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  4. Relics

All 81 Relics, Resolve Costs and Best Picks in Rogue Legacy 2

Updated on November 1, 2026 (3 days ago)

Relics are special items in Rogue Legacy 2 that change how your hero plays during a run. One might boost your damage, another might give you extra mana, and some grant new abilities altogether. Each one costs part of your Resolve to equip, so every pick is a trade-off. Knowing what relics do and where they come from will help you build a stronger run.

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Availability

Relic Rooms

69 items

Achilles' Shield

Adds 10% weapon and spell damage while health stays above half.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Aether's Grace

Adds one double jump after the Aether's Wings heirloom is unlocked.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms, after Aether's Wings is unlocked

Aite's Sword

Raises all damage by 150%, but the fragile relic can break.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms

Amaterasu's Sun

Weapon hits apply or extend Burn for two seconds.

Base Resolve Cost
55% Resolve
Where It Appears
Relic rooms

Ambrosia

Adds 1.25 seconds to the invulnerability window after a hit.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Ananke's Grace

Adds one air dash after the Ananke's Shawl heirloom is unlocked.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms, after Ananke's Shawl is unlocked

Antikythera

Each enemy defeated adds 10% magic damage, up to 50%; a hit clears the bonus.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms

Arcane Necklace

After three spells, the next spell costs no mana.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Atropos' Scissors

Raises critical damage from weapons and spells by 20%.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Azure Aegis

Uses mana to absorb 10% of incoming damage.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms

Body Buffet

Defeated enemies have an 8% chance to drop food.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms

Boxing Bell

Lets weapon hits build Combo stacks.

Base Resolve Cost
45% Resolve
Where It Appears
Relic rooms

Catalyst

Deals 20% extra damage to enemies with a status effect.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Charon's Trial

Every hit is fatal until 15 enemies are defeated; then it grants a 20% resource bonus.

Base Resolve Cost
Free
Where It Appears
Relic rooms

Cloak of Eventide

Standing still for 1.2 seconds grants Cloak.

Base Resolve Cost
45% Resolve
Where It Appears
Relic rooms

Clotho's Spindle

Raises critical chance for weapons and spells by 10%.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Coeus' Shell

After six kills, blocks the next source of damage.

Base Resolve Cost
45% Resolve
Where It Appears
Relic rooms

Cornucopia

Health Drops restore an extra 8% of max health.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Corrupting Reagent

Dashing leaves a poison cloud for one second.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms

Cosmic Insight

Taking damage restores 100 mana, including mana beyond the normal cap.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Demeter's Trial

A hit is fatal until one food item is collected; then it grants health and mana.

Base Resolve Cost
Free
Where It Appears
Relic rooms

Diogenes' Bargain

Turns gold bonuses into an XP bonus and stops gold drops.

Base Resolve Cost
15% Resolve
Where It Appears
Relic rooms

Dreamcatcher

Kills at full health add max mana, up to 200.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms

Empty Vessel

Adds 10% health, weapon damage, and magic damage.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms; replaces a duplicate that cannot stack or has reached its stack limit

Fate's Die

After six kills, the next enemy is defeated instantly.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Feathered Cap

Casting a talent grants Charged for 1.5 seconds.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms

Freon's Reward

Opening a chest restores health based on 120% of Intelligence.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Glowing Ember

Every sixth hit deals 75% extra damage; taking damage resets the count.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Gnawed Bone

Health Drops collected at full health add 10% max HP, up to three stacks.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Grave Bell

Gives a 25% chance to avoid a fatal blow.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms

Hector's Helm

Adds 20% weapon and spell damage below half health.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Hermes' Boots

Prevents damage from static spikes.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Heron's Ring

Adds 1% magic damage per Resolve point below 125%.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms

Hyperion's Ring

Revives the heir at half health after one fatal blow.

Base Resolve Cost
55% Resolve
Where It Appears
Relic rooms

Incandescent Telescope

Adds 12.5% damage against distant enemies.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Ivy Roots

Adds 12.5% damage while the heir is on the ground.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Ivy Seed

Creates an Ivy Canopy after an Aerial Recovery.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Lachesis' Measure

Critical-hit kills restore health based on Intelligence.

Base Resolve Cost
55% Resolve
Where It Appears
Relic rooms

Lamech's Whetstone

Weapon Skill Crits apply Magic Break for three seconds.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms

Lotus Petal

Adds 50 max mana and 8% magic damage.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Lotus Stem

Blocks two attacks at a cost of 150 mana per block.

Base Resolve Cost
45% Resolve
Where It Appears
Relic rooms

Mammon's Bounty

Grants three random relics and 30 bonus Resolve; their usual costs still apply.

Base Resolve Cost
Variable
Where It Appears
Relic rooms

Marble Statue

Landing sends out a shockwave that damages enemies and destroys medium projectiles.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Monkey's Paw

Adds five room rerolls and removes the room reroll cap.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Nerdy Glasses

Removes visual ailments when a matching trait lets it appear.

Base Resolve Cost
45% Resolve
Where It Appears
Relic rooms, only when the heir has a visual-ailment trait

Obelisk

Raises the chance for a Skill Crit to become a Super Crit by 20%.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Pandora's Trial

A hit is fatal until ten enemies are defeated; then it grants 50 Resolve.

Base Resolve Cost
Free
Where It Appears
Relic rooms

Rage Tincture

Adds 100% damage during the invulnerability window after a hit.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Raven's Ring

Adds 1% weapon damage per Resolve point below 125%.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms

Red Sand Hourglass

Every five seconds, the next weapon attack deals 75% extra damage.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Serquet's Stinger

Weapon hits apply one stack of Poison.

Base Resolve Cost
55% Resolve
Where It Appears
Relic rooms

Silk Slippers

Spin Kicks grant one Dance stack.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms

Skeleton Key

Opens a locked or melted Fairy Chest, then breaks.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms

Soul Tether

Every five seconds, the next weapon attack adds 150% magic damage to nearby enemies.

Base Resolve Cost
45% Resolve
Where It Appears
Relic rooms

Star Sling

Casting a talent or spell fires two Star Bolts.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Steel-Toed Boots

Spin Kicks apply Armor Break for 3.5 seconds.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms

Tattered Rope

Adds 50 Resolve and makes hazards deal 160% more damage.

Base Resolve Cost
Free
Where It Appears
Relic rooms

The Future Successor's Bargain

Sacrifices the heir to increase carried gold by 35%.

Base Resolve Cost
No Resolve cost
Where It Appears
Relic rooms

The Heavy Stone Bargain

Adds 50% weapon damage but gives the weapon a 1.25-second cooldown.

Base Resolve Cost
15% Resolve
Where It Appears
Relic rooms

The Icarus' Wings Bargain

Enables Flight after a jump, but increases damage taken by 75%.

Base Resolve Cost
15% Resolve
Where It Appears
Relic rooms

The Serrated Handle's Bargain

Increases damage dealt and received by 100%.

Base Resolve Cost
15% Resolve
Where It Appears
Relic rooms

Transmogrificator

Randomizes the weapon, spell, and talent, then adds damage and Resolve.

Base Resolve Cost
Free
Where It Appears
Relic rooms

Vanguard's Banner

Dashing sends a wave that damages enemies and destroys medium projectiles.

Base Resolve Cost
45% Resolve
Where It Appears
Relic rooms

Voltaic Circlet

Weapon hits create a damage aura for 1.5 seconds.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms

War Drum

Each unique relic adds 4% damage.

Base Resolve Cost
45% Resolve
Where It Appears
Relic rooms

Weighted Anklet

Spin Kicks deal 60% more damage.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Weird Mushrooms

Defeated enemies gain Spore Burst.

Base Resolve Cost
35% Resolve
Where It Appears
Relic rooms

White Beard

Attacks apply Mana Leech for two seconds.

Base Resolve Cost
45% Resolve
Where It Appears
Relic rooms

Zealot's Ring

Spells deal 25% more damage when cast at full mana.

Base Resolve Cost
25% Resolve
Where It Appears
Relic rooms

Availability

Curio Shoppe

3 items

Blessing of Strength

Adds 7% weapon damage after a weapon swap in a Curio Shoppe.

Base Resolve Cost
Free
Where It Appears
Curio Shoppe, after swapping the weapon

Blessing of Talent

Adds 20 Resolve after a talent swap in a Curio Shoppe.

Base Resolve Cost
Free
Where It Appears
Curio Shoppe, after swapping the talent

Blessing of Wisdom

Adds 7% magic damage after a spell swap in a Curio Shoppe.

Base Resolve Cost
Free
Where It Appears
Curio Shoppe, after swapping the spell

Availability

Key Relics

3 items

Lily of the Valley

One of three key relics used to open Estuary Naamah's door.

Base Resolve Cost
10% Resolve
Where It Appears
Kerguelen Plateau; three relics appear, and two open Estuary Naamah's door

Onyx Key

Opens the Onyx Gate in Pishon Dry Lake.

Base Resolve Cost
45% Resolve
Where It Appears
Pishon Dry Lake; opens the Onyx Gate and refunds its Resolve cost

Pearl Key

Opens the Pearl Gate in Pishon Dry Lake.

Base Resolve Cost
45% Resolve
Where It Appears
Pishon Dry Lake; opens the Pearl Gate and refunds its Resolve cost

Availability

Black Root Tree

2 items

Consume Nectar

Restores health and mana at a Black Root Tree.

Base Resolve Cost
Free
Where It Appears
Black Root Tree room; choose it for health and mana restoration

Blessing of Life

Trades some current health for a larger max-health pool.

Base Resolve Cost
Free
Where It Appears
Black Root Tree room; choose it to trade current health for max health

Availability

Kin Unity

1 items

Ancestral Soul

The Kin armor set grants one revive at 50% health.

Base Resolve Cost
No Resolve cost
Where It Appears
Kin armor set at level 100 Unity

Availability

True Rogue

2 items

Broken Medallion

One of four pieces needed to complete the True Rogue medallion.

Base Resolve Cost
20% Resolve per piece
Where It Appears
True Rogue mode; one piece is behind a white-tree doorway in each biome

Medallion of Genesis

The completed True Rogue medallion, assembled from four Broken Medallion pieces, which starts the mode's hardest challenge.

Base Resolve Cost
80% Resolve total across four pieces
Where It Appears
True Rogue mode; assembled from four Broken Medallion pieces

Availability

Burden of Black Root

1 items

Death Mark

A Burden of Black Root counter that tracks hits; losing every mark ends the heir's life.

Base Resolve Cost
No Resolve cost
Where It Appears
Burden of Black Root; starts with 15 marks and resurrection restores one

What Are Relics in Rogue Legacy 2?

Relics are unique items that reshape the way a run plays out. Some give you stat boosts, like more damage or more health. Others complete a special challenge or give your hero a brand-new ability.

The effects vary a lot, and that's the point. One relic leaves a poison cloud behind after a few dashes, while another makes enemies more likely to drop health when you defeat them. Because every relic bends the rules a little, two runs with the same hero can feel completely different. If you played the first Rogue Legacy, relics take the place of its shrine items, though you'll find many more of them.

How Relics Work and What They Cost

Every relic has a Resolve cost, and equipping it uses up part of your Resolve. Resolve is the percentage shown in the top-left corner of the screen, and each relic has its own price. Once your Resolve drops below 100 percent, your maximum health goes down, so taking too many relics can leave your hero fragile.

That cost is the real trade-off. The strongest relics often take the most Resolve, so you have to decide whether the boost is worth the health you give up. Castle upgrades can raise your Resolve and lower relic costs, which gives you more room to carry relics before your maximum health starts to shrink.

How to Get Relics in Rogue Legacy 2

Some heroes start a run with relics already equipped, and you can see them on the stat screen before you pick a hero. The other common source is Arcane Chambers, which turn up now and then while you explore the Kingdom. Each one offers two relics, and you keep only one of them, which takes effect right away and uses up its Resolve cost.

Some relics sit in special rooms out in the world, and you may need a certain ability to reach them. The Lily of the Valley relics in the Kerguelen Plateau are a good example. Three of them appear there, and you need two to open the door to Estuary Naamah.

Rerolling gives you another look at what's on offer. Medieval Forgery, a castle upgrade, lets you reroll relics and Curio Shoppe items you find in the Kingdom, with one extra reroll for each rank. Bizarre Bazaar is another castle upgrade, and it lets you reroll several times in the same spot, also growing with each rank.

How the Curio Shoppe Gives Blessing Relics

A Curio Shoppe is a special room you come across while exploring. It offers a single item, which is a weapon, a talent, or a spell, and you can trade your current one for it.

Every swap also gives you a free blessing relic. Blessings are a special group of three, named Strength, Wisdom and Talent, and you can only get them through these swaps. Strength, for example, adds weapon damage, so each copy you collect builds on the last.

The trade is a real choice, since you give up the item you're carrying. It's worth asking whether the new item is a clear step up. The blessing comes with the swap either way.

Which Relics Are Worth Taking

The best relic depends on your hero and how you fight, but a few come up again and again as strong picks. Coeus' Shell is a favorite for safety, since it cancels the next hit you'd take after every six kills. Serrated Handle's Bargain works the other way. It doubles most of the damage you deal, but you take double damage for the rest of the run, so it suits heroes with strong defenses or long-range attacks.

War Drum is another common pick, since several other relics get stronger when you have it. Hyperion's Ring can save you once by reviving you at half health, but it's one of the most expensive relics to equip. Amaterasu's Sun sets enemies on fire with your weapon, and its cost is also high, so it fits slower, single-hit heroes best.

Before you spend Resolve on any relic, check how it fits with your weapon, spells and talents. A cheap relic that matches your style is often a better pick than a costly one that doesn't.

FAQ

Q.

Do relics stay with you after you die?

No. Every relic you're carrying is lost when your hero dies, so each run starts over.

Q.

Can you stack the same relic?

Yes. Many relics can be picked up more than once, and each extra copy strengthens the effect, which is why the Curio Shoppe blessings add up over a long run.

Q.

Are heirlooms the same as relics?

No. Heirlooms are separate artifacts you earn from challenge chambers in each region of the Kingdom, and some unlock abilities you need to reach certain areas.

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