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  4. Creatures page 2

All 133 Creatures, Bosses and Their Drops in Grounded 2 - Page 2

Updated on November 1, 2026 (3 days ago)

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Creature Group

Bosses

5 items

Axl

Axl resists most damage until stunned; strike his exposed rump, then collect Tarantula Chunks, Fangs, Talons, and Venom.

Tier
3
Habitat
Pine Hill
Weak Points
Butt
Weaknesses
-
Resistances
Stabbing (−50%); Fresh (−50%); Explosive (−50%); Venom (−90%); Water (−35%)
Drops
Tarantula Chunk (100%, 3–4); Tarantula Talon (100%, 2–4); Tarantula Fang (100%, 2); Tarantula Venom (100%, 1–2); Nightstalker's Bane (1%, 1)

King Dozer

King Dozer's resistance rises between phases; aim for his eyes and collect Lizard Horns, Scales, and Searing Stone.

Tier
3
Habitat
Greenhouse Surroundings
Weak Points
Eyes
Weaknesses
-
Resistances
Slashing (−25%); Spicy (−50%); Explosive (−50%); Water (−35%)
Drops
Lizard Scale (100%, 3–5); Lizard Horn (100%, 2); Searing Stone (100%, 1); King Dozer's Light (1%, 1)

Skritch

Skritch's fast combos and burrowing keep the Woodpile arena moving; the Centipede Antenna and Ichor of Dread reward the summoned fight.

Tier
4
Habitat
Fire Pit; Woodpile (Sacrificial Pit)
Weak Points
Underbelly
Weaknesses
-
Resistances
Smashing (−75%); Stabbing (−75%); Fresh (−75%); Spicy (−75%); Sour (−75%); Explosive (−50%); Venom (−90%)
Drops
Centipede Leg (100%, 3–9); Centipede Segment (100%, 4–5); Centipede Venom (100%, 1–5); Centipede Antenna (100%, 1–3); Ichor of Dread (1%, 1)

The Masked Fighter

The Masked Fighter's quick melee attacks pressure players to stay mobile during its Archives boss encounter.

Tier
3
Habitat
Ominent Field Archives
Weak Points
-
Weaknesses
Fresh (+10%)
Resistances
Spicy (−25%); Sour (−50%); Venom (−50%); Water (−35%)
Drops
-

The Masked Stranger

The Masked Stranger presses with fast sword attacks in the Network Center; reaching the area's end triggers the boss encounter.

Tier
3
Habitat
Network Center
Weak Points
-
Weaknesses
Fresh (+10%)
Resistances
Spicy (−25%); Venom (−50%)
Drops
-

Creature Group

O.R.C.

40 items

O.R.C. Bee

The modified bee adds a chance at a Receiver to its Stinger and Fuzz haul, making it more useful than a regular bee.

Tier
2
Habitat
O.R.C. Waves; Ice Cream Cart Surroundings; Statue Area; Pumpkin Patch
Weak Points
Eyes
Weaknesses
Slashing (+25%); Sour (+25%)
Resistances
Smashing (−25%)
Drops
Bee Fuzz (100%, 2–4); Pollen (100% if carrying pollen, else 1%, 2); Bee Stinger (31–41%, 1); O.R.C. Receiver (25–35%, 1)

O.R.C. Black Soldier Ant

This modified anthill guard adds a Receiver chance to its guaranteed Mandibles, with Black Ant Parts and the Head as less certain extras.

Tier
3
Habitat
O.R.C. Waves; MIX.R.S; Pumpkin Patch; Anthills (Grounded 2)
Weak Points
Eyes
Weaknesses
Spicy (+25%); Stabbing (+25%)
Resistances
Sour (−50%); Slashing (−25%)
Drops
Black Ant Mandibles (100%, 1–2); Black Ant Part (71%, 2); O.R.C. Receiver (25–60%, 1); Black Ant Head (51%, 1)

O.R.C. Blue Butterfly

Unlike the ordinary butterfly, this modified one can yield a Receiver alongside Scales and the rare Shivering Scale.

Tier
2
Habitat
Fire Pit; Ceremony Area; O.R.C. Waves; Pine Hill; Pumpkin Patch
Weak Points
-
Weaknesses
Spicy (+25%); Slashing (+25%)
Resistances
Fresh (−50%); Smashing (−25%)
Drops
Blue Butterfly Chunk (100%, 1–5); Blue Butterfly Scales (63–88%, 1–2); O.R.C. Receiver (35–50%, 1); Blue Butterfly Wing (30–40%, 1); Shivering Scale (1–4%, 1)

O.R.C. Bombardier Beetle

This modified beetle adds a Receiver chance to its Boiling Gland drop, with a rare Blistering Boiler still worth farming.

Tier
2
Habitat
Fire Pit; O.R.C. Waves; Pine Hill; Statue Area
Weak Points
Rump
Weaknesses
Fresh (+50%); Slashing (+25%)
Resistances
Spicy (−50%); Smashing (−25%)
Drops
Bombardier Part (100%, 1–3); Boiling Gland (70%, 1); O.R.C. Receiver (50%, 1); Blistering Boiler (4%, 1)

O.R.C. Broodmother

Sour projectiles join this boss's quick bites, and every kill yields six Broodmother Chunks for gear.

Tier
3
Habitat
Ominent Field Archives
Weak Points
-
Weaknesses
-
Resistances
Sour (−50%); Water (−35%)
Drops
Broodmother Chunk (100%, 6)

O.R.C. Cockroach

Unlike the passive base roach, this controlled version attacks on sight and has a 50% Receiver chance in normal encounters, 35% in raids.

Tier
2
Habitat
Fire Pit; Network Center
Weak Points
-
Weaknesses
-
Resistances
Fresh (−25%) or Spicy (−25%); Venom (−25%)
Drops
Roach Chunk (2–4); Roach Head (45%); O.R.C. Receiver (50% normal, 35% raid); Apple Bits, Billy Hog Bite, and Cookie Sandwich Bits (5% each); Rotten Food and Spoiled Meat (10% each); occasional extra Roach Chunk (0–4)

O.R.C. Cockroach Nymph

Unlike ordinary nymphs that flee, this hostile variant adds a Receiver chance to its guaranteed Roach Chunks.

Tier
2
Habitat
O.R.C. Caves; O.R.C. Waves; MIX.R.S; Fire Pit; Network Center
Weak Points
-
Weaknesses
-
Resistances
Fresh (−25%) or Spicy (−25%); Venom (−25%)
Drops
Roach Chunk (100%, 1–3); O.R.C. Receiver (15–25%, 1)

O.R.C. Cockroach Queen

This variant always revives once and normally yields two Receivers; raids lower that chance, while Roach Rage and Everlasting Hogstopper are bonus finds.

Tier
2
Habitat
Garden O.R.C. Waves; Network Center
Weak Points
-
Weaknesses
-
Resistances
Fresh (−50%) or Spicy (−50%); Venom (−50%)
Drops
Roach Chunk (4–9); Roach Head (1); Roach Milk (2–4); O.R.C. Receiver (2; 100% normal, 75% raid); Everlasting Hogstopper (3%); Roach Rage (General Berserker variant); Rotten Food and Spoiled Meat (15% each); occasional food drops

O.R.C. Cricket

This modified cricket always drops a Receiver, with Cricket Parts guaranteed and Drumsticks, Head, and Fabulous Femur as rarer extras.

Tier
3
Habitat
O.R.C. Waves; Greenhouse
Weak Points
-
Weaknesses
Fresh (+50%); Smashing (+25%)
Resistances
Spicy (−25%); Stabbing (−25%)
Drops
Cricket Part (100%, 2–6); Cricket Drumstick (100%, 1–2); Cricket Head (100%, 1); O.R.C. Receiver (100%, 1); Fabulous Femur (5%, 1)

O.R.C. Firefly

The variant adds a chance at a Receiver to Glow Goo and Firefly Shell, making a night insect worth scouting for.

Tier
3
Habitat
O.R.C. Waves; MIX.R.S; Veggie Garden
Weak Points
-
Weaknesses
Smashing (+50%)
Resistances
Spicy (−50%); Stabbing (−50%)
Drops
Glow Goo (100%, 1–3); O.R.C. Receiver (30–75%, 1); Firefly Shell (51%, 2)

O.R.C. Green Shield Bug

This modified bug guarantees a Receiver and extra Super Stink Sacks, so its gas-heavy fight pays out more than the base form.

Tier
3
Habitat
Bridge; Gnarly Bark
Weak Points
-
Weaknesses
Stabbing (+15%); Fresh (+15%); Sour (+50%)
Resistances
Smashing (−25%); Spicy (−75%); Woozy (−90%)
Drops
Green Shield Bug Parts (100%, 2–4); Super Stink Sack (100%, 2–3); O.R.C. Receiver (100%, 1); Stinkbug Gas Sack (1%, 1)

O.R.C. Ladybug

The modified Ladybug attacks on sight and adds a Receiver chance to its guaranteed Parts; a Head may also drop for armor crafting.

Tier
2
Habitat
MIX.R.S; O.R.C. Waves; Picnic Table Area
Weak Points
Legs
Weaknesses
Fresh (+50%); Smashing (+25%)
Resistances
Spicy (−25%); Stabbing (−25%)
Drops
Ladybug Part (100%, 1–5); Ladybug Head (36–51%, 1); O.R.C. Receiver (50%, 1)

O.R.C. Larva

This burrowing variant adds a Receiver chance to its Acid Gland and Spike drops, giving the usual ambush extra material value.

Tier
1
Habitat
MIX.R.S; Network Center; O.R.C. Waves; Snackbar Front Area; Statue Area
Weak Points
-
Weaknesses
Slashing (+25%)
Resistances
Smashing (−25%)
Drops
Larva Spike (100%, 1); Acid Gland (26–51%, 1); O.R.C. Receiver (20–30%, 1)

O.R.C. Mosquito

The variant adds a Receiver chance, but its Blood Sack is still reliable only after the mosquito has fed.

Tier
2
Habitat
Ceremony Area; Fire Pit; O.R.C. Waves; Pumpkin Patch; Statue Area
Weak Points
-
Weaknesses
Fresh (+50%); Slashing (+25%)
Resistances
Smashing (−25%)
Drops
Mosquito Blood Sack (100% if full of blood, else 1%, 1); Mosquito Beak (100%, 1); O.R.C. Receiver (up to 50%, 1)

O.R.C. Northern Scorpion

The modified scorpion can drop a Receiver alongside its Pincer, Stinger, and Venom haul.

Tier
2
Habitat
MIX.R.S; O.R.C. Waves; Statue Area
Weak Points
Rump; Stinger
Weaknesses
Smashing (+25%)
Resistances
Fresh (−50%); Slashing (−25%)
Drops
Northern Scorpion Chunk (100%, 2–5); Scorpion Venom (60%, 1–3); Northern Scorpion Pincer (55%, 1–2); Northern Scorpion Stinger (50%, 1); O.R.C. Receiver (50%, 1); Stabby Stinger (1%, 1)

O.R.C. Northern Scorpion Jr.

This juvenile adds a Receiver and may drop a Hyper Beam, while its Chunk and Venom haul stays smaller than an adult's.

Tier
2
Habitat
MIX.R.S; Ice Cream Cart Surroundings; O.R.C. Caves; O.R.C. Waves; Statue Area
Weak Points
Rump; Stinger
Weaknesses
Smashing (+25%)
Resistances
Slashing (−25%)
Drops
Northern Scorpion Chunk (100%, 1–2); Hyper Beam (up to 60%, 1); Scorpion Venom (50%, 1); O.R.C. Receiver (10–25%, 1)

O.R.C. Northern Scorpling

The modified young scorpion has a 10% Receiver chance alongside its Chunk drop.

Tier
2
Habitat
MIX.R.S; O.R.C. Waves; Ice Cream Cart Surroundings; O.R.C. Caves; Statue Area
Weak Points
-
Weaknesses
Smashing (+25%)
Resistances
Fresh (−50%); Slashing (−25%)
Drops
Northern Scorpion Chunk (100%, 1–2); O.R.C. Receiver (10%, 1)

O.R.C. Pincher Earwig

This modified Earwig adds a Receiver chance but still offers the rare Pincer Pincher, giving the pincer fight an extra target.

Tier
3
Habitat
O.R.C. Caves; O.R.C. Waves; Greenhouse; MIX.R.S; Greenhouse Surroundings
Weak Points
-
Weaknesses
Sour (+25%)
Resistances
Spicy (−25%)
Drops
Earwig Part (100%, 1–4); Earwig Pincer (58–84%, 1–2); Earwig Head (35–50%, 1); O.R.C. Receiver (25–40%, 1); Pincer Pincher (3–4%, 1)

O.R.C. Potato Beetle

The variant's Receiver and Hyper Beam drops add to its Shell and Head haul, making it worth hunting beyond beetle materials.

Tier
3
Habitat
O.R.C. Waves; MIX.R.S; Greenhouse Surroundings; Pumpkin Patch; Anthills (Grounded 2); Veggie Garden
Weak Points
Legs
Weaknesses
Fresh (+50%); Smashing (+25%)
Resistances
Spicy (−25%); Stabbing (−25%)
Drops
Potato Beetle Shell (100%, 1–5); O.R.C. Receiver (50–75%, 1); Potato Beetle Head (51%, 1); Hyper Beam (50%, 1)

O.R.C. Praying Mantis Nymph

This variant adds a Receiver chance to its Claws and rare Cleaving Claw, making each fast-claw hunt more rewarding.

Tier
3
Habitat
MIX.R.S; Statue Area; Pumpkin Patch
Weak Points
Eyes
Weaknesses
Fresh (+25%); Slashing (+25%)
Resistances
Spicy (−50%); Smashing (−25%) or Stabbing (−50%)
Drops
Praying Mantis Chunk (100%, 1–6); Praying Mantis Claw (68–76%, 1–2); O.R.C. Receiver (50–75%, 1); Praying Mantis Head (40–50%, 1); Cleaving Claw (1–2%, 1)

O.R.C. Red Soldier Ant

The modified ant adds a Receiver chance to its Mandibles and Acid Gland loot, a useful extra from a nest defender.

Tier
1
Habitat
MIX.R.S; Network Center; O.R.C. Waves; Snackbar Front Area; Anthills (Grounded 2); Statue Area; Veggie Garden
Weak Points
Eyes
Weaknesses
Spicy (+25%); Stabbing (+25%)
Resistances
Slashing (−25%)
Drops
Red Ant Part (100%, 1–2); Red Ant Mandibles (60–81%, 1–2); Acid Gland (26–51%, 1); O.R.C. Receiver (25–35%, 1); Red Ant Head (20–30%, 1)

O.R.C. Rust Beetle

A Receiver chance joins this charging beetle's reliable Parts and Boiling Gland, giving the modified form an extra reward.

Tier
3
Habitat
O.R.C. Waves; MIX.R.S; Greenhouse Surroundings; Veggie Garden
Weak Points
Rump
Weaknesses
Water (+100%) or Slashing (+25%)
Resistances
Sour (−75%); Stabbing (−25%)
Drops
Rust Beetle Parts (100%, 1–3); O.R.C. Receiver (30–75%, 1); Boiling Gland (70%, 1)

O.R.C. Spiderling

Its rare 5% Receiver drop is the main difference from a regular Spiderling, whose guaranteed Web Fiber remains the common haul.

Tier
1
Habitat
MIX.R.S; O.R.C. Waves; Network Center; Statue Area
Weak Points
-
Weaknesses
Spicy (+26%)
Resistances
Fresh (−25%); Stabbing (−25%); Venom (−50%)
Drops
Web Fiber (100%, 1); O.R.C. Receiver (5%, 1)

O.R.C. Stinkbug

The variant adds a Receiver chance to the Gas Sack and Parts already worth collecting from its cloud-heavy fight.

Tier
2
Habitat
Entrance Area; Fire Pit; Statue Area
Weak Points
-
Weaknesses
Fresh (+25%); Stabbing (+25%)
Resistances
Smashing (−25%)
Drops
Stinkbug Part (100%, 2–5); Stinkbug Gas Sack (51%, 2); O.R.C. Receiver (50%, 1)

O.R.C. Striped Bark Scorpion

This modified bark scorpion adds a Receiver chance to its Venom, Pincer, and Stinger haul.

Tier
4
Habitat
Gnarly Bark; Pergola Area
Weak Points
Rump; Stinger
Weaknesses
-
Resistances
Fresh (−50%); Slashing (−25%)
Drops
Striped Scorpion Chunk (100%, 2–5); Striped Scorpion Pincer (64%, 1–2); Scorpion Venom (63%, 2–4); Striped Scorpion Stinger (60%, 1); O.R.C. Receiver (50%, 1); Stabby Stinger (4%, 1)

O.R.C. Striped Bark Scorpion Jr.

Unlike its regular form, the modified juvenile can drop a Receiver with its Chunks and Venom.

Tier
3
Habitat
Gnarly Bark; Pergola Area
Weak Points
Butt, Stinger
Weaknesses
Smashing (+15%); Sour (+50%)
Resistances
Slashing (−25%); Fresh (−50%); Venom (−50%)
Drops
Striped Scorpion Chunk (100%, 1–2); Scorpion Venom (63%, 1–2); O.R.C. Receiver (35%, 1)

O.R.C. Striped Bark Scorpling

Its Receiver chance is the main bonus over a regular striped Scorpling, which otherwise only drops Chunks.

Tier
3
Habitat
Gnarly Bark
Weak Points
-
Weaknesses
Smashing (+15%); Sour (+50%)
Resistances
Slashing (−25%); Fresh (−50%); Venom (−50%)
Drops
Striped Scorpion Chunk (100%, 1–2); O.R.C. Receiver (20%, 1)

O.R.C. Termite Soldier

This modified Soldier adds a Receiver to its Chompers and Acid Glands, improving the Woodpile termite haul.

Tier
4
Habitat
Woodpile (Termite Den); O.R.C. Waves
Weak Points
-
Weaknesses
Stabbing; Spicy; Sour
Resistances
Slashing; Salty; Woozy
Drops
Termite Part (100%, 1–3); Termite Chompers (100%, 1–2); Acid Gland (75%, 2); O.R.C. Receiver (30%, 1)
OTO.R.C. Termite Worker

O.R.C. Termite Worker

The Receiver is the extra prize from this modified Worker, alongside its guaranteed Parts and possible Acid Gland.

Tier
4
Habitat
Woodpile (Termite Den); O.R.C. Waves
Weak Points
-
Weaknesses
Stabbing; Spicy; Sour
Resistances
Slashing; Salty; Woozy
Drops
Termite Part (100%, 1–3); Acid Gland (51%, 1); O.R.C. Receiver (25%, 1)

O.R.C. Tiger Mosquito

Its Receiver drop joins a Blood Sack and Beak, but the Blood Sack is only reliable if the mosquito has fed.

Tier
3
Habitat
Bridge; Gnarly Bark; Pergola Area; Skunk Pond
Weak Points
-
Weaknesses
Slashing (+15%); Fresh (+15%); Sour (+50%)
Resistances
Smashing (−25%)
Drops
Mosquito Blood Sack (100% if full of blood, else 1%, 1); Tiger Mosquito Beak (100%, 1); O.R.C. Receiver (50%, 1)

O.R.C. Toe Biter

The modified Toe Biter adds a Receiver chance to its Shell and occasional Claw drops.

Tier
3
Habitat
Bridge; Gnarly Bark; Skunk Pond; Rocky Chamber; Touchdown Zone
Weak Points
Rump
Weaknesses
Spicy (+15%); Sour (+50%)
Resistances
Slashing (−50%); Fresh (−50%); Woozy (−90%); Venom (−50%); Water (−35%)
Drops
Toe Biter Shell (100%, 2–4); Toe Biter Claw (60%, 1); O.R.C. Receiver (50%, 1)

O.R.C. Toe Biter Leviathan

This modified Leviathan adds a Receiver chance to its Head, Venom, Shell, and Claw loot, plus a rare Tickled Toenail.

Tier
4
Habitat
Rocky Chamber
Weak Points
Rump
Weaknesses
Spicy (+15%); Sour (+50%)
Resistances
Slashing (−50%); Fresh (−50%); Woozy (−90%); Venom (−50%); Water (−35%)
Drops
Toe Biter Shell (100%, 3–6); Toe Biter Venom (100%, 1–3); Toe Biter Claw (100%, 1–2); Toe Biter Head (75%, 1); O.R.C. Receiver (70%, 1); Tickled Toenail (2%, 1)

O.R.C. Toe Biter Nymph

This modified nymph adds a Receiver chance to its Shell plates, making it a more useful source than the base juvenile.

Tier
3
Habitat
Bridge; Gnarly Bark; Skunk Pond; Rocky Chamber; Touchdown Zone
Weak Points
-
Weaknesses
Spicy (+15%); Sour (+50%)
Resistances
Slashing (−50%); Fresh (−50%); Woozy (−90%); Venom (−50%); Water (−35%)
Drops
Toe Biter Shell (100%, 1–3); O.R.C. Receiver (20%, 1)

O.R.C. Wasp

The variant adds a Receiver chance to the Wasp's Shell and Legs, so aerial hunts pay beyond the usual insect parts.

Tier
3
Habitat
O.R.C. Waves; MIX.R.S; Pumpkin Patch
Weak Points
-
Weaknesses
Salty (+15%); Sour (+50%)
Resistances
Slashing (−25%); Stabbing (−50%); Explosive (−50%)
Drops
Wasp Shell (100%, 1–5); O.R.C. Receiver (30–75%, 1); Wasp Leg (51%, 2); Pollen (26%, 4)

O.R.C. Wasp Drone

Its Receiver drop is the extra prize from this modified Wasp Drone, which still fights alongside other wasps.

Tier
3
Habitat
O.R.C. Waves; MIX.R.S
Weak Points
-
Weaknesses
Salty (+50%)
Resistances
Slashing (−25%) or Explosive (−50%) or Stabbing (−50%); Gas Hazard (−50%)
Drops
Wasp Shell (100%, 1–5); Wasp Leg (51%, 2); O.R.C. Receiver (30%, 1); Pollen (26%, 4)

O.R.C. Weaver

This modified Orb Weaver adds a Receiver chance to its Chunk and Fang haul, making the web fighter more valuable to hunt.

Tier
2
Habitat
Ceremony Area; MIX.R.S; Anthills (Grounded 2); O.R.C. Waves; Pine Hill; Statue Area
Weak Points
-
Weaknesses
Spicy (+25%)
Resistances
Fresh (−25%); Stabbing (−25%)
Drops
Orb Weaver Chunk (100%, 1–5); Orb Weaver Fang (55–74%, 1–2); Web Fiber (50–51%, 2–4); O.R.C. Receiver (35–50%, 1)

O.R.C. Weaver Jr.

Compared with the regular smaller spider, this variant adds a Receiver chance to its guaranteed Chunk and Web Fiber.

Tier
1
Habitat
O.R.C. Caves; Ceremony Area; MIX.R.S; O.R.C. Waves; Network Center; Pine Hill; Statue Area
Weak Points
-
Weaknesses
Spicy (+25%)
Resistances
Fresh (−25%)
Drops
Orb Weaver Chunk (100%, 1–2); Web Fiber (25–50%, 2–5); O.R.C. Receiver (20–25%, 1)

O.R.C. Weevil

Its modified form adds rare Receiver and Weevil Nose drops to the guaranteed Unstable Goo, making it worth checking.

Tier
1
Habitat
Ceremony Area; Croquet Court; MIX.R.S; O.R.C. Waves; Network Center; Picnic Table Area; Pine Hill
Weak Points
-
Weaknesses
Sour (+50%)
Resistances
-
Drops
Unstable Goo (100%, 1–2); Weevil Nose (20–30%, 1); O.R.C. Receiver (5%, 1)

O.R.C. Whipper Earwig

The variant adds a Receiver chance to the tail-whipping Earwig's Parts and rare Pincer Pincher.

Tier
3
Habitat
O.R.C. Waves; Greenhouse; MIX.R.S; Greenhouse Surroundings
Weak Points
-
Weaknesses
Sour (+25%)
Resistances
Spicy (−25%)
Drops
Earwig Part (100%, 1–4); Earwig Pincer (58–84%, 1–2); Earwig Head (35–50%, 1); O.R.C. Receiver (25–40%, 1); Pincer Pincher (3–4%, 1)

O.R.C. Wolf Spider

The modified prowler adds a Receiver chance to its valuable Fangs and Venom, but its night hunt remains dangerous.

Tier
3
Habitat
Minor Caves; MIX.R.S; Network Center
Weak Points
-
Weaknesses
Spicy (+25%)
Resistances
Fresh (−25%); Smashing (−25%) or Stabbing (−25%)
Drops
Wolf Spider Chunk (100%, 1–6); Wolf Spider Fang (63–84%, 1–2); Spider Venom (81%, 1–3); O.R.C. Receiver (50–75%, 1)

Creature Group

O.G.R.R.

18 items

O.G.R.R. Blue Butterfly

Its candy mutation can change resistances and combat effects, while every kill guarantees a Buffin' Gland with Scales and a rare Shivering Scale.

Tier
2
Habitat
Bridge; Croquet Court; Entrance Area; Fire Pit; Gnarly Bark; Greenhouse Surroundings; Ice Cream Cart Surroundings; Skunk Pond; Snackbar Front Area; Veggie Garden
Weak Points
-
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Blue Butterfly Chunk (100%, 1–5); Buffin' Gland (100%, 1); Blue Butterfly Scales (88%, 1–2); Blue Butterfly Wing (40%, 1); Shivering Scale (4%, 1)

O.G.R.R. Cricket

Random candy traits complicate its knockback jumps; every kill adds a Buffin' Gland, with Cricket Parts guaranteed and Drumsticks less certain.

Tier
3
Habitat
Gnarly Bark; Greenhouse; Greenhouse Surroundings; Ice Cream Cart Surroundings; Pergola Area; Pumpkin Patch; Veggie Garden
Weak Points
-
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Cricket Part (100%, 1–5); Buffin' Gland (100%, 1); Cricket Drumstick (72%, 1–2); Cricket Head (50%, 1); Fabulous Femur (4%, 1)

O.G.R.R. Diving Bell Spider

A random candy mutation changes this underwater spider's defenses and effects; its guaranteed Buffin' Gland joins Chunks and Web Fiber.

Tier
2
Habitat
Bridge; Gnarly Bark; Rocky Chamber; Skunk Pond
Weak Points
-
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Diving Bell Spider Chunk (100%, 1); Buffin' Gland (100%, 1); Web Fiber (80%, 3)

O.G.R.R. Green Shield Bug

Random candy traits complicate its gas-cloud fight; every kill guarantees a Buffin' Gland and several Super Stink Sacks.

Tier
3
Habitat
Bridge; Gnarly Bark
Weak Points
-
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Green Shield Bug Parts (100%, 2–4); Super Stink Sack (100%, 3–4); Buffin' Gland (100%, 1); Stinkbug Gas Sack (1%, 1)

O.G.R.R. Ladybug

Its random mutation changes resistances and combat effects, making the charger less predictable; hunt it for a guaranteed Buffin' Gland.

Tier
2
Habitat
Bridge; Ceremony Area; Croquet Court; Entrance Area; Gnarly Bark; Greenhouse Surroundings; Ice Cream Cart Surroundings; Pergola Area; Picnic Table Area; Pine Hill; Pumpkin Patch; Skunk Pond; Snackbar Front Area; Statue Area; Veggie Garden
Weak Points
Legs
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Ladybug Part (100%, 1–5); Buffin' Gland (100%, 1); Ladybug Head (51%, 1)

O.G.R.R. Northern Scorpion

Random candy mutations change this burrowing scorpion's defenses; its guaranteed Buffin' Gland comes with Venom and Pincers.

Tier
2
Habitat
Axl; Ceremony Area; Croquet Court; Greenhouse; Entrance Area; Ice Cream Cart Surroundings; Minor Caves; Pine Hill; Pumpkin Patch; Snackbar Front Area
Weak Points
Butt, Stinger
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Northern Scorpion Chunk (100%, 2–5); Buffin' Gland (100%, 1); Northern Scorpion Pincer (64%, 1–2); Scorpion Venom (63%, 2–4); Northern Scorpion Stinger (60%, 1); Stabby Stinger (4%, 1)

O.G.R.R. Pincher Earwig

Its random mutation complicates the pincer fight; a guaranteed Buffin' Gland joins the Earwig Pincers and rare Pincer Pincher.

Tier
3
Habitat
Bridge; Gnarly Bark; Greenhouse Surroundings; Minor Caves; O.R.C. Caves; Pergola Area; Pumpkin Patch; Scarecrow; Anthills (Grounded 2); Veggie Garden
Weak Points
-
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Earwig Part (100%, 2–4); Buffin' Gland (100%, 1); Earwig Pincer (84%, 1–2); Earwig Head (50%, 1); Pincer Pincher (4%, 1)

O.G.R.R. Praying Mantis Nymph

Candy mutations can add effects to its quick claw attacks; every kill guarantees a Buffin' Gland and can drop Cleaving Claw.

Tier
3
Habitat
Ceremony Area; Croquet Court; Entrance Area; Gnarly Bark; Greenhouse Surroundings; Ice Cream Cart Surroundings; Pergola Area; Pine Hill; Pumpkin Patch; Skunk Pond; Snackbar Front Area; Statue Area; Veggie Garden
Weak Points
Eyes
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Praying Mantis Chunk (100%, 2–6); Buffin' Gland (100%, 1); Praying Mantis Claw (76%, 1–2); Praying Mantis Head (50%, 1); Cleaving Claw (4%, 1)

O.G.R.R. Rust Beetle

The charging beetle's randomized candy defenses make it tougher; hunt it for a guaranteed Buffin' Gland plus a Boiling Gland.

Tier
3
Habitat
Gnarly Bark; Greenhouse; Greenhouse Surroundings; Minor Caves; Pumpkin Patch; Anthills (Grounded 2); O.R.C. Caves
Weak Points
Butt
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Rust Beetle Parts (100%, 1–3); Buffin' Gland (100%, 1); Boiling Gland (70%, 1)

O.G.R.R. Striped Bark Scorpion

Its random candy mutation alters defenses around the venomous sting; each kill guarantees a Buffin' Gland with striped parts.

Tier
4
Habitat
Gnarly Bark; Pergola Area
Weak Points
Butt, Stinger
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Striped Scorpion Chunk (100%, 2–5); Buffin' Gland (100%, 1); Striped Scorpion Pincer (64%, 1–2); Scorpion Venom (63%, 2–4); Striped Scorpion Stinger (60%, 1); Stabby Stinger (4%, 1)

O.G.R.R. Termite King

The mutated Termite King has changing candy defenses and effects; his guaranteed Buffin' Gland comes with a rare Kingly Memento.

Tier
4
Habitat
Woodpile (Termite Den)
Weak Points
-
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Termite King Carapace (100%, 4); Termite Part (100%, 1–3); Termite Chompers (100%, 1–2); Buffin' Gland (100%, 1); Kingly Memento (3%, 1)

O.G.R.R. Tiger Mosquito

Random candy effects complicate this fast-diving mosquito's attacks; a guaranteed Buffin' Gland is added to its Beak and Blood Sack.

Tier
3
Habitat
Bridge; Gnarly Bark; Pergola Area; Skunk Pond
Weak Points
-
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Mosquito Blood Sack (100% if full of blood, else 1%, 1); Tiger Mosquito Beak (100%, 1); Buffin' Gland (100%, 1)

O.G.R.R. Toe Biter

Its mutation changes the aquatic biter's resistances and combat effects; every kill guarantees a Buffin' Gland with Shell and Claw.

Tier
3
Habitat
Bridge; Gnarly Bark; Skunk Pond; Rocky Chamber; Touchdown Zone
Weak Points
Butt
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Toe Biter Shell (100%, 2–4); Buffin' Gland (100%, 1); Toe Biter Claw (60%, 1)

O.G.R.R. Toe Biter Leviathan

The mutated Leviathan keeps its heavy bites but gains shifting candy defenses; hunt it for a Buffin' Gland and rare toenail.

Tier
4
Habitat
Rocky Chamber
Weak Points
Butt
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Toe Biter Shell (100%, 3–6); Toe Biter Venom (100%, 1–3); Toe Biter Claw (100%, 1–2); Buffin' Gland (100%, 1); Toe Biter Head (75%, 1); Tickled Toenail (5%, 1)

O.G.R.R. Wasp

Random candy traits alter this flying shooter's defenses, while each kill guarantees a Buffin' Gland with Shell and Legs.

Tier
3
Habitat
Bridge; Gnarly Bark; Greenhouse; Greenhouse Surroundings; Pumpkin Patch; Veggie Garden
Weak Points
-
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Wasp Shell (100%, 1–5); Buffin' Gland (100%, 1); Wasp Leg (51%, 2); Pollen (26%, 4)

O.G.R.R. Wasp Drone

The mutated drone still joins other wasps in the air, but its changing candy traits and guaranteed Buffin' Gland set it apart.

Tier
3
Habitat
Bridge; Gnarly Bark; Greenhouse; Greenhouse Surroundings; Pumpkin Patch; Veggie Garden
Weak Points
-
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Wasp Shell (100%, 1–5); Buffin' Gland (100%, 1); Wasp Leg (51%, 2); Pollen (26%, 4)

O.G.R.R. Whipper Earwig

Its random mutation changes the tail-whipping Earwig's defenses; each kill guarantees a Buffin' Gland and can drop Pincer Pincher.

Tier
3
Habitat
Bridge; Gnarly Bark; O.R.C. Caves; Greenhouse Surroundings; Minor Caves; Pergola Area; Pumpkin Patch; Scarecrow; Veggie Garden
Weak Points
-
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Earwig Part (100%, 2–4); Buffin' Gland (100%, 1); Earwig Pincer (84%, 1–2); Earwig Head (50%, 1); Pincer Pincher (4%, 1)

O.G.R.R. Wolf Spider

Random candy effects alter this venomous prowler's defenses; its guaranteed Buffin' Gland joins the valuable Fang and Venom haul.

Tier
3
Habitat
Ceremony Area; Fire Pit; Gnarly Bark; Greenhouse; Greenhouse Surroundings; Ice Cream Cart Surroundings; Pergola Area; Picnic Table Area; Pine Hill; Pumpkin Patch; Veggie Garden
Weak Points
-
Weaknesses
Varies with the random Fresh, Spicy, or Mint mutation.
Resistances
Varies with the random Fresh, Spicy, or Mint mutation.
Drops
Wolf Spider Chunk (100%, 3–6); Buffin' Gland (100%, 1); Wolf Spider Fang (84%, 1–2); Spider Venom (81%, 1–3)
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  • BuggiesEvery buggy in Grounded 2, plus how to unlock, hatch and ride each one. Find where every egg is, see what each buggy does best and track which ones you have.
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  • Weapons and ToolsEvery weapon and tool type in Grounded 2, from one-handed and dual wield gear to bows, candy staves, turret ammo and the Omni-Tool, and how to get each one.
  • ArmorGrounded 2 armor explained: the Fighter, Mage, Ranger, Rogue and Classless groups, how set bonuses work, how to craft pieces, and how to upgrade them.
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