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  4. Skills page 4

All 261 Skills, Ultimates and Basic Attacks in Aniimo - Page 4

Updated on November 1, 2026 (about 4 hours ago)

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Showing 67 of 261 items.

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Element

Earth

30 items

Boulder Blast

Bouldus's ultimate. A spinning blast that leaves Rock Piles.

Element
Earth
Slot
Ultimate
Type
Physical
Power (Might)
175
EP cost
-
Learned by
Bouldus
What it does
Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, it deals area damage and creates 6 Rock Piles around itself.

Devastation Cannon

Bailite's ultimate. A strike that leaves a damaging crater.

Element
Earth
Slot
Ultimate
Type
Magical
Power (Might)
165
EP cost
-
Learned by
Bailite
What it does
Unleashes a devastating strike. Overflowing energy stays in the crater and keeps dealing damage.

Meteor Shower

Minespine's ultimate. Meteors from the minerals on its back.

Element
Earth
Slot
Ultimate
Type
Physical
Power (Might)
175
EP cost
-
Learned by
Minespine
What it does
Shoots the energy stored in the minerals on its back into the sky, where it turns into meteors that rain down on targets.

Quake Impact

Shrubclaw's ultimate. Shock waves across a large area.

Element
Earth
Slot
Ultimate
Type
Physical
Power (Might)
173
EP cost
-
Learned by
Shrubclaw
What it does
Bursts out of the ground and sends shock waves across a large area.

Rock Ball Blast

Waleetle's ultimate. A giant rock ball that rolls and explodes.

Element
Earth
Slot
Ultimate
Type
Physical
Power (Might)
195
EP cost
-
Learned by
Waleetle
What it does
Launches a giant rock ball forward. It rolls over targets in its path and then explodes.

Rock Smash

Grizbo's ultimate. A leap that starts Enraged and crashes down.

Element
Earth
Slot
Ultimate
Type
Physical
Power (Might)
260
EP cost
-
Learned by
Grizbo
What it does
Leaps high and immediately gains 100 Rage and becomes Enraged. It then crashes down with thunderous force, dealing delayed burst damage to targets around the impact point.

Cannon Mode

A stance that swaps basic attacks for cannon fire.

Element
Earth
Slot
Skill
Type
Magical
Power (Might)
35
EP cost
0
Learned by
Bailite
What it does
Lowers its chassis and grips the ground. While in this state, its basic attacks are replaced with cannon fire that consumes EP and deals area damage.

Charged Blow

A charge that unleashes two quick swings.

Element
Earth
Slot
Skill
Type
Physical
Power (Might)
75
EP cost
30
Learned by
Shrubclaw
What it does
Raises its pincers to charge. When fully charged, or when the skill is cast again, it performs 2 quick swings. It can move while charging.

Clay Ball

A straight clay throw that applies Disintegration.

Element
Earth
Slot
Skill
Type
Physical
Power (Might)
40
EP cost
10
Learned by
Bouldus
What it does
Throws a clay ball in a straight line in the direction it faces, dealing damage on hit and applying the Disintegration effect.

Cozite Nest Sentry

A hovering Cozite that attacks when your party uses a skill.

Element
Earth
Slot
Skill
Type
Magical
Power (Might)
10
EP cost
10
Learned by
Bailite
What it does
Launches Cozite to hover around the user. When a party member uses a skill or ultimate, Cozite performs a coordinated attack. It lasts 15 seconds.

Critical Hit

A heavy strike that cashes in every Claw Mark.

Element
Earth
Slot
Skill
Type
Physical
Power (Might)
90
EP cost
30
Learned by
Grizbo
What it does
Strikes hard for high damage and removes all Claw Mark effects from the target. Each stack of Claw Mark deals extra damage equal to 10% of Might.

Draw Nourishment

Tuckin's soil roots that heal Hummins and boost BREAK.

Element
Earth
Slot
Skill
Type
Utility
Power (Might)
-
EP cost
30
Learned by
Tuckin
What it does
Roots itself in the soil, granting itself and Hummin 20% BREAK efficiency. It instantly restores 50% HP to all Hummins, and heals itself and nearby Hummins for 2% HP every second.

Earth Spikes

A line of stone spikes that pierces everything in its path.

Element
Earth
Slot
Skill
Type
Physical
Power (Might)
62
EP cost
20
Learned by
Pebbling, Geodeback, Minespine
What it does
Generates a line of stone spikes that extend forward, piercing all targets in their path.

Earthquake

A stomp that clears Claw Marks and stuns.

Element
Earth
Slot
Skill
Type
Physical
Power (Might)
38
EP cost
20
Learned by
Cubbo, Grizbo
What it does
Stomps the ground to send a shockwave at targets in front, dealing damage and clearing all Claw Mark effects on the target. Each Claw Mark stack adds damage equal to 10% Might and inflicts a 2-second stun.

Fanatic Clawing

A claw flurry that builds Claw Marks and Rage.

Element
Earth
Slot
Skill
Type
Physical
Power (Might)
30
EP cost
10
Learned by
Cubbo, Grizbo
What it does
Claws the target up to 3 times. When the third hit lands, the next skill gains double Rage. While Enraged, each hit applies 2 stacks of Claw Mark, up to 6 stacks.

Gravel Tackle

Hummin's Earth ram.

Element
Earth
Slot
Skill
Type
Physical
Power (Might)
39
EP cost
10
Learned by
Hummin (Mountain Form)
What it does
Rams into the target with its body, dealing Earth damage.

Noisy Strikes

Hummins teleport in to hit the target with Gravel Tackle.

Element
Earth
Slot
Skill
Type
Physical
Power (Might)
39
EP cost
10
Learned by
Tuckin (Mountain Form)
What it does
Teleports all Hummin units next to the target to unleash Gravel Tackle for damage.

Pebble Kick

A stone dive that inflicts Blockade on a successful dodge.

Element
Earth
Slot
Skill
Type
Physical
Power (Might)
40
EP cost
0
Learned by
Emberpup (Highland Form), Flameruff (Highland Form), Scorchhowl (Highland Form)
What it does
Leaps up to dodge an attack, with broken stones swirling around it before it dives to hit targets around the landing point. A successful dodge also deals 120% damage and inflicts Blockade on targets hit for 8 seconds.

Rock Tackle

A charge that slams in and leaves Rock Piles.

Element
Earth
Slot
Skill
Type
Physical
Power (Might)
30
EP cost
0
Learned by
Bouldus
What it does
Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 Rock Piles around the target.

Rolling Ball

A rolling ball that can jump and smash on landing.

Element
Earth
Slot
Skill
Type
Physical
Power (Might)
10
EP cost
40
Learned by
Bouldus
What it does
Transforms into a ball that moves forward on its own for 15 seconds. You can adjust its direction. Hitting an enemy deals damage, and bouncing off a wall deals area damage equal to 15 Might to nearby targets. While rolling, it can jump and land for area damage equal to 20 Might, with a 5-second jump cooldown.

Rolling Mud Ball

An aimed mud ball that deals area damage on impact.

Element
Earth
Slot
Skill
Type
Magical
Power (Might)
31
EP cost
20
Learned by
Cozite
What it does
Kicks a mud ball forward. It rolls and deals area damage on impact. Hold the skill button to aim and lob it.

Sandstorm Spin

A spin that keeps speeding up while it consumes EP.

Element
Earth
Slot
Skill
Type
Physical
Power (Might)
18
EP cost
10
Learned by
Waleetle
What it does
Spins around by continuously consuming EP, dealing damage. Deals 20% extra damage to BREAK targets. The spin speeds up over time, raising damage frequency by up to 100% without increasing EP cost.

Seismic Wave

Shock waves that hit every second for 8 seconds.

Element
Earth
Slot
Skill
Type
Magical
Power (Might)
120
EP cost
40
Learned by
Minespine
What it does
Continuously releases shock waves that deal damage every second for 8 seconds.

Shard Impact

A backstep that leaves a rock circle stunning the target.

Element
Earth
Slot
Skill
Type
Magical
Power (Might)
54
EP cost
20
Learned by
Hexxin (Mountain Form)
What it does
Quickly steps back and leaves a magic circle at the target's feet. Shrapnel and rocks fly out of it continuously to attack, stunning the target for 2 seconds.

Shielding Smoke

A smokescreen that blocks aiming through it.

Element
Earth
Slot
Skill
Type
Utility
Power (Might)
-
EP cost
10
Learned by
Cozite, Bailite
What it does
Deploys a smokescreen that blocks vision. Targets can't be aimed at through the smoke.

Stone Ball Cutter

A stone ball roll for big damage.

Element
Earth
Slot
Skill
Type
Physical
Power (Might)
67
EP cost
20
Learned by
Baleetle, Waleetle
What it does
Raises the stone ball and rolls forward, dealing a large amount of damage.

Stone Ball Drift

A spin that stacks its own damage on each hit.

Element
Earth
Slot
Skill
Type
Physical
Power (Might)
61
EP cost
20
Learned by
Baleetle, Waleetle
What it does
Spins around to deal damage to a target in front. Each hit increases damage by 8% for 20 seconds, stacking up to 4 times.

Stone Shell

A simple stone shell shot at a target.

Element
Earth
Slot
Skill
Type
Physical
Power (Might)
30
EP cost
10
Learned by
Pebbling, Geodeback, Minespine
What it does
Fires a stone shell at the target.

The Luminus Gust

Spinning Cores that deal damage and apply Earth Debuff.

Element
Earth
Slot
Skill
Type
Magical
Power (Might)
35
EP cost
10
Learned by
Budclaw (Beach Form), Shrubclaw (Beach Form)
What it does
Spins Cores around itself, continuously dealing damage and applying Earth Debuff for 5.5 seconds.

Wind of Regeneration

A shield for allies in the target area.

Element
Earth
Slot
Skill
Type
Utility
Power (Might)
-
EP cost
20
Learned by
Flutternym (Mountain Woods Form), Gracewing (Mountain Woods Form)
What it does
Grants allies within the target area a shield equal to 12% of the caster's max HP for 20 seconds.

Element

Wind

28 items

Avian Harmony Ensemble

Cornet's ultimate. A wind beam whose area grows with equipped Movements.

Element
Wind
Slot
Ultimate
Type
Magical
Power (Might)
179
EP cost
-
Learned by
Cornet
What it does
Fires a powerful wind-type beam at the target. If all three Movements are equipped, the attack's area of effect expands.

Collectible Drop

Turbo's ultimate. Collectibles that restore HP when picked up.

Element
Wind
Slot
Ultimate
Type
Utility
Power (Might)
-
EP cost
-
Learned by
Turbo
What it does
Turbo sneezes, shaking 7 collectibles out of its wool. Picking up a collectible restores 6% HP.

Help! Gracewing!

Gracewing's ultimate. An instant team heal.

Element
Wind
Slot
Ultimate
Type
Utility
Power (Might)
-
EP cost
-
Learned by
Gracewing
What it does
Instantly heals the whole team for 30% of the user's max HP.

Skyfall

Helgon's ultimate. A dive from the sky that hits the ground hard.

Element
Wind
Slot
Ultimate
Type
Physical
Power (Might)
175
EP cost
-
Learned by
Helgon
What it does
Flies up and dives down to hit the ground for huge damage.

Target Weakness

Eklue's ultimate. Weakness Mark on everything in view.

Element
Wind
Slot
Ultimate
Type
Utility
Power (Might)
-
EP cost
-
Learned by
Eklue
What it does
Applies Weakness Mark to all targets in view for 30 seconds. It also reduces their Wind Resistance by 20% for 30 seconds.

Truce

Tubster's ultimate. A field that cuts damage taken for allies.

Element
Wind
Slot
Ultimate
Type
Utility
Power (Might)
-
EP cost
-
Learned by
Tubster
What it does
Creates a field that continuously grants allies in range 35% damage reduction for 7 seconds.

Zephyr's Breath

Tromber's ultimate. Area Wind damage and a team Wind boost.

Element
Wind
Slot
Ultimate
Type
Magical
Power (Might)
92
EP cost
-
Learned by
Tromber
What it does
Deals Wind damage over a large area and raises all party members' Wind damage by 25% for 30 seconds.

Arc Strike

An arc sweep that stuns Weakness Marked enemies.

Element
Wind
Slot
Skill
Type
Physical
Power (Might)
20
EP cost
10
Learned by
Eko, Eklue
What it does
Performs an arc-shaped sweep. Enemies hit while marked with Weakness Mark are also stunned for 2.5 seconds.

Cloud Orb

A cloud missile that hits harder when Shrouded in Mist.

Element
Wind
Slot
Skill
Type
Magical
Power (Might)
30
EP cost
10
Learned by
Nimbi, Turbo
What it does
Throws a missile condensed from clouds at the target. While the user is Shrouded in Mist, the missile creates a larger explosion on hit, dealing damage equal to 180% Might.

Cloud Shield

A shield that absorbs damage and eases stamina use.

Element
Wind
Slot
Skill
Type
Utility
Power (Might)
-
EP cost
20
Learned by
Nimbi, Turbo
What it does
Creates a cloud shield that protects the user, absorbing damage up to 15% of its max HP and cutting stamina consumption by 15% for 20 seconds. While Shrouded in Mist, the shield absorbs up to 18% of max HP and the stamina cut is 18% for 30 seconds.

Detect Weakness

Sonar that finds weak points and cuts Crit Resistance.

Element
Wind
Slot
Skill
Type
Utility
Power (Might)
-
EP cost
0
Learned by
Eklue
What it does
Emits sonar through its tail amplifier to detect the weak points of targets in range. Keeping a target's weak point at the center for 0.8 seconds applies Weakness Mark, reducing its Crit Resistance by 12% for 20 seconds.

Gale Charge

A charge that reflects projectiles and can dive from flight.

Element
Wind
Slot
Skill
Type
Physical
Power (Might)
60
EP cost
20
Learned by
Infergon (Prismana Form)
What it does
Rushes toward the target for damage. Used while in the Fly state, it dives at the target and ends Fly. During the charge, it reflects incoming projectile attacks.

Gale Guard

A stance whose shield grows with every hit it takes.

Element
Wind
Slot
Skill
Type
Magical
Power (Might)
54
EP cost
20
Learned by
Tubster
What it does
Assumes a defensive stance that gives 20% Damage Reduction. When the stance ends, it gains a shield equal to 10% of max HP for 20 seconds. Press the skill again to end it early. While in the stance, each hit taken increases the shield gained by 10%, up to 100%.

March

A music buff that heals over time and grows with other Movement buffs.

Element
Wind
Slot
Skill
Type
Utility
Power (Might)
-
EP cost
20
Learned by
Chirpi
What it does
Plays music and gains the movement-series buff March, restoring 0.8% of max HP every second for 20 seconds. With 3 movement-series buffs active, all effects from those buffs rise by 30%.

Nimbi Burst

An explosion that boosts team damage and BREAK efficiency.

Element
Wind
Slot
Skill
Type
Magical
Power (Might)
30
EP cost
10
Learned by
Turbo
What it does
Inhales, then slams the ground in an explosion that deals area damage around itself. It raises the team's damage and BREAK efficiency by 15% for 20 seconds. While the user is Shrouded in Mist, the boost also applies to nearby allies and rises to 30%.

Overcharged Claw Strike

A claw strike at a single target.

Element
Wind
Slot
Skill
Type
Physical
Power (Might)
68
EP cost
20
Learned by
Jawling, Helmwhelp, Helgon
What it does
Claws a target for damage.

Resting Whirlwind

Two arcing whirlwinds that explode where they meet.

Element
Wind
Slot
Skill
Type
Magical
Power (Might)
48
EP cost
15
Learned by
Tubster
What it does
Flaps its wings to fire 2 arcing whirlwinds that pull targets along their paths. When the whirlwinds meet, they explode for area damage.

Scream Splitter

Screech Rounds that boost Cornet's damage on multi-hits.

Element
Wind
Slot
Skill
Type
Magical
Power (Might)
30
EP cost
10
Learned by
Cornet
What it does
Fires multiple Screech Rounds at nearby targets. If several projectiles hit the same unit, Cornet's damage rises by 30% for 15 seconds. Holding the skill button puts Cornet into the Fly state after the cast.

Sonar Attack

A cone sonar attack that ends by applying Weakness Mark.

Element
Wind
Slot
Skill
Type
Utility
Power (Might)
-
EP cost
20
Learned by
Eko
What it does
Fires a Sonar Attack in a cone that deals damage 10 times to targets in range. The final hit applies Weakness Mark, reducing the Crit Resistance of targets hit by 12% for 5 seconds.

Spiral Blade

A wind bomb with a delayed blast that strips Wind Resistance.

Element
Wind
Slot
Skill
Type
Magical
Power (Might)
62
EP cost
20
Learned by
Tromber
What it does
Fires a Wind Bomb at the target for damage. After 1 second, a second explosion erupts around the hit target for extra area damage equal to 30% of the original Might. That explosion reduces the target's Wind Resistance by 3% for each stack, up to 5 stacks, for 20 seconds.

Tactical Kick

A kick that slows the target and hops back.

Element
Wind
Slot
Skill
Type
Physical
Power (Might)
45
EP cost
20
Learned by
Eklue
What it does
Charges toward the target and performs a backflip kick for damage, then jumps back to where it started. The target hit has its Movement Speed reduced by 30% for 10 seconds.

Tornado

An air vortex that pulls enemies to its center.

Element
Wind
Slot
Skill
Type
Magical
Power (Might)
59
EP cost
20
Learned by
Chirpi, Tromber, Cornet, Tubster
What it does
Releases an air vortex at the target location that deals damage and pulls enemies toward its center.

Tornado Wind Orb

A wind orb that explodes into a tornado that moves forward.

Element
Wind
Slot
Skill
Type
Magical
Power (Might)
67
EP cost
20
Learned by
Chirpi
What it does
Launches a tornado wind orb that explodes on impact and generates a tornado that moves forward.

Waltz

Tromber's music buff that boosts Crit Damage.

Element
Wind
Slot
Skill
Type
Utility
Power (Might)
-
EP cost
0
Learned by
Tromber
What it does
Plays music and gains the movement-series buff Waltz, which raises Crit Damage for 20 seconds. With 3 movement-series buffs active, all effects from those buffs rise by 30%.

Wind Bomb Rush

Cornet's rapid barrage of wind projectiles.

Element
Wind
Slot
Skill
Type
Magical
Power (Might)
157
EP cost
45
Learned by
Cornet
What it does
Goes all out and rapidly fires a continuous barrage of wind projectiles.

Wind Counter

A counter stance that stuns on a timed hit.

Element
Wind
Slot
Skill
Type
Physical
Power (Might)
69
EP cost
20
Learned by
Helgon
What it does
Enters a defensive stance that increases damage reduction by 30% and counterattacks as soon as it is hit. If it's attacked just as the skill is cast, it also raises BREAK Efficiency by 20% for 10 seconds and stuns the target for 1.5 seconds.

Wind of Rejuvenation

A warm wind zone that heals the team, more for Wind Aniimo.

Element
Wind
Slot
Skill
Type
Utility
Power (Might)
-
EP cost
20
Learned by
Flutternym, Gracewing
What it does
Creates a warm wind area beneath the user that continuously heals the whole team for 9% of the caster's max HP over 8 seconds. Wind-type Aniimo receive an extra 3% healing.

Wind Tackle

A tackle that knocks back small targets and adds damage reduction.

Element
Wind
Slot
Skill
Type
Physical
Power (Might)
45
EP cost
15
Learned by
Jawling, Helmwhelp, Helgon
What it does
Tackles and knocks back small-sized targets. The user gains 15% damage reduction for 10 seconds.

Element

Basic Attacks

9 items

ATK (Light)

Free basic attack for Light Aniimo, up close or at range.

Element
Light
Slot
Basic attack
Type
Physical or Magical
Power (Might)
6
EP cost
0
Learned by
Lunara, Helion
What it does
The basic attack Light Aniimo use between skills. Helion swings at close range, and Lunara fires from a distance. It costs no EP.

ATK (Fire)

Free basic attack for Fire Aniimo, melee or ranged.

Element
Fire
Slot
Basic attack
Type
Physical or Magical
Power (Might)
6
EP cost
0
Learned by
Emberpup, Flameruff, Scorchhowl, Sparki, Flamerion, Squarrel, Squashel, Infergon, Lavazar, Magmarex, Sparkelf
What it does
The basic attack Fire Aniimo use between skills. Emberpup, Flameruff and Scorchhowl hit up close. Sparki, Sparkelf, Flamerion and Infergon fire from range. Lavazar, Magmarex, Squarrel and Squashel hit up close with a BREAK tag. It costs no EP.

ATK (Ice)

Free basic attack for Ice Aniimo, all close range.

Element
Ice
Slot
Basic attack
Type
Physical
Power (Might)
6
EP cost
0
Learned by
Geoclaw, Bonesky, Fenrier, Glynsera
What it does
The basic attack Ice Aniimo use between skills. Every Ice Aniimo swings at close range, and Geoclaw's carries a BREAK tag. It costs no EP.

ATK (Dark)

Free basic attack for Dark Aniimo, melee or ranged.

Element
Dark
Slot
Basic attack
Type
Physical or Magical
Power (Might)
6
EP cost
0
Learned by
Inferlupa, Celestis, Stellarys, Dreaple, Hexxin, Dewy, Fragrancier, Wisptis, Ignitis, Helmut, Pawney, Rookey
What it does
The basic attack Dark Aniimo use between skills. Celestis, Stellarys, Dreaple and Hexxin fire from range. Dewy, Fragrancier, Wisptis, Ignitis and Pawney swing up close, and Inferlupa, Helmut and Rookey do the same with a BREAK tag. It costs no EP.

ATK (Lightning)

Free basic attack for Lightning Aniimo, melee or ranged.

Element
Lightning
Slot
Basic attack
Type
Physical or Magical
Power (Might)
6
EP cost
0
Learned by
Bolty, Blazen, Fentuft, Fenmane, Bulbly, Veilfloat, Luminelle, Besauce, Dazmand, Fulmintis
What it does
The basic attack Lightning Aniimo use between skills. Bolty, Blazen, Besauce and Dazmand hit up close. Fentuft, Fenmane, Bulbly, Veilfloat and Luminelle fire from range. Fulmintis's close-range attack carries a BREAK tag. It costs no EP.

ATK (Grass)

Free basic attack for Grass Aniimo, melee or ranged.

Element
Grass
Slot
Basic attack
Type
Physical or Magical
Power (Might)
6
EP cost
0
Learned by
Iris, Irisal, Leafy, Hummin, Tuckin, Somniwing, Budsquire, Thornblade, Melloblum, Pomegg, Pomawk, Irisalis
What it does
The basic attack Grass Aniimo use between skills. Iris, Irisal, Irisalis, Leafy, Melloblum and Somniwing fire from range. Budsquire and Thornblade hit up close, and Hummin, Tuckin, Pomegg and Pomawk hit up close with a BREAK tag. It costs no EP.

ATK (Water)

Free basic attack for Water Aniimo, melee or ranged.

Element
Water
Slot
Basic attack
Type
Physical or Magical
Power (Might)
6
EP cost
0
Learned by
Skippy, Pranky, Glacy, Susuta, Popota, Piopiota, Panpanta, Shelly, Sheldon, Sherro, Fahloo, Erlath
What it does
The basic attack Water Aniimo use between skills. Skippy, Pranky, Glacy, Fahloo and Erlath fire from range, while Piopiota, Sheldon, Shelly and Sherro hit up close. Susuta, Popota and Panpanta have a close-range version tagged BREAK. It costs no EP.

ATK (Earth)

Free basic attack for Earth Aniimo, melee or ranged.

Element
Earth
Slot
Basic attack
Type
Physical or Magical
Power (Might)
6
EP cost
0
Learned by
Budclaw, Shrubclaw, Baleetle, Waleetle, Bouldus, Cubbo, Grizbo, Pebbling, Geodeback, Minespine, Cozite, Bailite
What it does
The basic attack Earth Aniimo use between skills. Bailite and Cozite fire from range, while Baleetle, Bouldus, Cubbo, Grizbo and Waleetle hit up close. Budclaw, Geodeback, Minespine, Pebbling and Shrubclaw have a close-range version tagged BREAK. It costs no EP.

ATK (Wind)

Free basic attack for Wind Aniimo, mostly ranged.

Element
Wind
Slot
Basic attack
Type
Physical or Magical
Power (Might)
6
EP cost
0
Learned by
Chirpi, Tromber, Cornet, Tubster, Nimbi, Turbo, Flutternym, Gracewing, Eko, Eklue, Jawling, Helmwhelp, Helgon
What it does
The basic attack Wind Aniimo use between skills. Chirpi, Tromber, Cornet, Tubster, Nimbi, Turbo, Flutternym and Gracewing fire from range, and Tubster's carries a BREAK tag. Eko and Eklue hit up close, and Jawling, Helmwhelp and Helgon hit up close with a BREAK tag. It costs no EP.
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