Showing 71 of 261 items.
Element
Dark
Annihilation Bomb
Hexxin's ultimate. A massive area blast.
- Element
- Dark
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 164
- EP cost
- -
- Learned by
- Hexxin
- What it does
- Gathers annihilation energy in the palm and hurls it at the target for massive area damage.
Comet Aureus
Stellarys's ultimate. Comets rain down on one target.
- Element
- Dark
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 166
- EP cost
- -
- Learned by
- Stellarys
- What it does
- Summons a flurry of comets from the sky onto the target for a huge amount of damage.
Dimension Rupture
Ignitis's ultimate. A space-cutting strike for heavy damage.
- Element
- Dark
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 170
- EP cost
- -
- Learned by
- Ignitis
- What it does
- Cleaves through space for heavy Physical damage.
Dream Blast
Dreaple's ultimate. Damage, Drowsiness and a team-wide Dark boost.
- Element
- Dark
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 84
- EP cost
- -
- Learned by
- Dreaple
- What it does
- Deals damage to targets in range and applies 2 stacks of Drowsiness. Increases the whole team's Dark damage by 20% for 30 seconds.
Fragrance Bomb
Fragrancier's ultimate. A team Dark boost and a dizzying charm.
- Element
- Dark
- Slot
- Ultimate
- Type
- Utility
- Power (Might)
- -
- EP cost
- -
- Learned by
- Fragrancier
- What it does
- Flaps its wings to release a fragrance that raises Dark Elemental Boost by 20% for all team members for 30 seconds. It also charms targets in range, leaving them dizzy for a short time.
Heavy Slam
Rookey's ultimate. Giant hands smash the ground around it.
- Element
- Dark
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 196
- EP cost
- -
- Learned by
- Rookey
- What it does
- Its hands grow huge and smash the ground, dealing damage to all targets nearby.
Ironclad Armament
Pawney's hardened stance that unlocks a second strike.
- Element
- Dark
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 220
- EP cost
- -
- Learned by
- Pawney
- What it does
- Lowers the mask and hardens the body. For 15 seconds, it raises EP recovery rate by 10% and deals 30% extra damage to BREAK targets. During this time, the ultimate can be used again to unleash Dragon Slayer Strike, which deals heavy damage to targets ahead.
Wolfpack Onslaught
Inferlupa's ultimate. A soul clone that tackles and explodes.
- Element
- Dark
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 194
- EP cost
- -
- Learned by
- Inferlupa
- What it does
- Summons a soul clone that tackles forward. When it hits a target, it explodes for damage.
Ballistic Guard
A guard stance with a shock wave, plus Rookey's ball-jump version.
- Element
- Dark
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 10 to 52
- EP cost
- 20
- Learned by
- Helmut, Rookey
- What it does
- Helmut enters Ballistic Guard, which grants 20% damage reduction and greatly boosts interruption resistance. While guarding, a hit releases a shock wave for damage equal to 10 Might, no more than once every 0.2 seconds. Rookey's version also turns into a ball and jumps high into the air, damaging targets at the landing point before entering the same guard.
Black Hole Domain
A backstep that leaves a black hole to pull targets in.
- Element
- Dark
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 54
- EP cost
- 20
- Learned by
- Hexxin
- What it does
- Quickly backsteps a short distance and leaves a black hole under the target that keeps pulling it in and dealing damage.
Blossoming Moment
A scented dive-peck that shields on a successful dodge.
- Element
- Dark
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 38
- EP cost
- 10
- Learned by
- Dewy, Fragrancier
- What it does
- Jumps up to dodge an attack, wrapped in scent, then dive-pecks targets for damage. A successful dodge generates a shield equal to 10% of max HP for 20 seconds.
Bouncy Sling
A charged launch that ricochets between nearby targets and allies.
- Element
- Dark
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 55
- EP cost
- 20
- Learned by
- Rookey
- What it does
- Charges up in place, then launches itself forward for damage. The target hit takes 15% more BREAK damage for 15 seconds. If other targets are nearby after the hit, it ricochets to them, and it can also ricochet to allies.
Claw of Madness
Grizbo's clawing flurry that builds Rage and Claw Marks.
- Element
- Dark
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 30
- EP cost
- 10
- Learned by
- Grizbo
- What it does
- Claws the target in a flurry of hits. When the final hit lands, the next skill gains double Rage. While Enraged, each hit applies Claw Marks.
Dark Claw
A string of claw strikes that silences the target.
- Element
- Dark
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 30
- EP cost
- 20
- Learned by
- Blazen (Prismana Form)
- What it does
- Unleashes a string of Dark claw strikes that deal damage and silence the target for 4 seconds.
Dark Dash
A shadow tackle that boosts basic attacks for a short time.
- Element
- Dark
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 25
- EP cost
- 10
- Learned by
- Wisptis, Ignitis
- What it does
- Tackles the target with the power of shadows. After casting, basic attack damage rises by 40% for 10 seconds.
Dark Energy Surge
Magmarex's Dark spike cone that stuns on hit.
- Element
- Dark
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 30
- EP cost
- 20
- Learned by
- Magmarex
- What it does
- Plunges both claws into the underground crystals, which erupt into a cone-shaped wave of Dark molten rock spikes surging forward. The spikes damage targets and stun them.
Dark Soul
A teleport strike that hits harder on wounded targets.
- Element
- Dark
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 50
- EP cost
- 20
- Learned by
- Ignitis
- What it does
- Transports itself to a target and attacks. If the target has less than 50% HP left, the user's damage rises by 1% for every 1% of the target's HP that is lost. Defeating a target with this skill grants a free recast for a limited time.
Dark Tide
A BREAK defense buff that grows by soaking up nearby puddles.
- Element
- Dark
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 20
- Learned by
- Piopiota (Nighttime Form)
- What it does
- Gains 15% BREAK Damage Reduction for 20 seconds. If it's within 10 meters of a water environment, it absorbs water to gain more stacks of the effect. Each puddle absorbed adds one stack, up to 4 puddles at once.
Darkwheel Slash
A stone-ball roll that hits Shields for 400% extra damage.
- Element
- Dark
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 60
- EP cost
- 20
- Learned by
- Waleetle (Prismana Form)
- What it does
- Lifts a stone ball and rolls forward at high speed, dealing damage to targets ahead and an additional 400% damage to Shields.
Elastic Sword
A thrown sword that drags regular targets back in.
- Element
- Dark
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 62
- EP cost
- 20
- Learned by
- Pawney
- What it does
- Extends its arm and throws its sword at targets ahead. When the sword returns, it pulls regular targets in front of Pawney.
Guardbreak Slam
A chained slam with a stun on the third smash.
- Element
- Dark
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 45
- EP cost
- 15
- Learned by
- Helmut, Rookey
- What it does
- Jumps up and smashes down on the target for damage. Up to three smashes can chain together, and the third one stuns the target for 1 second.
Hunting Pack
Clones that strike a chosen spot, with an extra clone in Full Energy.
- Element
- Dark
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 60
- EP cost
- 20
- Learned by
- Inferlupa
- What it does
- Summons 2 clones to attack the selected location, plus 1 extra clone while Full Energy is active.
Hypnotic Cloud Shot
A cloud shot that explodes and applies Drowsiness.
- Element
- Dark
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 45
- EP cost
- 20
- Learned by
- Dreaple
- What it does
- Fires a cloud shot at the target. When it explodes, it damages targets in the area and applies 1 stack of Drowsiness.
Malicious Outburst
A burst that cuts the shields enemies gain for 20 seconds.
- Element
- Dark
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 68
- EP cost
- 20
- Learned by
- Hexxin (Prismana Form)
- What it does
- Releases a wide-area energy burst around the target that deals damage to targets hit and reduces the shields they gain afterward for 20 seconds.
Nebula Burst
Turbo's explosion that boosts team Dark damage.
- Element
- Dark
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 30
- EP cost
- 10
- Learned by
- Turbo (Prismana Form)
- What it does
- Inhales, then slams the ground in an explosion that deals area damage around itself. It raises teammates' Dark damage by 15% for 20 seconds. While the user is Shrouded in Mist, the Dark damage boost also applies to all nearby allies and rises to 30%.
Night Slash
A spinning dash that fires shadow blades and silences the target.
- Element
- Dark
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 55
- EP cost
- 20
- Learned by
- Bonesky (Nighttime Form), Fenrier (Nighttime Form), Glynsera (Nighttime Form)
- What it does
- Steps forward and spins to release 3 shadow blades that deal damage and silence the target.
Nightmare Devourer
A heal that drains Nightmare from enemies to heal more.
- Element
- Dark
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 20
- Learned by
- Dreaple
- What it does
- Restores 5% HP to the user and nearby allies, then absorbs Nightmare from nearby targets. Each absorbed Nightmare increases healing by 2%, up to 3 stacks.
Nimbi Attack
A Nimbi companion that follows and applies Drowsiness.
- Element
- Dark
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 30
- EP cost
- 20
- Learned by
- Dreaple
- What it does
- Summons a Nimbi that follows the caster, damaging targets in its path and applying 1 stack of Drowsiness. When it hits the caster, it charges back toward the target.
Oozing Malice
A shock wave that cuts healing on enemies for 20 seconds.
- Element
- Dark
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 68
- EP cost
- 20
- Learned by
- Hexxin
- What it does
- Releases an energy shock wave around the target that deals damage to enemies hit and reduces their healing received for 20 seconds.
Phantom Dance
A debuff cleanse, with Gracewing helping from off the field.
- Element
- Dark
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 20
- Learned by
- Flutternym (Nighttime Form), Gracewing (Nighttime Form)
- What it does
- Removes debuffs from the user. When Gracewing is off the field, it automatically appears to remove debuffs from the active teammate.
Scythe Dance
A spinning slash that builds damage with every hit.
- Element
- Dark
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 60
- EP cost
- 20
- Learned by
- Wisptis, Ignitis
- What it does
- Spins to slash all nearby targets with Dark damage 4 times. Each hit raises the user's damage by 4%, up to 32%, for 10 seconds.
Secret Fragrance Mark
A mark that makes Dark basic attacks hit 50% harder.
- Element
- Dark
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 30
- EP cost
- 0
- Learned by
- Fragrancier
- What it does
- Deals damage to targets in front and marks them with Secret Fragrance for 20 seconds. While the marks are active, Dark basic attacks deal 50% extra damage to the targets.
Shadow Cut
Pawney curls into a spinning blade ball.
- Element
- Dark
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 85
- EP cost
- 20
- Learned by
- Pawney
- What it does
- Curls into a ball and spins with a blade sticking out, dealing damage.
Shadow Magic
A decoy clone that copies your attacks and can swap places.
- Element
- Dark
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 20
- Learned by
- Stellarys
- What it does
- Breaks free of control effects and retreats from the target, leaving a clone behind for 20 seconds. The clone can't be attacked and copies the user's basic attacks and skills, dealing damage equal to 20% of the user's damage. Using the skill again swaps places with the clone. The clone is destroyed if it moves more than 20 meters from the user.
Shooting Star Glide
A flying star dive that speeds up Energy recovery.
- Element
- Dark
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 74
- EP cost
- 20
- Learned by
- Stellarys
- What it does
- Flies while dropping stars that attack the target for damage. Hitting the same target 3 times raises Energy recovery speed by 10% for 10 seconds. After holding the skill state for 4 seconds, it can attack while moving for 15 seconds.
Shooting Stars
Homing stars that build a Damage Boost, or a straight star volley.
- Element
- Dark
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 40 to 61
- EP cost
- 20
- Learned by
- Celestis, Stellarys
- What it does
- Stellarys fires 3 homing stars, and each star that damages a target gives the user a 1% Damage Boost, stacking up to 15 times. Celestis shoots stars at the target for damage instead.
Star Glide
A flyover of falling stars that speeds EP recovery.
- Element
- Dark
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 74
- EP cost
- 20
- Learned by
- Celestis
- What it does
- Flies overhead, dropping stars that damage targets. Hitting the same target 3 times raises the user's EP recovery rate by 10% for 10 seconds.
Unbroken Flameruff Spirit
A ricocheting spirit that builds BREAK efficiency.
- Element
- Dark
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 60
- EP cost
- 20
- Learned by
- Inferlupa
- What it does
- Fires a Flameruff Spirit that ricochets between targets, raising BREAK efficiency against them by 10% per stack, up to 3 stacks, for 20 seconds. It ricochets 5 times by default and 7 times while Full Energy is active.
Weakening Slam
Chained smashes where the third hit stuns the target.
- Element
- Dark
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 45
- EP cost
- 15
- Learned by
- Pawney
- What it does
- Jumps up and smashes down on the target for damage. Up to three smashes can chain together, and the third one stuns the target for 1 second.
Withering Bloom
A fragrance burst that heals the team.
- Element
- Dark
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 10 to 22
- EP cost
- 20
- Learned by
- Dewy, Fragrancier
- What it does
- Releases a fragrance that damages targets in range and restores HP to all team members equal to 5% of the user's max HP. If only one target is in range, the healing doubles.
Element
Lightning
Electric Dance Frenzy
Besauce's ultimate. A music space that lowers Lightning Resistance.
- Element
- Lightning
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 91
- EP cost
- -
- Learned by
- Besauce
- What it does
- Creates a separate music space that damages everyone inside and lowers their Lightning resistance by 24% for 30 seconds. The drop grows with REGEN.
Lightning Flash
Blazen's ultimate. A leap and slam that leaves it Overcharged.
- Element
- Lightning
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 135
- EP cost
- -
- Learned by
- Blazen
- What it does
- Leaps up at high speed, gathers electricity, then slams down on the target and enters the Overcharged state.
Lightning Storm
Dazmand's ultimate. A spinning storm that stacks Lightning Debuff.
- Element
- Lightning
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 150
- EP cost
- -
- Learned by
- Dazmand
- What it does
- Spins upside down on its head to create a massive lightning storm. During the skill, it deals 12 hits of damage to targets in range, and each hit applies 1 stack of Lightning Debuff. It can move while casting.
Self-Destruction
Luminelle's ultimate. A blast that leaves an electric field behind.
- Element
- Lightning
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 80
- EP cost
- -
- Learned by
- Luminelle
- What it does
- Continuously increases its voltage until it explodes for wide-area damage and creates an electric field underfoot. Inside the field, Lightning damage rises by 20% for 30 seconds.
Thunder Lance
Fulmintis's ultimate. A lance that paralyzes targets in a line.
- Element
- Lightning
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 180
- EP cost
- -
- Learned by
- Fulmintis
- What it does
- Deals multiple hits to targets in a straight line, and targets hit are paralyzed for 3 seconds.
Thunderfeather Volley
Fenmane's ultimate. A volley of lightning arrows.
- Element
- Lightning
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 100
- EP cost
- -
- Learned by
- Fenmane
- What it does
- Turns the lightning around both wings into 5 arrows and fires them at the target. In Thunderwing Stance, it fires 5 more arrows and ends with an explosion for damage equal to 20 Might.
Beat of Passion
Besauce plays on and sends sound waves at targets ahead.
- Element
- Lightning
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 52
- EP cost
- 20
- Learned by
- Besauce
- What it does
- Keeps playing and sends sound waves forward to damage targets.
Charged Geyser
A burst of EP that trickles back over 12 seconds.
- Element
- Lightning
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 0
- Learned by
- Besauce
- What it does
- Restores 15 EP, then restores 0.8 EP per second for 12 seconds.
Disruptive Current
A short electric current that hits targets ahead.
- Element
- Lightning
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 34
- EP cost
- 10
- Learned by
- Besauce
- What it does
- Releases a current of electricity that damages targets ahead.
Electricity Shock
A dash that stacks Lightning Debuff and paralyzes heavily debuffed targets.
- Element
- Lightning
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 40
- EP cost
- 20
- Learned by
- Dazmand
- What it does
- Curls into a ball and dashes at the target for damage, applying 5 stacks of Lightning Debuff. If the target has more than 5 stacks after the hit, it is paralyzed for 5 seconds.
Electrified Impact
An unblockable electric dash that refunds EP on a crit.
- Element
- Lightning
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 33
- EP cost
- 20
- Learned by
- Blazen
- What it does
- Dashes toward the target with electricity. It can't be blocked during the dash. Landing a critical hit restores 5 EP.
Enhanced Lightning Blade
Fulmintis's lightning blade with a Crit Rate boost.
- Element
- Lightning
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 0
- Learned by
- Fulmintis
- What it does
- Enhances the blade, raising its skill Crit Rate by 35% for 20 seconds.
High-Voltage Dash
A charge Bolty makes while electrified.
- Element
- Lightning
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 48
- EP cost
- 20
- Learned by
- Bolty
- What it does
- While electrified, charges toward the target for damage.
Lightning Blade Impact
Aimed shock waves that paralyze on a critical hit.
- Element
- Lightning
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 45
- EP cost
- 20
- Learned by
- Fulmintis
- What it does
- Hold the skill button to enter Aim Mode and fire two Electric Blade Shock Waves. Critical hits inflict Paralysis on the target for 6 seconds.
Lightning Blade Storm
A dash into slashes that ends with a spinning finisher.
- Element
- Lightning
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 35
- EP cost
- 10
- Learned by
- Fulmintis
- What it does
- Dashes in, then performs consecutive slashes that consume EP. When the EP runs out or the skill is pressed again, it unleashes a Spinning Slash for 26 Might damage. For every 3 consecutive slashes, the final Spinning Slash deals 100% more damage.
Lightning Break
Dazmand's break-dance attack.
- Element
- Lightning
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 54
- EP cost
- 20
- Learned by
- Dazmand
- What it does
- Attacks targets while break dancing.
Lightning Claw
A three-hit lightning claw combo with a crit boost.
- Element
- Lightning
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 20
- EP cost
- 20
- Learned by
- Blazen
- What it does
- Channels lightning and strikes the target with a three-hit claw combo. The skill gains an additional 50% Crit Rate.
Lightning Cross
A surging lightning claw mark with a crit boost.
- Element
- Lightning
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 45
- EP cost
- 20
- Learned by
- Blazen
- What it does
- Channels lightning and sends a lightning claw mark surging forward that deals up to 3 hits. The skill gains an additional 50% Crit Rate.
Lightning Dart
A dart that damages and pulls targets toward you.
- Element
- Lightning
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 50
- EP cost
- 20
- Learned by
- Fentuft, Fenmane
- What it does
- Launches a lightning dart at the target that damages everything along its path while pulling targets closer.
Lightning Discharge
A held beam that hurts enemies and heals Lightning allies.
- Element
- Lightning
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 20
- EP cost
- 10
- Learned by
- Bulbly, Veilfloat, Luminelle
- What it does
- Fires an energy beam that you keep firing by holding the skill button. It damages targets in range and heals Lightning-type teammates in range for 2% HP every second.
Lightning Impact
A thrust that raises Crit Rate once it lands.
- Element
- Lightning
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 57
- EP cost
- 20
- Learned by
- Thornblade (Thunderstorm Form)
- What it does
- Thrusts toward the target. On hit, Thornblade's Crit Rate rises by 15% for 15 seconds.
Lightning Kick
A lightning dive that paralyzes on a successful dodge.
- Element
- Lightning
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 40
- EP cost
- 0
- Learned by
- Scorchhowl (Thunderstorm Form)
- What it does
- Leaps up to dodge an attack, wrapping itself in lightning before diving to hit targets around the landing point. A successful dodge also deals 120% damage and paralyzes targets hit for 5 seconds.
Lightning Splitter
Electric projectiles that paralyze targets hit more than once.
- Element
- Lightning
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 30
- EP cost
- 10
- Learned by
- Cornet (Prismana Form)
- What it does
- Fires several electric projectiles at nearby targets. If multiple projectiles hit the same target, it is paralyzed for 5 seconds. Holding the skill button puts Cornet into the Fly state after the cast.
Lightning Surge
A team buff for Lightning basic attacks and BREAK efficiency.
- Element
- Lightning
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 0
- Learned by
- Luminelle
- What it does
- Channels energy to recharge allies. Lightning-type teammates' basic attacks deal more damage, and their BREAK efficiency rises by 16% for 20 seconds.
Swift Retreat
A retreat that leaves a clone firing Lightning Discharge.
- Element
- Lightning
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 53
- EP cost
- 20
- Learned by
- Bulbly, Veilfloat, Luminelle
- What it does
- Retreats quickly, leaving a clone behind that uses Lightning Discharge to attack targets and slows them by 15% for 10 seconds.
Thunder Bolt
A thundercloud missile with a bigger blast in Mist.
- Element
- Lightning
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 30
- EP cost
- 10
- Learned by
- Nimbi (Rainstorm Form), Turbo (Rainstorm Form)
- What it does
- Tosses a missile condensed from thunderclouds at the target. While the user is Shrouded in Mist, the missile explodes on hit for damage equal to 120% Might.
Thunder Field
A field that follows a target and punishes Lightning hits.
- Element
- Lightning
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 1
- EP cost
- 20
- Learned by
- Fentuft, Fenmane
- What it does
- Generates a thunder field that follows the target. A target inside it that takes a Lightning attack is hit by an additional Lightning attack and gets Lightning Debuff. Lightning attacks can trigger this no more than once every 0.2 seconds. The field lasts 8 seconds.
Thunder Imprint
A timed charge that saves each hit's damage for one big release.
- Element
- Lightning
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 1
- EP cost
- 30
- Learned by
- Fenmane
- What it does
- Gains Thunder Imprint for 8 seconds. While it is active, each hit on a target stores damage on that target, and all stored damage lands when the effect ends. If the target has 10 stacks of Lightning Debuff, they are consumed for 100% extra damage.
Thunder Slam
A shell throw that widens and hits harder near water.
- Element
- Lightning
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 47
- EP cost
- 20
- Learned by
- Sherro (Thunderstorm Form)
- What it does
- Throws a shell at a target for damage. Near water terrain, it absorbs water to widen the hit area and deal extra damage.
Thunder Sweep
A spinning kick that pulls targets in and boosts Lightning crits.
- Element
- Lightning
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 80
- EP cost
- 30
- Learned by
- Dazmand
- What it does
- Rapidly spins into a sweeping kick that deals area damage and pulls nearby targets in front of the user. The team's Lightning critical rate rises by 20% for 20 seconds.
Thunder Tail
A lightning tail swing with a crit boost.
- Element
- Lightning
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 20
- EP cost
- 20
- Learned by
- Bolty
- What it does
- Channels lightning and swings its tail at targets ahead. The skill gains an additional 50% Crit Rate.

