Goods are the resources that keep a Timberborn settlement running. They include the food beavers eat, the ingredients that food is made from, the materials you build with, and the water and badwater that flow across your land. Every good has to be made or gathered, carried by your workers, and stored until something needs it. Once you understand that cycle, the rest of your settlement starts to make more sense.
Type
Food
Algae Rations
Iron Teeth rations made from Algae and Canola Oil at the Food Factory.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Food Factory
- Uses
- Eaten by beavers for Hunger and Algae Rations nutrition; provides Well-Being.
Berries
A shared blueberry food that fills Hunger but gives no Nutrition bonus.
- Faction
- Both
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Gatherer Flag from Blueberry (Bush)
- Uses
- Eaten by beavers for Hunger; also used by the Herbalist and breeding pods.
Bread
Folktails Bakery food made from Wheat Flour and used for Bread nutrition.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Bakery
- Uses
- Eaten by beavers for Hunger and Bread nutrition; provides Well-Being.
Carrots
Raw Folktails crop food that supplies Carrot nutrition without processing.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Efficient Farmhouse
- Uses
- Eaten by beavers; also combined with Water at the Refinery to make Biofuel.
Cattail Crackers
Folktails Bakery food baked from Cattail Flour.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Bakery
- Uses
- Eaten by beavers for Hunger and Cattail Crackers nutrition; provides Well-Being.
Corn Rations
Iron Teeth Food Factory food made from Corn.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Food Factory
- Uses
- Eaten by beavers for Hunger and Corn Rations nutrition; provides Well-Being.
Eggplant Rations
Iron Teeth Food Factory food made from Eggplants and Canola Oil.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Food Factory
- Uses
- Eaten by beavers for Hunger and Eggplant Rations nutrition; provides Well-Being.
Fermented Cassava
Iron Teeth food made by fermenting Cassava, which is not edible raw.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Fermenter
- Uses
- Eaten by beavers for Hunger and Fermented Cassava nutrition; provides Well-Being.
Fermented Mushrooms
Iron Teeth food made by fermenting Hydroponic Garden Mushrooms.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Fermenter
- Uses
- Eaten by beavers for Hunger and Fermented Mushrooms nutrition; provides Well-Being.
Fermented Soybeans
Iron Teeth food made by fermenting Soybeans with Canola Oil.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Fermenter
- Uses
- Eaten by beavers for Hunger and Fermented Soybeans nutrition; provides Well-Being.
Grilled Chestnuts
Folktails food made by grilling gathered Chestnuts over Logs.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Grill
- Uses
- Eaten by beavers for Hunger and Grilled Chestnuts nutrition; provides Well-Being.
Grilled Potatoes
Folktails food made by grilling potatoes from the Efficient Farmhouse.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Grill
- Uses
- Eaten by beavers for Hunger and Grilled Potatoes nutrition; provides Well-Being.
Grilled Spadderdock
Folktails food made by grilling the aquatic Spadderdock crop.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Grill
- Uses
- Eaten by beavers for Hunger and Grilled Spadderdock nutrition; provides Well-Being.
Kohlrabies
Raw Iron Teeth crop food that supplies Kohlrabies nutrition.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Farmhouse
- Uses
- Eaten by beavers for Hunger and Kohlrabies nutrition; provides Well-Being.
Mangrove Fruits
Raw Iron Teeth food gathered from Mangrove Trees.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Gatherer Flag from Mangrove Tree
- Uses
- Eaten by beavers for Hunger and Mangrove Fruits nutrition; provides Well-Being.
Maple Pastries
Folktails Bakery food made from Wheat Flour and Maple Syrup with a +3 Well-Being bonus.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Bakery
- Uses
- Eaten by beavers for Hunger and Maple Pastries nutrition; provides Well-Being.
Sunflower Seeds
Raw Folktails food from the Sunflower crop, eaten straight from the harvest.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Efficient Farmhouse
- Uses
- Eaten by beavers for Hunger and Sunflower Seeds nutrition; provides Well-Being.
Type
Ingredients
Algae
An Iron Teeth ingredient grown in water-fed Hydroponic Gardens for Algae Rations.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Hydroponic Garden
- Uses
- Used by the Food Factory to make Algae Rations.
Canola Seeds
Iron Teeth crop seeds pressed into Canola Oil.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Farmhouse
- Uses
- Pressed into Canola Oil at the Oil Press.
Cassava
An Iron Teeth root crop that is fermented before it can be eaten.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Farmhouse
- Uses
- Fermented into Fermented Cassava at the Fermenter.
Cattail Flour
Folktails flour ground from Cattail Roots for baking crackers.
- Faction
- Folktails
- Weight
- 2 kg
- Storage
- Warehouse
- Source
- Gristmill
- Uses
- Baked into Cattail Crackers at the Bakery.
Cattail Roots
Aquatic Folktails crop roots ground into Cattail Flour.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Aquatic Farmhouse
- Uses
- Ground into Cattail Flour at the Gristmill.
Chestnuts
Folktails tree harvest used as the Grill’s input for Grilled Chestnuts.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Gatherer Flag from Chestnut Tree
- Uses
- Grilled into Grilled Chestnuts at the Grill.
Coffee Beans
Iron Teeth ingredients gathered from Coffee Bushes and brewed into Coffee.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Gatherer Flag from Coffee Bush
- Uses
- Brewed into Coffee at the Coffee Brewery.
Corn
Iron Teeth crop ingredients processed into Corn Rations.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Farmhouse
- Uses
- Processed into Corn Rations at the Food Factory.
Dandelions
Folktails gathered ingredients used by the Herbalist to make Antidotes.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Gatherer Flag from Dandelion (Bush)
- Uses
- Made into Antidotes at the Herbalist.
Eggplants
Iron Teeth crop ingredients processed into Eggplant Rations.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Farmhouse
- Uses
- Processed into Eggplant Rations at the Food Factory.
Mushrooms
Iron Teeth Hydroponic Garden ingredients fermented into food.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Hydroponic Garden
- Uses
- Fermented into Fermented Mushrooms at the Fermenter.
Potatoes
Folktails crop ingredients grilled for food or refined into Biofuel.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Efficient Farmhouse
- Uses
- Grilled into Grilled Potatoes or combined with Water at the Refinery to make Biofuel.
Soybeans
Iron Teeth crop ingredients fermented with Canola Oil.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Farmhouse
- Uses
- Fermented with Canola Oil into Fermented Soybeans at the Fermenter.
Spadderdock
Aquatic Folktails crop ingredients grilled for food or refined into Biofuel.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Aquatic Farmhouse
- Uses
- Grilled into Grilled Spadderdock or combined with Water at the Refinery to make Biofuel.
Wheat
Folktails crop ingredients milled into flour for Bread and Maple Pastries.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Efficient Farmhouse
- Uses
- Ground into Wheat Flour at the Gristmill.
Wheat Flour
Folktails flour ground from Wheat and baked into Bread or Maple Pastries.
- Faction
- Folktails
- Weight
- 2 kg
- Storage
- Warehouse
- Source
- Gristmill
- Uses
- Baked into Bread and Maple Pastries at the Bakery.
Canola Oil
Iron Teeth oil pressed from Canola Seeds for food and Grease production.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Tank
- Source
- Oil Press
- Uses
- Used by Food Factories for Algae Rations and Eggplant Rations, by Fermenters for Fermented Soybeans, and by the Grease Factory for Grease.
Maple Syrup
Folktails tree syrup used in Maple Pastries and Catalyst.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Tank
- Source
- Tapper's Shack from Maple
- Uses
- Used by the Bakery for Maple Pastries and the Refinery for Catalyst.
Type
Materials
Books
Folktails-only paper goods that beavers consume for Fun instead of Hunger.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Printing Press
- Uses
- Consumed by Folktails for Fun and Well-Being.
Bot Chassis
A Bot Part Factory component used by Bot Assemblers; the Folktails recipe also uses Biofuel.
- Faction
- Both
- Weight
- 11 kg
- Storage
- Warehouse
- Source
- Bot Part Factory
- Uses
- Used by the Bot Assembler with Bot Heads and Bot Limbs to build Bots.
Bot Heads
A Bot Part Factory component made from Planks, Gears, and Metal Blocks for Bots.
- Faction
- Both
- Weight
- 4 kg
- Storage
- Warehouse
- Source
- Bot Part Factory
- Uses
- Used by the Bot Assembler with Bot Chassis and Bot Limbs to build Bots.
Bot Limbs
Bot Part Factory components made from Planks and Gears for Bot Assemblers.
- Faction
- Both
- Weight
- 2 kg
- Storage
- Warehouse
- Source
- Bot Part Factory
- Uses
- Used by the Bot Assembler with Bot Chassis and Bot Heads to build Bots.
Explosives
Badwater-based material used for Dynamites, Tunnels, and other construction.
- Faction
- Both
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Explosives Factory
- Uses
- Used by Builders for Dynamites and Tunnels and in other constructions.
Fireworks
Explosives Factory goods fired by Firework Launchers for displays.
- Faction
- Both
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Explosives Factory
- Uses
- Launched by Firework Launchers.
Gears
Material made from Planks for advanced construction and bot parts.
- Faction
- Both
- Weight
- 3 kg
- Storage
- Warehouse
- Source
- Gear Workshop
- Uses
- Used by Bot Part Factories to make Bot Heads and Bot Limbs and in construction.
Metal Parts
Iron Teeth material made from Scrap Metal for construction.
- Faction
- Iron Teeth
- Weight
- 3 kg
- Storage
- Warehouse
- Source
- Metalsmith
- Uses
- Used by Builders in construction, including Iron Teeth buildings.
Paper
Folktails material made from Logs for the Herbalist and Printing Press.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Paper Mill
- Uses
- Used by the Herbalist for Antidotes and by the Printing Press for Books and Punch Cards; also used in construction.
Pine Resin
Material tapped from Pine trees for Treated Planks and construction.
- Faction
- Both
- Weight
- 2 kg
- Storage
- Warehouse
- Source
- Tapper's Shack from Pine
- Uses
- Used with Planks at the Wood Workshop to make Treated Planks and in construction.
Punch Cards
Folktails bot boosts printed from Paper and Planks.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Warehouse
- Source
- Printing Press
- Uses
- Consumed by Timberbots for the Punch Cards boost, which raises work and movement speed.
Dirt
Material excavated for Terrain Blocks and landscaping constructions.
- Faction
- Both
- Weight
- 7 kg
- Storage
- Pile
- Source
- Dirt Excavator
- Uses
- Used by Builders for Terrain Blocks and in landscaping constructions.
Logs
Wood felled by Lumberjack Flags for Planks, Paper, fuel, and construction.
- Faction
- Both
- Weight
- 6 kg
- Storage
- Pile
- Source
- Lumberjack Flag
- Uses
- Made into Planks and Paper; burned as fuel by the Centrifuge, Smelter, Grills, Bakeries, Steam Engines, Food Factories, Coffee Brewery, and Metalsmith; used in construction.
Metal Blocks
Smelted Scrap Metal used in advanced buildings and bot parts.
- Faction
- Both
- Weight
- 5 kg
- Storage
- Pile
- Source
- Smelter
- Uses
- Used in construction and by Bot Part Factories to make Bot Chassis and Bot Limbs.
Planks
Lumber Mill output used in construction and to make other materials.
- Faction
- Both
- Weight
- 3 kg
- Storage
- Pile
- Source
- Lumber Mill; Industrial Lumber Mill
- Uses
- Used to make Gears, Treated Planks, and Punch Cards, and in construction.
Scrap Metal
Metal recovered from Ruins or mined underground for Metal Blocks and Metal Parts.
- Faction
- Both
- Weight
- 11 kg
- Storage
- Pile
- Source
- Scavenger Flag; Mine; Efficient Mine
- Uses
- Smelted into Metal Blocks or made into Metal Parts; also used in construction.
Treated Planks
Wood Workshop material made with Planks and Pine Resin for mining and construction.
- Faction
- Both
- Weight
- 4 kg
- Storage
- Pile
- Source
- Wood Workshop
- Uses
- Used by Mines and Efficient Mines for Scrap Metal, by Earth Repopulators for Gliders, and in advanced construction.
Antidotes
Folktails remedy used to heal beavers affected by Contamination.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Tank
- Source
- Herbalist
- Uses
- Consumed by contaminated beavers to heal Contamination.
Biofuel
Folktails liquid fuel that Timberbots consume to work.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Tank
- Source
- Refinery
- Uses
- Consumed by Timberbots to meet their energy need; also used by the Folktails Bot Part Factory for Bot Chassis.
Catalyst
Folktails bot boost made from Maple Syrup and Extract.
- Faction
- Folktails
- Weight
- 1 kg
- Storage
- Tank
- Source
- Refinery
- Uses
- Consumed by Timberbots for the Catalyst boost.
Coffee
Iron Teeth drink that supplies Coffee nutrition without satisfying Hunger.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Tank
- Source
- Coffee Brewery
- Uses
- Consumed by beavers for Coffee nutrition and Well-Being; it does not satisfy Hunger.
Extract
Green liquid made from Badwater for Catalyst, Grease, and other production.
- Faction
- Both
- Weight
- 1 kg
- Storage
- Tank
- Source
- Centrifuge
- Uses
- Used by the Refinery for Catalyst, Grease Factory for Grease, Efficient Mine for extra Scrap Metal, and Advanced Breeding Pods for Beavers; also used by Detailers, Agoras, and Decontamination Pods.
Grease
Iron Teeth bot consumable made from Canola Oil and Extract to raise Condition.
- Faction
- Iron Teeth
- Weight
- 1 kg
- Storage
- Tank
- Source
- Grease Factory
- Uses
- Consumed by Ironbots for the Grease need, increasing their Condition.
Type
Water and Badwater
Badwater
Contaminated liquid used to make Extract and Explosives.
- Faction
- Both
- Weight
- 2 kg
- Storage
- Tank
- Source
- Badwater Pump; Badwater Rig; Deep Badwater Pump
- Uses
- Used by the Centrifuge to make Extract, by the Explosives Factory to make Explosives, and by the Fluid Dump.
Water
Clean liquid for Thirst and production; Succulents yield it when cut.
- Faction
- Both
- Weight
- 2 kg
- Storage
- Tank
- Source
- Water Pump; Large Water Pump; Deep Water Pump; Lumberjack Flag from Succulent
- Uses
- Consumed by beavers for Thirst; used by the Refinery for Biofuel, Breeding Pods for Beavers, Hydroponic Gardens for Algae and Mushrooms, Coffee Breweries for Coffee, and the Fluid Dump.
How Goods Are Made and Moved in Timberborn
Goods come from two kinds of buildings. Gathering buildings pull raw goods out of the land, such as a Lumberjack Flag that cuts logs or a Tapper's Shack that collects pine resin. Processing buildings then turn those goods into something new, and many goods pass through more than one step.
Your workers haul goods between buildings and storage, and weight matters here. Scrap metal is one of the heaviest goods to haul. A good only helps once it reaches the building or beaver that needs it, so moving goods is just as important as making them.
Food: What Beavers Eat and Why It Matters
Food keeps beavers from starving. Most foods satisfy hunger and also meet a nutrition need, which adds between one and three points of well-being. Berries only fill hunger, so they add nothing to well-being.
Variety matters too. A wider range of foods raises well-being, so it's worth growing and making more than one kind of food. Food doesn't spoil, so a stockpile stays useful for as long as you keep it.
Ingredients: The Raw Goods Behind Your Food
Ingredients are the raw goods that food and other goods are made from, and beavers can't eat them as they are. Wheat, potatoes, cassava and corn all start here. A Grill, Gristmill, Bakery, Fermenter or Food Factory turns them into food or flour, and a few ingredients go into other goods instead.
Most ingredients go into warehouses, so you can build up a supply. Each faction has its own crops, though. Folktails grow wheat and potatoes, while Iron Teeth grow corn, soybeans and cassava, so the foods you can make depend on your faction.
Dandelions are a Folktails ingredient that beavers can't eat directly. They're made into Antidotes, which heal beavers sickened by badwater.
Materials: What You Build With
Materials are what your settlement is built from. Planks and metal blocks go into construction, and many buildings also need gears, which are made from planks. Some materials are used in recipes for other goods.
Metal starts with scrap metal from scavenger flags and mines. A smelter turns it into metal blocks, and Iron Teeth refine it into metal parts at a Metalsmith.
Water: The Good Beavers Can't Live Without
Water is the most essential good in Timberborn. Beavers need it to stay alive, and without it they die of dehydration. Water pumps collect it from the map and send it to your tanks.
Droughts are where stored water matters most. A drought stops water from flowing at its sources, so the only water left is what sits in your tanks and reservoirs. That makes a stored supply your safety net. Clean water also irrigates the land around it, which is what lets crops grow there.
Badwater: Dangerous Now, Useful Later
Badwater is a contaminated liquid that comes out of badwater sources on the map. Left uncontained, it can threaten crops, poison beavers and taint reservoirs, so it has to be kept away from your clean water. Beavers that walk or swim through it can become contaminated, too.
Badwater pumps, including the deeper versions, collect it and store it in tanks. During a badtide, the sources pour out badwater at full strength, and ordinary water sources can turn polluted too.
Badwater also has a useful side. A Centrifuge turns it into Extract, and an Explosives Factory turns it into Explosives. That makes badwater a problem to manage early and a valuable input later on.
Where Goods Are Stored
Solid goods go into warehouses and piles. A warehouse holds one kind of good that you choose, and haulers have to clear out the old goods before you switch it to something else. Piles are for bulk solids such as logs, dirt, planks and metal blocks.
Liquids go into tanks, and that includes badwater, grease and other fluids.
Which Goods Matter Most
Water and food come first, since beavers can't live without them. If your beavers are struggling, check those two before anything else. Logs and planks come next, because many buildings need them, and gears follow once you move on to more advanced buildings.
Once you reach the middle of the game, badwater becomes the good to watch. It can ruin your land, but it's also where Extract and Explosives begin.
FAQ
How much food should I keep in stock?
There's no set amount that fits every settlement, since it depends on how many beavers you have and how much food your buildings can make. Keep building your stock as your population grows, so a slowdown in production doesn't leave your beavers hungry.
Do Folktails and Iron Teeth use the same goods?
Both factions share the basics, such as logs, planks, gears and water. Folktails also make Antidotes, Bread and Books, while Iron Teeth make Metal Parts, Grease and Coffee.
Why do beavers crave coffee?
Coffee is an Iron Teeth good made from coffee beans at a Coffee Brewery. It doesn't fill hunger, but it meets a need, so beavers want it even when they aren't hungry. It also gives one of the strongest well-being boosts Iron Teeth can get.
Can bots get contaminated by badwater?
No. Bots can't be contaminated, though beavers can, so they're the safer workers to send near badwater.

