BloxodesBloxodes
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Browse
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Theme
  1. Home>
  2. Wiki>
  3. Deadlock>
  4. Items page 2

All 156 Shop Items, Costs and Upgrade Paths in Deadlock - Page 2

Updated on November 1, 2026 (about 4 hours ago)

View

Showing 54 of 156 items.

Prev123Next

Category

Vitality

54 items

Vitality items keep you alive. Every barrier is here, along with the lifesteal lines.

Extra Health

The simplest health buy. A big chunk of health for the price, and nothing to think about.

Tier
Tier 1
Cost
800 Souls
Type
Passive
Cooldown
-
Bonus stats
+210 Bonus Health
Built from
-
Upgrades into
Colossus, Fortitude
What it does
Stats only, no passive or active effect.

Extra Regen

Steady health regeneration, in and out of combat. It suits heroes who trade damage in lane.

Tier
Tier 1
Cost
800 Souls
Type
Passive
Cooldown
-
Bonus stats
+2.5 Health Regen, +1.5 Out of Combat Regen
Built from
-
Upgrades into
Healing Booster
What it does
Stats only, no passive or active effect.

Extra Stamina

More stamina and faster recovery, which means more dashes and air moves before you run dry.

Tier
Tier 1
Cost
800 Souls
Type
Passive
Cooldown
-
Bonus stats
+1 Stamina, +12% Stamina Recovery
Built from
-
Upgrades into
Arcane Surge, Kinetic Dash, Stamina Mastery
What it does
Stats only, no passive or active effect.

Grit

A cheap shield on a timer. It's a reliable panic button early and the base for several defensive items.

Tier
Tier 1
Cost
800 Souls
Type
Yes
Cooldown
60s
Bonus stats
+1 Out of Combat Regen
Built from
-
Upgrades into
Guardian Ward, Reactive Barrier, Spirit Shielding, Weapon Shielding
What it does
Gain a 200 barrier for 4s.

Healing Rite

A heal over time you can cast on a teammate or yourself. Break away from the fight and the heal does the rest.

Tier
Tier 1
Cost
800 Souls
Type
Yes
Cooldown
70s
Bonus stats
-
Built from
-
Upgrades into
Healing Nova, Rescue Beam
What it does
Target an ally within 30m, or yourself, to grant 300 health regeneration over 20s and +2m sprint speed. Taking damage from enemy players or objectives dispels it.

Melee Lifesteal

Melee as sustain. Hit a hero and you get a clean heal back.

Tier
Tier 1
Cost
800 Souls
Type
Passive
Cooldown
-
Bonus stats
+12% Melee Damage
Built from
-
Upgrades into
Lifestrike
What it does
Your next melee attack heals you for 100. The heal is 30% as effective against non-heroes. 8s cooldown, 1.5x longer after light melee hits.

Rebuttal

A reward for good parries. It also shortens your parry cooldown, so you can try again sooner.

Tier
Tier 1
Cost
800 Souls
Type
Passive
Cooldown
-
Bonus stats
-1.75s Parry Cooldown, +18% Melee Resist, +75 Bonus Health
Built from
-
Upgrades into
-
What it does
A successful parry against an enemy hero heals you for the damage you parried, returns that damage to the target and gives you +30% bonus damage for 6s.

Sprint Boots

Faster running and a little regen. The base for several movement and utility items.

Tier
Tier 1
Cost
800 Souls
Type
Passive
Cooldown
-
Bonus stats
+2m Sprint Speed, +2 Out of Combat Regen
Built from
-
Upgrades into
Enduring Speed, Shadow Weave, Trophy Collector
What it does
Stats only, no passive or active effect.

Battle Vest

Damage and bullet resist for heroes who stay healthy. The bonus is gone once you drop into the red.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
+18% Bullet Resist, +3 Out of Combat Regen
Built from
-
Upgrades into
-
What it does
While you're above 65% health, you gain +18% weapon damage and +7% fire rate.

Bullet Lifesteal

The start of the bullet lifesteal line. It gives health and weapon damage along with the healing.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
+13% Bullet Lifesteal, +90 Bonus Health, +6% Weapon Damage
Built from
-
Upgrades into
Fury Trance, Leech, Vampiric Burst
What it does
Stats only. The lifesteal heals you for a share of the bullet damage you deal.

Debuff Reducer

Crowd control ends sooner. It's a pick for heroes who get stunned, slowed or silenced a lot.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
+90 Bonus Health
Built from
-
Upgrades into
Spellbreaker, Unstoppable
What it does
Reduces the duration of all negative effects on you by 25%.

Enchanter's Emblem

Spirit power and cooldowns for spirit builds, as long as you keep your health up.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
+18% Spirit Resist, +2 Out of Combat Regen
Built from
-
Upgrades into
-
What it does
While you're above 65% health, you gain +15 Spirit Power and +5% ability cooldown reduction.

Enduring Speed

Slows hurt less. It also makes you faster all the time.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
+2m Move Speed, +2 Out of Combat Regen
Built from
Sprint Boots
Upgrades into
Juggernaut
What it does
Reduces the effect of enemy move speed penalties by 25%.

Guardian Ward

Shield a teammate who's about to be focused. Casting it on an ally is cheaper than on yourself.

Tier
Tier 2
Cost
1,600 Souls
Type
Yes
Cooldown
60s
Bonus stats
+8% Ability Range, +1.5 Out of Combat Regen
Built from
Grit
Upgrades into
Divine Barrier
What it does
Give an ally within 40m, or yourself, a 250 barrier and +2.75m move speed for 6s. The cooldown is halved when you cast it on someone else.

Healbane

Anti-heal for spirit damage dealers. If the target dies while it's on them, you get a big heal.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
+7 Spirit Power
Built from
-
Upgrades into
-
What it does
Your spirit damage lowers the enemy's incoming healing by 35% for 8s. If an enemy hero dies under this effect, you heal for 275.

Healing Booster

Every heal you give is stronger, on yourself or an ally. It pairs with healing abilities.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
+3 Health Regen, +1 Out of Combat Regen
Built from
Extra Regen
Upgrades into
Healing Tempo
What it does
Increases the effectiveness of your healing by 20%.

Reactive Barrier

Passive protection against hard crowd control. The barrier shows up exactly when you need it.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
+1 Out of Combat Regen
Built from
Grit
Upgrades into
Indomitable
What it does
When you're stunned, chained, immobilized, slept or silenced, you gain a 325 barrier for 10s. 55s cooldown.

Restorative Locket

Enemy ability casts become healing. The longer the fight, the bigger the heal when you activate it.

Tier
Tier 2
Cost
1,600 Souls
Type
Yes
Cooldown
20s
Bonus stats
+8% Spirit Resist
Built from
-
Upgrades into
-
What it does
Each time an enemy uses an ability within 32m of you, you store one Restoration Stack, up to 25. Activate to consume all stacks: heal 16 per stack and restore up to 3 stamina.

Return Fire

A short defensive active that makes enemies pay for hitting you.

Tier
Tier 2
Cost
1,600 Souls
Type
Yes
Cooldown
23s
Bonus stats
-
Built from
-
Upgrades into
-
What it does
For 6.5s, you automatically fire a bullet back at any attacker who damages you with weapons or abilities, returning 65% of the bullet damage and 25% of the spirit damage you take.

Spirit Lifesteal

The start of the spirit lifesteal line. It also adds health and Spirit Power.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
+13% Spirit Lifesteal, +90 Bonus Health, +6 Spirit Power
Built from
-
Upgrades into
Infuser, Leech, Spiritual Overflow
What it does
Stats only. The lifesteal heals you for a share of the spirit damage you deal.

Spirit Shielding

A shield that appears after a big spirit burst. It also gives Spirit Resist and out-of-combat regen.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
+2.5 Out of Combat Regen
Built from
Grit
Upgrades into
-
What it does
When you take 225 spirit damage from enemy heroes within 3.5s, you gain a 300 barrier for 8s. 45s cooldown.

Trophy Collector

A snowball item. Win fights, then keep getting faster, longer ranged and richer. The cost is less weapon damage against NPCs.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
-15% Weapon Damage vs. NPCs, +2m Sprint Speed, +2 Out of Combat Regen
Built from
Sprint Boots
Upgrades into
-
What it does
Each assist or kill gives +0.15m sprint speed, +0.75% ability range and 16 souls per minute. It stacks up to 16 times and persists through death.

Weapon Shielding

A shield that appears after a bullet burst. It also gives Bullet Resist and out-of-combat regen.

Tier
Tier 2
Cost
1,600 Souls
Type
Passive
Cooldown
-
Bonus stats
+2.5 Out of Combat Regen
Built from
Grit
Upgrades into
-
What it does
When you take 250 weapon damage from enemy heroes within 4s, you gain a 300 barrier for 8s. 35s cooldown.

Bullet Resilience

Bullet resist that gets stronger when you're low, which gives you a chance to turn a fight.

Tier
Tier 3
Cost
3,200 Souls
Type
Passive
Cooldown
-
Bonus stats
+30% Bullet Resist, +3 Out of Combat Regen
Built from
-
Upgrades into
-
What it does
When you're below 50% health, you gain an extra +15% Bullet Resist.

Counterspell

Lets your parry stop spells. If you read a big cast correctly, you get healed and powered up for it.

Tier
Tier 3
Cost
3,200 Souls
Type
Passive
Cooldown
-
Bonus stats
+50 Bonus Health, +5 Spirit Power
Built from
-
Upgrades into
-
What it does
Your next parry blocks the damage and effects of enemy abilities and items for 0.8s. On a successful spell parry, you heal 150 and gain +1.75m move speed and +20 Spirit Power for 6s. 23s cooldown.

Dispel Magic

A cleanse that heals you. Use it before the stun lands, not after.

Tier
Tier 3
Cost
3,200 Souls
Type
Yes
Cooldown
45s
Bonus stats
+10% Spirit Resist
Built from
-
Upgrades into
-
What it does
Remove all non-ultimate negative effects on you. If anything was removed, you heal 250 and gain +2m move speed for 3s. It can't be used while stunned or slept.

Fortitude

A huge health pool with out-of-combat regen and a speed bonus when you're healthy.

Tier
Tier 3
Cost
3,200 Souls
Type
Passive
Cooldown
-
Bonus stats
+375 Bonus Health
Built from
Extra Health
Upgrades into
-
What it does
After you go 10s without taking damage, you gain +2.25% max health regen. While you're above 75% health, you have +1.5m move speed.

Fury Trance

Trade your abilities and dashes for a short, gun-only rampage with healing from your shots.

Tier
Tier 3
Cost
3,200 Souls
Type
Yes
Cooldown
18s
Bonus stats
+14% Bullet Lifesteal, +100 Bonus Health, +6% Weapon Damage
Built from
Bullet Lifesteal
Upgrades into
-
What it does
For 6.5s, you gain +32% fire rate, +40% Spirit Resist and +1m move speed, and you keep full speed while shooting. You're silenced and can't use or regain stamina during it.

Healing Nova

A fast area heal. It's stronger when you've stacked Spirit Power.

Tier
Tier 3
Cost
3,200 Souls
Type
Yes
Cooldown
60s
Bonus stats
+5% Ability Range, +8 Spirit Power
Built from
Healing Rite
Upgrades into
-
What it does
Heal yourself and allies within 18m for 325 over 2s.

Lifestrike

A stronger Melee Lifesteal with a slow attached. Good for heroes who like to stay in melee range.

Tier
Tier 3
Cost
3,200 Souls
Type
Passive
Cooldown
-
Bonus stats
+16% Melee Damage, +125 Bonus Health
Built from
Melee Lifesteal
Upgrades into
-
What it does
Your melee attack slows the target by 48% for 2.5s and heals you for 120 plus 35% of the melee damage dealt. The heal is 40% as effective against non-heroes. 4s cooldown, 1.5x longer after light melee hits.

Majestic Leap

An escape or an engage. You get a barrier on the way up and can drop back down faster.

Tier
Tier 3
Cost
3,200 Souls
Type
Yes
Cooldown
45s
Bonus stats
-
Built from
-
Upgrades into
-
What it does
Launch yourself high into the air and gain a 200 barrier for 8s. While airborne you can use it again to drop down faster. It can't be used for 5s after an enemy hero attacks you.

Metal Skin

A short window where bullets do nothing. It doesn't stop spirit damage.

Tier
Tier 3
Cost
3,200 Souls
Type
Yes
Cooldown
24s
Bonus stats
+12% Bullet Resist
Built from
-
Upgrades into
-
What it does
Become immune to bullets for 5s. You move 1.5m slower and your dashes go 20% shorter while it's active.

Rescue Beam

Heal a teammate and pull them out of a bad spot. Use the pull when the fight is already lost.

Tier
Tier 3
Cost
3,200 Souls
Type
Yes
Cooldown
60s
Bonus stats
+0.75m Sprint Speed, +6% Ability Range
Built from
Healing Rite
Upgrades into
-
What it does
Channel for 2.5s to heal an allied hero within 35m and yourself for 20% of max health. Once during the channel, you can pull the target toward you. Can be self-cast.

Spirit Resilience

Spirit resist that gets stronger when you're low. A good answer to burst spirit damage.

Tier
Tier 3
Cost
3,200 Souls
Type
Passive
Cooldown
-
Bonus stats
+30% Spirit Resist, +3 Out of Combat Regen
Built from
-
Upgrades into
-
What it does
When you're below 50% health, you gain an extra +15% Spirit Resist.

Stamina Mastery

Extra mobility in the air. Jump and dash more times before you land, and go further each time.

Tier
Tier 3
Cost
3,200 Souls
Type
Passive
Cooldown
-
Bonus stats
+2 Stamina, +18% Stamina Recovery, +23% Air Jump/Dash Distance
Built from
Extra Stamina
Upgrades into
-
What it does
Allows one additional air jump or air dash before you land.

Veil Walker

Rewards you for walking through cosmic veils. It's an ambush tool as well as a getaway one.

Tier
Tier 3
Cost
3,200 Souls
Type
Passive
Cooldown
-
Bonus stats
+125 Bonus Health, +6 Spirit Power
Built from
-
Upgrades into
-
What it does
Walking through a cosmic veil makes you invisible for 8s, heals you for 85 and gives +3.5m move speed while invisible. 15s cooldown.

Warp Stone

A short blink with a burst of bullet resist. Use it to get out of a focus or into a position.

Tier
Tier 3
Cost
3,200 Souls
Type
Yes
Cooldown
16s
Bonus stats
-
Built from
-
Upgrades into
-
What it does
Teleport 11m straight ahead and gain +30% Bullet Resist for 6s.

Cheat Death

A second life with a catch. You survive the killing blow, but you only have a few seconds to act on it.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
+200 Bonus Health, +15% Bullet Resist
Built from
-
Upgrades into
-
What it does
When you would take lethal damage, you instead become death immune for 4.5s and all non-stun debuffs are removed. While death immune, you deal 60% less damage and receive 60% less healing. 90s cooldown.

Colossus

Turns you into a bruiser for a few seconds. The slow aura makes it hard to escape you.

Tier
Tier 4
Cost
6,400 Souls
Type
Yes
Cooldown
37s
Bonus stats
+25% Base Health, +15% Weapon Damage
Built from
Extra Health
Upgrades into
-
What it does
Grow 20% larger for 7s, gaining 35% Bullet Resist, 35% Spirit Resist and +30% melee damage. Enemies within 14m are slowed by 24% and have reduced dash speed.

Divine Barrier

A cleanse and a big shield for a teammate. Cast it on them rather than yourself if you can.

Tier
Tier 4
Cost
6,400 Souls
Type
Yes
Cooldown
45s
Bonus stats
+10% Ability Range, +1.5 Out of Combat Regen
Built from
Guardian Ward
Upgrades into
-
What it does
Remove all non-stun debuffs from a target within 40m and give them a 600 barrier and +2.75m move speed for 6s. Can be self-cast. The cooldown is halved when you cast it on someone else.

Diviner's Kevlar

A safety net for ultimates. Cast the big one and you get a shield and extra spirit power with it.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
+15% Ability Duration, +10% Ultimate Cooldown Reduction
Built from
-
Upgrades into
-
What it does
When you cast an ultimate ability, you gain a 1,000 barrier and +40 Spirit Power for 20s. 40s cooldown.

Healing Tempo

Turns your heals into team buffs. Allies you heal get faster and shoot faster.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
+25% Outgoing Healing, +10% Spirit Resist, +6 Health Regen, +4 Out of Combat Regen
Built from
Healing Booster
Upgrades into
-
What it does
Healing yourself or an ally grants the target +35% fire rate and +1.25m move speed for 7s. It doesn't trigger from innate regen or passive bullet and spirit lifesteals.

Indomitable

A free cleanse that pays you back with a shield and cooldowns. It works without you having to react.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
+10% Bullet Resist, +10% Spirit Resist, +2 Out of Combat Regen
Built from
Reactive Barrier
Upgrades into
-
What it does
The next stun, chain, immobilize, sleep, silence or fear on you is cleansed automatically. When it happens, you gain a 325 barrier for 10s and all your ability cooldowns are reduced by 20%. 55s cooldown.

Infuser

A spirit lifesteal burst for your abilities. Use it just before you start casting.

Tier
Tier 4
Cost
6,400 Souls
Type
Yes
Cooldown
30s
Bonus stats
+13% Spirit Lifesteal, +10% Spirit Resist, +100 Bonus Health, +6 Spirit Power
Built from
Spirit Lifesteal
Upgrades into
-
What it does
For 7s, you gain +70% spirit lifesteal and +30 Spirit Power.

Inhibitor

Shoot a threat enough and it stops being one. It also stops them healing back up.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
+10% Weapon Damage, +150 Bonus Health
Built from
-
Upgrades into
-
What it does
Your bullets build up to lower the target's outgoing damage by 30% and their incoming healing by 40% for 5s.

Juggernaut

A frontline item. It makes you hard to slow and hard to shoot, and it gives melee resist and regen.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
+50% Slow Resist, +2.5m Move Speed, +25% Melee Resist, +8 Health Regen
Built from
Enduring Speed
Upgrades into
-
What it does
Enemies that shoot you have their fire rate lowered by 40% for 4s.

Leech

The capstone of both lifesteal lines. It's a big stat package for heroes who mix guns and abilities.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
+28% Spirit Lifesteal, +28% Bullet Lifesteal, +180 Bonus Health, +12% Weapon Damage, +12 Spirit Power
Built from
Bullet Lifesteal, Spirit Lifesteal
Upgrades into
-
What it does
Reduces the effect of enemy-applied healing reduction.

Phantom Strike

A gap-closer that doubles as a pick. Land it on the squishiest target who has strayed from their team.

Tier
Tier 4
Cost
6,400 Souls
Type
Yes
Cooldown
35s
Bonus stats
+15% Weapon Damage, +8 Spirit Power
Built from
-
Upgrades into
-
What it does
Teleport to an enemy target within 25m and pull them to the ground, dealing 75 impact damage (+0.93 per Spirit Power), slowing them by 40% for 3s and disarming them.

Plated Armor

A random defense against gun builds. It's especially good against on-hit effects like shocks and bleeds.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
+130 Bonus Health
Built from
-
Upgrades into
-
What it does
Gives you a 30% chance to deflect an incoming bullet, preventing all of its weapon damage, and a 50% chance to prevent its on-hit effects.

Siphon Bullets

Gun-based max health theft. Keep shooting one target and their max health shrinks until the steal ends.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
+15% Weapon Damage, +10% Bullet Resist
Built from
-
Upgrades into
-
What it does
Your bullets steal 2.5% of a hero's max health for 17s. Enemies regain the stolen health when the debuff ends. It can trigger every 1.2s.

Spellbreaker

Takes the sting out of a big spirit spell. It also gives Spirit Resist and debuff resist.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
+18% Spirit Resist, +25% Debuff Resist, +90 Bonus Health
Built from
Debuff Reducer
Upgrades into
-
What it does
The next time you take 175 or more spirit damage in one hit, it's reduced by 65%. 9s cooldown.

Unstoppable

A panic button for crowd control. Press it before you're stunned, not after.

Tier
Tier 4
Cost
6,400 Souls
Type
Yes
Cooldown
60s
Bonus stats
+25% Debuff Resist, +125 Bonus Health
Built from
Debuff Reducer
Upgrades into
-
What it does
Suppress negative status effects and become immune to stun, silence, sleep, root and disarm for 5.5s. It can't be used while stunned or slept.

Vampiric Burst

A short window of fast, healing fire. Use it when you have a target in your sights.

Tier
Tier 4
Cost
6,400 Souls
Type
Yes
Cooldown
30s
Bonus stats
+13% Bullet Lifesteal, +10% Bullet Resist, +100 Bonus Health, +6% Weapon Damage
Built from
Bullet Lifesteal
Upgrades into
-
What it does
For 5s, you gain +34% fire rate, 70% bullet lifesteal and +75% ammo. The extra ammo isn't limited by your magazine size.

Witchmail

Punishes enemy casters. Tank their spells and you get your own abilities back sooner.

Tier
Tier 4
Cost
6,400 Souls
Type
Passive
Cooldown
-
Bonus stats
+22% Spirit Resist, +14 Spirit Power
Built from
-
Upgrades into
-
What it does
Taking a hit of 75 or more spirit damage from an enemy lowers the cooldown of a random ability by 4s. 1s cooldown.
Prev123Next

Share this collection with your friends

More Deadlock collections

  • AbilitiesEvery Deadlock hero ability with its slot, cooldown, charges, range and what each upgrade tier adds. Check any ultimate before you spend your points.
  • HeroesEvery Deadlock hero side by side: play style tags, base health, bullet damage, pellet counts and four abilities, so you can pick one that fits how you fight.
Deadlock wiki
BloxodesBloxodes
  • About Us
  • Browser Extension
  • Contact Us
  • How We Verify Codes
  • Privacy Policy
  • Editorial Guidelines
  • Terms of Service
  • Account Deletion
  • Disclaimer

Page Indexes

  • Codes
  • Articles
  • Stats
  • Wiki
  • Tools
  • Catalog
  • Checklists
  • Events
  • Puzzles
  • Quizzes

Top Pages

  • Roblox Music IDs
  • Free Roblox Items
  • Roblox Decal IDs
  • Roblox Color Codes
  • Grow a Garden Crop Calculator
  • The Forge Crafting Calculator
  • The Forge Inventory Optimizer

© 2026 Bloxodes. Not affiliated with Roblox.