.75% ability range and 16 souls per minute. It stacks up to 16 times and persists through death.
Weapon Shielding
A shield that appears after a bullet burst. It also gives Bullet Resist and out-of-combat regen.
- Tier
- Tier 2
- Cost
- 1,600 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +2.5 Out of Combat Regen
- Built from
- Grit
- Upgrades into
- -
- What it does
- When you take 250 weapon damage from enemy heroes within 4s, you gain a 300 barrier for 8s. 35s cooldown.
Bullet Resilience
Bullet resist that gets stronger when you're low, which gives you a chance to turn a fight.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +30% Bullet Resist, +3 Out of Combat Regen
- Built from
- -
- Upgrades into
- -
- What it does
- When you're below 50% health, you gain an extra +15% Bullet Resist.
Counterspell
Lets your parry stop spells. If you read a big cast correctly, you get healed and powered up for it.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +50 Bonus Health, +5 Spirit Power
- Built from
- -
- Upgrades into
- -
- What it does
- Your next parry blocks the damage and effects of enemy abilities and items for 0.8s. On a successful spell parry, you heal 150 and gain +1.75m move speed and +20 Spirit Power for 6s. 23s cooldown.
Dispel Magic
A cleanse that heals you. Use it before the stun lands, not after.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Yes
- Cooldown
- 45s
- Bonus stats
- +10% Spirit Resist
- Built from
- -
- Upgrades into
- -
- What it does
- Remove all non-ultimate negative effects on you. If anything was removed, you heal 250 and gain +2m move speed for 3s. It can't be used while stunned or slept.
Fortitude
A huge health pool with out-of-combat regen and a speed bonus when you're healthy.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +375 Bonus Health
- Built from
- Extra Health
- Upgrades into
- -
- What it does
- After you go 10s without taking damage, you gain +2.25% max health regen. While you're above 75% health, you have +1.5m move speed.
Fury Trance
Trade your abilities and dashes for a short, gun-only rampage with healing from your shots.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Yes
- Cooldown
- 18s
- Bonus stats
- +14% Bullet Lifesteal, +100 Bonus Health, +6% Weapon Damage
- Built from
- Bullet Lifesteal
- Upgrades into
- -
- What it does
- For 6.5s, you gain +32% fire rate, +40% Spirit Resist and +1m move speed, and you keep full speed while shooting. You're silenced and can't use or regain stamina during it.
Healing Nova
A fast area heal. It's stronger when you've stacked Spirit Power.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Yes
- Cooldown
- 60s
- Bonus stats
- +5% Ability Range, +8 Spirit Power
- Built from
- Healing Rite
- Upgrades into
- -
- What it does
- Heal yourself and allies within 18m for 325 over 2s.
Lifestrike
A stronger Melee Lifesteal with a slow attached. Good for heroes who like to stay in melee range.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +16% Melee Damage, +125 Bonus Health
- Built from
- Melee Lifesteal
- Upgrades into
- -
- What it does
- Your melee attack slows the target by 48% for 2.5s and heals you for 120 plus 35% of the melee damage dealt. The heal is 40% as effective against non-heroes. 4s cooldown, 1.5x longer after light melee hits.
Majestic Leap
An escape or an engage. You get a barrier on the way up and can drop back down faster.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Yes
- Cooldown
- 45s
- Bonus stats
- -
- Built from
- -
- Upgrades into
- -
- What it does
- Launch yourself high into the air and gain a 200 barrier for 8s. While airborne you can use it again to drop down faster. It can't be used for 5s after an enemy hero attacks you.
Metal Skin
A short window where bullets do nothing. It doesn't stop spirit damage.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Yes
- Cooldown
- 24s
- Bonus stats
- +12% Bullet Resist
- Built from
- -
- Upgrades into
- -
- What it does
- Become immune to bullets for 5s. You move 1.5m slower and your dashes go 20% shorter while it's active.
Rescue Beam
Heal a teammate and pull them out of a bad spot. Use the pull when the fight is already lost.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Yes
- Cooldown
- 60s
- Bonus stats
- +0.75m Sprint Speed, +6% Ability Range
- Built from
- Healing Rite
- Upgrades into
- -
- What it does
- Channel for 2.5s to heal an allied hero within 35m and yourself for 20% of max health. Once during the channel, you can pull the target toward you. Can be self-cast.
Spirit Resilience
Spirit resist that gets stronger when you're low. A good answer to burst spirit damage.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +30% Spirit Resist, +3 Out of Combat Regen
- Built from
- -
- Upgrades into
- -
- What it does
- When you're below 50% health, you gain an extra +15% Spirit Resist.
Stamina Mastery
Extra mobility in the air. Jump and dash more times before you land, and go further each time.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +2 Stamina, +18% Stamina Recovery, +23% Air Jump/Dash Distance
- Built from
- Extra Stamina
- Upgrades into
- -
- What it does
- Allows one additional air jump or air dash before you land.
Veil Walker
Rewards you for walking through cosmic veils. It's an ambush tool as well as a getaway one.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +125 Bonus Health, +6 Spirit Power
- Built from
- -
- Upgrades into
- -
- What it does
- Walking through a cosmic veil makes you invisible for 8s, heals you for 85 and gives +3.5m move speed while invisible. 15s cooldown.
Warp Stone
A short blink with a burst of bullet resist. Use it to get out of a focus or into a position.
- Tier
- Tier 3
- Cost
- 3,200 Souls
- Type
- Yes
- Cooldown
- 16s
- Bonus stats
- -
- Built from
- -
- Upgrades into
- -
- What it does
- Teleport 11m straight ahead and gain +30% Bullet Resist for 6s.
Cheat Death
A second life with a catch. You survive the killing blow, but you only have a few seconds to act on it.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +200 Bonus Health, +15% Bullet Resist
- Built from
- -
- Upgrades into
- -
- What it does
- When you would take lethal damage, you instead become death immune for 4.5s and all non-stun debuffs are removed. While death immune, you deal 60% less damage and receive 60% less healing. 90s cooldown.
Colossus
Turns you into a bruiser for a few seconds. The slow aura makes it hard to escape you.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Yes
- Cooldown
- 37s
- Bonus stats
- +25% Base Health, +15% Weapon Damage
- Built from
- Extra Health
- Upgrades into
- -
- What it does
- Grow 20% larger for 7s, gaining 35% Bullet Resist, 35% Spirit Resist and +30% melee damage. Enemies within 14m are slowed by 24% and have reduced dash speed.
Divine Barrier
A cleanse and a big shield for a teammate. Cast it on them rather than yourself if you can.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Yes
- Cooldown
- 45s
- Bonus stats
- +10% Ability Range, +1.5 Out of Combat Regen
- Built from
- Guardian Ward
- Upgrades into
- -
- What it does
- Remove all non-stun debuffs from a target within 40m and give them a 600 barrier and +2.75m move speed for 6s. Can be self-cast. The cooldown is halved when you cast it on someone else.
Diviner's Kevlar
A safety net for ultimates. Cast the big one and you get a shield and extra spirit power with it.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +15% Ability Duration, +10% Ultimate Cooldown Reduction
- Built from
- -
- Upgrades into
- -
- What it does
- When you cast an ultimate ability, you gain a 1,000 barrier and +40 Spirit Power for 20s. 40s cooldown.
Healing Tempo
Turns your heals into team buffs. Allies you heal get faster and shoot faster.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +25% Outgoing Healing, +10% Spirit Resist, +6 Health Regen, +4 Out of Combat Regen
- Built from
- Healing Booster
- Upgrades into
- -
- What it does
- Healing yourself or an ally grants the target +35% fire rate and +1.25m move speed for 7s. It doesn't trigger from innate regen or passive bullet and spirit lifesteals.
Indomitable
A free cleanse that pays you back with a shield and cooldowns. It works without you having to react.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +10% Bullet Resist, +10% Spirit Resist, +2 Out of Combat Regen
- Built from
- Reactive Barrier
- Upgrades into
- -
- What it does
- The next stun, chain, immobilize, sleep, silence or fear on you is cleansed automatically. When it happens, you gain a 325 barrier for 10s and all your ability cooldowns are reduced by 20%. 55s cooldown.
Infuser
A spirit lifesteal burst for your abilities. Use it just before you start casting.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Yes
- Cooldown
- 30s
- Bonus stats
- +13% Spirit Lifesteal, +10% Spirit Resist, +100 Bonus Health, +6 Spirit Power
- Built from
- Spirit Lifesteal
- Upgrades into
- -
- What it does
- For 7s, you gain +70% spirit lifesteal and +30 Spirit Power.
Inhibitor
Shoot a threat enough and it stops being one. It also stops them healing back up.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +10% Weapon Damage, +150 Bonus Health
- Built from
- -
- Upgrades into
- -
- What it does
- Your bullets build up to lower the target's outgoing damage by 30% and their incoming healing by 40% for 5s.
Juggernaut
A frontline item. It makes you hard to slow and hard to shoot, and it gives melee resist and regen.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +50% Slow Resist, +2.5m Move Speed, +25% Melee Resist, +8 Health Regen
- Built from
- Enduring Speed
- Upgrades into
- -
- What it does
- Enemies that shoot you have their fire rate lowered by 40% for 4s.
Leech
The capstone of both lifesteal lines. It's a big stat package for heroes who mix guns and abilities.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +28% Spirit Lifesteal, +28% Bullet Lifesteal, +180 Bonus Health, +12% Weapon Damage, +12 Spirit Power
- Built from
- Bullet Lifesteal, Spirit Lifesteal
- Upgrades into
- -
- What it does
- Reduces the effect of enemy-applied healing reduction.
Phantom Strike
A gap-closer that doubles as a pick. Land it on the squishiest target who has strayed from their team.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Yes
- Cooldown
- 35s
- Bonus stats
- +15% Weapon Damage, +8 Spirit Power
- Built from
- -
- Upgrades into
- -
- What it does
- Teleport to an enemy target within 25m and pull them to the ground, dealing 75 impact damage (+0.93 per Spirit Power), slowing them by 40% for 3s and disarming them.
Plated Armor
A random defense against gun builds. It's especially good against on-hit effects like shocks and bleeds.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +130 Bonus Health
- Built from
- -
- Upgrades into
- -
- What it does
- Gives you a 30% chance to deflect an incoming bullet, preventing all of its weapon damage, and a 50% chance to prevent its on-hit effects.
Siphon Bullets
Gun-based max health theft. Keep shooting one target and their max health shrinks until the steal ends.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +15% Weapon Damage, +10% Bullet Resist
- Built from
- -
- Upgrades into
- -
- What it does
- Your bullets steal 2.5% of a hero's max health for 17s. Enemies regain the stolen health when the debuff ends. It can trigger every 1.2s.
Spellbreaker
Takes the sting out of a big spirit spell. It also gives Spirit Resist and debuff resist.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +18% Spirit Resist, +25% Debuff Resist, +90 Bonus Health
- Built from
- Debuff Reducer
- Upgrades into
- -
- What it does
- The next time you take 175 or more spirit damage in one hit, it's reduced by 65%. 9s cooldown.
Unstoppable
A panic button for crowd control. Press it before you're stunned, not after.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Yes
- Cooldown
- 60s
- Bonus stats
- +25% Debuff Resist, +125 Bonus Health
- Built from
- Debuff Reducer
- Upgrades into
- -
- What it does
- Suppress negative status effects and become immune to stun, silence, sleep, root and disarm for 5.5s. It can't be used while stunned or slept.
Vampiric Burst
A short window of fast, healing fire. Use it when you have a target in your sights.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Yes
- Cooldown
- 30s
- Bonus stats
- +13% Bullet Lifesteal, +10% Bullet Resist, +100 Bonus Health, +6% Weapon Damage
- Built from
- Bullet Lifesteal
- Upgrades into
- -
- What it does
- For 5s, you gain +34% fire rate, 70% bullet lifesteal and +75% ammo. The extra ammo isn't limited by your magazine size.
Witchmail
Punishes enemy casters. Tank their spells and you get your own abilities back sooner.
- Tier
- Tier 4
- Cost
- 6,400 Souls
- Type
- Passive
- Cooldown
- -
- Bonus stats
- +22% Spirit Resist, +14 Spirit Power
- Built from
- -
- Upgrades into
- -
- What it does
- Taking a hit of 75 or more spirit damage from an enemy lowers the cooldown of a random ability by 4s. 1s cooldown.

