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All 22 Enchantments in Fish It

Updated on July 10, 2026 (2 days ago)

Enchantments are permanent passive buffs on a fishing rod until you spend another stone and overwrite the slot. You roll them at an altar with the right stone in hand, and the result is random from that stone's pool. Flat luck, mutation farming, rain and night sessions, and secret or shark hunts all want different rolls, so the same rod rarely keeps the same enchant forever.

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Luck enchants

3 items

These raise catch luck for everyday fishing. Leprechaun II and Empowered I also sit in the Super Enchant Stone five-pool, so paid stones heavily favor them over Leprechaun I.

Leprechaun II

Flat +50% luck for every session. One of the best general rolls from Enchant Stones, and a common Super Stone target.

Slot
Primary
Effect
+50% luck on all catches.
Enchant Stone
5%
Super Stone
20%
Stone
Enchant Stone, Super Enchant Stone
Altar
Esoteric Depths
Notes
Also appears in the Super Enchant Stone premium pool at equal 20% odds with four other top rolls.

Empowered I

Splits value between luck and faster reels. Strong all-rounder when you want more than pure luck alone.

Slot
Primary
Effect
+20% luck and +10% reel speed.
Enchant Stone
7%
Super Stone
20%
Stone
Enchant Stone, Super Enchant Stone
Altar
Esoteric Depths
Notes
Hybrid luck and reel buff. Available in both the normal 14-pool and Super Stone five-pool.

Leprechaun I

A solid flat luck boost and one of the more common Enchant Stone rolls. Fine to keep until Leprechaun II or another S-tier lands.

Slot
Primary
Effect
+30% luck on all catches.
Enchant Stone
10%
Super Stone
-
Stone
Enchant Stone
Altar
Esoteric Depths
Notes
Normal Enchant Stone only. Not in the Super Stone five-pool.
NameDescriptionSlotEffectEnchant StoneSuper StoneStoneAltarNotes
Leprechaun IIFlat +50% luck for every session. One of the best general rolls from Enchant Stones, and a common Super Stone target.Primary+50% luck on all catches.5%20%Enchant Stone, Super Enchant StoneEsoteric DepthsAlso appears in the Super Enchant Stone premium pool at equal 20% odds with four other top rolls.
Empowered ISplits value between luck and faster reels. Strong all-rounder when you want more than pure luck alone.Primary+20% luck and +10% reel speed.7%20%Enchant Stone, Super Enchant StoneEsoteric DepthsHybrid luck and reel buff. Available in both the normal 14-pool and Super Stone five-pool.
Leprechaun IA solid flat luck boost and one of the more common Enchant Stone rolls. Fine to keep until Leprechaun II or another S-tier lands.Primary+30% luck on all catches.10%-Enchant StoneEsoteric DepthsNormal Enchant Stone only. Not in the Super Stone five-pool.

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Mutation enchants

7 items

These push mutations, gold, shiny, or Fairy Dust instead of broad luck. Cursed I is the high-risk option: big mutation gain with a hard luck cut. Mutation Hunter III and Fairy Hunter I need Evolved Enchant Stones at Ancient Ruin.

Mutation Hunter III

Highest dedicated mutation chance among named Hunter tiers. Only available from Evolved Enchant Stone rolls at Ancient Ruin.

Slot
Primary
Effect
+40% mutation chance.
Enchant Stone
-
Super Stone
-
Stone
Evolved Enchant Stone
Altar
Ancient Ruin
Notes
Evolved Enchant Stone exclusive. Not Super Enchant Stone. Evolved stones are fished in Ancient Ruin after Sacred Temple unlocks.

Mutation Hunter II

Strong mutation farming buff from the standard and Super pools. Prefer this over Mutation Hunter I when mutation value is the goal.

Slot
Primary
Effect
+30% mutation chance.
Enchant Stone
5%
Super Stone
20%
Stone
Enchant Stone, Super Enchant Stone
Altar
Esoteric Depths
Notes
Also listed in Evolved pool tables as a shared outcome. Super Stone raises the pull rate to 20%.

Cursed I

Trades a large luck penalty for a large mutation boost. Best when mutation payouts matter more than rare base fish, or when a second slot can offset the luck loss.

Slot
Primary
Effect
−75% luck and +75% mutation chance.
Enchant Stone
5%
Super Stone
20%
Stone
Enchant Stone, Super Enchant Stone
Altar
Esoteric Depths
Notes
High-risk hybrid. Super Stone can force it into the five-name premium pool.

Gold Digger I

Pushes catches toward the Gold mutation specifically. Useful when gold variants pay more than generic mutations.

Slot
Primary
Effect
+10% chance to apply the Gold mutation.
Enchant Stone
7%
Super Stone
-
Stone
Enchant Stone
Altar
Esoteric Depths
Notes
Normal Enchant Stone only for the Super five-pool; still appears on some Evolved pool tables as a shared outcome.

Mutation Hunter I

Entry-level mutation boost from Enchant Stones. Keep only if you lack better mutation rolls.

Slot
Primary
Effect
+10% mutation chance.
Enchant Stone
10%
Super Stone
-
Stone
Enchant Stone
Altar
Esoteric Depths
Notes
Common normal-pool roll. Not in the Super Stone five-pool.

Fairy Hunter I

Specialized Fairy Dust mutation boost only from Evolved Enchant Stone at Ancient Ruin.

Slot
Primary
Effect
+20% Fairy Dust mutation chance.
Enchant Stone
-
Super Stone
-
Stone
Evolved Enchant Stone
Altar
Ancient Ruin
Notes
Evolved Enchant Stone exclusive. Not Super Enchant Stone.

Glistening I

Raises shiny fish odds without a broad mutation or luck package. Niche compared with flat luck or Mutation Hunter rolls.

Slot
Primary
Effect
+10% chance to catch shiny fish.
Enchant Stone
7%
Super Stone
-
Stone
Enchant Stone
Altar
Esoteric Depths
Notes
Collector-focused shiny boost. Not in the Super Stone five-pool.
NameDescriptionSlotEffectEnchant StoneSuper StoneStoneAltarNotes
Mutation Hunter IIIHighest dedicated mutation chance among named Hunter tiers. Only available from Evolved Enchant Stone rolls at Ancient Ruin.Primary+40% mutation chance.--Evolved Enchant StoneAncient RuinEvolved Enchant Stone exclusive. Not Super Enchant Stone. Evolved stones are fished in Ancient Ruin after Sacred Temple unlocks.
Mutation Hunter IIStrong mutation farming buff from the standard and Super pools. Prefer this over Mutation Hunter I when mutation value is the goal.Primary+30% mutation chance.5%20%Enchant Stone, Super Enchant StoneEsoteric DepthsAlso listed in Evolved pool tables as a shared outcome. Super Stone raises the pull rate to 20%.
Cursed ITrades a large luck penalty for a large mutation boost. Best when mutation payouts matter more than rare base fish, or when a second slot can offset the luck loss.Primary−75% luck and +75% mutation chance.5%20%Enchant Stone, Super Enchant StoneEsoteric DepthsHigh-risk hybrid. Super Stone can force it into the five-name premium pool.
Gold Digger IPushes catches toward the Gold mutation specifically. Useful when gold variants pay more than generic mutations.Primary+10% chance to apply the Gold mutation.7%-Enchant StoneEsoteric DepthsNormal Enchant Stone only for the Super five-pool; still appears on some Evolved pool tables as a shared outcome.
Mutation Hunter IEntry-level mutation boost from Enchant Stones. Keep only if you lack better mutation rolls.Primary+10% mutation chance.10%-Enchant StoneEsoteric DepthsCommon normal-pool roll. Not in the Super Stone five-pool.
Fairy Hunter ISpecialized Fairy Dust mutation boost only from Evolved Enchant Stone at Ancient Ruin.Primary+20% Fairy Dust mutation chance.--Evolved Enchant StoneAncient RuinEvolved Enchant Stone exclusive. Not Super Enchant Stone.
Glistening IRaises shiny fish odds without a broad mutation or luck package. Niche compared with flat luck or Mutation Hunter rolls.Primary+10% chance to catch shiny fish.7%-Enchant StoneEsoteric DepthsCollector-focused shiny boost. Not in the Super Stone five-pool.

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Utility enchants

6 items

These change casting, reeling, size, XP, or Perfect casts rather than pure luck or mutation odds. Perfection is second-slot only through Transcended Stone at Sacred Temple; the rest are primary rolls from Enchant or Evolved stones.

Perfection

Second-slot exclusive that locks Perfect casts. Unlocked through Transcended Stone at the Sacred Temple double-enchant altar.

Slot
Second
Effect
Guarantees Perfect casts while fishing (second enchant slot).
Enchant Stone
-
Super Stone
-
Stone
Transcended Stone
Altar
Sacred Temple Double Enchant Altar
Notes
5% pull on Transcended Stone. Get the stone by sacrificing a Secret-rarity fish to the Temple Guardian at the top of Sacred Temple. Does not come from Enchant or Super stones.

Prismatic I

Speeds up Rainbow boost activation by reducing the casts required. Available from normal and Super Enchant Stones at Esoteric Depths.

Slot
Primary
Effect
Rainbow boost activates after fewer casts.
Enchant Stone
5%
Super Stone
20%
Stone
Enchant Stone, Super Enchant Stone
Altar
Esoteric Depths
Notes
Sources disagree on the exact cast reduction (reported as 8 or 10 fewer throws). Effect confirmed; exact number left unstated.

Big Hunter I

Increases fish size by 10%, which can improve payouts when size affects value. Simple utility roll from Enchant Stones.

Slot
Primary
Effect
Makes caught fish 10% bigger.
Enchant Stone
7%
Super Stone
-
Stone
Enchant Stone
Altar
Esoteric Depths
Notes
Size increase can raise sell value on size-scaled fish. Normal Enchant Stone only.

XPerienced I

Boosts XP on every catch. Strong leveling pick early, then usually replaced by luck or mutation enchants.

Slot
Primary
Effect
1.5× XP from all fish catches.
Enchant Stone
7%
Super Stone
-
Stone
Enchant Stone
Altar
Esoteric Depths
Notes
Same math as a 50% XP bonus. Best while leveling islands and features; weaker once XP is no longer the bottleneck.

Reeler II

Faster reels from the Evolved pool only. Use when you want pure reel speed without luck or mutation tradeoffs.

Slot
Primary
Effect
+15% reel speed.
Enchant Stone
-
Super Stone
-
Stone
Evolved Enchant Stone
Altar
Ancient Ruin
Notes
Evolved Enchant Stone exclusive. Stronger reel bonus than Reeler I.

Reeler I

Small reel-speed increase from Enchant Stones. Usually a reroll candidate unless you specifically want faster reeling.

Slot
Primary
Effect
+7% reel speed.
Enchant Stone
7%
Super Stone
-
Stone
Enchant Stone
Altar
Esoteric Depths
Notes
Modest speed-only buff. Often outclassed by luck, mutation, or hybrid rolls.
NameDescriptionSlotEffectEnchant StoneSuper StoneStoneAltarNotes
PerfectionSecond-slot exclusive that locks Perfect casts. Unlocked through Transcended Stone at the Sacred Temple double-enchant altar.SecondGuarantees Perfect casts while fishing (second enchant slot).--Transcended StoneSacred Temple Double Enchant Altar5% pull on Transcended Stone. Get the stone by sacrificing a Secret-rarity fish to the Temple Guardian at the top of Sacred Temple. Does not come from Enchant or Super stones.
Prismatic ISpeeds up Rainbow boost activation by reducing the casts required. Available from normal and Super Enchant Stones at Esoteric Depths.PrimaryRainbow boost activates after fewer casts.5%20%Enchant Stone, Super Enchant StoneEsoteric DepthsSources disagree on the exact cast reduction (reported as 8 or 10 fewer throws). Effect confirmed; exact number left unstated.
Big Hunter IIncreases fish size by 10%, which can improve payouts when size affects value. Simple utility roll from Enchant Stones.PrimaryMakes caught fish 10% bigger.7%-Enchant StoneEsoteric DepthsSize increase can raise sell value on size-scaled fish. Normal Enchant Stone only.
XPerienced IBoosts XP on every catch. Strong leveling pick early, then usually replaced by luck or mutation enchants.Primary1.5× XP from all fish catches.7%-Enchant StoneEsoteric DepthsSame math as a 50% XP bonus. Best while leveling islands and features; weaker once XP is no longer the bottleneck.
Reeler IIFaster reels from the Evolved pool only. Use when you want pure reel speed without luck or mutation tradeoffs.Primary+15% reel speed.--Evolved Enchant StoneAncient RuinEvolved Enchant Stone exclusive. Stronger reel bonus than Reeler I.
Reeler ISmall reel-speed increase from Enchant Stones. Usually a reroll candidate unless you specifically want faster reeling.Primary+7% reel speed.7%-Enchant StoneEsoteric DepthsModest speed-only buff. Often outclassed by luck, mutation, or hybrid rolls.

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Situational enchants

4 items

Stormhunter and Stargazer only help in rain or at night. Great on a dedicated weather or night rod, weak as your only enchant if you fish in clear daylight most of the time.

Stormhunter II

Huge rain-only luck boost from Evolved Enchant Stone. Save for rainy sessions or a weather-focused second rod.

Slot
Primary
Effect
+140% luck during rain.
Enchant Stone
-
Super Stone
-
Stone
Evolved Enchant Stone
Altar
Ancient Ruin
Notes
Evolved Enchant Stone exclusive. Only helps while rain weather is active.

Stargazer II

Night-only luck boost from Evolved Enchant Stone. Strong for dedicated night farms, weak in daytime.

Slot
Primary
Effect
+100% luck at night.
Enchant Stone
-
Super Stone
-
Stone
Evolved Enchant Stone
Altar
Ancient Ruin
Notes
Evolved Enchant Stone exclusive. Only helps during nighttime.

Stormhunter I

Strong luck only while it rains. Keep on a rain rod or reroll if you fish mostly in clear weather.

Slot
Primary
Effect
+80% luck during rain.
Enchant Stone
7%
Super Stone
-
Stone
Enchant Stone
Altar
Esoteric Depths
Notes
Weather-gated luck. Normal Enchant Stone only.

Stargazer I

Night-only luck boost from Enchant Stones. Useful for night sessions, weaker as an all-day main enchant.

Slot
Primary
Effect
+60% luck at night.
Enchant Stone
7%
Super Stone
-
Stone
Enchant Stone
Altar
Esoteric Depths
Notes
Time-gated luck. Sometimes paired as a second-slot offset for Cursed I in community guides.
NameDescriptionSlotEffectEnchant StoneSuper StoneStoneAltarNotes
Stormhunter IIHuge rain-only luck boost from Evolved Enchant Stone. Save for rainy sessions or a weather-focused second rod.Primary+140% luck during rain.--Evolved Enchant StoneAncient RuinEvolved Enchant Stone exclusive. Only helps while rain weather is active.
Stargazer IINight-only luck boost from Evolved Enchant Stone. Strong for dedicated night farms, weak in daytime.Primary+100% luck at night.--Evolved Enchant StoneAncient RuinEvolved Enchant Stone exclusive. Only helps during nighttime.
Stormhunter IStrong luck only while it rains. Keep on a rain rod or reroll if you fish mostly in clear weather.Primary+80% luck during rain.7%-Enchant StoneEsoteric DepthsWeather-gated luck. Normal Enchant Stone only.
Stargazer INight-only luck boost from Enchant Stones. Useful for night sessions, weaker as an all-day main enchant.Primary+60% luck at night.7%-Enchant StoneEsoteric DepthsTime-gated luck. Sometimes paired as a second-slot offset for Cursed I in community guides.

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Exclusive endgame hunters

2 items

SECRET Hunter and Shark Hunter only come from Evolved Enchant Stone rolls in Ancient Ruin. They are specialized endgame targets, not something the Esoteric Depths Super Stone can force.

SECRET Hunter

Endgame SECRET-target enchant from Evolved Enchant Stone only. Prioritize for secret collection grinds after Ancient Ruin access.

Slot
Primary
Effect
+140% SECRET fish chance.
Enchant Stone
-
Super Stone
-
Stone
Evolved Enchant Stone
Altar
Ancient Ruin
Notes
Evolved Enchant Stone exclusive. Not Super Enchant Stone. Name casing follows in-game SECRET rarity style.

Shark Hunter

Raises Shark catch odds from Evolved Enchant Stone rolls. Specialized endgame hunter for shark farming.

Slot
Primary
Effect
+60% chance for all Shark targets.
Enchant Stone
-
Super Stone
-
Stone
Evolved Enchant Stone
Altar
Ancient Ruin
Notes
Evolved Enchant Stone exclusive. Not Super Enchant Stone.
NameDescriptionSlotEffectEnchant StoneSuper StoneStoneAltarNotes
SECRET HunterEndgame SECRET-target enchant from Evolved Enchant Stone only. Prioritize for secret collection grinds after Ancient Ruin access.Primary+140% SECRET fish chance.--Evolved Enchant StoneAncient RuinEvolved Enchant Stone exclusive. Not Super Enchant Stone. Name casing follows in-game SECRET rarity style.
Shark HunterRaises Shark catch odds from Evolved Enchant Stone rolls. Specialized endgame hunter for shark farming.Primary+60% chance for all Shark targets.--Evolved Enchant StoneAncient RuinEvolved Enchant Stone exclusive. Not Super Enchant Stone.

How enchanting works

Equip the rod you want to upgrade, bring a stone, and use the matching altar. The stone is consumed, the roll lands on that rod slot, and a later roll on the same slot replaces whatever was there. Enchanting works day and night. Weather and time only matter later, when you actually fish with a situational enchant.

Save rolls for rods you will keep. A strong Leprechaun II on a throwaway starter is a gift you cannot move.

Esoteric Depths altar and basic stones

The main altar sits under a waterfall on Esoteric Depths. Enter the cave, pay the Esoteric Gatekeeper 400 coins for the elevator, ride down, and interact while holding a stone. Normal Enchant Stones drop while fishing (Tropical Grove and Esoteric Depths are the farms people cite most) and also sell for 29 Robux. They roll the full standard pool, so you can land anything from common luck or mutation buffs to rare Super-tier names at lower odds.

Super Enchant Stones are the paid five-name pool (49 Robux). Each of Prismatic I, Empowered I, Leprechaun II, Cursed I, and Mutation Hunter II sits at 20%. That is not the same item as Evolved Enchant Stone. Guides that mix those names will send you to the wrong grind.

Evolved and Transcended routes

Evolved Enchant Stones come from fishing in Ancient Ruin after you open Sacred Temple and the Crystalline Passage path. They are rare catches, not shop stones, and they unlock exclusive hunters and higher II/III tiers at the Ancient Ruin altar. SECRET Hunter and Shark Hunter only come from this route.

Transcended Stones open the second enchant slot. Sacrifice a Secret-rarity fish to the Temple Guardian at the top of Sacred Temple, then use the Double Enchant Altar there. Perfection is the standout second-slot roll: it locks Perfect casts. Pair a strong primary with a second-slot utility or offset (for example Cursed mutation pressure plus a luck-leaning second slot) instead of stacking two weak primary-style buffs.

What to chase by goal

GoalStrong primary picksNotes
General sessionsLeprechaun II, Empowered IFlat luck, or luck plus a little reel speed
Mutation valueMutation Hunter II/III, Cursed ICursed cuts luck hard; only keep it when mutations pay
LevelingXPerienced IReplace once XP stops mattering
Rain or night onlyStormhunter / Stargazer linesPark them on a weather or night rod, not your all-day main
Secrets or sharksSECRET Hunter, Shark HunterEvolved-only endgame specialties
Perfect castsPerfection (second slot)Transcended path at Sacred Temple

Reroll early filler like Reeler I or Mutation Hunter I once you have a clear farming goal. Situational enchants look huge on paper and feel empty in the wrong weather, so keep a second rod ready if you swap between day and rain sessions.

FAQ

Q.

How do you enchant a rod in Fish It?

Equip the rod, bring an Enchant Stone or Super Enchant Stone to Esoteric Depths, pay the Gatekeeper 400 coins for the elevator, and use the waterfall altar. Evolved stones use the Ancient Ruin altar, and Transcended stones use the Double Enchant Altar on Sacred Temple.

Q.

What is the difference between Super Enchant Stone and Evolved Enchant Stone?

Super Enchant Stone is the Robux five-name pool used at Esoteric Depths (Prismatic I, Empowered I, Leprechaun II, Cursed I, Mutation Hunter II at 20% each). Evolved Enchant Stone is fished in Ancient Ruin and unlocks exclusive hunters and higher tiers. They are not the same stone.

Q.

Do enchant rerolls replace the old enchant?

Yes. A new roll overwrites the enchant on that slot. Primary and second slots are separate once Transcended Stone has opened dual enchanting.

Q.

How do you get a second enchant slot?

Sacrifice a Secret-rarity fish to the Temple Guardian at the top of Sacred Temple to get a Transcended Stone, then use the Double Enchant Altar there. That path can also roll Perfection for guaranteed Perfect casts.

Q.

Which enchant should you keep first?

For general fishing, Leprechaun II or Empowered I are safe keepers. Chase Mutation Hunter II/III or Cursed I when mutations pay, Stormhunter or Stargazer for rain or night sessions, and Evolved exclusives like SECRET Hunter once Ancient Ruin is open.

Q.

Where do normal Enchant Stones drop?

They can drop while fishing anywhere, with Tropical Grove and Esoteric Depths commonly cited as strong farm spots. They also appear in the Robux shop if you would rather skip the grind.

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