Fire Kick looks like a plain dive until you dodge with it. Time the leap against an incoming attack and it hits for 120% damage and gives the user a 20% damage boost for 20 seconds. Plenty of Aniimo skills work that way. The real payoff sits behind a dodge, a counter or a mark that an earlier skill set up, and the power number won't show any of it.
Showing 60 of 261 items.
Element
Light
Helios' Judgment
Helion's ultimate. A massive strike that evolves it into Soleon.
- Element
- Light
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 167
- EP cost
- -
- Learned by
- Helion
- What it does
- Unleashes Helios' Judgment on nearby targets for massive damage. Helion evolves into Soleon, its damage rises by 15% until it leaves combat, and it gains the Ring of the Golden Sun.
Selene's Judgment
Lunara's ultimate. A massive strike that evolves it into Fennelun.
- Element
- Light
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 167
- EP cost
- -
- Learned by
- Lunara
- What it does
- Unleashes Selene's Judgment on nearby targets for massive damage. Lunara evolves into Fennelun, its damage rises by 15% until combat ends, and it gains 4 stacks of Silvermoon Mark.
Enhanced Light Blade
Fulmintis's Prismana blade with a Light boost to skill crits.
- Element
- Light
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 0
- Learned by
- Fulmintis (Prismana Form)
- What it does
- Gives the blade Light Elemental Boost, which raises its skill Crit Rate by 35% for 20 seconds.
Glimmer Shot
A Light Orb that boosts the whole team's damage.
- Element
- Light
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 20
- EP cost
- 10
- Learned by
- Glacy (Prismana Form)
- What it does
- Shoots a Light Orb at the target. On hit, the whole team's damage rises by 15% for 20 seconds. Press and hold the skill button to aim.
Healing Impact
A held energy beam that hurts enemies and heals allies.
- Element
- Light
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 15
- EP cost
- 10
- Learned by
- Luminelle (Prismana Form)
- What it does
- Fires an energy beam that you keep firing by holding the skill button. It damages enemies in range and restores 2% HP per second to allies in range. After 3 seconds of continuous casting, it also removes negative status effects from the caster.
Holy Roar
A lion's roar that stacks Light damage on Helion.
- Element
- Light
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 30
- EP cost
- 10
- Learned by
- Helion
- What it does
- Unleashes a lion's roar charged with holy power to attack targets. On hit, the user's Light damage rises by 6%, stacking up to 3 times for 20 seconds. Solar Halo makes each cast apply 3 stacks.
Holy Storm
A leaping spin that drags enemies in and breaks them.
- Element
- Light
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 60
- EP cost
- 20
- Learned by
- Helion
- What it does
- Spins and leaps into the air, whipping up a storm that pulls targets toward its center. It deals high BREAK damage based on the Aniimo's level. Solar Halo adds 1 second of stun on the final hit.
Light Bombardment
A dive-bomb with a Holy Light explosion.
- Element
- Light
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 62
- EP cost
- 20
- Learned by
- Helion
- What it does
- Dives from the air at the target and explodes in Holy Light on landing. If Helion has the Ring of the Golden Sun, its damage rises by 30%.
Lumin Bolts
Three Light missiles that lower Light Resistance.
- Element
- Light
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 55
- EP cost
- 20
- Learned by
- Lunara
- What it does
- Fires 3 Light missiles that prioritize different targets. Each hit applies a Fox Mark that reduces the target's Light Resistance by 5%. The effect stacks up to 3 times and lasts 10 seconds.
Lunar Eclipse
A moonlight blast with big BREAK damage.
- Element
- Light
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 60
- EP cost
- 20
- Learned by
- Lunara
- What it does
- Pours moonlight onto the target for massive extra BREAK damage based on the Aniimo's level.
Moon Impact
A falling moon that splashes on Fox Marked targets.
- Element
- Light
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 45
- EP cost
- 15
- Learned by
- Lunara
- What it does
- Drops a full moon on the target for an explosion. If the target has a Fox Mark, the explosion also hits a small area around it for 10% damage.
Moon-Washed
Lunara's quick EP refill.
- Element
- Light
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 0
- Learned by
- Lunara
- What it does
- Bathes Lunara in moonlight and restores 20 EP.
Prismana Slam
A shell strike that widens its reach near water.
- Element
- Light
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 47
- EP cost
- 20
- Learned by
- Sherro (Prismana Form)
- What it does
- Strikes the target with a shell. Near water, it absorbs the water to widen its damage range, deals extra damage based on its Might, and gains Super Armor for 5 seconds.
Prismana Slash
A spinning lunge that releases a flurry of light blades.
- Element
- Light
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 55
- EP cost
- 20
- Learned by
- Glynsera (Prismana Form)
- What it does
- Lunges forward and spins into a magic field that fires light blades over 3 hits, dealing damage.
Radiant Dart
A dart that keeps damaging and cuts healing on targets.
- Element
- Light
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 35
- EP cost
- 20
- Learned by
- Fenmane (Prismana Form)
- What it does
- Fires a Radiant Dart at the target that damages everything along its path. Each hit adds a stack that reduces the target's healing received by 5% for 20 seconds, up to 16 stacks.
Sparkling Rose
A team cleanse followed by a tracking Light rose.
- Element
- Light
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 40
- EP cost
- 20
- Learned by
- Melloblum (Prismana Form)
- What it does
- Removes negative effects from the whole team, then releases a Light rose that tracks and attacks the target. The skill has an additional 15% Crit Rate.
Sun-Kissed
Helion's quick EP refill, with a Solar Halo bonus.
- Element
- Light
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 0
- Learned by
- Helion
- What it does
- Bathes Helion in sunlight and restores 20 EP. Solar Halo enhances the skill to restore an extra 5 EP.
Element
Fire
Blazing Rush
Squashel's ultimate. Flames rise from the ground under the target.
- Element
- Fire
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 209
- EP cost
- -
- Learned by
- Squashel
- What it does
- Sparks the tail with fire and whips up cascading flames from the ground for heavy damage to the target.
Burning Sun
Magmarex's ultimate. A molten boulder that hits harder on Fire Debuff targets.
- Element
- Fire
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 140
- EP cost
- -
- Learned by
- Magmarex
- What it does
- The crystals on its elbows erupt with magma energy, hurling a massive molten boulder that explodes for wide-area damage. Damage rises by 2% for each Fire Debuff stack on the target.
Falling Star
Scorchhowl's ultimate. A flaming fist slam over a large area.
- Element
- Fire
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 170
- EP cost
- -
- Learned by
- Scorchhowl
- What it does
- Jumps up and slams down with a flame-encircled fist, dealing damage to a large area.
Hot Breath
Infergon's ultimate. Fire breath that stacks Fire Debuff.
- Element
- Fire
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 168
- EP cost
- -
- Learned by
- Infergon
- What it does
- Breathes flames from the air over a large area in front, damaging every target inside and applying 8 stacks of Fire Debuff.
Keep the Fire Bolt Going!
Sparkelf's ultimate. Area damage and a Fire boost for nearby allies.
- Element
- Fire
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 90
- EP cost
- -
- Learned by
- Sparkelf
- What it does
- Passion rises, dealing area damage and raising nearby allies' Fire Elemental damage by 25% for 30 seconds.
Phantom Flame Cannon
Flamerion's ultimate. A giant fireball that explodes on landing.
- Element
- Fire
- Slot
- Ultimate
- Type
- Magical
- Power (Might)
- 100
- EP cost
- -
- Learned by
- Flamerion
- What it does
- Jumps up and throws a giant fireball at the target. It explodes on landing, dealing wide-area damage and applying 12 stacks of Fire Debuff.
Blazing Fist Barrage
A two-hit punch that turns the next basic attack into a punch flurry.
- Element
- Fire
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 85
- EP cost
- 30
- Learned by
- Squashel
- What it does
- Throws a two-hit punch forward. If the target hit carries the Pinecone mark, the punch uses up the mark and turns the next basic attack into Punch Rush. Punch Rush keeps throwing punches forward for damage equal to 60 Might.
Blazing Wolf Assault
Clones that strike a chosen spot, with a Super Armor bonus clone.
- Element
- Fire
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 60
- EP cost
- 20
- Learned by
- Inferlupa (Prismana Form)
- What it does
- Summons 2 clones to attack the selected location, plus 1 extra clone that gains Super Armor for 10 seconds while Full Energy is active.
Burn Breaker
A charged blast that spends extra EP for more damage.
- Element
- Fire
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 84
- EP cost
- 30
- Learned by
- Scorchhowl
- What it does
- Charges up, then unleashes a powerful blast forward for damage. At max charge, it uses all remaining EP, and every extra 10 EP spent adds 30% damage.
Crossfire
A piercing flame ray that hits again and again.
- Element
- Fire
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 65
- EP cost
- 20
- Learned by
- Inferlupa
- What it does
- Fires a flame ray that pierces targets and hits them up to 9 times. While Full Energy is active, its Might rises by 45%.
Fiery Charge
A charge that dives from flight and shields on hit.
- Element
- Fire
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 60
- EP cost
- 20
- Learned by
- Infergon
- What it does
- Charges at the target for damage. Used while flying, it dives at the target and stops flying. On hit, Infergon gains a shield equal to 5% of its max HP for 10 seconds.
Fiery Punch
A piercing dash punch that cashes in Fire Debuff stacks.
- Element
- Fire
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 67
- EP cost
- 10
- Learned by
- Lavazar
- What it does
- Dashes forward with a punch that pierces targets for damage. It removes all Fire Debuff stacks from the target, and each stack adds damage equal to 5% Might.
Fire Bolt
A fireball that starts a Fire Debuff.
- Element
- Fire
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 30
- EP cost
- 10
- Learned by
- Emberpup, Flameruff, Scorchhowl
- What it does
- Launches a fireball at the target and applies 2 stacks of Fire Debuff for 5 seconds. Hold the skill button to aim.
Fire Dash
A flaming tackle that leaves Ignitis with Super Armor.
- Element
- Fire
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 15
- EP cost
- 10
- Learned by
- Ignitis (Prismana Form)
- What it does
- Tackles the target with flame. After casting it, Ignitis gains Super Armor for 5 seconds.
Fire Kick
A flaming dive that rewards a successful dodge.
- Element
- Fire
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 72
- EP cost
- 0
- Learned by
- Emberpup, Flameruff, Scorchhowl
- What it does
- Leaps up to dodge an attack, wrapping itself in flame before diving to hit targets around the landing point. A successful dodge also makes the dive deal 120% damage and raises the user's damage by 20% for 20 seconds.
Fire Orb
An explosive fireball you aim by holding the button.
- Element
- Fire
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 50
- EP cost
- 20
- Learned by
- Sparki, Flamerion
- What it does
- Throws an explosive fireball at the target. Press and hold the skill button to aim.
Flaming Claws
Claw strikes that can burn through Fire Debuff for extra damage.
- Element
- Fire
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 45
- EP cost
- 15
- Learned by
- Infergon
- What it does
- Casts a claw strike at the target, and a stronger claw strike can follow within 5 seconds. The two claw strikes can consume 2 stacks of Fire Debuff from the target to deal extra damage equal to 30% Might.
Heavy Tail Strike
A punch that spends a Pinecone Mark for a launch and stun.
- Element
- Fire
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 40
- EP cost
- 20
- Learned by
- Squarrel, Squashel
- What it does
- Throws a punch forward. If the target hit has a Pinecone Mark, the punch consumes the Mark to deal 50% more damage, launch the target, and stun it for 2.5 seconds.
Inspiration
A team-wide Fire damage boost.
- Element
- Fire
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 0
- Learned by
- Sparkelf
- What it does
- Ignites flames to inspire the whole team, raising team Fire Elemental damage by 15% for 12 seconds.
Lava Breath
Breath that sets targets burning.
- Element
- Fire
- Slot
- Skill
- Type
- Physical or Magical
- Power (Might)
- 35 to 62
- EP cost
- 0 to 20
- Learned by
- Infergon, Lavazar, Magmarex
- What it does
- Lavazar and Magmarex spray flames at the target in front, dealing damage over time and applying Fire Debuff. Infergon sweeps its breath forward instead, applying 8 stacks of Fire Debuff, and it costs 20 EP where the other two cost nothing.
Lava Punch
Magmarex's punch that clears Fire Debuff stacks for damage.
- Element
- Fire
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 64
- EP cost
- 20
- Learned by
- Magmarex
- What it does
- Dashes forward with a punch that pierces targets for damage. It removes all Fire Debuff stacks from the target, and each stack adds damage equal to 5% Might.
Leaping Sparks
A fireball that explodes and punishes shielded targets.
- Element
- Fire
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 55
- EP cost
- 20
- Learned by
- Sparkelf (Prismana Form)
- What it does
- Hurls an empowered fireball that explodes on impact, dealing area damage. For 20 seconds, the target takes 100% more damage while it has a Shield.
Magma Surge
A cone of molten spikes that stuns targets with heavy Fire Debuff.
- Element
- Fire
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 30
- EP cost
- 20
- Learned by
- Magmarex
- What it does
- Drives both claws into the ground, causing underground crystals to erupt with magma. A cone of molten spikes surges forward, damaging targets. If it hits a target with more than 5 stacks of Fire Debuff, it stuns them for 3.5 seconds.
Phantom Barrage
A slam on burning targets that refunds EP.
- Element
- Fire
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 30
- EP cost
- 0
- Learned by
- Flamerion
- What it does
- Slams every nearby target affected by Fire Debuff from a distance. It restores 3.2 EP for each Fire Debuff stack on the target, up to 28.8 EP.
Pinecone Bomb
A pinecone that bursts and marks everything it hits.
- Element
- Fire
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 38
- EP cost
- 15
- Learned by
- Squarrel, Squashel
- What it does
- Throws a flaming pinecone that bursts on impact and scatters 3 pinecone fragments in all directions. Targets hit get the Pinecone Mark.
Spark Energy
An exploding fireball that stacks Fire Debuff.
- Element
- Fire
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 50
- EP cost
- 20
- Learned by
- Sparkelf
- What it does
- Hurls an empowered fireball that explodes on impact, dealing area damage and inflicting 2 stacks of Fire Debuff.
Treat Feed
A food heal that hits harder on low-HP allies.
- Element
- Fire
- Slot
- Skill
- Type
- Utility
- Power (Might)
- -
- EP cost
- 30
- Learned by
- Sparkelf
- What it does
- Pulls out food to heal an ally for 8% of Sparkelf's HP. If that ally's HP is below 50%, the heal rises to 12% of Sparkelf's HP, and below 25%, it rises to 16%.
Trick Fire Ring
A fire ring that hits distant targets harder.
- Element
- Fire
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 42
- EP cost
- 20
- Learned by
- Sparki, Flamerion
- What it does
- Launches a fire ring that expands and then contracts onto the target. The farther away the target is, the more damage it takes, up to 50% more.
Element
Ice
Freezing Claws
Geoclaw's ultimate. Damage across a large area.
- Element
- Ice
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 173
- EP cost
- -
- Learned by
- Geoclaw
- What it does
- Deals damage across a large area.
Ice Tornado
Glynsera's ultimate. An icy tornado that keeps attacking.
- Element
- Ice
- Slot
- Ultimate
- Type
- Physical
- Power (Might)
- 155
- EP cost
- -
- Learned by
- Glynsera
- What it does
- Turns into an icy tornado that keeps attacking its targets.
Boomerang Blade
An ice blade you can recall by pressing the button again.
- Element
- Ice
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 39
- EP cost
- 20
- Learned by
- Bonesky, Fenrier, Glynsera
- What it does
- Throws an ice blade forward, damaging targets in range and applying stacks of Ice Debuff. The blade keeps consuming energy while it spins. Press the skill button again to recall it.
Chill Glide
A flying dive of Ice stars that stacks Ice Debuff.
- Element
- Ice
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 74
- EP cost
- 20
- Learned by
- Stellarys (Prismana Form)
- What it does
- Flies while dropping Ice stars that attack the target. Each hit applies 1 stack of Ice Debuff. After holding the skill state for 4 seconds, it can attack while moving for 15 seconds.
Frost Slam
Geoclaw slams down for area damage and raises an ice wall.
- Element
- Ice
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 40
- EP cost
- 15
- Learned by
- Geoclaw
- What it does
- Gathers icy vapor in both pincers, then slams them down for area damage in front and creates an ice wall for 5 seconds.
Frost Strike
A close strike that freezes everything it hits.
- Element
- Ice
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 45
- EP cost
- 20
- Learned by
- Pomegg (Snowfield Form), Pomawk (Snowfield Form)
- What it does
- Strikes all targets around the user. Targets hit enter a Frozen state for 2.5 seconds.
Frost Tail Strike
A tail slam that cashes in Ice Debuff stacks for extra damage.
- Element
- Ice
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 60
- EP cost
- 15
- Learned by
- Glynsera
- What it does
- Flips toward the target and slams the ground with its tail for damage. It can consume 10 stacks of Ice Debuff to deal 85% extra damage.
Guardbreak Smash
A chained smash where the third hit stuns.
- Element
- Ice
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 45
- EP cost
- 15
- Learned by
- Helmut (Snowfield Form), Rookey (Snowfield Form)
- What it does
- Jumps up and smashes down on the target for damage. Up to three smashes can chain together, and the third one stuns the target for 1 second.
Ice Ball Cutting
A rolling ice ball that hits for heavy damage.
- Element
- Ice
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 67
- EP cost
- 20
- Learned by
- Baleetle (Snowfield Form), Waleetle
- What it does
- Raises an ice ball and rolls forward, dealing a large amount of damage.
Ice Orb
An aimed Ice Orb that freezes its target.
- Element
- Ice
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 20
- EP cost
- 10
- Learned by
- Skippy (Snowfield Form), Pranky (Snowfield Form), Glacy (Snowfield Form)
- What it does
- Fires an Ice Orb that freezes the target for 2.5 seconds. Hold the skill button to aim.
Ice Sphere
A rolling ball you steer through enemies and off walls.
- Element
- Ice
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 10
- EP cost
- 40
- Learned by
- Bouldus (Snowfield Form)
- What it does
- Turns into a ball that rolls forward on its own for 15 seconds. You can steer it. Hitting an enemy deals damage, and bouncing off a wall deals area damage equal to 15 Might to nearby targets. While rolling, it can jump and land for area damage equal to 20 Might, with a 5-second jump cooldown.
Ice Spikes
An ice spike that freezes, followed by a burst from underground.
- Element
- Ice
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 60
- EP cost
- 20
- Learned by
- Geoclaw
- What it does
- Creates an ice spike ahead that attacks and freezes the target. It can be used while tunneling. Afterward, it dashes forward and emerges from underground.
Ice Strikes
A spinning lunge that fires ice blades and stacks Ice Debuff.
- Element
- Ice
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 55
- EP cost
- 20
- Learned by
- Bonesky, Fenrier, Glynsera
- What it does
- Lunges forward and spins into a magic field that fires ice blades over 3 hits, dealing damage and applying 5 stacks of Ice Debuff.
Icy Gravel Dance
An Ice Storm that builds Ice Debuff as it moves.
- Element
- Ice
- Slot
- Skill
- Type
- Magical
- Power (Might)
- 67
- EP cost
- 20
- Learned by
- Geoclaw
- What it does
- Summons an Ice Storm that keeps building Ice Debuff on targets. The Ice Storm moves forward until it hits a wall or a target.
Weakening Smash
Pawney's chained smash, with a stun on the third hit.
- Element
- Ice
- Slot
- Skill
- Type
- Physical
- Power (Might)
- 45
- EP cost
- 15
- Learned by
- Pawney (Snowfield Form)
- What it does
- Jumps up and smashes down on the target for damage. Up to three smashes can chain together, and the third one stuns the target for 1 second.
How Basic Attacks, Skills and Ultimates Fit Together
Every Aniimo has a free basic attack in one of its elements. It costs no EP and fires between skills, so it's what you fall back on when nothing else is ready. Most skills spend EP, which makes the cost matter as much as the power when you choose what to fire. Each ultimate belongs to a single Aniimo, and they aren't all big hits. Some ultimates heal the team, some boost a whole party's damage, and some wrap allies in damage reduction.
Physical, Magical and Utility Skills in Aniimo
Most skills hit as Physical or Magical. Utility skills are built around a buff, a heal, a shield or an EP refill, and a few of them still hit. Eko's Sonar Attack is one of those: it damages targets in a cone, and its final hit applies Weakness Mark.
Every skill also has its own element, and it doesn't always match the Aniimo that uses it. Pebble Kick is an Earth skill, and the Emberpup line, which is Fire, learns it. When you build a team around an element, check each skill's element instead of only the Aniimo's.
Dodge Dives and Counter Stances That Reward Timing
Some kits pay you for reading the enemy:
Dodge dives. Fire Kick, Lightning Kick, Pebble Kick and Blossoming Moment leap up to dodge an attack. Pull off a successful dodge and the follow-up pays out. Fire Kick deals 120% damage and boosts the user's damage by 20% for 20 seconds, Lightning Kick paralyzes what it hits for 5 seconds, and Pebble Kick inflicts Blockade for 8 seconds. Blossoming Moment grants a shield equal to 10% of max HP for 20 seconds instead.
Counter stances. Aqua Defense, Thorny Defense and Wind Counter cut damage taken and counterattack when hit. Get hit the moment you cast one and it pays out: Aqua Defense applies Lockdown for 12 seconds, Thorny Defense raises Crit Rate by 30% for 15 seconds, and Wind Counter adds 20% BREAK Efficiency for 10 seconds and stuns for 1.5 seconds.
Charge and release. Burn Breaker charges up and, at full charge, spends all the EP you have left. Every extra 10 EP adds 30% damage. Energy Orb steps up its damage the longer you hold it, and Wild Show adds 30% BREAK damage when you release at the right moment.
Setup Skills and the Marks They Leave Behind
Plenty of kits come in pairs. One skill sets up a mark or debuff, and the next one cashes it in.
Fire Debuff. Fiery Punch and Lava Punch remove every Fire Debuff stack from the target and add damage for each one. Burning Sun adds 2% damage per stack, and Magma Surge stuns a target carrying more than 5 stacks.
Pinecone Marks. Squarrel and Squashel plant a Pinecone Mark with Pinecone Bomb. Heavy Tail Strike spends it for 50% more damage, a launch and a 2.5-second stun, and Blazing Fist Barrage spends it to turn the next basic attack into Punch Rush.
Claw Marks. Fanatic Clawing applies them while the user is Enraged, and Critical Hit and Earthquake spend them.
Fox Marks. Lumin Bolts apply a Fox Mark that lowers Light Resistance on every hit, and Moon Impact splashes extra damage around any target carrying one.
Weakness Mark. Detect Weakness and Sonar Attack apply it, Target Weakness marks everything in view, and Arc Strike stuns enemies that carry it.
Team Buff Ultimates and Support Moves in Aniimo
Each of these ultimates boosts one element for the allies around it: Sparkelf's Keep the Fire Bolt Going!, Piopiota's Wrath of the Sea, Tromber's Zephyr's Breath, Dreaple's Dream Blast, Fragrancier's Fragrance Bomb, Erlath's Crazy Bubbles and Melloblum's Rose Garden. Because each one is tied to a single element, they pay off most in a party built around that element. Line them up with the Aniimo you pick from the Aniimo roster.
Healing ultimates take a few shapes. Gracewing's Help! Gracewing! heals the whole team instantly, Glacy's Spring of Life keeps a healing zone that restores allies inside it, and Leafy's Lotus Bloom heals the team and adds a Grass boost. Tubster's Truce is the defensive one: allies in its field take 35% less damage for 7 seconds.
Once you know which moves you want, see which held items suit the build and which Aniipods help you catch the Aniimo that know them.
FAQ
Which Aniimo skills restore EP?
Moon-Washed (Lunara) restores 20 EP when cast, and Sun-Kissed (Helion) does the same and adds 5 more with Solar Halo. Phantomfly (Gracewing) leaves a pickup that gives 20 EP to any teammate who touches it. Butterfly Dance is Somniwing's ultimate and recovers 36 EP. Charged Geyser (Besauce), Euphoric Sonic Blast (Hummin and Hexxin), Bubbles (Erlath), Vitality Blooms (Leafy) and Phantom Barrage (Flamerion) also give EP back, and Electrified Impact (Blazen) restores 5 EP when it lands a critical hit.
Which Aniimo skills heal the whole team?
Healing Water (Skippy, Pranky and Glacy) heals every ally for 8% of the caster's max HP and heals the caster for 10% over 5 seconds. Healing Dance and Wind of Rejuvenation (Flutternym and Gracewing) heal the whole team for 9% of the caster's max HP over 8 seconds, and Withering Bloom (Dewy and Fragrancier) heals everyone for 5% of its own max HP. Surge (Piopiota) heals the team for 4% and doubles with each puddle it absorbs. The ultimates that heal the team are Help! Gracewing!, Spring of Life (Glacy) and Lotus Bloom (Leafy).
Which Aniimo skills stun, paralyze or freeze enemies?
Heavy Tail Strike (Squarrel and Squashel) stuns for 2.5 seconds when it spends a Pinecone Mark, and Magma Surge (Magmarex) stuns a target with more than 5 Fire Debuff stacks for 3.5 seconds. The third smash in the Guardbreak and Weakening skills stuns for 1 second, and Vine Entanglement (Leafy) stuns targets standing on grass for 3 seconds. Electricity Shock (Dazmand) paralyzes targets with more than 5 Lightning Debuff stacks, Lightning Splitter (Cornet) paralyzes when several of its projectiles hit the same target, and Thunder Lance (Fulmintis) paralyzes for 3 seconds. Ice Orb, Frost Strike and Ice Spikes freeze, and Hypnotic Spores puts targets to sleep, except Grass-type Aniimo.
What does Solar Halo do for Helion?
Solar Halo boosts Holy Roar, Holy Storm and Sun-Kissed, all Helion skills. Holy Roar applies 3 stacks of its Light damage boost on every cast, Holy Storm adds a 1-second stun to its final hit, and Sun-Kissed restores 5 more EP.
What does Shrouded in Mist change?
Several Turbo and Nimbi skills check whether the user is Shrouded in Mist. Cloud Orb's explosion deals 180% Might and Thunder Bolt's deals 120% Might. Cloud Shield absorbs up to 18% of max HP for 30 seconds, and Nimbi Burst and Turbo's Nebula Burst extend their team boost to nearby allies at 30%.

