BloxodesBloxodes
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Browse
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Theme
  1. Home>
  2. Wiki>
  3. Rogue Legacy 2>
  4. Weapons

All 31 Class, Fabled and Trait Weapons in Rogue Legacy 2

Updated on November 1, 2026 (3 days ago)

Rogue Legacy 2 is a platform game where you explore randomly generated dungeons, and when your heir dies, the run ends and you start again with a new one. Weapons are the tools your heir fights with, and each class comes with its own, from swords and bows to wands and cannons. Beyond those, Fabled Weapons and certain traits add more choices, so knowing how weapons work and where to get them makes it easier to pick the right one for your run.

View

Weapon Type

Class Weapons

15 items

Boxing Gloves

A fast punch chain builds Combo, while the uppercut hits harder and sends enemies upward.

Class
Boxer
Attack
Punch chain and uppercut
Damage Scaling
STR ×0.5 per punch; ×1.0 for the uppercut.
Mana per Hit
3 per punch or uppercut
Special Behavior
Punches build Combo; at 15 stacks, weapon attacks Skill Crit. Dash attacks also Skill Crit.

Cannon

A heavy cannon doubles as a knockback swing and an aimed projectile launcher.

Class
Pirate
Attack
Melee swing and aimed cannonball
Damage Scaling
STR ×1.75 for the swing; ×2.3 for the cannonball.
Mana per Hit
10 per swing or cannonball hit
Special Behavior
The swing knocks enemies back. Hold attack after swinging to aim and fire; dash attacks Skill Crit.

Celestial Sceptre

A close strike creates a black hole that keeps damaging nearby enemies, even through terrain.

Class
Astromancer
Attack
Initial strike and delayed black-hole field
Damage Scaling
STR ×0.6 for the initial strike; ×0.2 per area-damage tick.
Mana per Hit
5 on the initial strike; 2 per black-hole tick
Special Behavior
The black hole appears after a short delay, damages enemies through terrain, and Skill Crits targets near its center.

Charge Lance

Swing to push enemies back, then charge a Flying Joust that adds Intelligence damage and always Skill Crits.

Class
Dragon Lancer
Attack
Backblast swing and charged Flying Joust
Damage Scaling
STR ×2.0 for either attack; Flying Joust adds INT ×1.6.
Mana per Hit
10 per swing; 20 per Flying Joust hit
Special Behavior
The swing knocks enemies back. A charged Flying Joust can move up or down in flight and always Skill Crits.

Dual Blades

Fast three-hit chains end with a stronger Skill Crit that also restores Talent cooldowns.

Class
Assassin
Attack
Three-hit blade combo
Damage Scaling
STR ×0.5 for strikes 1–2; ×1.0 for strike 3.
Mana per Hit
5 on strikes 1–2; 10 on strike 3
Special Behavior
The third strike Skill Crits and reduces Talent cooldowns by two hits. The first two strikes also Skill Crit while dashing; the full combo restores 20 Mana.

Fauchard

A long polearm that can strike in any cardinal direction and Skill Crit while dashing.

Class
Valkyrie
Attack
Directional polearm strike
Damage Scaling
STR ×1.6.
Mana per Hit
10 per hit
Special Behavior
Aim in any of the four directions. It can attack while dashing, and dash attacks Skill Crit.

Frying Pan

A pan strike reflects mid-sized projectiles and charges the next weapon attack.

Class
Chef
Attack
Melee swing and reflected projectile
Damage Scaling
STR ×1.65 for the swing; reflected fireballs deal INT ×1.5.
Mana per Hit
20 on a swing; 0 on a reflected projectile
Special Behavior
Reflecting a mid-sized projectile grants Charged, making the next weapon attack a Skill Crit. The reflected fireball damages enemies.

Great Sword

A fast, heavy sword can attack while moving and Skill Crit on dash attacks.

Class
Knight
Attack
Overhead sword strike
Damage Scaling
STR ×2.0.
Mana per Hit
10 per hit
Special Behavior
Can attack while moving. Dash attacks always Skill Crit.

Katana

A long-range katana slash Skill Crits when its edge hits the target.

Class
Ronin
Attack
Directional katana slash
Damage Scaling
STR ×2.0.
Mana per Hit
10 per hit
Special Behavior
Aim up or down to change the slash direction. Hitting with the blade's edge Skill Crits; the attack has a long recovery.

Kinetic Revolver

A rapid-fire pistol whose final 10 bullets in each magazine always Skill Crit.

Class
Gunslinger
Attack
Rapid-fire pistol shot
Damage Scaling
STR ×0.4 per bullet.
Mana per Hit
3 per hit
Special Behavior
The final 10 bullets in a magazine always Skill Crit. The pistol can be aimed and reloaded while firing is stopped.

Labrys

Ground swings deal the most damage and restore Mana; aerial attacks cover the nearby space.

Class
Barbarian
Attack
Ground, aerial and landing axe strikes
Damage Scaling
STR ×2.4 on the ground; ×0.7 in the air or on landing.
Mana per Hit
15 on a ground or landing hit; 0 on an aerial hit
Special Behavior
Ground attacks always Skill Crit and restore Mana. Air attacks spin around the Barbarian; dash attacks Skill Crit.

Lute

Floating notes damage enemies and block projectiles; Spin Kicks detonate them for Intelligence damage.

Class
Bard
Attack
Floating notes and Spin Kick detonation
Damage Scaling
STR ×0.3 per note; kicked notes deal INT ×1.85 area damage.
Mana per Hit
2 per note; 20 per kicked-note explosion
Special Behavior
Notes hover, deal periodic damage, and block mid-sized projectiles. After 3 seconds they Skill Crit; a Spin Kick detonates them.

Saber

A fast saber chains aerial swings into ground lunges, with Skill Crits on dash attacks.

Class
Duelist
Attack
Aerial swing and ground lunge
Damage Scaling
STR ×1.8.
Mana per Hit
10 per hit
Special Behavior
An aerial swing can combo into a ground lunge on landing. Dash attacks Skill Crit.

Wand of Blasting

A fireball passes through walls before exploding, and spending Mana charges the next weapon attack.

Class
Mage
Attack
Wand swing, fireball and explosion
Damage Scaling
STR ×0.5 for the swing and fireball; ×1.1 for the explosion.
Mana per Hit
0 on the swing or fireball; 15 on the explosion
Special Behavior
The fireball passes through terrain and explodes on enemies; the explosion applies Magic Break. Spending 50 Mana grants Charged for the next weapon Skill Crit.

War Bow

Aimed arrows Skill Crit on a Perfect Release and can help the Ranger stay airborne.

Class
Ranger
Attack
Aimed arrow
Damage Scaling
STR ×2.25.
Mana per Hit
10 per hit
Special Behavior
Releasing during a Perfect Release always Skill Crits. Aiming in midair slows the Ranger's fall, and the shot recoils the Ranger backward.

Weapon Type

Fabled Weapons

15 items

Bag o' Spoons

A bouncing spoon Skill Crits after its first bounce and adds Intelligence scaling.

Class
Waiter
Attack
Bouncing spoon throw
Damage Scaling
Initial hit: STR ×1.75. After one bounce: STR ×1.75 + INT ×1.75, with a Skill Crit.
Mana per Hit
15 per hit
Special Behavior
The spoon bounces once. Its bounced hit gains bonus Intelligence scaling and always Skill Crits.

Blunderbuss

Two close-range volleys fire four bullets each, and the second volley Skill Crits.

Class
Brigand
Attack
Two-volley scattergun burst
Damage Scaling
STR ×0.5 per bullet.
Mana per Hit
3 per hit
Special Behavior
Each volley fires four bullets; the second volley always Skill Crits. It has heavy recoil in the air and works best up close.

Charon's Scythe

A pair of forward slashes Skill Crits healthy targets first and weakened targets second.

Class
Reaper
Attack
Two forward slashes
Damage Scaling
STR ×1.25 per slash.
Mana per Hit
10 per hit
Special Behavior
The first slash Skill Crits high-health enemies; the second Skill Crits low-health enemies. Each swing moves the Reaper forward.

Crow Storm

Channel to fly and send homing crows after nearby enemies, with close-range Skill Crits.

Class
Lich
Attack
Channeled homing crows
Damage Scaling
STR ×0.85 per crow hit.
Mana per Hit
5 per hit
Special Behavior
Hold to gain Flight and fire two homing crows at nearby enemies. Crows Skill Crit at close range; the startup shockwave destroys breakables and Curse projectiles.

Dragon Fangs

Four quick strikes apply Poison; the fifth adds Burn, Skill Crits and reduces Talent cooldowns.

Class
Eventide Spymaster
Attack
Five-hit tonfa combo
Damage Scaling
STR ×0.2 on strikes 1–4; ×0.4 on strike 5. Poison and Burn scale with INT.
Mana per Hit
5 per strike
Special Behavior
The first four strikes apply Poison. The final strike adds Burn, Skill Crits, and reduces Talent cooldowns; the combo holds the user in place.

Dragon Puppet

Charge through the air in any direction; a Perfect Release Skill Crits but leaves the user more vulnerable.

Class
Dragon Puppeteer
Attack
Charged aerial rush
Damage Scaling
STR ×2.25; no bonus INT scaling.
Mana per Hit
15 per hit
Special Behavior
Aim in any direction and charge through the air. Perfect Releases Skill Crit; the weapon causes the user to take 20% more damage.

Electric Lute

Spin Kick objects to charge a long-range electric shot with Strength and Intelligence scaling.

Class
Rock Star
Attack
Charged long-range spark
Damage Scaling
STR ×1.5 + INT ×1.5 per hit.
Mana per Hit
15 per hit
Special Behavior
Spin Kicking any object grants Kinetic Energy and Charged. The weapon stores one charge and fires an accurate spark in any direction.

Enkindled Gauntlets

Arcing explosive shots Skill Crit after traveling a short distance and can hurt the wielder.

Class
Enkindled Boxer
Attack
Arcing explosive shots
Damage Scaling
STR ×2.0 per explosion.
Mana per Hit
10 per hit
Special Behavior
Shots Skill Crit after traveling a short distance, can explode in midair, and can damage the wielder.

Handheld Ballista

A slow ground-only bolt hits hard, and a Perfect Release always Skill Crits.

Class
Ballistic Archer
Attack
Single aimed ground shot
Damage Scaling
STR ×4.25.
Mana per Hit
25 per hit
Special Behavior
Can only fire on the ground and cannot cancel the shot. Perfect Releases Skill Crit; bolts pierce Curse projectiles.

Hephaestus' Hammer

A continuous spin attack slows movement; dash attacks Skill Crit and keep nearby enemies close.

Class
Fighter
Attack
Continuous spin attack
Damage Scaling
STR ×0.4 per strike.
Mana per Hit
3 per hit
Special Behavior
The weapon spins until toggled off. Dash attacks always Skill Crit, knockback is low, and movement drops to 75% speed while attacking.

Kasa-obake

A forward strike blocks projectiles, while an upward attack floats and sets up a Skill Crit.

Class
Demon Tamer
Attack
Forward umbrella strike and float
Damage Scaling
STR ×2.25 per hit.
Mana per Hit
10 per hit
Special Behavior
The ground strike moves forward; Up + Attack lets the user float. The umbrella blocks mid-sized projectiles and Skill Crits after a block.

Mjolnir

Throw and recall the hammer; when lodged in terrain, its lightning deals Intelligence damage over time.

Class
God of Thunder
Attack
Thrown hammer and lightning aura
Damage Scaling
STR ×1.5 for the hammer; INT ×0.75 for lightning.
Mana per Hit
10 on a hammer hit; 3 per lightning tick
Special Behavior
The hammer can be aimed and recalled. If it sticks in solid terrain, it deals Intelligence damage over time; returning hits Skill Crit.

Pepperoni Pizza

A returning pizza chakram can be kicked to bounce and Skill Crits on the way back.

Class
Pizza Delivery Person
Attack
Returning pizza chakram
Damage Scaling
STR ×0.6 per hit.
Mana per Hit
3 per hit
Special Behavior
The slow-moving pizza returns to the user, can be Spin Kicked to bounce off objects, and Skill Crits on its return.

Surfboard

Ride forward and turn or jump to build a distance-based Skill Crit; normal hits deal little damage.

Class
Surfer
Attack
Forward surfing attack
Damage Scaling
STR ×1.4; normal hits deal low damage before a Skill Crit.
Mana per Hit
15 per hit
Special Behavior
Ride forward until hitting an enemy; turning and jumping are possible. After 1.1 seconds of surfing, the attack Skill Crits with increased damage.

The Triangulator

A ground-only sniper bolt pierces and ricochets, then Skill Crits after the ricochet.

Class
Stygian Sharpshooter
Attack
Aimed ricochet sniper bolt
Damage Scaling
STR ×1.2 per hit.
Mana per Hit
10 per hit
Special Behavior
Can only fire on the ground. Bolts pierce and ricochet; a ricochet triggers a Skill Crit. Knockback is low.

Weapon Type

Trait Weapons

1 items

Pacifist Sign

The Pacifist trait's peace sign deals no direct damage but can knock enemies back and open Trick Walls.

Class
Pacifist trait
Attack
Non-damaging sign swing
Damage Scaling
No direct weapon damage.
Mana per Hit
10 per hit
Special Behavior
The sign has heavy knockback, opens Trick Walls, and can be replaced at a Curio Shoppe.

How Weapons Work in Rogue Legacy 2

Weapons are your heir's main way of dealing damage, and each one fights in its own style. Some are melee weapons that hit up close, like the Great Sword, the Katana and the Labrys. Others attack from a distance, like the War Bow and the Wand of Blasting. The Cannon mixes both, opening with a close hit that knocks enemies back and following up with a ranged shot.

Many weapons also reward a particular habit. A Knight who dashes into an attack gets a guaranteed critical hit on the swing that follows, a Ranger who releases the bow the moment the arrow flashes always lands a critical hit, and a Barbarian's ground attacks always do. Critical hits deal extra damage, so learning these timings is worth the practice.

Some weapons also demand more of you. The Gunslinger's revolver needs manual reloading, which most weapons in the game don't.

Class Weapons and How to Unlock Them

Every class starts with its own weapon, so the class you pick also decides how you fight. Your heir starts as a Knight, so that class is available from the beginning. Every other class is unlocked by buying its own upgrade in the Manor with gold, so new weapon styles open up as you spend your gold.

How to Get Fabled Weapons in Rogue Legacy 2

Fabled Weapons are alternates for the standard class weapons. A Fabled Class uses one of them in place of its standard weapon. The change is in how your heir attacks.

You unlock Fabled Classes in the Soul Shop, and each one costs Souls. Once you buy a Fabled Class, you can pick it when you choose your heir.

Fabled Weapons also drop at random in Curio Shoppes during a run, for any class. When one drops, it replaces your current weapon.

Best Weapons in Rogue Legacy 2

No single weapon is best for every run, because the right pick depends on the enemies you face and how you like to fight. Many powerful weapons come with a catch. The Enkindled Gauntlets explode, and those explosions can hurt you, so they're risky in tight rooms but work well in wide-open arenas like boss rooms. The Handheld Ballista hits harder per shot than any other weapon, but it only fires from the ground and you can't cancel a shot once you commit to it.

The Pepperoni Pizza is thrown and returns to you, and it can land a critical hit as it comes back. Charon's Scythe carries your heir forward with its main attack, so you have to time your swings, since touching enemies hurts you. Trying a few of them is the surest way to find one that suits your style.

Trait Weapons and How Traits Change Your Weapon

Traits are perks and drawbacks your heir starts with, and several of them change how your weapon works. Contrarian takes the choice away from you: it gives your heir a random weapon and a random talent, along with a gold bonus.

Pacifist works the other way. An heir with it can't attack enemies, and the trait comes with extra gold to make up for it. Picking up a real weapon at a Curio Shoppe changes the trait to Pacifier, which lets the heir attack again while keeping the gold bonus.

Other traits simply raise or lower weapon damage, usually with a trade-off. Combative boosts weapon damage at the cost of health, Vampirism boosts it while making you take much more damage, and Crippling Intellect cuts both weapon damage and health.

FAQ

Q.

What does the Pacifist trait do?

Pacifist swaps your weapon for the Pacifist Sign, which deals no damage, in exchange for a large gold bonus and lower health. The sign still knocks enemies back and opens Trick Walls, so you can explore, but tougher rooms become much more dangerous. The trait works best when you're saving up for an upgrade and can find a Curio Shoppe weapon to turn it into Pacifier.

Q.

Which weapon can hit enemies behind walls?

The Astromancer's Celestial Sceptre is the one to look at. When you swing it, it opens a black hole just in front of your heir, and enemies caught in it keep taking damage until they escape. The black hole is large enough to reach past walls and onto platforms above you, so enemies in those spots can be hit without fighting back.

Q.

Can I change class in the middle of a run?

No. Your class only changes after your heir dies, when you choose from the classes you have unlocked. Until then, the class stays the same, even if a Curio Shoppe gives you a different weapon.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.

Share this collection with your friends

More Rogue Legacy 2 collections

  • TraitsRogue Legacy 2 traits explained: what each heir quirk does, how gold bonuses scale up to +200%, and which traits are worth picking for your next run.
  • RunesRogue Legacy 2 runes explained: where Fairy Chests hide them, how to buy and level them at the Enchantress, and why your Rune Weight limit matters.
  • Armor SetsRogue Legacy 2 armor sets explained: how Unity bonuses build, where blueprints come from, why weight matters, and which sets are worth chasing.
  • ClassesAll Rogue Legacy 2 classes explained: how each one plays, which Manor building unlocks it, how class choice works after death, and which to try first.
  • RelicsRogue Legacy 2 relics explained: what each one does, how Resolve costs cut your max health, where to find them, and which are worth taking on a run.
Rogue Legacy 2 wiki
BloxodesBloxodes
  • About Us
  • Browser Extension
  • Contact Us
  • How We Verify Codes
  • Privacy Policy
  • Editorial Guidelines
  • Terms of Service
  • Account Deletion
  • Disclaimer

Page Indexes

  • Codes
  • Articles
  • Stats
  • Wiki
  • Tools
  • Catalog
  • Checklists
  • Events
  • Puzzles
  • Quizzes

Top Pages

  • Roblox Music IDs
  • Free Roblox Items
  • Roblox Decal IDs
  • Roblox Color Codes
  • Grow a Garden Crop Calculator
  • The Forge Crafting Calculator
  • The Forge Inventory Optimizer

© 2026 Bloxodes. Not affiliated with Roblox.