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Showing 28 of 397 items.
Character
Crow Charmer
Fly High
Passive: axe uppercuts launch nearly twice as high, at the cost of M1s never hitting airborne ragdolled enemies.
- Type
- Passive
Flock
Airborne front dashes hop straight forward into a kick that pops the enemy up, then a 10-stud jump to meet them.
- Type
- Passive
Bounding
Front dashing over a ragdolled airborne target springboards off them for about 5 extra studs of height.
- Type
- Passive
Spatial Transference
The user's sibling appears with a white sheet and teleports them 20 studs along their walking direction.
- Type
- Special
- Cooldown
- 18s, skipped if certain attacks land
Impetus Updraft
A vertical axe swing that launches on hit and leaves heavy endlag on a miss.
- Type
- Skill
- Damage
- 11
- Cooldown
- 16s
Circling
Two long spinning axe swings, the second launching targets far; a blocked swing staggers the user.
- Type
- Skill
- Damage
- 6 for first swing, 8 for second
- Cooldown
- 18s
Murmurate
Throws the axe to orbit like a disk while the user steers its path by moving.
- Type
- Skill
- Damage
- 14, 9 on first hit, 5 if hit again
- Cooldown
- 16s
Bird Control
Calls a crow mount: stand still (or strafe) during the cast and the bird carries the user.
- Type
- Direction: None
- Cooldown
- 18s, none if feinted
Bird Strike
Commands a crow seen through its own eyes, then takes full control of its flight path.
- Type
- Awakening
- Damage
- 75 for AoE
Bird Strike
Bird Strike's payoff: a direct crow impact detonates bird and target both, sparing bystanders.
- Type
- Awakening
- Damage
- 5 on impact, 115 for explosion
Circling
Finisher: the second Circling swing tears the target's upper body free.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 18s
Bird Control
Finisher: the crow crushes the target until both burst into blood and feathers.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 18s
| Image | Name | Description | Type | Damage | Cooldown |
|---|---|---|---|---|---|
| Fly High | Passive: axe uppercuts launch nearly twice as high, at the cost of M1s never hitting airborne ragdolled enemies. | Passive | - | - | |
| Flock | Airborne front dashes hop straight forward into a kick that pops the enemy up, then a 10-stud jump to meet them. | Passive | - | - | |
| Bounding | Front dashing over a ragdolled airborne target springboards off them for about 5 extra studs of height. | Passive | - | - | |
| Spatial Transference | The user's sibling appears with a white sheet and teleports them 20 studs along their walking direction. | Special | - | 18s, skipped if certain attacks land | |
| Impetus Updraft | A vertical axe swing that launches on hit and leaves heavy endlag on a miss. | Skill | 11 | 16s | |
| Circling | Two long spinning axe swings, the second launching targets far; a blocked swing staggers the user. | Skill | 6 for first swing, 8 for second | 18s | |
| Murmurate | Throws the axe to orbit like a disk while the user steers its path by moving. | Skill | 14, 9 on first hit, 5 if hit again | 16s | |
| Bird Control | Calls a crow mount: stand still (or strafe) during the cast and the bird carries the user. | Direction: None | - | 18s, none if feinted | |
| Bird Strike | Commands a crow seen through its own eyes, then takes full control of its flight path. | Awakening | 75 for AoE | - | |
| Bird Strike | Bird Strike's payoff: a direct crow impact detonates bird and target both, sparing bystanders. | Awakening | 5 on impact, 115 for explosion | - | |
| Circling | Finisher: the second Circling swing tears the target's upper body free. | Finisher | Insta-kill | 18s | |
| Bird Control | Finisher: the crow crushes the target until both burst into blood and feathers. | Finisher | Insta-kill | 18s |
Character
Cursed Child
Real Knife
Passive: every landed hit floats an exact damage number over the target, Undertale style.
- Type
- Cosmetic
Real Knife
Tradeoff passive: slower, weaker M1s (2-2-2-4) than any other character.
- Type
- Passive
- Damage
- 10 pre M1 set, 4 for front dash
- Cooldown
- 1.7s
Soul Flip
Extended dashes both ways, but back dashing puts the front dash on cooldown.
- Type
- Passive
Check
The Act then Check menu reveals a nearby opponent's stats before the fight escalates.
- Type
- Special
- Cooldown
- 25s
Onslaught
A wound-up slash into stabs and kicks ending in a ragdolling kick; only the opening slash pierces block.
- Type
- Skill
- Damage
- 17.2
- Cooldown
- 17s
Lethal Wound
A running slide that pins a struck enemy for three stabs and a kick.
- Type
- Skill
- Damage
- 12, 3 per stab
- Cooldown
- 18s
Bloody Mary
A backward spin-kick into a forward slash that chains into a beatdown on anyone caught.
- Type
- Skill
- Damage
- 21, 4 for kick, 12 for combo
- Cooldown
- 21s
Fight
A knife thrust into a quick-time attack bar: the white line's timing decides the payoff.
- Type
- Skill
- Damage
- 2 for first hit, 2 for QTE fail, 10 for success.
- Cooldown
- 21s
SINCE WHEN WERE YOU THE ONE IN CONTROL?
The Awakening: knocked back, the soul reassembles on DETERMINATION and the user handstands back up.
- Type
- Skill
Check
The awakened Check, unchanged from base.
- Type
- Special
- Cooldown
- 25s
Cursed Remedy
Three zig-zag sidesteps into a lunging stab, slashes, and a roundhouse finish.
- Type
- Skill
- Damage
- 7 per sidestep, 40 for last hit
- Cooldown
- 16s
Reset
A counter stance with a red outline: strike it and you are dragged to an abyss to face Chara.
- Type
- Skill
- Damage
- 50-70, 20 to user
- Cooldown
- 45s
Atonement
A knife juggle caught with a kick, then a lunge, upward swing, and finishing stab.
- Type
- Skill
- Damage
- 100
Seven Souls
A kneeling charge where Chara's soul joins the rush, overwhelming whoever the swing lands on.
- Type
- Skill
- Damage
- 2.5 per rush hit, 5 for swing, 20 for cutscene
- Cooldown
- 44s
Lethal Wound
Finisher: a stabbing flurry ending with a slit throat and a taunt.
- Type
- Finisher
- Damage
- Insta-kill
- Cooldown
- 18s
Cursed Remedy
Awakened Cursed Remedy: the slash barrage runs faster, and the final blow changes into a launcher variation.
- Type
- Skill
- Damage
- Insta-kill
| Image | Name | Description | Type | Damage | Cooldown |
|---|---|---|---|---|---|
| Real Knife | Passive: every landed hit floats an exact damage number over the target, Undertale style. | Cosmetic | - | - | |
| Real Knife | Tradeoff passive: slower, weaker M1s (2-2-2-4) than any other character. | Passive | 10 pre M1 set, 4 for front dash | 1.7s | |
| Soul Flip | Extended dashes both ways, but back dashing puts the front dash on cooldown. | Passive | - | - | |
| Check | The Act then Check menu reveals a nearby opponent's stats before the fight escalates. | Special | - | 25s | |
| Onslaught | A wound-up slash into stabs and kicks ending in a ragdolling kick; only the opening slash pierces block. | Skill | 17.2 | 17s | |
| Lethal Wound | A running slide that pins a struck enemy for three stabs and a kick. | Skill | 12, 3 per stab | 18s | |
| Bloody Mary | A backward spin-kick into a forward slash that chains into a beatdown on anyone caught. | Skill | 21, 4 for kick, 12 for combo | 21s | |
| Fight | A knife thrust into a quick-time attack bar: the white line's timing decides the payoff. | Skill | 2 for first hit, 2 for QTE fail, 10 for success. | 21s | |
| SINCE WHEN WERE YOU THE ONE IN CONTROL? | The Awakening: knocked back, the soul reassembles on DETERMINATION and the user handstands back up. | Skill | - | - | |
| Check | The awakened Check, unchanged from base. | Special | - | 25s | |
| Cursed Remedy | Three zig-zag sidesteps into a lunging stab, slashes, and a roundhouse finish. | Skill | 7 per sidestep, 40 for last hit | 16s | |
| Reset | A counter stance with a red outline: strike it and you are dragged to an abyss to face Chara. | Skill | 50-70, 20 to user | 45s | |
| Atonement | A knife juggle caught with a kick, then a lunge, upward swing, and finishing stab. | Skill | 100 | - | |
| Seven Souls | A kneeling charge where Chara's soul joins the rush, overwhelming whoever the swing lands on. | Skill | 2.5 per rush hit, 5 for swing, 20 for cutscene | 44s | |
| Lethal Wound | Finisher: a stabbing flurry ending with a slit throat and a taunt. | Finisher | Insta-kill | 18s | |
| Cursed Remedy | Awakened Cursed Remedy: the slash barrage runs faster, and the final blow changes into a launcher variation. | Skill | Insta-kill | - |

