Revenants of Azvaldt is a card set for Shadowverse: Worlds Beyond, a digital card battle game where you build a deck and win by bringing your opponent's defense down to zero. The set adds new cards for Neutral and every class group, so it opens up new options for many different decks.
Class
Neutral
Jailor of Antiquity
Deals 6 damage to an enemy follower and 2 to another at random on play; it has Ward.
- Class
- Neutral
- Rarity
- Bronze
- Cost
- 6
- Card Type
- Follower
- Attack
- 6
- Defense
- 6
- Ability
- Fanfare: Select an enemy follower on the field and deal it 6 damage. Deal 2 damage to a random unselected enemy follower. Ward
Initiation of Rebirth
Adds your most expensive fallen follower back to your deck, then draws a card.
- Class
- Neutral
- Rarity
- Bronze
- Cost
- 2
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Add a copy of a random allied follower destroyed this match with the highest base cost to your deck without revealing it. Draw a card.
Blade Angel
Gives two other allied followers +3/+3 on play.
- Class
- Neutral
- Rarity
- Silver
- Cost
- 7
- Card Type
- Follower
- Attack
- 6
- Defense
- 6
- Ability
- Fanfare: Select 2 other allied followers on the field and give them +3/+3.
Warden of Selflessness
Adds Jailor of Antiquity and damages two random enemies based on Neutral cards in your hand.
- Class
- Neutral
- Rarity
- Gold
- Cost
- 5
- Card Type
- Follower
- Attack
- 4
- Defense
- 4
- Ability
- Fanfare: Add a Jailor of Antiquity to your hand. Deal X damage to 2 random enemy followers. X is the number of Neutral cards in your hand. Evolve: Recover 1 play point.
Azvaldt, Penitentiary of Chaos
After you play base costs 1 through 8, it destroys itself, revives four different fallen followers, and gives your board +3/+3.
- Class
- Neutral
- Rarity
- Gold
- Cost
- 8
- Card Type
- Amulet
- Attack
- -
- Defense
- -
- Ability
- At the end of your turn, if you've played cards with base costs of 1, 2, 3, 4, 5, 6, 7, and 8 this match, destroy this card. Last Words: Summon a copy each of 4 random differently named allied followers destroyed this match. Give all allied followers on the field +3/+3.
Zerael, Sundered Rebirth
Joins from your deck after you play base costs 1 through 8, then deals 9 damage to an enemy follower; it has Intimidate.
- Class
- Neutral
- Rarity
- Legendary
- Cost
- 9
- Card Type
- Follower
- Attack
- 9
- Defense
- 9
- Ability
- Activates in deck. At the end of your turn, if you've played cards with base costs of 1, 2, 3, 4, 5, 6, 7, and 8 this match, Invoke this card. Fanfare: Select an enemy follower on the field and deal it 9 damage. Intimidate
Class
Forestcraft
Sprouting Initiate
Draws a card after Combo (3) and has Rush.
- Class
- Forestcraft
- Rarity
- Bronze
- Cost
- 1
- Card Type
- Follower
- Attack
- 1
- Defense
- 1
- Ability
- Fanfare: Combo (3) - Draw a card. Rush
Jungle Youth
A 10/8 follower with Intimidate.
- Class
- Forestcraft
- Rarity
- Bronze
- Cost
- 7
- Card Type
- Follower
- Attack
- 10
- Defense
- 8
- Ability
- Intimidate
Trap in the Woods
Destroys itself and an enemy follower whenever an enemy follower enters play.
- Class
- Forestcraft
- Rarity
- Bronze
- Cost
- 3
- Card Type
- Amulet
- Attack
- -
- Defense
- -
- Ability
- Whenever an enemy follower enters the field, destroy it and this card.
Leafshadow Assassin
Adds a Fairy to your hand and gives it Bane after Combo (3).
- Class
- Forestcraft
- Rarity
- Silver
- Cost
- 2
- Card Type
- Follower
- Attack
- 2
- Defense
- 2
- Ability
- Fanfare: Add a Fairy to your hand. Combo (3) - Give it Bane.
Primate Plotters
Copies a random card from your opponent's hand into yours, then repeats the effect when evolved.
- Class
- Forestcraft
- Rarity
- Silver
- Cost
- 3
- Card Type
- Follower
- Attack
- 3
- Defense
- 3
- Ability
- Fanfare: Add an exact copy of a random card in your opponent's hand to your hand without revealing it. Evolve: Replicate the effects of this card's Fanfare ability.
Verdant Ring Kindred
Choose to deal 4 to a random enemy follower or add two cards; Combo (3) gives both.
- Class
- Forestcraft
- Rarity
- Silver
- Cost
- 2
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Select a Mode to activate. Combo (3) - Activate all of them instead. 1. Deal 4 damage to a random enemy follower. 2. Add a Deepwood Bounty and Fairy to your hand.
Virid Lieutenant
Draws two cards after Combo (3); evolving buffs an ally and gives it Rush.
- Class
- Forestcraft
- Rarity
- Gold
- Cost
- 2
- Card Type
- Follower
- Attack
- 1
- Defense
- 3
- Ability
- Fanfare: Combo (3) - Draw 2 cards. Evolve: Select another allied follower on the field and give it +1/+1 and Rush.
Crimson Incense
Its cost drops after Combo (3); then it destroys an enemy follower and draws a card.
- Class
- Forestcraft
- Rarity
- Gold
- Cost
- 4
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Activates in hand. At the end of your turn, Combo (3) - Reduce the cost of this card by 1. Select an enemy follower on the field and destroy it. Draw a card.
Magachiyo, Aromatic Convict
Deals 4 to one enemy follower, or all enemy followers after Combo (3); Super-Evolve gives her Storm.
- Class
- Forestcraft
- Rarity
- Legendary
- Cost
- 3
- Card Type
- Follower
- Attack
- 2
- Defense
- 2
- Ability
- Fanfare: Select an enemy follower on the field and deal it 4 damage. Combo (3) - Deal damage to all enemy followers instead. Super-Evolve: Give this follower Storm.
Hien, Redolent Revenant
Gets cheaper as you play cards that turn; it deals 4 to an enemy follower on play and returns when destroyed.
- Class
- Forestcraft
- Rarity
- Legendary
- Cost
- 9
- Card Type
- Follower
- Attack
- 4
- Defense
- 4
- Ability
- Activates in hand. Whenever you play a card, reduce the cost of this card by 1 until the end of the turn. Fanfare: Select an enemy follower on the field and deal it 4 damage. Last Words: Summon a Hien, Redolent Revenant.
Class
Swordcraft
Open-Sea Scout
Summons a Dread Pirate's Flag on play and adds Gilded Boots when it evolves.
- Class
- Swordcraft
- Rarity
- Bronze
- Cost
- 2
- Card Type
- Follower
- Attack
- 2
- Defense
- 2
- Ability
- Fanfare: Summon a Dread Pirate's Flag. Evolve: Add a Gilded Boots to your hand.
Kindred Cavalrywoman
A 5/5 follower with Rush and Ward.
- Class
- Swordcraft
- Rarity
- Bronze
- Cost
- 4
- Card Type
- Follower
- Attack
- 5
- Defense
- 5
- Ability
- Rush Ward
Phalanx
Summons a Steelclad Knight with Ward, or five with Enhance (6).
- Class
- Swordcraft
- Rarity
- Bronze
- Cost
- 2
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Summon a Steelclad Knight and give it Ward. Enhance (6): Summon 5 instead.
Whirlpool Gunner
Summons a Dread Pirate's Flag and adds a Gilded Goblet; it has Rush.
- Class
- Swordcraft
- Rarity
- Silver
- Cost
- 3
- Card Type
- Follower
- Attack
- 4
- Defense
- 2
- Ability
- Fanfare: Summon a Dread Pirate's Flag. Add a Gilded Goblet to your hand. Rush
Ferocious Commander
Summons two Steelclad Knights; Enhance (7) buffs all three and gives them Rush.
- Class
- Swordcraft
- Rarity
- Silver
- Cost
- 5
- Card Type
- Follower
- Attack
- 4
- Defense
- 4
- Ability
- Fanfare: Summon 2 copies of Steelclad Knight. Enhance (7): Give them and this follower +3/+0 and Rush.
Severed Ties
Deals 5 to an enemy follower and adds a replacement copy at cost 1.
- Class
- Swordcraft
- Rarity
- Silver
- Cost
- 3
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Select an enemy follower on the field and deal it 5 damage. If this card's cost is 3, add a Severed Ties to your hand and set its cost to 1.
Roughwater First Mate
Hits an enemy and summons a flag on play; evolves to repeat, then Super-Evolves to add two 0-cost Gilded items.
- Class
- Swordcraft
- Rarity
- Gold
- Cost
- 5
- Card Type
- Follower
- Attack
- 3
- Defense
- 3
- Ability
- Fanfare: Select an enemy follower on the field and deal it 3 damage. Summon a Dread Pirate's Flag. Evolve: Replicate the effects of this card's Fanfare ability. Super-Evolve: Add a Gilded Blade and Gilded Necklace to your hand and set their costs to 0.
L'Age d'Or
Deals 2 to all enemy followers and summons a flag, or doubles both effects with Enhance (6).
- Class
- Swordcraft
- Rarity
- Gold
- Cost
- 4
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Summon a Dread Pirate's Flag. Deal 2 damage to all enemy followers. Enhance (6): Summon 2 instead. Deal 4 damage instead.
Barbaros, Rebellious Convict
Summons a flag and advances all allied flags by five; it has Storm.
- Class
- Swordcraft
- Rarity
- Legendary
- Cost
- 7
- Card Type
- Follower
- Attack
- 4
- Defense
- 3
- Ability
- Fanfare: Summon a Dread Pirate's Flag. Advance the counts of all allied copies of Dread Pirate's Flag on the field by 5. Storm
Beltezore, Valorous Revenant
A 2/12 with Storm, Bane, Ward, Aura, and three attacks each turn.
- Class
- Swordcraft
- Rarity
- Legendary
- Cost
- 10
- Card Type
- Follower
- Attack
- 2
- Defense
- 12
- Ability
- Storm Bane Ward Aura Can attack 3 times per turn.
Class
Runecraft
Obsessed Test Subject
Gains +3/+3 if five other copies have entered this match; it has Rush.
- Class
- Runecraft
- Rarity
- Bronze
- Cost
- 2
- Card Type
- Follower
- Attack
- 2
- Defense
- 2
- Ability
- When this follower enters the field, if at least 5 other allied copies of Obsessed Test Subject have entered the field this match, give it +3/+3. Rush
Key Spirit
Deals 7 to an enemy follower and 4 to the enemy leader; evolving spellboosts a hand card four times.
- Class
- Runecraft
- Rarity
- Bronze
- Cost
- 7
- Card Type
- Follower
- Attack
- 4
- Defense
- 3
- Ability
- Fanfare: Select an enemy follower on the field and deal it 7 damage. Deal 4 damage to the enemy leader. Evolve: Select a card in your hand with On Spellboost and spellboost it 4 times.
Miscalculated Experiment
Adds three Truth Summons to your hand.
- Class
- Runecraft
- Rarity
- Bronze
- Cost
- 1
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Add 3 copies of Truth Summons to your hand.
Enamored Researcher
Summons two test subjects, or three with Ward on Enhance (8); evolving gives one Bane.
- Class
- Runecraft
- Rarity
- Silver
- Cost
- 4
- Card Type
- Follower
- Attack
- 1
- Defense
- 1
- Ability
- Fanfare: Summon 2 copies of Obsessed Test Subject. Enhance (8): Summon 3 copies instead and give them Ward. Evolve: Select an allied Obsessed Test Subject on the field and give it Bane.
Noble Philosopher
Shuffles your hand into your deck, then draws the same number of cards.
- Class
- Runecraft
- Rarity
- Silver
- Cost
- 3
- Card Type
- Follower
- Attack
- 2
- Defense
- 3
- Ability
- Fanfare: Return your hand to deck. Draw X cards. X is the number of cards you returned.
Humane Love
Buffs one Obsessed Test Subject in play and adds another buffed copy to your hand.
- Class
- Runecraft
- Rarity
- Silver
- Cost
- 3
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Summon an Obsessed Test Subject and give it +1/+0. Add an Obsessed Test Subject to your hand and give it +1/+0.
Ecstatic Scholar
Draws two and summons a test subject; Super-Evolve gives a fused test subject Drain.
- Class
- Runecraft
- Rarity
- Gold
- Cost
- 5
- Card Type
- Follower
- Attack
- 2
- Defense
- 3
- Ability
- Fuse: Cards Fanfare: Draw 2 cards. Summon an Obsessed Test Subject. Super-Evolve: If you've Fused to this card, select an allied Obsessed Test Subject on the field and give it Drain.
Obsidian Raven
Summons a test subject and twice deals 7 to random enemy followers.
- Class
- Runecraft
- Rarity
- Gold
- Cost
- 5
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Summon an Obsessed Test Subject. Do this 2 times: "Deal 7 damage to a random enemy follower."
Sephie, Maven Convict
Fusing spends 2 play points to summon a test subject; on play she summons two, and Super-Evolve grants her Crest.
- Class
- Runecraft
- Rarity
- Legendary
- Cost
- 7
- Card Type
- Follower
- Attack
- 4
- Defense
- 4
- Ability
- Fuse: Cards Whenever you Fuse to this card, spend 2 play points to summon an Obsessed Test Subject. Fanfare: Summon 2 copies of Obsessed Test Subject. Super-Evolve: Gain Crest: Sephie, Maven Convict.
Phylene, Cleansing Revenant
Spellboosts reduce her cost; she has Bane, Ward, and Aura.
- Class
- Runecraft
- Rarity
- Legendary
- Cost
- 10
- Card Type
- Follower
- Attack
- 4
- Defense
- 6
- Ability
- On Spellboost: Reduce the cost of this card by 1. Bane Ward Aura
Class
Dragoncraft
Ripper-Clawed Thief
Gains Storm if an ally attacked a leader last turn; when destroyed, adds a copy without Last Words.
- Class
- Dragoncraft
- Rarity
- Bronze
- Cost
- 1
- Card Type
- Follower
- Attack
- 1
- Defense
- 1
- Ability
- Fanfare: If an allied follower attacked a leader on your last turn, give this follower Storm. Last Words: Add a Ripper-Clawed Thief to your hand and remove Last Words from it.
Cave Dragon
Evolves itself on play in Overflow and has Ambush.
- Class
- Dragoncraft
- Rarity
- Bronze
- Cost
- 5
- Card Type
- Follower
- Attack
- 5
- Defense
- 3
- Ability
- Fanfare: If you're in Overflow, evolve this follower. Ambush
Drake Whelp's Tantrum
Summons a Fire Drake Whelp; Enhance (3) also deals 3 to a random enemy follower.
- Class
- Dragoncraft
- Rarity
- Bronze
- Cost
- 1
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Summon a Fire Drake Whelp. Enhance (3): Deal 3 damage to a random enemy follower.
High-Spirited Marauder
Has Storm and gains +1 attack when it strikes if an ally attacked a leader last turn.
- Class
- Dragoncraft
- Rarity
- Silver
- Cost
- 2
- Card Type
- Follower
- Attack
- 1
- Defense
- 2
- Ability
- Storm Strike: If an allied follower attacked a leader on your last turn, give this follower +1/+0 until the end of the turn.
Dragonfolk Butler
Restores 3 defense and 3 play points on play; evolving buffs another follower.
- Class
- Dragoncraft
- Rarity
- Silver
- Cost
- 8
- Card Type
- Follower
- Attack
- 6
- Defense
- 9
- Ability
- Fanfare: Restore 3 defense to your leader. Recover 3 play points. Evolve: Select another allied follower on the field and give it +3/+3.
Parting Jaws
Discards two cards to deal 3 to a random enemy follower and the enemy leader.
- Class
- Dragoncraft
- Rarity
- Silver
- Cost
- 3
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Select 2 cards in your hand and discard them. Deal 3 damage to a random enemy follower and the enemy leader.
Barren-Earth Tyrant
Deals 4 to a random enemy once or twice if an ally attacked a leader last turn; evolving summons High-Spirited Marauder.
- Class
- Dragoncraft
- Rarity
- Gold
- Cost
- 5
- Card Type
- Follower
- Attack
- 4
- Defense
- 4
- Ability
- Fanfare: Do this 1 time: "Deal 4 damage to a random enemy follower." If an allied follower attacked a leader on your last turn, do it 2 times instead. Evolve: Summon a High-Spirited Marauder.
Artiglio
Deals 3 damage split among enemy followers, or 6 if an ally hit a leader last turn.
- Class
- Dragoncraft
- Rarity
- Gold
- Cost
- 2
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Deal 3 damage split between all enemy followers. If an allied follower attacked a leader on your last turn, deal 6 damage instead.
Antemaria, Piercing Convict
Has Rush, ignores Ward, and gains Storm if an ally attacked a leader last turn.
- Class
- Dragoncraft
- Rarity
- Legendary
- Cost
- 7
- Card Type
- Follower
- Attack
- 6
- Defense
- 5
- Ability
- Fanfare: If an allied follower attacked a leader on your last turn, give this follower Storm. Rush Ignores Ward.
Normagdala, Ravening Revenant
Choose to draw and heal or weaken all enemy followers; it has Ward and repeats its Fanfare on evolve.
- Class
- Dragoncraft
- Rarity
- Legendary
- Cost
- 7
- Card Type
- Follower
- Attack
- 5
- Defense
- 6
- Ability
- Fanfare: Select a Mode to activate. 1. Draw a card. Restore 3 defense to your leader. 2. Give all enemy followers on the field -0/-4. Ward Evolve: Replicate the effects of this card's Fanfare ability.
Class
Abysscraft
Ruthless Blitzer
Deals 2 damage to both leaders on play.
- Class
- Abysscraft
- Rarity
- Bronze
- Cost
- 2
- Card Type
- Follower
- Attack
- 2
- Defense
- 2
- Ability
- Fanfare: Deal 2 damage to both leaders.
Netherworld Lieutenant
Returns as a +1 attack Rush copy when destroyed.
- Class
- Abysscraft
- Rarity
- Bronze
- Cost
- 2
- Card Type
- Follower
- Attack
- 1
- Defense
- 1
- Ability
- Last Words: Summon a Netherworld Lieutenant, give it +1/+0 and Rush, and remove Last Words from it.
Spooky Surprise
Summons a Ghost and a Rotting Zombie.
- Class
- Abysscraft
- Rarity
- Bronze
- Cost
- 4
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Summon a Ghost and Rotting Zombie.
Void Colonel
A Ward follower that destroys a random enemy and heals your leader by 2 when destroyed.
- Class
- Abysscraft
- Rarity
- Silver
- Cost
- 6
- Card Type
- Follower
- Attack
- 4
- Defense
- 6
- Ability
- Ward Last Words: Destroy a random enemy follower. Restore 2 defense to your leader.
Sparkly Demoness
Destroys an enemy follower and hits the enemy leader for 2.
- Class
- Abysscraft
- Rarity
- Silver
- Cost
- 7
- Card Type
- Follower
- Attack
- 7
- Defense
- 7
- Ability
- Fanfare: Select an enemy follower on the field and destroy it. Deal 2 damage to the enemy leader.
Chains of the Past
Hits a random enemy follower and both leaders; Enhance (4) repeats the effect.
- Class
- Abysscraft
- Rarity
- Silver
- Cost
- 2
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Do this 1 time: "Deal 3 damage to a random enemy follower. Deal 1 damage to both leaders." Enhance (4): Do it 2 times instead.
Rampaging Commander
Deals 3 to enemy followers and both leaders on play; Super-Evolve draws two and hits both leaders for 1.
- Class
- Abysscraft
- Rarity
- Gold
- Cost
- 6
- Card Type
- Follower
- Attack
- 3
- Defense
- 3
- Ability
- Fanfare: Deal 3 damage to all enemy followers. Deal 3 damage to both leaders. Super-Evolve: Draw 2 cards. Deal 1 damage to both leaders.
Reaper's Due
Gives an allied follower Last Words that summons a copy of Reaper's Due.
- Class
- Abysscraft
- Rarity
- Gold
- Cost
- 2
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Select an allied follower on the field and give it "Last Words: Summon a copy of this card."
Istyndet vs. Mitilykket
Reanimates cost-2 followers three times and hits all enemy followers for 2; Super-Evolve grants a Crest.
- Class
- Abysscraft
- Rarity
- Legendary
- Cost
- 7
- Card Type
- Follower
- Attack
- 3
- Defense
- 3
- Ability
- Fanfare: Do this 3 times: "Reanimate (2)." Deal 2 damage to all enemy followers. Super-Evolve: Gain Crest: Istyndet vs. Mitilykket.
Garodeth vs. Zeth
Gets cheaper if your leader has 12 defense or less; choose Storm plus self-damage or Ward plus 8 damage to all enemies.
- Class
- Abysscraft
- Rarity
- Legendary
- Cost
- 8
- Card Type
- Follower
- Attack
- 8
- Defense
- 8
- Ability
- Activates in hand. At the end of your turn, if your leader's defense is 12 or less, reduce the cost of this card by 1. Fanfare: Select a Mode to activate. 1. Give this follower Storm. Deal 2 damage to your leader. 2. Give this follower Ward. Deal 8 damage to all enemy followers.
Class
Havencraft
Follower of the Tenets
Has Ward and evolves when your leader gains defense during your turn.
- Class
- Havencraft
- Rarity
- Bronze
- Cost
- 2
- Card Type
- Follower
- Attack
- 2
- Defense
- 2
- Ability
- Ward During your turn, when your leader's defense is restored, evolve this follower.
Peryton
Summons two copies of itself and has Rush.
- Class
- Havencraft
- Rarity
- Bronze
- Cost
- 6
- Card Type
- Follower
- Attack
- 3
- Defense
- 4
- Ability
- Fanfare: Summon 2 copies of Peryton. Rush
Roaring Basilica
Its Countdown (3) can be advanced by Engage (3); on break, it summons a Holyflame Tiger and deals 4 to a random enemy.
- Class
- Havencraft
- Rarity
- Bronze
- Cost
- 2
- Card Type
- Amulet
- Attack
- -
- Defense
- -
- Ability
- Countdown (3) Last Words: Summon a Holyflame Tiger. Deal 4 damage to a random enemy follower. Engage (3): Advance this amulet's count by 3.
Agent of the Testaments
Gains Ambush for one opposing turn and restores 1 defense to your leader at each turn end.
- Class
- Havencraft
- Rarity
- Silver
- Cost
- 3
- Card Type
- Follower
- Attack
- 1
- Defense
- 4
- Ability
- Fanfare: Give this follower Ambush until the end of your opponent's turn. At the end of your turn, restore 1 defense to your leader.
Miraculous Al-mi'raj
A 2/1 follower with Storm.
- Class
- Havencraft
- Rarity
- Silver
- Cost
- 3
- Card Type
- Follower
- Attack
- 2
- Defense
- 1
- Ability
- Storm
Vow of Devotion
Choose 3 damage to a random enemy follower or restore 2 defense; an allied 6-cost card activates both.
- Class
- Havencraft
- Rarity
- Silver
- Cost
- 1
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Select a Mode to activate. If there's an allied card on the field with a base cost of 6 or more, activate all of them instead. 1. Deal 3 damage to a random enemy follower. 2. Restore 2 defense to your leader.
Executor of the Vow
Ward follower that destroys a random enemy when your leader gains defense on your turn; Super-Evolve restores 2 more.
- Class
- Havencraft
- Rarity
- Gold
- Cost
- 7
- Card Type
- Follower
- Attack
- 6
- Defense
- 6
- Ability
- Fanfare: Restore 2 defense to your leader. Ward During your turn, whenever your leader's defense is restored, destroy a random enemy follower. Super-Evolve: Replicate the effects of this card's Fanfare ability.
Juratio
Destroys all followers on play; Engage (1) destroys the amulet to draw a card and restore 1 defense.
- Class
- Havencraft
- Rarity
- Gold
- Cost
- 6
- Card Type
- Amulet
- Attack
- -
- Defense
- -
- Ability
- Fanfare: Destroy all followers. Engage (1): Destroy this card. Draw a card. Restore 1 defense to your leader.
Erralde, Signet Convict
Destroys an enemy follower on play and gains its Crest when evolved.
- Class
- Havencraft
- Rarity
- Legendary
- Cost
- 6
- Card Type
- Follower
- Attack
- 6
- Defense
- 6
- Ability
- Fanfare: Select an enemy follower on the field and destroy it. Evolve: Gain Crest: Erralde, Signet Convict.
Omerio, Winged Revenant
Cycles through enemy damage, healing, and a Holy Falcon summon when allied amulets break; evolves by destroying them all.
- Class
- Havencraft
- Rarity
- Legendary
- Cost
- 6
- Card Type
- Follower
- Attack
- 3
- Defense
- 5
- Ability
- Whenever an allied amulet is destroyed, activate an ability in sequence from the following. 1. Deal 3 damage to 2 random enemy followers. 2. Restore 2 defense to your leader. 3. Summon a Holy Falcon. Evolve: Destroy all allied amulets.
Class
Portalcraft
Bluerust Underling
Rush follower that can deal 5 to an enemy on play if your deck has no duplicates.
- Class
- Portalcraft
- Rarity
- Bronze
- Cost
- 1
- Card Type
- Follower
- Attack
- 1
- Defense
- 1
- Ability
- Fanfare: If there are no duplicates in your deck, select an enemy follower on the field and deal it 5 damage. Rush
Twindrone Engineer
Summons an Analyzing Artifact on play and again when evolved.
- Class
- Portalcraft
- Rarity
- Bronze
- Cost
- 4
- Card Type
- Follower
- Attack
- 3
- Defense
- 3
- Ability
- Fanfare: Summon an Analyzing Artifact. Evolve: Replicate the effects of this card's Fanfare ability.
Dimensional Selection
Choose between dealing 5 to all enemy followers or summoning two Mystic Artifacts.
- Class
- Portalcraft
- Rarity
- Bronze
- Cost
- 6
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Select a Mode to activate. 1. Deal 5 damage to all enemy followers. 2. Summon 2 copies of Mystic Artifact.
Ironwork Bodyguard
Ward follower that can deal 4 to an enemy and restore 4 defense if your deck has no duplicates.
- Class
- Portalcraft
- Rarity
- Silver
- Cost
- 4
- Card Type
- Follower
- Attack
- 4
- Defense
- 4
- Ability
- Fanfare: If there are no duplicates in your deck, select an enemy follower on the field, deal it 4 damage, and restore 4 defense to your leader. Ward
Blade Puppeteer
Summons an Enhanced Puppet and a Puppet, then chips the enemy leader whenever a Puppetry follower enters.
- Class
- Portalcraft
- Rarity
- Silver
- Cost
- 6
- Card Type
- Follower
- Attack
- 4
- Defense
- 4
- Ability
- Fanfare: Summon an Enhanced Puppet and Puppet. Whenever an allied Puppetry follower enters the field, deal 1 damage to the enemy leader.
Disgraceful Banishment
Discard a card to draw a Portalcraft follower with Bane; a duplicate-free deck also draws two.
- Class
- Portalcraft
- Rarity
- Silver
- Cost
- 1
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Select a card in your hand and discard it. Draw a Portalcraft follower with Bane. Then, if there are no duplicates in your deck, draw 2 cards.
Steelforged Right Hand
Destroys an enemy follower and gains Storm if your deck has no duplicates.
- Class
- Portalcraft
- Rarity
- Gold
- Cost
- 5
- Card Type
- Follower
- Attack
- 3
- Defense
- 3
- Ability
- Fanfare: Select an enemy follower on the field and destroy it. If there are no duplicates in your deck, give this follower Storm.
Soulforge
Destroys an enemy follower, or all enemy followers if your deck has no duplicates.
- Class
- Portalcraft
- Rarity
- Gold
- Cost
- 3
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Select an enemy follower on the field and destroy it. If there are no duplicates in your deck, destroy all enemy followers instead.
Cutthroat, Fluxblade Convict
Bane follower whose evolve draws a Portalcraft follower with Bane; a duplicate-free deck also grants its Crest.
- Class
- Portalcraft
- Rarity
- Legendary
- Cost
- 1
- Card Type
- Follower
- Attack
- 1
- Defense
- 1
- Ability
- Bane Evolve: Draw a Portalcraft follower with Bane. Then, if there are no duplicates in your deck, gain Crest: Cutthroat, Fluxblade Convict.
Aizeden, Killshot Revenant
Summons Warden of the Trigger and destroys random enemies when allied Artifacts enter; Super-Evolve summons another.
- Class
- Portalcraft
- Rarity
- Legendary
- Cost
- 7
- Card Type
- Follower
- Attack
- 5
- Defense
- 5
- Ability
- Fanfare: Summon a Warden of the Trigger. Whenever an allied Artifact follower enters the field, destroy a random enemy follower. Super-Evolve: Replicate the effects of this card's Fanfare ability.
What Are the Revenants of Azvaldt Cards?
Revenants of Azvaldt is a set of cards built around Azvaldt, a divine prison made to hold the worst criminals. The set brings back characters from the original Shadowverse, including the Convicts, who keep trying to escape, and the Enforcers, who stop them. A revenant is someone who comes back after being gone, which fits characters returning from the original game.
How the Revenants of Azvaldt Cards Are Organized
Every card in the set is either Neutral or belongs to one class group: Forestcraft, Swordcraft, Runecraft, Dragoncraft, Abysscraft, Havencraft or Portalcraft. A deck is built around one class, and Neutral cards can go into a deck of any class. Class cards only work in decks of their own class, so the class you pick decides which of the set's non-Neutral cards you can play.
How the Revenants of Azvaldt Cards Play
Several keywords on these cards change how a follower can attack. Ward matters most when you're defending. While a follower with Ward is on the field, enemy followers can only attack things that have Ward, so your leader and your other followers are safe from them until that follower leaves the field.
Storm and Rush both let a follower attack on the turn it arrives, but they differ on targets. A follower with Storm can attack right away, including the enemy leader. A follower with Rush can only attack enemy followers that turn, so it can't go after the enemy leader until a later turn.
Bane is about trades. A follower with Bane destroys any follower it fights, whether it attacks or is attacked, once damage has been exchanged. The Bane follower still takes that damage, so it can be lost in the same fight.
Beltezore, Valorous Revenant puts several of these together. It has Storm, Bane, Ward and Aura, and it can attack three times each turn, so it's a good card to study if you want to see how these keywords work on one card.
What Fanfare, Aura and Last Words Do
Fanfare triggers when a card enters the field after you play it from your hand. It doesn't trigger when a card arrives in some other way, such as being revived or summoned by another effect.
Aura protects a card from enemy abilities. An enemy ability can't pick a card with Aura as its target. It doesn't stop attacks, though, so Aura and Ward do different jobs.
Last Words triggers when the card it's on is destroyed. Reaper's Due, an Abysscraft spell, gives a chosen follower Last Words, so when that follower is destroyed, a copy of it comes back onto your side.
What Are Crests?
Crests are a separate system that works on your leader. When a card grants you a Crest, it goes to your leader area, and its abilities start working from there. Tap a Crest's icon to see what it does.
You can have up to five Crests active at once, and only one copy of each. Some Crests last for the whole match, while others have a countdown that ticks down at the start of your turns and then disappears.
How to Get Revenants of Azvaldt Cards
Packs are the main way to get these cards. Each pack gives you a random mix, so you can't count on one particular card turning up. Buying packs comes with a Legendary guarantee, and it's counted across everything you buy rather than pack by pack. The free daily pack doesn't count toward it.
Duplicates aren't wasted. Once you own more than three copies of a card, the extras can be liquefied into Vials, the currency you use to craft cards. Legendary cards return the most Vials when liquefied, and they also cost the most to craft.
If there's one card you want, you can skip the packs and craft it with Vials. Crafting lets you choose exactly what you make. Because Legendary cards take the most Vials to craft, it helps to build up your stock before you commit.
Which Revenants of Azvaldt Cards Matter Most
The Legendary cards are the set's headliners, and each class has a pair: a Convict and a Revenant. In Portalcraft, those are Cutthroat, Fluxblade Convict and Aizeden, Killshot Revenant. In Swordcraft, they're Barbaros, Rebellious Convict and Beltezore, Valorous Revenant.
Runecraft has Sephie, Maven Convict and Phylene, Cleansing Revenant. Dragoncraft has Antemaria, Piercing Convict and Normagdala, Ravening Revenant. Forestcraft has Magachiyo, Aromatic Convict and Hien, Redolent Revenant, and Havencraft has Erralde, Signet Convict and Omerio, Winged Revenant.
Abysscraft follows its own pattern. Its Legendary cards are Istyndet vs. Mitilykket and Garodeth vs. Zeth, and each one pairs two characters on a single card.
Outside the classes, Zerael, Sundered Rebirth is the set's only Neutral Legendary. Azvaldt, Penitentiary of Chaos is the Neutral card that carries the set's name.
FAQ
Can Revenants of Azvaldt cards be used in Rotation and Unlimited?
Yes. Unlimited always allows them, since that format uses every card set plus basic cards, though some cards may be banned or restricted. Rotation only allows the newest card sets, so these cards are usable there for as long as this set is among the newest. When newer sets push it out of that group, its cards leave Rotation but stay in Unlimited, and the game's news lists which sets are currently allowed in Rotation.
How do I get a specific Legendary card without pulling it?
Craft it with Vials. Missions give Vials too, so you can build up your stock without relying on liquefying duplicates alone. Once you have enough, craft the card directly.
When did Revenants of Azvaldt come out?
The set launched in late August 2026. Its packs went live then, and the cards have been available in the game ever since.

