To complete the Halloween event in Violence District, you level up its battle pass, and daily quests are how you earn the XP for it. Each level you reach unlocks a reward, so the goal is to finish quests as often as you can.
The first eight reward tiers of Week 1 are:
| Tier | Week 1 reward |
|---|---|
| 1 | 500 Screws |
| 2 | Jack-O'-Gate |
| 3 | 100 Emblems |
| 4 | A Little Detached |
| 5 | 750 Screws |
| 6 | Vampire Lord's Scythe |
| 7 | Madness Killing |
| 8 | Borrowed Flesh |
How the Violence District Halloween Battle Pass Works
The battle pass is a track of levels, and your XP moves you along it. Each quest you finish also pays out Candy along with its XP.
Rewards come in four weekly stages, and each stage opens its own set of tiers. Later weeks add their tiers as they start. The prizes mix Screws, Emblems, skins, and named items.
Daily Quests in Violence District: Roles, Items, and Counters
The daily menu shows four quests, drawn from five kinds, and the list refreshes once a day. Each quest has a target number, and its counter goes up each time you complete the action. The five kinds are:
- Earn Screws: Collect the number of Screws the quest asks for.
- Stun the Killer with a named item: Play as a Survivor, use the item the quest names, and stun the Killer with it the set number of times.
- Hit Survivors as a Killer: Play as the Killer the quest names and land hits on Survivors the set number of times.
- Open the exit gate: Open the exit gate the set number of times.
- Stomp pumpkins: Stomp pumpkins the set number of times.
The role and the item are conditions, so a round that doesn't meet them won't count toward that quest. Some quests add one more condition on top of the role or item, so read each quest's full wording in the menu before you start.
How to Plan Your Rounds Around the Active Quests
Start with the quests that name a Killer or an item, since they need a specific setup. Pick that Killer or bring that item into your first matches of the day, then fit the rest around them.









