Showing 52 of 211 items.
Category
Decoration
Beaver Bust
Adds a metal beaver bust as Iron Teeth settlement decoration.
- Faction
- Iron Teeth
- Science Unlock
- 200 Science Points
- Construction Cost
- 4 Scrap Metal, 2 Metal Parts
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Beaver Statue
Displays a faction-style statue, built from logs or metal blocks.
- Faction
- Both
- Science Unlock
- 500 Science Points
- Construction Cost
- Folktails: 50 Logs, 10 Planks; Iron Teeth: 20 Metal Blocks
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Bell
Rings at the start and end of the workday.
- Faction
- Iron Teeth
- Science Unlock
- 500 Science Points
- Construction Cost
- 20 Planks, 5 Metal Blocks
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Bench
Adds a one-tile seat where beavers can pause.
- Faction
- Both
- Science Unlock
- 80 Science Points
- Construction Cost
- 6 Logs, 2 Planks
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Brazier
Adds an Iron Teeth fire feature made from planks and scrap metal.
- Faction
- Iron Teeth
- Science Unlock
- 150 Science Points
- Construction Cost
- 12 Planks, 4 Scrap Metal
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Bulletin Pole
Displays public messages on a tall Folktails signpost.
- Faction
- Folktails
- Science Unlock
- 600 Science Points
- Construction Cost
- 20 Planks, 2 Metal Blocks
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Decorative Clock
Adds a clock face to an Iron Teeth settlement.
- Faction
- Iron Teeth
- Science Unlock
- 600 Science Points
- Construction Cost
- 10 Planks, 8 Gears, 2 Metal Blocks
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Hammock
Gives Folktails a swinging seat for a short rest.
- Faction
- Folktails
- Science Unlock
- 120 Science Points
- Construction Cost
- 2 Logs, 2 Planks
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Hedge
Places a potted hedge as Folktails settlement decoration.
- Faction
- Folktails
- Science Unlock
- 150 Science Points
- Construction Cost
- 3 Logs
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Lantern
Lights a small area around a decorative lamp.
- Faction
- Both
- Science Unlock
- 100 Science Points
- Construction Cost
- 2 Logs, 4 Planks
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Metal Fence
Marks an area with a one-tile Iron Teeth metal fence.
- Faction
- Iron Teeth
- Science Unlock
- 250 Science Points
- Construction Cost
- 6 Metal Parts
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Pole Banner
Displays a customizable banner high on a pole.
- Faction
- Both
- Science Unlock
- 700 Science Points
- Construction Cost
- 4 Logs, 4 Planks, 1 Extract
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Roof 1x1
Covers a one-tile patch with a small decorative roof.
- Faction
- Both
- Science Unlock
- 60 Science Points
- Construction Cost
- 2 Logs, 1 Plank
- Footprint
- 3 × 2 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Roof 1x2
Covers a two-tile strip with a narrow decorative roof.
- Faction
- Both
- Science Unlock
- 80 Science Points
- Construction Cost
- 4 Logs, 2 Planks
- Footprint
- 3 × 2 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Roof 2x2
Covers a two-by-two patch with a square roof.
- Faction
- Both
- Science Unlock
- 120 Science Points
- Construction Cost
- 4 Logs, 2 Planks
- Footprint
- 2 × 2 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Roof 2x3
Covers a two-by-three patch with a broad roof.
- Faction
- Both
- Science Unlock
- 150 Science Points
- Construction Cost
- 6 Logs, 3 Planks
- Footprint
- 2 × 3 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Roof 3x2
Covers a three-by-two patch with a broad roof.
- Faction
- Both
- Science Unlock
- 150 Science Points
- Construction Cost
- 6 Logs, 3 Planks
- Footprint
- 3 × 2 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Scarecrow
Decorates a field while discouraging birds from nearby crops.
- Faction
- Folktails
- Science Unlock
- 200 Science Points
- Construction Cost
- 5 Logs, 10 Paper
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Shrub
Adds a small decorative plant to the settlement.
- Faction
- Both
- Science Unlock
- Available at start
- Construction Cost
- 12 Logs
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Square Banner
Displays a customizable square flag on a small post.
- Faction
- Both
- Science Unlock
- 700 Science Points
- Construction Cost
- 2 Logs, 4 Planks, 1 Extract
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Stream Gauge
Shows water depth, current strength and badwater contamination.
- Faction
- Both
- Science Unlock
- 150 Science Points
- Construction Cost
- 2 Logs, 4 Planks
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Weathervane
Points with the wind and shows its changing direction and strength.
- Faction
- Folktails
- Science Unlock
- 250 Science Points
- Construction Cost
- 5 Logs, 1 Plank
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Wood Fence
Marks an area with a one-tile decorative wooden fence.
- Faction
- Both
- Science Unlock
- 150 Science Points
- Construction Cost
- 3 Planks
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Category
Well-Being
Agora
Gives Folktails a gathering place for conversation and reflection.
- Faction
- Folktails
- Science Unlock
- 300 Science Points
- Construction Cost
- 120 Logs, 40 Planks
- Footprint
- 5 × 5 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Campfire
Offers beavers a shared evening place to relax and socialize.
- Faction
- Both
- Science Unlock
- Available at start
- Construction Cost
- 15 Logs
- Footprint
- 3 × 3 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Carousel
Uses 400 HP to give Folktails a ride on a rotating carousel.
- Faction
- Folktails
- Science Unlock
- 600 Science Points
- Construction Cost
- 50 Planks, 50 Gears, 40 Metal Blocks
- Footprint
- 6 × 5 tiles
- Power Use
- 400 HP
- Power Output
- -
- Capacity
- -
Contemplation Spot
Provides a quiet outdoor place for Folktails to reflect.
- Faction
- Folktails
- Science Unlock
- 100 Science Points
- Construction Cost
- 10 Logs
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Dance Hall
Gives Folktails a hall for social dancing after work.
- Faction
- Folktails
- Science Unlock
- 1,200 Science Points
- Construction Cost
- 100 Logs, 50 Treated Planks, 20 Metal Blocks
- Footprint
- 5 × 5 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Dance Pit
Gives Iron Teeth a sprinkler-fed mud dance floor and satisfies Wet Fur.
- Faction
- Iron Teeth
- Science Unlock
- 1,800 Science Points
- Construction Cost
- 60 Planks, 20 Gears, 30 Metal Parts
- Footprint
- 5 × 5 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Decontamination Pod
Uses extract and 100 HP to help Iron Teeth recover from badwater exposure.
- Faction
- Iron Teeth
- Science Unlock
- 400 Science Points
- Construction Cost
- 20 Planks, 5 Gears, 5 Metal Blocks
- Footprint
- 1 × 2 tiles
- Power Use
- 100 HP
- Power Output
- -
- Capacity
- -
Detailer
Lets beavers customize their tails and satisfies Fun.
- Faction
- Both
- Science Unlock
- 1,000 Science Points
- Construction Cost
- 15 Gears, 5 Treated Planks, 10 Metal Blocks
- Footprint
- 1 × 2 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Domed Garden
Creates a planted Folktails retreat that also satisfies Wet Fur.
- Faction
- Folktails
- Science Unlock
- 800 Science Points
- Construction Cost
- 60 Planks, 40 Gears, 20 Treated Planks
- Footprint
- 5 × 5 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Double Shower
Lets Iron Teeth beavers use two shower stalls to freshen up.
- Faction
- Iron Teeth
- Science Unlock
- 50 Science Points
- Construction Cost
- 10 Logs, 1 Plank
- Footprint
- 1 × 2 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Exercise Plaza
Gives Iron Teeth an open-air space for group workouts.
- Faction
- Iron Teeth
- Science Unlock
- 400 Science Points
- Construction Cost
- 50 Logs, 50 Planks, 20 Metal Parts
- Footprint
- 5 × 5 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Herbalist
Makes antidote that helps Folktails recover from contamination.
- Faction
- Folktails
- Science Unlock
- 300 Science Points
- Construction Cost
- 10 Planks, 20 Gears
- Footprint
- 2 × 2 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Lido
Adds a riverside swimming spot for Folktails.
- Faction
- Folktails
- Science Unlock
- 250 Science Points
- Construction Cost
- 40 Logs, 30 Planks
- Footprint
- 4 × 3 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Massager
Gives Iron Teeth a powered mechanical massage.
- Faction
- Iron Teeth
- Science Unlock
- 150 Science Points
- Construction Cost
- 10 Planks, 5 Gears
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Medical Bed
Provides an injured beaver with a place to recover.
- Faction
- Both
- Science Unlock
- 80 Science Points
- Construction Cost
- 5 Logs, 1 Plank
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Motivatorium
Uses 200 HP to give Iron Teeth a strong Fun bonus at the theater.
- Faction
- Iron Teeth
- Science Unlock
- 1,200 Science Points
- Construction Cost
- 75 Logs, 100 Gears, 20 Treated Planks
- Footprint
- 5 × 5 tiles
- Power Use
- 200 HP
- Power Output
- -
- Capacity
- -
Mud Bath
Runs a 50 HP bubble bath that adds Fun for Iron Teeth.
- Faction
- Iron Teeth
- Science Unlock
- 1,800 Science Points
- Construction Cost
- 40 Logs, 20 Gears, 50 Treated Planks
- Footprint
- 2 × 2 tiles
- Power Use
- 50 HP
- Power Output
- -
- Capacity
- -
Mud Pit
Gives Folktails a muddy leisure area with several places to relax.
- Faction
- Folktails
- Science Unlock
- 1,800 Science Points
- Construction Cost
- 60 Logs, 40 Treated Planks, 20 Wheat
- Footprint
- 3 × 3 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Rooftop Terrace
Turns a roof into an evening gathering spot for beavers.
- Faction
- Both
- Science Unlock
- Available at start
- Construction Cost
- 15 Logs
- Footprint
- 3 × 2 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Sauna
Gives Folktails a warm place to relax after work.
- Faction
- Folktails
- Science Unlock
- 300 Science Points
- Construction Cost
- 10 Logs, 10 Planks, 5 Gears
- Footprint
- 2 × 2 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Scratcher
Lets Iron Teeth beavers use a machine to satisfy Fun.
- Faction
- Iron Teeth
- Science Unlock
- 100 Science Points
- Construction Cost
- 5 Logs, 5 Planks
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Shower
Gives Folktails a simple place to wash and freshen up.
- Faction
- Folktails
- Science Unlock
- 50 Science Points
- Construction Cost
- 10 Logs, 1 Plank
- Footprint
- 1 × 2 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Swimming Pool
Lets Iron Teeth swim for Fun and satisfy Wet Fur.
- Faction
- Iron Teeth
- Science Unlock
- 250 Science Points
- Construction Cost
- 40 Logs, 30 Planks
- Footprint
- 3 × 4 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Teeth Grindstone
Clears chipped teeth when a beaver uses the grinding stone.
- Faction
- Both
- Science Unlock
- Available at start
- Construction Cost
- 5 Logs
- Footprint
- 1 × 1 tile
- Power Use
- -
- Power Output
- -
- Capacity
- -
Wind Tunnel
Uses 400 HP to lift Iron Teeth into a powered air ride.
- Faction
- Iron Teeth
- Science Unlock
- 800 Science Points
- Construction Cost
- 100 Planks, 50 Gears, 50 Metal Blocks
- Footprint
- 5 × 5 tiles
- Power Use
- 400 HP
- Power Output
- -
- Capacity
- -
Category
District Management
Builders' Hut
Adds four construction workers to a district’s building crew.
- Faction
- Both
- Science Unlock
- 400 Science Points
- Construction Cost
- 20 Logs, 10 Planks
- Footprint
- 3 × 2 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
District Center
Creates a district with its own population, resources and path network.
- Faction
- Both
- Science Unlock
- Available at start
- Construction Cost
- -
- Footprint
- 3 × 3 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
District Crossing
Moves goods between two districts with workers stationed on both sides.
- Faction
- Both
- Science Unlock
- 600 Science Points
- Construction Cost
- 30 Logs, 15 Planks
- Footprint
- 2 × 3 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -
Hauling Post
Assigns ten haulers to move goods for nearby workers and stores.
- Faction
- Both
- Science Unlock
- Available at start
- Construction Cost
- 20 Logs, 10 Planks
- Footprint
- 3 × 2 tiles
- Power Use
- -
- Power Output
- -
- Capacity
- -

