Showing 41 of 243 items.
Quality
D
38 Special
Fires faster right after a dodge roll.
- Quality
- D
- Firing Type
- Semiautomatic
- Damage
- 5
- DPS
- 26.5
- Magazine
- 6
- Ammo
- 350
- Reload Time
- 0.78
- Unlockable
- No
- Synergies
- Detective Magnum — If the player also has Magnum, the guns are dual-wielded.
- Detective Mode — If the player also has Badge, the gun's maximum ammo is increased, its reload time is halved, and its damage is increased by 20%. The police officer will also show the contents of nearby chests while 38 Special is held. * The police officer will not reveal chests if they player has both this and the "to serve android" synergy.
- Reload Roll — If the player also has Easy Reload Bullets, dodge rolling reloads six bullets. This synergy does not function if obtained through the Lich's Eye Bullets.
- Sleuth Out — If the player also has Scope, while holding 38 Special, enemy bullets become slower, but its rate of fire is decreased by 20%.
Alien Sidearm
Charged shots are larger and deal more damage.
- Quality
- D
- Firing Type
- Charged
- Damage
- 5 / 25
- DPS
- 19.6
- Magazine
- 10
- Ammo
- 350
- Reload Time
- 1.2
- Unlockable
- No
- Synergies
- Chief Master — If the player also has any two Master Round, Alien Sidearm gains an increased maximum ammo of 500 and a larger magazine of 30. It becomes fully automatic, and the final two shots in the magazine become fully-charged shots.
- Spartan Loadout — If the player has Cat Claw, Alien Sidearm can be charged twice to fire a more powerful shot. Cat Claw pierces enemies, attaching its explosive to every enemy hit. If the player has both Spartan Loadout and Chief Master, Chief Master takes precedence.
Blunderbuss
Fires a short-ranged spray of bullets.
- Quality
- D
- Firing Type
- Charged
- Damage
- 3 x 10 (30 total)
- DPS
- 44.4
- Magazine
- 4
- Ammo
- 100
- Reload Time
- 1.2
- Unlockable
- No
- Synergies
- Blunderbrace — If the player also has Macho Brace, Blunderbuss shoots bigger and faster bullets and charge time is reduced.
- Hell Singing — If the player also has Silver Bullets, Blunderbuss will deal an extra 50% damage to jammed enemies for a total of 487.5% damage.
- Iron Stance — If the player also has Heavy Boots, Blunderbuss gains 20% increased knockback and damage, 50% increased shot speed, and 20% decreased reload times.
Casey
Charged swings reflect nearby bullets.
- Quality
- D
- Firing Type
- Charged
- Damage
- 100
- DPS
- 50.0
- Magazine
- 1
- Ammo
- ∞
- Reload Time
- 1.0
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 12 Hegemony Credit.
- Synergies
- Careful Iteration — With Armor of Thorns, Shotgun Full of Hate, Nail Gun, or Eyepatch, Casey fires a spread of 6 nails when swung, and takes on a spiked appearance. When an enemy is hit with Casey, they will become dark red and take damage over time. This also changes the sound effect of "readying" Casey. This change seems to be affected by Scattershot causing the new sound effect to multiply.
Crossbow
Fires bolts.
- Quality
- D
- Firing Type
- Semiautomatic
- Damage
- 22
- DPS
- 29.3
- Magazine
- 1
- Ammo
- 100
- Reload Time
- 0.75
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- -
Derringer
Fires two short-range handgun shots; dodge rolling lets it fire them rapidly.
- Quality
- D
- Firing Type
- Semiautomatic
- Damage
- 10
- DPS
- 15.2
- Magazine
- 2
- Ammo
- 200
- Reload Time
- 1.2
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Dead Prez — If the player has the Dueling Pistol, Derringer fires bouncing musket balls identical to the Dueling Pistol, and Dueling Pistol fires a wide spread of 4 bullets alongside its normal shots.
- Thorn Bath, ooh! — If the player has Armor of Thorns, Derringer's damage is increased by 30%. While Derringer is held in a room with enemies, thorns are periodically fired in all directions.
Dueling Pistol
Fires large piercing bullets that bounce twice.
- Quality
- D
- Firing Type
- Semiautomatic
- Damage
- 10
- DPS
- 10.0
- Magazine
- 1
- Ammo
- 120
- Reload Time
- 1.2
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Dead Prez — If the player also has Derringer, Derringer fires bouncing Dueling Pistol shots, and Dueling Pistol fires a wide spread of 4 bullets alongside its normal shots.
- Death Square — If the player also has Dueling Laser, damaging enemies with the Dueling Pistol rapidly recharges the Dueling Laser.
- Dualing Pistol — If the player also has Helix Bullets, Dueling Pistol changes appearance and its shots seek enemies.
- Hell Singing — If the player also has Silver Bullets, Dueling Pistol will deal an extra 50% damage to jammed enemies for a total of 487.5% damage.
- Revolution — If the player also has Ballot, bullets will bounce five times instead of twice and damage is increased by 25%.
Flare Gun
Inflicts burning on enemies.
- Quality
- D
- Firing Type
- Semiautomatic
- Damage
- 13
- DPS
- 17.3
- Magazine
- 1
- Ammo
- 150
- Reload Time
- 0.8
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Emergency Help — If the player also has Medkit, reload time is decreased by 66%, damage is increased by 50%, and random enemies will periodically have explosions erupt around them, damaging them and hurting other enemies around them in a short distance. This explosion can also do damage to the player.
- Firing With Flair — If the player also has Amulet of the Pit Lord, Master of Unlocking, Copper Ammolet, or Springheel Boots, the Flare Gun turns green and is guaranteed to inflict enemies with green fire, which leaves (non-boss) enemies permanently burning. If the player has Hot Lead in their inventory while this synergy is active, this is counted as a separate effect - allowing it to simultaneously deal two burn effects.
- Solar Flare — If the player also has Mr. Accretion Jr., the Flare Gun fires comets which will push enemies along its path and explode on impact with a wall.
Flash Ray
Shoots piercing lasers with a chance to stun.
- Quality
- D
- Firing Type
- Semiautomatic
- Damage
- 7.5
- DPS
- 23.1
- Magazine
- 8
- Ammo
- 350
- Reload Time
- 1.2
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Breach shopkeeper – Ox for 6 Hegemony Credit.
- Synergies
- Ice Cap — If the player also has Freeze Ray, it freezes enemies much quicker.
- Savior of the Universe — If the player also has Camera, Flash Ray gains double magazine size, unlimited piercing, a thicker beam, one bounce, increased fire rate, and causes a Camera flash when reloading an empty magazine. Camera also fires two laser beams whenever fired.
- Whiter Guon Stone — If the player also has White Guon Stone, the size of the Guon Stone is increased, it rotates at a fixed distance from the player while they are moving instead of on a slight delay, and Daruma 's recharge is halved. However, Daruma itself is not part of the synergy.
Fossilized Gun
Fires a stream of oil.
- Quality
- D
- Firing Type
- Beam
- Damage
- 15/s
- DPS
- 15.0
- Magazine
- 500
- Ammo
- 500
- Reload Time
- -
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Goop merchant – Professor Goopton for 12 Hegemony Credit.
- Synergies
- Cryptic Cryptids — If the player also has Phoenix, both guns gain piercing and deal more damage, and Phoenix shoots rows of fire on the ground. The player is also immune to fire when either gun is equipped.
- Dawn of the Gundead — Doubles the chance for Zombie Bullets to refund missed Fossilized Gun shots.
Klobbe
Rapidly fires low-damage bullets.
- Quality
- D
- Firing Type
- Automatic
- Damage
- 1.2
- DPS
- 11.9
- Magazine
- 32
- Ammo
- 900
- Reload Time
- 2.0
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Klobbering Time — If the player also has AU Gun or Moonscraper, the Klobbe is doubled and fires two shots at a time.
- No Odd Job — If the player also has Makarov, the two guns are dual-wielded. Their damage is increased by 20% and spread is increased by 60%, decreasing accuracy.
Lil' Bomber
Fires a bomb that bounces off of walls and explodes on enemy contact.
- Quality
- D
- Firing Type
- Charged
- Damage
- 15 / 25
- DPS
- 30.0
- Magazine
- 3
- Ammo
- 60
- Reload Time
- 2.0
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Bomberpal — If the player has Bomb, Lil' Bomber fires two bombs instead of one, charges twice as fast, and has 40% lower reload time.
- King Bomber — If the player has Gilded Bullets, Coin Crown, or Crown of Guns, Lil' Bomber's bombs become gold and spawn 5-9 every time they hit an enemy. This also applies to Gunreapers, Shelletons (which can regenerate themselves endlessly), and enemies affected by Gunsingers and Jammomancers, allowing you to farm massive amounts of off of them.
- Super Bomberpal — If the player has Ice Bomb, Lil' Bomber fires two bombs instead of one, charges twice as fast, and has 20% lower reload time. The bombs & their explosions will appear blue, but they will not freeze. If a Lil' Bomber with the Super Bomberpal synergy is the base gun used to duct tape two guns together, shots fired at the same time or a bit after the Lil' Bomber shot will also turn into bombs.
Lower Case r
Fires a burst of 6 bullets that spell out the word bullet.
- Quality
- D
- Firing Type
- Burst
- Damage
- 2.2
- DPS
- 18.0
- Magazine
- 36
- Ammo
- 900
- Reload Time
- 2.0
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Hacker — If the player also has Bracket Key, damage is increased by 25%.
- Just In Case — If the player has Bomb, the gun becomes a capital letter R and transforms into a one shot rocket launcher. It fires the word ROCKET with cloud sprites when shot, and creates a cartoony BOOM cloud when it hits something.
- Rabid — If the player has Angry Bullets, the words LOSER, DORK, CHUMP, NOODLE, and TAFFER are spelled out.
- Radiant — If the player has Silver Bullets, the words SILVER, BLESSED, and WEREWOLF are spelled out. When it shoots "WEREWOLF", the firing sound is "DIE WEREWOLF DIE".
- Ravishing — If the player has Charming Rounds, the words HANDSOME, CHARM, and CUTE are spelled out, and shots become charming.
- Reactive — If the player has Explosive Rounds, the words ROCKET, BOOM, KABOOM, and POW are spelled out, and shots become explosive.
- Reanimate — If the player has Ghost Bullets, the words SPOOKY, GHOST, and BOO are spelled out.
- Reinforced — If the player has +1 Bullets, BULLET+1 is spelled out.
- Remnant — If the player has Omega Bullets, an omega appears after BULLET.
- Replete — If the player also has Finished Gun, the words COWABUNGA, BOOYAKASHA, THANK YOU, THANKS, HASTA LA VISTA, TOODLES, GOODBYE, FAREWELL, and GAME OVER are spelled out.
- Research — If the player has Book of Chest Anatomy, the words CHEST and MIMIC are spelled out, and the gun can unlock locked chests and doors.
- Resplendent — If the player has Gilded Bullets, the words CASH, COINS, SHELLS, and GOLD are spelled out.
- Root — If the player has Alpha Bullet, an alpha appears before BULLET.
- Runic — If the player has Magic Bullets, the words ABRA and KADABRA are spelled out, and the words turn dark purple.
Machine Pistol
Fires a rapid stream of automatic pistol rounds.
- Quality
- D
- Firing Type
- Automatic
- Damage
- 3.2
- DPS
- 29.7
- Magazine
- 30
- Ammo
- 600
- Reload Time
- 1.2
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Behold! — If the player also has Com4nd0, M1911, Void Marshal, Eye of the Beholster, and Trank Gun (the weapons the Beholster uses in game), when the Eye of the Beholster is held, the other five guns rotate around the player and shoot at nearby enemies, still using up ammo from each gun. Obtainable through the Beholster shrine, although it can be activated without.
- Pistol Machine — If the player also has Fortune's Favor, Laser Sight, Nanomachines, Bionic Leg, Shock Rounds, or +1 Bullets, Machine Pistol becomes perfectly accurate, its shots are linked with electricity that can damage enemies, and its shots gain the Angry Bullets effect.
- The Submachinist — If the player also has the MAC10, the guns will be dual wielded.
Mailbox
Fires mail at enemies.
- Quality
- D
- Firing Type
- Semiautomatic
- Damage
- 5
- DPS
- 16.6
- Magazine
- 10
- Ammo
- 350
- Reload Time
- 1.2
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Breach shopkeeper – Ox for 5 Hegemony Credit.
- Synergies
- Flat Stanley — If the player also has Box, magazine size is reduced by 50% and reload time is reduced by 33%, allowing packages to be fired more often.
- Junk Mail — If the player also has Magazine Rack, activating the Magazine Rack causes Mailbox to only shoot out packages.
Makarov
Fires semiautomatic pistol rounds from a seven-shot magazine.
- Quality
- D
- Firing Type
- Semiautomatic
- Damage
- 5
- DPS
- 16.6
- Magazine
- 7
- Ammo
- 350
- Reload Time
- 1.2
- Unlockable
- No
- Synergies
- Mak Pak — If the player has Bottle or Backpack, Makarov's maximum ammo is increased by 30%. While holding Marakov, it occasionally fires a homing bullet at an enemy for free.
- No Odd Job — If the player has Klobbe, the two guns are dual-wielded. Their damage is increased by 20% and spread is increased by 60%, decreasing accuracy.
- Reload Roll — If the player has Easy Reload Bullets, dodge rolling reloads six bullets. This synergy does not function if obtained through the Lich's Eye Bullets.
Mega Douser
Fires a stream of water.
- Quality
- D
- Firing Type
- Beam
- Damage
- 15/s
- DPS
- 15.0
- Magazine
- 900
- Ammo
- 900
- Reload Time
- -
- Unlockable
- No
- Synergies
- Get Equipped With -B- — If the player has Megahand, enables Bubble Lead mode on Megahand, which fires Bubble Blaster shots while uncharged. Modes can be switched by reloading the Megahand with a full magazine.
- Hydro Pump — If the player also has Escape Rope, damage is increased by 50%, shot speed and knockback is tripled, and stream size is increased.
- Ice Water — If the player has Snowballer, Mega Douser freezes enemies, leaves ice, and both guns deal 30% more damage.
- Napalm B — If the player has Napalm Strike, Mega Douser will spread fire instead of dousing it. With this synergy, the water pool will be flammable like oil, but will be crisscrossed by lines of dry floor that prevent the fire from spreading too far. Spraying the same area will rearrange the dry lines, spreading the fire further.
Nail Gun
Fires a rapid stream of low damage nails.
- Quality
- D
- Firing Type
- Semiautomatic
- Damage
- 3
- DPS
- 25.1
- Magazine
- 500
- Ammo
- 500
- Reload Time
- 0.0
- Unlockable
- No
- Synergies
- Careful Iteration — If the player has Casey, Casey becomes spiked and fires a spread of 6 nails each time it is swung.
- Hammer and Nail — If the player also has H4mmer, maximum ammo is increased by 50% for both guns. H4mmer additionally gets 5 hammer shots at the end of every magazine and spins a wood beam around the player when reloading an empty magazine.
- Nailed It — If the player has Sunglasses, Blast Helmet, +1 Bullets, H4mmer, Cobalt Hammer, or Heavy Bullets, Nail Gun becomes perfectly accurate and fires larger nails that do triple damage.
- Thorn Bath, ooh! — If the player has Armor of Thorns, Nail Gun's damage is increased by 30%. While Nail Gun is held, thorns are periodically fired in all directions.
Pea Shooter
Fires peas.
- Quality
- D
- Firing Type
- Semiautomatic
- Damage
- 4
- DPS
- 10.6
- Magazine
- 6
- Ammo
- 1,000
- Reload Time
- 1.5
- Unlockable
- Yes
- Unlock Requirement
- Complete the tutorial.
- Synergies
- -
Phoenix
Shooting creates a small cone of fire in front of the player that burns enemies.
- Quality
- D
- Firing Type
- Semiautomatic
- Damage
- 4
- DPS
- 16.8
- Magazine
- 12
- Ammo
- 350
- Reload Time
- 1.2
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Cryptic Cryptids — If the player has Fossilized Gun, Phoenix shots pierce, deal double damage, and leave trails of fire. The player is immune to fire while either Phoenix or Fossilized Gun are equipped.
- Phoenix Up — If the player has Unfinished Gun, The Scrambler, Hot Lead, Copper Ammolet, Flame Hand, Weird Egg, Napalm Strike, or Gungeon Pepper, a phoenix companion that fires piercing fireballs at enemies is summoned while Phoenix is held, even while not equipped. The synergy is not triggered by Finished Gun, even though it replaces Unfinished Gun in the Ammonomicon.
Plague Pistol
Bullets create poison puddles on impact.
- Quality
- D
- Firing Type
- Semiautomatic
- Damage
- 4
- DPS
- 16.8
- Magazine
- 12
- Ammo
- 200
- Reload Time
- 1.2
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Goop merchant – Professor Goopton for 6 Hegemony Credit.
- Synergies
- Pandemic Pistol — If the player also has Monster Blood, Gundromeda Strain, or Irradiated Lead, the pistol turns into the Pandemic Pistol, increasing ammo capacity, and its bullets bounce off walls and are linked like VertebraeK-47 's bullets.
- Super Serum — If the player also has Gas Mask or Hazmat Suit, Plague Pistol's magazine size is increased by 50%, shot size is increased, and shots can bounce once.
Regular Shotgun
Fires a short-range spread of six pellets.
- Quality
- D
- Firing Type
- Semiautomatic
- Damage
- 4 x 6 (24 total)
- DPS
- 32.0
- Magazine
- 8
- Ammo
- 150
- Reload Time
- 1.8
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Iron Stance — If the player also has Heavy Boots, the gun's damage and knockback are increased by 20%, its shot speed is increased by 50%, and its reload time is decreased by 20%.
- Not So Sawed-Off — If the player also has Buzzkill, its saw blades are linked with lightning, the saw blades move slower, and it changes appearance.
- Regular Old Guns — If the player also has AK-47, both guns fire rates are quadrupled but their damage is decreased by 25%. In Co-op when holding one of these guns, your partner benefits from this synergy.
Sawed-Off
The Convict's starter shotgun fires four inaccurate, short-range bullets.
- Quality
- D
- Firing Type
- Semiautomatic
- Damage
- 4 x 4 (16 total)
- DPS
- 25.9
- Magazine
- 6
- Ammo
- 150
- Reload Time
- 1.2
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- -
Sling
Fires bouncing rocks.
- Quality
- D
- Firing Type
- Charged
- Damage
- 25 / 62.5
- DPS
- 25.0
- Magazine
- 1
- Ammo
- 80
- Reload Time
- 0.9
- Unlockable
- Yes
- Unlock Requirement
- Reward from hunting quests.
- Synergies
- Slings and Arrows — If the player has Bow, the Bow can be charged longer to fire a special arrow that deals 50 damage.
Snowballer
Fires snowballs that freeze enemies.
- Quality
- D
- Firing Type
- Automatic
- Damage
- 3.5
- DPS
- 17.3
- Magazine
- 20
- Ammo
- 400
- Reload Time
- 1.2
- Unlockable
- No
- Synergies
- Frosty the Bullet Tyrant — If the player has Frost Bullets, Snowballer shots increase in size and damage the further they travel. This effect is similar to Snowballets and stacks with it, leading to rapid growth.
- Ice Water — If the player has Mega Douser, Mega Douser freezes enemies and leaves ice. Both guns deal 30% more damage and gain increased shot size.
- Snowball Shotgun — If the player has Snowballets, fire rate is lowered drastically and the Snowballer shoots multiple snowballs at once in a shotgun spread.
T-Shirt Cannon
Fires t-shirts that have high knockback.
- Quality
- D
- Firing Type
- Semiautomatic
- Damage
- 8
- DPS
- 18.1
- Magazine
- 6
- Ammo
- 250
- Reload Time
- 0.9
- Unlockable
- No
- Synergies
- The Return — If the player has Pig, it turns green to resemble Cannon, and fires flaming bats.
- Well Dressed — If the player also has Poxcannon, both guns fire explosive wardrobes at the end of their clips.
Unfinished Gun
Fires bullets that pierce through enemies and becomes the Finished Gun when the Ammonomicon is complete.
- Quality
- D
- Firing Type
- Semiautomatic
- Damage
- 6
- DPS
- 20.9
- Magazine
- 15
- Ammo
- 350
- Reload Time
- 1.5
- Unlockable
- No
- Synergies
- Phoenix Up — If the player has Phoenix, while Phoenix is held, summons a phoenix companion that fires at enemies.
Winchester Rifle
Fires accurate, long-range rifle rounds.
- Quality
- D
- Firing Type
- Semiautomatic
- Damage
- 15
- DPS
- 19.7
- Magazine
- 12
- Ammo
- 130
- Reload Time
- 1.2
- Unlockable
- No
- Synergies
- Diazepam — Muscle Relaxant increases this gun's damage by 50%.
- Guns and Deviltry — If the player also has Grey Mauser, damage is increased by 25% and it fires a knife when reloaded. The knife can stun, and causes an aesthetic bleed effect.
Wind Up Gun
In each magazine, the first 10 bullets pierce.
- Quality
- D
- Firing Type
- Automatic
- Damage
- 5
- DPS
- 18.9
- Magazine
- 20
- Ammo
- 600
- Reload Time
- 1.5
- Unlockable
- No
- Synergies
- Breakfast Club — If the player also has Seven-Leaf Clover, reload time is halved, fire rate is increased by 60%, damage is increased by 50%, magazine size is increased to 27, and all but the last 10 shots of each magazine will be stronger piercing lasers.
- Wound Up — If the player also has Oiled Cylinder, the bottom half of the magazine retains full damage and piercing, and the damage and bullet size is increased by 25%.
Quality
Variable Quality
Finished Gun
Replaces Unfinished Gun once the Ammonomicon is complete.
- Quality
- D/S
- Firing Type
- Semiautomatic
- Damage
- 14 / 25
- DPS
- 84.1
- Magazine
- 5
- Ammo
- 500
- Reload Time
- 0.78
- Unlockable
- Yes
- Unlock Requirement
- Unlock all items and guns in the Ammonomicon, except Number 2.
- Synergies
- Replete — If the player also has Lower Case r, the words COWABUNGA, BOOYAKASHA, THANK YOU, THANKS, HASTA LA VISTA, TOODLES, GOODBYE, FAREWELL and GAME OVER are spelled out.
Quality
Unranked
Budget Revolver
The Convict's starter revolver has five shots and cannot break secret-room walls.
- Firing Type
- Semiautomatic
- Damage
- 6
- DPS
- 20.0
- Magazine
- 5
- Ammo
- ∞
- Reload Time
- 0.9
- Unlockable
- No
Dart Gun
Fires sticky darts.
- Firing Type
- Semiautomatic
- Damage
- 6
- DPS
- 18.0
- Magazine
- 6
- Ammo
- ∞
- Reload Time
- 1.0
- Unlockable
- No
Marine Sidearm
Starting gun of The Marine.
- Firing Type
- Semiautomatic
- Damage
- 5
- DPS
- 15.6
- Magazine
- 10
- Ammo
- ∞
- Reload Time
- 1.2
- Unlockable
- No
Mimic Gun
Chance to replace guns the player picks up.
- Firing Type
- Semiautomatic
- Damage
- 6
- DPS
- 19.3
- Magazine
- 8
- Ammo
- 900
- Reload Time
- 2
- Unlockable
- No
Prize Pistol
Given by Winchester to play his shooting range.
- Firing Type
- Semiautomatic
- Damage
- 14
- DPS
- 0
- Magazine
- 4
- Ammo
- 4
- Reload Time
- 1.2
- Unlockable
- No
Robot's Right Hand
Starting gun of The Robot.
- Firing Type
- Semiautomatic
- Damage
- 5
- DPS
- 20.0
- Magazine
- 20
- Ammo
- ∞
- Reload Time
- 1.2
- Unlockable
- No
Rogue Special
Fires short-range, inaccurate lasers.
- Firing Type
- Semiautomatic
- Damage
- 5
- DPS
- 13.6
- Magazine
- 8
- Ammo
- ∞
- Reload Time
- 1.2
- Unlockable
- No
Rubenstein's Monster
Created when both RUBE-ADYNE Prototype and RUBE-ADYNE MK.II are picked up.
- Firing Type
- Automatic
- Damage
- 7
- DPS
- 102.2
- Magazine
- 100
- Ammo
- 900
- Reload Time
- 0.9
- Unlockable
- No
Rusty Sidearm
Starting gun of The Hunter.
- Firing Type
- Semiautomatic
- Damage
- 6
- DPS
- 16.4
- Magazine
- 6
- Ammo
- ∞
- Reload Time
- 1.2
- Unlockable
- No
Slinger
Starting weapon of The Gunslinger.
- Firing Type
- Semiautomatic
- Damage
- 6 / 4
- DPS
- 22.4
- Magazine
- 7
- Ammo
- ∞
- Reload Time
- 1.3
- Unlockable
- No
Windgunner
Granted by Sprun under the right conditions.
- Firing Type
- Automatic
- Damage
- 45
- DPS
- 450
- Magazine
- 300
- Ammo
- ∞
- Reload Time
- 0
- Unlockable
- No



