BloxodesBloxodes
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Browse
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Theme
  1. Home>
  2. Wiki>
  3. Shadowverse: Worlds Beyond>
  4. Blossoming Fate Cards

All 76 Blossoming Fate Cards in Shadowverse: Worlds Beyond

Updated on November 1, 2026 (3 days ago)

Blossoming Fate is the fifth card set in Shadowverse: Worlds Beyond, the free-to-play card game from Cygames. It adds new cards for Neutral and every class. You put these cards in your deck and play them to build your board, remove enemy followers, and wear down the opposing leader, whose defense has to reach zero for you to win.

View

Class

Neutral

6 items

Monster Litterateur

If another 1-cost card is on the field, it gets +1/+1 when played.

Class
Neutral
Rarity
Bronze
Cost
1
Card Type
Follower
Attack
1
Defense
1
Ability
Fanfare: If there's another 1-base-cost card on the field, give this follower +1/+1.

World of Games

Its countdown advances when you play a card sharing the base cost of another card on the field; when it ends, draw two.

Class
Neutral
Rarity
Gold
Cost
1
Card Type
Amulet
Attack
-
Defense
-
Ability
Countdown (5) Whenever you play another card, if there's a card on the field other than it with the same base cost, advance this amulet's count by 1. Last Words: Draw 2 cards.

Behemoth General

Evolve to destroy all enemy followers if the three highest base costs in your hand sum to more than your opponent's.

Class
Neutral
Rarity
Silver
Cost
4
Card Type
Follower
Attack
4
Defense
5
Ability
Evolve: If the sum of the 3 highest base costs in your hand is higher than that of your opponent's, destroy all enemy followers.

Goddess of Starlight

Evolve to discard three selected hand cards, then add copies of the three leftmost cards remaining in your hand.

Class
Neutral
Rarity
Silver
Cost
5
Card Type
Follower
Attack
5
Defense
5
Ability
Evolve: Select 3 cards in your hand and discard them. Add an exact copy each of the 3 leftmost cards in your hand to your hand without revealing them.

Fate of the World

Draws two and destroys a random enemy follower with highest attack; Enhance 10 also deals 4 damage to all enemies.

Class
Neutral
Rarity
Gold
Cost
5
Card Type
Spell
Attack
-
Defense
-
Ability
Draw 2 cards. Destroy a random enemy follower with the highest attack. Enhance (10): Deal 4 damage to all enemies.

Getenou, Eightfold Glory

Discard your hand, then choose to draw eight cards or draw two and reduce their costs by eight.

Class
Neutral
Rarity
Legendary
Cost
8
Card Type
Follower
Attack
8
Defense
8
Ability
Fanfare: Discard your hand. Select a Mode to activate. 1. Draw 8 cards. 2. Draw 2 cards and reduce their costs by 8.

Class

Forestcraft

10 items

Prudent Tanuki

It has Ambush and draws a card when evolved.

Class
Forestcraft
Rarity
Bronze
Cost
2
Card Type
Follower
Attack
1
Defense
3
Ability
Ambush Evolve: Draw a card.

Flowering Friendship

Combo 5 summons another copy and evolves both followers.

Class
Forestcraft
Rarity
Silver
Cost
2
Card Type
Follower
Attack
2
Defense
2
Ability
Fanfare: Combo (5) - Summon a Flowering Friendship and evolve it and this follower.

Wolfraud, Skybound Hanged Man

It gains +X/+X where X is your Combo; Evolve replaces your hand with five random copies from the opponent's deck.

Class
Forestcraft
Rarity
Legendary
Cost
2
Card Type
Follower
Attack
1
Defense
1
Ability
Fanfare: Give this follower +X/+X. X is your Combo. Evolve: Discard your hand. Add an exact copy each of 5 random cards in your opponent's deck to your hand without revealing them.

Flight of the Swarmpetal

Deals 3 damage split among enemy followers and adds a Fairy to your hand.

Class
Forestcraft
Rarity
Bronze
Cost
2
Card Type
Spell
Attack
-
Defense
-
Ability
Deal 3 damage split between all enemy followers. Add a Fairy to your hand.

Miroku, Swarmpetal

Choose two Fairies, recover 2 play points, or deal 3 damage split among enemy followers; Evolve repeats the chosen mode.

Class
Forestcraft
Rarity
Legendary
Cost
3
Card Type
Follower
Attack
2
Defense
2
Ability
Fanfare: Select a Mode to activate. 1. Add 2 copies of Fairy to your hand. 2. Recover 2 play points. 3. Deal 3 damage split between all enemy followers. Evolve: Replicate the effects of this card's Fanfare ability.

Quiet Encouragement

Deals 1 damage to all enemies, or 2 with Combo 3.

Class
Forestcraft
Rarity
Silver
Cost
3
Card Type
Spell
Attack
-
Defense
-
Ability
Deal 1 damage to all enemies. Combo (3) - Deal 2 damage instead.

Grace of the Swarmpetal

Draws cards equal to your Combo.

Class
Forestcraft
Rarity
Gold
Cost
3
Card Type
Spell
Attack
-
Defense
-
Ability
Draw X cards. X is your Combo.

Battledore Woodsmaiden

Summons a Fairy; allied Pixies entering play damage the enemy leader, and Evolve repeats the summon.

Class
Forestcraft
Rarity
Bronze
Cost
5
Card Type
Follower
Attack
4
Defense
4
Ability
Fanfare: Summon a Fairy. Whenever an allied Pixie follower enters the field, deal 1 damage to the enemy leader. Evolve: Replicate the effects of this card's Fanfare ability.

Fairy Beastwhisperer

It has Rush, Bane, and Drain.

Class
Forestcraft
Rarity
Silver
Cost
5
Card Type
Follower
Attack
2
Defense
6
Ability
Rush Bane Drain

Spirited Skipper

Summons three Fairies; Evolve repeats this, while Super-Evolve gives allied Pixies Bane.

Class
Forestcraft
Rarity
Gold
Cost
5
Card Type
Follower
Attack
4
Defense
3
Ability
Fanfare: Summon 3 copies of Fairy. Evolve: Replicate the effects of this card's Fanfare ability. Super-Evolve: Give all allied Pixie followers on the field Bane.

Class

Swordcraft

10 items

Extravagance of the Goldbloom

Discard a spell to deal 3 damage twice to random enemy followers.

Class
Swordcraft
Rarity
Bronze
Cost
2
Card Type
Spell
Attack
-
Defense
-
Ability
Select a spell in your hand and discard it. Do this 2 times: "Deal 3 damage to a random enemy follower."

Serenity's Shield

Summons two Knights, or four with Enhance 4.

Class
Swordcraft
Rarity
Silver
Cost
2
Card Type
Spell
Attack
-
Defense
-
Ability
Summon 2 copies of Knight. Enhance (4): Summon 4 instead.

Smoke-Shrouded Beauty

With two or more spells in hand, it gains +1/+1 and Ward; Evolve adds a Glittering Gold.

Class
Swordcraft
Rarity
Bronze
Cost
3
Card Type
Follower
Attack
3
Defense
3
Ability
Fanfare: If you have at least 2 spells in your hand, give this follower +1/+1 and Ward. Evolve: Add a Glittering Gold to your hand.

Splendor of the Goldbloom

Adds two Glittering Golds, or four with Enhance 5.

Class
Swordcraft
Rarity
Gold
Cost
3
Card Type
Spell
Attack
-
Defense
-
Ability
Add 2 copies of Glittering Gold to your hand. Enhance (5): Add 4 instead.

Unmoving Tactician

It can't attack, summons a Steelclad Knight each turn, and Super-Evolve gives other allied followers +3/+3.

Class
Swordcraft
Rarity
Gold
Cost
4
Card Type
Follower
Attack
5
Defense
6
Ability
Can't attack followers or leaders. At the end of your turn, summon a Steelclad Knight. Super-Evolve: Give all other allied followers on the field +3/+3.

Unkei, Goldbloom

Banishes a selected enemy follower and adds a Glittering Gold; its Super-Evolve Crest adds another Gold at turn end.

Class
Swordcraft
Rarity
Legendary
Cost
5
Card Type
Follower
Attack
2
Defense
4
Ability
Fanfare: Select an enemy follower on the field and banish it. Add a Glittering Gold to your hand. Super-Evolve: Gain Crest: Unkei, Goldbloom. Crest effect: Countdown (4) At the end of your turn, add a Glittering Gold to your hand.

Altruistic Aristocrat

Discards a hand card and restores 3 leader defense, or 6 if it discarded a spell.

Class
Swordcraft
Rarity
Bronze
Cost
6
Card Type
Follower
Attack
4
Defense
6
Ability
Fanfare: Select a card in your hand and discard it. Restore 3 defense to your leader. If you selected a spell, restore 6 defense instead.

Swift Staffmaster

When drawn, it costs 3 until turn end; on play it draws a card, restores 3 leader defense, and has Rush.

Class
Swordcraft
Rarity
Silver
Cost
6
Card Type
Follower
Attack
3
Defense
3
Ability
When you draw this card, set its cost to 3 until the end of the turn. Fanfare: Draw a card. Restore 3 defense to your leader. Rush

Amphibian Goldmuncher

If you hold two or more spells at turn end, it deals 5 damage to all enemy followers; Evolve adds two Glittering Golds.

Class
Swordcraft
Rarity
Silver
Cost
7
Card Type
Follower
Attack
5
Defense
5
Ability
At the end of your turn, if you have at least 2 spells in your hand, deal 5 damage to all enemy followers. Evolve: Add 2 copies of Glittering Gold to your hand.

Oluon, Raging Chariot

At turn end, unevolved it deals 7 damage to all enemy followers; evolved, it deals 7 damage three times to random other allies or enemies.

Class
Swordcraft
Rarity
Legendary
Cost
9
Card Type
Follower
Attack
7
Defense
7
Ability
At the end of your turn, if this follower is unevolved, deal 7 damage to all enemy followers. If it's evolved, do this 3 times: "Deal 7 damage to another random ally or enemy."

Class

Runecraft

10 items

Lhynkal, Wandering Fool

It has Rush and grants a Crest; Super-Evolve to add ten copies of itself to your deck.

Class
Runecraft
Rarity
Legendary
Cost
1
Card Type
Follower
Attack
1
Defense
1
Ability
Fanfare: Gain Crest: Lhynkal, Wandering Fool. Rush Super-Evolve: Add 10 copies of Lhynkal, Wandering Fool to your deck. Crest effect: Whenever an allied Lhynkal, Wandering Fool enters the field, reduce the enemy leader's max defense by 2.

Kitty Cunning

Earth Rite spends two sigils to trigger two random rewards: a Clay Golem, 2 leader defense restored, or 3 Earth Sigils.

Class
Runecraft
Rarity
Silver
Cost
1
Card Type
Spell
Attack
-
Defense
-
Ability
Earth Rite (2) - Activate 2 random abilities from the following. 1. Summon a Clay Golem. 2. Restore 2 defense to your leader. 3. Gain 3 earth sigils.

Metamorphosis of the Dawnblossom

Discard a card from your hand, then draw two.

Class
Runecraft
Rarity
Bronze
Cost
2
Card Type
Spell
Attack
-
Defense
-
Ability
Select a card in your hand and discard it. Draw 2 cards.

Terraforming Wizard

Gives you two Earth Sigils; Super-Evolve summons two Guardian Golems.

Class
Runecraft
Rarity
Bronze
Cost
3
Card Type
Follower
Attack
3
Defense
3
Ability
Fanfare: Gain 2 earth sigils. Super-Evolve: Summon 2 copies of Guardian Golem.

Insomniac Witch

Grants a Crest when played and destroys that Crest when evolved.

Class
Runecraft
Rarity
Silver
Cost
4
Card Type
Follower
Attack
3
Defense
3
Ability
Fanfare: Gain Crest: Insomniac Witch. Evolve: Destroy your Crest: Insomniac Witch. Crest effect: Countdown (2) Last Words: Deal 3 damage to all followers.

Waterbending Charmwielder

Deals 3 damage to three random enemy followers and Spellboosts your hand three times.

Class
Runecraft
Rarity
Bronze
Cost
6
Card Type
Follower
Attack
3
Defense
3
Ability
Fanfare: Deal 3 damage to 3 random enemy followers. Spellboost your hand 3 times.

Woodsong Haikumaster

Spellboosting reduces its cost; on play it draws a card, and when destroyed it Spellboosts your hand.

Class
Runecraft
Rarity
Silver
Cost
6
Card Type
Follower
Attack
2
Defense
1
Ability
On Spellboost: Reduce the cost of this card by 1. Fanfare: Draw a card. Last Words: Spellboost your hand.

Emperor of Elements

Summons two Guardian Golems; each allied Golem entering play lets Earth Rite evolve it.

Class
Runecraft
Rarity
Gold
Cost
7
Card Type
Follower
Attack
4
Defense
4
Ability
Fanfare: Summon 2 copies of Guardian Golem. Whenever an allied Golem follower enters the field, Earth Rite (1) - Evolve it.

Grandeur of the Dawnblossom

Transforms allied followers into exact copies of random followers in your deck.

Class
Runecraft
Rarity
Gold
Cost
7
Card Type
Spell
Attack
-
Defense
-
Ability
Transform all allied followers on the field into exact copies of random followers in your deck.

Ara, Dawnblossom

Spellboosting reduces its cost; on play it deals 10 damage to a selected enemy follower, and Evolve transforms another follower into a Regal Falcon.

Class
Runecraft
Rarity
Legendary
Cost
10
Card Type
Follower
Attack
4
Defense
4
Ability
On Spellboost: Reduce the cost of this card by 1. Fanfare: Select an enemy follower on the field and deal it 10 damage. Evolve: Select another follower on the field and transform it into a Regal Falcon.

Class

Dragoncraft

10 items

Springwell Steward

Evolve to deal 5 damage to a selected enemy follower; Super-Evolve lets it do this to two.

Class
Dragoncraft
Rarity
Bronze
Cost
2
Card Type
Follower
Attack
2
Defense
2
Ability
Evolve: Select an enemy follower on the field and deal it 5 damage. Super-Evolve: Select 2 instead.

Jellyfish Dancer

Adds a Majestic Megalorca to your hand and gains Rush and Bane when an allied Marine enters play.

Class
Dragoncraft
Rarity
Silver
Cost
2
Card Type
Follower
Attack
2
Defense
1
Ability
Fanfare: Add a Majestic Megalorca to your hand. Whenever an allied Marine follower enters the field, give this follower Rush and Bane.

Sloth of the Crestpetal

Deals 2 damage twice to random enemy followers; Overflow also deals 2 to the enemy leader.

Class
Dragoncraft
Rarity
Gold
Cost
2
Card Type
Spell
Attack
-
Defense
-
Ability
Do this 2 times: "Deal 2 damage to a random enemy follower." If you're in Overflow, deal 2 damage to the enemy leader.

Yube, Crestpetal

Summons a Majestic Megalorca; Evolve discards a card to grant a Crest that buffs attacking Marines and can add another Megalorca.

Class
Dragoncraft
Rarity
Legendary
Cost
3
Card Type
Follower
Attack
1
Defense
2
Ability
Fanfare: Summon a Majestic Megalorca. Evolve: Select a card in your hand and discard it. Gain Crest: Yube, Crestpetal. Crest effect: Whenever an allied Marine follower attacks, give it +1/+0 until the end of the turn and, once on each of your turns, add a Majestic Megalorca to your hand.

Blade of the Crestpetal

Draws a follower, then deals damage equal to its cost to a random enemy follower.

Class
Dragoncraft
Rarity
Bronze
Cost
3
Card Type
Spell
Attack
-
Defense
-
Ability
Draw a follower. Deal X damage to a random enemy follower. X is the cost of the card you drew.

Roar of Prominence

Deals damage to all followers equal to the number of followers on the field.

Class
Dragoncraft
Rarity
Silver
Cost
4
Card Type
Spell
Attack
-
Defense
-
Ability
Deal X damage to all followers. X is the number of followers on the field.

Stormy Shamisen Shredder

Summons a Majestic Megalorca; each allied Marine entering play restores 2 leader defense.

Class
Dragoncraft
Rarity
Bronze
Cost
6
Card Type
Follower
Attack
5
Defense
5
Ability
Fanfare: Summon a Majestic Megalorca. Whenever an allied Marine follower enters the field, restore 2 defense to your leader.

Ruinbringer

Super-Evolve to banish 1-, 3-, 5-, 7-, and 9-cost deck cards, then split damage among enemy followers equal to the number banished.

Class
Dragoncraft
Rarity
Gold
Cost
7
Card Type
Follower
Attack
5
Defense
5
Ability
Super-Evolve: Banish all 1-, 3-, 5-, 7-, and 9-cost cards from your deck. Deal X damage split between all enemy followers. X is the number of cards you banished.

Ironmace Dragoon

Deals 7 damage to a selected enemy follower and summons a Vastwing Dragon.

Class
Dragoncraft
Rarity
Silver
Cost
8
Card Type
Follower
Attack
7
Defense
7
Ability
Fanfare: Select an enemy follower on the field and deal it 7 damage. Summon a Vastwing Dragon.

Erntz, Governing Justice

Has Ward; at turn end, unevolved it damages two random enemy followers and heals your leader for 8, while evolved it deals 8 to the enemy leader.

Class
Dragoncraft
Rarity
Legendary
Cost
10
Card Type
Follower
Attack
8
Defense
8
Ability
Ward At the end of your turn, if this follower is unevolved, deal 8 damage to 2 random enemy followers and restore 8 defense to your leader. If this follower is evolved, deal 8 damage to the enemy leader. Evolve: Remove Ward from this follower. Give it Intimidate.

Class

Abysscraft

10 items

Support Wolf

It has Rush; Enhance 6 gives it +6 defense, Bane, and Barrier.

Class
Abysscraft
Rarity
Bronze
Cost
2
Card Type
Follower
Attack
2
Defense
2
Ability
Enhance (6): Give this follower +0/+6, Bane, and Barrier. Rush

Valor of the Nightblossom

Deals 5 damage to a selected enemy follower, then shuffles a copy of this spell into your deck.

Class
Abysscraft
Rarity
Bronze
Cost
2
Card Type
Spell
Attack
-
Defense
-
Ability
Select an enemy follower on the field and deal it 5 damage. Add a Valor of the Nightblossom to your deck.

Tyrannical Fists

Deals 3 damage to each leader tied for lowest defense.

Class
Abysscraft
Rarity
Silver
Cost
2
Card Type
Spell
Attack
-
Defense
-
Ability
Deal 3 damage to all leaders with the lowest defense.

Rigor of the Nightblossom

Grants a Crest that draws a card at turn end and can summon a Ward Skeleton when you hold four cards of the same cost.

Class
Abysscraft
Rarity
Gold
Cost
2
Card Type
Spell
Attack
-
Defense
-
Ability
Gain Crest: Rigor of the Nightblossom. Crest effect: Countdown (2) At the end of your turn, draw a card. Then, if you have at least 4 cards with the same cost in your hand, summon a Skeleton and give it Ward.

Fickle Necromancer

Summons a Ghost and Skeleton on play; Evolve summons a Rotting Zombie.

Class
Abysscraft
Rarity
Silver
Cost
3
Card Type
Follower
Attack
1
Defense
1
Ability
Fanfare: Summon a Ghost and Skeleton. Evolve: Summon a Rotting Zombie.

Crimson Soulmancer

Reanimates a follower costing 2 or less on play; Evolve repeats that effect.

Class
Abysscraft
Rarity
Bronze
Cost
4
Card Type
Follower
Attack
3
Defense
2
Ability
Fanfare: Reanimate (2). Evolve: Replicate the effects of this card's Fanfare ability.

Friendly Blue Ogre

Stops a selected enemy follower from attacking until the opponent's turn ends and draws a card; Evolve repeats this.

Class
Abysscraft
Rarity
Silver
Cost
5
Card Type
Follower
Attack
3
Defense
5
Ability
Fanfare: Select an enemy follower on the field and give it "Can't attack followers or leaders" until the end of your opponent's turn. Draw a card. Evolve: Replicate the effects of this card's Fanfare ability.

Milteo & Luzen

Reanimates followers costing 4 and 2; Evolve destroys six other random followers, and its Crest disables Fanfare and Enhance while evolving followers you play.

Class
Abysscraft
Rarity
Legendary
Cost
7
Card Type
Follower
Attack
3
Defense
3
Ability
Fanfare: Reanimate (4) and Reanimate (2). When this follower evolves, destroy 6 other random followers. When this follower super-evolves, gain Crest: Milteo & Luzen. Crest effect: Allied followers' Fanfare and Enhance abilities don't activate. Whenever you play a follower, evolve it.

Lifestealer

Transforms other followers into Skeletons; destroying a Skeleton restores 1 leader defense, and Evolve deals 1 damage to all other followers.

Class
Abysscraft
Rarity
Gold
Cost
9
Card Type
Follower
Attack
7
Defense
7
Ability
Fanfare: Transform all other followers on the field into copies of Skeleton. Whenever a Skeleton is destroyed, restore 1 defense to your leader. Evolve: Deal 1 damage to all other followers.

Shakdoh, Nightblossom

Twice returns your hand to the deck and draws the same number; with four cards of one cost it deals 4 damage to all enemies, and Super-Evolve repeats this.

Class
Abysscraft
Rarity
Legendary
Cost
10
Card Type
Follower
Attack
4
Defense
4
Ability
Fanfare: Do this 2 times: "Return your hand to deck. Draw X cards. X is the number of cards you returned. Then, if you have at least 4 cards with the same cost in your hand, deal 4 damage to all enemies." Super-Evolve: Replicate the effects of this card's Fanfare ability.

Class

Havencraft

10 items

Bouquet Believer

Enhance 4 draws a card and gives it Bane; cards you draw during your turn give it Rush.

Class
Havencraft
Rarity
Bronze
Cost
1
Card Type
Follower
Attack
1
Defense
1
Ability
Enhance (4): Draw a card. Give this follower Bane. During your turn, whenever you draw a card, give this follower Rush.

Protective Shell

Destroy this amulet to draw one card for each allied Ward follower on the field.

Class
Havencraft
Rarity
Silver
Cost
2
Card Type
Amulet
Attack
-
Defense
-
Ability
Engage: Destroy this card. Draw X cards. X is the number of allied followers on the field with Ward.

Prescient Priestess

Deals 2 damage to a selected enemy follower and has Ward; Evolve repeats the damage.

Class
Havencraft
Rarity
Bronze
Cost
3
Card Type
Follower
Attack
2
Defense
2
Ability
Fanfare: Select an enemy follower on the field and deal it 2 damage. Ward Evolve: Replicate the effects of this card's Fanfare ability.

Malice of the Mistbloom

Returns a random card in your hand to the deck, then draws three.

Class
Havencraft
Rarity
Bronze
Cost
3
Card Type
Spell
Attack
-
Defense
-
Ability
Return a random card from your hand to deck. Draw 3 cards.

Resolve of the Mistbloom

On play, deals 5 damage to a selected enemy follower; destroying the amulet returns two random hand cards to the deck and draws two.

Class
Havencraft
Rarity
Gold
Cost
3
Card Type
Amulet
Attack
-
Defense
-
Ability
Fanfare: Select an enemy follower on the field and deal it 5 damage. Engage: Destroy this card. Return 2 random cards from your hand to deck. Draw 2 cards.

Sofina, Inspiring Strength

Choose to evolve it or evolve a random allied Ward follower and give it +1/+1; its evolved form weakens other followers at each turn end.

Class
Havencraft
Rarity
Legendary
Cost
4
Card Type
Follower
Attack
2
Defense
2
Ability
Fanfare: Select a Mode to activate. 1. Evolve this follower. 2. Evolve another random unevolved allied follower with Ward and give it +1/+1. Ward At the end of your turn, if this follower is evolved, give all other followers on the field -1/-1.

Desperate Shrinemouse

Draws a card; during your turn, each draw deals 1 damage to all enemy followers, and Evolve repeats the draw.

Class
Havencraft
Rarity
Silver
Cost
5
Card Type
Follower
Attack
1
Defense
3
Ability
Fanfare: Draw a card. During your turn, whenever you draw a card, deal 1 damage to all enemy followers. Evolve: Replicate the effects of this card's Fanfare ability.

Saint of Rehabilitation

Restores 1 leader defense and has Ward; restoring your leader's defense during your turn summons a Fox of Purity.

Class
Havencraft
Rarity
Gold
Cost
5
Card Type
Follower
Attack
2
Defense
3
Ability
Fanfare: Restore 1 defense to your leader. Ward During your turn, whenever your leader's defense is restored, summon a Fox of Purity. Evolve: Replicate the effects of this card's Fanfare ability. Super-Evolve: Replicate the effects of this card's Fanfare ability.

Kukishiro, Mistbloom

Grants a Crest, returns two random hand cards to the deck, draws two, and has Rush; its Crest reacts to card costs when you draw.

Class
Havencraft
Rarity
Legendary
Cost
7
Card Type
Follower
Attack
5
Defense
5
Ability
Fanfare: Gain Crest: Kukishiro, Mistbloom. Return 2 random cards from your hand to deck. Draw 2 cards. Rush Crest effect: During your turn, whenever you draw a 1-, 3-, or 5-cost card, summon a Fox of Purity or Holy Falcon at random. During your turn, whenever you draw a 2-, 4-, or 6-cost card, summon an enemy Fox of Purity or Holy Falcon at random.

Immovable Paladin

Summons three copies of itself and has Ward.

Class
Havencraft
Rarity
Silver
Cost
8
Card Type
Follower
Attack
4
Defense
4
Ability
Fanfare: Summon 3 copies of Immovable Paladin. Ward

Class

Portalcraft

10 items

Light of the Dewdrop

Draws one card.

Class
Portalcraft
Rarity
Bronze
Cost
1
Card Type
Spell
Attack
-
Defense
-
Ability
Draw a card.

Resurrection Tuner

Discard a card to add copies of two differently named allied followers destroyed this match.

Class
Portalcraft
Rarity
Silver
Cost
1
Card Type
Spell
Attack
-
Defense
-
Ability
Select a card in your hand and discard it. Add a copy each of 2 random differently named allied followers destroyed this match to your hand without revealing them.

Sincerity of the Dewdrop

Transforms a selected card on the field into an Imari's Little Buddies token.

Class
Portalcraft
Rarity
Gold
Cost
1
Card Type
Spell
Attack
-
Defense
-
Ability
Select a card on the field and transform it into an Imari's Little Buddies.

Lunar Bunny

It has Ward and evolves whenever you cast a spell.

Class
Portalcraft
Rarity
Silver
Cost
2
Card Type
Follower
Attack
1
Defense
1
Ability
Ward When you play a spell, evolve this follower.

Imari, Dewdrop

On play, discard a card and draw a spell; spells summon Little Buddies while Imari is evolved, and Super-Evolve draws two differently named 1-cost spells.

Class
Portalcraft
Rarity
Legendary
Cost
2
Card Type
Follower
Attack
2
Defense
2
Ability
Fanfare: Select a card in your hand and discard it. Draw a spell. Whenever you play a spell, if this follower is evolved, summon an Imari's Little Buddies. Super-Evolve: Draw 2 differently named 1-cost spells.

Slaus, Revolving Wheel of Fortune

Ambush hides it; each turn it activates one unused random cost, field, or leader-defense effect, and if it ends your turn evolved, it gives its Crest to your opponent and banishes itself.

Class
Portalcraft
Rarity
Legendary
Cost
3
Card Type
Follower
Attack
0
Defense
2
Ability
Ambush At the end of your turn, if this follower is evolved, give your opponent Crest: Slaus, Revolving Wheel of Fortune and banish this card. At the start of your turn, activate a random ability that hasn't been activated yet from the following. 1. Reduce the cost of all cards in your hand by 1 until the end of the turn. 2. Give all allied followers on the field +2/+2. 3. Restore 3 defense to your leader. Crest effect: Countdown (3) At the start of your turn, activate a random ability that hasn't been activated yet from the following. 1. Increase the cost of all cards in your hand by 1 until the end of the turn. 2. Give all allied followers on the field -2/-2. 3. Deal 3 damage to your leader.

Marionette Master

Summons an Enhanced Puppet and a Puppet; Enhance 7 gives them Storm.

Class
Portalcraft
Rarity
Bronze
Cost
4
Card Type
Follower
Attack
3
Defense
3
Ability
Fanfare: Summon an Enhanced Puppet and Puppet. Enhance (7): Give them Storm.

New-Age Cartographer

Adds Ominous Artifact β; Super-Evolve to summon an exact copy of an Artifact follower in your hand costing 5 or less.

Class
Portalcraft
Rarity
Silver
Cost
4
Card Type
Follower
Attack
2
Defense
2
Ability
Fanfare: Add an Ominous Artifact β to your hand. Super-Evolve: Select an Artifact follower in your hand that costs 5 or less and summon an exact copy of it.

Flowering Artisan

Draws a spell; playing a spell deals 3 damage to all enemy followers.

Class
Portalcraft
Rarity
Bronze
Cost
5
Card Type
Follower
Attack
3
Defense
3
Ability
Fanfare: Draw a spell. Whenever you play a spell, deal 3 damage to all enemy followers.

Neuron Disrupter

Recovers play points based on other allied followers, has Rush, and draws two cards when destroyed.

Class
Portalcraft
Rarity
Gold
Cost
5
Card Type
Follower
Attack
4
Defense
2
Ability
Fanfare: Recover X play points. X is the number of other allied followers on the field. Rush Last Words: Draw 2 cards.

What Blossoming Fate Cards Do in a Deck

Blossoming Fate cards work like the rest of the game's cards. Followers come onto the field and fight for you, spells take effect when you play them, and every card has a cost in play points that you spend to play it.

The set's cards are split between Neutral and the seven classes. Neutral cards can go into a deck for any class, while class cards only fit decks built around their class. That's why Fate of the World and World of Games, both Neutral, show up in several different decks.

How Earth Rite, Spellboost, and Golems Work

Earth Rite is a Runecraft mechanic that runs through several of this set's Runecraft cards. Some cards gain Earth Sigils, other cards spend them, and the number after Earth Rite is how many sigils the effect costs. Terraforming Wizard, for example, gains two Earth Sigils when it's played, while Emperor of Elements spends one for each Golem it evolves.

Emperor of Elements and Terraforming Wizard both summon Guardian Golems. Emperor summons two when it's played, and Terraforming Wizard summons two when it's Super-Evolved, which is the game's stronger upgrade. Guardian Golems have Ward, so while one is on your side, the opponent's attacks have to go to a Ward follower.

Spellboost is the other mechanic to know. A card with Spellboost gets a bonus based on the spells you play while it sits in your hand. Ara, Dawnblossom is a clear example, since its Spellboost lowers its cost by 1.

Which Blossoming Fate Cards Matter Most

Emperor of Elements is one of the set's standout Runecraft cards. At 7 cost and 4/4, it brings in two Guardian Golems and can evolve any allied Golem that enters the field using Earth Rite. Ara, Dawnblossom is a Legendary Runecraft card that deals 10 damage to an enemy follower when it's played, and it's a key piece of Spellboost Runecraft decks.

For draw and removal, Fate of the World is a 5-cost Neutral spell that draws two cards and destroys a random enemy follower with the highest attack. You get cards and remove a big threat in one play. World of Games is a 1-cost Neutral card that draws cards, and it works best in decks that play several cards with the same cost.

For cheaper removal, Valor of the Nightblossom is a 2-cost Abysscraft card that deals 5 damage to an enemy follower and adds a copy of itself to your deck, so it can be used again and again. Resolve of the Mistbloom does something similar for Havencraft at 3 cost. It deals 5 damage to an enemy follower and can also replace two random cards in your hand, since you can't choose which ones go back. Which of these fits best depends on your class and the deck you want to play.

How to Get Blossoming Fate Cards

Cards from this set come from the Blossoming Fate card pack. You buy card packs in the game, and each pack gives random cards from the set, so you may need to open several to land the one you want.

Cards come in four rarities: Bronze, Silver, Gold, and Legendary. Legendary is the rarest, so Legendary cards are the hardest to pull.

FAQ

Q.

Which Blossoming Fate cards are hard to use?

Kitty Cunning is one example. It's a 1-cost Silver Runecraft card with Earth Rite (2), so it costs two Earth Sigils to use, and it activates two random abilities from a list of three: summoning a Clay Golem, restoring 2 defense to your leader, or gaining 3 Earth Sigils. The randomness is why it's tricky to plan around.

Q.

Do Exchange Tickets get me Blossoming Fate cards?

No. Each Exchange Ticket from Blossoming Fate packs is tied to one character, such as Unkei, and trades for a cosmetic set like a leader skin or a card style, not for cards.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.

Share this collection with your friends

More Shadowverse WB collections

  • Revenants of Azvaldt CardsFind out what the Revenants of Azvaldt cards in Shadowverse: Worlds Beyond are, how they play, and which Legendary Convict and Revenant cards matter most.
  • Card SetsEvery Shadowverse: Worlds Beyond card set explained, with how Rotation, Unlimited, Simplified and Boundless use them and how to get their cards.
  • Leader SkinsEvery leader skin in Shadowverse: Worlds Beyond by craft, with how to equip them and how to get them from exchange tickets, the Battle Pass and the shop.
Shadowverse WB wiki
BloxodesBloxodes
  • About Us
  • Browser Extension
  • Contact Us
  • How We Verify Codes
  • Privacy Policy
  • Editorial Guidelines
  • Terms of Service
  • Account Deletion
  • Disclaimer

Page Indexes

  • Codes
  • Articles
  • Stats
  • Wiki
  • Tools
  • Catalog
  • Checklists
  • Events
  • Puzzles
  • Quizzes

Top Pages

  • Roblox Music IDs
  • Free Roblox Items
  • Roblox Decal IDs
  • Roblox Color Codes
  • Grow a Garden Crop Calculator
  • The Forge Crafting Calculator
  • The Forge Inventory Optimizer

© 2026 Bloxodes. Not affiliated with Roblox.