Bloxodes

All 40 Clans in Slayers 2

Updated on (1 day ago)

You roll a clan with spins, and you can reroll it. Keep the passive that matches your Breathing Style or Blood Demon Art.

How to use this collection

Rarity odds is the chance of that rarity band, not of the clan name beside it. Every name in the band shows the same percentage.

Guide tier is a letter only when the rankings agree. A blank tier means those rankings split. It is not a low rank.

Stats, skills, and passives are the published kit. A blank means that part is not listed. Common clans leave all three empty: each one is a single small stat, with no skills and no passives. Urokodaki has stats and passives, and no active skill listed.

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Clan

Supreme

4 items

0.1% is the chance of rolling the Supreme band, not the chance of Kamado, Rengoku, Soyama, or Uzui alone. The names in this band do not share one kit.

Kamado

Kamado

Movement is 5% faster. Low health does not slow you. Below 35% health, health regen rises by 5%, and below 30% stamina, stamina regen rises by 5%. You also have sun immunity. Below 25% health, damage reduction rises by another 10%.

Rarity
Supreme
Rarity odds
0.1%
Guide tier
S
Stats
Max Health +262.5, Additional Damage Factor 23%, Max Stamina +130, Damage Reduction +2, Damage Reduction Factor 6%, Sun Immunity
Skills
Indomitable Will pushes nearby enemies away. The tap also stuns them briefly and marks them with Fear, which slows movement and dash. The hold leaves a larger zone where you stand, stunning anyone who stays in it and stunning them again as they leave. Regen Adrenal is demon-only: 14% health regen for 7 seconds, and health keeps regenerating in combat during that window. Combat Intuition stores damage you take for 10 seconds, then adds one tenth of the stored amount to weapon and Breathing or Demon Art damage for 7 seconds. You can cash it in early. Headbutt drives the target into the ground and breaks their guard for 3 seconds.
Best for
The broadest Supreme pick, and the strongest of them on the demon path because sun immunity and Regen Adrenal are demon tools.
Rengoku

Rengoku

Low health does not slow you. Katana and weapon mastery are 20% higher. The first swing of each new M1 string burns the target for 3 seconds, and so do Purgatory, Flame Undulation, Flame Tiger, and Blazing Universe. Burns do not stack. You take 50% less Flame damage and Indomitable Will does not affect you.

Rarity
Supreme
Rarity odds
0.1%
Guide tier
S
Stats
Max Health +277.5, Additional Damage Factor 26%, Max Stamina +125, Damage Reduction +2, Damage Reduction Factor 6%
Skills
Indomitable Will pushes nearby enemies away. The tap also stuns them briefly and marks them with Fear, which slows movement and dash. The hold leaves a larger zone where you stand, stunning anyone who stays in it and stunning them again as they leave. Heart Ablaze burns anyone who hits you for 2% of their max health per second for 3 seconds. While the mode is up you also gain 18% Additional Damage Factor, 5% movement, 5% stamina regen, and 20% burn damage.
Best for
Flame Breathing and aggressive katana builds. Its damage bonus is the highest of the clans.
Soyama

Soyama

Movement is 5% faster. Low health does not slow you.

Rarity
Supreme
Rarity odds
0.1%
Guide tier
S
Stats
Max Health +255, Additional Damage Factor 22%, Max Stamina +128, Damage Reduction +2, Damage Reduction Factor 6%
Skills
Indomitable Will pushes nearby enemies away. The tap also stuns them briefly and marks them with Fear, which slows movement and dash. The hold leaves a larger zone where you stand, stunning anyone who stays in it and stunning them again as they leave. Combat Intuition grants 8% damage reduction for 12 seconds and banks part of the damage you deal, 75% against players and 50% against NPCs. One tenth of the banked amount is then added to weapon and Breathing or Demon Art damage for 7 seconds. Bell Splitter is a counter stance. A hit during it parries and stuns the attacker, cuts their movement by 30% for 3 seconds, and cuts their fist damage by 35% for 10 seconds. Missing locks your skills and swings for 2 seconds. The cooldown is shared with other counters, including Shockwave and the War Fans.
Best for
Counter-focused PvP. On the demon path it lines up with Shockwave.
Uzui

Uzui

Movement is 5% faster. Other clans' Indomitable Will does not affect you. Quest EXP is 25% higher. Low health does not slow you. Poison does not affect you.

Rarity
Supreme
Rarity odds
0.1%
Guide tier
S
Stats
Max Health +247.5, Additional Damage Factor 21%, Max Stamina +135, Damage Reduction +2, Damage Reduction Factor 6%
Skills
Enhanced Hearing is a stomp shockwave. Anyone it catches takes 25% more damage from you for 10 seconds, and the ring has extra range. Vital Draw rolls one of three effects: Heart heals 150 health, Muscle dodges the next 5 M1s and adds 15% fist damage for 6 seconds, or Lungs adds 150 max stamina for 15 seconds and restores 150 stamina. Musical Score records an enemy skill. When the recording triggers it interrupts and stuns the attacker, but it no longer blocks the hit, and the cooldown is longer.
Best for
Technical PvP, fist and stamina builds, and levelling from the quest EXP bonus. It does not boost Sound Breathing.

Clan

Mythic

6 items

0.9% is the chance of rolling the Mythic band, not the chance of one Mythic name. A Mythic that ignores your Breathing Style or Blood Demon Art is still just that 0.9% roll.

Agatsuma

Katana and weapon mastery are 20% higher. Quest EXP is 25% higher. Above 90% health you attack 5% slower. Below 60% health you gain 12% Additional Damage Factor, 4 Additional Damage, and 5% stamina regen. Movement is 5% faster, and Flaming Thunder God burns its targets.

Rarity
Mythic
Rarity odds
0.9%
Guide tier
A
Stats
Max Health +157.5, Additional Damage Factor 19%, Max Stamina +90, Movement Speed Factor 5%, Stamina Regen Speed 4%
Skills
Enhanced Hearing marks caught targets so they take 20% more damage from you for 10 seconds. Sleepless Knight charges as you deal damage. At full charge it grants 20% Thunder damage, 3% Additional Damage Factor, 35% dash speed, and 12% cooldown reduction, at the cost of 5% movement.
Best for
Thunder Breathing. Most of the damage bonus is tied to Thunder, so other styles get much less from it.
Douma

Douma

Low health does not slow you. You take 50% less Poison and Flame damage. Evil Art and weapon mastery are 25% higher.

Rarity
Mythic
Rarity odds
0.9%
Guide tier
A
Stats
Max Health +180, Additional Damage Factor 18%, Max Stamina +95, Stamina Regen Speed 5%, Damage Reduction +1, Damage Reduction Factor 5%
Skills
Extrasensory Perception dodges the next 3 hits, whether they are skills or M1s. Speed & Reflex leaves a clone where you stand. Pressing again within 12 seconds returns you to it from any distance, including while stunned, and clears stuns and knockdowns.
Best for
Defensive demon and Evil Art builds that need a way out of combos, especially in PvP.
Himejima

Himejima

Low health does not slow you. Quest EXP is 25% higher. Every 100 skill damage you deal adds 3 damage to your M1s. The bonus stacks and fades after 8 to 10 seconds.

Rarity
Mythic
Rarity odds
0.9%
Guide tier
-
Stats
Max Health +195, Additional Damage Factor 17%, Max Stamina +90, Damage Reduction +2, Damage Reduction Factor 5%, Block Regen 10%, Block Points +3
Skills
Stone Skin returns 15% of incoming M1 damage to the attacker and grants 10% damage reduction, 5% movement, 4% stamina regen, and 5% health regen. Enhanced Hearing marks caught targets so they take 20% more damage from you for 14 seconds.
Best for
Tanky melee and M1 builds for PvP and bosses. It does not boost Stone Breathing.
Iguro

Iguro

Low health does not slow you. Katana and weapon mastery are 20% higher. Whoever kills you takes 25% of their max health as damage, except in Arena and Ranked. Poison damage is 15% higher and you take 50% less poison damage. Movement was cut from 25% to 5%.

Rarity
Mythic
Rarity odds
0.9%
Guide tier
-
Stats
Max Health +165, Additional Damage Factor 20%, Max Stamina +85, Movement Speed Factor 5%, Damage Reduction +1, Damage Reduction Factor 2%
Skills
Kaburamaru bites from range for 6 seconds, each bite dealing 2% of the target's max health and poisoning them for 1% max health per second for 4 seconds. Up close it latches immediately, and another press binds the target for 1.3 seconds. Flash Step lets you vanish for up to 1.5 seconds and fly in any direction. Serpent's Wrath adds 20% Serpent damage, 5% Additional Damage Factor, 5% movement, 4% stamina regen, and a short vanishing dash. Serpent V has an extra 0.25 seconds of windup.
Best for
Serpent Breathing and poison duelists who reposition often.
Shinazugawa

Shinazugawa

Low health does not slow you. Quest EXP is 25% higher. Each M1 that hits you has a 10% chance to poison the attacker for 2% max health per second for 5 seconds and slow them by 15% for 3 seconds. Whoever kills you loses 10% max health and is slowed by 10% for 10 seconds. Below 30% health you gain 15% damage reduction and 5% Additional Damage Factor. Katana and weapon mastery are 25% higher.

Rarity
Mythic
Rarity odds
0.9%
Guide tier
-
Stats
Max Health +202.5, Additional Damage Factor 18%, Max Stamina +90, Movement Speed Factor 5%, Health Regen Speed 5%, Damage Reduction +2, Damage Reduction Factor 3%
Skills
Marechi's Blade spends 10% of your max health to coat the blade for 10 seconds, and every M1 applies 3 poison ticks. Windstorm Vigor adds 20% Wind damage, 10% Additional Damage Factor, 10% less stamina cost, and 5% movement. Wind V travels faster and farther, and its opening stun is stricter.
Best for
Wind Breathing and aggressive katana pressure.
Tamayo

Tamayo

Tamayo is the only Mythic with no passives. Its kit is a group heal, a cooldown reset, a grab that debuffs damage, and an aura that punishes anyone who hits you.

Rarity
Mythic
Rarity odds
0.9%
Guide tier
A
Stats
Max Health +112.5, Additional Damage Factor 12%, Max Stamina +25, Health Regen Speed 4%
Skills
Pharmaceutical Skills places a healing ring that restores 20% max health and resets cooldowns, once per person. Demon Coagulant grabs targets in front of you, injects them, and throws them down for 3 seconds of damage over time and 20% less damage for 5 seconds. Blood Bewitchment is a 5-second aura. Anyone who hits you inside it is Bewitched for 4 seconds, with 6% less movement, 6% more stamina drain, and 3% less block regen. Another hit refreshes the debuff instead of stacking it.
Best for
Party support and boss runs. The group heal and full cooldown reset are the reason to keep it, but the personal stats are low for a Mythic.

Clan

Legendary

4 items

4% is the chance of rolling the Legendary band, not the chance of one Legendary name. Ubuyashiki sits in this band and still cuts your damage and stamina.

Kocho

Kocho

Insect Breathing skills poison their targets, and poison damage is 15% higher. The base poison was shortened from about nine ticks to five. You are immune to Poison. Whoever kills you takes 5% of their max health per second for 4 seconds, except in Arena and Ranked. Sword attacks in the air deal 25% more damage. Below 30% health, movement rises by 5% and jump power by 30%.

Rarity
Legendary
Rarity odds
4%
Guide tier
A
Stats
Max Health +112.5, Additional Damage Factor 12%, Max Stamina +26, Movement Speed Factor 5%
Skills
Poison Draw adds 20% Insect Breathing damage, 10% movement, 15% dash speed, 10% poison damage, and 5% cooldown reduction while it is active.
Best for
Insect Breathing and poison builds, including aerial sword play. Opponents who ignore poison blunt it.
Shabana

Shabana

Low health does not slow you. You take 75% less Poison damage. Whoever kills you is slowed by 20% for 5 seconds and takes damage over 7 seconds. Within 15 metres of a party member you gain 5% damage reduction, 4% stamina regen, and 5% health regen, and allies in range gain 5% Additional Damage Factor.

Rarity
Legendary
Rarity odds
4%
Guide tier
A
Stats
Max Health +108, Additional Damage Factor 13%, Max Stamina +25, Movement Speed Factor 5%
Skills
Core Detachment throws your core and opens a Blood Demon Zone for 12 seconds. You and party members inside gain 25% Additional Damage Factor, 15% max health, and 6% damage reduction, and the bonuses last 3 seconds after leaving. Poison Generation makes your M1s apply Blood Poison for 7 seconds: 2% of the target's max health per second for 3 seconds, and it stacks.
Best for
Group PvE and demon M1 pressure. The zone is strongest when the party fights inside it.
Tomioka

Tomioka

Low health does not slow you. After you block, your next Water Breathing skill within 5 seconds deals 15% more damage. Wen purchases are 30% off. Every 15 seconds in combat you gain 5% Water damage and spend 3% less Water stamina, up to 3 stacks, for 15% Water damage and 9% less Water stamina cost. A Water Breathing hit slows the target by 20% for 5 seconds.

Rarity
Legendary
Rarity odds
4%
Guide tier
A
Stats
Max Health +117, Additional Damage Factor 15%, Max Stamina +24
Skills
Flowing Motion resets the cooldowns of 2 random skills.
Best for
Water Breathing in longer fights, plus the Wen discount while levelling.
Ubuyashiki

Ubuyashiki

EXP is 10% higher, drop luck is 2% higher, and you take 50% less Poison, Flame, and Frost damage.

Rarity
Legendary
Rarity odds
4%
Guide tier
-
Stats
Max Health +127.5, Additional Damage Factor -6%, Max Stamina -10
Skills
Self-Destruct damages, knocks down, and burns nearby enemies for 5 seconds, then throws you clear. You take 10% of the damage dealt to each enemy you hit. Soothing Voice disables one opponent's block for 5 seconds. Demon Slayer Summon calls an ally onto the aimed target for 15 seconds in PvP or PvE, and that ally gets one random breathing skill.
Best for
Farming and levelling. The EXP and drop bonuses help, but the damage and stamina penalties make it a weak combat clan.

Clan

Rare

5 items

12% is the chance of rolling the Rare band, not the chance of one Rare name. Some bonuses here turn on only when the party has the matching clan.

Makomo

Makomo

In a party with a Makomo or Sabito, Water damage is 15% higher.

Rarity
Rare
Rarity odds
12%
Guide tier
-
Stats
Max Health +72, Block Regen 10%, Block Points +4
Skills
Ghost Attendance adds 100% dash speed and 15% sword damage while it is active.
Best for
Defensive Water and katana builds that block often. The Water bonus needs a Sabito or Makomo in the party.
Sabito

Sabito

In a party with a Makomo or Sabito, Water damage is 15% higher. Katana mastery is 20% higher.

Rarity
Rare
Rarity odds
12%
Guide tier
-
Stats
Max Health +75, Additional Damage Factor 10%
Skills
Ghost Attendance adds 100% dash speed and 15% sword damage while it is active.
Best for
Water Breathing and katana builds. The dash and sword-damage mode is strong for a Rare.
Susumaru

Susumaru

In a party with a Susumaru or Yahaba, Evil Art damage and additional damage are both 10% higher. Landing a Tamari skill restores 5% of your max stamina and adds 2% Additional Damage Factor for 5 seconds.

Rarity
Rare
Rarity odds
12%
Guide tier
-
Stats
Max Health +60, Additional Damage Factor 9%, Additional Damage 50%
Skills
-
Best for
Tamari demons, especially beside another Susumaru or Yahaba.
Urokodaki

Urokodaki

Water damage is 15% higher and Water skills cost 10% less stamina. Water Breathing mastery is 25% higher and EXP is 5% higher. Party members within 15 metres gain 6 max stamina and 5% stamina regen. Any mask extends night vision by 50%, stacking with lanterns, and grants 15% damage reduction. The mask bonus stays on after you die or switch save slots.

Rarity
Rare
Rarity odds
12%
Guide tier
-
Stats
Max Health +69, Additional Damage Factor 9%, Movement Speed Factor 4%
Skills
-
Best for
A simple Water Breathing clan. The damage and stamina savings are always on, and a mask adds defence.
Yahaba

Yahaba

In a party with a Susumaru or Yahaba, Evil Art damage and additional damage are both 10% higher. Landing an Arrow Evil Art skill gives 5% stamina regen for 5 seconds.

Rarity
Rare
Rarity odds
12%
Guide tier
-
Stats
Max Health +64.5, Additional Damage Factor 10%
Skills
Disruption Pulse knocks nearby enemies back and gives them 10% less damage and 10% less movement for 3 seconds. You can combo out of it.
Best for
Arrow demons, especially beside another Yahaba or Susumaru.

Clan

Uncommon

5 items

23% is the chance of rolling the Uncommon band, not the chance of one Uncommon name. The party health-regen passive is shared, so compare the stats.

Aori

Aori

While you are in a party with another Aori, Aoshima, Kaneki, Kurotsume, or Yamagiri, health regen is 5% higher.

Rarity
Uncommon
Rarity odds
23%
Guide tier
B
Stats
Max Health +39, Movement Speed Factor 3%, Additional Damage Factor 5%
Skills
-
Best for
Early general use. It has the smallest movement bonus of the Uncommons.
Aoshima

Aoshima

While you are in a party with another Aori, Aoshima, Kaneki, Kurotsume, or Yamagiri, health regen is 5% higher.

Rarity
Uncommon
Rarity odds
23%
Guide tier
B
Stats
Max Health +36, Movement Speed Factor 4%, Additional Damage Factor 5%
Skills
-
Best for
A plain early damage roll with no style requirement.
Kaneki

Kaneki

While you are in a party with another Aori, Aoshima, Kaneki, Kurotsume, or Yamagiri, health regen is 5% higher.

Rarity
Uncommon
Rarity odds
23%
Guide tier
B
Stats
Max Health +40.5, Movement Speed Factor 5%, Additional Damage Factor 5%
Skills
-
Best for
The strongest general Uncommon: health, movement, and damage with no style requirement.
Kurotsume

Kurotsume

While you are in a party with another Aori, Aoshima, Kaneki, Kurotsume, or Yamagiri, health regen is 5% higher.

Rarity
Uncommon
Rarity odds
23%
Guide tier
B
Stats
Max Health +34.5, Movement Speed Factor 5%, Additional Damage Factor 5%
Skills
-
Best for
Early damage and movement, close to Kaneki with less health.
Yamagiri

Yamagiri

While you are in a party with another Aori, Aoshima, Kaneki, Kurotsume, or Yamagiri, health regen is 5% higher.

Rarity
Uncommon
Rarity odds
23%
Guide tier
B
Stats
Max Health +42, Max Stamina +22, Stamina Regen Speed 5%
Skills
-
Best for
The stamina Uncommon. It trades damage for max stamina and stamina regen.

Clan

Common

16 items

60% is the chance of rolling the Common band, not a 60% chance at one Common name. Each common gives one small stat and no clan skills, so skills and passives stay empty.

Ando

Ando

A small max-health bonus and no clan skills.

Rarity
Common
Rarity odds
60%
Guide tier
-
Stats
-
Skills
-
Best for
A small max-health bonus and no clan skills.
Aokawa

Aokawa

An Additional Damage Factor bonus for any build, larger than Saito's, and no clan skills.

Rarity
Common
Rarity odds
60%
Guide tier
-
Stats
-
Skills
-
Best for
An Additional Damage Factor bonus for any build, larger than Saito's, and no clan skills.
Fujiwara

Fujiwara

A small max-stamina bonus and no clan skills.

Rarity
Common
Rarity odds
60%
Guide tier
-
Stats
-
Skills
-
Best for
A small max-stamina bonus and no clan skills.
Fukukoshi

Fukukoshi

A small movement-speed bonus and no clan skills.

Rarity
Common
Rarity odds
60%
Guide tier
-
Stats
-
Skills
-
Best for
A small movement-speed bonus and no clan skills.
Hagiwara

Hagiwara

A small health-regen bonus and no clan skills.

Rarity
Common
Rarity odds
60%
Guide tier
-
Stats
-
Skills
-
Best for
A small health-regen bonus and no clan skills.
Hozumi

Hozumi

Extra block points and no clan skills.

Rarity
Common
Rarity odds
60%
Guide tier
-
Stats
-
Skills
-
Best for
Extra block points and no clan skills.
Kanazaki

Kanazaki

An additional-damage bonus and no clan skills.

Rarity
Common
Rarity odds
60%
Guide tier
-
Stats
-
Skills
-
Best for
An additional-damage bonus and no clan skills.
Kazetani

Kazetani

A small stamina-regen bonus and no clan skills.

Rarity
Common
Rarity odds
60%
Guide tier
-
Stats
-
Skills
-
Best for
A small stamina-regen bonus and no clan skills.
Kuroaki

Kuroaki

A max-health bonus and no clan skills.

Rarity
Common
Rarity odds
60%
Guide tier
-
Stats
-
Skills
-
Best for
A max-health bonus and no clan skills.
Mori

Mori

A damage-reduction bonus and no clan skills.

Rarity
Common
Rarity odds
60%
Guide tier
-
Stats
-
Skills
-
Best for
A damage-reduction bonus and no clan skills.
Saito

Saito

A small Additional Damage Factor bonus, weaker than Aokawa's, and no clan skills.

Rarity
Common
Rarity odds
60%
Guide tier
-
Stats
-
Skills
-
Best for
A small Additional Damage Factor bonus, weaker than Aokawa's, and no clan skills.
Sakurai

Sakurai

A small max-stamina bonus and no clan skills.

Rarity
Common
Rarity odds
60%
Guide tier
-
Stats
-
Skills
-
Best for
A small max-stamina bonus and no clan skills.
Suzuki

Suzuki

A small Damage Reduction Factor bonus and no clan skills.

Rarity
Common
Rarity odds
60%
Guide tier
-
Stats
-
Skills
-
Best for
A small Damage Reduction Factor bonus and no clan skills.
Toka

Toka

A small movement-speed bonus, the same kind of common bonus as Fukukoshi, and no clan skills.

Rarity
Common
Rarity odds
60%
Guide tier
-
Stats
-
Skills
-
Best for
A small movement-speed bonus, the same kind of common bonus as Fukukoshi, and no clan skills.
Tsukino

Tsukino

A max-health bonus and no clan skills.

Rarity
Common
Rarity odds
60%
Guide tier
-
Stats
-
Skills
-
Best for
A max-health bonus and no clan skills.
Yukimori

Yukimori

An additional-damage bonus that is stronger than a typical common roll, and no clan skills.

Rarity
Common
Rarity odds
60%
Guide tier
-
Stats
-
Skills
-
Best for
An additional-damage bonus that is stronger than a typical common roll, and no clan skills.

Which clan fits the style

Spend a reroll when the passive does not help the way you fight. A higher band that misses your style is a rare way to hit softer.

You fight withClan to keep
Flame BreathingRengoku. It has the highest damage bonus of the clans, and the burns follow Flame.
Thunder BreathingAgatsuma. Most of that damage bonus is tied to Thunder.
Wind BreathingShinazugawa
Insect BreathingKocho. It gets much quieter if the target shrugs off poison.
Serpent BreathingIguro
Water, always onUrokodaki. The Water bonus does not need a partner, and a mask adds damage reduction that stays after you die or switch save slots.
Water, long fightsTomioka. The Water bonus stacks in combat, and Wen purchases are 30% off.
Water, with a partnerMakomo or Sabito. The extra Water damage needs a Makomo or Sabito in the party. Sabito also raises katana mastery.
Stone BreathingHimejima does not boost Stone. Keep it for tanky melee and M1s.
Sound BreathingUzui does not boost Sound. Keep it for fists, stamina, and quest EXP.
Demon pathKamado. Sun immunity is on the passive, and Regen Adrenal is demon-only.
Getting out of a comboDouma. You can return to the clone while stunned.
TamariSusumaru
ArrowYahaba
A party in one spotShabana if everyone stands in the zone. Tamayo if you want the group heal and a cooldown reset more than personal stats. Tamayo has no passives.

Susumaru and Yahaba share an Evil Art party bonus. You want the other clan nearby, then land your own art: a Tamari skill for Susumaru, an Arrow skill for Yahaba.

Same words, different stats

Aori, Aoshima, Kaneki, Kurotsume, and Yamagiri share one passive: 5% more health regen while you are in a party with another of those clans. That shared line is the whole passive. Kaneki is the general line, with health, movement, and damage. Yamagiri trades the damage away for max stamina and stamina regen. Reroll an Uncommon for those stats, not because the passive repeated.

Quest EXP without dropping the fight

Uzui, Agatsuma, Himejima, and Shinazugawa each give 25% more quest EXP on top of a combat kit. Ubuyashiki pays you, then cuts the swings: EXP is 10% higher and drop luck is 2% higher, while Additional Damage Factor drops by 6% and max stamina drops by 10. Use it for drops when the weaker hits are fine. The 25% clans are the better grind if you still need to win.

Tomioka's Wen discount does not show up on the Supremes. Urokodaki's EXP bonus is smaller, at 5%, and party members within 15 metres gain a little max stamina and stamina regen.

Common clans

A common clan gives one small stat and no clan skills. Skills and passives stay empty because that name has no kit, and the size of the stat is not listed either. You only know the kind of bonus. Ando, Tsukino, and Kuroaki are all health, and they do not share one number. Fujiwara and Sakurai are both a small max-stamina bonus. Aokawa's Additional Damage Factor is larger than Saito's. Yukimori's additional damage is stronger than a typical common roll. Keep a common that covers a stat you lack until you roll a clan for your style.

Indomitable Will

Kamado, Rengoku, and Soyama can all push with Indomitable Will. Rengoku's passive says that skill does not affect you. Uzui does not have the skill, and other clans' Indomitable Will does not affect Uzui. Kamado and Soyama are not immune. If that stun is how the fight ends, keep a roll it cannot touch.

FAQ

Q.

Is the percentage my odds for that exact clan?

No. Rarity odds is the chance of the whole band. 0.1% can be any Supreme name, 0.9% any Mythic, 4% any Legendary, 12% any Rare, 23% any Uncommon, and 60% any Common. The roll still picks a name inside that band.

Q.

Why are common skills and passives empty?

A common clan gives one small stat and no clan skills. No skill, passive, or stat number is listed for that name, so those fields stay empty. Ando, Tsukino, and Kuroaki are all health bonuses, and they do not share one number.

Q.

Does a blank guide tier mean the clan is bad?

No. A letter shows up only when the rankings agree. A blank means they split, so read the passive and match it to your style.

Q.

Are Kanzaki, Tsuniko, and Susamaru different clans?

No. Kanzaki is Kanazaki, Tsuniko is Tsukino, and Susamaru is Susumaru. Those are other spellings of the same clans, not extra rolls.

Q.

Do on-death punishments work in Arena and Ranked?

Not on every clan. Iguro and Kocho say the punishment does not apply in Arena and Ranked. Shinazugawa and Shabana list an on-death effect and do not name that exception, so do not assume those turn off too.

Q.

Does Kamado's demon skill work on a Slayer?

Regen Adrenal is demon-only, so that heal stays off a Slayer. Sun immunity is on the Kamado passive and stat line, not inside that demon-only skill. Nothing else on Kamado is demon-only.

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