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All 397 Moves in Jujutsu Shenanigans - Page 2

Updated on (4 days ago)

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Showing 28 of 397 items.

Character

Crow Charmer

12 items

Fly High

Passive: axe uppercuts launch nearly twice as high, at the cost of M1s never hitting airborne ragdolled enemies.

Type
Passive

Flock

Airborne front dashes hop straight forward into a kick that pops the enemy up, then a 10-stud jump to meet them.

Type
Passive

Bounding

Front dashing over a ragdolled airborne target springboards off them for about 5 extra studs of height.

Type
Passive

Spatial Transference

The user's sibling appears with a white sheet and teleports them 20 studs along their walking direction.

Type
Special
Cooldown
18s, skipped if certain attacks land

Impetus Updraft

A vertical axe swing that launches on hit and leaves heavy endlag on a miss.

Type
Skill
Damage
11
Cooldown
16s

Circling

Two long spinning axe swings, the second launching targets far; a blocked swing staggers the user.

Type
Skill
Damage
6 for first swing, 8 for second
Cooldown
18s

Murmurate

Throws the axe to orbit like a disk while the user steers its path by moving.

Type
Skill
Damage
14, 9 on first hit, 5 if hit again
Cooldown
16s

Bird Control

Calls a crow mount: stand still (or strafe) during the cast and the bird carries the user.

Type
Direction: None
Cooldown
18s, none if feinted

Bird Strike

Commands a crow seen through its own eyes, then takes full control of its flight path.

Type
Awakening
Damage
75 for AoE

Bird Strike

Bird Strike's payoff: a direct crow impact detonates bird and target both, sparing bystanders.

Type
Awakening
Damage
5 on impact, 115 for explosion

Circling

Finisher: the second Circling swing tears the target's upper body free.

Type
Finisher
Damage
Insta-kill
Cooldown
18s

Bird Control

Finisher: the crow crushes the target until both burst into blood and feathers.

Type
Finisher
Damage
Insta-kill
Cooldown
18s
ImageNameDescriptionTypeDamageCooldown
Fly HighPassive: axe uppercuts launch nearly twice as high, at the cost of M1s never hitting airborne ragdolled enemies.Passive--
FlockAirborne front dashes hop straight forward into a kick that pops the enemy up, then a 10-stud jump to meet them.Passive--
BoundingFront dashing over a ragdolled airborne target springboards off them for about 5 extra studs of height.Passive--
Spatial TransferenceThe user's sibling appears with a white sheet and teleports them 20 studs along their walking direction.Special-18s, skipped if certain attacks land
Impetus UpdraftA vertical axe swing that launches on hit and leaves heavy endlag on a miss.Skill1116s
CirclingTwo long spinning axe swings, the second launching targets far; a blocked swing staggers the user.Skill6 for first swing, 8 for second18s
MurmurateThrows the axe to orbit like a disk while the user steers its path by moving.Skill14, 9 on first hit, 5 if hit again16s
Bird ControlCalls a crow mount: stand still (or strafe) during the cast and the bird carries the user.Direction: None-18s, none if feinted
Bird StrikeCommands a crow seen through its own eyes, then takes full control of its flight path.Awakening75 for AoE-
Bird StrikeBird Strike's payoff: a direct crow impact detonates bird and target both, sparing bystanders.Awakening5 on impact, 115 for explosion-
CirclingFinisher: the second Circling swing tears the target's upper body free.FinisherInsta-kill18s
Bird ControlFinisher: the crow crushes the target until both burst into blood and feathers.FinisherInsta-kill18s

Character

Cursed Child

16 items

Real Knife

Passive: every landed hit floats an exact damage number over the target, Undertale style.

Type
Cosmetic

Real Knife

Tradeoff passive: slower, weaker M1s (2-2-2-4) than any other character.

Type
Passive
Damage
10 pre M1 set, 4 for front dash
Cooldown
1.7s

Soul Flip

Extended dashes both ways, but back dashing puts the front dash on cooldown.

Type
Passive

Check

The Act then Check menu reveals a nearby opponent's stats before the fight escalates.

Type
Special
Cooldown
25s

Onslaught

A wound-up slash into stabs and kicks ending in a ragdolling kick; only the opening slash pierces block.

Type
Skill
Damage
17.2
Cooldown
17s

Lethal Wound

A running slide that pins a struck enemy for three stabs and a kick.

Type
Skill
Damage
12, 3 per stab
Cooldown
18s

Bloody Mary

A backward spin-kick into a forward slash that chains into a beatdown on anyone caught.

Type
Skill
Damage
21, 4 for kick, 12 for combo
Cooldown
21s

Fight

A knife thrust into a quick-time attack bar: the white line's timing decides the payoff.

Type
Skill
Damage
2 for first hit, 2 for QTE fail, 10 for success.
Cooldown
21s

SINCE WHEN WERE YOU THE ONE IN CONTROL?

The Awakening: knocked back, the soul reassembles on DETERMINATION and the user handstands back up.

Type
Skill

Check

The awakened Check, unchanged from base.

Type
Special
Cooldown
25s

Cursed Remedy

Three zig-zag sidesteps into a lunging stab, slashes, and a roundhouse finish.

Type
Skill
Damage
7 per sidestep, 40 for last hit
Cooldown
16s

Reset

A counter stance with a red outline: strike it and you are dragged to an abyss to face Chara.

Type
Skill
Damage
50-70, 20 to user
Cooldown
45s

Atonement

A knife juggle caught with a kick, then a lunge, upward swing, and finishing stab.

Type
Skill
Damage
100

Seven Souls

A kneeling charge where Chara's soul joins the rush, overwhelming whoever the swing lands on.

Type
Skill
Damage
2.5 per rush hit, 5 for swing, 20 for cutscene
Cooldown
44s

Lethal Wound

Finisher: a stabbing flurry ending with a slit throat and a taunt.

Type
Finisher
Damage
Insta-kill
Cooldown
18s

Cursed Remedy

Awakened Cursed Remedy: the slash barrage runs faster, and the final blow changes into a launcher variation.

Type
Skill
Damage
Insta-kill
ImageNameDescriptionTypeDamageCooldown
Real KnifePassive: every landed hit floats an exact damage number over the target, Undertale style.Cosmetic--
Real KnifeTradeoff passive: slower, weaker M1s (2-2-2-4) than any other character.Passive10 pre M1 set, 4 for front dash1.7s
Soul FlipExtended dashes both ways, but back dashing puts the front dash on cooldown.Passive--
CheckThe Act then Check menu reveals a nearby opponent's stats before the fight escalates.Special-25s
OnslaughtA wound-up slash into stabs and kicks ending in a ragdolling kick; only the opening slash pierces block.Skill17.217s
Lethal WoundA running slide that pins a struck enemy for three stabs and a kick.Skill12, 3 per stab18s
Bloody MaryA backward spin-kick into a forward slash that chains into a beatdown on anyone caught.Skill21, 4 for kick, 12 for combo21s
FightA knife thrust into a quick-time attack bar: the white line's timing decides the payoff.Skill2 for first hit, 2 for QTE fail, 10 for success.21s
SINCE WHEN WERE YOU THE ONE IN CONTROL?The Awakening: knocked back, the soul reassembles on DETERMINATION and the user handstands back up.Skill--
CheckThe awakened Check, unchanged from base.Special-25s
Cursed RemedyThree zig-zag sidesteps into a lunging stab, slashes, and a roundhouse finish.Skill7 per sidestep, 40 for last hit16s
ResetA counter stance with a red outline: strike it and you are dragged to an abyss to face Chara.Skill50-70, 20 to user45s
AtonementA knife juggle caught with a kick, then a lunge, upward swing, and finishing stab.Skill100-
Seven SoulsA kneeling charge where Chara's soul joins the rush, overwhelming whoever the swing lands on.Skill2.5 per rush hit, 5 for swing, 20 for cutscene44s
Lethal WoundFinisher: a stabbing flurry ending with a slit throat and a taunt.FinisherInsta-kill18s
Cursed RemedyAwakened Cursed Remedy: the slash barrage runs faster, and the final blow changes into a launcher variation.SkillInsta-kill-