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  4. Buildings page 3

All 211 Buildings by Faction in Timberborn - Page 3

Updated on November 1, 2026 (3 days ago)

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Showing 52 of 211 items.

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Category

Decoration

23 items

Beaver Bust

Adds a metal beaver bust as Iron Teeth settlement decoration.

Faction
Iron Teeth
Science Unlock
200 Science Points
Construction Cost
4 Scrap Metal, 2 Metal Parts
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Beaver Statue

Displays a faction-style statue, built from logs or metal blocks.

Faction
Both
Science Unlock
500 Science Points
Construction Cost
Folktails: 50 Logs, 10 Planks; Iron Teeth: 20 Metal Blocks
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Bell

Rings at the start and end of the workday.

Faction
Iron Teeth
Science Unlock
500 Science Points
Construction Cost
20 Planks, 5 Metal Blocks
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Bench

Adds a one-tile seat where beavers can pause.

Faction
Both
Science Unlock
80 Science Points
Construction Cost
6 Logs, 2 Planks
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Brazier

Adds an Iron Teeth fire feature made from planks and scrap metal.

Faction
Iron Teeth
Science Unlock
150 Science Points
Construction Cost
12 Planks, 4 Scrap Metal
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Bulletin Pole

Displays public messages on a tall Folktails signpost.

Faction
Folktails
Science Unlock
600 Science Points
Construction Cost
20 Planks, 2 Metal Blocks
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Decorative Clock

Adds a clock face to an Iron Teeth settlement.

Faction
Iron Teeth
Science Unlock
600 Science Points
Construction Cost
10 Planks, 8 Gears, 2 Metal Blocks
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Hammock

Gives Folktails a swinging seat for a short rest.

Faction
Folktails
Science Unlock
120 Science Points
Construction Cost
2 Logs, 2 Planks
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Hedge

Places a potted hedge as Folktails settlement decoration.

Faction
Folktails
Science Unlock
150 Science Points
Construction Cost
3 Logs
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Lantern

Lights a small area around a decorative lamp.

Faction
Both
Science Unlock
100 Science Points
Construction Cost
2 Logs, 4 Planks
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Metal Fence

Marks an area with a one-tile Iron Teeth metal fence.

Faction
Iron Teeth
Science Unlock
250 Science Points
Construction Cost
6 Metal Parts
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Pole Banner

Displays a customizable banner high on a pole.

Faction
Both
Science Unlock
700 Science Points
Construction Cost
4 Logs, 4 Planks, 1 Extract
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Roof 1x1

Covers a one-tile patch with a small decorative roof.

Faction
Both
Science Unlock
60 Science Points
Construction Cost
2 Logs, 1 Plank
Footprint
3 × 2 tiles
Power Use
-
Power Output
-
Capacity
-

Roof 1x2

Covers a two-tile strip with a narrow decorative roof.

Faction
Both
Science Unlock
80 Science Points
Construction Cost
4 Logs, 2 Planks
Footprint
3 × 2 tiles
Power Use
-
Power Output
-
Capacity
-

Roof 2x2

Covers a two-by-two patch with a square roof.

Faction
Both
Science Unlock
120 Science Points
Construction Cost
4 Logs, 2 Planks
Footprint
2 × 2 tiles
Power Use
-
Power Output
-
Capacity
-

Roof 2x3

Covers a two-by-three patch with a broad roof.

Faction
Both
Science Unlock
150 Science Points
Construction Cost
6 Logs, 3 Planks
Footprint
2 × 3 tiles
Power Use
-
Power Output
-
Capacity
-

Roof 3x2

Covers a three-by-two patch with a broad roof.

Faction
Both
Science Unlock
150 Science Points
Construction Cost
6 Logs, 3 Planks
Footprint
3 × 2 tiles
Power Use
-
Power Output
-
Capacity
-

Scarecrow

Decorates a field while discouraging birds from nearby crops.

Faction
Folktails
Science Unlock
200 Science Points
Construction Cost
5 Logs, 10 Paper
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Shrub

Adds a small decorative plant to the settlement.

Faction
Both
Science Unlock
Available at start
Construction Cost
12 Logs
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Square Banner

Displays a customizable square flag on a small post.

Faction
Both
Science Unlock
700 Science Points
Construction Cost
2 Logs, 4 Planks, 1 Extract
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Stream Gauge

Shows water depth, current strength and badwater contamination.

Faction
Both
Science Unlock
150 Science Points
Construction Cost
2 Logs, 4 Planks
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Weathervane

Points with the wind and shows its changing direction and strength.

Faction
Folktails
Science Unlock
250 Science Points
Construction Cost
5 Logs, 1 Plank
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Wood Fence

Marks an area with a one-tile decorative wooden fence.

Faction
Both
Science Unlock
150 Science Points
Construction Cost
3 Planks
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Category

Well-Being

25 items

Agora

Gives Folktails a gathering place for conversation and reflection.

Faction
Folktails
Science Unlock
300 Science Points
Construction Cost
120 Logs, 40 Planks
Footprint
5 × 5 tiles
Power Use
-
Power Output
-
Capacity
-

Campfire

Offers beavers a shared evening place to relax and socialize.

Faction
Both
Science Unlock
Available at start
Construction Cost
15 Logs
Footprint
3 × 3 tiles
Power Use
-
Power Output
-
Capacity
-

Carousel

Uses 400 HP to give Folktails a ride on a rotating carousel.

Faction
Folktails
Science Unlock
600 Science Points
Construction Cost
50 Planks, 50 Gears, 40 Metal Blocks
Footprint
6 × 5 tiles
Power Use
400 HP
Power Output
-
Capacity
-

Contemplation Spot

Provides a quiet outdoor place for Folktails to reflect.

Faction
Folktails
Science Unlock
100 Science Points
Construction Cost
10 Logs
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Dance Hall

Gives Folktails a hall for social dancing after work.

Faction
Folktails
Science Unlock
1,200 Science Points
Construction Cost
100 Logs, 50 Treated Planks, 20 Metal Blocks
Footprint
5 × 5 tiles
Power Use
-
Power Output
-
Capacity
-

Dance Pit

Gives Iron Teeth a sprinkler-fed mud dance floor and satisfies Wet Fur.

Faction
Iron Teeth
Science Unlock
1,800 Science Points
Construction Cost
60 Planks, 20 Gears, 30 Metal Parts
Footprint
5 × 5 tiles
Power Use
-
Power Output
-
Capacity
-

Decontamination Pod

Uses extract and 100 HP to help Iron Teeth recover from badwater exposure.

Faction
Iron Teeth
Science Unlock
400 Science Points
Construction Cost
20 Planks, 5 Gears, 5 Metal Blocks
Footprint
1 × 2 tiles
Power Use
100 HP
Power Output
-
Capacity
-

Detailer

Lets beavers customize their tails and satisfies Fun.

Faction
Both
Science Unlock
1,000 Science Points
Construction Cost
15 Gears, 5 Treated Planks, 10 Metal Blocks
Footprint
1 × 2 tiles
Power Use
-
Power Output
-
Capacity
-

Domed Garden

Creates a planted Folktails retreat that also satisfies Wet Fur.

Faction
Folktails
Science Unlock
800 Science Points
Construction Cost
60 Planks, 40 Gears, 20 Treated Planks
Footprint
5 × 5 tiles
Power Use
-
Power Output
-
Capacity
-

Double Shower

Lets Iron Teeth beavers use two shower stalls to freshen up.

Faction
Iron Teeth
Science Unlock
50 Science Points
Construction Cost
10 Logs, 1 Plank
Footprint
1 × 2 tiles
Power Use
-
Power Output
-
Capacity
-

Exercise Plaza

Gives Iron Teeth an open-air space for group workouts.

Faction
Iron Teeth
Science Unlock
400 Science Points
Construction Cost
50 Logs, 50 Planks, 20 Metal Parts
Footprint
5 × 5 tiles
Power Use
-
Power Output
-
Capacity
-

Herbalist

Makes antidote that helps Folktails recover from contamination.

Faction
Folktails
Science Unlock
300 Science Points
Construction Cost
10 Planks, 20 Gears
Footprint
2 × 2 tiles
Power Use
-
Power Output
-
Capacity
-

Lido

Adds a riverside swimming spot for Folktails.

Faction
Folktails
Science Unlock
250 Science Points
Construction Cost
40 Logs, 30 Planks
Footprint
4 × 3 tiles
Power Use
-
Power Output
-
Capacity
-

Massager

Gives Iron Teeth a powered mechanical massage.

Faction
Iron Teeth
Science Unlock
150 Science Points
Construction Cost
10 Planks, 5 Gears
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Medical Bed

Provides an injured beaver with a place to recover.

Faction
Both
Science Unlock
80 Science Points
Construction Cost
5 Logs, 1 Plank
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Motivatorium

Uses 200 HP to give Iron Teeth a strong Fun bonus at the theater.

Faction
Iron Teeth
Science Unlock
1,200 Science Points
Construction Cost
75 Logs, 100 Gears, 20 Treated Planks
Footprint
5 × 5 tiles
Power Use
200 HP
Power Output
-
Capacity
-

Mud Bath

Runs a 50 HP bubble bath that adds Fun for Iron Teeth.

Faction
Iron Teeth
Science Unlock
1,800 Science Points
Construction Cost
40 Logs, 20 Gears, 50 Treated Planks
Footprint
2 × 2 tiles
Power Use
50 HP
Power Output
-
Capacity
-

Mud Pit

Gives Folktails a muddy leisure area with several places to relax.

Faction
Folktails
Science Unlock
1,800 Science Points
Construction Cost
60 Logs, 40 Treated Planks, 20 Wheat
Footprint
3 × 3 tiles
Power Use
-
Power Output
-
Capacity
-

Rooftop Terrace

Turns a roof into an evening gathering spot for beavers.

Faction
Both
Science Unlock
Available at start
Construction Cost
15 Logs
Footprint
3 × 2 tiles
Power Use
-
Power Output
-
Capacity
-

Sauna

Gives Folktails a warm place to relax after work.

Faction
Folktails
Science Unlock
300 Science Points
Construction Cost
10 Logs, 10 Planks, 5 Gears
Footprint
2 × 2 tiles
Power Use
-
Power Output
-
Capacity
-

Scratcher

Lets Iron Teeth beavers use a machine to satisfy Fun.

Faction
Iron Teeth
Science Unlock
100 Science Points
Construction Cost
5 Logs, 5 Planks
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Shower

Gives Folktails a simple place to wash and freshen up.

Faction
Folktails
Science Unlock
50 Science Points
Construction Cost
10 Logs, 1 Plank
Footprint
1 × 2 tiles
Power Use
-
Power Output
-
Capacity
-

Swimming Pool

Lets Iron Teeth swim for Fun and satisfy Wet Fur.

Faction
Iron Teeth
Science Unlock
250 Science Points
Construction Cost
40 Logs, 30 Planks
Footprint
3 × 4 tiles
Power Use
-
Power Output
-
Capacity
-

Teeth Grindstone

Clears chipped teeth when a beaver uses the grinding stone.

Faction
Both
Science Unlock
Available at start
Construction Cost
5 Logs
Footprint
1 × 1 tile
Power Use
-
Power Output
-
Capacity
-

Wind Tunnel

Uses 400 HP to lift Iron Teeth into a powered air ride.

Faction
Iron Teeth
Science Unlock
800 Science Points
Construction Cost
100 Planks, 50 Gears, 50 Metal Blocks
Footprint
5 × 5 tiles
Power Use
400 HP
Power Output
-
Capacity
-

Category

District Management

4 items

Builders' Hut

Adds four construction workers to a district’s building crew.

Faction
Both
Science Unlock
400 Science Points
Construction Cost
20 Logs, 10 Planks
Footprint
3 × 2 tiles
Power Use
-
Power Output
-
Capacity
-

District Center

Creates a district with its own population, resources and path network.

Faction
Both
Science Unlock
Available at start
Construction Cost
-
Footprint
3 × 3 tiles
Power Use
-
Power Output
-
Capacity
-

District Crossing

Moves goods between two districts with workers stationed on both sides.

Faction
Both
Science Unlock
600 Science Points
Construction Cost
30 Logs, 15 Planks
Footprint
2 × 3 tiles
Power Use
-
Power Output
-
Capacity
-

Hauling Post

Assigns ten haulers to move goods for nearby workers and stores.

Faction
Both
Science Unlock
Available at start
Construction Cost
20 Logs, 10 Planks
Footprint
3 × 2 tiles
Power Use
-
Power Output
-
Capacity
-
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  • GoodsLearn what goods are in Timberborn, from food and ingredients to materials, water and badwater, and how beavers make, haul and store each one.
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