Showing 63 of 261 items.
Element
Grass
Breaking Roar
Tuckin's ultimate. A shockwave roar with its Hummin units.
- Element
- Grass
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 165
- EP cost
- -
- Learned by
- Tuckin
- What it does
- Restores its Hummin units to their maximum number, then roars with them to release a massive shockwave at the target.
Butterfly Dance
Somniwing's ultimate. A big EP refill.
- Element
- Grass
- Slot
- Ultimate
- Type
- Utility
- Power (Might)
- -
- EP cost
- -
- Learned by
- Somniwing
- What it does
- Flies up and uses its power of rejuvenation to recover 36 EP.
Dancing Petals
Irisal's ultimate. A storm of petals aimed at one target.
- Element
- Grass
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 187
- EP cost
- -
- Learned by
- Irisal
- What it does
- Spins and releases a storm of petals to attack a target.
Elegant Waltz
Thornblade's ultimate. A rapid run of thorn-blade stabs.
- Element
- Grass
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 172
- EP cost
- -
- Learned by
- Thornblade
- What it does
- Repeatedly stabs a target with its thorn blade.
Florae Descent
Irisalis's ultimate. A diving phantom that leaves a clone behind.
- Element
- Grass
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 240
- EP cost
- -
- Learned by
- Irisalis
- What it does
- Condenses energy into a massive phantom that dives down and slams the ground for area damage, leaving an Irisalis clone that lasts 30 seconds. The clone can coexist with the one from Irisalis Shadow. Recasting the ultimate resets the clone.
Lotus Bloom
Leafy's ultimate. A healing cocoon with a Grass boost.
- Element
- Grass
- Slot
- Ultimate
- Type
- Utility
- Power (Might)
- -
- EP cost
- -
- Learned by
- Leafy
- What it does
- Forms a lotus cocoon that bursts open, instantly healing the whole team for 15% of the user's max HP. It also grants the team a 15% Grass Elemental Boost for 30 seconds.
Rose Garden
Melloblum's ultimate. A magic circle that boosts Grass crit damage.
- Element
- Grass
- Slot
- Ultimate
- Type
- Utility
- Power (Might)
- -
- EP cost
- -
- Learned by
- Melloblum
- What it does
- Creates a magic circle beneath itself. Allies within range gain 70% increased Grass critical damage for 30 seconds.
Sonic Boom
Pomawk's ultimate. A sonic blast around itself.
- Element
- Grass
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 176
- EP cost
- -
- Learned by
- Pomawk
- What it does
- Unleashes a sonic blast around itself and instantly fills Volume.
Blasting Roses
Tracking petals with a 35% crit boost.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 40
- EP cost
- 20
- Learned by
- Melloblum
- What it does
- Releases petals that track and attack the target. The skill gains an extra 35% Crit Rate.
Cyclone of Leaves
A leaf cyclone that lays down turf as it moves.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 33
- EP cost
- 10
- Learned by
- Leafy
- What it does
- Swipes its tail and releases a cyclone of leaves that moves forward and attacks targets. Turf forms around the user and along the cyclone's path for 20 seconds.
Energy Orb
A charged orb that hits harder the longer you hold it.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 30
- EP cost
- 10
- Learned by
- Somniwing
- What it does
- Gathers Energy above the target, then drops it to strike. Hold the skill button to charge. Every 0.6 seconds, it consumes 10 EP to raise the skill's damage, up to 4 times. Stages 1 to 5 deal damage equal to 1, 2, 3, 4.5 and 6 times Might.
Ethereal Light Wave
A light wave that absorbs projectiles and speeds EP for allies.
- Element
- Grass
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 0
- Learned by
- Somniwing
- What it does
- Sends a light wave forward that absorbs enemy projectiles and raises EP recovery rate by 24% for teammates along its path for 20 seconds.
Euphoric Sonic Blast
A scream that restores EP and hits enemies ahead.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 30
- EP cost
- 0
- Learned by
- Hummin, Hexxin
- What it does
- Lets out a special scream that restores 10 EP. Hummin's scream hits enemies in a frontal cone. Hexxin's scream pierces all enemies ahead.
Floral Storm
Tracking petals that build up while you spin.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 30
- EP cost
- 13
- Learned by
- Iris, Irisal
- What it does
- Spins while moving and releases magical petals that track targets. The petal count rises by 1 over time, up to 3 at once. Press the skill again to stop casting.
Focused Beam
A beam that builds Dance Power for a longer next skill.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 120
- EP cost
- 50
- Learned by
- Irisal
- What it does
- Fires an energy beam at targets ahead. After it builds 24 points of Dance Power, the next skill cast reaches farther.
Forest Whirl
A spinning Grass slash that stacks its own damage.
- Element
- Grass
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 60
- EP cost
- 20
- Learned by
- Wisptis (Forest Form), Ignitis (Forest Form)
- What it does
- Spins to slash all nearby targets with Grass damage 4 times. Each hit raises the user's damage by 4%, up to 32%, for 10 seconds.
Haunting Choir
Hummins blink in and sonic-blast the target with a stun.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 47
- EP cost
- 20
- Learned by
- Tuckin
- What it does
- Makes all Hummin blink next to the target and unleash sonic attacks, dealing area damage and stunning it for 1 second.
Healing Dance
A warm wind zone that heals the team over time.
- Element
- Grass
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 20
- Learned by
- Flutternym (Sea of Flowers Form), Gracewing (Sea of Flowers Form)
- What it does
- Creates a warm wind area beneath the user that continuously heals the whole team for 9% of the caster's max HP over 8 seconds. Allies inside the area gain 40% BREAK Damage Reduction.
Healing Rose
A rose mark that blooms into a heal after three crits.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 40
- EP cost
- 20
- Learned by
- Melloblum
- What it does
- Summons a rose that explodes and applies a Rose Mark to the target. The mark blooms after the target takes 3 critical hits, healing all nearby allies for 5% of Melloblum's HP.
Hypnotic Spores
Puts targets to sleep, except Grass-type Aniimo.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 28
- EP cost
- 20
- Learned by
- Somniwing
- What it does
- On hit, puts the target to Sleep, increasing the damage it takes by 25% and preventing action for 5 seconds. The effect is removed when the target takes damage. It doesn't work on Grass-type Aniimo.
Irisalis Shadow
A clone that fires a Floral Gleam Beam after Iris Shot hits.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 90
- EP cost
- 40
- Learned by
- Irisalis
- What it does
- After Iris Shot hits a target, summons an Iris Clone for 30 seconds. The clone immediately fires a Floral Gleam Beam at the target. Casting the skill again resets the clones.
Jittering Beats
A close strike that silences everything it hits.
- Element
- Grass
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 45
- EP cost
- 20
- Learned by
- Pomegg, Pomawk
- What it does
- Strikes targets around the user. Targets hit enter a Silence state for 4 seconds.
Leaf Slash
Leaves that spin around the user for damage.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 40
- EP cost
- 10
- Learned by
- Budclaw, Shrubclaw
- What it does
- Spins leaves around itself, dealing damage for 5.5 seconds.
Leaf Tornado
A leaf vortex that pulls enemies in and feeds on puddles.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 45
- EP cost
- 20
- Learned by
- Chirpi (Highland Form), Tromber (Highland Form), Cornet (Highland Form), Tubster
- What it does
- Releases a leaf vortex at the target location that deals damage and pulls enemies toward its center. It keeps absorbing nearby puddles, and each successful absorption deals 100% extra damage.
Off-Key Shock Wave
Tuckin's Hummin teleport into a tackle attack.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 39
- EP cost
- 10
- Learned by
- Tuckin
- What it does
- Teleports all Hummins next to the target and unleashes a tackle attack for damage.
Phantomfly
An EP pickup that teammates grab for a refill.
- Element
- Grass
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 20
- Learned by
- Gracewing
- What it does
- Creates a Phantomfly at the location. After a 3-second delay, it restores 20 EP to every teammate that touches it. Up to 2 Phantomflies can exist at once.
Plant Charge
Hummin's body ram.
- Element
- Grass
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 39
- EP cost
- 10
- Learned by
- Hummin
- What it does
- Rams into the target with its body.
Purifying Dance
A debuff cleanse that speeds up EP recovery afterward.
- Element
- Grass
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 20
- Learned by
- Flutternym, Gracewing
- What it does
- Removes all debuffs on surrounding teammates. Once the debuffs are removed, it raises their EP recovery rate by 20% for 10 seconds.
Rhythm Combo
A rhythm combo that builds Volume when cast on beat.
- Element
- Grass
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 36
- EP cost
- 10
- Learned by
- Pomegg, Pomawk
- What it does
- Performs a rhythmic combo on the target. It can be used up to 3 times in a row. Casting with the right timing adds 1 stack of Volume.
Thorny Blessing
A team blessing that sends thorns under crit targets.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 25
- EP cost
- 30
- Learned by
- Melloblum
- What it does
- Grants Thorny Blessing to the whole team. When a team member deals Grass critical damage to a target, thorns form beneath it and deal damage. This can trigger once every 0.5 seconds for 15 seconds.
Thorny Defense
A defensive stance that counters attacks and can boost crits.
- Element
- Grass
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 75
- EP cost
- 20
- Learned by
- Budsquire, Thornblade
- What it does
- Enters a defensive stance that reduces damage taken by 20%. While in this state, it counters when attacked. If it's attacked just as the skill is used, its Crit Rate rises by 30% for 15 seconds.
Thorny Impact
A thorn thrust with a 15% crit boost after it lands.
- Element
- Grass
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 57
- EP cost
- 20
- Learned by
- Budsquire, Thornblade
- What it does
- Thrusts toward the target. On hit, the user's Crit Rate rises by 15% for 15 seconds.
Thorny Rain
A quick thorn-blade attack you can chain.
- Element
- Grass
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 30
- EP cost
- 10
- Learned by
- Thornblade
- What it does
- Rapidly attacks the target with its thorn blade. It can be used up to 3 times in a row.
Verdant Beam
A beam that gets stronger the longer it hits.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 67
- EP cost
- 20
- Learned by
- Budclaw, Shrubclaw
- What it does
- Fires an energy beam in the direction the camera faces, continuously dealing damage to targets in range. Consecutive hits gradually raise its Might.
Vine Entanglement
A circular vine attack that stuns targets on grass.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 16
- EP cost
- 10
- Learned by
- Leafy
- What it does
- Launches a circular magic attack around the target. Affected targets standing on grass are bound by vines and stunned for 3 seconds.
Vitality Blooms
A field that restores EP and HP to Grass allies.
- Element
- Grass
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 10
- Learned by
- Leafy
- What it does
- Creates a magic field underfoot that restores 2.4 EP every second to Grass-type teammates in range for 12 seconds. The field also upgrades nearby turf into Vitality Blooms, which restore 1% HP every second to Grass-type teammates in range.
Vortex of Petals
A petal vortex that opens under the target.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 60
- EP cost
- 20
- Learned by
- Iris, Irisal
- What it does
- Generates a large vortex of petals at the feet of the target to attack it.
Whirling Blossom Rain
A spinning dash with homing bolts that wakes up Iris clones.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 60
- EP cost
- 20
- Learned by
- Irisalis
- What it does
- Spins and dashes in the chosen direction, firing multiple homing bolts in succession. It also activates all Iris clones to fire floral light beams.
Wild Show
A charged sound wave where timing adds BREAK damage.
- Element
- Grass
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 70
- EP cost
- 20
- Learned by
- Pomawk
- What it does
- Hold to charge the microphone, then release a massive sound wave that damages targets in front. A well-timed release deals an extra 30% BREAK damage.
Element
Water
Crazy Bubbles
Erlath's ultimate. Bubbles and a team-wide Water damage boost.
- Element
- Water
- Slot
- Ultimate
- Type
- Utility
- Power (Might)
- -
- EP cost
- -
- Learned by
- Erlath
- What it does
- Quickly creates 6 bubbles and raises Water damage for teammates by 16% for 30 seconds.
Home Run
Panpanta's ultimate. A full-force shovel swing.
- Element
- Water
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 176
- EP cost
- -
- Learned by
- Panpanta
- What it does
- Swings the shovel with full force for a powerful strike that deals damage.
Spring of Life
Glacy's ultimate. A healing water zone that stays in place.
- Element
- Water
- Slot
- Ultimate
- Type
- Utility
- Power (Might)
- -
- EP cost
- -
- Learned by
- Glacy
- What it does
- Creates a circular water zone at a fixed location. Allies inside the area are healed for 36% of the caster's max HP over 6 seconds.
Torrent Blade
A wide slash that gets longer near water.
- Element
- Water
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 160
- EP cost
- -
- Learned by
- Sherro
- What it does
- Performs a wide-area slash. Near water, it absorbs water to greatly increase the slash range and deal extra damage based on its Might. The slash also extends basic attack range for a short time.
Wrath of the Sea
Piopiota's ultimate. A huge wave and a team-wide Water boost.
- Element
- Water
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 100
- EP cost
- -
- Learned by
- Piopiota
- What it does
- Summons a huge wave toward the target for damage. It also raises Water damage for team members by 20% for 30 seconds.
Aqua Defense
A defensive stance that counters, with Lockdown on a timed hit.
- Element
- Water
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 75
- EP cost
- 20
- Learned by
- Thornblade (Prismana Form)
- What it does
- Enters a defensive stance that reduces damage taken by 20%. If attacked during the stance, it counterattacks the target. If attacked just as the skill is cast, it applies Lockdown to the target for 12 seconds.
Aquatic Glide
A flying Water-star dive that drains enemy Energy.
- Element
- Water
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 74
- EP cost
- 20
- Learned by
- Stellarys (Rainstorm Form)
- What it does
- Flies while dropping Water stars that attack the target for damage. Each hit reduces the target's Energy by 3. After holding the skill state for 4 seconds, it can attack while moving for 15 seconds.
Bubble Blast
A knockback bubble that leaves another bubble behind.
- Element
- Water
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 30
- EP cost
- 10
- Learned by
- Fahloo, Erlath
- What it does
- Shoots a bubble toward the target, pushing targets back and dealing damage. It leaves a bubble behind that lasts 9 seconds. It can be cast in a row, storing up to 3 charges.
Bubble Rush
A held bubble stream that hits everything in its path.
- Element
- Water
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 32
- EP cost
- 10
- Learned by
- Glacy
- What it does
- Spits bubbles at a target. Hold the skill button to keep spitting, which keeps consuming EP while dealing damage to all targets hit.
Bubbles
A bubble field that turns teammates' Water skills into EP.
- Element
- Water
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 0
- Learned by
- Erlath
- What it does
- Creates a bubble field that lasts 15 seconds. Each time a teammate casts a Water skill inside it, a bubble forms, up to 6 bubbles. Press the skill button again to detonate all bubbles. Each bubble restores 4 EP, and absorbing a puddle restores an extra 10 EP.
Flowing Water Slash
Three water slashes that finish with a bonus slash.
- Element
- Water
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 70
- EP cost
- 20
- Learned by
- Sherro
- What it does
- Gathers water and unleashes 3 consecutive slashes. If all of them hit the target, an extra powerful slash follows. Near water, it absorbs water to empower the slashes into water blade slashes, dealing extra damage equal to 30% Might.
Healing Water
A team heal with a self-heal over time.
- Element
- Water
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 20
- Learned by
- Skippy, Pranky, Glacy
- What it does
- Restores 8% of the caster's max HP to all allies. The caster also recovers 10% of their max HP over 5 seconds.
Here Comes the Bubble
A giant bubble that slows enemies and speeds up allies.
- Element
- Water
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 20
- Learned by
- Fahloo, Erlath
- What it does
- Releases a giant bubble that slows targets in range by 15% and cuts their EP recovery rate by 20%. Allies in range gain 15% movement speed. It lasts 15 seconds.
Hydro Roll
A water roll that leaves a puddle or raises BREAK Efficiency.
- Element
- Water
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 18 to 83
- EP cost
- 20 to 30
- Learned by
- Panpanta, Shelly, Sheldon, Sherro
- What it does
- Rolls forward and rams targets for damage while draining stamina. For Shelly, Sheldon and Sherro, the roll restores stamina over time and creates a puddle when it ends, and that restore can happen at most once every 3 seconds. Near water, Panpanta's version absorbs water to raise BREAK Efficiency by 30% for 15 seconds.
Splash Shield
A Water Shield that echoes skill hits.
- Element
- Water
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 30
- EP cost
- 20
- Learned by
- Panpanta
- What it does
- Gains a Water Shield equal to 8% of max HP for 15 seconds. While the shield is active, each skill hit deals one extra instance of skill damage to the target, with a trigger interval of 0.5 seconds.
Surf
A surfing wave that leaves puddles behind.
- Element
- Water
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 50
- EP cost
- 20
- Learned by
- Piopiota
- What it does
- Summons a wave underfoot, rides it toward the target for damage, and creates 4 puddles.
Surge
A team heal that doubles with each puddle it absorbs.
- Element
- Water
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 20
- Learned by
- Piopiota
- What it does
- Restores HP to the whole team equal to 4% of the user's max HP. Within 10 meters of water, it absorbs puddles to boost the healing. Each puddle doubles the heal, up to 4 puddles at once.
Torrent Slam
A shell throw that uses nearby puddles for extra damage.
- Element
- Water
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 47
- EP cost
- 20
- Learned by
- Shelly, Sheldon, Sherro
- What it does
- Throws a shell at the target. If there are puddles nearby, the puddles within the hit area deal extra damage equal to 30% of its Might and raise Damage Amp by 15% for 20 seconds.
Water Cannon
A water ball that leaves a puddle behind.
- Element
- Water
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 39 to 65
- EP cost
- 10 to 20
- Learned by
- Susuta, Popota, Piopiota, Panpanta
- What it does
- Jumps up and hurls a huge water ball at the target for area damage, creating a puddle.
Water Cannonade
A water ball that leaves a puddle and stacks Water Debuff.
- Element
- Water
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 40
- EP cost
- 20
- Learned by
- Panpanta (Prismana Form)
- What it does
- Jumps up and hurls a huge water ball at the target for area damage, creating a water puddle and applying 5 stacks of Water Debuff to targets hit.
Water Dash
A dash that knocks targets back.
- Element
- Water
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 74
- EP cost
- 20
- Learned by
- Susuta, Popota
- What it does
- Dashes at the target for damage and knocks them back.
Water Orb
An aimed orb that attacks from range.
- Element
- Water
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 30
- EP cost
- 10
- Learned by
- Skippy, Pranky, Glacy
- What it does
- Shoots Water Orbs at a target. Press and hold the skill button to aim.
Water Rush
A held water jet that steals Energy and heals Water allies.
- Element
- Water
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 15
- EP cost
- 10
- Learned by
- Luminelle
- What it does
- Fires a water jet. Hold the skill button to keep casting, dealing damage to enemies in range and stealing up to 2 Energy per second from targets. It also restores 2% HP per second to Water element allies in range.
Water Tornado
A water vortex that pulls enemies in and drains Energy.
- Element
- Water
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 45
- EP cost
- 20
- Learned by
- Chirpi (Beach Form), Tromber (Beach Form), Cornet (Beach Form), Tubster
- What it does
- Releases a water vortex at the target location that deals damage and pulls enemies toward its center. Each hit drains 4 Energy from the target.

