Showing 84 of 542 items.
Clan
Railforged
Anvil Breaker
Anvil Breaker spends Forge Points to damage the front enemy based on how many points were spent.
- Clan
- Railforged
- Card Type
- Spell
- Rarity
- Rare
- Ember Cost
- 2
- Effect
- Consume.; Spend all Forge Points. Deal damage to the front enemy unit equal to 35x Forge Points spent.
Armament Drive
Armament Drive adds a +15 Attack +15 Health Crafted Equipment to your hand for each unequipped friendly unit.
- Clan
- Railforged
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 2
- Effect
- Consume.; Add a +15 Attack +15 Health Crafted Equipment to your hand for each unequipped friendly unit.
Assembly Room
Assembly Room uses Assemble every 2 turns to create a copy of the front friendly non-champion unit and descends it.
- Clan
- Railforged
- Card Type
- Room
- Rarity
- Rare
- Ember Cost
- 4
- Effect
- Assemble (Cooldown: 2): Create a copy of the front friendly non-champion unit and Descend it.
Boilerplate
Boilerplate gains Armor 2 permanently for each Forge Point spent through Forged.
- Clan
- Railforged
- Card Type
- Equipment
- Rarity
- Common
- Ember Cost
- 1
- Effect
- Forged: Gain Armor 2 permanently for each Forge Point spent.
Bonk
Bonk deals 9 damage and gains Forge 3, so Forge strengthens equipment after a kill.
- Clan
- Railforged
- Card Type
- Spell
- Rarity
- Common
- Ember Cost
- 1
- Effect
- Deal 9 damage.; Slay: Forge 3.
Car Collapse
Car Collapse deals damage to enemy units equal to 30X Capacity on this floor and reduces Capacity to 1.
- Clan
- Railforged
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 0
- Effect
- Consume.; Deal damage to enemy units equal to 30X Capacity on this floor. Reduce Capacity to 1.
Conductor Steward
A Steward that buffs newly summoned units and can whistle the floor into attacking right away.
- Clan
- Railforged
- Card Type
- Unit
- Unit Type
- Automaton
- Rarity
- Uncommon
- Ember Cost
- 2
- Unit Size
- 2
- Attack
- 10
- Health
- 10
- Effect
- Rally: Apply +5 Attack and +5 Health to the summoned unit.; Train Whistle (Cooldown: 3): Friendly units attack immediately.
Crucible Steward
Crucible Steward uses Smelt every 2 turns to gain Smelt a card in hand, so Smelt improves equipment.
- Clan
- Railforged
- Card Type
- Unit
- Unit Type
- Automaton
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 15
- Health
- 10
- Effect
- Etch: Deal damage equal to this unit's attack to the front enemy unit.; Smelt (Cooldown: 2): Smelt a card in hand.
Disassemble
Disassemble sacrifices a unit to gain Forge, then uses Forge to strengthen equipment.
- Clan
- Railforged
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Sacrifice.; Forge 5.
Forge Steward
An armored Steward that builds Forge each time an enemy hits it.
- Clan
- Railforged
- Card Type
- Unit
- Unit Type
- Automaton
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 3
- Attack
- 5
- Health
- 20
- Effect
- Armor 25.; Revenge: Forge 1.
Foundry Line
Foundry Line lets you choose one card to spare while Smelting the rest of your hand.
- Clan
- Railforged
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Rare
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Consume.; Choose a card in hand. Smelt all cards in hand, except the chosen card.
Full Throttle
Full Throttle applies Burst 1 to friendly units.
- Clan
- Railforged
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 3
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Apply Burst 1 to friendly units.
Fused Weaponry
Fused Weaponry merges two pieces of equipment in your deck, then lowers their Ember cost.
- Clan
- Railforged
- Card Type
- Spell
- Rarity
- Rare
- Ember Cost
- 0
- Attack
- -
- Effect
- Consume.; Merge two equipment in your deck together and apply -1 Ember.
Geared Gauntlet
Geared Gauntlet builds Burst on Resolve, then Wind-Up Punch spends those stacks to attack immediately.
- Clan
- Railforged
- Card Type
- Equipment
- Rarity
- Uncommon
- Ember Cost
- 2
- Attack
- 10
- Effect
- Suppressed. Burst 2. Resolve: Gain Burst 1.; Wind-Up Punch (Cooldown: 2): Attack immediately. Remove all stacks of Burst.
Hammerfall
Hammerfall deals 15X damage to an enemy unit or applies +5X Attack to a friendly unit.
- Clan
- Railforged
- Card Type
- Spell
- Rarity
- Common
- Ember Cost
- X
- Attack
- -
- Effect
- Deal 15X damage to an enemy unit or apply +5X Attack to a friendly unit.
Heph
Heph's Handy path crafts equipment, Weaponsmith buffs equipped allies, and Metalworker doubles Smelt yields from Scrap Metal.
- Clan
- Railforged
- Card Type
- Unit (Champion)
- Unit Type
- Champion
- Rarity
- Champion
- Ember Cost
- 0
- Unit Size
- 2
- Attack
- 10
- Health
- 10
- Effect
- Champion upgrade paths — Handy: Level 1 (30/20): Weaponcraft (Cooldown: 2): Add a +5 Attack and +5 Health Crafted Equipment to your hand.; Can equip 1 additional Equipment; Level 2 (60/30): Weaponcraft (Cooldown: 2): Add a +5 Attack and +5 Health Crafted Equipment to your hand.; Can equip 2 additional Equipment; Level 3 (90/40): Trample.; Weaponcraft (Cooldown: 2): Add a +5 Attack and +5 Health Crafted Equipment to your hand.; Can equip 3 additional Equipment; Weaponsmith: Level 1 (15/15): Weaponcraft (Cooldown: 2): Add a +5 Attack and +5 Health Crafted Equipment to your hand.; Artificer: Apply +10 Attack and Armor 5 to the equipped friendly unit; Level 2 (20/30): Weaponcraft II (Cooldown: 2): Add a +10 Attack and +10 Health Crafted Equipment to your hand.; Artificer: Apply +20 Attack and Armor 10 to the equipped friendly unit; Level 3 (30/65): Weaponcraft III (Cooldown: 2): Add a +20 Attack and +20 Health Crafted Equipment to your hand.; Artificer: Apply +30 Attack and Armor 20 to the equipped friendly unit; Metalworker: Level 1 (15/15): Summon: Add 2 Scrap Metal cards to your hand.; End of Turn: Apply Refined 1 to Scrap Metal cards in hand; Level 2 (25/25): Summon: Add 2 Scrap Metal cards to your hand.; End of Turn: Apply Refined 2 to Scrap Metal cards in hand; Level 3 (40/40): Summon: Add 3 Scrap Metal cards to your hand.; End of Turn: Apply Refined 2 to Scrap Metal cards in hand.; Smelt yields are doubled on this floor
Herzal
Herzal's Blacksmith builds Burst through Strike and equipment, Pyresmith crafts Pyreshots, and Enduring Steel turns Forge into Attack and Armor.
- Clan
- Railforged
- Card Type
- Unit (Champion)
- Unit Type
- Champion
- Rarity
- Champion
- Ember Cost
- 0
- Unit Size
- 2
- Attack
- 10
- Health
- 10
- Effect
- Champion upgrade paths — Blacksmith: Level 1 (30/15): Burst 2.; Strike: Forge 1.; Equipped: Gain Burst 1; Level 2 (40/20): Burst 3.; Strike: Forge 2.; Equipped: Gain Burst 2; Level 3 (50/25): Burst 5.; Strike: Forge 3.; Equipped: Gain Burst 2; Pyresmith: Level 1 (20/20): Pyrespeak (Cooldown: 6): Add a 0 Ember Pyreshot to your hand with Consume.; Celebrate: Your Pyre permanently gains 5 Attack and 3 Pyre Health; Level 2 (40/40): Pyrespeak II (Cooldown: 4): Add a 0 Ember Pyreshot to your hand with Consume.; Celebrate: Your Pyre permanently gains 10 Attack and 5 Pyre Health; Level 3 (60/60): Pyrespeak III (Cooldown: 2): Add a 0 Ember Pyreshot to your hand with Consume.; Celebrate: Your Pyre permanently gains 20 Attack and 10 Pyre Health; Enduring Steel: Level 1 (15/20): Forge Points on all floors instead grant +1 Attack and Armor 1 permanently; Level 2 (25/40): Forge Points on all floors instead grant +1 Attack and Armor 2 permanently; Level 3 (35/60): Forge Points on all floors instead grant +2 Attack and Armor 3 permanently
Herzal's Hammer
Herzal's Hammer applies +3 Attack and Armor 3 to friendly units when it strikes.
- Clan
- Railforged
- Card Type
- Equipment
- Unit Type
- -
- Rarity
- Rare
- Ember Cost
- 2
- Unit Size
- -
- Attack
- 5
- Health
- -
- Effect
- Strike: Apply +3 Attack and Armor 3 to friendly units.
Juggernaut
Juggernaut gains 30X Attack and +30X Health on Summon.
- Clan
- Railforged
- Card Type
- Unit
- Unit Type
- Machine
- Rarity
- Rare
- Ember Cost
- X
- Unit Size
- 3
- Attack
- 30
- Health
- 30
- Effect
- Summon: +30X Attack and +30X Health.
Knuckler Steward
Knuckler Steward gains Burst 1 when struck, repeating its next spell.
- Clan
- Railforged
- Card Type
- Unit
- Unit Type
- Automaton
- Rarity
- Rare
- Ember Cost
- 3
- Unit Size
- 2
- Attack
- 25
- Health
- 40
- Effect
- Revenge: Gain Burst 1.
Machinist's Tome
Machinist's Tome applies Steelguard to a friendly unit.
- Clan
- Railforged
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Consume.; Apply Steelguard to a friendly unit.
Magnetic Relay
Magnetic Relay returns a non-champion friendly unit and its attached equipment to your hand.
- Clan
- Railforged
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 1
- Effect
- Return a non-champion friendly unit and its attached equipment to your hand.
Mass Production
Mass Production creates a copy of a non-champion unit, equipment, or room card in hand and applies -1 Ember.
- Clan
- Railforged
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 1
- Effect
- Consume.; Create a copy of a non-champion unit, equipment, or room card in hand and apply -1 Ember.
Masterwork
Masterwork gains Forge 8, so Forge strengthens equipment.
- Clan
- Railforged
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 3
- Effect
- Forge 8.
Metallurgy
Metallurgy Smelts a card in your hand, then grants Armor to friendly units.
- Clan
- Railforged
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Smelt a card in hand. Apply Armor 4 to friendly units.
Pyre Plating
Pyre Plating applies +4X Attack and Armor 2X to the Pyre.
- Clan
- Railforged
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- X
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Consume.; Apply +4X Attack and Armor 2X to the Pyre.
Pyre Steward
Pyre Steward restores 2 Pyre health after a kill.
- Clan
- Railforged
- Card Type
- Unit
- Unit Type
- Automaton
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 30
- Health
- 10
- Effect
- Slay: Restore 2 Pyre health.
Pyreshot
Pyreshot the Pyre immediately attacks enemy units on this floor.
- Clan
- Railforged
- Card Type
- Spell
- Rarity
- Rare
- Ember Cost
- 3
- Effect
- The Pyre immediately attacks enemy units on this floor.
Quenching Oil
Quenching Oil applies Spell Weakness 1 and Melee Weakness 1.
- Clan
- Railforged
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 1
- Effect
- Consume.; Apply Spell Weakness 1 and Melee Weakness 1.
Railforged Spike
Railforged Spike gains Forge 4X, so Forge strengthens equipment.
- Clan
- Railforged
- Card Type
- Spell
- Rarity
- Rare
- Ember Cost
- X
- Effect
- Consume.; Forge 4X.
Railgun
Railgun stores Burst stacks and trades leftover Ember for more, scaling its next attack.
- Clan
- Railforged
- Card Type
- Unit
- Unit Type
- Machine
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 20
- Health
- 5
- Effect
- Immobile. Burst 1.; Overdrive (Cooldown: 1): Spend your remaining Ember. Gain Burst 1 for each Ember spent.
- Unlock
- -
Renovate
An X-cost Railforged spell that adds Capacity to a floor based on the Ember you spend.
- Clan
- Railforged
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- X
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- +1X Capacity.
- Unlock
- -
Salvage
Salvage gains Smelt a card in hand, so Smelt improves equipment.
- Clan
- Railforged
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Smelt a card in hand.
- Unlock
- Starter card for Heph
Salvage Machine
Salvage Machine forges on Harvest and periodically adds Scrap Metal to your hand.
- Clan
- Railforged
- Card Type
- Unit
- Unit Type
- Machine
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 1
- Attack
- 9
- Health
- 9
- Effect
- Harvest: Forge 1.; Scrap Harvest (Cooldown: 3): Add a Scrap Metal to your hand.
Sentry Turret
Sentry Turret immobile and attacks immediately when an enemy moves.
- Clan
- Railforged
- Card Type
- Unit
- Unit Type
- Machine
- Rarity
- Rare
- Ember Cost
- 2
- Unit Size
- 2
- Attack
- 10
- Health
- 5
- Effect
- Immobile.; Attacks immediately when an enemy moves.
Smith
Smith gains Forge 2, so Forge strengthens equipment and applies Armor 2 to the front friendly unit.
- Clan
- Railforged
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Forge 2. Apply Armor 2 to the front friendly unit.
Spikedriver Factory
Spikedriver Factory uses Spider Assembly every 2 turns to add a Spikedriver Spider to your hand, then Craft it.
- Clan
- Railforged
- Card Type
- Unit
- Unit Type
- Machine
- Rarity
- Rare
- Ember Cost
- 1
- Unit Size
- 3
- Attack
- 0
- Health
- 50
- Effect
- Spider Assembly (Cooldown: 2): Add a Spikedriver Spider to your hand, then Craft it.
Spikedriver Spider
Spikedriver Spider gains Burst 2, so Burst repeats the next spell.
- Clan
- Railforged
- Card Type
- Unit
- Unit Type
- Machine
- Rarity
- Common
- Ember Cost
- 0
- Unit Size
- 1
- Attack
- 1
- Health
- 1
- Effect
- Burst 2.
Steel Pulley Claw
Steel Pulley Claw uses Hoist every turn to move a non-boss unit to this floor.
- Clan
- Railforged
- Card Type
- Room
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 2
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Hoist (Cooldown: 1): Move a non-boss unit to this floor.
Steel Steward
Steel Steward uses Steelguard to gain Armor, holding the front while allies attack.
- Clan
- Railforged
- Card Type
- Unit
- Unit Type
- Automaton
- Rarity
- Uncommon
- Ember Cost
- 2
- Unit Size
- 3
- Attack
- 10
- Health
- 10
- Effect
- Steelguard. Armor 50.
Trap Chute
Trap Chute uses Trapdoor every 3 turns to descend enemy units to the bottom floor and pyrebound.
- Clan
- Railforged
- Card Type
- Room
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 2
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Pyrebound.; Trapdoor (Cooldown: 3): Descend enemy units to the bottom floor. Apply Dazed 2.
Weldling
Weldling applies Armor equal to half Attack to the front friendly unit on Resolve.
- Clan
- Railforged
- Card Type
- Unit
- Unit Type
- Machine
- Rarity
- Common
- Ember Cost
- 2
- Unit Size
- 1
- Attack
- 6
- Health
- 3
- Effect
- Resolve: Apply Armor equal to half Attack to the front friendly unit.
Clan
Stygian Guard
Ancient Synergy
Ancient Synergy deals damage to front enemy equal to 2x spells in your deck, three times.
- Clan
- Stygian Guard
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Rare
- Ember Cost
- 3
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Deal damage to the front enemy unit equal to 2x the number of spells in your deck, three times.
Coldcaelia
Coldcaelia sweeps the floor, and its strikes leave Frostbite that keeps damaging enemies.
- Clan
- Stygian Guard
- Card Type
- Unit
- Unit Type
- Siren
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 3
- Health
- 15
- Effect
- Sweep.; Strike: Apply Frostbite 6.
Crypt Builder
Crypt Builder retreats the front enemy and deals 80 damage as it arrives.
- Clan
- Stygian Guard
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 3
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Offering. Attuned.; Retreat the front enemy unit and deal 80 damage.
Crystalline Seeds
Crystalline Seeds applies Frostbite 8 to enemy units.
- Clan
- Stygian Guard
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 0
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Consume.; Apply Frostbite 8 to enemy units.
Cuttlehex
Cuttlehex uses Freeze Ray every 2 turns to apply Frozen to a card in hand.
- Clan
- Stygian Guard
- Card Type
- Unit
- Unit Type
- Mage
- Rarity
- Common
- Ember Cost
- 0
- Unit Size
- 1
- Attack
- 5
- Health
- 3
- Effect
- Freeze Ray (Cooldown: 2): Apply Frozen to a card in hand.
Deep Offering
Deep Offering discards your current hand, then draws five new cards.
- Clan
- Stygian Guard
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Rare
- Ember Cost
- 3
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Consume.; Discard your hand. Draw 5.
Drain
Drain weakens enemy attacks with Sap, then discards one card at random.
- Clan
- Stygian Guard
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Apply Sap 3.; Discard a card at random.
Eel Gorgon
Eel Gorgon gains Multistrike 1 when you cast a spell and removes all status effects on Resolve.
- Clan
- Stygian Guard
- Card Type
- Unit
- Unit Type
- Mage
- Rarity
- Rare
- Ember Cost
- 2
- Unit Size
- 2
- Attack
- 10
- Health
- 5
- Effect
- Incant: Gain Multistrike 1.; Resolve: Remove all status effects.
Energy Siphon
A spell that applies Spell Weakness so enemies take more damage from your spells.
- Clan
- Stygian Guard
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 0
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Apply Spell Weakness 1.
Flash Freeze
Flash Freeze deals 3 damage and applies Frostbite 8.
- Clan
- Stygian Guard
- Card Type
- Spell
- Rarity
- Common
- Ember Cost
- 1
- Effect
- Deal 3 damage. Apply Frostbite 8.
- Unlock
- -
Forgone Power
Forgone Power applies Frostbite 8 to the front enemy unit and discards a card at random.
- Clan
- Stygian Guard
- Card Type
- Spell
- Rarity
- Common
- Ember Cost
- 1
- Effect
- Apply Frostbite 8 to the front enemy unit.; Discard a card at random.
- Unlock
- Starter card for Solgard the Martyr
Frenzied Swarm
Frenzied Swarm Dazes all enemies, then discards your hand to reset your options.
- Clan
- Stygian Guard
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 1
- Effect
- Apply Dazed 1 to enemy units. Discard your hand.
- Unlock
- -
Frostpiercer
Frostpiercer applies Frostbite equal to half the damage dealt when it strikes.
- Clan
- Stygian Guard
- Card Type
- Equipment
- Rarity
- Rare
- Ember Cost
- 2
- Attack
- 5
- Effect
- Strike: Apply Frostbite equal to half the damage dealt.
Frozen Lance
Frozen Lance deals 10 damage to the front enemy unit.
- Clan
- Stygian Guard
- Card Type
- Spell
- Rarity
- Common
- Ember Cost
- 1
- Attack
- -
- Effect
- Deal 10 damage to the front enemy unit.
Gifts for a Guard
Gifts for a Guard draws 3 damage spells and applies Consume, +30 Magic Power, and 0 Ember.
- Clan
- Stygian Guard
- Card Type
- Spell
- Rarity
- Rare
- Ember Cost
- 3
- Attack
- -
- Effect
- Consume.; Draw 3 damage spells and apply Consume, +30 Magic Power, and 0 Ember.
Glacial Seal
Glacial Seal applies Frostbite 2 to enemy units when you cast a spell.
- Clan
- Stygian Guard
- Card Type
- Unit
- Unit Type
- Totem
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 1
- Attack
- 0
- Health
- 1
- Effect
- Incant: Apply Frostbite 2 to enemy units.
Guard of the Unnamed
Guard of the Unnamed gains Armor 3 when you cast a spell.
- Clan
- Stygian Guard
- Card Type
- Unit
- Unit Type
- Siren
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 5
- Health
- 25
- Effect
- Incant: Gain Armor 3.
Guardian Stone
Guardian Stone applies Armor 1 to friendly units when you cast a spell.
- Clan
- Stygian Guard
- Card Type
- Unit
- Unit Type
- Totem
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 1
- Attack
- 0
- Health
- 1
- Effect
- Incant: Apply Armor 1 to friendly units.
Guardian's Amulet
Guardian's Amulet applies Sap 2 to enemy units.
- Clan
- Stygian Guard
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 3
- Effect
- Offering.; Apply Sap 2 to enemy units.
Harness the Titan
Harness the Titan applies +10 Magic Power to spells in hand.
- Clan
- Stygian Guard
- Card Type
- Spell
- Rarity
- Rare
- Ember Cost
- 1
- Effect
- Apply +10 Magic Power to spells in hand.
Helical Crystalis
Helical Crystalis deals 35 damage to the front enemy unit, twice.
- Clan
- Stygian Guard
- Card Type
- Spell
- Rarity
- Common
- Ember Cost
- 2
- Effect
- Deal 35 damage to the front enemy unit, twice.
Hoarfrost Effigy
Hoarfrost Effigy transfers all Frostbite on this floor to a unit, then doubles the amount of Frostbite.
- Clan
- Stygian Guard
- Card Type
- Spell
- Rarity
- Rare
- Ember Cost
- 3
- Effect
- Transfer all Frostbite on this floor to a unit, then double the amount of Frostbite.
Ice and Pyre
Ice and Pyre deals 90 damage to the front enemy and gains Pyrebound.
- Clan
- Stygian Guard
- Card Type
- Spell
- Rarity
- Rare
- Ember Cost
- 1
- Effect
- Pyrebound. Attuned.; Deal 90 damage to the front enemy unit.
Ice Tornado
Ice Tornado deals 30 damage to a random enemy unit, three times.
- Clan
- Stygian Guard
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 3
- Effect
- Permafrost.; Deal 30 damage to a random enemy unit, three times.
Icestorm
Icestorm deals 1 damage to a random enemy unit, five times.
- Clan
- Stygian Guard
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Deal 1 damage to a random enemy unit, five times.
Icy Cilophyte
Icy Cilophyte sweeps every enemy on its floor when it attacks and applies Spell Weakness 1 when it strikes.
- Clan
- Stygian Guard
- Card Type
- Unit
- Unit Type
- Siren
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 3
- Health
- 20
- Effect
- Sweep.; Strike: Apply Spell Weakness 1.
Lodestone Totem
Lodestone Totem applies Sap 1 to enemy units when you cast a spell.
- Clan
- Stygian Guard
- Card Type
- Unit
- Unit Type
- Totem
- Rarity
- Rare
- Ember Cost
- 3
- Unit Size
- 1
- Attack
- 0
- Health
- 1
- Effect
- Incant: Apply Sap 1 to enemy units.
Molluscmage
A unit that carries a large stack of Conduit for spell-focused floors.
- Clan
- Stygian Guard
- Card Type
- Unit
- Unit Type
- Mage
- Rarity
- Common
- Ember Cost
- 1
- Unit Size
- 1
- Attack
- 5
- Health
- 3
- Effect
- Conduit 10.
Nameless Siren
Nameless Siren gains Rage 3 when you cast a spell.
- Clan
- Stygian Guard
- Card Type
- Unit
- Unit Type
- Siren
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 12
- Health
- 10
- Effect
- Incant: Gain Rage 3.
Offering Monument
Offering Monument draws +1 next turn when you cast a spell.
- Clan
- Stygian Guard
- Card Type
- Unit
- Unit Type
- Totem
- Rarity
- Rare
- Ember Cost
- 1
- Unit Size
- 1
- Attack
- 0
- Health
- 1
- Effect
- Incant: Draw +1 next turn.
Offering Token
Offering Token draws a card and discards one, letting you cycle through your hand.
- Clan
- Stygian Guard
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 0
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Draw 1. Discard 1.
Preserve
Preserve applies Frozen to a card in your hand.
- Clan
- Stygian Guard
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 0
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Permafrost.; Apply Frozen to a card in your hand.
Siren of the Sea
Siren of the Sea gains 3 Attack and +3 Health when you cast a spell.
- Clan
- Stygian Guard
- Card Type
- Unit
- Unit Type
- Siren
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 12
- Health
- 12
- Effect
- Incant: +3 Attack and +3 Health.
Siren's Song
Siren's Song ascends non-boss enemies and Dazes them at combat start, with Pyrebound affecting the floor.
- Clan
- Stygian Guard
- Card Type
- Room
- Unit Type
- -
- Rarity
- Rare
- Ember Cost
- 2
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Pyrebound.; At the start of combat, Ascend non-boss enemy units on this floor and apply Dazed 3.
Solgard the Martyr
Solgard's Direchannel path converts Shards into blasts, Titanchannel builds Shards through Incant, and Coldchannel applies Frostbite.
- Clan
- Stygian Guard
- Card Type
- Unit (Champion)
- Unit Type
- Champion
- Rarity
- Champion
- Ember Cost
- 0
- Unit Size
- 2
- Attack
- 0
- Health
- 5
- Effect
- Champion upgrade paths — Direchannel: Level 1 (0/10): Incant: Gain Shard 1. ; Action: Deal 4 damage per Shard to the front enemy unit; Level 2 (0/20): Incant: Gain Shard 1. ; Action: Deal 8 damage per Shard to the front enemy unit; Level 3 (0/40): Incant: Gain Shard 1. ; Action: Deal 16 damage per Shard to the front enemy unit; Coldchannel: Level 1 (0/25): Incant: Gain Shard 1. ; Revenge: Apply Frostbite 1 per Shard to enemy units; Level 2 (0/50): Incant: Gain Shard 1. ; Revenge: Apply Frostbite 1 per Shard to enemy units; Level 3 (0/70): Incant: Gain Shard 1. ; Revenge: Apply Frostbite 2 per Shard to enemy units; Titanchannel: Level 1 (0/5): Stasis.; Incant: Gain Shard 1.; Resurgence (Cooldown: 99): Remove Stasis and gain +8 Attack and +8 Health per Shard. Removes ability on use; Level 2 (0/5): Stasis.; Incant: Gain Shard 1.; Resurgence II (Cooldown: 99): Remove Stasis and gain +12 Attack and +12 Health per Shard. Removes ability on use; Level 3 (0/5): Stasis.; Incant: Gain Shard 1.; Resurgence III (Cooldown: 99): Remove Stasis and gain +15 Attack and +15 Health per Shard. Removes ability on use
Spike of the Stygian
Spike of the Stygian applies Sap 1X and Frostbite 5X.
- Clan
- Stygian Guard
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Rare
- Ember Cost
- X
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Consume.; Apply Sap 1X and Frostbite 5X.
Tethys Titansbane
Tethys's Chillwind path applies Frostbite, Handheld Totem weakens enemies and boosts damage spells, and Conduit improves spell casting.
- Clan
- Stygian Guard
- Card Type
- Unit (Champion)
- Unit Type
- Champion
- Rarity
- Champion
- Ember Cost
- 0
- Unit Size
- 1
- Attack
- 5
- Health
- 3
- Effect
- Champion upgrade paths — Chillwind: Level 1 (15/6): Strike: Apply Frostbite 15; Level 2 (30/9): Strike: Apply Frostbite 25; Level 3 (60/12): Strike: Apply Frostbite 50; Conduit: Level 1 (10/5): Conduit 2. ; Damage spells cost -1 Ember on this floor; Level 2 (20/7): Conduit 4. ; Damage spells cost -2 Ember on this floor; Level 3 (40/9): Conduit 12. ; Damage spells cost -3 Ember on this floor; Handheld Totem: Level 1 (10/10): Sweep. ; Strike: Apply Spell Weakness 1. ; Runespeak (Cooldown: 3): Draw a damage spell and apply +5 Magic Power; Level 2 (20/12): Sweep. ; Strike: Apply Spell Weakness 2. ; Runespeak II (Cooldown: 3): Draw a damage spell and apply +10 Magic Power; Level 3 (30/15): Sweep. ; Strike: Apply Spell Weakness 3. ; Runespeak III (Cooldown: 3): Draw a damage spell and apply +20 Magic Power
Titan Sentry
Titan Sentry applies Frostbite 3 to enemy units when struck.
- Clan
- Stygian Guard
- Card Type
- Unit
- Unit Type
- Siren
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 0
- Health
- 40
- Effect
- Revenge: Apply Frostbite 3 to enemy units.
Titan's Gratitude
Titan's Gratitude deals a heavy hit to the front enemy, then discards a random card.
- Clan
- Stygian Guard
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Attuned.; Deal 60 damage to the front enemy unit. Discard a card at random.
Titanstooth
Titanstooth deals 5 damage across all enemy units and applies Frostbite 10.
- Clan
- Stygian Guard
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 3
- Effect
- Offering.; Deal 5 damage to enemy units and apply Frostbite 10.
Unnamed Tome
Unnamed Tome applies Mute 3 to enemy units.
- Clan
- Stygian Guard
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 0
- Effect
- Permafrost. Consume.; Apply Mute 3 to enemy units.
Urchin Spines
Urchin Spines applies Spell Weakness 2 to enemy units.
- Clan
- Stygian Guard
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 0
- Effect
- Consume.; Apply Spell Weakness 2 to enemy units.



