Bloxodes

All 11 Runes in Sol's RNG

Updated on (21 days ago)

Runes are consumables that let eligible aura rolls use native rarity, meaning the aura's normal rarity, without waiting for the matching biome or time condition. Pick the rune for the pool you want, then spend its activation window on that chase.

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Target pool

Weather Biomes

3 items

These runes target weather-based aura pools, so you can chase WINDY, SNOWY, or RAINY-native auras without waiting for that weather.

Rune of Wind

Targets the WINDY aura pool for ten minutes.

Chest chance or status
10% chest chance
Target pool
WINDY
Effect
Allows eligible WINDY-native auras to roll at their native rarity regardless of the current biome.
Duration
10 minutes
Obtainment
Achievements, quests, Random Rune Chests, Memory Match, and merchant shops.
Description
A consumable that makes eligible WINDY-native auras roll at native rarity without requiring WINDY to be active.

Rune of Frost

Targets the SNOWY aura pool for ten minutes.

Chest chance or status
10% chest chance
Target pool
SNOWY
Effect
Allows eligible SNOWY-native auras to roll at their native rarity regardless of the current biome.
Duration
10 minutes
Obtainment
Achievements, quests, Random Rune Chests, Memory Match, and merchant shops.
Description
A consumable that makes eligible SNOWY-native auras roll at native rarity without requiring SNOWY to be active.

Rune of Rainstorm

Targets the RAINY aura pool for ten minutes.

Chest chance or status
10% chest chance
Target pool
RAINY
Effect
Allows eligible RAINY-native auras to roll at their native rarity regardless of the current biome.
Duration
10 minutes
Obtainment
Achievements, quests, Random Rune Chests, Memory Match, and merchant shops.
Exceptions
The current atwiki item table notes that Leviathan is excluded from this native-rarity effect.
Description
A consumable that makes eligible RAINY-native auras roll at native rarity without requiring RAINY to be active.

Target pool

Special Biomes

6 items

These runes cover named biome pools such as SANDSTORM, HELL, STARFALL, HEAVEN, CORRUPTION, and NULL. Check exceptions before a focused chase.

Rune of Dust

Targets the SANDSTORM aura pool for ten minutes.

Chest chance or status
10% chest chance
Target pool
SANDSTORM
Effect
Allows eligible SANDSTORM-native auras to roll at their native rarity regardless of the current biome.
Duration
10 minutes
Obtainment
Achievements, quests, Random Rune Chests, Memory Match, and merchant shops.
Description
A consumable that makes eligible SANDSTORM-native auras roll at native rarity without requiring SANDSTORM to be active.

Rune of Hell

Targets the HELL aura pool for ten minutes.

Chest chance or status
10% chest chance
Target pool
HELL
Effect
Allows eligible HELL-native auras to roll at their native rarity regardless of the current biome.
Duration
10 minutes
Obtainment
Achievements, quests, Random Rune Chests, Memory Match, and merchant shops.
Description
A consumable that makes eligible HELL-native auras roll at native rarity without requiring HELL to be active.

Rune of Galaxy

Targets the STARFALL aura pool for ten minutes.

Chest chance or status
10% chest chance
Target pool
STARFALL
Effect
Allows eligible STARFALL-native auras to roll at their native rarity regardless of the current biome.
Duration
10 minutes
Obtainment
Achievements, quests, Random Rune Chests, Memory Match, and merchant shops.
Description
A consumable that makes eligible STARFALL-native auras roll at native rarity without requiring STARFALL to be active.
Rune of Heaven

Rune of Heaven

Targets the HEAVEN aura pool for ten minutes.

Chest chance or status
10% chest chance
Target pool
HEAVEN
Effect
Allows eligible HEAVEN-native auras to roll at their native rarity regardless of the current biome.
Duration
10 minutes
Obtainment
Achievements, Random Rune Chests, Memory Match, and shop listings.
Description
A consumable that makes eligible HEAVEN-native auras roll at native rarity without requiring HEAVEN to be active.

Rune of Corruption

Targets the CORRUPTION aura pool for ten minutes.

Chest chance or status
10% chest chance
Target pool
CORRUPTION
Effect
Allows eligible CORRUPTION-native auras to roll at their native rarity regardless of the current biome.
Duration
10 minutes
Obtainment
Achievements, quests, Random Rune Chests, Memory Match, and merchant shops.
Description
A consumable that makes eligible CORRUPTION-native auras roll at native rarity without requiring CORRUPTION to be active.

Rune of Nothing

Targets the NULL aura pool for ten minutes.

Chest chance or status
10% chest chance
Effect
Allows eligible NULL-native auras to roll at their native rarity regardless of the current biome.
Duration
10 minutes
Obtainment
Achievements, quests, Random Rune Chests, Memory Match, and merchant shops.
Exceptions
The current atwiki item table notes that Entity is excluded from this native-rarity effect.
Description
A consumable that makes eligible NULL-native auras roll at native rarity without requiring NULL to be active.

Target pool

Time and Universal

2 items

Rune of Eclipse covers daytime and nighttime pools regardless of the current time. Rune of Everything reaches supported biome pools for five minutes, shorter than the standard rune window.

Rune of Eclipse

Targets daytime and nighttime aura pools for ten minutes.

Chest chance or status
Not in Random Rune Chest
Target pool
DAYTIME / NIGHTTIME
Effect
Allows eligible daytime and nighttime auras to roll at their native rarity regardless of the current time.
Duration
10 minutes
Obtainment
Achievements, Memory Match, and daily shop listings.
Exceptions
The current atwiki item table notes that Dreamcatcher is excluded from this effect.
Description
A consumable that makes eligible daytime and nighttime auras roll at native rarity regardless of the current time.

Rune of Everything

Targets all supported biome pools for five minutes.

Chest chance or status
10% chest chance
Target pool
All supported biomes
Effect
Allows eligible aura pools from supported biomes to roll at native rarity during the activation.
Duration
5 minutes
Obtainment
Achievements, quests, Random Rune Chests, Memory Match, and merchant shops.
Exceptions
The current atwiki item table excludes Singularity, Glitched, Cyberspace, and Dreamspace, along with aura-specific rune exclusions.
Description
A powerful consumable that combines supported biome-native aura access for a shorter activation window.

Choose by target pool

A rune matters when its target pool matches the aura you want. Weather Biomes covers WINDY, SNOWY, and RAINY. Special Biomes covers SANDSTORM, HELL, STARFALL, HEAVEN, CORRUPTION, and NULL. Time and Universal holds time-based access and the broadest option. Check targetBiome first, then decide whether the activation window fits your plan.

Make the activation window count

Most runes last 10 minutes. Rune of Everything lasts 5 minutes, so save it for a session where several supported biome pools are worth chasing. A matching single-pool rune gives you more time when you already know the target. Activate a rune when you are ready to roll, because its clock is not there for decoration.

Check the exceptions

Eligible does real work here. Rune of Rainstorm excludes Leviathan, Rune of Nothing excludes Entity, and Rune of Eclipse excludes Dreamcatcher. Rune of Everything also excludes Singularity, Glitched, Cyberspace, and Dreamspace, along with aura-specific rune exclusions. Check exceptions before spending a rare rune on one specific chase.

Getting runes

The obtainment routes include achievements, quests, Random Rune Chests, Memory Match, and merchant shops, with the route depending on the rune. Rune of Eclipse is marked outside Random Rune Chests and uses daily shop listings. Rune of Heaven includes Random Rune Chests and shop listings. Read each obtainment value instead of assuming one merchant stocks every name.

FAQ

Q.

What does native rarity mean for a rune?

An eligible aura from the rune's target pool can roll at its normal rarity even when that biome or time condition is not active. The rune does not make excluded auras eligible.

Q.

Which rune should I use for a specific biome?

Match targetBiome to the aura's native pool. Use Rune of Eclipse for daytime or nighttime pools, and use Rune of Everything when you want supported biome pools in the same session.

Q.

How long do Sol's RNG runes last?

Most listed runes last 10 minutes after activation. Rune of Everything lasts 5 minutes, so use it when you are ready to roll instead of letting the window idle.

Q.

Can every rune come from a Random Rune Chest?

No. Rune of Eclipse is marked as not being in the Random Rune Chest. The other rune rows show a 10% chest chance, so check the rarity status before relying on a chest.

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