Locations are the map stops that keep Restaurant Tycoon 3 from being only a kitchen with legs. Some sell ingredients, some point you toward services, and some are scenery for now, which is still useful to know before you sprint across the map with a plan.
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Ingredient shops
These locations matter when you are stocking the restaurant. Some are milestone-gated, and Farm also connects shopping to crop planting.
Bakery
Bakery is a milestone-gated ingredient shop near the plaza. Visit it after Baking level 3 to buy Baker stock for food boosts.
- Type
- Ingredient shop
- Map position
- Near the plaza.
- Purpose
- A shop location that houses the Baker, who sells ingredients.
- Services/items
- Baker ingredient stock.
- Unlock
- Baking level 3.
- Related systems
- Ingredients, Baking milestone.
Fishmonger
Fishmonger is the plaza ingredient shop opposite the Butcher. It unlocks through Frying level 3 and gives another shop source for boosted food planning.
- Type
- Ingredient shop
- Map position
- In the plaza, opposite the Butcher.
- Purpose
- A shop location that houses the Fishmonger Worker, who sells ingredients.
- Services/items
- Fishmonger ingredient stock.
- Unlock
- Frying level 3.
- Related systems
- Ingredients, Frying milestone, Plaza.
Butcher
Butcher is the plaza ingredient shop opposite the Fishmonger. It opens at Chopping level 3 and is also the location tied to the Burger Stand.
- Type
- Ingredient shop
- Map position
- At the plaza, opposite the Fishmonger.
- Purpose
- A shop location that houses the Butcher NPC, who sells ingredients.
- Services/items
- Butcher ingredient stock and a Burger Stand.
- Unlock
- Chopping level 3.
- Related systems
- Ingredients, Chopping milestone, Burger Stand, Plaza.
Supermarket
Supermarket is the plaza ingredient shop beside the Leaderboards. It unlocks at Management level 3 and expands the shop route for ingredient buying.
- Type
- Ingredient shop
- Map position
- In the plaza, to the right of the Leaderboards.
- Purpose
- A shop location that houses the Supermarket Worker, who sells ingredients.
- Services/items
- Supermarket ingredient stock.
- Unlock
- Management level 3.
- Related systems
- Ingredients, Management milestone, Plaza.
Farm
Farm is the back-map ingredient and crop location. It unlocks at Gardening level 3, sells Farmer stock, and connects directly to planting crops.
- Type
- Ingredient shop
- Map position
- Near the forest at the back of the map.
- Purpose
- A shop and farming location where the Farmer sells ingredients and farm plots.
- Services/items
- Farmer ingredient stock, farm plots, crop planting, and Instant Grow developer product access.
- Unlock
- Gardening level 3.
- Related systems
- Ingredients, Gardening milestone, Farming.
| Image | Name | Description | Type | Map position | Purpose | Services/items | Unlock | Related systems |
|---|---|---|---|---|---|---|---|---|
| Bakery | Bakery is a milestone-gated ingredient shop near the plaza. Visit it after Baking level 3 to buy Baker stock for food boosts. | Ingredient shop | Near the plaza. | A shop location that houses the Baker, who sells ingredients. | Baker ingredient stock. | Baking level 3. | Ingredients, Baking milestone. | |
| Fishmonger | Fishmonger is the plaza ingredient shop opposite the Butcher. It unlocks through Frying level 3 and gives another shop source for boosted food planning. | Ingredient shop | In the plaza, opposite the Butcher. | A shop location that houses the Fishmonger Worker, who sells ingredients. | Fishmonger ingredient stock. | Frying level 3. | Ingredients, Frying milestone, Plaza. | |
| Butcher | Butcher is the plaza ingredient shop opposite the Fishmonger. It opens at Chopping level 3 and is also the location tied to the Burger Stand. | Ingredient shop | At the plaza, opposite the Fishmonger. | A shop location that houses the Butcher NPC, who sells ingredients. | Butcher ingredient stock and a Burger Stand. | Chopping level 3. | Ingredients, Chopping milestone, Burger Stand, Plaza. | |
| Supermarket | Supermarket is the plaza ingredient shop beside the Leaderboards. It unlocks at Management level 3 and expands the shop route for ingredient buying. | Ingredient shop | In the plaza, to the right of the Leaderboards. | A shop location that houses the Supermarket Worker, who sells ingredients. | Supermarket ingredient stock. | Management level 3. | Ingredients, Management milestone, Plaza. | |
| Farm | Farm is the back-map ingredient and crop location. It unlocks at Gardening level 3, sells Farmer stock, and connects directly to planting crops. | Ingredient shop | Near the forest at the back of the map. | A shop and farming location where the Farmer sells ingredients and farm plots. | Farmer ingredient stock, farm plots, crop planting, and Instant Grow developer product access. | Gardening level 3. | Ingredients, Gardening milestone, Farming. |
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Special shops and services
These spots handle side systems rather than normal ingredient buying. Use them for furniture packs, event unlocks, ranking boards, or Rush Hour information.
EKEA
EKEA is the furniture-pack shop near the plaza. Use it for current Furniture Pack Build Mode items rather than normal ingredient shopping.
- Type
- Furniture shop
- Map position
- Near the plaza.
- Purpose
- A unique shop that sells Build Mode items from the current Furniture Pack instead of food-boosting ingredients.
- Services/items
- Current Furniture Pack Build Mode items.
- Unlock
- No listed unlock requirement.
- Related systems
- Build Mode, Furniture Packs, Plaza.
Event History Machine
Event History Machine sits in the plaza by the Leaderboards. It is for past-event unlocks, but the location card should stay at machine-level scope rather than listing weekly offers.
- Type
- Event service
- Map position
- In the plaza, by the Leaderboards.
- Purpose
- A machine for viewing previous events and unlocking event items.
- Services/items
- Two weekly offers that can be food or furniture.
- Unlock
- No listed unlock requirement.
- Related systems
- Event History, Food, Furniture, Diamonds, Plaza.
Leaderboards
Leaderboards are the plaza ranking boards for major stats such as Cash, Days, and Customers. Keep this row focused on the board location, not individual leaderboard entries.
- Type
- Ranking boards
- Map position
- In the plaza, to the left of the Supermarket.
- Purpose
- Boards that show the best-ranked players for specific Restaurant Tycoon 3 stats.
- Services/items
- Cash, Days, and Customers leaderboard displays; Likes is a removed previous leaderboard.
- Unlock
- No listed unlock requirement.
- Related systems
- Cash, Days, Customers, Plaza.
Chef Luigi Statue
Chef Luigi Statue is a service landmark opposite the Playground. Its source-backed use is checking information about the next Rush Hour.
- Type
- Service landmark
- Map position
- Opposite the Playground.
- Purpose
- A Chef Luigi sculpture that can be used to learn more information about the next Rush Hour.
- Services/items
- Next Rush Hour information.
- Unlock
- No listed unlock requirement.
- Related systems
- Rush Hour, Chef Luigi, Playground.
| Image | Name | Description | Type | Map position | Purpose | Services/items | Unlock | Related systems |
|---|---|---|---|---|---|---|---|---|
| EKEA | EKEA is the furniture-pack shop near the plaza. Use it for current Furniture Pack Build Mode items rather than normal ingredient shopping. | Furniture shop | Near the plaza. | A unique shop that sells Build Mode items from the current Furniture Pack instead of food-boosting ingredients. | Current Furniture Pack Build Mode items. | No listed unlock requirement. | Build Mode, Furniture Packs, Plaza. | |
| Event History Machine | Event History Machine sits in the plaza by the Leaderboards. It is for past-event unlocks, but the location card should stay at machine-level scope rather than listing weekly offers. | Event service | In the plaza, by the Leaderboards. | A machine for viewing previous events and unlocking event items. | Two weekly offers that can be food or furniture. | No listed unlock requirement. | Event History, Food, Furniture, Diamonds, Plaza. | |
| Leaderboards | Leaderboards are the plaza ranking boards for major stats such as Cash, Days, and Customers. Keep this row focused on the board location, not individual leaderboard entries. | Ranking boards | In the plaza, to the left of the Supermarket. | Boards that show the best-ranked players for specific Restaurant Tycoon 3 stats. | Cash, Days, and Customers leaderboard displays; Likes is a removed previous leaderboard. | No listed unlock requirement. | Cash, Days, Customers, Plaza. | |
| Chef Luigi Statue | Chef Luigi Statue is a service landmark opposite the Playground. Its source-backed use is checking information about the next Rush Hour. | Service landmark | Opposite the Playground. | A Chef Luigi sculpture that can be used to learn more information about the next Rush Hour. | Next Rush Hour information. | No listed unlock requirement. | Rush Hour, Chef Luigi, Playground. |
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Map hubs and restaurant areas
These locations help you understand the shape of the map. Plaza is the main shop hub, Pier sits nearby, and Restaurant covers the player-run plots.
Plaza
Plaza is the front-map hub for most ingredient shopping. It anchors the Supermarket, Butcher, Fishmonger, and nearby service landmarks.
- Type
- Map hub
- Map position
- Next to the Pier, at the front of the map.
- Purpose
- The main hub that houses the Supermarket, Butcher, Fishmonger, and a fountain.
- Services/items
- Access to most ingredient shops except the Farm and Bakery.
- Unlock
- No listed unlock requirement.
- Related systems
- Supermarket, Butcher, Fishmonger, Pier, ingredients.
Pier
Pier is a front-map hub beside the plaza. It connects to the Ice Cream Parlor and boats, while its own page says it has no exact purpose yet.
- Type
- Map hub
- Map position
- Next to the plaza, at the front of the map.
- Purpose
- A small hub that houses the Ice Cream Parlor and some boats; the source says it has no exact purpose yet.
- Services/items
- Ice Cream Parlor access and boat scenery.
- Unlock
- No listed unlock requirement.
- Related systems
- Plaza, Ice Cream Parlor.
Restaurant
Restaurant covers the player-run plots. The page says there are eight restaurant plots, and each player runs one restaurant at a time.
- Type
- Restaurant plot
- Map position
- Restaurant plots around the map.
- Purpose
- Player-owned restaurant plots; each player runs one restaurant at a time during gameplay.
- Services/items
- Restaurant saves, starting layout choice, cuisine choice, restaurant naming, info signs, and Build Mode customization.
- Unlock
- Available when joining and choosing a restaurant plot.
- Related systems
- Build Mode, restaurant saves, restaurant info signs, gifts, likes, reports.
| Image | Name | Description | Type | Map position | Purpose | Services/items | Unlock | Related systems |
|---|---|---|---|---|---|---|---|---|
| Plaza | Plaza is the front-map hub for most ingredient shopping. It anchors the Supermarket, Butcher, Fishmonger, and nearby service landmarks. | Map hub | Next to the Pier, at the front of the map. | The main hub that houses the Supermarket, Butcher, Fishmonger, and a fountain. | Access to most ingredient shops except the Farm and Bakery. | No listed unlock requirement. | Supermarket, Butcher, Fishmonger, Pier, ingredients. | |
| Pier | Pier is a front-map hub beside the plaza. It connects to the Ice Cream Parlor and boats, while its own page says it has no exact purpose yet. | Map hub | Next to the plaza, at the front of the map. | A small hub that houses the Ice Cream Parlor and some boats; the source says it has no exact purpose yet. | Ice Cream Parlor access and boat scenery. | No listed unlock requirement. | Plaza, Ice Cream Parlor. | |
| Restaurant | Restaurant covers the player-run plots. The page says there are eight restaurant plots, and each player runs one restaurant at a time. | Restaurant plot | Restaurant plots around the map. | Player-owned restaurant plots; each player runs one restaurant at a time during gameplay. | Restaurant saves, starting layout choice, cuisine choice, restaurant naming, info signs, and Build Mode customization. | Available when joining and choosing a restaurant plot. | Build Mode, restaurant saves, restaurant info signs, gifts, likes, reports. |
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Scenic and unused landmarks
These places are useful for navigation and map flavor, but several do not have a current gameplay purpose. Treat them as landmarks until the game gives them more to do.
Campsite
Campsite is a back-map landmark next to the Farm. Its practical source-backed use is harvesting mushrooms for food boosts.
- Type
- Resource landmark
- Map position
- Next to the Farm, at the back of the map.
- Purpose
- A minor location with harvestable mushrooms.
- Services/items
- Mushrooms used to boost food.
- Unlock
- No listed unlock requirement.
- Related systems
- Farm, ingredients, food boosts.
Houses
Houses are scenery buildings scattered around the map, often near the plaza. The wiki notes they have no exact purpose and no interiors.
- Type
- Scenic landmark
- Map position
- Scattered around the map, typically around the plaza.
- Purpose
- Decorative map buildings; the source says they do not have an exact purpose yet.
- Services/items
- No listed services or interiors.
- Unlock
- No listed unlock requirement.
- Related systems
- Plaza, map scenery.
Ice Cream Parlor
Ice Cream Parlor is on the Pier, but the source says it currently has no use. Treat any future ice-cream connection as unconfirmed until sourced.
- Type
- Unused landmark
- Map position
- On the Pier.
- Purpose
- A pink-and-white landmark; the source says it currently has no use.
- Services/items
- No current listed service; the page only suggests it could relate to an unlockable ice-cream stand in the future.
- Unlock
- No listed unlock requirement.
- Related systems
- Pier, Serving milestone, ice-cream stand.
Lighthouse
Lighthouse is a scenic building next to the Pier. Its page explicitly says it does not have an exact purpose yet.
- Type
- Scenic landmark
- Map position
- Next to the Pier.
- Purpose
- A red-and-white lighthouse building; the source says it does not have an exact purpose yet.
- Services/items
- No listed services.
- Unlock
- No listed unlock requirement.
- Related systems
- Pier, map scenery.
Playground
Playground is opposite the Chef Luigi Statue. The source describes it as a play area but says it has no exact purpose because players cannot ride the equipment.
- Type
- Unused landmark
- Map position
- Opposite the Chef Luigi Statue.
- Purpose
- An outdoor play area; the source says it has no exact purpose yet because the equipment cannot be ridden.
- Services/items
- No listed services.
- Unlock
- No listed unlock requirement.
- Related systems
- Chef Luigi Statue, map scenery.
| Image | Name | Description | Type | Map position | Purpose | Services/items | Unlock | Related systems |
|---|---|---|---|---|---|---|---|---|
| Campsite | Campsite is a back-map landmark next to the Farm. Its practical source-backed use is harvesting mushrooms for food boosts. | Resource landmark | Next to the Farm, at the back of the map. | A minor location with harvestable mushrooms. | Mushrooms used to boost food. | No listed unlock requirement. | Farm, ingredients, food boosts. | |
| Houses | Houses are scenery buildings scattered around the map, often near the plaza. The wiki notes they have no exact purpose and no interiors. | Scenic landmark | Scattered around the map, typically around the plaza. | Decorative map buildings; the source says they do not have an exact purpose yet. | No listed services or interiors. | No listed unlock requirement. | Plaza, map scenery. | |
| Ice Cream Parlor | Ice Cream Parlor is on the Pier, but the source says it currently has no use. Treat any future ice-cream connection as unconfirmed until sourced. | Unused landmark | On the Pier. | A pink-and-white landmark; the source says it currently has no use. | No current listed service; the page only suggests it could relate to an unlockable ice-cream stand in the future. | No listed unlock requirement. | Pier, Serving milestone, ice-cream stand. | |
| Lighthouse | Lighthouse is a scenic building next to the Pier. Its page explicitly says it does not have an exact purpose yet. | Scenic landmark | Next to the Pier. | A red-and-white lighthouse building; the source says it does not have an exact purpose yet. | No listed services. | No listed unlock requirement. | Pier, map scenery. | |
| Playground | Playground is opposite the Chef Luigi Statue. The source describes it as a play area but says it has no exact purpose because players cannot ride the equipment. | Unused landmark | Opposite the Chef Luigi Statue. | An outdoor play area; the source says it has no exact purpose yet because the equipment cannot be ridden. | No listed services. | No listed unlock requirement. | Chef Luigi Statue, map scenery. |
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Developer and history areas
Testing Baseplate is history and developer-test context. It is not part of the normal restaurant route.
Testing Baseplate
Testing Baseplate is developer/history context rather than a normal travel stop. The wiki says it is visible through `/freecam` from shop interiors.
- Type
- Developer test area
- Map position
- By the shop interiors, far away from the main map.
- Purpose
- A changing developer test map visible from shop interiors with the `/freecam` command.
- Services/items
- Historical test content, unused builds, Rig NPC, and developer testing context.
- Unlock
- Not a normal gameplay destination.
- Related systems
- Alpha map history, beta map history, shop interiors, testing.
| Image | Name | Description | Type | Map position | Purpose | Services/items | Unlock | Related systems |
|---|---|---|---|---|---|---|---|---|
| Testing Baseplate | Testing Baseplate is developer/history context rather than a normal travel stop. The wiki says it is visible through `/freecam` from shop interiors. | Developer test area | By the shop interiors, far away from the main map. | A changing developer test map visible from shop interiors with the `/freecam` command. | Historical test content, unused builds, Rig NPC, and developer testing context. | Not a normal gameplay destination. | Alpha map history, beta map history, shop interiors, testing. |
The most useful route starts with the ingredient shops. Bakery, Fishmonger, Butcher, Supermarket, and Farm all connect to the ingredient system, but they do not all open the same way. If a shop has a milestone requirement, treat it as part of your progress route instead of a random building to check whenever your restaurant feels hungry.
Farm is the odd one in a good way. It ties ingredient buying to farming plots and crops, so it matters when you want longer-term stock instead of another quick shopping stop. Campsite also has a resource use because mushrooms can be harvested there for food boosts.
Special service spots are worth learning because they answer different questions. EKEA is for Furniture Pack Build Mode items, Event History Machine is for past-event unlocks, Leaderboards show stat rankings, and Chef Luigi Statue points to Rush Hour information. None of those are normal ingredient shops, so do not plan them like pantry stops.
Plaza is the main orientation point. It connects several useful stops at the front of the map, while Pier and Restaurant help you understand where scenery, boats, the Ice Cream Parlor, and player restaurant plots fit. If you get turned around, heading back toward the plaza is the polite version of admitting the map won.
Be careful with landmarks that do not have a current use. Houses, Lighthouse, Playground, Pier, and Ice Cream Parlor are still real map locations, but their current role is mostly navigation, scenery, or future-update watching. Keep them in mind, but do not build a strategy around a mechanic the game has not given them.
Testing Baseplate belongs in a different mental bucket. It is developer and history context, visible through freecam from shop interiors, not a normal destination for restaurant progress.
FAQ
Which Restaurant Tycoon 3 locations should I learn first?
Learn the plaza shops and Farm first. They connect directly to ingredient buying, farming, and the food-boosting loop that affects your restaurant.
Why are some shops locked?
Several ingredient shops open through milestone progress. If a shop is locked, work on the matching cooking or management milestone before treating it as part of your normal route.
What does EKEA do?
EKEA sells Build Mode items from the current Furniture Pack. It is a furniture stop, not an ingredient shop.
Does every location have a gameplay use?
No. Some landmarks are scenery or currently unused. They can still help with map navigation, but the safe move is to avoid inventing a use the game has not confirmed.
Is Testing Baseplate a normal place to visit?
No. Testing Baseplate is developer and history context, visible through freecam from shop interiors. It is not a normal progression stop.








