Enter the Gungeon is about fighting your way down through floors full of enemies, and your guns are how you deal with them. Each gun works differently, with its own ammo, damage, reload time, and firing style. You'll find them in chests, after bosses, in shops, and through characters you meet, and you can carry as many as you like at once. Knowing how each one works matters just as much as finding a rare one.
Showing 64 of 243 items.
Quality
S
AKEY-47
- Quality
- S
- Firing Type
- Automatic
- Damage
- 5.5
- DPS
- 44.7
- Magazine
- 30
- Ammo
- 500
- Reload Time
- 0.6
- Unlockable
- Yes
- Unlock Requirement
- Speak to the Tinker after completing the shortcut to the Forge.
- Synergies
- Akey Breaky — If the player has the Shelleton Key, AKEY-47 fires skulls that do 10 damage per skull, receives infinite ammo, and changes in appearance to resemble a Shelleton. Its shots will no longer open locks or reveal secret rooms, though chests can still be opened due to possessing the Shelleton Key. If the player has obtained this synergy via Lich's Eye Bullets, opening a chest or door with the AKEY-47 equipped will still unlock it for free.
AU Gun
- Quality
- S
- Firing Type
- Semiautomatic
- Damage
- 100
- DPS
- 80.0
- Magazine
- 1
- Ammo
- 22
- Reload Time
- 1.2
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Klobbering Time — If the player also has Klobbe, the Klobbe is doubled and fires two shots at a time.
BSG
- Quality
- S
- Firing Type
- Charged
- Damage
- 50
- DPS
- 47.5
- Magazine
- 1
- Ammo
- 25
- Reload Time
- 2.4
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- -
Composite Gun
- Quality
- S
- Firing Type
- Charged
- Damage
- 40 / 100
- DPS
- 100.0
- Magazine
- 2
- Ammo
- 50
- Reload Time
- 0.6
- Unlockable
- No
- Synergies
- The Line of Fire — If the player has Sunglasses, Pig, or Full Metal Jacket, Composite Gun's shots leave a trail of fire.
Dark Marker
- Quality
- S
- Firing Type
- Semiautomatic
- Damage
- 8 / 80
- DPS
- 38.6
- Magazine
- 12
- Ammo
- 200
- Reload Time
- 2.0
- Unlockable
- No
- Synergies
- Antichamber — If the player has Antibody, Dark Marker's uncharged shots alternate between firing red and blue charged shots without consuming additional ammo. The shots travel straight and become slow-moving orbs after a short period of time, which can deal multiple instances of damage. If any red and blue shots/orbs touch, the blank effect is activated. The charged shot remains unchanged, and will still consume 10 ammo. If the player has Backup Gun and the Antichamber synergy, then shots fired forward will always be blue and shots fired backward will always be red.
Disintegrator
- Quality
- S
- Firing Type
- Beam
- Damage
- 70/s
- DPS
- 70.0
- Magazine
- 500
- Ammo
- 500
- Reload Time
- -
- Unlockable
- No
- Synergies
- Weird Science — If the player also has Science Cannon, three pairs of Science Cannon beams branch off perpendicular to the Disintegrator's main beam. If the player also has Singularity, shooting an upgraded Disintegrator beam at or near the black hole will cause a massive number of beams to split off in every direction.
Elimentaler
- Quality
- S
- Firing Type
- Semiautomatic
- Damage
- 5.5 / 8 / 15
- DPS
- 29.0
- Magazine
- 15
- Ammo
- ∞
- Reload Time
- 1.2
- Unlockable
- Yes
- Unlock Requirement
- Pick it up after finding it in one of the Resourceful Rat 's chests.
- Synergies
- Resourceful Indeed — If the player also has Partially-Eaten Cheese, Rat Boots, and Resourceful Sack, the player becomes the Resourceful Rat, preventing items from being stolen when they're left behind in rooms. Lich's Eye Bullets does not activate this synergy on its own, but can still trigger its synergy message if the player has this gun and two other Rat items. The Lich's Eye Bullets can only act as one of the remaining items in the synergy,.
Fightsabre
- Quality
- S
- Firing Type
- Automatic
- Damage
- 6
- DPS
- 29.4
- Magazine
- 25
- Ammo
- 500
- Reload Time
- 1.5
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Fightknives — If the player has Knife Shield, activating Knife Shield while holding Fightsabre makes the knives reflect enemy bullets before getting destroyed.
- Fightsabre Training — If the player has the Blast Helmet, while Fightsabre is held an orbital appears that blocks enemy shots, and reflected bullets will be bigger.
Gilded Hydra
- Quality
- S
- Firing Type
- Semiautomatic
- Damage
- 7.5 x 8 (60 total)
- DPS
- 30.0 to 83.3
- Magazine
- 1+
- Ammo
- 50
- Reload Time
- 2.0
- Unlockable
- Yes
- Unlock Requirement
- Kill the pasts of all four main Gungeoneers.
- Synergies
- -
Gungine
- Quality
- S
- Firing Type
- Automatic
- Damage
- 5
- DPS
- 80.6
- Magazine
- 100
- Ammo
- 800
- Reload Time
- 1.14
- Unlockable
- Yes
- Unlock Requirement
- Speak to the Tinker after completing the shortcut to the Hollow.
- Synergies
- Buckle Up — If the player has Ammo Belt, continuously moving with Gungine held gives the player a yellow glow, significantly increasing Gungine's rate of fire. The glow disappears if the player stops moving. Additionally, Gungine has a chance to refund ammo upon firing.
- Contractual Obligation — If the player has Devolver, a pool of oil spawns underneath enemies killed using Gungine.
- what engine do you use — If player also has Unity, it fires a spread of three bullets per shot, but fires at 1/5th of its original speed.
Gunther
- Quality
- S
- Firing Type
- Semiautomatic
- Damage
- 6 / 9 / 12
- DPS
- 34.6 to 69.2
- Magazine
- 15
- Ammo
- ∞
- Reload Time
- 1.2
- Unlockable
- Yes
- Unlock Requirement
- Kill the High Dragun with the Blessing Sorceress 's blessing.
- Synergies
- -
High Dragunfire
- Quality
- S
- Firing Type
- Automatic
- Damage
- 5
- DPS
- 42.5
- Magazine
- 30
- Ammo
- 600
- Reload Time
- 1.6
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- -
Makeshift Cannon
- Quality
- S
- Firing Type
- Charged
- Damage
- 200 x 6 (1,200 total)
- DPS
- 571.0
- Magazine
- 1
- Ammo
- 1
- Reload Time
- 2.1
- Unlockable
- Yes
- Unlock Requirement
- Reward from hunting quests.
- Synergies
- -
Mourning Star
- Quality
- S
- Firing Type
- Beam
- Damage
- ~110/s
- DPS
- 110.0
- Magazine
- 800
- Ammo
- 800
- Reload Time
- -
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 22 Hegemony Credit.
- Synergies
- Chest High is the Best High — If the player also has Cog Of Battle, damage is increased by 25% and the player will glow yellow after flipping a table, increasing damage by 100% for a brief time.
Particulator
- Quality
- S
- Firing Type
- Semiautomatic
- Damage
- 30 / 7
- DPS
- 41.6
- Magazine
- 1
- Ammo
- 60
- Reload Time
- 2.4
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Particle Accelerator — If the player also has Laser Sight, whenever a smaller bullet hits an enemy or object, a laser is automatically fired in its direction.
Patriot
- Quality
- S
- Firing Type
- Automatic
- Damage
- 7
- DPS
- 69.0
- Magazine
- 100
- Ammo
- 500
- Reload Time
- 1.0
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Arms dealer – Trorc for 12 Hegemony Credit.
- Synergies
- Gunderlord — If the player has Ice Breaker, Patriot shots are connected with electricity. Ice Breaker fires single high-velocity shots, and its ammo slowly regenerates over time.
- What A Thrill — If the player has Ration, Cigarettes, Fortune's Favor, Ancient Hero's Bandana, or Box, Patriot has a chance to transmogrify enemies into snakes.
Railgun
- Quality
- S
- Firing Type
- Charged
- Damage
- 50
- DPS
- 27.0 to 243.2
- Magazine
- 1
- Ammo
- 40
- Reload Time
- 0.6
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Breach shopkeeper – Ox for 30 Hegemony Credit.
- Synergies
- Dead Cell — If the player also has Fortune's Favor, the charge time is 10% faster and its damage to bosses is increased by 30%.
Strafe Gun
- Quality
- S
- Firing Type
- Automatic
- Damage
- 1 / 8
- DPS
- 46.5
- Magazine
- 20
- Ammo
- 400
- Reload Time
- 1.4
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 26 Hegemony Credit.
- Synergies
- Cool Kids Club — If the player has Devolver, continuously moving with the Strafe Gun held gives the player a yellow glow, increasing movement speed. The glow disappears if the player stops moving.
- In The Mood! — If the player has BSG or Thunderclap, slightly increases movement speed and increases the shot speed of the guns by 25%.
- Spicy D-Boys — If the player has Sunglasses, coolness is increased by 2 and nearby enemies get lit on fire while reloading.
Vulcan Cannon
- Quality
- S
- Firing Type
- Automatic
- Damage
- 5
- DPS
- 100.0
- Magazine
- 900
- Ammo
- 900
- Reload Time
- 0.6
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Heavy Artillery — If the player also has Com4nd0, both weapons are dual-wielded.
- Not Quite As Mini — If the player has Ammo Belt, Drum Clip, or Oiled Cylinder, the Vulcan Cannon changes its appearance, its maximum ammo is increased by 100, and its fire rate gradually increases as long as the trigger is held.
- The Return — If the player has Pig, it will turn green and shoot fire bats.
- Vulcan Raving — If the player has Wax Wings, Vulcan Cannon's knockback is increased by 50%.
- Secret Twin — If the player also has Ticket, holding Vulcan Cannon and using Ticket will spawn two friendly Gatling Gulls instead of one.
Yari Launcher
- Quality
- S
- Firing Type
- Automatic
- Damage
- 10 / 15
- DPS
- 221.2
- Magazine
- 20
- Ammo
- 140
- Reload Time
- 1.5
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Breach shopkeeper – Ox for 25 Hegemony Credit.
- Synergies
- Hail To The King — If the player also has Oiled Cylinder, Yari Launcher's magazine size is increased by 50% and its damage is increased by 20%.
- Shadow Warrior — If the player also has Zilla Shotgun, when either gun is held, the player gains an orbiting Demon Head that fires on empty magazine reload. Reduces the guns' spread by 60%, increasing their accuracy.
Quality
A
3rd Party Controller
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 2.5
- DPS
- 4.7
- Magazine
- 10
- Ammo
- 300
- Reload Time
- 1.75
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 28 Hegemony Credit.
- Synergies
- Mad Cats — If the player also has Cat Bullet King Throne, the bullets shot from Cat Bullet King Throne home in on enemies while 3rd Party Controller is equipped.
A.W.P.
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 40
- DPS
- 30.5
- Magazine
- 8
- Ammo
- 50
- Reload Time
- 2.1
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Arms dealer – Trorc for 10.
- Synergies
- 360 Yes Scope — If the player also has Scope, spinning 360 degrees before firing grants a 3-second buff that makes the next shot deal 50% more damage. This can be activated multiple times, providing a stacking 1.5x damage multiplier for each spin. It caps at 6 rotations.
- Arctic Warfare — If the player also has Frost Bullets, Heart of Ice, Frost Ammolet, or Snowballets, the A.W.P turns orange and white, deals 62.5% more damage, and its shots are guaranteed to freeze enemies.
- Diazepam — Muscle Relaxant increases this gun's damage by 50%.
- Sniper Woof — If the player also has Wolf, A.W.P.'s reload time is decreased by 30%. Standing still for long enough causes the player to glow yellow, making A.W.P. shots deal 50% more damage. Sniper Shells and Professionals become permanently charmed.
Abyssal Tentacle
- Quality
- A
- Firing Type
- Beam
- Damage
- 22.5/s
- DPS
- 22.5
- Magazine
- 500
- Ammo
- 500
- Reload Time
- -
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Goop merchant – Professor Goopton for 15 Hegemony Credit.
- Synergies
- Cosmic Horror — If the player has Black Hole Gun, black holes fire three tentacles while active.
- Decoy Octorok — If the player has Decoy or Explosive Decoy, the decoy will turn into a charmed enemy.
- Kaliber's Grip — If the player has Yellow Chamber, Chaos Bullets, or Holey Grail, Abyssal Tentacle grabs two enemies at a time.
Big Shotgun
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 5.5 x 3 (16.5 total) / 15 x 3 (45 total) / 5.5
- DPS
- 63.1
- Magazine
- 4
- Ammo
- 70
- Reload Time
- 2.1
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 26 Hegemony Credit.
- Synergies
- Big Shotgun Gun — If the player also has BSG, the Big Shotgun fires five projectiles instead of three. If the player also has Backup Gun, the backwards shot will only fire three.
- Hidden Tech Big Shotgun — If the player has Table Tech Shotgun, Table Tech Shotgun shoots Big Shotgun bullets when Big Shotgun is held.
Black Hole Gun
- Quality
- A
- Firing Type
- Charged
- Damage
- 10
- DPS
- 29.6
- Magazine
- 1
- Ammo
- 30
- Reload Time
- 1.56
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Breach shopkeeper – Ox for 20 Hegemony Credit.
- Synergies
- Cosmic Horror — If the player has Abyssal Tentacle, black holes fire three tentacles while active.
Bullet Bore
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 10 / 25
- DPS
- 23.3
- Magazine
- 1
- Ammo
- 75
- Reload Time
- 1.5
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Breach shopkeeper – Ox for 14 Hegemony Credit.
- Synergies
- Cerebral Bros — If the player also has Cluster Mine, Bow, Charmed Bow, or Explosive Rounds, Bullet Bore turns red and fires two drills at a time.
- Get Equipped With -C- — If the player has Megahand, enables Crash Bomber mode on Megahand, which fires Bullet Bore shots when fully charged. Modes can be switched by reloading the Megahand with a full magazine.
Cat Claw
- Quality
- A
- Firing Type
- Automatic
- Damage
- 2 / 10
- DPS
- 65.5
- Magazine
- 33
- Ammo
- 400
- Reload Time
- 1.2
- Unlockable
- Yes
- Unlock Requirement
- Reward from hunting quests.
- Synergies
- Clawntlet — If the player has Gunknight Gauntlet, the player releases a spiral of bullets whenever they take damage. This applies to the weapon held at the time of taking damage. Beam weapons and others such as Makeshift Cannon can make great use of this effect if the player isn't worried about dying or obtaining Master Round.
- Spartan Loadout — If the player has Alien Sidearm, Cat Claw pierces enemies, attaching its explosive to every enemy hit. Alien Sidearm can be charged twice to fire a more powerful shot.
Cobalt Hammer
- Quality
- A
- Firing Type
- Charged
- Damage
- 26 / 36
- DPS
- 57.8
- Magazine
- 6
- Ammo
- 60
- Reload Time
- 1.2
- Unlockable
- Yes
- Unlock Requirement
- Complete the Forge 10 times.
- Synergies
- Hammer and Anvil — If the player has Anvillain, firing the Cobalt Hammer's charge attack also sends out anvils in all directions.
- Nailed It! — If the player has Nail Gun, its nails deal triple damage.
Compressed Air Tank
- Quality
- A
- Firing Type
- Charged
- Damage
- 50
- DPS
- 125.0
- Magazine
- 1
- Ammo
- 50
- Reload Time
- 1.2
- Unlockable
- Yes
- Unlock Requirement
- Reward from hunting quests.
- Synergies
- Smile, you son of a... — If the player has M1, Compressed Air Tank's sharks will explode upon biting an enemy. These explosions will hurt the player.
Crescent Crossbow
- Quality
- A
- Firing Type
- Charged
- Damage
- 22 / 8 / 3
- DPS
- 19.5+
- Magazine
- 12
- Ammo
- 100
- Reload Time
- 1.5
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Alas, Sniperion — If the player also has Crown of Guns, Crown of Guns becomes Sailor Moon's tiara and shoots crescent shaped bullets that do more damage.
- Land Among The Stars — If the player also has Moonscraper, killing enemies with Moonscraper has a chance to send out three small Earths, which damage enemies and start orbiting the player if they fail to hit an enemy.
Deck4rd
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 5 / 35
- DPS
- 47.1
- Magazine
- 2
- Ammo
- 40
- Reload Time
- 1.5
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Blade Runner — If the player has Origuni, magazine size of both guns is increased by 50%.
- Running Blades — If the player has Knife Shield, killing enemies with Deck4rd has a high chance to spawn Knife Shield knives.
- To Serve Android — If the player has Badge, the police officer turns into a robot and becomes invincible.
Dragunfire
- Quality
- A
- Firing Type
- Automatic
- Damage
- 5
- DPS
- 42.4
- Magazine
- 30
- Ammo
- 600
- Reload Time
- 1.6
- Unlockable
- Yes
- Unlock Requirement
- Defeat the High Dragun.
- Synergies
- -
Freeze Ray
- Quality
- A
- Firing Type
- Beam
- Damage
- 20/s
- DPS
- 20.0
- Magazine
- 500
- Ammo
- 500
- Reload Time
- -
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Breach shopkeeper – Ox for 7 Hegemony Credit.
- Synergies
- Ice Cap — If the player also has Camera or Flash Ray, Freeze Ray freezes enemies much more quickly, and the weapon's appearance also changes.
- Willing To Sacrifice — If the player also has Ice Cube, Heart of Ice, or Frost Bullets, Freeze Ray gains piercing and slowly regenerates ammo over time when standing on ice. This can be utilized for infinite ammo.
Glacier
- Quality
- A
- Firing Type
- Automatic
- Damage
- 8 / 6
- DPS
- 24.0
- Magazine
- 12
- Ammo
- 120
- Reload Time
- 1.5
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Unsinkable — If the player has Corsair, Corsair fires exploding Titanic ships.
Grasschopper
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 20
- DPS
- 20.0
- Magazine
- 1
- Ammo
- 30
- Reload Time
- 2.0
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Breach shopkeeper – Ox for 8 Hegemony Credit.
- Synergies
- To Serve Android — If the player has Badge, the police officer turns into a robot and becomes invincible.
Gunbow
- Quality
- A
- Firing Type
- Charged
- Damage
- 35
- DPS
- 12.4 to 55.7
- Magazine
- 1
- Ammo
- 60
- Reload Time
- 1.0
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Shot Across The Bow — If the player has Rocket-Powered Bullets, Air Strike, iBomb Companion App, or Explosive Rounds, the Gunbow will fire rockets that explode on contact with enemies. Rockets deal 35 damage on contact and the explosion deals 35 damage. This removes the Gunbow's piercing shot.
Gunderfury
- Quality
- A
- Firing Type
- Automatic
- Damage
- 3.4 to 20 x 2
- DPS
- 25.5 to 181.2
- Magazine
- 8 to 50
- Ammo
- 200 to 500
- Reload Time
- Varies
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 28 Hegemony Credit.
- Synergies
- Chance On Hit — If the player also has Silver Bullets, this gun will obtain a chance to slow enemies and make Gunderfury's bullets act like they have Shock Rounds.
- Worlds Of Guncraft — If the player also has Mr. Accretion Jr., Gunderfury will occasionally shoot out Mr. Accretion Jr. shots.
High Kaliber
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 15
- DPS
- 33.0
- Magazine
- 66
- Ammo
- 666
- Reload Time
- 1.0
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- -
Knight's Gun
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 8 x 5 (40 total)
- DPS
- 64.9
- Magazine
- 6
- Ammo
- 180
- Reload Time
- 1.7
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 28.
- Synergies
- Green Thumb — If the player also has Pea Shooter, nothing happens. This synergy does nothing.
- Two Kinds of People — If the player also has Colt 1851, the maximum number of good digs is increased to 10, and after the limit is reached, it can still dig up 5 and Junk. The loot table is also modified, resulting in much better quality drops. Most notably, the digging will always result in a drop. Bomb and Ice Bomb no longer drop. Armor and Glass Guon Stone drop at an increased rate.
- Shield Night — If the player also has Shield of the Maiden, reloading the gun will leave a shield on the floor, just like the Betrayer's Shield. It will break automatically after 4 seconds. If the Knight's Gun is out of ammo, they can place a shield down about every second, and multiple shields can exist at the same time (they still decay, however).
Laser Lotus
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 16
- DPS
- 50.3
- Magazine
- 10
- Ammo
- 150
- Reload Time
- 1.38
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Lotus Bloom — If the player has Rolling Eye or Shock Rounds, the Laser Lotus gains the appearance of a flower. Its magazine size increases to 32, its maximum ammo increases to 300, its fire rate greatly increases, and it deals half damage.
- Particle Flow — If player also has Laser Sight, Laser Lotus gains a guided form of homing. A targeting reticle appears on the enemy nearest to the mouse and shots will home towards that enemy. This synergy is greatly boosted by the weapon's piercing properties. This allows the projectiles to repeatedly circle their target, dealing damage until they expire.
Life Orb
- Quality
- A
- Firing Type
- Beam
- Damage
- 20/s
- DPS
- 20
- Magazine
- 600
- Ammo
- 600
- Reload Time
- -
- Unlockable
- Yes
- Unlock Requirement
- Find and use the Blood Shrine twice.
- Synergies
- -
M16
- Quality
- A
- Firing Type
- Burst
- Damage
- 5.5 / 10 / 25
- DPS
- 35.6
- Magazine
- 30 / 3
- Ammo
- 500
- Reload Time
- 1.2
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Arms dealer – Trorc for 5 Hegemony Credit.
- Synergies
- Assault and Battery — If the player also has Shock Rifle, the guns are dual wielded.
- Keep The Change — If the player has Blank Companion's Ring, it will occasionally trigger a blank upon shooting the last bullet in a magazine of the M16 This "blank trigger" shares the same internal 10-second cooldown that the actual ring has. That is to say, if your M16 triggers a blank upon shooting the last bullet, and then you use an active item within the next 10 seconds, the blanking effect won't work with the active item on top of that.
- Mmmmmmmmm MMMMmm! — If the player has M1 and M1911, increases the damage, maximum ammo, and fire rate of all three guns by 25%.
Machine Fist
- Quality
- A
- Firing Type
- Automatic
- Damage
- 4 / 20 / 30
- DPS
- 46.0
- Magazine
- 50 / 1
- Ammo
- 500
- Reload Time
- 1.0
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- that &^#$# 'pizza' — If the player also has RPG, RPG 's rockets are replaced with a rocket fist that can be guided, and Machine Fist's bullets bounce twice and gain slight homing.
Microtransaction Gun
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 2 / 8 / 15 / 20
- DPS
- 44.4
- Magazine
- Equal to Coins held
- Ammo
- Equal to Coins held
- Reload Time
- -
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Breach shopkeeper – Ox for 100 Hegemony Credit, or purchase the Microtransaction Gun DLC.
- Synergies
- http://merch.devolverdigital.com — If the player also has Mustache, Microtransaction Gun's damage is doubled.
Old Goldie
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 3.5 x 10 (35 total)
- DPS
- 88.1
- Magazine
- 4
- Ammo
- 150
- Reload Time
- 1.2
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- The Ecstasy Of Gold — If the player also has Gilded Bullets, Old Goldie's damage is increased by 25%.
- Iron Stance — If the player also has Heavy Boots, the gun's damage and knockback are increased by 20%, its shot speed is increased by 50%, and its reload time is decreased by 20%.
Prototype Railgun
- Quality
- A
- Firing Type
- Charged
- Damage
- 150
- DPS
- 51.0
- Magazine
- 1
- Ammo
- 40
- Reload Time
- 0.6
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Production Model — If the player has the Teleporter Prototype or Nanomachines, this gun's shots can ricochet up to five times.
Raiden Coil
- Quality
- A
- Firing Type
- Beam
- Damage
- 17.5/s
- DPS
- 17.5
- Magazine
- 500
- Ammo
- 500
- Reload Time
- -
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Breach shopkeeper – Ox for 8 Hegemony Credit.
- Synergies
- RAIDEN — If the player also has Space Friend, maximum ammo is increased by 25%, and 2 homing bullets shoot out periodically from the sides of the weapon. It also drastically reduces its ammo consumption.
RC Rocket
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 100 / 30
- DPS
- 86.7
- Magazine
- 1
- Ammo
- 50
- Reload Time
- 1.5
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Arms dealer – Trorc for 15 Hegemony Credit.
- Synergies
- -
Robot's Left Hand
- Quality
- A
- Firing Type
- Automatic
- Damage
- 5
- DPS
- 40.0
- Magazine
- 60
- Ammo
- 600
- Reload Time
- 1.6
- Unlockable
- Yes
- Unlock Requirement
- Kill The Robot 's past.
- Synergies
- -
RUBE-ADYNE MK.II
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 8
- DPS
- 63.8
- Magazine
- 15
- Ammo
- 300
- Reload Time
- 0.48
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Rubenstein's Monster — If the player also has RUBE-ADYNE Prototype, the two guns are combined to form Rubenstein's Monster. This synergy isn't granted with Lich's Eye Bullets.
Serious Cannon
- Quality
- A
- Firing Type
- Charged
- Damage
- 50
- DPS
- 17.0
- Magazine
- 1
- Ammo
- 30
- Reload Time
- 1.5
- Unlockable
- No
- Synergies
- -
Shotgun Full of Hate
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 6 x 4 (24 total) / 5 / 3 / All: 32
- DPS
- 54.5
- Magazine
- 8
- Ammo
- 150
- Reload Time
- 1.2
- Unlockable
- No
- Synergies
- Careful Iteration — If the player also has Casey, Casey becomes spiked and fires a spread of 6 nails each time it is swung.
- Love/Hate — If the player also has Shotgun Full of Love, the two guns are dual-wielded.
- Needless Acrimony — If the player also has Angry Bullets or Table Tech Rage, rage duration is greatly increased.
Shotgun Full of Love
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 5 x 6 (30 total)
- DPS
- 51.1
- Magazine
- 8
- Ammo
- 120
- Reload Time
- 1.2
- Unlockable
- No
- Synergies
- Love/Hate — If the player also has Shotgun Full of Hate, the guns are dual-wielded.
- Unbelievably Charming — If the player has Charming Rounds or Pink Guon Stone, and Shotgun Full of Love, all shots by the player or any companion, fired from any gun, are guaranteed to charm non-boss enemies. In addition the player will be orbited by a fairy that can block bullets and displays the contents of chests, but only while Shotgun Full of Love is held.
Snakemaker
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 12
- DPS
- 34.8
- Magazine
- 10
- Ammo
- 200
- Reload Time
- 1.2
- Unlockable
- Yes
- Unlock Requirement
- Reward from hunting quests.
- Synergies
- Twin Snakes — If the player has Rattler, the Rattler 's shots become beams that have a chance to poison enemies and the Snakemaker's shots gain a homing effect.
Staff of Firepower
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 7 / 12
- DPS
- 24 / 54.3 / 42.3
- Magazine
- 6 / 12
- Ammo
- 200
- Reload Time
- 1.0
- Unlockable
- Yes
- Unlock Requirement
- Complete the Gungeon Proper 40 times.
- Synergies
- Chicken Arise — If the player also has Magic Bullets, the chance for Staff of Firepower to transmogrify enemies and size of bullets are increased.
- Special Delivery — If the player has Owl, the gun's and Owl 's shots bounce, and Owl turns skeletal and fires letters at enemies. With this synergy, quickly switching between a synergy gun and a non-synergy gun will make Owl rapidly blank if bullets are near and rapidly shoot.
Starpew
- Quality
- A
- Firing Type
- Charged
- Damage
- 7
- DPS
- 35 to 93.3
- Magazine
- 1
- Ammo
- 100
- Reload Time
- 1.0
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 20 Hegemony Credit.
- Synergies
- Pea Cannon — If the player also has Pea Shooter, Pea Shooter shots become larger, deal more damage, and explode.
- Recycling Bin — If the player also has Trashcannon, Trashcannon is transformed into a recycling bin, gaining higher damage and a larger magazine size, and no longer creating poison projectiles.
- Succulent DOOM — If the player also has Cactus, every Cactus shot fires a spread of 5 needles.
Super Meat Gun
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 6
- DPS
- 45.0
- Magazine
- 12
- Ammo
- 300
- Reload Time
- 0.5
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- I Studied The Blade — If the player has Buzzkill, the two guns are dual wielded.
The Emperor
- Quality
- A
- Firing Type
- Burst
- Damage
- 7
- DPS
- 37.5
- Magazine
- 30
- Ammo
- 300
- Reload Time
- 1.2
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Starburst Fire — If the player also has Laser Rifle, firing either The Emperor or Laser Rifle once will cause it to rapidly fire its entire magazine. Increases damage by 20% and doubles fire rate. You can cancel the effect by reloading or dodge-rolling while firing.
The Exotic
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 25 / 15 / 14 (2 x 7) / 35 (5 x 7)
- DPS
- 44.5
- Magazine
- 1
- Ammo
- 50
- Reload Time
- 1.5
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 26 Hegemony Credit.
- Synergies
- It's Your Destiny — If the player also has Ice Breaker, Ice Breaker fires single high-velocity shots and slowly regenerates ammo over time. The Exotic's rockets split into 14 smaller rockets instead of 7.
Thunderclap
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 8
- DPS
- 38.7
- Magazine
- 15
- Ammo
- 300
- Reload Time
- 1.7
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Alistair's Ladder — If the player has Shock Rounds, Thunderclap fires two parallel balls of lightning with every shot, linking the bullets together in a ladder pattern. If the synergy is obtained through Lich's Eye Bullets, the Shock Rounds effect will not be applied.
- In The Mood! — If the player has BSG or Strafe Gun, shot speed is increased by 25% and the player's movement speed is slightly increased.
Trident
- Quality
- A
- Firing Type
- Semiautomatic
- Damage
- 8
- DPS
- 46.5
- Magazine
- 6
- Ammo
- 300
- Reload Time
- 1.0
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Brave New World — If the player also has Siren, while it is held, a fish companion follows the player that can block bullets and shows contents of chests without opening them.
- Holy Bell — If the player has Aged Bell, killing an enemy with the Trident creates a large circular area that slows time for 6 seconds. The slowing effect does not affect bullets and enemies that enter the area after the effect has already begun.
- Poseigun — If the player has Crown of Guns, Trident fires a spread of three beams per shot, no longer benefits from rolling, has its magazine size decreased to 8, and has its fire rate reduced greatly. Crown of Guns randomly fires Trident beams.
Unicorn Horn
- Quality
- A
- Firing Type
- Beam
- Damage
- 30/s
- DPS
- 30.0
- Magazine
- 500
- Ammo
- 500
- Reload Time
- -
- Unlockable
- Yes
- Unlock Requirement
- Reward from hunting quests.
- Synergies
- Crystal Horn — If the player has Luxin Cannon, Luxin Cannon gets three crystal shots at the end of every magazine, and the crystal bursts into many more crystals. Additionally, when an enemy is killed with the Unicorn Horn, they explode into Luxin Cannon projectiles.
- Double Rainbow — If the player has Stuffed Star, while Stuffed Star is active, five Unicorn Horn beams are fired from the player in all directions, resembling a star pattern. This requires holding the Unicorn Horn when activating the item. You can then switch guns afterwards and keep the star effect within the duration.
Zilla Shotgun
- Quality
- A
- Firing Type
- Charged
- Damage
- 4 x 8 (32 total) / 6 x 7 (42 total)
- DPS
- 42.7
- Magazine
- 4
- Ammo
- 240
- Reload Time
- 1.5
- Unlockable
- No
- Synergies
- Iron Stance — If the player also has Heavy Boots, the gun's damage and knockback are increased by 20%, its shot speed is increased by 50%, and its reload time is decreased by 20%.
- Shadow Warrior — If the player also has Yari Launcher, when either gun is held, the player gains an orbiting Demon Head that fires on reload. Reduces the guns' spread by 60%, increasing their accuracy.
Zorgun
- Quality
- A
- Firing Type
- Automatic
- Damage
- 5.5
- DPS
- 57.5
- Magazine
- 30
- Ammo
- 300
- Reload Time
- 0.6
- Unlockable
- No
- Synergies
- Ancient Aliens — If the player has Alien Engine, Zorgun gets three special shots at the end of each magazine instead of one. Alien Engine will also fire Zorgun bullets.
- Mr. Shadow — If the player has Shadow Bullets, the Zorgun's shadow bullets become random explosives.
- Particle Flow — If the player has Laser Sight, the Zorgun gains stronger homing.
How Guns Work in Enter the Gungeon
Guns are how your Gungeoneer attacks enemies, and you can carry as many as you like at once. Most of them run on ammo. Each gun has a magazine, and when that magazine runs empty, the gun reloads. Guns you aren't holding keep reloading in the background, so a spare you rarely use is still ready when you switch to it.
Two quirks are worth knowing. If you hold fire on an empty gun, you throw it instead of shooting, so keep an eye on your ammo. Guns with limited ammo can also reveal hidden rooms: shoot a suspicious wall with one, and if it cracks, a secret room is behind it. Guns with infinite ammo can't do this, and secret rooms don't always hold anything useful, so don't spend too long hunting for them.
Firing Styles and How Each Gun Shoots
Every gun uses one of five firing styles, and the style sets the rhythm of your shooting. Automatic guns keep firing for as long as you hold the trigger, like the AK-47, while semiautomatic guns fire once per press, like the Magnum.
Charged guns build up power before they fire, like the Dungeon Eagle, and beam guns hold a continuous stream, like Demon Head. Burst guns fire a quick group of shots each time you pull the trigger, like the Colt 1851.
The style matters because it decides how you keep up pressure. Automatic and beam guns keep the pressure on without any tapping, while semiautomatic guns reward good timing. Charged guns are slow to start, but a full charge hits hard. A gun's firing style tells you how it shoots, not how hard it hits, so check its stats too.
Gun Quality Tiers Explained
Guns are ranked from D to S, and each rank matches the color of the chest it usually comes from. Brown chests hold D-quality guns, blue hold C, green hold B, red hold A, and black hold S. Deeper floors produce better chests more often, so higher-quality guns turn up more the further you go.
Quality is a rarity label, though, not a ranking of how a gun feels. A gun's magazine, ammo capacity, damage, fire delay, and reload time all work together, so a high rank alone can mislead you. Some lower-ranked guns carry strong special effects, like Devolver, which can turn enemies into simpler ones.
Two groups sit outside the tiers. Unranked covers character starting guns and special guns that have no chest rank. Variable Quality holds Finished Gun, which is listed as both D and S and replaces Unfinished Gun once the Ammonomicon is complete.
How to Get Guns in a Run
Chests are the biggest source of guns during a run. Each of the first five chambers has two chest rooms, and one of them always holds a gun. Those chests are locked and need a key, so explore the whole floor before deciding where to spend your keys.
If you shoot a chest to break it instead, the drop can include a gun, though it will be lower quality than the chest itself.
Guns also turn up after bosses and in shops. Shopkeeper Bello stocks random guns on most floors, and some specialist merchants sell particular ones. Witch merchant Cursula offers a selection at half price but adds Curse with every purchase, while Trorc and Professor Goopton sell their themed guns at a discount. Shop prices follow quality, so higher-ranked guns cost more.
Some guns come from characters and challenges. The Old Man in secret rooms gives you a random gun or item for free, and the Lost Adventurer rewards you after you help him map a floor. Win a wager with the Gunsling King and you get your bet back plus a gun or item, and each shortcut the Tinker builds in The Breach also comes with one. Some secret-room characters will also swap one of your guns for another.
How to Unlock More Guns
Not every gun is open from the start. A good early goal is unlocking content, since each new gun adds variety to every run after it.
The biggest unlock shop is in The Breach, where Breach shopkeeper Ox and Breach shopkeeper Cadence sell gun unlocks for Hegemony Credits. Buying one doesn't hand you the gun right away. Instead, it joins the pool of loot you can find in future runs. The Alien merchant Doug and the second shops run by Professor Goopton and Trorc sell more unlocks the same way.
The Hunter duo, Frifle and the Grey Mauser, hand out hunting contracts once they're rescued. Each one asks you to defeat a set number of a certain enemy, such as Bullet Kin for the Sling, and finishing it unlocks that gun. Progress carries over between runs and isn't lost to death or restarts, so you can work through them over time.
Some unlocks come from special runs, such as blessed runs, which change the rules for that run.
Starting Guns for Each Gungeoneer
Each Gungeoneer begins a run with a starting gun tied to that character. These matter because they give you a repeatable fallback with unlimited ammo, so you always have something to shoot when your other guns run dry. They're usually weaker than the guns you find, but they're always on hand.
Starting guns vary by character. The Hunter's Crossbow one-shots weak enemies like Bullet Kin, with a Rusty Sidearm as backup. The Convict starts with the Budget Revolver and the close-range Sawed-Off, and the Marine carries the Marine Sidearm.
Starting guns also help you check chests. Always shoot a chest once with your starting gun before opening it, since a single low-damage shot makes a Mimic reveal itself before you spend a key on it. Ordinary chests take damage too and can break, which is why a weak gun is the safest choice.
Guns That Change During a Run
Some guns don't stay the same from start to finish. Gunderfury levels up with kills, changing its look and stats along the way. Evolver goes through a series of forms as you keep killing, and Chamber Gun changes with whichever chamber you're in.
Others change when you reload or as their ammo runs down. Triple Gun changes form based on how much ammo it has left, and Trick Gun swaps between a pistol and a shotgun each time it reloads. Turbo-Gun builds damage for its next magazine depending on how many reload attempts you make.
Rubenstein's Monster is a special case: it's created when you pick up both RUBE-ADYNE guns.
These guns reward patience and attention. Check what a changing gun has become before you commit to a fight, because one you've kept around for a while may be a very different tool from the one you first picked up.
Which Guns Matter Most
Starting guns matter most early on, but for the rest of a run, compare each gun on its own numbers. Put its damage and rate of fire next to its magazine size and reload time, then consider how scarce its ammo is. A fast gun that empties its magazine quickly is only as good as your supply of ammo for it.
Top-ranked guns often have the biggest payoffs, but they frequently trade ammo or reload speed for them. Dark Marker's charge shot uses the whole clip to create a room-wide explosion, and Composite Gun's charged shot consumes every bit of ammo in its magazine. Makeshift Cannon takes a simpler route, firing one blast that deals a large amount of damage. Trade-offs like these can be worth it, but mostly when you have ammo to spare.
Many guns also play best alongside a particular item, so think about your items as well as your gun. Synergy Chests are built around this. A blue one drops an item or gun that completes a synergy with something you already carry, while a red one drops a random pick that may or may not fit.
FAQ
How do I unlock Gunther?
Gunther is unlocked by completing a blessed run. The Blessing Sorceress offers one for 6 Hegemony Credits, but she can only be rescued after you defeat the Dragun, and then she settles in the upper right of The Breach. In a blessed run, you carry a single gun that keeps transforming and can't pick up any others, bosses drop no credits, shops sell no guns, and shortcut elevators are unavailable.
Can I trade a gun for a better one?
Yes, through the Gun-trading Witches, Squintie, Beakie, and Hunchie, who appear in secret rooms. Trade any gun and you get one of equal quality or one tier higher in return, but it costs you 2 Curse. Curse makes Mimics and fuses more likely, so weigh the trade carefully. You get one trade per encounter, and it still works in Rainbow Mode.
Can I sell guns I don't need?
Yes, to Sell Creep, who buys guns and items for Shells at roughly 45% of their base price. S-quality items fetch about 54 Shells, while Junk brings in only about 3. If you hold a Master Round, a Sell Creep room also appears in the Hollow.
What does the Mimic Gun do?
The Mimic Gun is a special gun with no chest rank, and it has a chance to replace guns you pick up. To unlock it, you need to run into a Mimic sitting on a reward pedestal. The rare Glitch Chest is a reliable way to do that, since its reward pedestals often hold Mimics. It only appears on the first three floors, and only after you've entered the Gungeon more than 10 times and beaten The Beholster at least once.



