Bloxodes

All 18 Locations in Restaurant Tycoon 3

Updated on (16 days ago)

Locations are the map stops that keep Restaurant Tycoon 3 from being only a kitchen with legs. Some sell ingredients, some point you toward services, and some are scenery for now, which is still useful to know before you sprint across the map with a plan.

View

section

Ingredient shops

5 items

These locations matter when you are stocking the restaurant. Some are milestone-gated, and Farm also connects shopping to crop planting.

Bakery

Bakery is a milestone-gated ingredient shop near the plaza. Visit it after Baking level 3 to buy Baker stock for food boosts.

Type
Ingredient shop
Map position
Near the plaza.
Purpose
A shop location that houses the Baker, who sells ingredients.
Services/items
Baker ingredient stock.
Unlock
Baking level 3.
Related systems
Ingredients, Baking milestone.

Fishmonger

Fishmonger is the plaza ingredient shop opposite the Butcher. It unlocks through Frying level 3 and gives another shop source for boosted food planning.

Type
Ingredient shop
Map position
In the plaza, opposite the Butcher.
Purpose
A shop location that houses the Fishmonger Worker, who sells ingredients.
Services/items
Fishmonger ingredient stock.
Unlock
Frying level 3.
Related systems
Ingredients, Frying milestone, Plaza.

Butcher

Butcher is the plaza ingredient shop opposite the Fishmonger. It opens at Chopping level 3 and is also the location tied to the Burger Stand.

Type
Ingredient shop
Map position
At the plaza, opposite the Fishmonger.
Purpose
A shop location that houses the Butcher NPC, who sells ingredients.
Services/items
Butcher ingredient stock and a Burger Stand.
Unlock
Chopping level 3.
Related systems
Ingredients, Chopping milestone, Burger Stand, Plaza.

Supermarket

Supermarket is the plaza ingredient shop beside the Leaderboards. It unlocks at Management level 3 and expands the shop route for ingredient buying.

Type
Ingredient shop
Map position
In the plaza, to the right of the Leaderboards.
Purpose
A shop location that houses the Supermarket Worker, who sells ingredients.
Services/items
Supermarket ingredient stock.
Unlock
Management level 3.
Related systems
Ingredients, Management milestone, Plaza.

Farm

Farm is the back-map ingredient and crop location. It unlocks at Gardening level 3, sells Farmer stock, and connects directly to planting crops.

Type
Ingredient shop
Map position
Near the forest at the back of the map.
Purpose
A shop and farming location where the Farmer sells ingredients and farm plots.
Services/items
Farmer ingredient stock, farm plots, crop planting, and Instant Grow developer product access.
Unlock
Gardening level 3.
Related systems
Ingredients, Gardening milestone, Farming.
ImageNameDescriptionTypeMap positionPurposeServices/itemsUnlockRelated systems
BakeryBakery is a milestone-gated ingredient shop near the plaza. Visit it after Baking level 3 to buy Baker stock for food boosts.Ingredient shopNear the plaza.A shop location that houses the Baker, who sells ingredients.Baker ingredient stock.Baking level 3.Ingredients, Baking milestone.
FishmongerFishmonger is the plaza ingredient shop opposite the Butcher. It unlocks through Frying level 3 and gives another shop source for boosted food planning.Ingredient shopIn the plaza, opposite the Butcher.A shop location that houses the Fishmonger Worker, who sells ingredients.Fishmonger ingredient stock.Frying level 3.Ingredients, Frying milestone, Plaza.
ButcherButcher is the plaza ingredient shop opposite the Fishmonger. It opens at Chopping level 3 and is also the location tied to the Burger Stand.Ingredient shopAt the plaza, opposite the Fishmonger.A shop location that houses the Butcher NPC, who sells ingredients.Butcher ingredient stock and a Burger Stand.Chopping level 3.Ingredients, Chopping milestone, Burger Stand, Plaza.
SupermarketSupermarket is the plaza ingredient shop beside the Leaderboards. It unlocks at Management level 3 and expands the shop route for ingredient buying.Ingredient shopIn the plaza, to the right of the Leaderboards.A shop location that houses the Supermarket Worker, who sells ingredients.Supermarket ingredient stock.Management level 3.Ingredients, Management milestone, Plaza.
FarmFarm is the back-map ingredient and crop location. It unlocks at Gardening level 3, sells Farmer stock, and connects directly to planting crops.Ingredient shopNear the forest at the back of the map.A shop and farming location where the Farmer sells ingredients and farm plots.Farmer ingredient stock, farm plots, crop planting, and Instant Grow developer product access.Gardening level 3.Ingredients, Gardening milestone, Farming.

section

Special shops and services

4 items

These spots handle side systems rather than normal ingredient buying. Use them for furniture packs, event unlocks, ranking boards, or Rush Hour information.

EKEA

EKEA is the furniture-pack shop near the plaza. Use it for current Furniture Pack Build Mode items rather than normal ingredient shopping.

Type
Furniture shop
Map position
Near the plaza.
Purpose
A unique shop that sells Build Mode items from the current Furniture Pack instead of food-boosting ingredients.
Services/items
Current Furniture Pack Build Mode items.
Unlock
No listed unlock requirement.
Related systems
Build Mode, Furniture Packs, Plaza.

Event History Machine

Event History Machine sits in the plaza by the Leaderboards. It is for past-event unlocks, but the location card should stay at machine-level scope rather than listing weekly offers.

Type
Event service
Map position
In the plaza, by the Leaderboards.
Purpose
A machine for viewing previous events and unlocking event items.
Services/items
Two weekly offers that can be food or furniture.
Unlock
No listed unlock requirement.
Related systems
Event History, Food, Furniture, Diamonds, Plaza.

Leaderboards

Leaderboards are the plaza ranking boards for major stats such as Cash, Days, and Customers. Keep this row focused on the board location, not individual leaderboard entries.

Type
Ranking boards
Map position
In the plaza, to the left of the Supermarket.
Purpose
Boards that show the best-ranked players for specific Restaurant Tycoon 3 stats.
Services/items
Cash, Days, and Customers leaderboard displays; Likes is a removed previous leaderboard.
Unlock
No listed unlock requirement.
Related systems
Cash, Days, Customers, Plaza.

Chef Luigi Statue

Chef Luigi Statue is a service landmark opposite the Playground. Its source-backed use is checking information about the next Rush Hour.

Type
Service landmark
Map position
Opposite the Playground.
Purpose
A Chef Luigi sculpture that can be used to learn more information about the next Rush Hour.
Services/items
Next Rush Hour information.
Unlock
No listed unlock requirement.
Related systems
Rush Hour, Chef Luigi, Playground.
ImageNameDescriptionTypeMap positionPurposeServices/itemsUnlockRelated systems
EKEAEKEA is the furniture-pack shop near the plaza. Use it for current Furniture Pack Build Mode items rather than normal ingredient shopping.Furniture shopNear the plaza.A unique shop that sells Build Mode items from the current Furniture Pack instead of food-boosting ingredients.Current Furniture Pack Build Mode items.No listed unlock requirement.Build Mode, Furniture Packs, Plaza.
Event History MachineEvent History Machine sits in the plaza by the Leaderboards. It is for past-event unlocks, but the location card should stay at machine-level scope rather than listing weekly offers.Event serviceIn the plaza, by the Leaderboards.A machine for viewing previous events and unlocking event items.Two weekly offers that can be food or furniture.No listed unlock requirement.Event History, Food, Furniture, Diamonds, Plaza.
LeaderboardsLeaderboards are the plaza ranking boards for major stats such as Cash, Days, and Customers. Keep this row focused on the board location, not individual leaderboard entries.Ranking boardsIn the plaza, to the left of the Supermarket.Boards that show the best-ranked players for specific Restaurant Tycoon 3 stats.Cash, Days, and Customers leaderboard displays; Likes is a removed previous leaderboard.No listed unlock requirement.Cash, Days, Customers, Plaza.
Chef Luigi StatueChef Luigi Statue is a service landmark opposite the Playground. Its source-backed use is checking information about the next Rush Hour.Service landmarkOpposite the Playground.A Chef Luigi sculpture that can be used to learn more information about the next Rush Hour.Next Rush Hour information.No listed unlock requirement.Rush Hour, Chef Luigi, Playground.

section

Map hubs and restaurant areas

3 items

These locations help you understand the shape of the map. Plaza is the main shop hub, Pier sits nearby, and Restaurant covers the player-run plots.

Plaza

Plaza is the front-map hub for most ingredient shopping. It anchors the Supermarket, Butcher, Fishmonger, and nearby service landmarks.

Type
Map hub
Map position
Next to the Pier, at the front of the map.
Purpose
The main hub that houses the Supermarket, Butcher, Fishmonger, and a fountain.
Services/items
Access to most ingredient shops except the Farm and Bakery.
Unlock
No listed unlock requirement.
Related systems
Supermarket, Butcher, Fishmonger, Pier, ingredients.

Pier

Pier is a front-map hub beside the plaza. It connects to the Ice Cream Parlor and boats, while its own page says it has no exact purpose yet.

Type
Map hub
Map position
Next to the plaza, at the front of the map.
Purpose
A small hub that houses the Ice Cream Parlor and some boats; the source says it has no exact purpose yet.
Services/items
Ice Cream Parlor access and boat scenery.
Unlock
No listed unlock requirement.
Related systems
Plaza, Ice Cream Parlor.

Restaurant

Restaurant covers the player-run plots. The page says there are eight restaurant plots, and each player runs one restaurant at a time.

Type
Restaurant plot
Map position
Restaurant plots around the map.
Purpose
Player-owned restaurant plots; each player runs one restaurant at a time during gameplay.
Services/items
Restaurant saves, starting layout choice, cuisine choice, restaurant naming, info signs, and Build Mode customization.
Unlock
Available when joining and choosing a restaurant plot.
Related systems
Build Mode, restaurant saves, restaurant info signs, gifts, likes, reports.
ImageNameDescriptionTypeMap positionPurposeServices/itemsUnlockRelated systems
PlazaPlaza is the front-map hub for most ingredient shopping. It anchors the Supermarket, Butcher, Fishmonger, and nearby service landmarks.Map hubNext to the Pier, at the front of the map.The main hub that houses the Supermarket, Butcher, Fishmonger, and a fountain.Access to most ingredient shops except the Farm and Bakery.No listed unlock requirement.Supermarket, Butcher, Fishmonger, Pier, ingredients.
PierPier is a front-map hub beside the plaza. It connects to the Ice Cream Parlor and boats, while its own page says it has no exact purpose yet.Map hubNext to the plaza, at the front of the map.A small hub that houses the Ice Cream Parlor and some boats; the source says it has no exact purpose yet.Ice Cream Parlor access and boat scenery.No listed unlock requirement.Plaza, Ice Cream Parlor.
RestaurantRestaurant covers the player-run plots. The page says there are eight restaurant plots, and each player runs one restaurant at a time.Restaurant plotRestaurant plots around the map.Player-owned restaurant plots; each player runs one restaurant at a time during gameplay.Restaurant saves, starting layout choice, cuisine choice, restaurant naming, info signs, and Build Mode customization.Available when joining and choosing a restaurant plot.Build Mode, restaurant saves, restaurant info signs, gifts, likes, reports.

section

Scenic and unused landmarks

5 items

These places are useful for navigation and map flavor, but several do not have a current gameplay purpose. Treat them as landmarks until the game gives them more to do.

Campsite

Campsite is a back-map landmark next to the Farm. Its practical source-backed use is harvesting mushrooms for food boosts.

Type
Resource landmark
Map position
Next to the Farm, at the back of the map.
Purpose
A minor location with harvestable mushrooms.
Services/items
Mushrooms used to boost food.
Unlock
No listed unlock requirement.
Related systems
Farm, ingredients, food boosts.

Houses

Houses are scenery buildings scattered around the map, often near the plaza. The wiki notes they have no exact purpose and no interiors.

Type
Scenic landmark
Map position
Scattered around the map, typically around the plaza.
Purpose
Decorative map buildings; the source says they do not have an exact purpose yet.
Services/items
No listed services or interiors.
Unlock
No listed unlock requirement.
Related systems
Plaza, map scenery.

Ice Cream Parlor

Ice Cream Parlor is on the Pier, but the source says it currently has no use. Treat any future ice-cream connection as unconfirmed until sourced.

Type
Unused landmark
Map position
On the Pier.
Purpose
A pink-and-white landmark; the source says it currently has no use.
Services/items
No current listed service; the page only suggests it could relate to an unlockable ice-cream stand in the future.
Unlock
No listed unlock requirement.
Related systems
Pier, Serving milestone, ice-cream stand.

Lighthouse

Lighthouse is a scenic building next to the Pier. Its page explicitly says it does not have an exact purpose yet.

Type
Scenic landmark
Map position
Next to the Pier.
Purpose
A red-and-white lighthouse building; the source says it does not have an exact purpose yet.
Services/items
No listed services.
Unlock
No listed unlock requirement.
Related systems
Pier, map scenery.

Playground

Playground is opposite the Chef Luigi Statue. The source describes it as a play area but says it has no exact purpose because players cannot ride the equipment.

Type
Unused landmark
Map position
Opposite the Chef Luigi Statue.
Purpose
An outdoor play area; the source says it has no exact purpose yet because the equipment cannot be ridden.
Services/items
No listed services.
Unlock
No listed unlock requirement.
Related systems
Chef Luigi Statue, map scenery.
ImageNameDescriptionTypeMap positionPurposeServices/itemsUnlockRelated systems
CampsiteCampsite is a back-map landmark next to the Farm. Its practical source-backed use is harvesting mushrooms for food boosts.Resource landmarkNext to the Farm, at the back of the map.A minor location with harvestable mushrooms.Mushrooms used to boost food.No listed unlock requirement.Farm, ingredients, food boosts.
HousesHouses are scenery buildings scattered around the map, often near the plaza. The wiki notes they have no exact purpose and no interiors.Scenic landmarkScattered around the map, typically around the plaza.Decorative map buildings; the source says they do not have an exact purpose yet.No listed services or interiors.No listed unlock requirement.Plaza, map scenery.
Ice Cream ParlorIce Cream Parlor is on the Pier, but the source says it currently has no use. Treat any future ice-cream connection as unconfirmed until sourced.Unused landmarkOn the Pier.A pink-and-white landmark; the source says it currently has no use.No current listed service; the page only suggests it could relate to an unlockable ice-cream stand in the future.No listed unlock requirement.Pier, Serving milestone, ice-cream stand.
LighthouseLighthouse is a scenic building next to the Pier. Its page explicitly says it does not have an exact purpose yet.Scenic landmarkNext to the Pier.A red-and-white lighthouse building; the source says it does not have an exact purpose yet.No listed services.No listed unlock requirement.Pier, map scenery.
PlaygroundPlayground is opposite the Chef Luigi Statue. The source describes it as a play area but says it has no exact purpose because players cannot ride the equipment.Unused landmarkOpposite the Chef Luigi Statue.An outdoor play area; the source says it has no exact purpose yet because the equipment cannot be ridden.No listed services.No listed unlock requirement.Chef Luigi Statue, map scenery.

section

Developer and history areas

1 items

Testing Baseplate is history and developer-test context. It is not part of the normal restaurant route.

Testing Baseplate

Testing Baseplate is developer/history context rather than a normal travel stop. The wiki says it is visible through `/freecam` from shop interiors.

Type
Developer test area
Map position
By the shop interiors, far away from the main map.
Purpose
A changing developer test map visible from shop interiors with the `/freecam` command.
Services/items
Historical test content, unused builds, Rig NPC, and developer testing context.
Unlock
Not a normal gameplay destination.
Related systems
Alpha map history, beta map history, shop interiors, testing.
ImageNameDescriptionTypeMap positionPurposeServices/itemsUnlockRelated systems
Testing BaseplateTesting Baseplate is developer/history context rather than a normal travel stop. The wiki says it is visible through `/freecam` from shop interiors.Developer test areaBy the shop interiors, far away from the main map.A changing developer test map visible from shop interiors with the `/freecam` command.Historical test content, unused builds, Rig NPC, and developer testing context.Not a normal gameplay destination.Alpha map history, beta map history, shop interiors, testing.

The most useful route starts with the ingredient shops. Bakery, Fishmonger, Butcher, Supermarket, and Farm all connect to the ingredient system, but they do not all open the same way. If a shop has a milestone requirement, treat it as part of your progress route instead of a random building to check whenever your restaurant feels hungry.

Farm is the odd one in a good way. It ties ingredient buying to farming plots and crops, so it matters when you want longer-term stock instead of another quick shopping stop. Campsite also has a resource use because mushrooms can be harvested there for food boosts.

Special service spots are worth learning because they answer different questions. EKEA is for Furniture Pack Build Mode items, Event History Machine is for past-event unlocks, Leaderboards show stat rankings, and Chef Luigi Statue points to Rush Hour information. None of those are normal ingredient shops, so do not plan them like pantry stops.

Plaza is the main orientation point. It connects several useful stops at the front of the map, while Pier and Restaurant help you understand where scenery, boats, the Ice Cream Parlor, and player restaurant plots fit. If you get turned around, heading back toward the plaza is the polite version of admitting the map won.

Be careful with landmarks that do not have a current use. Houses, Lighthouse, Playground, Pier, and Ice Cream Parlor are still real map locations, but their current role is mostly navigation, scenery, or future-update watching. Keep them in mind, but do not build a strategy around a mechanic the game has not given them.

Testing Baseplate belongs in a different mental bucket. It is developer and history context, visible through freecam from shop interiors, not a normal destination for restaurant progress.

FAQ

Q.

Which Restaurant Tycoon 3 locations should I learn first?

Learn the plaza shops and Farm first. They connect directly to ingredient buying, farming, and the food-boosting loop that affects your restaurant.

Q.

Why are some shops locked?

Several ingredient shops open through milestone progress. If a shop is locked, work on the matching cooking or management milestone before treating it as part of your normal route.

Q.

What does EKEA do?

EKEA sells Build Mode items from the current Furniture Pack. It is a furniture stop, not an ingredient shop.

Q.

Does every location have a gameplay use?

No. Some landmarks are scenery or currently unused. They can still help with map navigation, but the safe move is to avoid inventing a use the game has not confirmed.

Q.

Is Testing Baseplate a normal place to visit?

No. Testing Baseplate is developer and history context, visible through freecam from shop interiors. It is not a normal progression stop.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.

Check out other catalogs from Restaurant Tycoon 3

View all