Showing 67 of 261 items.
Element
Earth
Boulder Blast
Bouldus's ultimate. A spinning blast that leaves Rock Piles.
- Element
- Earth
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 175
- EP cost
- -
- Learned by
- Bouldus
- What it does
- Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, it deals area damage and creates 6 Rock Piles around itself.
Devastation Cannon
Bailite's ultimate. A strike that leaves a damaging crater.
- Element
- Earth
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 165
- EP cost
- -
- Learned by
- Bailite
- What it does
- Unleashes a devastating strike. Overflowing energy stays in the crater and keeps dealing damage.
Meteor Shower
Minespine's ultimate. Meteors from the minerals on its back.
- Element
- Earth
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 175
- EP cost
- -
- Learned by
- Minespine
- What it does
- Shoots the energy stored in the minerals on its back into the sky, where it turns into meteors that rain down on targets.
Quake Impact
Shrubclaw's ultimate. Shock waves across a large area.
- Element
- Earth
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 173
- EP cost
- -
- Learned by
- Shrubclaw
- What it does
- Bursts out of the ground and sends shock waves across a large area.
Rock Ball Blast
Waleetle's ultimate. A giant rock ball that rolls and explodes.
- Element
- Earth
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 195
- EP cost
- -
- Learned by
- Waleetle
- What it does
- Launches a giant rock ball forward. It rolls over targets in its path and then explodes.
Rock Smash
Grizbo's ultimate. A leap that starts Enraged and crashes down.
- Element
- Earth
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 260
- EP cost
- -
- Learned by
- Grizbo
- What it does
- Leaps high and immediately gains 100 Rage and becomes Enraged. It then crashes down with thunderous force, dealing delayed burst damage to targets around the impact point.
Cannon Mode
A stance that swaps basic attacks for cannon fire.
- Element
- Earth
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 35
- EP cost
- 0
- Learned by
- Bailite
- What it does
- Lowers its chassis and grips the ground. While in this state, its basic attacks are replaced with cannon fire that consumes EP and deals area damage.
Charged Blow
A charge that unleashes two quick swings.
- Element
- Earth
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 75
- EP cost
- 30
- Learned by
- Shrubclaw
- What it does
- Raises its pincers to charge. When fully charged, or when the skill is cast again, it performs 2 quick swings. It can move while charging.
Clay Ball
A straight clay throw that applies Disintegration.
- Element
- Earth
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 40
- EP cost
- 10
- Learned by
- Bouldus
- What it does
- Throws a clay ball in a straight line in the direction it faces, dealing damage on hit and applying the Disintegration effect.
Cozite Nest Sentry
A hovering Cozite that attacks when your party uses a skill.
- Element
- Earth
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 10
- EP cost
- 10
- Learned by
- Bailite
- What it does
- Launches Cozite to hover around the user. When a party member uses a skill or ultimate, Cozite performs a coordinated attack. It lasts 15 seconds.
Critical Hit
A heavy strike that cashes in every Claw Mark.
- Element
- Earth
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 90
- EP cost
- 30
- Learned by
- Grizbo
- What it does
- Strikes hard for high damage and removes all Claw Mark effects from the target. Each stack of Claw Mark deals extra damage equal to 10% of Might.
Draw Nourishment
Tuckin's soil roots that heal Hummins and boost BREAK.
- Element
- Earth
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 30
- Learned by
- Tuckin
- What it does
- Roots itself in the soil, granting itself and Hummin 20% BREAK efficiency. It instantly restores 50% HP to all Hummins, and heals itself and nearby Hummins for 2% HP every second.
Earth Spikes
A line of stone spikes that pierces everything in its path.
- Element
- Earth
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 62
- EP cost
- 20
- Learned by
- Pebbling, Geodeback, Minespine
- What it does
- Generates a line of stone spikes that extend forward, piercing all targets in their path.
Earthquake
A stomp that clears Claw Marks and stuns.
- Element
- Earth
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 38
- EP cost
- 20
- Learned by
- Cubbo, Grizbo
- What it does
- Stomps the ground to send a shockwave at targets in front, dealing damage and clearing all Claw Mark effects on the target. Each Claw Mark stack adds damage equal to 10% Might and inflicts a 2-second stun.
Fanatic Clawing
A claw flurry that builds Claw Marks and Rage.
- Element
- Earth
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 30
- EP cost
- 10
- Learned by
- Cubbo, Grizbo
- What it does
- Claws the target up to 3 times. When the third hit lands, the next skill gains double Rage. While Enraged, each hit applies 2 stacks of Claw Mark, up to 6 stacks.
Gravel Tackle
Hummin's Earth ram.
- Element
- Earth
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 39
- EP cost
- 10
- Learned by
- Hummin (Mountain Form)
- What it does
- Rams into the target with its body, dealing Earth damage.
Noisy Strikes
Hummins teleport in to hit the target with Gravel Tackle.
- Element
- Earth
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 39
- EP cost
- 10
- Learned by
- Tuckin (Mountain Form)
- What it does
- Teleports all Hummin units next to the target to unleash Gravel Tackle for damage.
Pebble Kick
A stone dive that inflicts Blockade on a successful dodge.
- Element
- Earth
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 40
- EP cost
- 0
- Learned by
- Emberpup (Highland Form), Flameruff (Highland Form), Scorchhowl (Highland Form)
- What it does
- Leaps up to dodge an attack, with broken stones swirling around it before it dives to hit targets around the landing point. A successful dodge also deals 120% damage and inflicts Blockade on targets hit for 8 seconds.
Rock Tackle
A charge that slams in and leaves Rock Piles.
- Element
- Earth
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 30
- EP cost
- 0
- Learned by
- Bouldus
- What it does
- Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 Rock Piles around the target.
Rolling Ball
A rolling ball that can jump and smash on landing.
- Element
- Earth
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 10
- EP cost
- 40
- Learned by
- Bouldus
- What it does
- Transforms into a ball that moves forward on its own for 15 seconds. You can adjust its direction. Hitting an enemy deals damage, and bouncing off a wall deals area damage equal to 15 Might to nearby targets. While rolling, it can jump and land for area damage equal to 20 Might, with a 5-second jump cooldown.
Rolling Mud Ball
An aimed mud ball that deals area damage on impact.
- Element
- Earth
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 31
- EP cost
- 20
- Learned by
- Cozite
- What it does
- Kicks a mud ball forward. It rolls and deals area damage on impact. Hold the skill button to aim and lob it.
Sandstorm Spin
A spin that keeps speeding up while it consumes EP.
- Element
- Earth
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 18
- EP cost
- 10
- Learned by
- Waleetle
- What it does
- Spins around by continuously consuming EP, dealing damage. Deals 20% extra damage to BREAK targets. The spin speeds up over time, raising damage frequency by up to 100% without increasing EP cost.
Seismic Wave
Shock waves that hit every second for 8 seconds.
- Element
- Earth
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 120
- EP cost
- 40
- Learned by
- Minespine
- What it does
- Continuously releases shock waves that deal damage every second for 8 seconds.
Shard Impact
A backstep that leaves a rock circle stunning the target.
- Element
- Earth
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 54
- EP cost
- 20
- Learned by
- Hexxin (Mountain Form)
- What it does
- Quickly steps back and leaves a magic circle at the target's feet. Shrapnel and rocks fly out of it continuously to attack, stunning the target for 2 seconds.
Shielding Smoke
A smokescreen that blocks aiming through it.
- Element
- Earth
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 10
- Learned by
- Cozite, Bailite
- What it does
- Deploys a smokescreen that blocks vision. Targets can't be aimed at through the smoke.
Stone Ball Cutter
A stone ball roll for big damage.
- Element
- Earth
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 67
- EP cost
- 20
- Learned by
- Baleetle, Waleetle
- What it does
- Raises the stone ball and rolls forward, dealing a large amount of damage.
Stone Ball Drift
A spin that stacks its own damage on each hit.
- Element
- Earth
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 61
- EP cost
- 20
- Learned by
- Baleetle, Waleetle
- What it does
- Spins around to deal damage to a target in front. Each hit increases damage by 8% for 20 seconds, stacking up to 4 times.
Stone Shell
A simple stone shell shot at a target.
- Element
- Earth
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 30
- EP cost
- 10
- Learned by
- Pebbling, Geodeback, Minespine
- What it does
- Fires a stone shell at the target.
The Luminus Gust
Spinning Cores that deal damage and apply Earth Debuff.
- Element
- Earth
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 35
- EP cost
- 10
- Learned by
- Budclaw (Beach Form), Shrubclaw (Beach Form)
- What it does
- Spins Cores around itself, continuously dealing damage and applying Earth Debuff for 5.5 seconds.
Wind of Regeneration
A shield for allies in the target area.
- Element
- Earth
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 20
- Learned by
- Flutternym (Mountain Woods Form), Gracewing (Mountain Woods Form)
- What it does
- Grants allies within the target area a shield equal to 12% of the caster's max HP for 20 seconds.
Element
Wind
Avian Harmony Ensemble
Cornet's ultimate. A wind beam whose area grows with equipped Movements.
- Element
- Wind
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 179
- EP cost
- -
- Learned by
- Cornet
- What it does
- Fires a powerful wind-type beam at the target. If all three Movements are equipped, the attack's area of effect expands.
Collectible Drop
Turbo's ultimate. Collectibles that restore HP when picked up.
- Element
- Wind
- Slot
- Ultimate
- Type
- Utility
- Power (Might)
- -
- EP cost
- -
- Learned by
- Turbo
- What it does
- Turbo sneezes, shaking 7 collectibles out of its wool. Picking up a collectible restores 6% HP.
Help! Gracewing!
Gracewing's ultimate. An instant team heal.
- Element
- Wind
- Slot
- Ultimate
- Type
- Utility
- Power (Might)
- -
- EP cost
- -
- Learned by
- Gracewing
- What it does
- Instantly heals the whole team for 30% of the user's max HP.
Skyfall
Helgon's ultimate. A dive from the sky that hits the ground hard.
- Element
- Wind
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 175
- EP cost
- -
- Learned by
- Helgon
- What it does
- Flies up and dives down to hit the ground for huge damage.
Target Weakness
Eklue's ultimate. Weakness Mark on everything in view.
- Element
- Wind
- Slot
- Ultimate
- Type
- Utility
- Power (Might)
- -
- EP cost
- -
- Learned by
- Eklue
- What it does
- Applies Weakness Mark to all targets in view for 30 seconds. It also reduces their Wind Resistance by 20% for 30 seconds.
Truce
Tubster's ultimate. A field that cuts damage taken for allies.
- Element
- Wind
- Slot
- Ultimate
- Type
- Utility
- Power (Might)
- -
- EP cost
- -
- Learned by
- Tubster
- What it does
- Creates a field that continuously grants allies in range 35% damage reduction for 7 seconds.
Zephyr's Breath
Tromber's ultimate. Area Wind damage and a team Wind boost.
- Element
- Wind
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 92
- EP cost
- -
- Learned by
- Tromber
- What it does
- Deals Wind damage over a large area and raises all party members' Wind damage by 25% for 30 seconds.
Arc Strike
An arc sweep that stuns Weakness Marked enemies.
- Element
- Wind
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 20
- EP cost
- 10
- Learned by
- Eko, Eklue
- What it does
- Performs an arc-shaped sweep. Enemies hit while marked with Weakness Mark are also stunned for 2.5 seconds.
Cloud Orb
A cloud missile that hits harder when Shrouded in Mist.
- Element
- Wind
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 30
- EP cost
- 10
- Learned by
- Nimbi, Turbo
- What it does
- Throws a missile condensed from clouds at the target. While the user is Shrouded in Mist, the missile creates a larger explosion on hit, dealing damage equal to 180% Might.
Cloud Shield
A shield that absorbs damage and eases stamina use.
- Element
- Wind
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 20
- Learned by
- Nimbi, Turbo
- What it does
- Creates a cloud shield that protects the user, absorbing damage up to 15% of its max HP and cutting stamina consumption by 15% for 20 seconds. While Shrouded in Mist, the shield absorbs up to 18% of max HP and the stamina cut is 18% for 30 seconds.
Detect Weakness
Sonar that finds weak points and cuts Crit Resistance.
- Element
- Wind
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 0
- Learned by
- Eklue
- What it does
- Emits sonar through its tail amplifier to detect the weak points of targets in range. Keeping a target's weak point at the center for 0.8 seconds applies Weakness Mark, reducing its Crit Resistance by 12% for 20 seconds.
Gale Charge
A charge that reflects projectiles and can dive from flight.
- Element
- Wind
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 60
- EP cost
- 20
- Learned by
- Infergon (Prismana Form)
- What it does
- Rushes toward the target for damage. Used while in the Fly state, it dives at the target and ends Fly. During the charge, it reflects incoming projectile attacks.
Gale Guard
A stance whose shield grows with every hit it takes.
- Element
- Wind
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 54
- EP cost
- 20
- Learned by
- Tubster
- What it does
- Assumes a defensive stance that gives 20% Damage Reduction. When the stance ends, it gains a shield equal to 10% of max HP for 20 seconds. Press the skill again to end it early. While in the stance, each hit taken increases the shield gained by 10%, up to 100%.
March
A music buff that heals over time and grows with other Movement buffs.
- Element
- Wind
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 20
- Learned by
- Chirpi
- What it does
- Plays music and gains the movement-series buff March, restoring 0.8% of max HP every second for 20 seconds. With 3 movement-series buffs active, all effects from those buffs rise by 30%.
Nimbi Burst
An explosion that boosts team damage and BREAK efficiency.
- Element
- Wind
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 30
- EP cost
- 10
- Learned by
- Turbo
- What it does
- Inhales, then slams the ground in an explosion that deals area damage around itself. It raises the team's damage and BREAK efficiency by 15% for 20 seconds. While the user is Shrouded in Mist, the boost also applies to nearby allies and rises to 30%.
Overcharged Claw Strike
A claw strike at a single target.
- Element
- Wind
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 68
- EP cost
- 20
- Learned by
- Jawling, Helmwhelp, Helgon
- What it does
- Claws a target for damage.
Resting Whirlwind
Two arcing whirlwinds that explode where they meet.
- Element
- Wind
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 48
- EP cost
- 15
- Learned by
- Tubster
- What it does
- Flaps its wings to fire 2 arcing whirlwinds that pull targets along their paths. When the whirlwinds meet, they explode for area damage.
Scream Splitter
Screech Rounds that boost Cornet's damage on multi-hits.
- Element
- Wind
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 30
- EP cost
- 10
- Learned by
- Cornet
- What it does
- Fires multiple Screech Rounds at nearby targets. If several projectiles hit the same unit, Cornet's damage rises by 30% for 15 seconds. Holding the skill button puts Cornet into the Fly state after the cast.
Sonar Attack
A cone sonar attack that ends by applying Weakness Mark.
- Element
- Wind
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 20
- Learned by
- Eko
- What it does
- Fires a Sonar Attack in a cone that deals damage 10 times to targets in range. The final hit applies Weakness Mark, reducing the Crit Resistance of targets hit by 12% for 5 seconds.
Spiral Blade
A wind bomb with a delayed blast that strips Wind Resistance.
- Element
- Wind
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 62
- EP cost
- 20
- Learned by
- Tromber
- What it does
- Fires a Wind Bomb at the target for damage. After 1 second, a second explosion erupts around the hit target for extra area damage equal to 30% of the original Might. That explosion reduces the target's Wind Resistance by 3% for each stack, up to 5 stacks, for 20 seconds.
Tactical Kick
A kick that slows the target and hops back.
- Element
- Wind
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 45
- EP cost
- 20
- Learned by
- Eklue
- What it does
- Charges toward the target and performs a backflip kick for damage, then jumps back to where it started. The target hit has its Movement Speed reduced by 30% for 10 seconds.
Tornado
An air vortex that pulls enemies to its center.
- Element
- Wind
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 59
- EP cost
- 20
- Learned by
- Chirpi, Tromber, Cornet, Tubster
- What it does
- Releases an air vortex at the target location that deals damage and pulls enemies toward its center.
Tornado Wind Orb
A wind orb that explodes into a tornado that moves forward.
- Element
- Wind
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 67
- EP cost
- 20
- Learned by
- Chirpi
- What it does
- Launches a tornado wind orb that explodes on impact and generates a tornado that moves forward.
Waltz
Tromber's music buff that boosts Crit Damage.
- Element
- Wind
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 0
- Learned by
- Tromber
- What it does
- Plays music and gains the movement-series buff Waltz, which raises Crit Damage for 20 seconds. With 3 movement-series buffs active, all effects from those buffs rise by 30%.
Wind Bomb Rush
Cornet's rapid barrage of wind projectiles.
- Element
- Wind
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 157
- EP cost
- 45
- Learned by
- Cornet
- What it does
- Goes all out and rapidly fires a continuous barrage of wind projectiles.
Wind Counter
A counter stance that stuns on a timed hit.
- Element
- Wind
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 69
- EP cost
- 20
- Learned by
- Helgon
- What it does
- Enters a defensive stance that increases damage reduction by 30% and counterattacks as soon as it is hit. If it's attacked just as the skill is cast, it also raises BREAK Efficiency by 20% for 10 seconds and stuns the target for 1.5 seconds.
Wind of Rejuvenation
A warm wind zone that heals the team, more for Wind Aniimo.
- Element
- Wind
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 20
- Learned by
- Flutternym, Gracewing
- What it does
- Creates a warm wind area beneath the user that continuously heals the whole team for 9% of the caster's max HP over 8 seconds. Wind-type Aniimo receive an extra 3% healing.
Wind Tackle
A tackle that knocks back small targets and adds damage reduction.
- Element
- Wind
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 45
- EP cost
- 15
- Learned by
- Jawling, Helmwhelp, Helgon
- What it does
- Tackles and knocks back small-sized targets. The user gains 15% damage reduction for 10 seconds.
Element
Basic Attacks
ATK (Light)
Free basic attack for Light Aniimo, up close or at range.
- Element
- Light
- Slot
- Basic attack
- Type
- Physical or Magical
- Power (Might)
- 6
- EP cost
- 0
- Learned by
- Lunara, Helion
- What it does
- The basic attack Light Aniimo use between skills. Helion swings at close range, and Lunara fires from a distance. It costs no EP.
ATK (Fire)
Free basic attack for Fire Aniimo, melee or ranged.
- Element
- Fire
- Slot
- Basic attack
- Type
- Physical or Magical
- Power (Might)
- 6
- EP cost
- 0
- Learned by
- Emberpup, Flameruff, Scorchhowl, Sparki, Flamerion, Squarrel, Squashel, Infergon, Lavazar, Magmarex, Sparkelf
- What it does
- The basic attack Fire Aniimo use between skills. Emberpup, Flameruff and Scorchhowl hit up close. Sparki, Sparkelf, Flamerion and Infergon fire from range. Lavazar, Magmarex, Squarrel and Squashel hit up close with a BREAK tag. It costs no EP.
ATK (Ice)
Free basic attack for Ice Aniimo, all close range.
- Element
- Ice
- Slot
- Basic attack
- Type
- Physical
- Power (Might)
- 6
- EP cost
- 0
- Learned by
- Geoclaw, Bonesky, Fenrier, Glynsera
- What it does
- The basic attack Ice Aniimo use between skills. Every Ice Aniimo swings at close range, and Geoclaw's carries a BREAK tag. It costs no EP.
ATK (Dark)
Free basic attack for Dark Aniimo, melee or ranged.
- Element
- Dark
- Slot
- Basic attack
- Type
- Physical or Magical
- Power (Might)
- 6
- EP cost
- 0
- Learned by
- Inferlupa, Celestis, Stellarys, Dreaple, Hexxin, Dewy, Fragrancier, Wisptis, Ignitis, Helmut, Pawney, Rookey
- What it does
- The basic attack Dark Aniimo use between skills. Celestis, Stellarys, Dreaple and Hexxin fire from range. Dewy, Fragrancier, Wisptis, Ignitis and Pawney swing up close, and Inferlupa, Helmut and Rookey do the same with a BREAK tag. It costs no EP.
ATK (Lightning)
Free basic attack for Lightning Aniimo, melee or ranged.
- Element
- Lightning
- Slot
- Basic attack
- Type
- Physical or Magical
- Power (Might)
- 6
- EP cost
- 0
- Learned by
- Bolty, Blazen, Fentuft, Fenmane, Bulbly, Veilfloat, Luminelle, Besauce, Dazmand, Fulmintis
- What it does
- The basic attack Lightning Aniimo use between skills. Bolty, Blazen, Besauce and Dazmand hit up close. Fentuft, Fenmane, Bulbly, Veilfloat and Luminelle fire from range. Fulmintis's close-range attack carries a BREAK tag. It costs no EP.
ATK (Grass)
Free basic attack for Grass Aniimo, melee or ranged.
- Element
- Grass
- Slot
- Basic attack
- Type
- Physical or Magical
- Power (Might)
- 6
- EP cost
- 0
- Learned by
- Iris, Irisal, Leafy, Hummin, Tuckin, Somniwing, Budsquire, Thornblade, Melloblum, Pomegg, Pomawk, Irisalis
- What it does
- The basic attack Grass Aniimo use between skills. Iris, Irisal, Irisalis, Leafy, Melloblum and Somniwing fire from range. Budsquire and Thornblade hit up close, and Hummin, Tuckin, Pomegg and Pomawk hit up close with a BREAK tag. It costs no EP.
ATK (Water)
Free basic attack for Water Aniimo, melee or ranged.
- Element
- Water
- Slot
- Basic attack
- Type
- Physical or Magical
- Power (Might)
- 6
- EP cost
- 0
- Learned by
- Skippy, Pranky, Glacy, Susuta, Popota, Piopiota, Panpanta, Shelly, Sheldon, Sherro, Fahloo, Erlath
- What it does
- The basic attack Water Aniimo use between skills. Skippy, Pranky, Glacy, Fahloo and Erlath fire from range, while Piopiota, Sheldon, Shelly and Sherro hit up close. Susuta, Popota and Panpanta have a close-range version tagged BREAK. It costs no EP.
ATK (Earth)
Free basic attack for Earth Aniimo, melee or ranged.
- Element
- Earth
- Slot
- Basic attack
- Type
- Physical or Magical
- Power (Might)
- 6
- EP cost
- 0
- Learned by
- Budclaw, Shrubclaw, Baleetle, Waleetle, Bouldus, Cubbo, Grizbo, Pebbling, Geodeback, Minespine, Cozite, Bailite
- What it does
- The basic attack Earth Aniimo use between skills. Bailite and Cozite fire from range, while Baleetle, Bouldus, Cubbo, Grizbo and Waleetle hit up close. Budclaw, Geodeback, Minespine, Pebbling and Shrubclaw have a close-range version tagged BREAK. It costs no EP.
ATK (Wind)
Free basic attack for Wind Aniimo, mostly ranged.
- Element
- Wind
- Slot
- Basic attack
- Type
- Physical or Magical
- Power (Might)
- 6
- EP cost
- 0
- Learned by
- Chirpi, Tromber, Cornet, Tubster, Nimbi, Turbo, Flutternym, Gracewing, Eko, Eklue, Jawling, Helmwhelp, Helgon
- What it does
- The basic attack Wind Aniimo use between skills. Chirpi, Tromber, Cornet, Tubster, Nimbi, Turbo, Flutternym and Gracewing fire from range, and Tubster's carries a BREAK tag. Eko and Eklue hit up close, and Jawling, Helmwhelp and Helgon hit up close with a BREAK tag. It costs no EP.

