Cash Shop gears give you better ways to move, stop thieves, protect your base, and recover stolen Brainrots as you rebirth. Each gear has its own price, role, effect, and cooldown, so the best choice depends on the job you need done.
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Items
These gears follow the Cash Shop rebirth progression. Default, Robux, limited or event, spin-wheel, developer or admin, and removed gear are outside this group.
Slap
Longer-reach starter slap for knocking back thieves and recovering stolen Brainrots.
- Cash
- $500
- Rebirth Requirement
- No rebirths required
- Role
- Melee weapon
- Cooldown
- -
- Effect
- A stronger alternative to the default Bat that lets you knock back thieves and return stolen Brainrots. It has more reach than the Bat.
- Description
- An average hand to slap thieves and send them flying!
Speed Coil
A held coil that raises move speed by 50% for chasing or escaping.
- Cash
- $750
- Rebirth Requirement
- No rebirths required
- Role
- Improves mobility
- Cooldown
- -
- Effect
- While equipped, increases your move speed by 50% (from 34 to 51).
- Description
- Zoom around the map with additional speed.
Trap
Place up to five traps that freeze thieves for 7 seconds when triggered.
- Cash
- $1K
- Rebirth Requirement
- No rebirths required
- Role
- Traps players
- Cooldown
- -
- Effect
- They can be placed on the ground anywhere on the map and can trigger as soon as they are placed. Each player can have up to 5 Traps in the combined space of the map and/or their inventory (for example, there can be a maximum of 5 only on the map, 5 only in the inventory, or anywhere in between such as 2 on the map and 3 in the inventory). If the maximum has been reached, the player will not be able to buy any more Traps until one gets triggered. Note that other players can move around or over placed Traps.
- Description
- Place traps that freeze thieves for 7 seconds
Iron Slap
A Rebirth 1 slap upgrade with more knockback than the basic Slap.
- Cash
- $2.5K
- Rebirth Requirement
- 1 rebirth required
- Role
- Melee weapon
- Cooldown
- -
- Effect
- Stronger version of the Slap.
- Description
- Heavy iron slap that knocks players flying!
Gravity Coil
A held coil that doubles jump height and slows your fall.
- Cash
- $3K
- Rebirth Requirement
- 1 rebirth required
- Role
- Increases mobility
- Cooldown
- -
- Effect
- While equipped, increases your jump height by 100% (from 7.2 to 14.4). Also reduces your gravity, making you fall slower.
- Description
- Reduced gravity coil lets you jump extra high!
Bee Launcher
A ranged bee attack that disrupts a target's controls and vision for 5 seconds.
- Cash
- $10K
- Rebirth Requirement
- 1 rebirth required
- Role
- Ranged weapon
- Cooldown
- 10s
- Effect
- Reverses affected player's controls, zooms their FOV, and applies a yellow tint to their vision. Bees can be seen flying around the affected player. The effect lasts 5 seconds.
- Description
- Release bees to attack your opponent and invert their controls!
Gold Slap
A Rebirth 2 slap upgrade that hits harder than Iron Slap.
- Cash
- $15K
- Rebirth Requirement
- 2 rebirths required
- Role
- Melee weapon
- Cooldown
- -
- Effect
- Stronger version of the Iron Slap.
- Description
- Powerful golden slap that knocks enemies farther back.
Coil Combo
Combines the Speed Coil and Gravity Coil boosts in one held item.
- Cash
- $20K
- Rebirth Requirement
- 2 rebirths required
- Role
- Increases mobility
- Cooldown
- -
- Effect
- Provides the effects of the Speed and Gravity Coils at the same time.
- Description
- Speed and jump coil combined for a double boost.
Rage Table
Throws a short-range table that ragdolls players it touches.
- Cash
- $25K
- Rebirth Requirement
- 2 rebirths required
- Role
- Ranged weapon
- Cooldown
- 4s
- Effect
- When used, a screaming sound is made and a table spawns in front of the player. After a short delay, the table moves in the direction the item was used and goes a short distance. Other players who touch the table will be ragdolled.
- Description
- Throw a table to fling players and return your Brainrots.
Diamond Slap
A stronger Gold Slap; its charge-up description is misleading because it cannot charge.
- Cash
- $50K
- Rebirth Requirement
- 3 rebirths required
- Role
- Melee weapon
- Cooldown
- -
- Effect
- Stronger version of the Gold Slap.
- Description
- Charge up* a diamond slap to knock others away. *This text is misleading because it cannot actually be charged.
Grapple Gun
Fires a hook that pulls you to the point it hits.
- Cash
- $75K
- Rebirth Requirement
- 3 rebirths required
- Role
- Ranged weapon
- Cooldown
- 3s
- Effect
- Shoots a grappling hook that pulls the player to the point where the hook collided with an object, which can be used to efficiently reach certain places.
- Description
- Swing across the map with speed!
Taser
A ranged stun that ragdolls the target for 3 seconds.
- Cash
- $100K
- Rebirth Requirement
- 3 rebirths required
- Role
- Ranged weapon
- Cooldown
- 5s
- Effect
- Forces affected player into ragdoll mode for 3 seconds.
- Description
- Stun enemies with a taser to fling them and return your Brainrots.
Emerald Slap
A Rebirth 4 slap upgrade with more force than Diamond Slap.
- Cash
- $200K
- Rebirth Requirement
- 4 rebirths required
- Role
- Melee weapon
- Cooldown
- -
- Effect
- Stronger version of the Diamond Slap.
- Description
- Gem-infused slap that sends enemies flying with extra force.
Invisibility Cloak
Turns you invisible and doubles move speed until reused or unequipped.
- Cash
- $300K
- Rebirth Requirement
- 4 rebirths required
- Role
- Increases mobility
- Cooldown
- -
- Effect
- When used, turns you invisible and increases your speed by 100% (from 34 to 68). The effect lasts until the item is used again or unequipped.
- Description
- Cloak yourself to vanish and sprint at super speed.
Boogie Bomb
An area bomb that makes nearby players drop Brainrots and dance for 10 seconds.
- Cash
- $500K
- Rebirth Requirement
- 4 rebirths required
- Role
- Area weapon
- Cooldown
- 10s
- Effect
- When touched by another player, it explodes, causing all players in the area of effect to drop any held Brainrots and start dancing (more specifically, performing Fortnite's "Take the L" dance) for 10 seconds. The affected players's FOV also constantly changes.
- Description
- Throw this at thieves to make them dance!
Ruby Slap
A Rebirth 5 slap upgrade with more force than Emerald Slap.
- Cash
- $1M
- Rebirth Requirement
- 5 rebirths required
- Role
- Melee weapon
- Cooldown
- -
- Effect
- Stronger version of the Emerald Slap.
- Description
- Ultimate ruby-powered slap sends enemies flying far.
Medusa’s Head
Petrifies nearby players for 3 seconds, then leaves them ragdolled.
- Cash
- $5M
- Rebirth Requirement
- 5 rebirths required
- Role
- Area weapon
- Cooldown
- 25s
- Effect
- Turns other players in its area to stone for 3 seconds, preventing movement and some gear use. Affected players ragdoll when the effect ends.
- Description
- Petrifies nearby players so you can interrupt thieves and recover stolen Brainrots.
Dark Matter Slap
A Rebirth 6 slap upgrade with more force than Ruby Slap.
- Cash
- $1.5M
- Rebirth Requirement
- 6 rebirths required
- Role
- Melee weapon
- Cooldown
- -
- Effect
- Stronger version of the Ruby Slap.
- Description
- Send enemies flying with the power of dark matter.
Web Slinger
Traps a player in a web for 10 seconds so you can pull them closer.
- Cash
- $2M
- Rebirth Requirement
- 6 rebirths required
- Role
- Ranged Weapon
- Cooldown
- 12s
- Effect
- Shoots out a web, which tangles hit players. The tangled players are immobile for 10 seconds, and can be pulled by you. Players caught in the web will not be able to use gears.
- Description
- Pull enemies and trap them close to you! Use this in many ways to your advantage..
Flame Slap
A Rebirth 7 slap upgrade with more force than Dark Matter Slap.
- Cash
- $2.5M
- Rebirth Requirement
- 7 rebirths required
- Role
- Melee weapon
- Cooldown
- -
- Effect
- Stronger version of the Dark Matter Slap.
- Description
- Burn your enemies while sending them flying.
Quantum Cloner
Creates a moving decoy that you can swap positions with after its cooldown.
- Cash
- $3.5M
- Rebirth Requirement
- 7 rebirths required
- Role
- Teleports the player
- Cooldown
- 10s
- Effect
- Creates an NPC clone of your character that occasionally moves around short distances. You can swap places with the NPC at any time. The cooldown for swapping positions with the clone and placing it is 10 seconds.
- Description
- Clone yourself and use this tool as a decoy or for other reasons.
All-Seeing Sentry
Deploys an automated defender that can detect players through walls or invisibility.
- Cash
- $5M
- Rebirth Requirement
- 7 rebirths required
- Role
- Ranged weapon
- Cooldown
- 5s
- Effect
- Creates a sentry, which after 5 seconds of preparation will start automatically shooting other players that get in its range (even through walls or invisible players). It lasts for up to 1 minute and can be destroyed using Slap tools.
- Description
- Use this sentry turret as means of automated protection for you and your items.
Nuclear Slap
A Rebirth 8 slap upgrade with more force than Flame Slap.
- Cash
- $6M
- Rebirth Requirement
- 8 rebirths required
- Role
- Melee weapon
- Cooldown
- -
- Effect
- Stronger version of the Flame Slap.
- Description
- A radioactive slap that explodes with nuclear force.
Rainbowrath Sword
A melee sword whose third swing lunges forward and flings players.
- Cash
- $10M
- Rebirth Requirement
- 8 rebirths required
- Role
- Melee weapon
- Cooldown
- -
- Effect
- The Rainbowrath Sword has a higher swing cooldown than the slaps, however every third swing, you lunge forward, flinging any player in the way. Sometimes may glitch and kill the player hit.
- Description
- It may shine like a rainbow, but it strikes like thunder.
Galaxy Slap
A Rebirth 9 slap upgrade with more force than Nuclear Slap.
- Cash
- $15M
- Rebirth Requirement
- 9 rebirths required
- Role
- Melee weapon
- Cooldown
- -
- Effect
- Stronger version of the Nuclear Slap.
- Description
- Slap on every hit with star power. Cosmic blasts on every hit.
Laser Cape
Combines invisibility detection, eye lasers, and a movement-speed boost.
- Cash
- $20M
- Rebirth Requirement
- 9 rebirths required
- Role
- Ranged weapon and x-ray vision
- Cooldown
- 1s
- Effect
- While equipped, you can see invisible players and shoot lasers from your eyes. The shooting ability has a 1 second cooldown and the lasers have somewhat limited range. Also increases your move speed by approximately 50%.
- Description
- Puts on cape. Shoots laser from eyes. X-ray vision.
Glitched Slap
A Rebirth 10 slap upgrade with more force than Galaxy Slap.
- Cash
- $25M
- Rebirth Requirement
- 10 rebirths required
- Role
- Melee weapon
- Cooldown
- -
- Effect
- Stronger version of the Galaxy Slap.
- Description
- Corrupt reality. Unleash chaotic glitches with every step.
Body Swap Potion
Swaps places with a target and makes them drop any Brainrot they are carrying.
- Cash
- $50M
- Rebirth Requirement
- 10 rebirths required
- Role
- Teleports the player
- Cooldown
- 30s
- Effect
- Swaps your position with the targeted player and makes them drop any Brainrot they are holding.
- Description
- Switch souls. Trade bodies and confuse your foes.
Splatter Slap
A stronger Glitched Slap that briefly splatters the target's screen with paint.
- Cash
- $75M
- Rebirth Requirement
- 11 rebirths required
- Role
- Melee weapon
- Cooldown
- -
- Effect
- Stronger version of the Glitch Slap. Splatters the slapped player's screen with paint for a short time.
- Description
- Slap. Splash. Style.
Paintball Gun
Slows targets, obscures their view, and briefly ragdolls them after five hits.
- Cash
- $100M
- Rebirth Requirement
- 11 rebirths required
- Role
- Ranged weapon
- Cooldown
- 0.3s
- Effect
- Shoots paintball bullets that can travel long distances. A hit reduces the target's speed by 60% (from 34 to 13.6) and leaves a paint splatter on their screen for 5 seconds. Five consecutive hits briefly ragdoll the target.
- Description
- A colorful weapon for playful defense and friendly battles.
Heart Balloon
Floats you upward for up to 10 seconds while reducing gravity.
- Cash
- $150M
- Rebirth Requirement
- 12 rebirths required
- Role
- Increases mobility
- Cooldown
- 15s
- Effect
- Lets you float upward for up to 10 seconds. It pops at the map's height limit, then starts its cooldown. While active, it also reduces gravity so you fall more slowly.
- Description
- Press and hold to inflate the balloon and float higher in the sky.
Magnet
Pulls a targeted player toward you and makes movement difficult.
- Cash
- $200M
- Rebirth Requirement
- 12 rebirths required
- Role
- Ranged weapon
- Cooldown
- 15s
- Effect
- When used on a player, a yellow energy emerges from the magnet to the player affected by it, and a type of "circle" will appear around the player. The player affected by the magnet will have difficulty moving and will be pulled toward the magnet in the player's hand.
- Description
- Use a magnetic force to throw your enemies off or to help your allies!
Megaphone
Ragdolls every player within range with a loud area blast.
- Cash
- $250M
- Rebirth Requirement
- 13 rebirths required
- Role
- Melee weapon
- Cooldown
- 20s
- Effect
- Plays a loud sound, and ragdolls all players in the area of effect.
- Description
- Jumpscare other players and ragdoll them!
Beehive
Deploys an indestructible hive that disrupts nearby enemies for 5 seconds.
- Cash
- $300M
- Rebirth Requirement
- 13 rebirths required
- Role
- Ranged weapon
- Cooldown
- 60s
- Effect
- The player can therefore place it on the ground, and it lasts 60 seconds. The player who placed it on the ground cannot remove it until it ends. It works similarly to the Bee Launcher and the Sentinel. When placed, all nearby enemy players will have bees on their bodies, their controls become inverted (for example: you move to the right, but go to the left), their screen takes on a yellow tint, and their FOV zooms in. The effect lasts 5 seconds, and the hive cannot be destroyed by any player.
- Description
- Place this near your base for some extra defense
Gummy Slap
A slap that traps the target in a gummy bear for 3 seconds.
- Cash
- $400M
- Rebirth Requirement
- 14 rebirths required
- Role
- Melee weapon
- Cooldown
- -
- Effect
- Improved version of the Splatter Slap. Also freezes the hit player inside of a gummy bear for 3 seconds, preventing them from moving or using Gears.
- Description
- Slap other players with a gummy bear, freezing them inside one on impact!
Subspace Mine
Place up to two hidden mines that throw and ragdoll players in their blast.
- Cash
- $500M
- Rebirth Requirement
- 14 rebirths required
- Role
- Trap
- Cooldown
- 15/20s
- Effect
- Mines become invisible shortly after being placed, though their particles remain visible. A player can keep up to two active; placing a third removes the oldest. Contact with a hidden mine triggers an area explosion that unequips affected players, throws them away, adds a purple aura, and ragdolls them for 9 seconds. The first mine has a 15-second cooldown and the second has a 20-second cooldown.
- Description
- Hide up to two mines near your base to defend valuable Brainrots.
Heatseeker
Locks onto the nearest player and fires a guided missile that detects invisibility.
- Cash
- $700M
- Rebirth Requirement
- 15 rebirths required
- Role
- Ranged weapon
- Cooldown
- 10s
- Effect
- When equipped, when the nearest player enters the missile's range, a red square will appear over the nearest player. When used, fires a guided missile at the target that explodes on impact. If the missile does not hit the target within 5 seconds, it disappears. The weapon can detect invisible players within its range, and the player holding the weapon can enter ragdoll mode even if it's their own weapon.
- Description
- Auto lock on opponents and fire a missile to chase them down
Attack Doge
Summons a temporary dog companion that chases and ragdolls nearby players.
- Cash
- $1B
- Rebirth Requirement
- 16 rebirths required
- Role
- Summon ability
- Cooldown
- 30s
- Effect
- When used, it spawns a companion dog by your side. If the dog doesn't see any player within its range, it follows the owner. When a different player comes within the dog's range, the dog runs to that player, and if the player touches the dog, the player will go into ragdoll mode. The other player can destroy the dog by hitting it with some gear (like a slap or another gear). The dog disappears after 11 seconds if no one destroys it.
- Description
- Unleash your attack doge to defend you from your enemies
Giant potion
Makes you roughly four times larger, immune to ragdoll, and able to jump higher for 20 seconds.
- Cash
- $1.5B
- Rebirth Requirement
- 17 rebirths required
- Role
- Increases the player's size
- Cooldown
- 40s
- Effect
- When used, the player drinks the potion and becomes huge (about 4x bigger), the player will have light green particles around them and most of the gears will also become huge. The huge player becomes immune to ragdoll and has a higher jump, and the giant effect lasts 20 seconds. After 20 seconds, the player returns to normal size.
- Description
- Tower over your opponents!
Flash Teleport
Teleports you a short distance to a marked landing point, including higher ground when aimed up.
- Cash
- $3B
- Rebirth Requirement
- 18 rebirths required
- Role
- Teleportation
- Cooldown
- 20s
- Effect
- Shows a ghost landing marker, then teleports you a short distance to the marked spot. Aiming upward can help you reach higher ground.
- Description
- Teleports you a short distance toward a chosen landing point.
| Image | Name | Description | Cash | Rebirth Requirement | Role | Cooldown | Effect | Description |
|---|---|---|---|---|---|---|---|---|
| Slap | Longer-reach starter slap for knocking back thieves and recovering stolen Brainrots. | $500 | No rebirths required | Melee weapon | - | A stronger alternative to the default Bat that lets you knock back thieves and return stolen Brainrots. It has more reach than the Bat. | An average hand to slap thieves and send them flying! | |
| Speed Coil | A held coil that raises move speed by 50% for chasing or escaping. | $750 | No rebirths required | Improves mobility | - | While equipped, increases your move speed by 50% (from 34 to 51). | Zoom around the map with additional speed. | |
| Trap | Place up to five traps that freeze thieves for 7 seconds when triggered. | $1K | No rebirths required | Traps players | - | They can be placed on the ground anywhere on the map and can trigger as soon as they are placed. Each player can have up to 5 Traps in the combined space of the map and/or their inventory (for example, there can be a maximum of 5 only on the map, 5 only in the inventory, or anywhere in between such as 2 on the map and 3 in the inventory). If the maximum has been reached, the player will not be able to buy any more Traps until one gets triggered. Note that other players can move around or over placed Traps. | Place traps that freeze thieves for 7 seconds | |
| Iron Slap | A Rebirth 1 slap upgrade with more knockback than the basic Slap. | $2.5K | 1 rebirth required | Melee weapon | - | Stronger version of the Slap. | Heavy iron slap that knocks players flying! | |
| Gravity Coil | A held coil that doubles jump height and slows your fall. | $3K | 1 rebirth required | Increases mobility | - | While equipped, increases your jump height by 100% (from 7.2 to 14.4). Also reduces your gravity, making you fall slower. | Reduced gravity coil lets you jump extra high! | |
| Bee Launcher | A ranged bee attack that disrupts a target's controls and vision for 5 seconds. | $10K | 1 rebirth required | Ranged weapon | 10s | Reverses affected player's controls, zooms their FOV, and applies a yellow tint to their vision. Bees can be seen flying around the affected player. The effect lasts 5 seconds. | Release bees to attack your opponent and invert their controls! | |
| Gold Slap | A Rebirth 2 slap upgrade that hits harder than Iron Slap. | $15K | 2 rebirths required | Melee weapon | - | Stronger version of the Iron Slap. | Powerful golden slap that knocks enemies farther back. | |
| Coil Combo | Combines the Speed Coil and Gravity Coil boosts in one held item. | $20K | 2 rebirths required | Increases mobility | - | Provides the effects of the Speed and Gravity Coils at the same time. | Speed and jump coil combined for a double boost. | |
| Rage Table | Throws a short-range table that ragdolls players it touches. | $25K | 2 rebirths required | Ranged weapon | 4s | When used, a screaming sound is made and a table spawns in front of the player. After a short delay, the table moves in the direction the item was used and goes a short distance. Other players who touch the table will be ragdolled. | Throw a table to fling players and return your Brainrots. | |
| Diamond Slap | A stronger Gold Slap; its charge-up description is misleading because it cannot charge. | $50K | 3 rebirths required | Melee weapon | - | Stronger version of the Gold Slap. | Charge up* a diamond slap to knock others away. *This text is misleading because it cannot actually be charged. | |
| Grapple Gun | Fires a hook that pulls you to the point it hits. | $75K | 3 rebirths required | Ranged weapon | 3s | Shoots a grappling hook that pulls the player to the point where the hook collided with an object, which can be used to efficiently reach certain places. | Swing across the map with speed! | |
| Taser | A ranged stun that ragdolls the target for 3 seconds. | $100K | 3 rebirths required | Ranged weapon | 5s | Forces affected player into ragdoll mode for 3 seconds. | Stun enemies with a taser to fling them and return your Brainrots. | |
| Emerald Slap | A Rebirth 4 slap upgrade with more force than Diamond Slap. | $200K | 4 rebirths required | Melee weapon | - | Stronger version of the Diamond Slap. | Gem-infused slap that sends enemies flying with extra force. | |
| Invisibility Cloak | Turns you invisible and doubles move speed until reused or unequipped. | $300K | 4 rebirths required | Increases mobility | - | When used, turns you invisible and increases your speed by 100% (from 34 to 68). The effect lasts until the item is used again or unequipped. | Cloak yourself to vanish and sprint at super speed. | |
| Boogie Bomb | An area bomb that makes nearby players drop Brainrots and dance for 10 seconds. | $500K | 4 rebirths required | Area weapon | 10s | When touched by another player, it explodes, causing all players in the area of effect to drop any held Brainrots and start dancing (more specifically, performing Fortnite's "Take the L" dance) for 10 seconds. The affected players's FOV also constantly changes. | Throw this at thieves to make them dance! | |
| Ruby Slap | A Rebirth 5 slap upgrade with more force than Emerald Slap. | $1M | 5 rebirths required | Melee weapon | - | Stronger version of the Emerald Slap. | Ultimate ruby-powered slap sends enemies flying far. | |
| Medusa’s Head | Petrifies nearby players for 3 seconds, then leaves them ragdolled. | $5M | 5 rebirths required | Area weapon | 25s | Turns other players in its area to stone for 3 seconds, preventing movement and some gear use. Affected players ragdoll when the effect ends. | Petrifies nearby players so you can interrupt thieves and recover stolen Brainrots. | |
| Dark Matter Slap | A Rebirth 6 slap upgrade with more force than Ruby Slap. | $1.5M | 6 rebirths required | Melee weapon | - | Stronger version of the Ruby Slap. | Send enemies flying with the power of dark matter. | |
| Web Slinger | Traps a player in a web for 10 seconds so you can pull them closer. | $2M | 6 rebirths required | Ranged Weapon | 12s | Shoots out a web, which tangles hit players. The tangled players are immobile for 10 seconds, and can be pulled by you. Players caught in the web will not be able to use gears. | Pull enemies and trap them close to you! Use this in many ways to your advantage.. | |
| Flame Slap | A Rebirth 7 slap upgrade with more force than Dark Matter Slap. | $2.5M | 7 rebirths required | Melee weapon | - | Stronger version of the Dark Matter Slap. | Burn your enemies while sending them flying. | |
| Quantum Cloner | Creates a moving decoy that you can swap positions with after its cooldown. | $3.5M | 7 rebirths required | Teleports the player | 10s | Creates an NPC clone of your character that occasionally moves around short distances. You can swap places with the NPC at any time. The cooldown for swapping positions with the clone and placing it is 10 seconds. | Clone yourself and use this tool as a decoy or for other reasons. | |
| All-Seeing Sentry | Deploys an automated defender that can detect players through walls or invisibility. | $5M | 7 rebirths required | Ranged weapon | 5s | Creates a sentry, which after 5 seconds of preparation will start automatically shooting other players that get in its range (even through walls or invisible players). It lasts for up to 1 minute and can be destroyed using Slap tools. | Use this sentry turret as means of automated protection for you and your items. | |
| Nuclear Slap | A Rebirth 8 slap upgrade with more force than Flame Slap. | $6M | 8 rebirths required | Melee weapon | - | Stronger version of the Flame Slap. | A radioactive slap that explodes with nuclear force. | |
| Rainbowrath Sword | A melee sword whose third swing lunges forward and flings players. | $10M | 8 rebirths required | Melee weapon | - | The Rainbowrath Sword has a higher swing cooldown than the slaps, however every third swing, you lunge forward, flinging any player in the way. Sometimes may glitch and kill the player hit. | It may shine like a rainbow, but it strikes like thunder. | |
| Galaxy Slap | A Rebirth 9 slap upgrade with more force than Nuclear Slap. | $15M | 9 rebirths required | Melee weapon | - | Stronger version of the Nuclear Slap. | Slap on every hit with star power. Cosmic blasts on every hit. | |
| Laser Cape | Combines invisibility detection, eye lasers, and a movement-speed boost. | $20M | 9 rebirths required | Ranged weapon and x-ray vision | 1s | While equipped, you can see invisible players and shoot lasers from your eyes. The shooting ability has a 1 second cooldown and the lasers have somewhat limited range. Also increases your move speed by approximately 50%. | Puts on cape. Shoots laser from eyes. X-ray vision. | |
| Glitched Slap | A Rebirth 10 slap upgrade with more force than Galaxy Slap. | $25M | 10 rebirths required | Melee weapon | - | Stronger version of the Galaxy Slap. | Corrupt reality. Unleash chaotic glitches with every step. | |
| Body Swap Potion | Swaps places with a target and makes them drop any Brainrot they are carrying. | $50M | 10 rebirths required | Teleports the player | 30s | Swaps your position with the targeted player and makes them drop any Brainrot they are holding. | Switch souls. Trade bodies and confuse your foes. | |
| Splatter Slap | A stronger Glitched Slap that briefly splatters the target's screen with paint. | $75M | 11 rebirths required | Melee weapon | - | Stronger version of the Glitch Slap. Splatters the slapped player's screen with paint for a short time. | Slap. Splash. Style. | |
| Paintball Gun | Slows targets, obscures their view, and briefly ragdolls them after five hits. | $100M | 11 rebirths required | Ranged weapon | 0.3s | Shoots paintball bullets that can travel long distances. A hit reduces the target's speed by 60% (from 34 to 13.6) and leaves a paint splatter on their screen for 5 seconds. Five consecutive hits briefly ragdoll the target. | A colorful weapon for playful defense and friendly battles. | |
| Heart Balloon | Floats you upward for up to 10 seconds while reducing gravity. | $150M | 12 rebirths required | Increases mobility | 15s | Lets you float upward for up to 10 seconds. It pops at the map's height limit, then starts its cooldown. While active, it also reduces gravity so you fall more slowly. | Press and hold to inflate the balloon and float higher in the sky. | |
| Magnet | Pulls a targeted player toward you and makes movement difficult. | $200M | 12 rebirths required | Ranged weapon | 15s | When used on a player, a yellow energy emerges from the magnet to the player affected by it, and a type of "circle" will appear around the player. The player affected by the magnet will have difficulty moving and will be pulled toward the magnet in the player's hand. | Use a magnetic force to throw your enemies off or to help your allies! | |
| Megaphone | Ragdolls every player within range with a loud area blast. | $250M | 13 rebirths required | Melee weapon | 20s | Plays a loud sound, and ragdolls all players in the area of effect. | Jumpscare other players and ragdoll them! | |
| Beehive | Deploys an indestructible hive that disrupts nearby enemies for 5 seconds. | $300M | 13 rebirths required | Ranged weapon | 60s | The player can therefore place it on the ground, and it lasts 60 seconds. The player who placed it on the ground cannot remove it until it ends. It works similarly to the Bee Launcher and the Sentinel. When placed, all nearby enemy players will have bees on their bodies, their controls become inverted (for example: you move to the right, but go to the left), their screen takes on a yellow tint, and their FOV zooms in. The effect lasts 5 seconds, and the hive cannot be destroyed by any player. | Place this near your base for some extra defense | |
| Gummy Slap | A slap that traps the target in a gummy bear for 3 seconds. | $400M | 14 rebirths required | Melee weapon | - | Improved version of the Splatter Slap. Also freezes the hit player inside of a gummy bear for 3 seconds, preventing them from moving or using Gears. | Slap other players with a gummy bear, freezing them inside one on impact! | |
| Subspace Mine | Place up to two hidden mines that throw and ragdoll players in their blast. | $500M | 14 rebirths required | Trap | 15/20s | Mines become invisible shortly after being placed, though their particles remain visible. A player can keep up to two active; placing a third removes the oldest. Contact with a hidden mine triggers an area explosion that unequips affected players, throws them away, adds a purple aura, and ragdolls them for 9 seconds. The first mine has a 15-second cooldown and the second has a 20-second cooldown. | Hide up to two mines near your base to defend valuable Brainrots. | |
| Heatseeker | Locks onto the nearest player and fires a guided missile that detects invisibility. | $700M | 15 rebirths required | Ranged weapon | 10s | When equipped, when the nearest player enters the missile's range, a red square will appear over the nearest player. When used, fires a guided missile at the target that explodes on impact. If the missile does not hit the target within 5 seconds, it disappears. The weapon can detect invisible players within its range, and the player holding the weapon can enter ragdoll mode even if it's their own weapon. | Auto lock on opponents and fire a missile to chase them down | |
| Attack Doge | Summons a temporary dog companion that chases and ragdolls nearby players. | $1B | 16 rebirths required | Summon ability | 30s | When used, it spawns a companion dog by your side. If the dog doesn't see any player within its range, it follows the owner. When a different player comes within the dog's range, the dog runs to that player, and if the player touches the dog, the player will go into ragdoll mode. The other player can destroy the dog by hitting it with some gear (like a slap or another gear). The dog disappears after 11 seconds if no one destroys it. | Unleash your attack doge to defend you from your enemies | |
| Giant potion | Makes you roughly four times larger, immune to ragdoll, and able to jump higher for 20 seconds. | $1.5B | 17 rebirths required | Increases the player's size | 40s | When used, the player drinks the potion and becomes huge (about 4x bigger), the player will have light green particles around them and most of the gears will also become huge. The huge player becomes immune to ragdoll and has a higher jump, and the giant effect lasts 20 seconds. After 20 seconds, the player returns to normal size. | Tower over your opponents! | |
| Flash Teleport | Teleports you a short distance to a marked landing point, including higher ground when aimed up. | $3B | 18 rebirths required | Teleportation | 20s | Shows a ghost landing marker, then teleports you a short distance to the marked spot. Aiming upward can help you reach higher ground. | Teleports you a short distance toward a chosen landing point. |
Pick a gear for the job
Slap upgrades are simple and reliable when a thief is already close. Ranged gear such as the Taser or Web Slinger can stop a runner before they reach you, while area gear such as the Boogie Bomb or Medusa’s Head can interrupt several nearby players. A long cooldown can leave your base quiet at the worst time, so save those stronger effects for a real threat.
Movement gear helps on both sides of a steal. Coils are easy to keep active, while the Grapple Gun, Heart Balloon, and teleport tools are better for crossing gaps or reaching awkward spots. Invisibility can help you approach unseen, but detection gear can still spoil the plan. Sneaky, yes. Untouchable, no.
For base defense, placed gear buys you time instead of chasing every thief yourself. Traps control a route, sentries pressure players at range, and mines punish anyone who rushes through a familiar path. Spread your defense around useful entrances rather than stacking everything in one spot.
Higher rebirth gear does not make every earlier option useless. Price and unlock level show progression, but role decides what fits your play. Keep a movement choice for escapes, a quick interruption for thieves, and a defensive option when your Brainrots need babysitting.
FAQ
Which Steal a Brainrot gears are included?
The scope covers obtainable Cash Shop gears unlocked through normal rebirth progression. Default, Robux, event, spin-wheel, developer or admin, and removed gear are excluded.
Which gear is best for stopping a thief?
Use a slap when the thief is close, a ranged stun when they are running, or an area effect when several players crowd your base. Check the cooldown too, because a strong gear is no help while it is still waiting.
Are higher-rebirth gears always better?
Not for every situation. Later gear can offer stronger or more unusual effects, but an earlier movement tool, trap, or quick stun may fit your plan better.








