Auras are the whole point of Sol's RNG: every roll draws one from a rarity table that starts at friendly Basic odds and stretches past one in hundreds of millions. Each aura keeps a fixed base chance, and many get dramatically cheaper while their native biome is active, which is what turns biome-watching into a strategy.
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Showing 44 of 273 items.
Rarity tier
Basic
The floor of the table: odds in the hundreds, and most drop within your first session.
Aquamarine
Empty
- Base chance
- 1 in 900
- How to get
- Part of the standard roll pool; any roll can hit it.
Common
Very common thing
- Base chance
- 1 in 2
- How to get
- Part of the standard roll pool; any roll can hit it.
Crystallized
Shining thing
- Base chance
- 1 in 64
- How to get
- Part of the standard roll pool; any roll can hit it.
Divinus
Holy thing
- Base chance
- 1 in 32
- Native chance
- 1 in 6
- How to get
- Part of the standard roll pool; any roll can hit it.
Dizzy
Empty
- Base chance
- 1 in 123
- How to get
- Part of the standard roll pool; any roll can hit it.
Emerald
Gem of a green hue
- Base chance
- 1 in 500
- How to get
- Part of the standard roll pool; any roll can hit it.
Forbidden
Empty
- Base chance
- 1 in 403
- Native biome
- Cyberspace
- Native chance
- 1 in 202
- How to get
- Only drops while the Cyberspace biome is active, where its odds improve to 1 in 202.
Gilded
That's a shiny one!
- Base chance
- 1 in 512
- Native biome
- Sandstorm
- Native chance
- 1 in 128
- How to get
- Only drops while the Sandstorm biome is active, where its odds improve to 1 in 128.
Good
Very good thing
- Base chance
- 1 in 5
- How to get
- Part of the standard roll pool; any roll can hit it.
Ink
"Paint all black ."
- Base chance
- 1 in 700
- How to get
- Part of the standard roll pool; any roll can hit it.
Jackpot
That's such a tremendous prize!
- Base chance
- 1 in 777
- Native biome
- Sandstorm
- Native chance
- 1 in 194
- How to get
- Only drops while the Sandstorm biome is active, where its odds improve to 1 in 194.
Natural
What a natural thing
- Base chance
- 1 in 8
- How to get
- Part of the standard roll pool; any roll can hit it.
Nothing
It's Nothing...
- Base chance
- 1 in 1
- Native biome
- The Limbo
- How to get
- Only drops while the The Limbo biome is active.
Rage
-
- Base chance
- 1 in 128
- How to get
- Part of the standard roll pool; any roll can hit it.
Rare
Rare thing
- Base chance
- 1 in 16
- How to get
- Part of the standard roll pool; any roll can hit it.
Ruby
Gem of a red hue
- Base chance
- 1 in 350
- How to get
- Part of the standard roll pool; any roll can hit it.
Sapphire
Gem of an azure hue
- Base chance
- 1 in 800
- How to get
- Part of the standard roll pool; any roll can hit it.
Topaz
Gem of a brown hue
- Base chance
- 1 in 150
- How to get
- Part of the standard roll pool; any roll can hit it.
Uncommon
Very uncommon thing
- Base chance
- 1 in 4
- How to get
- Part of the standard roll pool; any roll can hit it.
Wind
The wind spirit is hovering around you
- Base chance
- 1 in 900
- Native biome
- Windy
- Native chance
- 1 in 300
- How to get
- Only drops while the Windy biome is active, where its odds improve to 1 in 300.
| Image | Name | Description | Base chance | Native biome | Native chance | How to get |
|---|---|---|---|---|---|---|
| Aquamarine | Empty | 1 in 900 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Common | Very common thing | 1 in 2 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Crystallized | Shining thing | 1 in 64 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Divinus | Holy thing | 1 in 32 | - | 1 in 6 | Part of the standard roll pool; any roll can hit it. | |
| Dizzy | Empty | 1 in 123 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Emerald | Gem of a green hue | 1 in 500 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Forbidden | Empty | 1 in 403 | Cyberspace | 1 in 202 | Only drops while the Cyberspace biome is active, where its odds improve to 1 in 202. | |
| Gilded | That's a shiny one! | 1 in 512 | Sandstorm | 1 in 128 | Only drops while the Sandstorm biome is active, where its odds improve to 1 in 128. | |
| Good | Very good thing | 1 in 5 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Ink | "Paint all black ." | 1 in 700 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Jackpot | That's such a tremendous prize! | 1 in 777 | Sandstorm | 1 in 194 | Only drops while the Sandstorm biome is active, where its odds improve to 1 in 194. | |
| Natural | What a natural thing | 1 in 8 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Nothing | It's Nothing... | 1 in 1 | The Limbo | - | Only drops while the The Limbo biome is active. | |
| Rage | - | 1 in 128 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Rare | Rare thing | 1 in 16 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Ruby | Gem of a red hue | 1 in 350 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Sapphire | Gem of an azure hue | 1 in 800 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Topaz | Gem of a brown hue | 1 in 150 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Uncommon | Very uncommon thing | 1 in 4 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Wind | The wind spirit is hovering around you | 1 in 900 | Windy | 1 in 300 | Only drops while the Windy biome is active, where its odds improve to 1 in 300. |
Rarity tier
Epic
Ash
Everything that is destroyed goes back to ashes ,
- Base chance
- 1 in 2,300
- How to get
- Part of the standard roll pool; any roll can hit it.
Atomic
It is a tiny unit of matter with a central core and moving parts around it. This is what everything physical is made of.
- Base chance
- 1 in 1,180
- How to get
- Part of the standard roll pool; any roll can hit it.
Atomic : Ribonucleic
-
- Base chance
- 1 in 9,876
- How to get
- Part of the standard roll pool; any roll can hit it.
Bleeding
Endlessly oozing blood ... Hey, you sure you alright?
- Base chance
- 1 in 4,444
- How to get
- Part of the standard roll pool; any roll can hit it.
Cola
A sharp, sparkling fizz bursts out across your tongue.
- Base chance
- 1 in 3,999
- How to get
- Part of the standard roll pool; any roll can hit it.
Diaboli
Empty
- Base chance
- 1 in 1,004
- How to get
- Part of the standard roll pool; any roll can hit it.
Doodle
Drawn by an unnamed creator who believed joy was just as powerful as fate. With playful lines and imperfect strokes, this aura was sketched into existence to spread happiness and good cheer. When Doodle appears, the...
- Base chance
- 1 in 7,500
- How to get
- Part of the standard roll pool; any roll can hit it.
Flora
The meaning carried by a beautiful bouquet of flowers can be many, and its character often changes depending on the color.
- Base chance
- 1 in 3,700
- How to get
- Part of the standard roll pool; any roll can hit it.
Flushed
😳
- Base chance
- 1 in 6,900
- How to get
- Part of the standard roll pool; any roll can hit it.
Flutter
Empty
- Base chance
- 1 in 5,000
- How to get
- Part of the standard roll pool; any roll can hit it.
Glacier
a cold spirit
- Base chance
- 1 in 2,304
- Native biome
- Snowy
- Native chance
- 1 in 768
- How to get
- Only drops while the Snowy biome is active, where its odds improve to 1 in 768.
Glock
What do you mean by Aura ? It's literally just a Glock-17 !
- Base chance
- 1 in 1,700
- How to get
- Part of the standard roll pool; any roll can hit it.
Hazard
This is a constant destruction of life
- Base chance
- 1 in 7,000
- Native biome
- Corruption
- Native chance
- 1 in 1,400
- How to get
- Only drops while the Corruption biome is active, where its odds improve to 1 in 1,400.
Honey
Sticky honey with a sweet fragrance drenches your body. Be careful not to get stung by bees.
- Base chance
- 1 in 8,335
- How to get
- Part of the standard roll pool; any roll can hit it.
Hydrogen
Empty
- Base chance
- 1 in 1,111
- How to get
- Part of the standard roll pool; any roll can hit it.
Lost Soul
A pitiful soul that has been wandering nearby.
- Base chance
- 1 in 9,200
- How to get
- Part of the standard roll pool; any roll can hit it.
Magnetic
It's surrounded by powerful magnetic force
- Base chance
- 1 in 2,048
- How to get
- Part of the standard roll pool; any roll can hit it.
Penumbra
Empty
- Base chance
- 1 in 1,010
- How to get
- Part of the standard roll pool; any roll can hit it.
Player
-
- Base chance
- 1 in 3,000
- Native biome
- Cyberspace
- Native chance
- 1 in 1,500
- How to get
- Only drops while the Cyberspace biome is active, where its odds improve to 1 in 1,500.
Precious
Empty
- Base chance
- 1 in 1,024
- How to get
- Part of the standard roll pool; any roll can hit it.
Quartz
A fascinating mineral that can change into various colors depending on the surrouding environment during mining.
- Base chance
- 1 in 8,192
- How to get
- Part of the standard roll pool; any roll can hit it.
Sidereum
A trail of broken stars
- Base chance
- 1 in 4,096
- How to get
- Part of the standard roll pool; any roll can hit it.
Targeted
Hunted by the agent codenamed "Shift_Lock," the target is tracked down without mercy. One error in movement, and Shift_Lock will strike instantly.
- Base chance
- 1 in 5,000
- How to get
- Part of the standard roll pool; any roll can hit it.
Umbra
Empty
- Base chance
- 1 in 1,010
- How to get
- Part of the standard roll pool; any roll can hit it.
| Image | Name | Description | Base chance | Native biome | Native chance | How to get |
|---|---|---|---|---|---|---|
| Ash | Everything that is destroyed goes back to ashes , | 1 in 2,300 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Atomic | It is a tiny unit of matter with a central core and moving parts around it. This is what everything physical is made of. | 1 in 1,180 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Atomic : Ribonucleic | - | 1 in 9,876 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Bleeding | Endlessly oozing blood ... Hey, you sure you alright? | 1 in 4,444 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Cola | A sharp, sparkling fizz bursts out across your tongue. | 1 in 3,999 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Diaboli | Empty | 1 in 1,004 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Doodle | Drawn by an unnamed creator who believed joy was just as powerful as fate. With playful lines and imperfect strokes, this aura was sketched into existence to spread happiness and good cheer. When Doodle appears, the... | 1 in 7,500 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Flora | The meaning carried by a beautiful bouquet of flowers can be many, and its character often changes depending on the color. | 1 in 3,700 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Flushed | 😳 | 1 in 6,900 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Flutter | Empty | 1 in 5,000 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Glacier | a cold spirit | 1 in 2,304 | Snowy | 1 in 768 | Only drops while the Snowy biome is active, where its odds improve to 1 in 768. | |
| Glock | What do you mean by Aura ? It's literally just a Glock-17 ! | 1 in 1,700 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Hazard | This is a constant destruction of life | 1 in 7,000 | Corruption | 1 in 1,400 | Only drops while the Corruption biome is active, where its odds improve to 1 in 1,400. | |
| Honey | Sticky honey with a sweet fragrance drenches your body. Be careful not to get stung by bees. | 1 in 8,335 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Hydrogen | Empty | 1 in 1,111 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Lost Soul | A pitiful soul that has been wandering nearby. | 1 in 9,200 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Magnetic | It's surrounded by powerful magnetic force | 1 in 2,048 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Penumbra | Empty | 1 in 1,010 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Player | - | 1 in 3,000 | Cyberspace | 1 in 1,500 | Only drops while the Cyberspace biome is active, where its odds improve to 1 in 1,500. | |
| Precious | Empty | 1 in 1,024 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Quartz | A fascinating mineral that can change into various colors depending on the surrouding environment during mining. | 1 in 8,192 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Sidereum | A trail of broken stars | 1 in 4,096 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Targeted | Hunted by the agent codenamed "Shift_Lock," the target is tracked down without mercy. One error in movement, and Shift_Lock will strike instantly. | 1 in 5,000 | - | - | Part of the standard roll pool; any roll can hit it. | |
| Umbra | Empty | 1 in 1,010 | - | - | Part of the standard roll pool; any roll can hit it. |
How the odds actually work
Every roll is independent, so an aura at 1 in 90,000 stays 1 in 90,000 no matter how long your dry streak runs. What you can change is the table: luck from potions, gears, and VIP effectively divides the denominator, and native biomes swap in much better odds for their auras while active. A biome-native aura is often several times cheaper during its biome, so chasing Stormal during Windy beats grinding it in sunshine.
Rolled, crafted, and biome-locked
Most auras come from the standard roll pool, but not all. Crafted auras only come out of Jake's Workshop, built from other auras and materials, so no amount of rolling produces them. Biome-locked auras cannot be rolled at all outside their biome; when the biome hits, they briefly join the table at their listed odds. The Challenged tiers live in The Limbo, a separate rolling area with its own stakes, and are a late-game project rather than a lucky accident.
Picking a chase target
- Early on, let the table come to you: equip luck gears, drink what you find, and collect the Basic through Legendary tiers passively.
- Mid-game, pick one Mythic or Exalted target with a native biome and camp its biome windows.
- Late-game chases in Glorious and Transcendent are measured in millions of rolls; stack every luck source you own before committing.
- Keep spare rare auras: several are crafting materials for gears and potions, and recycling a chase trophy into a recipe hurts.
Rolled only inside The Limbo, the separate high-stakes area.
The Limbo's upper shelf, tuned for endgame luck stacks.
The first tier where native biomes start mattering more than raw patience.
The rarest standard tier, where every chase is a long-term project.
FAQ
What is the rarest aura in Sol's RNG?
Among standard tiers, the deepest Glorious and Transcendent auras run past 1 in 750,000,000 base. Limited event auras have gone rarer, but they rotate out and are not part of the standard pool.
Do biomes really change aura odds?
Yes. Biome-native auras use their much better native chance while the biome is active, and biome-locked auras can only appear during their biome at all.
Why can't I roll some auras?
Crafted auras only come from Jake's Workshop recipes, and Challenged tier auras only roll inside The Limbo. Check each aura's how-to-get line before grinding for it.




