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All 542 Cards and What They Do in Monster Train 2

Updated on November 11, 2026 (about 12 hours ago)

Cards are the core of Monster Train 2, and every run is built from them. You pick a primary clan and an allied clan at the start, and your deck is made from their cards and Clanless cards. Cards come in several types, including champions, spells, units, equipment and rooms, and each one works in its own way. Once you see how those types fit together, it gets much easier to read any card and plan what to draft.

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Showing 84 of 542 items.

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Clan

Awoken

42 items

Adaptive Mutation

Adaptive Mutation restores a friendly unit to full health then swaps Attack and Health.
Clan
Awoken
Card Type
Spell
Unit Type
-
Rarity
Rare
Ember Cost
2
Unit Size
-
Attack
-
Health
-
Effect
Consume.; Restore a friendly unit to full health then swap Attack and Health.

Animus of Speed

Quick lets Animus of Speed attack first, while Swiftshot targets any enemy every other turn.
Clan
Awoken
Card Type
Unit
Unit Type
Animus
Rarity
Uncommon
Ember Cost
1
Unit Size
2
Attack
35
Health
8
Effect
Quick.; Swiftshot (Cooldown: 2): Attack any enemy immediately.

Animus of Will

Animus of Will has Multistrike 2, allowing extra attacks each round.
Clan
Awoken
Card Type
Unit
Unit Type
Animus
Rarity
Uncommon
Ember Cost
1
Unit Size
2
Attack
3
Health
8
Effect
Multistrike 2.

Awakening Thicket

Awakening Thicket gives friendly units +20 max health and restores 10 health on Resolve.
Clan
Awoken
Card Type
Room
Unit Type
-
Rarity
Uncommon
Ember Cost
2
Unit Size
-
Attack
-
Health
-
Effect
Friendly units have +20 max health and restore 10 health on Resolve.

Awoken Hollow

Awoken Hollow gains 60 max Health on Summon and Cultivate 3 when healed.
Clan
Awoken
Card Type
Unit
Unit Type
Hollow
Rarity
Uncommon
Ember Cost
1
Unit Size
3
Attack
15
Health
25
Effect
Summon: Gain 60 max Health.; Rejuvenate: Cultivate 3.

Awoken's Rail Spike

Awoken's Rail Spike draws cards at a discount, then prevents any more draws that turn.
Clan
Awoken
Card Type
Spell
Unit Type
-
Rarity
Rare
Ember Cost
X
Unit Size
-
Attack
-
Health
-
Effect
Consume.; Draw X and apply -1 Ember to those cards.; Cannot draw additional cards this turn.

Bramble Lash

Bramble Lash deals damage to the front enemy unit equal to 10x Spikes on friendly units.
Clan
Awoken
Card Type
Spell
Rarity
Uncommon
Ember Cost
2
Effect
Deal damage to the front enemy unit equal to 10x Spikes on friendly units.

Channelsong

Channelsong draws a unit and applies +20 Attack, +20 Health, and 0 Ember.
Clan
Awoken
Card Type
Spell
Rarity
Rare
Ember Cost
1
Effect
Consume.; Draw a unit and apply +20 Attack, +20 Health, and 0 Ember.

Cycle of Life

Cycle of Life applies +10 Health and Spikes 8.
Clan
Awoken
Card Type
Spell
Rarity
Rare
Ember Cost
3
Effect
Apply +10 Health and Spikes 8.

Edge Prior

Edge Prior reduces the Ember cost of Healing and Regen spells by 1 on this floor.
Clan
Awoken
Card Type
Unit
Unit Type
Channeler
Rarity
Uncommon
Ember Cost
1
Unit Size
1
Attack
0
Health
5
Effect
Healing and Regen spells cost -1 Ember on this floor.
Unlock
As a non-banner unit, it can only be drafted from post-combat card rewards.

Engraft

Engraft restores health, grants Ember, and adds an extra card to your next turn’s draw.
Clan
Awoken
Card Type
Spell
Unit Type
-
Rarity
Uncommon
Ember Cost
1
Unit Size
-
Attack
-
Health
-
Effect
Restore 1 health.; Gain 1 Ember. Draw +1 next turn.
Unlock
-

Ensnare

Ensnare applies Rooted 1 and draws +1 next turn.
Clan
Awoken
Card Type
Spell
Unit Type
-
Rarity
Uncommon
Ember Cost
0
Unit Size
-
Attack
-
Health
-
Effect
Apply Rooted 1.; Draw +1 next turn.
Unlock
-

Focused Growth

Focused Growth restores 20 health, twice and draws +2 next turn.
Clan
Awoken
Card Type
Spell
Unit Type
-
Rarity
Uncommon
Ember Cost
2
Unit Size
-
Attack
-
Health
-
Effect
Restore 20 health, twice.; Draw +2 next turn.

Glimmer

Glimmer restores 3 health to friendly units and deals 3 damage across all enemy units.
Clan
Awoken
Card Type
Spell
Unit Type
-
Rarity
Common
Ember Cost
1
Unit Size
-
Attack
-
Health
-
Effect
Restore 3 health to friendly units and deal 3 damage to enemy units.

Husk Hermit

Husk Hermit sweeps every enemy on its floor when it attacks and gains 3 Attack when struck.
Clan
Awoken
Card Type
Unit
Unit Type
Animus
Rarity
Uncommon
Ember Cost
1
Unit Size
2
Attack
3
Health
35
Effect
Sweep.; Revenge: +3 Attack.

Invigorating Solution

Invigorating Solution draws +3 next turn, giving you another useful option.
Clan
Awoken
Card Type
Spell
Rarity
Uncommon
Ember Cost
1
Effect
Consume.; Draw +3 next turn.

Oldgrowth

Oldgrowth gains max Health when healed and starts with extra max Health, making repeated healing more valuable.
Clan
Awoken
Card Type
Equipment
Rarity
Rare
Ember Cost
1
Effect
Rejuvenate: Gain 10 max health.; +10 max health.

Preserved Thorns

Preserved Thorns adds 3 Sting spells to your hand.
Clan
Awoken
Card Type
Spell
Rarity
Uncommon
Ember Cost
1
Effect
Consume.; Add 3 Sting spells to your hand.

Pyre Shards

Pyre Shards gives a unit Spikes, so enemies take retaliation damage when they attack it.
Clan
Awoken
Card Type
Spell
Rarity
Uncommon
Ember Cost
1
Effect
Consume.; Apply Spikes 10.

Pyre-Gro

Pyre-Gro draws -2 next turn and gains 1 Ember per turn for the rest of battle.
Clan
Awoken
Card Type
Spell
Rarity
Uncommon
Ember Cost
0
Effect
Consume.; Draw -2 next turn.; +1 Ember per turn for the rest of battle.

Razorsharp Edge

Razorsharp Edge applies +12 Attack and -2 Health.
Clan
Awoken
Card Type
Spell
Rarity
Common
Ember Cost
1
Effect
Apply +12 Attack and -2 Health.

Restoration Detonation

Restoration Detonation restores 15 health to a friendly unit.
Clan
Awoken
Card Type
Spell
Rarity
Common
Ember Cost
1
Effect
Restore 15 health to a friendly unit. Deal damage to the front enemy unit equal to 5x the amount healed.
Unlock
-

Restore

Restore restores 4 health and applies Regen 2.
Clan
Awoken
Card Type
Spell
Rarity
Common
Ember Cost
1
Effect
Restore 4 health. Apply Regen 2.
Unlock
Starter card for The Sentient

Restoring Retreat

Restoring Retreat restores 10 health and descends units.
Clan
Awoken
Card Type
Spell
Rarity
Uncommon
Ember Cost
1
Effect
Restore 10 health.; Descend.
Unlock
-

Rootseeds

Rootseeds applies +3 Attack and draws +1 next turn.
Clan
Awoken
Card Type
Spell
Unit Type
-
Rarity
Common
Ember Cost
1
Unit Size
-
Attack
-
Health
-
Effect
Apply +3 Attack.; Draw +1 next turn.
Unlock
Starter card for Wyldenten

Shard Channeler

Shard Channeler makes Spikes on friendly units deal +1 damage per stack.
Clan
Awoken
Card Type
Unit
Unit Type
Channeler
Rarity
Rare
Ember Cost
1
Unit Size
1
Attack
0
Health
2
Effect
Spikes on friendly units deal +1 damage per stack.
Unlock
-

Sharpen

Sharpen applies +6 Attack and Spikes 6, punishing enemies that strike its target.
Clan
Awoken
Card Type
Spell
Unit Type
-
Rarity
Common
Ember Cost
2
Unit Size
-
Attack
-
Health
-
Effect
Apply +6 Attack and Spikes 6.
Unlock
-

Shattered Shell

Shattered Shell sweeps every enemy on its floor when it attacks and gains 3 Attack after a kill.
Clan
Awoken
Card Type
Unit
Unit Type
Animus
Rarity
Uncommon
Ember Cost
1
Unit Size
2
Attack
3
Health
10
Effect
Sweep.; Slay: +3 Attack.

Spreading Spores

Spreading Spores restores 3 health and applies Regen 3 and Spikes 3.
Clan
Awoken
Card Type
Spell
Unit Type
-
Rarity
Rare
Ember Cost
1
Unit Size
-
Attack
-
Health
-
Effect
Restore 3 health. Apply Regen 3 and Spikes 3. Add a copy of this card to your discard pile.

Steel Enhancer

Steel Enhancer applies +4 Attack and +4 Health.
Clan
Awoken
Card Type
Spell
Unit Type
-
Rarity
Common
Ember Cost
0
Unit Size
-
Attack
-
Health
-
Effect
Apply +4 Attack and +4 Health.

Steelsinger

Steelsinger gains 80 max Health on Summon and gains 3 Attack permanently when healed.
Clan
Awoken
Card Type
Unit
Unit Type
Hollow
Rarity
Rare
Ember Cost
3
Unit Size
4
Attack
20
Health
40
Effect
Summon: Gain 80 max Health.; Rejuvenate: +3 Attack permanently.

Sting

Sting deals 12 damage to the front enemy unit and draws +1 next turn.
Clan
Awoken
Card Type
Spell
Unit Type
-
Rarity
Common
Ember Cost
0
Unit Size
-
Attack
-
Health
-
Effect
Deal 12 damage to the front enemy unit.; Draw +1 next turn.

The Sentient

The Sentient's Explosive path turns Rejuvenate into bursts, Cultivating grows allies and draws cards, and Bristling builds retaliatory Spikes.
Clan
Awoken
Card Type
Unit (Champion)
Unit Type
Champion
Rarity
Champion
Ember Cost
0
Unit Size
2
Attack
0
Health
10
Effect
Champion upgrade paths — Explosive: Level 1 (0/30): Rejuvenate: Deal 30 damage to front enemy unit; Level 2 (0/60): Rejuvenate: Deal 60 damage to front enemy unit; Level 3 (0/120): Rejuvenate: Deal 120 damage to front enemy unit; Cultivating: Level 1 (0/40): Revenge: Cultivate 2. ; Draw +1 each turn; Level 2 (0/80): Revenge: Cultivate 3. ; Draw +1 each turn; Level 3 (0/160): Revenge: Cultivate 4. ; Draw +1 each turn; Bristling: Level 1 (0/40): Spikes 15; Level 2 (0/80): Spikes 25; Level 3 (0/150): Spikes 50

Thorned Hollow

Thorned Hollow gains 60 max Health on Summon and gains Spikes 4 when healed.
Clan
Awoken
Card Type
Unit
Unit Type
Hollow
Rarity
Uncommon
Ember Cost
1
Unit Size
3
Attack
15
Health
25
Effect
Summon: Gain 60 max Health.; Rejuvenate: Gain Spikes 4.

Unleash the Wildwood

Unleash the Wildwood restores friendly units to full health.
Clan
Awoken
Card Type
Spell
Unit Type
-
Rarity
Rare
Ember Cost
1
Unit Size
-
Attack
-
Health
-
Effect
Restore friendly units to full health.

Vine Grasp

Vine Grasp advances units and deals 3 damage.
Clan
Awoken
Card Type
Spell
Unit Type
-
Rarity
Common
Ember Cost
0
Unit Size
-
Attack
-
Health
-
Effect
Advance. Deal 3 damage.

Vinemother

Vinemother uses Vinewrath every 2 turns to add 2 Sting spells to hand.
Clan
Awoken
Card Type
Unit
Unit Type
Hollow
Rarity
Rare
Ember Cost
1
Unit Size
2
Attack
0
Health
35
Effect
End of Turn: Sting spells in your deck gain +4 Magic Power.; Vinewrath (Cooldown: 2): Add 2 Sting spells to hand.

Wildwood Custodian

Wildwood Custodian draws +1 each turn, giving you another useful option.
Clan
Awoken
Card Type
Unit
Unit Type
Channeler
Rarity
Uncommon
Ember Cost
1
Unit Size
1
Attack
0
Health
2
Effect
Draw +1 each turn.

Wildwood Sap

Wildwood Sap applies Regen 4 and +4 Health.
Clan
Awoken
Card Type
Spell
Unit Type
-
Rarity
Common
Ember Cost
1
Unit Size
-
Attack
-
Health
-
Effect
Consume.; Apply Regen 4 and +4 Health.

Wildwood Tome

Wildwood Tome gives a unit Quick, letting it attack before enemies on its floor.
Clan
Awoken
Card Type
Spell
Unit Type
-
Rarity
Rare
Ember Cost
1
Unit Size
-
Attack
-
Health
-
Effect
Consume.; Apply Quick.

Wilting Sapwood

Wilting Sapwood gains 1 Ember when struck, defining its Hollow role on the floor.
Clan
Awoken
Card Type
Unit
Unit Type
Hollow
Rarity
Rare
Ember Cost
2
Unit Size
3
Attack
5
Health
50
Effect
Revenge: Gain 1 Ember.

Wyldenten

Wyldenten's Thornlord creates Stings, Strangler roots enemies, and Predator gains Quick before adding Multistrike.
Clan
Awoken
Card Type
Unit (Champion)
Unit Type
Champion
Rarity
Champion
Ember Cost
0
Unit Size
3
Attack
5
Health
30
Effect
Champion upgrade paths — Thornlord: Level 1 (5/40): Needlebloom (Cooldown: 3): Add 3 Sting spells to hand. ; Incant: +2 Attack; Level 2 (10/70): Needlebloom (Cooldown: 3): Add 3 Sting spells to hand. ; Incant: +3 Attack; Level 3 (20/100): Needlebloom (Cooldown: 3): Add 3 Sting spells to hand. ; Incant: +4 Attack; Strangler: Level 1 (10/40): Sweep. ; Strike: Apply Rooted; Level 2 (20/65): Sweep. ; Strike: Apply Rooted; Level 3 (40/90): Sweep. ; Strike: Apply Rooted; Predator: Level 1 (20/30): Quick. ; Enchant: Grant Quick; Level 2 (20/30): Multistrike 1. Quick. ; Enchant: Grant Quick; Level 3 (25/30): Multistrike 2. Quick. ; Enchant: Grant Quick

Clan

Banished

42 items

Avenger

Avenger applies Melee Weakness 1 to the attacker when struck.
Clan
Banished
Card Type
Unit
Unit Type
Angel
Rarity
Uncommon
Ember Cost
2
Unit Size
2
Attack
20
Health
40
Effect
Revenge: Apply Melee Weakness 1 to the attacker.

Battle Dancer

Battle Dancer gains Valor 3 when it Shifts.
Clan
Banished
Card Type
Unit
Unit Type
Angel
Rarity
Uncommon
Ember Cost
1
Unit Size
2
Attack
7
Health
14
Effect
Shift: Gain Valor 3.

Begone

Begone retreats the front enemy unit and applies Melee Weakness 1 to enemy units.
Clan
Banished
Card Type
Spell
Unit Type
-
Rarity
Uncommon
Ember Cost
2
Unit Size
-
Attack
-
Health
-
Effect
Retreat the front enemy unit. Apply Melee Weakness 1 to enemy units.

Benediction

Benediction applies Valor 2 and Damage Shield 1 to friendly units.
Clan
Banished
Card Type
Spell
Rarity
Uncommon
Ember Cost
3
Effect
Apply Valor 2 and Damage Shield 1 to friendly units.

Bloodsoaked Arena

Bloodsoaked Arena gives friendly units the ability to gain Valor 6 on Slay.
Clan
Banished
Card Type
Room
Rarity
Rare
Ember Cost
1
Effect
Friendly units gain Valor 6 on Slay.

Challenge

Challenge advances units and applies Melee Weakness 1.
Clan
Banished
Card Type
Spell
Rarity
Common
Ember Cost
1
Effect
Advance. Apply Melee Weakness 1.

Cleave

Cleave deals damage to enemy units equal to Attack of the front friendly unit.
Clan
Banished
Card Type
Spell
Rarity
Common
Ember Cost
2
Attack
-
Effect
Deal damage to enemy units equal to Attack of the front friendly unit.

Cursed Twinblade

Cursed Twinblade has Multistrike 1, allowing extra attacks each round and loses 1 Attack when it strikes.
Clan
Banished
Card Type
Equipment
Rarity
Rare
Ember Cost
2
Attack
6
Effect
Multistrike 1. Strike: -1 Attack.

Deadly Plunge

Deadly Plunge deals damage to the front enemy equal to 3x this friendly unit's Health and Armor.
Clan
Banished
Card Type
Spell
Rarity
Uncommon
Ember Cost
2
Attack
-
Effect
Consume.; Deal damage to the front enemy equal to 3x this friendly unit's Health and Armor.

Deathmetal Hymnist

Deathmetal Hymnist grants Multistrike 1 through Enchant, allowing extra attacks each round.
Clan
Banished
Card Type
Unit
Unit Type
Hymnist
Rarity
Rare
Ember Cost
4
Unit Size
1
Attack
2
Health
2
Effect
Enchant: Grant Multistrike 1.

Death’s Dancer

Death’s Dancer applies +4 Attack to friendly units when it Shifts.
Clan
Banished
Card Type
Unit
Unit Type
Angel
Rarity
Rare
Ember Cost
1
Unit Size
2
Attack
7
Health
14
Effect
Shift: Apply +4 Attack to friendly units.

Demonic Fledgling

Demonic Fledgling gains Valor 1 when it strikes and gains Rage 2 when it Shifts.
Clan
Banished
Card Type
Unit
Unit Type
Angel
Rarity
Uncommon
Ember Cost
1
Unit Size
2
Attack
10
Health
10
Effect
Strike: Gain Valor 1. Shift: Gain Rage 2.

Demonize

Demonize descends units and applies Melee Weakness 2.
Clan
Banished
Card Type
Spell
Unit Type
-
Rarity
Uncommon
Ember Cost
3
Unit Size
-
Attack
-
Health
-
Effect
Descend. Apply Melee Weakness 2.

Divine Dancer

Divine Dancer applies Armor 5 to friendly units when it Shifts.
Clan
Banished
Card Type
Unit
Unit Type
Angel
Rarity
Rare
Ember Cost
1
Unit Size
2
Attack
7
Health
14
Effect
Shift: Apply Armor 5 to friendly units.

Divinity

Divinity grants Valor, which strengthens a unit’s attacks for the fight.
Clan
Banished
Card Type
Spell
Unit Type
-
Rarity
Common
Ember Cost
3
Unit Size
-
Attack
-
Health
-
Effect
Apply Valor 10.

Eagleheart

Eagleheart advances units and applies Valor 5 to a friendly unit, then it attacks immediately.
Clan
Banished
Card Type
Spell
Unit Type
-
Rarity
Rare
Ember Cost
2
Unit Size
-
Attack
-
Health
-
Effect
Consume.; Advance. Apply Valor 5 to a friendly unit, then it attacks immediately.

Everlasting Light

Everlasting Light applies Valor 2 to friendly units when it strikes.
Clan
Banished
Card Type
Equipment
Unit Type
-
Rarity
Uncommon
Ember Cost
1
Unit Size
-
Attack
3
Health
-
Effect
Strike: Apply Valor 2 to friendly units.

Fel

Fel's Vanguardian path shares Valor on Revenge, Unchained gains permanent Valor through Shift, and Savior converts Valor into Armor.
Clan
Banished
Card Type
Unit (Champion)
Unit Type
Champion
Rarity
Champion
Ember Cost
0
Unit Size
2
Attack
1
Health
10
Effect
Champion upgrade paths — Vanguardian: Level 1 (2/20): Multistrike 1.; Revenge: Apply Valor 1 to friendly units; Level 2 (3/30): Multistrike 1.; Revenge: Apply Valor 2 to friendly units; Level 3 (4/40): Multistrike 1.; Revenge: Apply Valor 4 to friendly units; Unchained: Level 1 (1/10): Multistrike 1.; Shift: Gain Valor 1 permanently; Level 2 (9/24): Multistrike 1.; Shift: Gain Valor 1 permanently; Level 3 (9/32): Multistrike 1.; Shift: Gain Valor 1 permanently.; At Valor 75 gain Multistrike 1; Savior: Level 1 (5/20): Multistrike 1.; Savior (Cooldown: 3): Advance. ; Gain Valor 5. ; Gain Armor equal to 1x Valor; Level 2 (10/30): Multistrike 1.; Savior II (Cooldown: 3): Advance. ; Gain Valor 15. ; Gain Armor equal to 1x Valor; Level 3 (15/45): Multistrike 1.; Savior III (Cooldown: 3): Advance. ; Gain Valor 15. ; Friendly units gain Armor equal to 1x Fel's Valor

Firebrand

Firebrand gains Valor 2 when struck, strengthening the unit’s attacks.
Clan
Banished
Card Type
Unit
Unit Type
Angel
Rarity
Uncommon
Ember Cost
2
Unit Size
2
Attack
15
Health
30
Effect
Revenge: Gain Valor 2.

Heavensward

Heavensward moves friendly units up, then advances the highest-Health ally on the new floor.
Clan
Banished
Card Type
Spell
Unit Type
-
Rarity
Rare
Ember Cost
2
Unit Size
-
Attack
-
Health
-
Effect
Consume.; Ascend friendly units, then Advance the highest Health friendly unit on the new floor.

Heroic Dive

Heroic Dive moves an ally down and back up, then hits the front enemy based on its durability.
Clan
Banished
Card Type
Spell
Unit Type
-
Rarity
Uncommon
Ember Cost
1
Unit Size
-
Attack
-
Health
-
Effect
Consume.; Descend then Advance a friendly unit. Deal damage to the front enemy unit equal to 2x this unit's Health and Armor.

Hostguard

Hostguard uses Heavenly Slam every 3 turns to move to a targeted location on any floor.
Clan
Banished
Card Type
Unit
Unit Type
Angel
Rarity
Rare
Ember Cost
3
Unit Size
3
Attack
25
Health
60
Effect
Heavenly Slam (Cooldown: 3): Move to a targeted location on any floor. Deal damage to the front enemy unit equal to this unit's Health and Armor.
Unlock
-

Imprisoned Zephyr

Imprisoned Zephyr gives friendly units the ability to Advance on Strike.
Clan
Banished
Card Type
Room
Unit Type
-
Rarity
Uncommon
Ember Cost
0
Unit Size
-
Attack
-
Health
-
Effect
Friendly units Advance on Strike.
Unlock
-

Inspire

Inspire applies Valor 1 to friendly units, strengthening the unit’s attacks.
Clan
Banished
Card Type
Spell
Unit Type
-
Rarity
Common
Ember Cost
1
Unit Size
-
Attack
-
Health
-
Effect
Apply Valor 1 to friendly units.
Unlock
Starter card for Talos

Just Cause

Just Cause advances units and applies Valor 2.
Clan
Banished
Card Type
Spell
Unit Type
-
Rarity
Common
Ember Cost
1
Unit Size
-
Attack
-
Health
-
Effect
Advance. Apply Valor 2.
Unlock
Starter card for Fel

Lead Songbird

Lead Songbird makes Valor on friendly units adds +1 Attack per stack.
Clan
Banished
Card Type
Unit
Unit Type
Hymnist
Rarity
Uncommon
Ember Cost
1
Unit Size
1
Attack
2
Health
2
Effect
Valor on friendly units adds +1 Attack per stack.
Unlock
-

Liquid Courage

Liquid Courage applies Damage Shield 1 and Valor 4.
Clan
Banished
Card Type
Spell
Unit Type
-
Rarity
Uncommon
Ember Cost
1
Unit Size
-
Attack
-
Health
-
Effect
Consume.; Apply Damage Shield 1 and Valor 4.
Unlock
This is the only Banished card that can be obtained through the Gremlin Looter event.

Penitent's Bloodsuit

Penitent's Bloodsuit take 30 damage when it Shifts and can be equipped on enemy units.
Clan
Banished
Card Type
Equipment
Unit Type
-
Rarity
Common
Ember Cost
0
Unit Size
-
Attack
-
Health
-
Effect
Shift: Take 30 damage. Can be equipped on enemy units.

Penitent's Deathsuit

Penitent's Deathsuit gains Melee Weakness 1 when it Shifts and can be equipped on enemy units.
Clan
Banished
Card Type
Equipment
Unit Type
-
Rarity
Uncommon
Ember Cost
1
Unit Size
-
Attack
-
Health
-
Effect
Shift: Gain Melee Weakness 1. Can be equipped on enemy units.

Punk Shredder

Punk Shredder grants Trample through Enchant, carrying excess damage to the next enemy.
Clan
Banished
Card Type
Unit
Unit Type
Hymnist
Rarity
Uncommon
Ember Cost
1
Unit Size
1
Attack
2
Health
2
Effect
Enchant: Grant Trample.

Rising Rage

Rising Rage moves units up a floor, then advances them to change where they fight.
Clan
Banished
Card Type
Spell
Rarity
Common
Ember Cost
1
Effect
Ascend then Advance.

Sanctuary

Sanctuary applies Damage Shield 2 to friendly units.
Clan
Banished
Card Type
Spell
Rarity
Rare
Ember Cost
3
Effect
Consume.; Apply Damage Shield 2 to friendly units.

Selfless Sacrifice

Selfless Sacrifice advances units and applies Damage Shield 2.
Clan
Banished
Card Type
Spell
Rarity
Common
Ember Cost
2
Effect
Consume.; Advance. Apply Damage Shield 2.

Shield of Wyngh

Shield of Wyngh deals damage to the attacker equal to this unit's Health when struck.
Clan
Banished
Card Type
Equipment
Unit Type
-
Rarity
Uncommon
Ember Cost
2
Unit Size
-
Attack
-
Health
10
Effect
Revenge: Deal damage to the attacker equal to this unit's Health.

Spike of the Banished

Spike of the Banished applies 4X Valor, strengthening the unit’s attacks.
Clan
Banished
Card Type
Spell
Unit Type
-
Rarity
Rare
Ember Cost
X
Unit Size
-
Attack
-
Health
-
Effect
Consume.; Apply 4X Valor.

Steadfast Crusader

Steadfast Crusader uses Slam every 2 turns to advance units.
Clan
Banished
Card Type
Unit
Unit Type
Angel
Rarity
Uncommon
Ember Cost
1
Unit Size
2
Attack
5
Health
30
Effect
Slam (Cooldown: 2): Advance. Deal damage to the front enemy unit equal to this unit's current Health and Armor.

Swordmaiden

Swordmaiden draws an equipment card from your deck on Summon and gains Valor 8 through Artificer.
Clan
Banished
Card Type
Unit
Unit Type
Angel
Rarity
Uncommon
Ember Cost
1
Unit Size
2
Attack
10
Health
20
Effect
Summon: Draw an equipment card from your deck. Artificer: Gain Valor 8.

Talos

Talos's Battle Cleric path grants Valor on Resolve, Celestial Radiance applies Melee Weakness, and Enchantress permanently strengthens allies across floors.
Clan
Banished
Card Type
Unit (Champion)
Unit Type
Champion
Rarity
Champion
Ember Cost
0
Unit Size
2
Attack
4
Health
6
Effect
Champion upgrade paths — Battle Cleric: Level 1 (15/20): Flight (Cooldown: 2): Move to a targeted location on any floor.; Resolve: Apply Valor 2 to friendly units; Level 2 (20/30): Flight (Cooldown: 2): Move to a targeted location on any floor.; {Resolve: Apply Valor 4 to friendly units; Level 3 (25/50): Flight (Cooldown: 2): Move to a targeted location on any floor.; {Resolve: Apply Valor 6 to friendly units; Celestial Radiance: Level 1 (15/20): Flight (Cooldown: 2): Move to a targeted location on any floor.; Shift: Apply Melee Weakness 1 to enemy units; Level 2 (25/35): Flight (Cooldown: 2): Move to a targeted location on any floor.; Shift: Apply Melee Weakness 2 to enemy units; Level 3 (40/60): Flight (Cooldown: 2): Move to a targeted location on any floor.; Shift: Apply Melee Weakness 3 to enemy units; Enchantress: Level 1 (6/12): Flight (Cooldown: 2): Move to a targeted location on any floor.; Celebrate: Apply +2 Attack and +6 Health to friendly units on all floors permanently; Level 2 (8/16): Flight (Cooldown: 2): Move to a targeted location on any floor.; Celebrate: Apply +4 Attack and +10 Health to friendly units on all floors permanently; Level 3 (14/26): Flight (Cooldown: 2): Move to a targeted location on any floor.; Celebrate: Apply +10 Attack and +20 Health to friendly units on all floors permanently

Tome of the Lost Path

Tome of the Lost Path uses Flight every 2 turns to move to a targeted location on any floor.
Clan
Banished
Card Type
Spell
Unit Type
-
Rarity
Rare
Ember Cost
1
Unit Size
-
Attack
-
Health
-
Effect
Consume.; Apply Ability: Flight to a friendly unit. Flight (Cooldown: 2): Move to a targeted location on any floor.

Upbeat Warbler

Upbeat Warbler grants Quick through Enchant, letting its unit attack before enemies.
Clan
Banished
Card Type
Unit
Unit Type
Hymnist
Rarity
Common
Ember Cost
1
Unit Size
1
Attack
2
Health
2
Effect
Enchant: Grant Quick.

Windblade

Windblade gains Valor 1 when it Shifts and triggers Shift on Resolve.
Clan
Banished
Card Type
Equipment
Unit Type
-
Rarity
Common
Ember Cost
1
Unit Size
-
Attack
-
Health
-
Effect
Shift: Gain Valor 1.; Resolve: Trigger Shift.

Wyngh's Radiance

Wyngh's Radiance advances units and applies 1X Melee Weakness.
Clan
Banished
Card Type
Spell
Unit Type
-
Rarity
Rare
Ember Cost
X
Unit Size
-
Attack
-
Health
-
Effect
Advance. Apply 1X Melee Weakness.
Prev12…7Next

Monster Train 2 Card Types Explained

Monster Train 2 has several card types, and each plays a different role. Champions are the signature card of each clan, and starter cards are the basic cards each clan brings. Spells take effect when you play them, while units are the creatures that fight for you. Banner units are the only units you can play during Deployment, so they're worth keeping in mind when you plan how a battle opens.

Equipment attaches to a unit to give it new effects, and rooms are placed on a floor of your train to give that floor a lasting effect. Blights are a type of their own, and some can't be removed once they're in your deck. Scourges are a special case. You can't draft them or add them to your deck yourself, because enemies add them mid-combat as temporary blights that last only for that battle.

Clans and Clanless Cards in Monster Train 2

When a run begins, you choose a primary clan and an allied clan. Every card in your deck either belongs to one of those two clans or is Clanless, which means it isn't tied to any clan at all.

Every clan has spells, units, at least one equipment card and one room card, a consumable Tome spell, and a Railspike spell with a variable cost. Starter cards are common, but they can't be drafted, so you only see them in your starting deck.

Wurmkin arrived as a free clan with the same kinds of cards as the others. Free updates have also added cards to existing clans. The Lost Arsenal update brought new cards such as Smelted Treasure for Pyreborne and Dusk Mantle for Luna Coven, both of which were shown off before release.

Your Starting Deck in Monster Train 2

Every run starts with a ready-made deck. You begin with your primary clan's champion, several copies of the starter cards from both of your clans, and the basic Shield Steward and Spear Steward units.

Your deck grows as you climb covenant ranks. At covenant rank 1, a random set of cards joins: commons from your primary and allied clans, plus an uncommon Banner Unit from either clan. At covenant rank 5, unremovable Vengeful Shard blights are added to your deck.

Choosing the Pyre of Dominion as your Pyre Heart changes the start. The starter cards and basic stewards are removed, and you draft from a set of packs instead. Those packs offer uncommon cards from each of your clans and uncommon Banner Units from each of them.

How to Get Cards in Monster Train 2

Your cards come from rewards you earn as you move through a run, and where they come from changes over time. The packs after Ring 1 and Ring 2 mostly offer commons. After Ring 2, though, commons stop appearing in packs, apart from certain ones from Celestial Alcove events.

Later packs lean toward rarer cards. After Ring 3 and Ring 6, you get a Rare Pack of rare cards from your primary and allied clans. After Rings 4, 5 and 7, you get a Clan Pack and an Allied Clan Pack, which mostly offer uncommons with the occasional rare.

Shops fill in more. The Armory usually offers uncommon cards, with rare ones showing up now and then. The Merchant of Arms always offers an uncommon or rare equipment, an uncommon or rare room, and a rare equipment or room. Clanless equipment and rooms only come from those two shops, while clan equipment and rooms can also appear in regular packs.

Banner units follow their own route. They don't show up in regular card packs. You get them from Unit Banners and from a Banner Unit Pack that opens after the Arkion boss fight.

Card Rarity in Monster Train 2

Every card has one of three rarities: common, uncommon or rare. You can tell them apart by the gem in the middle of the card, just under the name. A white gem means common, blue means uncommon and purple means rare.

Champions are a special case, since the game technically treats them as a fourth rarity. Banner units are usually uncommon, though some are rare. Rarity is a quick way to gauge how easy a card is to find in offers.

Equipment and Rooms in Monster Train 2

Equipment attaches to a unit and gives it new abilities or effects, sometimes with extra Attack or Health. The bonus lasts for the rest of the battle, or until the unit dies or the equipment is replaced. Each unit can carry only one piece at a time, so playing a new piece on it swaps the old one out and its benefits are lost.

Two triggers tie into equipment. The Equipped trigger activates when an equipment card is played on a unit, and the Artificer trigger activates when one is played on any unit on the floor.

Rooms are played on any floor, and their effect stays there for the rest of the battle. Where you place one matters, since it only changes the floor it sits on.

How to Upgrade Cards in Monster Train 2

Upgrades depend on the kind of card you want to improve. Champions are upgraded at the Light Forge, and each champion has its own upgrade paths. Regular units are upgraded at the Merchant of Steel, while spells are upgraded at the Merchant of Magic. Certain Celestial Alcove events also offer upgrades for units and spells.

Equipment and rooms are upgraded at the Merchant of Arms. There you can apply the Deployable keyword to an equipment or room card, or merge two pieces of equipment into Merged Equipment, which combines their effects and Ember costs into one card. Both services cost 75 Gold.

FAQ

Q.

Can equipment be played on enemy units?

Equipment goes on your own units, with two exceptions: Penitent's Bloodsuit and Penitent's Deathsuit. The Bloodsuit makes the enemy wearing it take damage each time it shifts floors, and the Deathsuit gives that enemy Melee Weakness each time it shifts.

Q.

What are Graft units in Lazarus League?

In the Lazarus League clan, Graft units come with equipment already attached. When one dies, that equipment goes into your hand, so you can play it on another unit.

Q.

Which rarity shows up most in a run?

Across a run, uncommon cards come up most often in offers, followed by commons. Rare cards come up the least, so they're the hardest to pick up.

Q.

What do Shield Steward and Spear Steward do?

They're basic Clanless units that come with the usual starting deck. Shield Steward is the sturdy one, with far more health, while Spear Steward hits harder but goes down easily. The Clanless room Steward's Quarters gives both of them Multistrike 1 and extra Attack.

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