Titan Vessels are equipment for the Titan forms you transform into in Attack on Titan Revolution on Roblox, which the game calls shifters. There are 11 in total: five Divine and six Mythic. Each one adds a bonus tied to a specific skill or combat mechanic, and you need max Resonance (R6) on that Titan before you can equip one.
| Rarity | Vessel | Main effect | Condition or tradeoff |
|---|---|---|---|
| Divine | Atomic Armageddon | Crits on Burn-afflicted Titans, faster Colossal skill wind-up, bigger Heatwave | Crits need a Burn target; also applies Anguish to you |
| Divine | Impenetrable Shield | Scales with Shield Strength; boosts Courage and Earth Breaker | Works best when your build uses Shield |
| Divine | Impure Savior | Extra Awakening Bar gain on Fear targets, second Quakeslam use, projectile upgrades | Quakeslam bonus needs four or more Titans hit |
| Divine | Primordial Devil | Bonus damage on Burn targets, Hardening and Berserk Mode upgrades | Berserk bonus grows as your health drops |
| Divine | Scarlet Blossom | Super Crit chance on critical hits, Roundhouse Kick and Crimson Bloom upgrades | Super Crit needs a critical hit first |
| Mythic | Brute Force | Heavy attacks with no endlag and more damage | Gains depend on using heavy attacks often |
| Mythic | Counter Guard | Blocking during endlag and parry rewards | Rewards timed blocking |
| Mythic | Noxious Blood | Enemies that hit you get Corrosion; hitting corroded enemies heals you | Healing needs corroded targets |
| Mythic | Pugilist | Faster, stronger punches and a stronger Block Bar | Disables all active Shifter skills |
| Mythic | Thunderous Attunement | Extra Awakening Bar gain, punching speed and a chance to Shock | Depends on landing critical hits |
| Mythic | Void's Call | Roar inflicts Fear that disables most boss skills and healing | Fear lasts 15 seconds |
How to Get Titan Vessels in Attack on Titan Revolution
There are two ways to get a Vessel: raid drops and crafting. Raids can drop Vessels from Aberrant difficulty and higher, so you need to clear those harder raids to have a chance. Crafting turns materials you have already gathered into a Vessel, which makes it the more direct route.
Crafting uses Titan Shards or existing Vessels as materials. The listed Shard costs are:
- Mythic Vessel: 100 Titan Shards
- Divine Vessel: 400 Titan Shards
How to Equip a Vessel and Why R6 Matters
Equipping a Vessel comes down to three steps:
- Raise your Titan's Resonance to R6, the top level. Resonance is the progression track for each Titan form, and R6 is the requirement for every Vessel.
- Get the Vessel from a raid or by crafting it.
- Equip it on that Titan.
The order matters. A Vessel in your inventory can't be used until its Titan reaches R6, so there's no point spending Shards on a Vessel for a Titan you haven't taken to R6 yet. Once equipped, the Vessel also applies in Waves, so its bonus isn't limited to raids.
Status Effects Vessels Use: Burn, Bleed, Corrosion, Fear and Shock
Several Vessels rely on status effects, which are conditions you put on enemy Titans. The ones that come up most often are:
- Burn: sets a Titan on fire, dealing damage quickly over a short time.
- Bleed: causes a deep wound, dealing damage slowly over a long time.
- Corrosion: weakens a Titan's defenses, so it takes 20% more damage.
- Fear: reduces a Titan's damage and attack speed by 15%.
- Shock: immobilizes non-boss Titans for a period of time.
Knowing these makes each Vessel's description easier to read. A Vessel that boosts damage against Burn targets only pays off if your build can set enemies on fire. Check which status a Vessel depends on before you count on its bonus.
Divine Vessels and Which Titan Each One Fits
The five Divine Vessels each lean on a different Titan's skills. The Awakening Bar, the meter that fills during a fight and powers your transformation, appears in several of these effects.
Atomic Armageddon for the Colossal Titan
Atomic Armageddon lets attacks critically hit Burn-afflicted Titans, reduces Colossal skill wind-up by 15%, and increases the Heatwave radius by 20%. It also multiplies Awakening Bar gain by 2.00x and applies Anguish to you, so read its description before you commit.

For a Colossal build, those skill changes are the main reason to consider it. A shorter wind-up and a wider Heatwave change how you use the skill. The critical hits still depend on the target being Burn-afflicted, so don't expect every attack to crit.
Impenetrable Shield for the Armored Titan
Impenetrable Shield adds 1% damage, skill cooldown reduction and movement speed for every 10 points of Shield Strength. While Courage is active, every second hit deals 20% Bleed damage. Earth Breaker splits into multiple paths, and each hit you take counts twice toward Warrior's Brawn, with its buffs multiplied by 1.20x.

For an Armored build, the Courage and Earth Breaker upgrades are the main reason to pick it. The Shield scaling only matters when your build actually uses Shield, so check that before you choose it. Pick it for those mechanics, not because the name suggests immunity, since you still have to manage incoming attacks.
Impure Savior for the Beast Titan
Impure Savior gives 20% more Awakening Bar gain when you hit enemies afflicted with Fear. Quakeslam can be used a second time before its cooldown, but only if the first use hits at least four Titans. Projectile skills wind up 15% faster, and their impact has a 35% chance to inflict Corrosion for 10 seconds.

It also multiplies Higher Purpose by 1.40x on shifter allies and applies that effect to you. That combination suits a Beast build, since Quakeslam and Higher Purpose are both part of the Beast Titan's kit. Keep the four-Titan rule in mind, because hitting a lone target won't trigger the second Quakeslam use.
Primordial Devil for the Attack Titan
Primordial Devil adds 20% damage against Burn-afflicted Titans. It also changes Hardening: the skill no longer increases Awakening Bar drain, grants 15% more damage, and while it's active, every skill hits up to two more Titans.

Berserk Mode is the other half of this Vessel. For every 1% of missing health, you gain 1.5% damage and 0.25% Shifter Punching Speed. It suits an Attack Titan build centered on Hardening and Berserk Mode, but the Berserk bonus only grows as your health drops, so it's a reason to fight carefully rather than take risks.
Scarlet Blossom for the Female Titan
Scarlet Blossom gives every critical hit a 20% chance to become a Super Crit, which adds 45% Super Crit damage. Roundhouse Kick gains 75% damage, a 30% larger radius and 10 seconds off its cooldown. While you're in Crimson Bloom, you take 25% less damage and your Awakening Bar drains 15% slower.

For a Female Titan build, the crit, Roundhouse Kick and Crimson Bloom effects are the main draw. Super Crit only happens after a critical hit, so the 20% chance isn't a guaranteed extra hit on every attack.
Mythic Vessels: Pick the Problem You Want to Solve
The six Mythic Vessels each target a different problem, so start with what slows down your fights and work toward the Vessel that fixes it.
If heavy attacks are your main move, Brute Force is built for that. It removes endlag, the short pause after an attack when you can't act, and gives heavy attacks 25% damage and 25% critical damage. Heavy attacks also force bosses to drop any player they've grabbed. If you rarely use heavy attacks, you'll get much less from it.

If you rely on punching, Pugilist removes endlag from punches, adds 45% punch damage and 20% Shifter Punching Speed, and makes the Block Bar 25% more effective. The tradeoff is big: it disables all active Shifter skills. If your build depends on those skills, a different Vessel will suit you better.

If you want better defense, Counter Guard lets you block during punch and heavy endlag. Blocking starts a 0.5-second parry, and a successful parry gives your next three hits 20% damage, 15% critical damage and 10% critical chance, while also resetting your Block cooldown. It rewards timing rather than passive protection.

Noxious Blood works differently. Enemy Titans that hit you get Corrosion for 5 seconds, and hitting a corroded Titan restores 3% of your health. That makes it useful in fights where enemies keep coming at you, since the healing only comes from hitting targets you have already corroded.

If you land critical hits often, Thunderous Attunement adds 15% more Awakening Bar gain on crits, boosts punching speed by 10% for 5 seconds, and has a 15% chance to Shock for 3 seconds. Shock can hit bosses, but only while they aren't using a skill. Its bonuses depend on critical hits, so it suits a build that lands them often.

If you need to control a boss fight, Void's Call makes Roar inflict Fear for 15 seconds. Afflicted bosses lose most of their skills and can't regenerate health until the effect expires. It's a control tool for those fights, not a way to switch off every boss mechanic.










