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Adopt Me artwork

Adopt Me Wiki

Updated on (about 1 month ago)

Adopt Me is all about pets. You hatch eggs into pets that range from common to legendary, then raise each one through its growth stages by feeding, bathing, and playing with it, earning Bucks the whole way.

Those Bucks buy better eggs, and four matching full-grown pets can be fused into a glowing Neon, then a rainbow Mega Neon. Most of the game, though, lives in trading, where pets carry their own player-driven value and a big part of the fun is haggling with someone else to land the one you have been chasing.

Game Created
July 14, 2017
Last Updated On
August 11, 2026
Age Requirement
All Ages
Genre
Roleplay & Avatar Sim
Subgenre
Pet Care
Supported Devices
DesktopMobileTabletConsoleVR
Active Adopt Me Codes

Checked and verified on August 11, 2026

1 active
1
PROUDFROGCopy

You get Proud Frog Sticker Copy

Added Aug 6, 2026

View all Adopt Me codes

Pets:

Adopt Me pets are collected through eggs, events, rewards, Robux routes, boxes, lures, and trading. Rarity gives a quick sort, while source and availability explain whether a pet is still obtainable directly or mainly depends on another player.

All 704 Pets in Adopt Me: How Do You Get Each One?

Accessory Shop:

Accessory Shop items split into pet-wear chests and shop-tied pets. Chests are Bucks pulls for random accessories, while older UGC reward pets matter more for collection and trading because their original reward route has changed.

All 9 Accessory Shop Items in Adopt Me

Eggs:

Eggs control the pet pool behind each hatch in Adopt Me. Current Nursery eggs are safe repeat hatches, rotating gumball eggs drive the active pet hunt, and older event or themed eggs usually matter because their original route has ended.

All 38 Eggs in Adopt Me

Food:

Food in Adopt Me covers hungry and thirsty task items, drinks, candy, and potion-style consumables. Cheap shop food is normal grinding supply; older event food, weather items, and effect potions matter more because they are harder to replace or change how a pet or player behaves.

All 90 Food, Drinks, Candy, and Potions in Adopt Me

Furniture:

Furniture shapes how Adopt Me houses work and feel. Room pieces support pet care and roleplay, shapes power custom builds, and event or reward furniture can matter because older routes may not be easy to repeat.

All 1,898 Furniture Items in Adopt Me

Gift Prizes:

Gift prizes are the reward items behind Adopt Me's Small, Big, and Massive Gifts. Refresh timing matters because the same gift sizes can roll a new board later, while older plushes, strollers, and vehicles often become trading or collection pieces once their reward pool leaves.

All 87 Gift Prizes in Adopt Me

Gifts:

Gifts are openable boxes, chests, and bags with their own reward pools. Normal Gift Display rolls are about Bucks and odds, while old event boxes are often a choice between opening for the pet and saving the container for trading.

All 46 Gifts in Adopt Me

House Surfaces:

House surfaces are the wall and floor finishes used to set the base style of an Adopt Me home. Cheap paints and carpets are good for testing rooms, while matching pairs and premium wallpapers help finish themed builds.

All 198 House Surfaces in Adopt Me

Pet Ages:

Pet ages track growth from Newborn to Full Grown. Each stage unlocks a trick, Full Grown pets are needed for Neon making, and systems like Age-Up Potions, Friendship, and Pet Pens decide how fast a long pet project moves.

All 6 Pet Ages in Adopt Me

Potions:

Potions in Adopt Me cover player effects, pet effects, age progress, instant hatching, old event rewards, house cauldrons, and Tim's crafted potion system. Effect and source matter more than rarity because a permanent Ride/Fly potion, a crafted Tim potion, and an old gift potion are used for completely different decisions.

All 33 Potions in Adopt Me

Star Rewards:

Star Rewards are the login-star track that turns steady Daily Reward progress into toys, vehicles, pets, and the Golden Egg/Diamond Egg milestones. Star cost shows how deep a reward sits in the current page, while the first-page and second-page split explains why the eggs take a long cycle to reach.

All 29 Star Rewards in Adopt Me

Strollers:

Strollers carry babies and pets, help with ride needs, and add roleplay style to family movement. Seats show the practical use, while source and availability show whether a stroller is a current shop item, a rotating gift prize, a weather item, or an older event collectible.

All 102 Strollers in Adopt Me

Toys:

Toys in Adopt Me cover pet play, movement, roleplay, stands, instruments, event tools, and older collectibles. The toy action tells you how it is used, while older event and removed shop routes usually matter most when a toy becomes trade-dependent.

All 437 Toys in Adopt Me

Vehicles:

Vehicles are Adopt Me transport items for travel, roleplay, collecting, and trading. Source matters more than rarity because a dealership vehicle can be bought again, while old gift, event, premium, redemption, or reward vehicles may depend on trading once their original route is gone.

All 270 Vehicles in Adopt Me

Pet Accessories:

Pet Accessories are wearable pieces used to style pets across Hats, Back, Glasses, Collar, Shoes, Chest, Neck, and Wings slots. Rarity classifies each piece, while availability and Bucks price show whether it has an active sale route. Compare the slot first so each accessory fits the outfit you are building.

All 965 Pet Accessories in Adopt Me

Stickers:

Stickers are collectibles used to decorate sections of your Adopt Me Profile. You can get them through Sticker Packs, tasks, purchases, and special activities, while each item keeps its own rarity, availability, and trade rule. Animated stickers add movement, but animation does not decide rarity or whether a sticker can be traded.

All 384 Stickers in Adopt Me

Houses:

Houses are home templates for building, decorating, roleplay, and pet spaces in Adopt Me. Some can be bought with Bucks or Robux, while others require a bundle, reward route, or House Trading. Compare the purchase route, layout, and special features before choosing which home should become your active spawn.

All 54 Houses in Adopt Me

Locations:

Adoption Island locations handle shopping, pet and baby needs, jobs, eggs, trading access, and Neon creation. Use landmarks such as the Nursery, Neighborhood tunnel, and main bridge to plan quick routes between errands. Rotating weather shops and temporary maps sit outside the permanent island location system.

All 20 Locations in Adopt Me

NPCs:

NPCs connect Adopt Me players to shops, services, tasks, and special activities. Current characters can live in permanent buildings or appear through recurring conditions, while past NPCs keep their earlier location context without a return promise. Availability and location together show whether a character is active and where that appearance belongs.

All 161 NPCs in Adopt Me

Pet Needs:

Pet Needs are care and activity objectives that give pets age progress and Bucks. Everyday and location tasks use home furniture, supplies, movement, or Adoption Island destinations, while weather tasks rotate on Wednesdays. Pet-only advanced needs unlock after 50 and 100 completed needs, adding player choice and exact item requests to the care loop.

All 22 Pet Needs in Adopt Me

Task Board Tasks:

The Task Board gives recurring Bucks objectives for pet needs, progression, shopping, jobs, homes, trading, and social play. Daily Tasks cover solo and routine activities, while Bonus Tasks offer a larger reward for friend-based goals. Exact targets vary within repeated task families, so each variant can ask for a different pet, need, item, or visit.

All 63 Task Board Tasks in Adopt Me

Weather:

Adopt Me weather follows a recurring base cycle through Fall, Rain, Desert, and Snow. Each special weather changes Adoption Island, opens temporary shops, and activates a matching Pet Need for a limited window. In-game forecast boards and the countdown reflect the active schedule when special events or other overrides affect the usual order.

All 4 Weather Types in Adopt Me

Adopt Me Controls

ActionDesktopMobileTabletConsoleVR
MoveWASD or arrow keysOn-screen joystickOn-screen joystickLeft stickVR movement controls
JumpSpaceJump buttonJump buttonController jump buttonVR jump control when available
Interact / pick upE when a prompt appearsTap the promptTap the promptUse the prompt shown on screenUse the VR prompt shown nearby
Ride pet or vehicleE when the ride or vehicle prompt appearsTap the ride or vehicle promptTap the ride or vehicle promptUse the ride or vehicle prompt shown on screenUse the VR ride or vehicle prompt
Drop pet or babyBackspaceTap DropTap DropUse the drop prompt shown on screenUse the VR drop prompt when shown
BackpackBBackpack buttonBackpack buttonBackpack prompt or Roblox menuBackpack prompt or Roblox menu
Chat/Chat buttonChat buttonRoblox chat when availableRoblox chat when available
ZoomMouse wheel, I, or OPinch the screenPinch the screenController camera controlsVR camera view
CameraHold right-click and move the mouseDrag the screenDrag the screenRight stickMove your headset or VR controller aim

Adopt Me Gameplay Tips

  • Start with pets and eggs when you need rarity, availability, source tables, prices, and collection planning.
  • Vehicles, toys, strollers, food, potions, gifts, and gift prizes are useful when comparing older items, event items, and current shop options.
  • Pet ages are a small reference, but they matter because tricks unlock as pets grow.
  • Furniture and house surfaces are large catalogs, so use categories and prices to narrow home customization choices.

Adopt Me Events

Recent updates, live events, and completed event history for Adopt Me.

Open events page
  1. ADOPT ME ADMIN ABUSE!

    Starts in 4 days

    Starts (PT): Aug 15, 2026, 9:00 AM.Ends (PT): Aug 15, 2026, 9:30 AM

  2. ADOPT ME NEW UPDATE!

    Starts in 3 days

    Starts (PT): Aug 14, 2026, 8:05 AM.Ends (PT): Aug 21, 2026, 7:45 AM

  3. ADOPT ME 2D TUESDAY!

    Starts in about 15 hours

    Starts (PT): Aug 11, 2026, 4:00 PM.Ends (PT): Aug 11, 2026, 5:00 PM

  4. ADOPT ME ADMIN ABUSE!

    Completed

    Starts (PT): Aug 8, 2026, 9:00 AM.Ends (PT): Aug 8, 2026, 9:30 AM

  5. ADOPT ME NEW UPDATE!

    Live now

    Starts (PT): Aug 7, 2026, 8:05 AM.Ends (PT): Aug 14, 2026, 7:45 AM

  6. ADOPT ME 2D TUESDAY!

    Completed

    Starts (PT): Aug 4, 2026, 4:00 PM.Ends (PT): Aug 4, 2026, 5:00 PM

  7. ADOPT ME ADMIN ABUSE!

    Completed

    Starts (PT): Aug 1, 2026, 9:00 AM.Ends (PT): Aug 1, 2026, 9:30 AM

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