Weapons and tools are the gear you use to survive in Grounded 2, a survival game where shrunken teens have to get by among insects in a park. Weapons are for fighting bugs and other creatures, and they come as melee weapons, shields, bows, greatbows and candy staves. Turret ammo loads into turrets, while tools handle everyday work like chopping plants, breaking stones and digging, and most of that now runs through one item called the Omni-Tool. Each type fights or works in its own way, so knowing how they differ helps you pick the right gear for the job.
Showing 72 of 109 items.
Weapon Type
One-Handed
Toenail Cutlass
Its Infection effect slows and weakens a target, making the cutlass useful for controlling dangerous close fights.
- Tier
- Tier 4
- Damage
- 48 / 48 / 60
- Stun
- 5
- Speed
- Fast
- Effect
- -
- How to Unlock
- Analyzing Toenail
- Ammo Type
- -
Axl's Talon
Its strikes build venom, so it suits players who want damage over time from a one-handed spear.
- Tier
- Tier 3
- Damage
- 40 / 40 / 50
- Stun
- 5
- Speed
- Fast
- Effect
- -
- How to Unlock
- Analyzing Tarantula Venom
- Ammo Type
- -
Ash Maw
A spicy hammer for players who want to bring heat to close combat.
- Tier
- Tier 3
- Damage
- 42 / 42 / 53
- Stun
- 6
- Speed
- Average
- Effect
- -
- How to Unlock
- Analyzing Searing Stone
- Ammo Type
- -
Black Ant Sword
A straightforward ant-forged blade for players looking for a dependable one-handed cutting weapon.
- Tier
- Tier 3
- Damage
- 40 / 40 / 50
- Stun
- 5
- Speed
- Fast
- Effect
- -
- How to Unlock
- Analyzing Black Ant Head
- Ammo Type
- -
Rusty Spear
Its Infection effect weakens a target's attacks, helping keep dangerous creatures manageable during a long fight.
- Tier
- Tier 3
- Damage
- 40 / 40 / 50
- Stun
- 5
- Speed
- Fast
- Effect
- -
- How to Unlock
- Analyzing Rust
- Ammo Type
- -
Crystal Trident
A good choice for underwater fights, where its crystal and bone build is designed to stay useful.
- Tier
- Tier 3
- Damage
- 41 / 41 / 51
- Stun
- 5
- Speed
- Fast
- Effect
- -
- How to Unlock
- Analyzing Phantom Quartz Shard or Sunken Bone
- Ammo Type
- -
Tiger Mosquito Rapier
Life Steal returns health as it hits, making the rapier an option for staying in melee without pausing to heal.
- Tier
- Tier 3
- Damage
- 39 / 39 / 49
- Stun
- 4
- Speed
- Fast
- Effect
- -
- How to Unlock
- Analyzing Tiger Mosquito Beak
- Ammo Type
- -
Stinger Spear
A simple stinging spear for players who prefer a piercing melee weapon with reach.
- Tier
- Tier 2
- Damage
- 32 / 32 / 40
- Stun
- 5
- Speed
- Fast
- Effect
- -
- How to Unlock
- Analyzing Bee Stinger or Reaching Brainpower Level 7
- Ammo Type
- -
Mosquito Needle
Life Steal restores health during attacks, helping you stay in close combat longer.
- Tier
- Tier 2
- Damage
- 29 / 29 / 36
- Stun
- 4
- Speed
- Fast
- Effect
- -
- How to Unlock
- Analyzing Mosquito Beak
- Ammo Type
- -
Roach Club
This club is built for crushing, making it a direct choice when you want a one-handed bludgeon.
- Tier
- Tier 2
- Damage
- 32 / 32 / 40
- Stun
- 6
- Speed
- Slow
- Effect
- -
- How to Unlock
- Analyzing Roach Head
- Ammo Type
- -
Pebblet Spear
A starter spear that can also be thrown when closing the gap is risky.
- Tier
- Tier 1
- Damage
- 20 / 20 / 25
- Stun
- 5
- Speed
- Fast
- Effect
- -
- How to Unlock
- Analyzing Pebblet
- Ammo Type
- -
Crimson Saber
This red ant blade is an accessible cutting option for players working through early yard gear.
- Tier
- Tier 1
- Damage
- 21 / 21 / 26
- Stun
- 5
- Speed
- Fast
- Effect
- -
- How to Unlock
- Analyzing Red Ant Mandibles or Reaching Brainpower Level 3
- Ammo Type
- -
Larvalance
A stabbing spear built around a serrated larva spike for players who want extra reach.
- Tier
- Tier 1
- Damage
- 22 / 22 / 28
- Stun
- 5
- Speed
- Fast
- Effect
- -
- How to Unlock
- Analyzing Larva Spike or Reaching Brainpower Level 2
- Ammo Type
- -
Cut Lass
This hidden cutlass variant keeps its Infection effect, weakening opponents as you press them in close.
- Tier
- Tier 4
- Damage
- 48 / 48 / 60
- Stun
- 4
- Speed
- Fast
- Effect
- -
- How to Unlock
- In a O.R.C. Stash cave located deep in a Tang lake north of the pile of bricks in the Pergola Area. Requires a Tier 3 Omni-Axe, Tier 3 Omni-Clippers, Koi Scale Armor or Diving Armor, and the Sour Sensation mutation. Guarded by a O.R.C. Striped Bark Scorpion.
- Ammo Type
- -
Crimson Avenger
A secret ant-forged sword for players seeking a stronger one-handed blade from an abandoned supply cache.
- Tier
- Tier 2
- Damage
- 32 / 32 / 40
- Stun
- 5
- Speed
- Fast
- Effect
- -
- How to Unlock
- In the Memorial Crate within the Spider Den Anthill stuck in a Chewed Gum. Requires a Tier-2 Omni-Shovel to free it.
- Ammo Type
- -
Gloom Skewer
Charged attacks weaken targets against stabbing damage, setting them up for follow-up hits from piercing weapons.
- Tier
- Tier 2
- Damage
- 30 / 30 / 38
- Stun
- 4
- Speed
- Fast
- Effect
- -
- How to Unlock
- At the bottom of the Toxic Anthill, guarded by the Cockroach Queen. Requires a Tier-2 Omni-Axe due to being behind mushrooms.
- Ammo Type
- -
Pinch Whacker
Its combo finisher releases an electrical burst, making this hidden club especially useful against grouped enemies.
- Tier
- Tier 2
- Damage
- 30 / 30 / 15
- Stun
- 6
- Speed
- Slow
- Effect
- -
- How to Unlock
- In a O.R.C. Cave located north of the Fire Pit. Requires an explosive to access due to being behind a Cracked Rock.
- Ammo Type
- -
Weapon Type
Shield
Horned Heater
Its heavy shield design absorbs blocked hits and draws creature attention, helping take pressure off nearby teammates.
- Tier
- Tier 3
- Damage
- -
- Stun
- -
- Speed
- -
- Effect
- -
- How to Unlock
- Analyzing Lizard Horn
- Ammo Type
- -
Shellshocker
This heavy shield absorbs blocked hits while drawing enemy attention toward you in a team fight.
- Tier
- Tier 3
- Damage
- -
- Stun
- -
- Speed
- -
- Effect
- -
- How to Unlock
- Analyzing Garden Snail Eyestalk
- Ammo Type
- -
Black Ant Shield
Perfect blocks add tang, making it a defensive choice for weakening enemies before your next attack.
- Tier
- Tier 3
- Damage
- -
- Stun
- -
- Speed
- -
- Effect
- -
- How to Unlock
- Analyzing Black Ant Part
- Ammo Type
- -
Koi Scale Shield
A pond-ready shield for players who want a block option on underwater routes.
- Tier
- Tier 3
- Damage
- -
- Stun
- -
- Speed
- -
- Effect
- -
- How to Unlock
- Analyzing Koi Fish Scale
- Ammo Type
- -
Bombuckler
A defensive pick for players who want to absorb pressure while keeping a one-handed weapon ready.
- Tier
- Tier 2
- Damage
- -
- Stun
- -
- Speed
- -
- Effect
- -
- How to Unlock
- Analyzing Bombardier Part
- Ammo Type
- -
Ladyguard
Its threat effect draws enemies toward you, so it suits players protecting a teammate or buggy.
- Tier
- Tier 2
- Damage
- -
- Stun
- -
- Speed
- -
- Effect
- -
- How to Unlock
- Analyzing Ladybug Part or Reaching Brainpower Level 6
- Ammo Type
- -
Weevil Shield
An early shield for players learning to block while keeping room for a one-handed weapon.
- Tier
- Tier 1
- Damage
- -
- Stun
- -
- Speed
- -
- Effect
- -
- How to Unlock
- Analyzing Raw Weevil Meat or Reaching Brainpower Level 2
- Ammo Type
- -
Crimson Buckler
Perfect blocks strike back, rewarding careful timing with an extra counter against close attackers.
- Tier
- Tier 1
- Damage
- -
- Stun
- -
- Speed
- -
- Effect
- -
- How to Unlock
- Analyzing Red Ant Part or Reaching Brainpower Level 4
- Ammo Type
- -
Scarlet Aegis
Perfect blocks heal nearby Buggies, making this shield a support pick for mount-focused teams.
- Tier
- Tier 2
- Damage
- -
- Stun
- -
- Speed
- -
- Effect
- -
- How to Unlock
- In a O.R.C. Cave inbetween the podium and the large rock in the Ceremony Area. Requires both an explosive and Red Soldier Ant Buggy to access.
- Ammo Type
- -
Weapon Type
Two-Handed
Toe Biter Scythe
Its keen edge is built to pierce tough shells, giving it a niche against well-armored creatures.
- Tier
- Tier 4
- Damage
- 62 / 62 / 78
- Stun
- 6
- Speed
- Average
- Effect
- -
- How to Unlock
- Analyzing Toe Biter Venom
- Ammo Type
- -
Spicy Coaltana
A spicy greatsword for players who want a broad elemental blade for two-handed close combat.
- Tier
- Tier 3
- Damage
- 52 / 52 / 65
- Stun
- 6
- Speed
- Average
- Effect
- -
- How to Unlock
- Discovering Charred Recipe
- Ammo Type
- -
Mantis Blade
A hefty praying mantis blade for players looking for a forceful two-handed sword.
- Tier
- Tier 3
- Damage
- 55 / 55 / 69
- Stun
- 6
- Speed
- Average
- Effect
- -
- How to Unlock
- Analyzing Praying Mantis Claw
- Ammo Type
- -
Sour Katanga
This sour katana builds tang, making it useful for weakening defenses with melee attacks.
- Tier
- Tier 3
- Damage
- 54 / 54 / 68
- Stun
- 6
- Speed
- Average
- Effect
- -
- How to Unlock
- Analyzing Broodmother Chunk
- Ammo Type
- -
Ticky Maul
Its tick fangs drain life from creatures, combining a heavy melee role with self-sustain.
- Tier
- Tier 3
- Damage
- 68 / 68 / 85
- Stun
- 9
- Speed
- Slow
- Effect
- -
- How to Unlock
- Analyzing Tick Fang
- Ammo Type
- -
Prod Smacker
A two-handed smacker for players who prefer direct blunt force over elemental effects.
- Tier
- Tier 3
- Damage
- 69 / 69 / 86
- Stun
- 9
- Speed
- Slow
- Effect
- -
- How to Unlock
- Reaching Brainpower Level 12
- Ammo Type
- -
Red Ant Club
A blunt club that suits a stagger-focused playstyle when you want to interrupt creatures in close range.
- Tier
- Tier 2
- Damage
- 52 / 52 / 65
- Stun
- 9
- Speed
- Slow
- Effect
- -
- How to Unlock
- Analyzing Red Ant Mandibles or Reaching Brainpower Level 4
- Ammo Type
- -
Warhammerlet
A simple early hammer for players who want to try two-handed combat with common materials.
- Tier
- Tier 1
- Damage
- 36 / 36 / 45
- Stun
- 9
- Speed
- Slow
- Effect
- -
- How to Unlock
- Reaching Brainpower Level 1
- Ammo Type
- -
Boom Stick
Charged attacks add a spicy blast, making it useful for breaking guards and pressuring nearby enemies.
- Tier
- Tier 3
- Damage
- 68 / 68 / 85
- Stun
- 9
- Speed
- Slow
- Effect
- Charged attacks deal extra spicy damage.
- How to Unlock
- In a large cave connected to the area where the player fixes the leaky valve in the Veggie Garden. Guarded by a O.R.C. Wolf Spider.
- Ammo Type
- -
Fellfeast
This hidden underwater maul suits players who want a two-handed option from the bridge's submerged cave.
- Tier
- Tier 3
- Damage
- 68 / 68 / 85
- Stun
- 9
- Speed
- Slow
- Effect
- -
- How to Unlock
- In a underwater cave located below the bridge in the Bridge. Requires Tier 3 Omni-Clippers to reach. Guarded by multiple Diving Bell Spiders and a Toe Biter.
- Ammo Type
- -
Weapon Type
Dual Wield
Striped Slashers
Paired blades for players who want a dual-wield setup built around close-range attacks.
- Tier
- Tier 4
- Damage
- 48 / 48 / 65
- Stun
- 5
- Speed
- Fast
- Effect
- -
- How to Unlock
- Analyzing Striped Scorpion Pincer
- Ammo Type
- -
Woolly Whoppers
A pair of aphid mitts for aggressive close combat when you want a fist-style weapon.
- Tier
- Tier 3
- Damage
- 41 / 41 / 55
- Stun
- 5
- Speed
- Fast
- Effect
- -
- How to Unlock
- Analyzing Raw Woolly Aphid Meat
- Ammo Type
- -
Ice Sickles
Their chill helps freeze targets, making them a strong pick for a cold-focused dual-wield setup.
- Tier
- Tier 3
- Damage
- 36 / 36 / 49
- Stun
- 4
- Speed
- Fast
- Effect
- -
- How to Unlock
- Defending The Frozen Ice Sickles In The Ice Cream Cart
- Ammo Type
- -
Wolfsbane Fangs
Their strikes build venom, giving these daggers a damage-over-time role in close combat.
- Tier
- Tier 3
- Damage
- 34 / 34 / 46
- Stun
- 3
- Speed
- Fast
- Effect
- -
- How to Unlock
- Analyzing Wolf Spider Fang
- Ammo Type
- -
Dusk Blades
Charged attacks expose targets to more stabbing damage, making these sickles a useful opener for piercing follow-ups.
- Tier
- Tier 3
- Damage
- 35 / 35 / 47
- Stun
- 4
- Speed
- Fast
- Effect
- -
- How to Unlock
- Analyzing Earwig Pincer
- Ammo Type
- -
Northern Shredders
Critical hits add venom, so these fist weapons reward players who build around venom and critical strikes.
- Tier
- Tier 2
- Damage
- 32 / 32 / 40
- Stun
- 5
- Speed
- Fast
- Effect
- -
- How to Unlock
- Discovering Cryptic Recipe
- Ammo Type
- -
Weaver Daggers
A straightforward pair of fangs for players who want to start a dual-dagger setup from spider parts.
- Tier
- Tier 2
- Damage
- 27 / 27 / 36
- Stun
- 3
- Speed
- Fast
- Effect
- -
- How to Unlock
- Analyzing Orb Weaver Fang or Reaching Brainpower Level 5
- Ammo Type
- -
Mitey Claws
A basic claw pair for close-range dual wielding when you want a simple ant-and-mite weapon.
- Tier
- Tier 1
- Damage
- 22 / 22 / 28
- Stun
- 5
- Speed
- Fast
- Effect
- -
- How to Unlock
- Analyzing Mite Fang
- Ammo Type
- -
Ice Breakers
They punish frozen creatures, so chill a target first to get the most from these blades.
- Tier
- Tier 3
- Damage
- 40 / 40 / 50
- Stun
- 4
- Speed
- Fast
- Effect
- Deals extra damage to frozen creatures.
- How to Unlock
- Inside a cave in the Greenhouse, found in the southeastern corner of the biome behind a large pot. Requires a Tang Banger.
- Ammo Type
- -
Crimson Reapers
Kills restore health, making these hidden blades a natural pick for sustain in close fights.
- Tier
- Tier 3
- Damage
- 35 / 35 / 47
- Stun
- 4
- Speed
- Fast
- Effect
- -
- How to Unlock
- Inside a pumpkin on the eastern-most side of the Pumpkin Patch near the border with the Greenhouse Surroundings. It is guarded by multiple O.R.C. Black Soldier Ant and surrounded by Tang pools. Requires a Tier 3 Omni-Axe.
- Ammo Type
- -
Weapon Type
Bow
Splinter Cannon
Its splinter grapeshot works best at close range, so use it when enemies crowd your position.
- Tier
- Tier 4
- Damage
- -
- Stun
- 0
- Speed
- Slow
- Effect
- Fires wood splinter grapeshot and works best at close range.
- How to Unlock
- Analyzing Termite King Carapace
- Ammo Type
- -
Splinter Shot
Standard Splinter Cannon ammunition for straightforward grapeshot when you do not need an elemental effect.
- Tier
- Tier 4
- Damage
- 20
- Stun
- 1
- Speed
- -
- Effect
- -
- How to Unlock
- Analyzing Termite King Carapace
- Ammo Type
- Splinter cannon shot
Mint Shot
Adds fresh damage and chill to Splinter Cannon shots, giving the cannon a cold option for tougher targets.
- Tier
- Tier 4
- Damage
- 20
- Stun
- 1
- Speed
- -
- Effect
- Deals fresh damage and applies chill on hit.
- How to Unlock
- Analyzing Termite King Carapace
- Ammo Type
- Splinter cannon shot
Spice Shot
Adds spicy damage and sizzle to Splinter Cannon shots when you want heat buildup from range.
- Tier
- Tier 4
- Damage
- 20
- Stun
- 1
- Speed
- -
- Effect
- Deals spicy damage and applies sizzle on hit.
- How to Unlock
- Analyzing Termite King Carapace
- Ammo Type
- Splinter cannon shot
Sour Shot
Adds sour damage and tang to Splinter Cannon shots, making it the cannon's defense-weakening option.
- Tier
- Tier 4
- Damage
- 20
- Stun
- 1
- Speed
- -
- Effect
- Deals sour damage and applies tang on hit.
- How to Unlock
- Analyzing Termite King Carapace
- Ammo Type
- Splinter cannon shot
Wolf Stringer
A bow built from wolf spider materials for a ranged setup that uses regular arrows.
- Tier
- Tier 3
- Damage
- -
- Stun
- 0
- Speed
- Average
- Effect
- -
- How to Unlock
- Analyzing Spider Venom
- Ammo Type
- -
Splinter Arrow
A plain arrow made from splinters for steady bow fire without an added status effect.
- Tier
- Tier 3
- Damage
- 45
- Stun
- 1
- Speed
- -
- Effect
- -
- How to Unlock
- Analyzing Wooden Splinter
- Ammo Type
- Arrow
Sour Arrow
Sour hits build tang, helping weaken a target's defenses from a distance.
- Tier
- Tier 3
- Damage
- 45
- Stun
- 1
- Speed
- -
- Effect
- Deals sour damage and applies tang on hit.
- How to Unlock
- Analyzing Sour Lump
- Ammo Type
- Arrow
Cricket Lute Bow
A regular-arrow bow with a cricket-drumstick build for players who want a distinctive ranged weapon.
- Tier
- Tier 3
- Damage
- -
- Stun
- 0
- Speed
- Average
- Effect
- -
- How to Unlock
- Analyzing Cricket Drumstick or Reaching Brainpower Level 11
- Ammo Type
- -
Super Gas Arrow
Creates a strong gas cloud where it lands, useful when you want a lingering area effect.
- Tier
- Tier 3
- Damage
- 45
- Stun
- 1
- Speed
- -
- Effect
- Creates an extra-strong gas cloud where it lands.
- How to Unlock
- Analyzing Super Stink Sack
- Ammo Type
- Arrow
Harpoon Gun
A ranged weapon built specifically for underwater fights and aquatic routes.
- Tier
- Tier 3
- Damage
- -
- Stun
- 0
- Speed
- Slow
- Effect
- Can only be fired underwater.
- How to Unlock
- Analyzing Raw Pond Jockey Meat or Sunken Bone
- Ammo Type
- -
Harpoon Bolt
Harpoon Gun ammunition made for ranged fights beneath the water.
- Tier
- Tier 3
- Damage
- 90
- Stun
- 1
- Speed
- -
- Effect
- A rigid bolt made for the Harpoon Gun.
- How to Unlock
- Analyzing Sunken Bone
- Ammo Type
- Harpoon bolt
Spider Stringer
A dependable everyday bow for players who want a standard ranged setup with regular arrows.
- Tier
- Tier 2
- Damage
- -
- Stun
- 0
- Speed
- Average
- Effect
- -
- How to Unlock
- Analyzing Orb Weaver Fang
- Ammo Type
- -
Feather Arrow
A crafted arrow for bow users who want a straightforward shot without an elemental effect.
- Tier
- Tier 2
- Damage
- 35
- Stun
- 1
- Speed
- -
- Effect
- -
- How to Unlock
- Analyzing Crow Feather Piece or Reaching Brainpower Level 6
- Ammo Type
- Arrow
Venom Arrow
Applies venom from range, adding damage over time to bow attacks.
- Tier
- Tier 2
- Damage
- 35
- Stun
- 1
- Speed
- -
- Effect
- Deals venom damage.
- How to Unlock
- Analyzing Spider Venom
- Ammo Type
- Arrow
Mint Arrow
Fresh damage adds chill from range, giving bow users a way to work toward freezing a target.
- Tier
- Tier 2
- Damage
- 35
- Stun
- 1
- Speed
- -
- Effect
- Deals fresh damage and applies chill on hit.
- How to Unlock
- Analyzing Mint Shard
- Ammo Type
- Arrow
Spicy Arrow
Spicy hits add sizzle, useful for starting heat buildup before following up with other attacks.
- Tier
- Tier 2
- Damage
- 35
- Stun
- 1
- Speed
- -
- Effect
- Deals spicy damage and applies sizzle on hit.
- How to Unlock
- Analyzing Spicy Shard
- Ammo Type
- Arrow
Disruptor Arrow
Its small shock blast can hit a cluster of enemies rather than a single target.
- Tier
- Tier 2
- Damage
- 35
- Stun
- 5
- Speed
- -
- Effect
- Deals shock damage in a small blast area.
- How to Unlock
- Reaching Brainpower Level 7
- Ammo Type
- Arrow
Hearty Arrow
A healing arrow that splashes blood jelly onto its target, useful for supporting a teammate or buggy.
- Tier
- Tier 2
- Damage
- 0
- Stun
- 0
- Speed
- -
- Effect
- Heals its target with a splash of blood jelly.
- How to Unlock
- Analyzing Mosquito Blood Sack
- Ammo Type
- Arrow
Cupid's Arrow
Can charm a target into fighting alongside you, making it a seasonal utility shot instead of a damage pick.
- Tier
- Tier 2
- Damage
- 0.01
- Stun
- 0
- Speed
- -
- Effect
- Can charm a target into fighting alongside the user.
- How to Unlock
- Analyzing Smoochies Chunk
- Ammo Type
- Arrow
Sprig Bow
A starter bow that lets you attack from a distance once you have arrows.
- Tier
- Tier 1
- Damage
- -
- Stun
- 0
- Speed
- Average
- Effect
- -
- How to Unlock
- Analyzing Gnat Fuzz or Sprig
- Ammo Type
- -
Arrow
Standard bow ammunition for everyday ranged attacks when no special arrow effect is needed.
- Tier
- Tier 1
- Damage
- 25
- Stun
- 1
- Speed
- -
- Effect
- -
- How to Unlock
- Analyzing Thistle Needle or Reaching Brainpower Level 1
- Ammo Type
- Arrow
Gas Arrow
Leaves a gas zone where it lands, useful for punishing enemies that stay in one area.
- Tier
- Tier 1
- Damage
- 25
- Stun
- 1
- Speed
- -
- Effect
- Creates a gas zone where it lands.
- How to Unlock
- Analyzing Stinkbug Gas Sack
- Ammo Type
- Arrow
Pollen Arrow
Can knock flying creatures out of the air, giving bow users a tool against airborne enemies.
- Tier
- Tier 1
- Damage
- 25
- Stun
- 1
- Speed
- -
- Effect
- Can knock down flying creatures.
- How to Unlock
- Analyzing Pollen
- Ammo Type
- Arrow
Discord
Critical hits can disrupt enemies by slowing or weakening them, making this bow useful against dangerous targets.
- Tier
- Tier 3
- Damage
- -
- Stun
- -
- Speed
- Average
- Effect
- -
- How to Unlock
- On the southern side roof of the O.G.R.R. Labs.
- Ammo Type
- -
Bushwacker
Its opening shot hits harder, so take a moment to line up a careful first attack.
- Tier
- Tier 2
- Damage
- -
- Stun
- -
- Speed
- Average
- Effect
- -
- How to Unlock
- In the hedge along the left side of Pine Hill, by navigating the branches to the top of the hedge and across to a secluded inner section. Found on a chest on a leaf. Requires a Orb Weaver Buggy to access.
- Ammo Type
- -
One-Handed, Two-Handed and Dual Wield Weapons
Melee weapons are the ones you swing up close, and they come in three hand styles. One-handed weapons are the all-round choice, since your other hand is free for a shield. Two-handed weapons swing slowly but hit hard and carry plenty of stun, though both hands are busy, so you'll need to swap items to light the way in dark areas.
Dual wield weapons come in pairs and rely on quick, light hits. Each hit does less damage than a two-hander's, but they make up for it with a higher chance of landing critical hits. Fast weapons suit players who like to keep moving, while slow, heavy ones reward patient timing.
How Combos and Charged Attacks Work
Most melee weapons chain three swings into a combo. The first two hits deal the same damage, and the third lands harder. Daggers and sickles, the dual wield types, finish with an even bigger blow.
Holding the attack button charges any weapon. A longer charge does more damage but uses more stamina, the energy bar that also powers your blocks and dodges. Unlike in the original Grounded, you can keep holding a full charge without releasing it, so you can wait for the right moment. Charged hits stagger and stun enemies that are blocking, which gives you room to strike back, and dual wield charge attacks lunge you forward to close the gap.
You also get a bonus for surprise. Striking a hostile creature that hasn't noticed you deals extra damage, as long as you aren't already in a fight. This is called an ambush.
Shields: Light Versus Heavy and Blocking
Shields are your defense, and there are two kinds. Light shields cut the damage you take by a percentage when you block, and a perfect block stuns the attacker. Heavy shields stop all damage from a blocked hit and use less stamina per hit, but they give no extra bonus for a perfect block, and their stamina refills more slowly.
Timing decides whether a block counts as perfect. A block made within about a quarter of a second of the hit negates the damage and stuns the attacker, and flying creatures are stunned right away. The Frenzy mutation turns perfect blocking off, so if your blocks stop stunning, check whether it's active. Early on, pairing a one-handed weapon with a shield gives you both attack and defense from one setup.
Bows, Greatbows and Arrows
Bows are the ranged weapons, and the arrow you load sets the base damage. Each bow then adds a multiplier on top, so both the bow and the arrow shape how hard you hit. A shot released at full charge is a perfect shot, which adds damage and stun, and on special arrows it also builds up their status effects faster.
Standard bows draw quickly and have looser timing, and their multiplier boosts every arrow you fire. Greatbows are the heavier version. They draw slowly and need tighter timing for perfect shots, and their multiplier only applies to charged shots, but they fire the stronger Great Arrows.
Special arrows add effects such as chill, burn, shock and stun. Many mid-game ones are built from Feather Arrows, so it pays to keep a stock of those. Arrows you shoot can be collected afterward and reused, so you don't have to craft a fresh stack every time.
Candy Staves and Their Effects
Candy staves are the magic-style weapons of the game, and they fire globs of goo instead of arrows. You hold the attack button to charge, then release, and a fuller charge deals more damage. They don't use arrow damage or bow multipliers, so what sets each staff apart is the effect it carries.
Each staff is built around a candy flavor. Spicy staves leave burning goo that applies Sizzle, minty ones chill, and sour ones build up Tang. Staves are crafted from matching shards such as Spicy Shard and Mint Shard, so the ingredients you use decide what the staff does. A few, such as the Cane-tipede, lean on venom instead.
Turret Ammo: Choosing the Right Rounds
Turret ammo is the ammunition that loads into turrets, such as the Acorn Turret. Each round changes how the turret fights, so the right pick depends on what's coming at you. Some rounds are built for raw power, like the explosive ones that hit hard in a single shot.
Others handle specific jobs. Some stun or ground flying insects, some knock enemies back, and some slow crawling ones. A few fire fast, small hits for steady pressure.
The turret won't fire on its own, so you aim and shoot it yourself. Placing it on higher ground helps, since you can spot enemies climbing toward it before they arrive.
The Omni-Tool and How It Works
The Omni-Tool replaces the old set of separate tools. It combines an axe, hammer, shovel and wrench into one item, and it has clippers as well. You don't pick a mode. You walk up to the thing you want to work on, such as grass or a rock, and the right function is one button press away.
You find the Omni-Tool in the main story at the Snackbar Ranger Outpost, where it hangs on a wall in plain view. Because basic tools were removed, weapons now only handle combat, and the Omni-Tool takes care of gathering and repairs.
Each function has its own upgrade path, unlocked at terminals inside Ranger Stations. Upgrades cost Raw Science along with rare parts from bugs, and higher tiers unlock harder materials. Some hidden weapons and areas need a certain tier before you can reach them, so upgrading the right function can open up new gear.
How to Get Weapons in Grounded 2
Most weapons unlock by analyzing a specific item, and some open up at set Brainpower levels. Most are then crafted at a workbench from materials you gather while exploring, and each one has its own recipe. A few early options can be made without a workbench at all.
Some recipes are hidden in Data Items you find in the world. The Spicy Coaltana, for example, needs the Charred Recipe, and the Northern Shredders need the Cryptic Recipe. Others turn up in crates and stashes, like the Crimson Avenger in a Memorial Crate.
Stranger weapons are stronger versions of existing weapons, made by the Masked Stranger and tucked away in secret areas. Their recipes only unlock after you've found the weapon once, so crafting them mostly matters if you lose one or play in multiplayer. Every weapon also lists its own repair materials, so keep a few spares on hand.
Which Weapons Are Worth Your Time
Early on, the Pebblet Spear is only meant to get you through the tutorial, so upgrade as soon as you can. The Larvalance is a cheap step up and pairs well with a Weevil Shield. The Red Ant Club is one of the strongest early two-handers, with high damage that makes up for its slow swing.
Further in, the Spicy Coaltana and the Mantis Blade are the two-handers worth chasing. The Mantis Blade leans toward pure damage, while the Spicy Coaltana is well rounded and adds a burn effect. Among dual wield weapons, the Ice Sickles stand out for their chilling effect.
Some picks suit specific jobs. The Wolf Stringer is the strongest bow for stats, and the Pinch Whacker has very high stun.
When you compare weapons, look past the damage number. Speed, critical chance, stun and special effects all change how a weapon feels in a fight, and some are much harder to get than others. Your armor and mutations can shift the best choice too.
FAQ
Where do I find the Bushwacker bow?
The Bushwacker is a stronger version of the Spider Stringer with a Cheap Shot effect, and it's hidden on Pine Hill. You can only reach it with an Orb Weaver Buggy, so you'll need one before you go looking. If you lose it, you can craft it again from a Spider Stringer, a Nifty Needle and 2 O.R.C. Receivers.
What is Dash Strike in Grounded 2?
Dash Strike is a heavy attack for dual wield weapons. It sends you in a short dash toward where you aim, closing the gap for a big hit, and it's especially handy against enemies that dash or block a lot, such as mites and soldier ants. The Dual Dasher trait boosts damage on these dashes and comes with the Weaver armor set, while the Assassin mutation raises critical chance for dual daggers and sickles.
How do I repair a weapon in Grounded 2?
Each weapon needs its own repair materials, listed with the weapon itself. The Toenail Cutlass is repaired with 2 Toenail and 1 Gold Foil, while the Cricket Lute Bow takes 1 Cricket Part and 1 Lint Rope. Keeping a stock of these parts saves you a trip back when a favorite weapon needs fixing.
Where do I find the Ice Sickles?
The Ice Sickles are tied to the Ice Cream Cart, a snowy area in the south of the map. You have to survive waves of scorpions there. Crafting the weapon takes 2 Mint Globs, 2 Northern Scorpion Pincers and 6 Northern Scorpion Chunks at a workbench.

