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  3. Restaurant Tycoon 3>
  4. Locations

All 18 Locations in Restaurant Tycoon 3

Updated on October 21, 2026 (4 days ago)

Locations are the map stops that keep Restaurant Tycoon 3 from being only a kitchen with legs. Some sell ingredients, some point you toward services, and some are scenery for now, which is still useful to know before you sprint across the map with a plan.

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section

Ingredient shops

5 items

These locations matter when you are stocking the restaurant. Some are milestone-gated, and Farm also connects shopping to crop planting.

Bakery

Bakery is a milestone-gated ingredient shop near the plaza. Visit it after Baking level 3 to buy Baker stock for food boosts.

Type
Ingredient shop
Map position
Near the plaza.
Purpose
A shop location that houses the Baker, who sells ingredients.
Services/items
Baker ingredient stock.
Unlock
Baking level 3.
Related systems
Ingredients, Baking milestone.

Fishmonger

Fishmonger is the plaza ingredient shop opposite the Butcher. It unlocks through Frying level 3 and gives you another shop for boosted food planning.

Type
Ingredient shop
Map position
In the plaza, opposite the Butcher.
Purpose
A shop location that houses the Fishmonger Worker, who sells ingredients.
Services/items
Fishmonger ingredient stock.
Unlock
Frying level 3.
Related systems
Ingredients, Frying milestone, Plaza.

Butcher

Butcher is the plaza ingredient shop opposite the Fishmonger. It opens at Chopping level 3 and is also the location tied to the Burger Stand.

Type
Ingredient shop
Map position
At the plaza, opposite the Fishmonger.
Purpose
A shop location that houses the Butcher NPC, who sells ingredients.
Services/items
Butcher ingredient stock and a Burger Stand.
Unlock
Chopping level 3.
Related systems
Ingredients, Chopping milestone, Burger Stand, Plaza.

Supermarket

Supermarket is the plaza ingredient shop beside the Leaderboards. It unlocks at Management level 3 and expands the shop route for ingredient buying.

Type
Ingredient shop
Map position
In the plaza, to the right of the Leaderboards.
Purpose
A shop location that houses the Supermarket Worker, who sells ingredients.
Services/items
Supermarket ingredient stock.
Unlock
Management level 3.
Related systems
Ingredients, Management milestone, Plaza.

Farm

Farm is the back-map ingredient and crop location. It unlocks at Gardening level 3, sells Farmer stock, and connects directly to planting crops.

Type
Ingredient shop
Map position
Near the forest at the back of the map.
Purpose
A shop and farming location where the Farmer sells ingredients and farm plots.
Services/items
Farmer ingredient stock, farm plots, crop planting, and Instant Grow developer product access.
Unlock
Gardening level 3.
Related systems
Ingredients, Gardening milestone, Farming.

section

Special shops and services

4 items

These spots handle side systems rather than ingredient buying. EKEA is for Furniture Pack items, Event History Machine offers past-event unlocks, Leaderboards show stat rankings, and Chef Luigi Statue points to Rush Hour information. The Ice Cream Parlor is another special stop where you can unlock the Ice Cream Stand.

EKEA

EKEA is the furniture-pack shop near the plaza. Use it for current Furniture Pack Build Mode items rather than normal ingredient shopping.

Type
Furniture shop
Map position
Near the plaza.
Purpose
A unique shop that sells Build Mode items from the current Furniture Pack instead of food-boosting ingredients.
Services/items
Current Furniture Pack Build Mode items.
Unlock
-
Related systems
Build Mode, Furniture Packs, Plaza.

Event History Machine

Event History Machine sits in the plaza by the Leaderboards. It is for unlocking items from past events.

Type
Event service
Map position
In the plaza, by the Leaderboards.
Purpose
A machine for viewing previous events and unlocking event items.
Services/items
Two weekly offers that can be food or furniture.
Unlock
-
Related systems
Event History, Food, Furniture, Diamonds, Plaza.

Leaderboards

Leaderboards are the plaza ranking boards for major stats such as Cash, Days, and Customers.

Type
Ranking boards
Map position
In the plaza, to the left of the Supermarket.
Purpose
Boards that show the best-ranked players for specific Restaurant Tycoon 3 stats.
Services/items
Cash, Days, and Customers leaderboard displays; Likes is a removed previous leaderboard.
Unlock
-
Related systems
Cash, Days, Customers, Plaza.

Chef Luigi Statue

Chef Luigi Statue is a service landmark opposite the Playground. Use it to check information about the next Rush Hour.

Type
Service landmark
Map position
Opposite the Playground.
Purpose
A Chef Luigi sculpture that can be used to learn more information about the next Rush Hour.
Services/items
Next Rush Hour information.
Unlock
-
Related systems
Rush Hour, Chef Luigi, Playground.

section

Map hubs and restaurant areas

3 items

These locations help you understand the shape of the map. Plaza is the main shop hub, Pier sits nearby, and Restaurant covers the player-run plots.

Plaza

Plaza is the front-map hub for most ingredient shopping. It anchors the Supermarket, Butcher, Fishmonger, and nearby service landmarks.

Type
Map hub
Map position
Next to the Pier, at the front of the map.
Purpose
The main hub that houses the Supermarket, Butcher, Fishmonger, and a fountain.
Services/items
Access to most ingredient shops except the Farm and Bakery.
Unlock
-
Related systems
Supermarket, Butcher, Fishmonger, Pier, ingredients.

Pier

Pier is a front-map hub beside the plaza. The Ice Cream Parlor there gives you another way to unlock the Ice Cream Stand.

Type
Map hub
Map position
Next to the plaza, at the front of the map.
Purpose
A small hub with the Ice Cream Parlor, where players can unlock the Ice Cream Stand, and some boats.
Services/items
Ice Cream Parlor access and Ice Cream Stand unlock.
Unlock
-
Related systems
Plaza, Ice Cream Parlor.

Restaurant

Restaurant covers the player-run plots. The page says there are eight restaurant plots, and each player runs one restaurant at a time.

Type
Restaurant plot
Map position
Restaurant plots around the map.
Purpose
Player-owned restaurant plots; each player runs one restaurant at a time during gameplay.
Services/items
Restaurant saves, starting layout choice, cuisine choice, restaurant naming, info signs, and Build Mode customization.
Unlock
Available when joining and choosing a restaurant plot.
Related systems
Build Mode, restaurant saves, restaurant info signs, gifts, likes, reports.

section

Scenic and unused landmarks

5 items

Houses, Lighthouse, and Playground are landmarks around the map. The Ice Cream Parlor sits on the Pier and also lets you unlock the Ice Cream Stand.

Campsite

Campsite is a back-map landmark next to the Farm. Harvest its mushrooms for food boosts.

Type
Resource landmark
Map position
Next to the Farm, at the back of the map.
Purpose
A minor location with harvestable mushrooms.
Services/items
Mushrooms used to boost food.
Unlock
-
Related systems
Farm, ingredients, food boosts.

Houses

Houses are scenery buildings scattered around the map, often near the plaza. They have no gameplay purpose and no interiors.

Type
Scenic landmark
Map position
Scattered around the map, typically around the plaza.
Purpose
Decorative map buildings with no gameplay purpose yet.
Services/items
No services or interiors.
Unlock
-
Related systems
Plaza, map scenery.

Ice Cream Parlor

Visit the Ice Cream Parlor on the Pier to unlock the Ice Cream Stand, or unlock it in Build Mode at Serving level 6.

Type
Special shop
Map position
On the Pier.
Purpose
An ice cream shop on the Pier where players can unlock the Ice Cream Stand.
Services/items
Ice Cream Stand unlock.
Unlock
-
Related systems
Pier, Serving milestone, ice-cream stand.

Lighthouse

Lighthouse is a scenic building next to the Pier. It has no gameplay purpose yet.

Type
Scenic landmark
Map position
Next to the Pier.
Purpose
A red-and-white lighthouse building with no gameplay purpose yet.
Services/items
No services.
Unlock
-
Related systems
Pier, map scenery.

Playground

Playground is opposite the Chef Luigi Statue. It is a play area, but players cannot ride the equipment, so it has no gameplay purpose.

Type
Unused landmark
Map position
Opposite the Chef Luigi Statue.
Purpose
An outdoor play area. Its equipment cannot be ridden, so it has no gameplay purpose yet.
Services/items
No services.
Unlock
-
Related systems
Chef Luigi Statue, map scenery.

section

Developer and history areas

1 items

Testing Baseplate is history and developer-test context. It is not part of the normal restaurant route.

Testing Baseplate

Testing Baseplate is developer and history context rather than a normal travel stop. You can see it through /freecam from shop interiors.

Type
Developer test area
Map position
By the shop interiors, far away from the main map.
Purpose
A changing developer test map you can see with /freecam from shop interiors.
Services/items
Historical test content, unused builds, Rig NPC, and developer testing context.
Unlock
Not a normal gameplay destination.
Related systems
Alpha map history, beta map history, shop interiors, testing.

The most useful route starts with the ingredient shops. Bakery, Fishmonger, Butcher, Supermarket, and Farm all connect to the ingredient system, but they do not all open the same way. If a shop has a milestone requirement, treat it as part of your progress route instead of a random building to check whenever your restaurant feels hungry.

Farm is the odd one in a good way. It ties ingredient buying to farming plots and crops, so it matters when you want longer-term stock instead of another quick shopping stop. Campsite also has a resource use because mushrooms can be harvested there for food boosts.

Special service spots are worth learning because they answer different questions. EKEA is for Furniture Pack Build Mode items, Event History Machine is for past-event unlocks, Leaderboards show stat rankings, and Chef Luigi Statue points to Rush Hour information. None of those are normal ingredient shops, so do not plan them like pantry stops.

Plaza is the main orientation point. It connects several useful stops at the front of the map. The Pier sits beside it, and the Ice Cream Parlor there is another route to unlock the Ice Cream Stand. Restaurant refers to player-owned plots around the map. If you get turned around, heading back toward the plaza is the polite version of admitting the map won.

Some landmarks are mostly for navigation and scenery. Houses, Lighthouse, and Playground mark different parts of the map. The Ice Cream Parlor is a useful stop on the Pier, where you can unlock the Ice Cream Stand.

Testing Baseplate belongs in a different mental bucket. It is developer and history context, visible through freecam from shop interiors, not a normal destination for restaurant progress.

FAQ

Q.

Which Restaurant Tycoon 3 locations should I learn first?

Learn the plaza shops and Farm first. They connect directly to ingredient buying, farming, and the food-boosting loop that affects your restaurant.

Q.

Why are some shops locked?

Several ingredient shops open through milestone progress. If a shop is locked, work on the matching cooking or management milestone before treating it as part of your normal route.

Q.

What does EKEA do?

EKEA sells Build Mode items from the current Furniture Pack. It is a furniture stop, not an ingredient shop.

Q.

Does every location have a gameplay use?

No. Some locations are landmarks or scenery. The Ice Cream Parlor is a useful exception: visit it to unlock the Ice Cream Stand.

Q.

Is Testing Baseplate a normal place to visit?

No. Testing Baseplate is developer and history context, visible through freecam from shop interiors. It is not a normal progression stop.

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Food ItemsFood Items234 entriesDrinksDrinks24 entriesIngredientsIngredients25 entriesCustomersCustomers13 entriesWorkersWorkers6 entriesUpgradesUpgrades30 entriesBuild ItemsBuild Items740 entriesMilestonesMilestones9 entries

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