Mutations are the modifier roll on Storage Hunters loot: the same item can come out of a container plain, Gold at four times the value, or Dirty at eighty percent of it. Since the multiplier applies to whatever the item was already worth, mutations are the difference between a good pull and a screenshot-worthy one.
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Family
Acid Rain Event Mutations
Acid
x6.6x+ (varies by item price -- higher on cheaper items)
Caustic
x~30x-110x (varies by item price -- higher on cheaper items)
| Name | Value Multiplier |
|---|---|
| Acid | x6.6x+ (varies by item price -- higher on cheaper items) |
| Caustic | x~30x-110x (varies by item price -- higher on cheaper items) |
Family
Alien Invasion Event Mutations
Probed
x4
Abducted
x10
Extraterrestrial
x25
| Name | Value Multiplier |
|---|---|
| Probed | x4 |
| Abducted | x10 |
| Extraterrestrial | x25 |
Family
Limited Passive Mutations
Fossil
x5
| Name | Value Multiplier |
|---|---|
| Fossil | x5 |
Family
Moonlit Event Mutations
Moonlit
x1.5
Firefly
x5
| Name | Value Multiplier |
|---|---|
| Moonlit | x1.5 |
| Firefly | x5 |
Family
Museum Mutations
Showcased
x+50% Luck (while displayed)
Artifact
x(pending)
| Name | Value Multiplier |
|---|---|
| Showcased | x+50% Luck (while displayed) |
| Artifact | x(pending) |
Family
Rain Event Mutations
Wet
x1.4
Shocked
x6
| Name | Value Multiplier |
|---|---|
| Wet | x1.4 |
| Shocked | x6 |
Family
Sandstorm Event Mutations
Dune
x12.5
Sandy
x2.25
| Name | Value Multiplier |
|---|---|
| Dune | x12.5 |
| Sandy | x2.25 |
Family
Standard Mutations
Dirty
x0.8
Silver
x2
Huge
x2
Tiny
x2
Mint
x1
Gold
x4
Corrupted
x6
Diamond
x8
Gem
x10
Chrome
x12
Hologram
x15
Void
x35
Secret
x50
Rainbow
x100
Black
xUnobtainable
| Name | Value Multiplier |
|---|---|
| Dirty | x0.8 |
| Silver | x2 |
| Huge | x2 |
| Tiny | x2 |
| Mint | x1 |
| Gold | x4 |
| Corrupted | x6 |
| Diamond | x8 |
| Gem | x10 |
| Chrome | x12 |
| Hologram | x15 |
| Void | x35 |
| Secret | x50 |
| Rainbow | x100 |
| Black | xUnobtainable |
Family
Time Capsule Mutations
Cobwebbed
x1.2
Antique
x2
Ancient
x5
Timeless
x12
| Name | Value Multiplier |
|---|---|
| Cobwebbed | x1.2 |
| Antique | x2 |
| Ancient | x5 |
| Timeless | x12 |
Family
Washing Mutations
Pure
x1.875
Spotless
x3.125
Perfect
x7.5
| Name | Value Multiplier |
|---|---|
| Pure | x1.875 |
| Spotless | x3.125 |
| Perfect | x7.5 |
How multipliers work
A mutated item's value is its base value times the mutation's multiplier, plainly listed on each card. The spread is wide: Dirty actually cuts value to 0.8x, the everyday tier doubles it, and the top of the table multiplies far past that. Families group the mutations by origin, with the standard set always in play and special families tied to their sources.
Playing the mutation game
The practical rule: multipliers matter most on items that were already valuable, since x4 on junk is still junk. When sorting a container, check mutated items against their base values before selling anything, and treat high-multiplier pulls on high-value items as the vault-worthy events they are.
FAQ
How do mutations work in Storage Hunters?
A mutation multiplies an item's base value by its listed multiplier, from Dirty's value-cutting 0.8x through Gold's 4x and beyond. The multiplier applies to whatever the item was already worth.
Are any mutations bad?
Dirty is the famous one: at 0.8x it makes an item worth less than its clean version. Everything else lifts value to some degree.
What is the best mutation?
The top of the multiplier table, listed on the cards. But the real jackpots come from pairing any high multiplier with an item whose base value was already large.







