Scrap items are the salvage you collect in Lethal Company. You and your crew search abandoned moons for junk and valuables, carry what you can back to the ship, and sell it to the Company for credits. Those credits pay for the equipment and upgrades you need for the next trip, so every piece you bring home counts.
Scrap type
Regular scrap
Airhorn
A handheld horn that sounds a loud blast.
- Value range
- 52–71 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- March
Big Bolt
A heavy bolt from industrial machinery.
- Value range
- 20–31 credits
- Weight
- 19 lb
- Conductive
- Yes
- Two-handed
- No
- Most common moon
- Experimentation
Bone
A small bone found among Dine scrap.
- Value range
- 6–14 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Dine
Bottles
Two glass bottles carried as one piece of scrap.
- Value range
- 44–55 credits
- Weight
- 19 lb
- Conductive
- No
- Two-handed
- Yes
- Most common moon
- Assurance
Brass Bell
A bell that can ring loudly when dropped.
- Value range
- 48–79 credits
- Weight
- 24 lb
- Conductive
- Yes
- Two-handed
- No
- Most common moon
- Rend
Candy
A small piece of candy found on moons.
- Value range
- 6–35 credits
- Weight
- 11 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Rend
Cash Register
A heavy register with a loud interaction sound.
- Value range
- 80–159 credits
- Weight
- 84 lb
- Conductive
- Yes
- Two-handed
- Yes
- Most common moon
- Artifice
Chemical Jug
A large chemical container left in the facility.
- Value range
- 32–83 credits
- Weight
- 32 lb
- Conductive
- No
- Two-handed
- Yes
- Most common moon
- Vow
Clock
A tabletop clock with a damaged face.
- Value range
- 44–55 credits
- Weight
- 26 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Rend
Clown Horn
A hand horn that makes a loud blast.
- Value range
- 52–71 credits
- Weight
- 0 lb
- Conductive
- Yes
- Two-handed
- No
- Most common moon
- March
Coffee Mug
A ceramic mug recovered from the facility.
- Value range
- 24–67 credits
- Weight
- 5 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Rend
Comedy
A mask that can laugh and turn its wearer into a Masked enemy.
- Value range
- 28–51 credits
- Weight
- 11 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Rend
Control Pad
A control panel from the facility.
- Value range
- 34–63 credits
- Weight
- 16 lb
- Conductive
- Yes
- Two-handed
- Yes
- Most common moon
- Offense
Cookie Pan
A metal pan with a cookie-shaped mold.
- Value range
- 12–39 credits
- Weight
- 16 lb
- Conductive
- Yes
- Two-handed
- No
- Most common moon
- Embrion
Dust Pan
A dust pan used for sweeping.
- Value range
- 12–31 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Experimentation
Ear
An ear recovered as scrap from Dine.
- Value range
- 2–13 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Dine
Easter Egg
A throwable egg that can explode on impact.
- Value range
- 22–51 credits
- Weight
- 3 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- March
Egg Beater
A hand mixer for beating ingredients.
- Value range
- 12–43 credits
- Weight
- 11 lb
- Conductive
- Yes
- Two-handed
- No
- Most common moon
- Vow
Fancy Lamp
A decorative lamp with a heavy base.
- Value range
- 60–127 credits
- Weight
- 21 lb
- Conductive
- Yes
- Two-handed
- Yes
- Most common moon
- Rend
Flask
A glass flask with a narrow neck.
- Value range
- 16–43 credits
- Weight
- 16 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Experimentation
Foot
A foot recovered as scrap from Dine.
- Value range
- 6–21 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Dine
Garbage Lid
A metal lid from a trash bin.
- Value range
- 20–43 credits
- Weight
- 0 lb
- Conductive
- Yes
- Two-handed
- Yes
- Most common moon
- Offense
Gift Box
A gift box that drops a random moon scrap item when opened.
- Value range
- 12–27 credits
- Weight
- 19 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Experimentation
Gold Bar
A valuable gold bar that is very heavy to carry.
- Value range
- 102–209 credits
- Weight
- 77 lb
- Conductive
- Yes
- Two-handed
- No
- Most common moon
- Artifice
Golden Cup
A gold-colored cup from the facility.
- Value range
- 40–79 credits
- Weight
- 16 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Artifice
Hair Brush
A handled brush with stiff bristles.
- Value range
- 8–35 credits
- Weight
- 11 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Adamance
Hairdryer
A hair dryer that makes a loud sound when used.
- Value range
- 60–99 credits
- Weight
- 7 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Artifice
Hand
A hand recovered as scrap from Dine.
- Value range
- 4–11 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Dine
Heart
A heavy heart recovered as scrap from Dine.
- Value range
- 24–99 credits
- Weight
- 31 lb
- Conductive
- No
- Two-handed
- Yes
- Most common moon
- Dine
Homemade Flashbang
A makeshift flashbang that can blind nearby employees when triggered.
- Value range
- 10–27 credits
- Weight
- 5 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Experimentation
Jar of Pickles
A sealed jar of pickles.
- Value range
- 32–59 credits
- Weight
- 16 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Vow
Knee
A knee recovered as scrap from Dine.
- Value range
- 8–17 credits
- Weight
- 5 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Dine
Large Axle
A heavy axle from machinery.
- Value range
- 36–55 credits
- Weight
- 16 lb
- Conductive
- Yes
- Two-handed
- Yes
- Most common moon
- Experimentation
Laser Pointer
A handheld pointer that projects a small orange beam.
- Value range
- 32–99 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Offense
Magic 7 Ball
A fortune-telling ball with a numbered window.
- Value range
- 36–71 credits
- Weight
- 16 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Artifice
Magnifying Glass
A hand lens with a large circular glass.
- Value range
- 44–59 credits
- Weight
- 11 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Rend
Old Phone
A phone that plays a scream when selected.
- Value range
- 48–63 credits
- Weight
- 5 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Titan
Painting
A framed landscape that takes both hands to carry.
- Value range
- 60–123 credits
- Weight
- 31 lb
- Conductive
- No
- Two-handed
- Yes
- Most common moon
- Rend
Perfume Bottle
A small perfume bottle with a spray top.
- Value range
- 48–103 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Rend
Pill Bottle
A pill container found in the facility.
- Value range
- 16–39 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Titan
Plastic Cup
A lightweight disposable cup.
- Value range
- 12–35 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- March
Plastic Fish
A plastic toy fish.
- Value range
- 28–39 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Adamance
Red Soda
A can of red soda.
- Value range
- 18–89 credits
- Weight
- 7 lb
- Conductive
- Yes
- Two-handed
- No
- Most common moon
- Titan
Remote
A remote that can switch the ship lights on and off.
- Value range
- 20–47 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Embrion
Ribcage
A ribcage recovered as scrap from Dine.
- Value range
- 8–25 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- Yes
- Most common moon
- Dine
Robot Toy
A toy robot that may make noise when picked up.
- Value range
- 56–87 credits
- Weight
- 21 lb
- Conductive
- Yes
- Two-handed
- No
- Most common moon
- Embrion
Rubber Ducky
A small yellow rubber bath toy.
- Value range
- 2–99 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Artifice
Soccer Ball
A ball that can be kicked around.
- Value range
- 44–71 credits
- Weight
- 19 lb
- Conductive
- No
- Two-handed
- Yes
- Most common moon
- Embrion
Steering Wheel
A steering wheel from a vehicle.
- Value range
- 16–31 credits
- Weight
- 16 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Experimentation
Stop Sign
A road sign that can double as a melee weapon.
- Value range
- 20–51 credits
- Weight
- 28 lb
- Conductive
- Yes
- Two-handed
- No
- Most common moon
- Adamance
Tattered Metal Sheet
A bent sheet of metal.
- Value range
- 10–21 credits
- Weight
- 26 lb
- Conductive
- Yes
- Two-handed
- No
- Most common moon
- Experimentation
Tea Kettle
A metal kettle.
- Value range
- 32–55 credits
- Weight
- 21 lb
- Conductive
- Yes
- Two-handed
- No
- Most common moon
- Vow
Teeth
Wind-up chattering teeth that can start clattering when picked up, which can draw nearby creatures.
- Value range
- 60–83 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Rend
Toilet Paper
A roll of toilet paper.
- Value range
- 60–87 credits
- Weight
- 5 lb
- Conductive
- No
- Two-handed
- Yes
- Most common moon
- Embrion
Tongue
A tongue recovered as scrap from Dine.
- Value range
- 3–15 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Dine
Toothpaste
A tube of toothpaste.
- Value range
- 14–47 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Titan
Toy Cube
A small colored toy cube.
- Value range
- 24–43 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Assurance
Toy Train
A small toy locomotive.
- Value range
- 52–83 credits
- Weight
- 21 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Rend
Tragedy
A mask that can cry and turn its wearer into a Masked enemy.
- Value range
- 28–51 credits
- Weight
- 11 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Titan
V-Type Engine
A compact engine block recovered from a vehicle.
- Value range
- 20–55 credits
- Weight
- 16 lb
- Conductive
- Yes
- Two-handed
- Yes
- Most common moon
- Experimentation
Wedding Ring
A metal wedding ring.
- Value range
- 52–79 credits
- Weight
- 16 lb
- Conductive
- Yes
- Two-handed
- No
- Most common moon
- Artifice
Whoopie Cushion
A cushion that can make a sound when triggered.
- Value range
- 6–35 credits
- Weight
- 0 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Vow
Yield Sign
A roadside sign that can be used as a melee weapon.
- Value range
- 18–35 credits
- Weight
- 42 lb
- Conductive
- Yes
- Two-handed
- No
- Most common moon
- Offense
Zed Dog
A toy dog whose sale value can vary widely.
- Value range
- 0–199 credits
- Weight
- 0 lb
- Conductive
- Yes
- Two-handed
- No
- Most common moon
- Rend
Scrap type
Special scrap
Apparatus
A socketed power unit that shuts off facility power when removed.
- Value range
- 80 credits
- Weight
- 31 lb
- Conductive
- Yes
- Two-handed
- Yes
- Most common moon
- Any moon with a Factory interior
Bee Hive
An outdoor hive guarded by Circuit Bees; its value depends on its distance from the ship.
- Value range
- 40–149 credits
- Weight
- 0 lb
- Conductive
- Yes
- Two-handed
- Yes
- Most common moon
- March
Double-Barrel
A shotgun dropped by a Nutcracker that can be used as a weapon.
- Value range
- 60 credits
- Weight
- 16 lb
- Conductive
- No
- Two-handed
- No
- Most common moon
- Rend
Egg
A nest egg that can hatch and draw a Giant Sapsucker to it.
- Value range
- 40–199 credits
- Weight
- 19 lb
- Conductive
- No
- Two-handed
- Yes
- Most common moon
- Vow
Kitchen Knife
A knife dropped by a Butler that can be picked up and used as a weapon.
- Value range
- 35 credits
- Weight
- 0 lb
- Conductive
- Yes
- Two-handed
- No
- Most common moon
- Dine
How to Find and Carry Scrap
Scrap is spread through the old industrial facilities on each moon, sitting alongside traps and monsters. You search the rooms, pick up what you can, and bring it back before the ship leaves, since anything left on the moon is lost. Inventory space is the real limit, because you can hold four items at a time and each scrap item fills one of those slots. The fifth slot is for equipment, so it won't hold scrap.
A two-handed item fills a slot too, and while you hold one, you can't climb ladders or pick up anything else. Every item also adds weight, which slows you down and makes you easier for monsters to catch. A full load is always a trade-off between profit and safety.
How Scrap Value Works
Every scrap item has a minimum and a maximum value, and the game picks a number somewhere in that range. That means the same item can be worth more or less each time you find it, so treat any listed range as a guide rather than a fixed price. Timing matters too. The Company pays a share of an item's value that depends on how many days are left before the deadline. Early in a cycle that share is low, around 30 percent on the first day, and it rises until it reaches full value on the last day. Because of that, many players sell only what they need early and hold the rest until the final day.
How to Sell Scrap and Meet the Quota
You sell scrap at the Company building on Gordion, the Company's moon. Fly there from your ship's terminal, set your items on the outside counter, and ring the bell so the clerk takes them. Don't ring the bell over and over or make a lot of noise at the counter, because that can anger the Company and get you killed.
Those sales keep the run going. Every three-day cycle ends with a profit quota that your sales have to meet. If you clear it, the next cycle starts with a higher target, and if you miss it, the run ends.
Which Scrap Items Are Worth the Most
Cash registers, bee hives, and gold bars are the most valuable scrap in the game, and they're what most crews hope to find. Two-handed pieces also tend to be among the biggest earners, but they cost you mobility. The best finds are the ones you can actually carry back, so weigh each big item against how much it slows you down.
FAQ
What happens to my scrap if I die?
Scrap you're carrying drops where you die, so a teammate has to go back for it. Scrap you've set down on the ship is safer, since it survives a single teammate's death. It's only lost if every crew member dies and the ship leaves without them.
Do all moons have the same scrap?
No. Each moon holds a different amount of scrap, and what you find can be worth more or less depending on the moon. Moons also differ in which monsters they have, so the loot is only part of the picture.
Can scrap items be used for anything besides selling?
Yes, a few can. The Airhorn and Clown Horn let you make noise whenever you choose. Some noisy items can also draw monsters toward you, such as the Robot Toy, which can attract Eyeless Dogs.

