Blossoming Fate is the fifth card set in Shadowverse: Worlds Beyond, the free-to-play card game from Cygames. It adds new cards for Neutral and every class. You put these cards in your deck and play them to build your board, remove enemy followers, and wear down the opposing leader, whose defense has to reach zero for you to win.
Class
Neutral
Monster Litterateur
If another 1-cost card is on the field, it gets +1/+1 when played.
- Class
- Neutral
- Rarity
- Bronze
- Cost
- 1
- Card Type
- Follower
- Attack
- 1
- Defense
- 1
- Ability
- Fanfare: If there's another 1-base-cost card on the field, give this follower +1/+1.
World of Games
Its countdown advances when you play a card sharing the base cost of another card on the field; when it ends, draw two.
- Class
- Neutral
- Rarity
- Gold
- Cost
- 1
- Card Type
- Amulet
- Attack
- -
- Defense
- -
- Ability
- Countdown (5) Whenever you play another card, if there's a card on the field other than it with the same base cost, advance this amulet's count by 1. Last Words: Draw 2 cards.
Behemoth General
Evolve to destroy all enemy followers if the three highest base costs in your hand sum to more than your opponent's.
- Class
- Neutral
- Rarity
- Silver
- Cost
- 4
- Card Type
- Follower
- Attack
- 4
- Defense
- 5
- Ability
- Evolve: If the sum of the 3 highest base costs in your hand is higher than that of your opponent's, destroy all enemy followers.
Goddess of Starlight
Evolve to discard three selected hand cards, then add copies of the three leftmost cards remaining in your hand.
- Class
- Neutral
- Rarity
- Silver
- Cost
- 5
- Card Type
- Follower
- Attack
- 5
- Defense
- 5
- Ability
- Evolve: Select 3 cards in your hand and discard them. Add an exact copy each of the 3 leftmost cards in your hand to your hand without revealing them.
Fate of the World
Draws two and destroys a random enemy follower with highest attack; Enhance 10 also deals 4 damage to all enemies.
- Class
- Neutral
- Rarity
- Gold
- Cost
- 5
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Draw 2 cards. Destroy a random enemy follower with the highest attack. Enhance (10): Deal 4 damage to all enemies.
Getenou, Eightfold Glory
Discard your hand, then choose to draw eight cards or draw two and reduce their costs by eight.
- Class
- Neutral
- Rarity
- Legendary
- Cost
- 8
- Card Type
- Follower
- Attack
- 8
- Defense
- 8
- Ability
- Fanfare: Discard your hand. Select a Mode to activate. 1. Draw 8 cards. 2. Draw 2 cards and reduce their costs by 8.
Class
Forestcraft
Prudent Tanuki
It has Ambush and draws a card when evolved.
- Class
- Forestcraft
- Rarity
- Bronze
- Cost
- 2
- Card Type
- Follower
- Attack
- 1
- Defense
- 3
- Ability
- Ambush Evolve: Draw a card.
Flowering Friendship
Combo 5 summons another copy and evolves both followers.
- Class
- Forestcraft
- Rarity
- Silver
- Cost
- 2
- Card Type
- Follower
- Attack
- 2
- Defense
- 2
- Ability
- Fanfare: Combo (5) - Summon a Flowering Friendship and evolve it and this follower.
Wolfraud, Skybound Hanged Man
It gains +X/+X where X is your Combo; Evolve replaces your hand with five random copies from the opponent's deck.
- Class
- Forestcraft
- Rarity
- Legendary
- Cost
- 2
- Card Type
- Follower
- Attack
- 1
- Defense
- 1
- Ability
- Fanfare: Give this follower +X/+X. X is your Combo. Evolve: Discard your hand. Add an exact copy each of 5 random cards in your opponent's deck to your hand without revealing them.
Flight of the Swarmpetal
Deals 3 damage split among enemy followers and adds a Fairy to your hand.
- Class
- Forestcraft
- Rarity
- Bronze
- Cost
- 2
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Deal 3 damage split between all enemy followers. Add a Fairy to your hand.
Miroku, Swarmpetal
Choose two Fairies, recover 2 play points, or deal 3 damage split among enemy followers; Evolve repeats the chosen mode.
- Class
- Forestcraft
- Rarity
- Legendary
- Cost
- 3
- Card Type
- Follower
- Attack
- 2
- Defense
- 2
- Ability
- Fanfare: Select a Mode to activate. 1. Add 2 copies of Fairy to your hand. 2. Recover 2 play points. 3. Deal 3 damage split between all enemy followers. Evolve: Replicate the effects of this card's Fanfare ability.
Quiet Encouragement
Deals 1 damage to all enemies, or 2 with Combo 3.
- Class
- Forestcraft
- Rarity
- Silver
- Cost
- 3
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Deal 1 damage to all enemies. Combo (3) - Deal 2 damage instead.
Grace of the Swarmpetal
Draws cards equal to your Combo.
- Class
- Forestcraft
- Rarity
- Gold
- Cost
- 3
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Draw X cards. X is your Combo.
Battledore Woodsmaiden
Summons a Fairy; allied Pixies entering play damage the enemy leader, and Evolve repeats the summon.
- Class
- Forestcraft
- Rarity
- Bronze
- Cost
- 5
- Card Type
- Follower
- Attack
- 4
- Defense
- 4
- Ability
- Fanfare: Summon a Fairy. Whenever an allied Pixie follower enters the field, deal 1 damage to the enemy leader. Evolve: Replicate the effects of this card's Fanfare ability.
Fairy Beastwhisperer
It has Rush, Bane, and Drain.
- Class
- Forestcraft
- Rarity
- Silver
- Cost
- 5
- Card Type
- Follower
- Attack
- 2
- Defense
- 6
- Ability
- Rush Bane Drain
Spirited Skipper
Summons three Fairies; Evolve repeats this, while Super-Evolve gives allied Pixies Bane.
- Class
- Forestcraft
- Rarity
- Gold
- Cost
- 5
- Card Type
- Follower
- Attack
- 4
- Defense
- 3
- Ability
- Fanfare: Summon 3 copies of Fairy. Evolve: Replicate the effects of this card's Fanfare ability. Super-Evolve: Give all allied Pixie followers on the field Bane.
Class
Swordcraft
Extravagance of the Goldbloom
Discard a spell to deal 3 damage twice to random enemy followers.
- Class
- Swordcraft
- Rarity
- Bronze
- Cost
- 2
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Select a spell in your hand and discard it. Do this 2 times: "Deal 3 damage to a random enemy follower."
Serenity's Shield
Summons two Knights, or four with Enhance 4.
- Class
- Swordcraft
- Rarity
- Silver
- Cost
- 2
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Summon 2 copies of Knight. Enhance (4): Summon 4 instead.
Smoke-Shrouded Beauty
With two or more spells in hand, it gains +1/+1 and Ward; Evolve adds a Glittering Gold.
- Class
- Swordcraft
- Rarity
- Bronze
- Cost
- 3
- Card Type
- Follower
- Attack
- 3
- Defense
- 3
- Ability
- Fanfare: If you have at least 2 spells in your hand, give this follower +1/+1 and Ward. Evolve: Add a Glittering Gold to your hand.
Splendor of the Goldbloom
Adds two Glittering Golds, or four with Enhance 5.
- Class
- Swordcraft
- Rarity
- Gold
- Cost
- 3
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Add 2 copies of Glittering Gold to your hand. Enhance (5): Add 4 instead.
Unmoving Tactician
It can't attack, summons a Steelclad Knight each turn, and Super-Evolve gives other allied followers +3/+3.
- Class
- Swordcraft
- Rarity
- Gold
- Cost
- 4
- Card Type
- Follower
- Attack
- 5
- Defense
- 6
- Ability
- Can't attack followers or leaders. At the end of your turn, summon a Steelclad Knight. Super-Evolve: Give all other allied followers on the field +3/+3.
Unkei, Goldbloom
Banishes a selected enemy follower and adds a Glittering Gold; its Super-Evolve Crest adds another Gold at turn end.
- Class
- Swordcraft
- Rarity
- Legendary
- Cost
- 5
- Card Type
- Follower
- Attack
- 2
- Defense
- 4
- Ability
- Fanfare: Select an enemy follower on the field and banish it. Add a Glittering Gold to your hand. Super-Evolve: Gain Crest: Unkei, Goldbloom. Crest effect: Countdown (4) At the end of your turn, add a Glittering Gold to your hand.
Altruistic Aristocrat
Discards a hand card and restores 3 leader defense, or 6 if it discarded a spell.
- Class
- Swordcraft
- Rarity
- Bronze
- Cost
- 6
- Card Type
- Follower
- Attack
- 4
- Defense
- 6
- Ability
- Fanfare: Select a card in your hand and discard it. Restore 3 defense to your leader. If you selected a spell, restore 6 defense instead.
Swift Staffmaster
When drawn, it costs 3 until turn end; on play it draws a card, restores 3 leader defense, and has Rush.
- Class
- Swordcraft
- Rarity
- Silver
- Cost
- 6
- Card Type
- Follower
- Attack
- 3
- Defense
- 3
- Ability
- When you draw this card, set its cost to 3 until the end of the turn. Fanfare: Draw a card. Restore 3 defense to your leader. Rush
Amphibian Goldmuncher
If you hold two or more spells at turn end, it deals 5 damage to all enemy followers; Evolve adds two Glittering Golds.
- Class
- Swordcraft
- Rarity
- Silver
- Cost
- 7
- Card Type
- Follower
- Attack
- 5
- Defense
- 5
- Ability
- At the end of your turn, if you have at least 2 spells in your hand, deal 5 damage to all enemy followers. Evolve: Add 2 copies of Glittering Gold to your hand.
Oluon, Raging Chariot
At turn end, unevolved it deals 7 damage to all enemy followers; evolved, it deals 7 damage three times to random other allies or enemies.
- Class
- Swordcraft
- Rarity
- Legendary
- Cost
- 9
- Card Type
- Follower
- Attack
- 7
- Defense
- 7
- Ability
- At the end of your turn, if this follower is unevolved, deal 7 damage to all enemy followers. If it's evolved, do this 3 times: "Deal 7 damage to another random ally or enemy."
Class
Runecraft
Lhynkal, Wandering Fool
It has Rush and grants a Crest; Super-Evolve to add ten copies of itself to your deck.
- Class
- Runecraft
- Rarity
- Legendary
- Cost
- 1
- Card Type
- Follower
- Attack
- 1
- Defense
- 1
- Ability
- Fanfare: Gain Crest: Lhynkal, Wandering Fool. Rush Super-Evolve: Add 10 copies of Lhynkal, Wandering Fool to your deck. Crest effect: Whenever an allied Lhynkal, Wandering Fool enters the field, reduce the enemy leader's max defense by 2.
Kitty Cunning
Earth Rite spends two sigils to trigger two random rewards: a Clay Golem, 2 leader defense restored, or 3 Earth Sigils.
- Class
- Runecraft
- Rarity
- Silver
- Cost
- 1
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Earth Rite (2) - Activate 2 random abilities from the following. 1. Summon a Clay Golem. 2. Restore 2 defense to your leader. 3. Gain 3 earth sigils.
Metamorphosis of the Dawnblossom
Discard a card from your hand, then draw two.
- Class
- Runecraft
- Rarity
- Bronze
- Cost
- 2
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Select a card in your hand and discard it. Draw 2 cards.
Terraforming Wizard
Gives you two Earth Sigils; Super-Evolve summons two Guardian Golems.
- Class
- Runecraft
- Rarity
- Bronze
- Cost
- 3
- Card Type
- Follower
- Attack
- 3
- Defense
- 3
- Ability
- Fanfare: Gain 2 earth sigils. Super-Evolve: Summon 2 copies of Guardian Golem.
Insomniac Witch
Grants a Crest when played and destroys that Crest when evolved.
- Class
- Runecraft
- Rarity
- Silver
- Cost
- 4
- Card Type
- Follower
- Attack
- 3
- Defense
- 3
- Ability
- Fanfare: Gain Crest: Insomniac Witch. Evolve: Destroy your Crest: Insomniac Witch. Crest effect: Countdown (2) Last Words: Deal 3 damage to all followers.
Waterbending Charmwielder
Deals 3 damage to three random enemy followers and Spellboosts your hand three times.
- Class
- Runecraft
- Rarity
- Bronze
- Cost
- 6
- Card Type
- Follower
- Attack
- 3
- Defense
- 3
- Ability
- Fanfare: Deal 3 damage to 3 random enemy followers. Spellboost your hand 3 times.
Woodsong Haikumaster
Spellboosting reduces its cost; on play it draws a card, and when destroyed it Spellboosts your hand.
- Class
- Runecraft
- Rarity
- Silver
- Cost
- 6
- Card Type
- Follower
- Attack
- 2
- Defense
- 1
- Ability
- On Spellboost: Reduce the cost of this card by 1. Fanfare: Draw a card. Last Words: Spellboost your hand.
Emperor of Elements
Summons two Guardian Golems; each allied Golem entering play lets Earth Rite evolve it.
- Class
- Runecraft
- Rarity
- Gold
- Cost
- 7
- Card Type
- Follower
- Attack
- 4
- Defense
- 4
- Ability
- Fanfare: Summon 2 copies of Guardian Golem. Whenever an allied Golem follower enters the field, Earth Rite (1) - Evolve it.
Grandeur of the Dawnblossom
Transforms allied followers into exact copies of random followers in your deck.
- Class
- Runecraft
- Rarity
- Gold
- Cost
- 7
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Transform all allied followers on the field into exact copies of random followers in your deck.
Ara, Dawnblossom
Spellboosting reduces its cost; on play it deals 10 damage to a selected enemy follower, and Evolve transforms another follower into a Regal Falcon.
- Class
- Runecraft
- Rarity
- Legendary
- Cost
- 10
- Card Type
- Follower
- Attack
- 4
- Defense
- 4
- Ability
- On Spellboost: Reduce the cost of this card by 1. Fanfare: Select an enemy follower on the field and deal it 10 damage. Evolve: Select another follower on the field and transform it into a Regal Falcon.
Class
Dragoncraft
Springwell Steward
Evolve to deal 5 damage to a selected enemy follower; Super-Evolve lets it do this to two.
- Class
- Dragoncraft
- Rarity
- Bronze
- Cost
- 2
- Card Type
- Follower
- Attack
- 2
- Defense
- 2
- Ability
- Evolve: Select an enemy follower on the field and deal it 5 damage. Super-Evolve: Select 2 instead.
Jellyfish Dancer
Adds a Majestic Megalorca to your hand and gains Rush and Bane when an allied Marine enters play.
- Class
- Dragoncraft
- Rarity
- Silver
- Cost
- 2
- Card Type
- Follower
- Attack
- 2
- Defense
- 1
- Ability
- Fanfare: Add a Majestic Megalorca to your hand. Whenever an allied Marine follower enters the field, give this follower Rush and Bane.
Sloth of the Crestpetal
Deals 2 damage twice to random enemy followers; Overflow also deals 2 to the enemy leader.
- Class
- Dragoncraft
- Rarity
- Gold
- Cost
- 2
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Do this 2 times: "Deal 2 damage to a random enemy follower." If you're in Overflow, deal 2 damage to the enemy leader.
Yube, Crestpetal
Summons a Majestic Megalorca; Evolve discards a card to grant a Crest that buffs attacking Marines and can add another Megalorca.
- Class
- Dragoncraft
- Rarity
- Legendary
- Cost
- 3
- Card Type
- Follower
- Attack
- 1
- Defense
- 2
- Ability
- Fanfare: Summon a Majestic Megalorca. Evolve: Select a card in your hand and discard it. Gain Crest: Yube, Crestpetal. Crest effect: Whenever an allied Marine follower attacks, give it +1/+0 until the end of the turn and, once on each of your turns, add a Majestic Megalorca to your hand.
Blade of the Crestpetal
Draws a follower, then deals damage equal to its cost to a random enemy follower.
- Class
- Dragoncraft
- Rarity
- Bronze
- Cost
- 3
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Draw a follower. Deal X damage to a random enemy follower. X is the cost of the card you drew.
Roar of Prominence
Deals damage to all followers equal to the number of followers on the field.
- Class
- Dragoncraft
- Rarity
- Silver
- Cost
- 4
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Deal X damage to all followers. X is the number of followers on the field.
Stormy Shamisen Shredder
Summons a Majestic Megalorca; each allied Marine entering play restores 2 leader defense.
- Class
- Dragoncraft
- Rarity
- Bronze
- Cost
- 6
- Card Type
- Follower
- Attack
- 5
- Defense
- 5
- Ability
- Fanfare: Summon a Majestic Megalorca. Whenever an allied Marine follower enters the field, restore 2 defense to your leader.
Ruinbringer
Super-Evolve to banish 1-, 3-, 5-, 7-, and 9-cost deck cards, then split damage among enemy followers equal to the number banished.
- Class
- Dragoncraft
- Rarity
- Gold
- Cost
- 7
- Card Type
- Follower
- Attack
- 5
- Defense
- 5
- Ability
- Super-Evolve: Banish all 1-, 3-, 5-, 7-, and 9-cost cards from your deck. Deal X damage split between all enemy followers. X is the number of cards you banished.
Ironmace Dragoon
Deals 7 damage to a selected enemy follower and summons a Vastwing Dragon.
- Class
- Dragoncraft
- Rarity
- Silver
- Cost
- 8
- Card Type
- Follower
- Attack
- 7
- Defense
- 7
- Ability
- Fanfare: Select an enemy follower on the field and deal it 7 damage. Summon a Vastwing Dragon.
Erntz, Governing Justice
Has Ward; at turn end, unevolved it damages two random enemy followers and heals your leader for 8, while evolved it deals 8 to the enemy leader.
- Class
- Dragoncraft
- Rarity
- Legendary
- Cost
- 10
- Card Type
- Follower
- Attack
- 8
- Defense
- 8
- Ability
- Ward At the end of your turn, if this follower is unevolved, deal 8 damage to 2 random enemy followers and restore 8 defense to your leader. If this follower is evolved, deal 8 damage to the enemy leader. Evolve: Remove Ward from this follower. Give it Intimidate.
Class
Abysscraft
Support Wolf
It has Rush; Enhance 6 gives it +6 defense, Bane, and Barrier.
- Class
- Abysscraft
- Rarity
- Bronze
- Cost
- 2
- Card Type
- Follower
- Attack
- 2
- Defense
- 2
- Ability
- Enhance (6): Give this follower +0/+6, Bane, and Barrier. Rush
Valor of the Nightblossom
Deals 5 damage to a selected enemy follower, then shuffles a copy of this spell into your deck.
- Class
- Abysscraft
- Rarity
- Bronze
- Cost
- 2
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Select an enemy follower on the field and deal it 5 damage. Add a Valor of the Nightblossom to your deck.
Tyrannical Fists
Deals 3 damage to each leader tied for lowest defense.
- Class
- Abysscraft
- Rarity
- Silver
- Cost
- 2
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Deal 3 damage to all leaders with the lowest defense.
Rigor of the Nightblossom
Grants a Crest that draws a card at turn end and can summon a Ward Skeleton when you hold four cards of the same cost.
- Class
- Abysscraft
- Rarity
- Gold
- Cost
- 2
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Gain Crest: Rigor of the Nightblossom. Crest effect: Countdown (2) At the end of your turn, draw a card. Then, if you have at least 4 cards with the same cost in your hand, summon a Skeleton and give it Ward.
Fickle Necromancer
Summons a Ghost and Skeleton on play; Evolve summons a Rotting Zombie.
- Class
- Abysscraft
- Rarity
- Silver
- Cost
- 3
- Card Type
- Follower
- Attack
- 1
- Defense
- 1
- Ability
- Fanfare: Summon a Ghost and Skeleton. Evolve: Summon a Rotting Zombie.
Crimson Soulmancer
Reanimates a follower costing 2 or less on play; Evolve repeats that effect.
- Class
- Abysscraft
- Rarity
- Bronze
- Cost
- 4
- Card Type
- Follower
- Attack
- 3
- Defense
- 2
- Ability
- Fanfare: Reanimate (2). Evolve: Replicate the effects of this card's Fanfare ability.
Friendly Blue Ogre
Stops a selected enemy follower from attacking until the opponent's turn ends and draws a card; Evolve repeats this.
- Class
- Abysscraft
- Rarity
- Silver
- Cost
- 5
- Card Type
- Follower
- Attack
- 3
- Defense
- 5
- Ability
- Fanfare: Select an enemy follower on the field and give it "Can't attack followers or leaders" until the end of your opponent's turn. Draw a card. Evolve: Replicate the effects of this card's Fanfare ability.
Milteo & Luzen
Reanimates followers costing 4 and 2; Evolve destroys six other random followers, and its Crest disables Fanfare and Enhance while evolving followers you play.
- Class
- Abysscraft
- Rarity
- Legendary
- Cost
- 7
- Card Type
- Follower
- Attack
- 3
- Defense
- 3
- Ability
- Fanfare: Reanimate (4) and Reanimate (2). When this follower evolves, destroy 6 other random followers. When this follower super-evolves, gain Crest: Milteo & Luzen. Crest effect: Allied followers' Fanfare and Enhance abilities don't activate. Whenever you play a follower, evolve it.
Lifestealer
Transforms other followers into Skeletons; destroying a Skeleton restores 1 leader defense, and Evolve deals 1 damage to all other followers.
- Class
- Abysscraft
- Rarity
- Gold
- Cost
- 9
- Card Type
- Follower
- Attack
- 7
- Defense
- 7
- Ability
- Fanfare: Transform all other followers on the field into copies of Skeleton. Whenever a Skeleton is destroyed, restore 1 defense to your leader. Evolve: Deal 1 damage to all other followers.
Shakdoh, Nightblossom
Twice returns your hand to the deck and draws the same number; with four cards of one cost it deals 4 damage to all enemies, and Super-Evolve repeats this.
- Class
- Abysscraft
- Rarity
- Legendary
- Cost
- 10
- Card Type
- Follower
- Attack
- 4
- Defense
- 4
- Ability
- Fanfare: Do this 2 times: "Return your hand to deck. Draw X cards. X is the number of cards you returned. Then, if you have at least 4 cards with the same cost in your hand, deal 4 damage to all enemies." Super-Evolve: Replicate the effects of this card's Fanfare ability.
Class
Havencraft
Bouquet Believer
Enhance 4 draws a card and gives it Bane; cards you draw during your turn give it Rush.
- Class
- Havencraft
- Rarity
- Bronze
- Cost
- 1
- Card Type
- Follower
- Attack
- 1
- Defense
- 1
- Ability
- Enhance (4): Draw a card. Give this follower Bane. During your turn, whenever you draw a card, give this follower Rush.
Protective Shell
Destroy this amulet to draw one card for each allied Ward follower on the field.
- Class
- Havencraft
- Rarity
- Silver
- Cost
- 2
- Card Type
- Amulet
- Attack
- -
- Defense
- -
- Ability
- Engage: Destroy this card. Draw X cards. X is the number of allied followers on the field with Ward.
Prescient Priestess
Deals 2 damage to a selected enemy follower and has Ward; Evolve repeats the damage.
- Class
- Havencraft
- Rarity
- Bronze
- Cost
- 3
- Card Type
- Follower
- Attack
- 2
- Defense
- 2
- Ability
- Fanfare: Select an enemy follower on the field and deal it 2 damage. Ward Evolve: Replicate the effects of this card's Fanfare ability.
Malice of the Mistbloom
Returns a random card in your hand to the deck, then draws three.
- Class
- Havencraft
- Rarity
- Bronze
- Cost
- 3
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Return a random card from your hand to deck. Draw 3 cards.
Resolve of the Mistbloom
On play, deals 5 damage to a selected enemy follower; destroying the amulet returns two random hand cards to the deck and draws two.
- Class
- Havencraft
- Rarity
- Gold
- Cost
- 3
- Card Type
- Amulet
- Attack
- -
- Defense
- -
- Ability
- Fanfare: Select an enemy follower on the field and deal it 5 damage. Engage: Destroy this card. Return 2 random cards from your hand to deck. Draw 2 cards.
Sofina, Inspiring Strength
Choose to evolve it or evolve a random allied Ward follower and give it +1/+1; its evolved form weakens other followers at each turn end.
- Class
- Havencraft
- Rarity
- Legendary
- Cost
- 4
- Card Type
- Follower
- Attack
- 2
- Defense
- 2
- Ability
- Fanfare: Select a Mode to activate. 1. Evolve this follower. 2. Evolve another random unevolved allied follower with Ward and give it +1/+1. Ward At the end of your turn, if this follower is evolved, give all other followers on the field -1/-1.
Desperate Shrinemouse
Draws a card; during your turn, each draw deals 1 damage to all enemy followers, and Evolve repeats the draw.
- Class
- Havencraft
- Rarity
- Silver
- Cost
- 5
- Card Type
- Follower
- Attack
- 1
- Defense
- 3
- Ability
- Fanfare: Draw a card. During your turn, whenever you draw a card, deal 1 damage to all enemy followers. Evolve: Replicate the effects of this card's Fanfare ability.
Saint of Rehabilitation
Restores 1 leader defense and has Ward; restoring your leader's defense during your turn summons a Fox of Purity.
- Class
- Havencraft
- Rarity
- Gold
- Cost
- 5
- Card Type
- Follower
- Attack
- 2
- Defense
- 3
- Ability
- Fanfare: Restore 1 defense to your leader. Ward During your turn, whenever your leader's defense is restored, summon a Fox of Purity. Evolve: Replicate the effects of this card's Fanfare ability. Super-Evolve: Replicate the effects of this card's Fanfare ability.
Kukishiro, Mistbloom
Grants a Crest, returns two random hand cards to the deck, draws two, and has Rush; its Crest reacts to card costs when you draw.
- Class
- Havencraft
- Rarity
- Legendary
- Cost
- 7
- Card Type
- Follower
- Attack
- 5
- Defense
- 5
- Ability
- Fanfare: Gain Crest: Kukishiro, Mistbloom. Return 2 random cards from your hand to deck. Draw 2 cards. Rush Crest effect: During your turn, whenever you draw a 1-, 3-, or 5-cost card, summon a Fox of Purity or Holy Falcon at random. During your turn, whenever you draw a 2-, 4-, or 6-cost card, summon an enemy Fox of Purity or Holy Falcon at random.
Immovable Paladin
Summons three copies of itself and has Ward.
- Class
- Havencraft
- Rarity
- Silver
- Cost
- 8
- Card Type
- Follower
- Attack
- 4
- Defense
- 4
- Ability
- Fanfare: Summon 3 copies of Immovable Paladin. Ward
Class
Portalcraft
Light of the Dewdrop
Draws one card.
- Class
- Portalcraft
- Rarity
- Bronze
- Cost
- 1
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Draw a card.
Resurrection Tuner
Discard a card to add copies of two differently named allied followers destroyed this match.
- Class
- Portalcraft
- Rarity
- Silver
- Cost
- 1
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Select a card in your hand and discard it. Add a copy each of 2 random differently named allied followers destroyed this match to your hand without revealing them.
Sincerity of the Dewdrop
Transforms a selected card on the field into an Imari's Little Buddies token.
- Class
- Portalcraft
- Rarity
- Gold
- Cost
- 1
- Card Type
- Spell
- Attack
- -
- Defense
- -
- Ability
- Select a card on the field and transform it into an Imari's Little Buddies.
Lunar Bunny
It has Ward and evolves whenever you cast a spell.
- Class
- Portalcraft
- Rarity
- Silver
- Cost
- 2
- Card Type
- Follower
- Attack
- 1
- Defense
- 1
- Ability
- Ward When you play a spell, evolve this follower.
Imari, Dewdrop
On play, discard a card and draw a spell; spells summon Little Buddies while Imari is evolved, and Super-Evolve draws two differently named 1-cost spells.
- Class
- Portalcraft
- Rarity
- Legendary
- Cost
- 2
- Card Type
- Follower
- Attack
- 2
- Defense
- 2
- Ability
- Fanfare: Select a card in your hand and discard it. Draw a spell. Whenever you play a spell, if this follower is evolved, summon an Imari's Little Buddies. Super-Evolve: Draw 2 differently named 1-cost spells.
Slaus, Revolving Wheel of Fortune
Ambush hides it; each turn it activates one unused random cost, field, or leader-defense effect, and if it ends your turn evolved, it gives its Crest to your opponent and banishes itself.
- Class
- Portalcraft
- Rarity
- Legendary
- Cost
- 3
- Card Type
- Follower
- Attack
- 0
- Defense
- 2
- Ability
- Ambush At the end of your turn, if this follower is evolved, give your opponent Crest: Slaus, Revolving Wheel of Fortune and banish this card. At the start of your turn, activate a random ability that hasn't been activated yet from the following. 1. Reduce the cost of all cards in your hand by 1 until the end of the turn. 2. Give all allied followers on the field +2/+2. 3. Restore 3 defense to your leader. Crest effect: Countdown (3) At the start of your turn, activate a random ability that hasn't been activated yet from the following. 1. Increase the cost of all cards in your hand by 1 until the end of the turn. 2. Give all allied followers on the field -2/-2. 3. Deal 3 damage to your leader.
Marionette Master
Summons an Enhanced Puppet and a Puppet; Enhance 7 gives them Storm.
- Class
- Portalcraft
- Rarity
- Bronze
- Cost
- 4
- Card Type
- Follower
- Attack
- 3
- Defense
- 3
- Ability
- Fanfare: Summon an Enhanced Puppet and Puppet. Enhance (7): Give them Storm.
New-Age Cartographer
Adds Ominous Artifact β; Super-Evolve to summon an exact copy of an Artifact follower in your hand costing 5 or less.
- Class
- Portalcraft
- Rarity
- Silver
- Cost
- 4
- Card Type
- Follower
- Attack
- 2
- Defense
- 2
- Ability
- Fanfare: Add an Ominous Artifact β to your hand. Super-Evolve: Select an Artifact follower in your hand that costs 5 or less and summon an exact copy of it.
Flowering Artisan
Draws a spell; playing a spell deals 3 damage to all enemy followers.
- Class
- Portalcraft
- Rarity
- Bronze
- Cost
- 5
- Card Type
- Follower
- Attack
- 3
- Defense
- 3
- Ability
- Fanfare: Draw a spell. Whenever you play a spell, deal 3 damage to all enemy followers.
Neuron Disrupter
Recovers play points based on other allied followers, has Rush, and draws two cards when destroyed.
- Class
- Portalcraft
- Rarity
- Gold
- Cost
- 5
- Card Type
- Follower
- Attack
- 4
- Defense
- 2
- Ability
- Fanfare: Recover X play points. X is the number of other allied followers on the field. Rush Last Words: Draw 2 cards.
What Blossoming Fate Cards Do in a Deck
Blossoming Fate cards work like the rest of the game's cards. Followers come onto the field and fight for you, spells take effect when you play them, and every card has a cost in play points that you spend to play it.
The set's cards are split between Neutral and the seven classes. Neutral cards can go into a deck for any class, while class cards only fit decks built around their class. That's why Fate of the World and World of Games, both Neutral, show up in several different decks.
How Earth Rite, Spellboost, and Golems Work
Earth Rite is a Runecraft mechanic that runs through several of this set's Runecraft cards. Some cards gain Earth Sigils, other cards spend them, and the number after Earth Rite is how many sigils the effect costs. Terraforming Wizard, for example, gains two Earth Sigils when it's played, while Emperor of Elements spends one for each Golem it evolves.
Emperor of Elements and Terraforming Wizard both summon Guardian Golems. Emperor summons two when it's played, and Terraforming Wizard summons two when it's Super-Evolved, which is the game's stronger upgrade. Guardian Golems have Ward, so while one is on your side, the opponent's attacks have to go to a Ward follower.
Spellboost is the other mechanic to know. A card with Spellboost gets a bonus based on the spells you play while it sits in your hand. Ara, Dawnblossom is a clear example, since its Spellboost lowers its cost by 1.
Which Blossoming Fate Cards Matter Most
Emperor of Elements is one of the set's standout Runecraft cards. At 7 cost and 4/4, it brings in two Guardian Golems and can evolve any allied Golem that enters the field using Earth Rite. Ara, Dawnblossom is a Legendary Runecraft card that deals 10 damage to an enemy follower when it's played, and it's a key piece of Spellboost Runecraft decks.
For draw and removal, Fate of the World is a 5-cost Neutral spell that draws two cards and destroys a random enemy follower with the highest attack. You get cards and remove a big threat in one play. World of Games is a 1-cost Neutral card that draws cards, and it works best in decks that play several cards with the same cost.
For cheaper removal, Valor of the Nightblossom is a 2-cost Abysscraft card that deals 5 damage to an enemy follower and adds a copy of itself to your deck, so it can be used again and again. Resolve of the Mistbloom does something similar for Havencraft at 3 cost. It deals 5 damage to an enemy follower and can also replace two random cards in your hand, since you can't choose which ones go back. Which of these fits best depends on your class and the deck you want to play.
How to Get Blossoming Fate Cards
Cards from this set come from the Blossoming Fate card pack. You buy card packs in the game, and each pack gives random cards from the set, so you may need to open several to land the one you want.
Cards come in four rarities: Bronze, Silver, Gold, and Legendary. Legendary is the rarest, so Legendary cards are the hardest to pull.
FAQ
Which Blossoming Fate cards are hard to use?
Kitty Cunning is one example. It's a 1-cost Silver Runecraft card with Earth Rite (2), so it costs two Earth Sigils to use, and it activates two random abilities from a list of three: summoning a Clay Golem, restoring 2 defense to your leader, or gaining 3 Earth Sigils. The randomness is why it's tricky to plan around.
Do Exchange Tickets get me Blossoming Fate cards?
No. Each Exchange Ticket from Blossoming Fate packs is tied to one character, such as Unkei, and trades for a cosmetic set like a leader skin or a card style, not for cards.

