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  4. Mutations

All 36 Mutations in Storage Hunters: Open World

Updated on August 27, 2026 (about 2 months ago)

Mutations are the modifier roll on Storage Hunters loot: the same item can come out of a container plain, Gold at four times the value, or Dirty at eighty percent of it. Since the multiplier applies to whatever the item was already worth, mutations are the difference between a good pull and a screenshot-worthy one.

View

Family

Acid Rain Event Mutations

2 items

Acid

x6.6x+ (varies by item price -- higher on cheaper items)

Caustic

x~30x-110x (varies by item price -- higher on cheaper items)

Family

Alien Invasion Event Mutations

3 items

Probed

x4

Abducted

x10

Extraterrestrial

x25

Family

Limited Passive Mutations

1 items

Fossil

x5

Family

Moonlit Event Mutations

2 items

Moonlit

x1.5

Firefly

x5

Family

Museum Mutations

2 items

Showcased

x+50% Luck (while displayed)

Artifact

x(pending)

Family

Rain Event Mutations

2 items

Wet

x1.4

Shocked

x6

Family

Sandstorm Event Mutations

2 items

Dune

x12.5

Sandy

x2.25

Family

Standard Mutations

15 items

Dirty

x0.8

Silver

x2

Huge

x2

Tiny

x2

Mint

x1

Gold

x4

Corrupted

x6

Diamond

x8

Gem

x10

Chrome

x12

Hologram

x15

Void

x35

Secret

x50

Rainbow

x100

Black

xUnobtainable

Family

Time Capsule Mutations

4 items

Cobwebbed

x1.2

Antique

x2

Ancient

x5

Timeless

x12

Family

Washing Mutations

3 items

Pure

x1.875

Spotless

x3.125

Perfect

x7.5

How multipliers work

A mutated item's value is its base value times the mutation's multiplier, plainly listed on each card. The spread is wide: Dirty actually cuts value to 0.8x, the everyday tier doubles it, and the top of the table multiplies far past that. Families group the mutations by origin, with the standard set always in play and special families tied to their sources.

Playing the mutation game

The practical rule: multipliers matter most on items that were already valuable, since x4 on junk is still junk. When sorting a container, check mutated items against their base values before selling anything, and treat high-multiplier pulls on high-value items as the vault-worthy events they are.

FAQ

Q.

How do mutations work in Storage Hunters?

A mutation multiplies an item's base value by its listed multiplier, from Dirty's value-cutting 0.8x through Gold's 4x and beyond. The multiplier applies to whatever the item was already worth.

Q.

Are any mutations bad?

Dirty is the famous one: at 0.8x it makes an item worth less than its clean version. Everything else lifts value to some degree.

Q.

What is the best mutation?

The top of the multiplier table, listed on the cards. But the real jackpots come from pairing any high multiplier with an item whose base value was already large.

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