Cards are the core of Monster Train 2, and every run is built from them. You pick a primary clan and an allied clan at the start, and your deck is made from their cards and Clanless cards. Cards come in several types, including champions, spells, units, equipment and rooms, and each one works in its own way. Once you see how those types fit together, it gets much easier to read any card and plan what to draft.
Showing 84 of 542 items.
Clan
Awoken
Adaptive Mutation
- Clan
- Awoken
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Rare
- Ember Cost
- 2
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Consume.; Restore a friendly unit to full health then swap Attack and Health.
Animus of Speed
- Clan
- Awoken
- Card Type
- Unit
- Unit Type
- Animus
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 35
- Health
- 8
- Effect
- Quick.; Swiftshot (Cooldown: 2): Attack any enemy immediately.
Animus of Will
- Clan
- Awoken
- Card Type
- Unit
- Unit Type
- Animus
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 3
- Health
- 8
- Effect
- Multistrike 2.
Awakening Thicket
- Clan
- Awoken
- Card Type
- Room
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 2
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Friendly units have +20 max health and restore 10 health on Resolve.
Awoken Hollow
- Clan
- Awoken
- Card Type
- Unit
- Unit Type
- Hollow
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 3
- Attack
- 15
- Health
- 25
- Effect
- Summon: Gain 60 max Health.; Rejuvenate: Cultivate 3.
Awoken's Rail Spike
- Clan
- Awoken
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Rare
- Ember Cost
- X
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Consume.; Draw X and apply -1 Ember to those cards.; Cannot draw additional cards this turn.
Bramble Lash
- Clan
- Awoken
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 2
- Effect
- Deal damage to the front enemy unit equal to 10x Spikes on friendly units.
Channelsong
- Clan
- Awoken
- Card Type
- Spell
- Rarity
- Rare
- Ember Cost
- 1
- Effect
- Consume.; Draw a unit and apply +20 Attack, +20 Health, and 0 Ember.
Cycle of Life
- Clan
- Awoken
- Card Type
- Spell
- Rarity
- Rare
- Ember Cost
- 3
- Effect
- Apply +10 Health and Spikes 8.
Edge Prior
- Clan
- Awoken
- Card Type
- Unit
- Unit Type
- Channeler
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 1
- Attack
- 0
- Health
- 5
- Effect
- Healing and Regen spells cost -1 Ember on this floor.
- Unlock
- As a non-banner unit, it can only be drafted from post-combat card rewards.
Engraft
- Clan
- Awoken
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Restore 1 health.; Gain 1 Ember. Draw +1 next turn.
- Unlock
- -
Ensnare
- Clan
- Awoken
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 0
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Apply Rooted 1.; Draw +1 next turn.
- Unlock
- -
Focused Growth
- Clan
- Awoken
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 2
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Restore 20 health, twice.; Draw +2 next turn.
Glimmer
- Clan
- Awoken
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Restore 3 health to friendly units and deal 3 damage to enemy units.
Husk Hermit
- Clan
- Awoken
- Card Type
- Unit
- Unit Type
- Animus
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 3
- Health
- 35
- Effect
- Sweep.; Revenge: +3 Attack.
Invigorating Solution
- Clan
- Awoken
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 1
- Effect
- Consume.; Draw +3 next turn.
Oldgrowth
- Clan
- Awoken
- Card Type
- Equipment
- Rarity
- Rare
- Ember Cost
- 1
- Effect
- Rejuvenate: Gain 10 max health.; +10 max health.
Preserved Thorns
- Clan
- Awoken
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 1
- Effect
- Consume.; Add 3 Sting spells to your hand.
Pyre Shards
- Clan
- Awoken
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 1
- Effect
- Consume.; Apply Spikes 10.
Pyre-Gro
- Clan
- Awoken
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 0
- Effect
- Consume.; Draw -2 next turn.; +1 Ember per turn for the rest of battle.
Razorsharp Edge
- Clan
- Awoken
- Card Type
- Spell
- Rarity
- Common
- Ember Cost
- 1
- Effect
- Apply +12 Attack and -2 Health.
Restoration Detonation
- Clan
- Awoken
- Card Type
- Spell
- Rarity
- Common
- Ember Cost
- 1
- Effect
- Restore 15 health to a friendly unit. Deal damage to the front enemy unit equal to 5x the amount healed.
- Unlock
- -
Restore
- Clan
- Awoken
- Card Type
- Spell
- Rarity
- Common
- Ember Cost
- 1
- Effect
- Restore 4 health. Apply Regen 2.
- Unlock
- Starter card for The Sentient
Restoring Retreat
- Clan
- Awoken
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 1
- Effect
- Restore 10 health.; Descend.
- Unlock
- -
Rootseeds
- Clan
- Awoken
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Apply +3 Attack.; Draw +1 next turn.
- Unlock
- Starter card for Wyldenten
Shard Channeler
- Clan
- Awoken
- Card Type
- Unit
- Unit Type
- Channeler
- Rarity
- Rare
- Ember Cost
- 1
- Unit Size
- 1
- Attack
- 0
- Health
- 2
- Effect
- Spikes on friendly units deal +1 damage per stack.
- Unlock
- -
Sharpen
- Clan
- Awoken
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 2
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Apply +6 Attack and Spikes 6.
- Unlock
- -
Shattered Shell
- Clan
- Awoken
- Card Type
- Unit
- Unit Type
- Animus
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 3
- Health
- 10
- Effect
- Sweep.; Slay: +3 Attack.
Spreading Spores
- Clan
- Awoken
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Rare
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Restore 3 health. Apply Regen 3 and Spikes 3. Add a copy of this card to your discard pile.
Steel Enhancer
- Clan
- Awoken
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 0
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Apply +4 Attack and +4 Health.
Steelsinger
- Clan
- Awoken
- Card Type
- Unit
- Unit Type
- Hollow
- Rarity
- Rare
- Ember Cost
- 3
- Unit Size
- 4
- Attack
- 20
- Health
- 40
- Effect
- Summon: Gain 80 max Health.; Rejuvenate: +3 Attack permanently.
Sting
- Clan
- Awoken
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 0
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Deal 12 damage to the front enemy unit.; Draw +1 next turn.
The Sentient
- Clan
- Awoken
- Card Type
- Unit (Champion)
- Unit Type
- Champion
- Rarity
- Champion
- Ember Cost
- 0
- Unit Size
- 2
- Attack
- 0
- Health
- 10
- Effect
- Champion upgrade paths — Explosive: Level 1 (0/30): Rejuvenate: Deal 30 damage to front enemy unit; Level 2 (0/60): Rejuvenate: Deal 60 damage to front enemy unit; Level 3 (0/120): Rejuvenate: Deal 120 damage to front enemy unit; Cultivating: Level 1 (0/40): Revenge: Cultivate 2. ; Draw +1 each turn; Level 2 (0/80): Revenge: Cultivate 3. ; Draw +1 each turn; Level 3 (0/160): Revenge: Cultivate 4. ; Draw +1 each turn; Bristling: Level 1 (0/40): Spikes 15; Level 2 (0/80): Spikes 25; Level 3 (0/150): Spikes 50
Thorned Hollow
- Clan
- Awoken
- Card Type
- Unit
- Unit Type
- Hollow
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 3
- Attack
- 15
- Health
- 25
- Effect
- Summon: Gain 60 max Health.; Rejuvenate: Gain Spikes 4.
Unleash the Wildwood
- Clan
- Awoken
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Rare
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Restore friendly units to full health.
Vine Grasp
- Clan
- Awoken
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 0
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Advance. Deal 3 damage.
Vinemother
- Clan
- Awoken
- Card Type
- Unit
- Unit Type
- Hollow
- Rarity
- Rare
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 0
- Health
- 35
- Effect
- End of Turn: Sting spells in your deck gain +4 Magic Power.; Vinewrath (Cooldown: 2): Add 2 Sting spells to hand.
Wildwood Custodian
- Clan
- Awoken
- Card Type
- Unit
- Unit Type
- Channeler
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 1
- Attack
- 0
- Health
- 2
- Effect
- Draw +1 each turn.
Wildwood Sap
- Clan
- Awoken
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Consume.; Apply Regen 4 and +4 Health.
Wildwood Tome
- Clan
- Awoken
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Rare
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Consume.; Apply Quick.
Wilting Sapwood
- Clan
- Awoken
- Card Type
- Unit
- Unit Type
- Hollow
- Rarity
- Rare
- Ember Cost
- 2
- Unit Size
- 3
- Attack
- 5
- Health
- 50
- Effect
- Revenge: Gain 1 Ember.
Wyldenten
- Clan
- Awoken
- Card Type
- Unit (Champion)
- Unit Type
- Champion
- Rarity
- Champion
- Ember Cost
- 0
- Unit Size
- 3
- Attack
- 5
- Health
- 30
- Effect
- Champion upgrade paths — Thornlord: Level 1 (5/40): Needlebloom (Cooldown: 3): Add 3 Sting spells to hand. ; Incant: +2 Attack; Level 2 (10/70): Needlebloom (Cooldown: 3): Add 3 Sting spells to hand. ; Incant: +3 Attack; Level 3 (20/100): Needlebloom (Cooldown: 3): Add 3 Sting spells to hand. ; Incant: +4 Attack; Strangler: Level 1 (10/40): Sweep. ; Strike: Apply Rooted; Level 2 (20/65): Sweep. ; Strike: Apply Rooted; Level 3 (40/90): Sweep. ; Strike: Apply Rooted; Predator: Level 1 (20/30): Quick. ; Enchant: Grant Quick; Level 2 (20/30): Multistrike 1. Quick. ; Enchant: Grant Quick; Level 3 (25/30): Multistrike 2. Quick. ; Enchant: Grant Quick
Clan
Banished
Avenger
- Clan
- Banished
- Card Type
- Unit
- Unit Type
- Angel
- Rarity
- Uncommon
- Ember Cost
- 2
- Unit Size
- 2
- Attack
- 20
- Health
- 40
- Effect
- Revenge: Apply Melee Weakness 1 to the attacker.
Battle Dancer
- Clan
- Banished
- Card Type
- Unit
- Unit Type
- Angel
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 7
- Health
- 14
- Effect
- Shift: Gain Valor 3.
Begone
- Clan
- Banished
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 2
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Retreat the front enemy unit. Apply Melee Weakness 1 to enemy units.
Benediction
- Clan
- Banished
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 3
- Effect
- Apply Valor 2 and Damage Shield 1 to friendly units.
Bloodsoaked Arena
- Clan
- Banished
- Card Type
- Room
- Rarity
- Rare
- Ember Cost
- 1
- Effect
- Friendly units gain Valor 6 on Slay.
Challenge
- Clan
- Banished
- Card Type
- Spell
- Rarity
- Common
- Ember Cost
- 1
- Effect
- Advance. Apply Melee Weakness 1.
Cleave
- Clan
- Banished
- Card Type
- Spell
- Rarity
- Common
- Ember Cost
- 2
- Attack
- -
- Effect
- Deal damage to enemy units equal to Attack of the front friendly unit.
Cursed Twinblade
- Clan
- Banished
- Card Type
- Equipment
- Rarity
- Rare
- Ember Cost
- 2
- Attack
- 6
- Effect
- Multistrike 1. Strike: -1 Attack.
Deadly Plunge
- Clan
- Banished
- Card Type
- Spell
- Rarity
- Uncommon
- Ember Cost
- 2
- Attack
- -
- Effect
- Consume.; Deal damage to the front enemy equal to 3x this friendly unit's Health and Armor.
Deathmetal Hymnist
- Clan
- Banished
- Card Type
- Unit
- Unit Type
- Hymnist
- Rarity
- Rare
- Ember Cost
- 4
- Unit Size
- 1
- Attack
- 2
- Health
- 2
- Effect
- Enchant: Grant Multistrike 1.
Death’s Dancer
- Clan
- Banished
- Card Type
- Unit
- Unit Type
- Angel
- Rarity
- Rare
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 7
- Health
- 14
- Effect
- Shift: Apply +4 Attack to friendly units.
Demonic Fledgling
- Clan
- Banished
- Card Type
- Unit
- Unit Type
- Angel
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 10
- Health
- 10
- Effect
- Strike: Gain Valor 1. Shift: Gain Rage 2.
Demonize
- Clan
- Banished
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 3
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Descend. Apply Melee Weakness 2.
Divine Dancer
- Clan
- Banished
- Card Type
- Unit
- Unit Type
- Angel
- Rarity
- Rare
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 7
- Health
- 14
- Effect
- Shift: Apply Armor 5 to friendly units.
Divinity
- Clan
- Banished
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 3
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Apply Valor 10.
Eagleheart
- Clan
- Banished
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Rare
- Ember Cost
- 2
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Consume.; Advance. Apply Valor 5 to a friendly unit, then it attacks immediately.
Everlasting Light
- Clan
- Banished
- Card Type
- Equipment
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- -
- Attack
- 3
- Health
- -
- Effect
- Strike: Apply Valor 2 to friendly units.
Fel
- Clan
- Banished
- Card Type
- Unit (Champion)
- Unit Type
- Champion
- Rarity
- Champion
- Ember Cost
- 0
- Unit Size
- 2
- Attack
- 1
- Health
- 10
- Effect
- Champion upgrade paths — Vanguardian: Level 1 (2/20): Multistrike 1.; Revenge: Apply Valor 1 to friendly units; Level 2 (3/30): Multistrike 1.; Revenge: Apply Valor 2 to friendly units; Level 3 (4/40): Multistrike 1.; Revenge: Apply Valor 4 to friendly units; Unchained: Level 1 (1/10): Multistrike 1.; Shift: Gain Valor 1 permanently; Level 2 (9/24): Multistrike 1.; Shift: Gain Valor 1 permanently; Level 3 (9/32): Multistrike 1.; Shift: Gain Valor 1 permanently.; At Valor 75 gain Multistrike 1; Savior: Level 1 (5/20): Multistrike 1.; Savior (Cooldown: 3): Advance. ; Gain Valor 5. ; Gain Armor equal to 1x Valor; Level 2 (10/30): Multistrike 1.; Savior II (Cooldown: 3): Advance. ; Gain Valor 15. ; Gain Armor equal to 1x Valor; Level 3 (15/45): Multistrike 1.; Savior III (Cooldown: 3): Advance. ; Gain Valor 15. ; Friendly units gain Armor equal to 1x Fel's Valor
Firebrand
- Clan
- Banished
- Card Type
- Unit
- Unit Type
- Angel
- Rarity
- Uncommon
- Ember Cost
- 2
- Unit Size
- 2
- Attack
- 15
- Health
- 30
- Effect
- Revenge: Gain Valor 2.
Heavensward
- Clan
- Banished
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Rare
- Ember Cost
- 2
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Consume.; Ascend friendly units, then Advance the highest Health friendly unit on the new floor.
Heroic Dive
- Clan
- Banished
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Consume.; Descend then Advance a friendly unit. Deal damage to the front enemy unit equal to 2x this unit's Health and Armor.
Hostguard
- Clan
- Banished
- Card Type
- Unit
- Unit Type
- Angel
- Rarity
- Rare
- Ember Cost
- 3
- Unit Size
- 3
- Attack
- 25
- Health
- 60
- Effect
- Heavenly Slam (Cooldown: 3): Move to a targeted location on any floor. Deal damage to the front enemy unit equal to this unit's Health and Armor.
- Unlock
- -
Imprisoned Zephyr
- Clan
- Banished
- Card Type
- Room
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 0
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Friendly units Advance on Strike.
- Unlock
- -
Inspire
- Clan
- Banished
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Apply Valor 1 to friendly units.
- Unlock
- Starter card for Talos
Just Cause
- Clan
- Banished
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Advance. Apply Valor 2.
- Unlock
- Starter card for Fel
Lead Songbird
- Clan
- Banished
- Card Type
- Unit
- Unit Type
- Hymnist
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 1
- Attack
- 2
- Health
- 2
- Effect
- Valor on friendly units adds +1 Attack per stack.
- Unlock
- -
Liquid Courage
- Clan
- Banished
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Consume.; Apply Damage Shield 1 and Valor 4.
- Unlock
- This is the only Banished card that can be obtained through the Gremlin Looter event.
Penitent's Bloodsuit
- Clan
- Banished
- Card Type
- Equipment
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 0
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Shift: Take 30 damage. Can be equipped on enemy units.
Penitent's Deathsuit
- Clan
- Banished
- Card Type
- Equipment
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Shift: Gain Melee Weakness 1. Can be equipped on enemy units.
Punk Shredder
- Clan
- Banished
- Card Type
- Unit
- Unit Type
- Hymnist
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 1
- Attack
- 2
- Health
- 2
- Effect
- Enchant: Grant Trample.
Rising Rage
- Clan
- Banished
- Card Type
- Spell
- Rarity
- Common
- Ember Cost
- 1
- Effect
- Ascend then Advance.
Sanctuary
- Clan
- Banished
- Card Type
- Spell
- Rarity
- Rare
- Ember Cost
- 3
- Effect
- Consume.; Apply Damage Shield 2 to friendly units.
Selfless Sacrifice
- Clan
- Banished
- Card Type
- Spell
- Rarity
- Common
- Ember Cost
- 2
- Effect
- Consume.; Advance. Apply Damage Shield 2.
Shield of Wyngh
- Clan
- Banished
- Card Type
- Equipment
- Unit Type
- -
- Rarity
- Uncommon
- Ember Cost
- 2
- Unit Size
- -
- Attack
- -
- Health
- 10
- Effect
- Revenge: Deal damage to the attacker equal to this unit's Health.
Spike of the Banished
- Clan
- Banished
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Rare
- Ember Cost
- X
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Consume.; Apply 4X Valor.
Steadfast Crusader
- Clan
- Banished
- Card Type
- Unit
- Unit Type
- Angel
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 5
- Health
- 30
- Effect
- Slam (Cooldown: 2): Advance. Deal damage to the front enemy unit equal to this unit's current Health and Armor.
Swordmaiden
- Clan
- Banished
- Card Type
- Unit
- Unit Type
- Angel
- Rarity
- Uncommon
- Ember Cost
- 1
- Unit Size
- 2
- Attack
- 10
- Health
- 20
- Effect
- Summon: Draw an equipment card from your deck. Artificer: Gain Valor 8.
Talos
- Clan
- Banished
- Card Type
- Unit (Champion)
- Unit Type
- Champion
- Rarity
- Champion
- Ember Cost
- 0
- Unit Size
- 2
- Attack
- 4
- Health
- 6
- Effect
- Champion upgrade paths — Battle Cleric: Level 1 (15/20): Flight (Cooldown: 2): Move to a targeted location on any floor.; Resolve: Apply Valor 2 to friendly units; Level 2 (20/30): Flight (Cooldown: 2): Move to a targeted location on any floor.; {Resolve: Apply Valor 4 to friendly units; Level 3 (25/50): Flight (Cooldown: 2): Move to a targeted location on any floor.; {Resolve: Apply Valor 6 to friendly units; Celestial Radiance: Level 1 (15/20): Flight (Cooldown: 2): Move to a targeted location on any floor.; Shift: Apply Melee Weakness 1 to enemy units; Level 2 (25/35): Flight (Cooldown: 2): Move to a targeted location on any floor.; Shift: Apply Melee Weakness 2 to enemy units; Level 3 (40/60): Flight (Cooldown: 2): Move to a targeted location on any floor.; Shift: Apply Melee Weakness 3 to enemy units; Enchantress: Level 1 (6/12): Flight (Cooldown: 2): Move to a targeted location on any floor.; Celebrate: Apply +2 Attack and +6 Health to friendly units on all floors permanently; Level 2 (8/16): Flight (Cooldown: 2): Move to a targeted location on any floor.; Celebrate: Apply +4 Attack and +10 Health to friendly units on all floors permanently; Level 3 (14/26): Flight (Cooldown: 2): Move to a targeted location on any floor.; Celebrate: Apply +10 Attack and +20 Health to friendly units on all floors permanently
Tome of the Lost Path
- Clan
- Banished
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Rare
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Consume.; Apply Ability: Flight to a friendly unit. Flight (Cooldown: 2): Move to a targeted location on any floor.
Upbeat Warbler
- Clan
- Banished
- Card Type
- Unit
- Unit Type
- Hymnist
- Rarity
- Common
- Ember Cost
- 1
- Unit Size
- 1
- Attack
- 2
- Health
- 2
- Effect
- Enchant: Grant Quick.
Windblade
- Clan
- Banished
- Card Type
- Equipment
- Unit Type
- -
- Rarity
- Common
- Ember Cost
- 1
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Shift: Gain Valor 1.; Resolve: Trigger Shift.
Wyngh's Radiance
- Clan
- Banished
- Card Type
- Spell
- Unit Type
- -
- Rarity
- Rare
- Ember Cost
- X
- Unit Size
- -
- Attack
- -
- Health
- -
- Effect
- Advance. Apply 1X Melee Weakness.
Monster Train 2 Card Types Explained
Monster Train 2 has several card types, and each plays a different role. Champions are the signature card of each clan, and starter cards are the basic cards each clan brings. Spells take effect when you play them, while units are the creatures that fight for you. Banner units are the only units you can play during Deployment, so they're worth keeping in mind when you plan how a battle opens.
Equipment attaches to a unit to give it new effects, and rooms are placed on a floor of your train to give that floor a lasting effect. Blights are a type of their own, and some can't be removed once they're in your deck. Scourges are a special case. You can't draft them or add them to your deck yourself, because enemies add them mid-combat as temporary blights that last only for that battle.
Clans and Clanless Cards in Monster Train 2
When a run begins, you choose a primary clan and an allied clan. Every card in your deck either belongs to one of those two clans or is Clanless, which means it isn't tied to any clan at all.
Every clan has spells, units, at least one equipment card and one room card, a consumable Tome spell, and a Railspike spell with a variable cost. Starter cards are common, but they can't be drafted, so you only see them in your starting deck.
Wurmkin arrived as a free clan with the same kinds of cards as the others. Free updates have also added cards to existing clans. The Lost Arsenal update brought new cards such as Smelted Treasure for Pyreborne and Dusk Mantle for Luna Coven, both of which were shown off before release.
Your Starting Deck in Monster Train 2
Every run starts with a ready-made deck. You begin with your primary clan's champion, several copies of the starter cards from both of your clans, and the basic Shield Steward and Spear Steward units.
Your deck grows as you climb covenant ranks. At covenant rank 1, a random set of cards joins: commons from your primary and allied clans, plus an uncommon Banner Unit from either clan. At covenant rank 5, unremovable Vengeful Shard blights are added to your deck.
Choosing the Pyre of Dominion as your Pyre Heart changes the start. The starter cards and basic stewards are removed, and you draft from a set of packs instead. Those packs offer uncommon cards from each of your clans and uncommon Banner Units from each of them.
How to Get Cards in Monster Train 2
Your cards come from rewards you earn as you move through a run, and where they come from changes over time. The packs after Ring 1 and Ring 2 mostly offer commons. After Ring 2, though, commons stop appearing in packs, apart from certain ones from Celestial Alcove events.
Later packs lean toward rarer cards. After Ring 3 and Ring 6, you get a Rare Pack of rare cards from your primary and allied clans. After Rings 4, 5 and 7, you get a Clan Pack and an Allied Clan Pack, which mostly offer uncommons with the occasional rare.
Shops fill in more. The Armory usually offers uncommon cards, with rare ones showing up now and then. The Merchant of Arms always offers an uncommon or rare equipment, an uncommon or rare room, and a rare equipment or room. Clanless equipment and rooms only come from those two shops, while clan equipment and rooms can also appear in regular packs.
Banner units follow their own route. They don't show up in regular card packs. You get them from Unit Banners and from a Banner Unit Pack that opens after the Arkion boss fight.
Card Rarity in Monster Train 2
Every card has one of three rarities: common, uncommon or rare. You can tell them apart by the gem in the middle of the card, just under the name. A white gem means common, blue means uncommon and purple means rare.
Champions are a special case, since the game technically treats them as a fourth rarity. Banner units are usually uncommon, though some are rare. Rarity is a quick way to gauge how easy a card is to find in offers.
Equipment and Rooms in Monster Train 2
Equipment attaches to a unit and gives it new abilities or effects, sometimes with extra Attack or Health. The bonus lasts for the rest of the battle, or until the unit dies or the equipment is replaced. Each unit can carry only one piece at a time, so playing a new piece on it swaps the old one out and its benefits are lost.
Two triggers tie into equipment. The Equipped trigger activates when an equipment card is played on a unit, and the Artificer trigger activates when one is played on any unit on the floor.
Rooms are played on any floor, and their effect stays there for the rest of the battle. Where you place one matters, since it only changes the floor it sits on.
How to Upgrade Cards in Monster Train 2
Upgrades depend on the kind of card you want to improve. Champions are upgraded at the Light Forge, and each champion has its own upgrade paths. Regular units are upgraded at the Merchant of Steel, while spells are upgraded at the Merchant of Magic. Certain Celestial Alcove events also offer upgrades for units and spells.
Equipment and rooms are upgraded at the Merchant of Arms. There you can apply the Deployable keyword to an equipment or room card, or merge two pieces of equipment into Merged Equipment, which combines their effects and Ember costs into one card. Both services cost 75 Gold.
FAQ
Can equipment be played on enemy units?
Equipment goes on your own units, with two exceptions: Penitent's Bloodsuit and Penitent's Deathsuit. The Bloodsuit makes the enemy wearing it take damage each time it shifts floors, and the Deathsuit gives that enemy Melee Weakness each time it shifts.
What are Graft units in Lazarus League?
In the Lazarus League clan, Graft units come with equipment already attached. When one dies, that equipment goes into your hand, so you can play it on another unit.
Which rarity shows up most in a run?
Across a run, uncommon cards come up most often in offers, followed by commons. Rare cards come up the least, so they're the hardest to pick up.
What do Shield Steward and Spear Steward do?
They're basic Clanless units that come with the usual starting deck. Shield Steward is the sturdy one, with far more health, while Spear Steward hits harder but goes down easily. The Clanless room Steward's Quarters gives both of them Multistrike 1 and extra Attack.



