Showing 63 of 243 items.
Quality
B
AC-15
Becomes more powerful if the player has armor.
- Quality
- B
- Firing Type
- Automatic
- Damage
- 3.8 / 15
- DPS
- 25.8 / 27.9
- Magazine
- 40
- Ammo
- 300
- Reload Time
- 1.8
- Unlockable
- No
- Synergies
- Armored Corps — If the player also has Void Core Assault Rifle, both guns gain increased fire rate and shot speed.
- Steel Skin — If the player also has Nanomachines, it will remain in its powered-up form without having armor.
AK-47
Fires a steady stream of automatic rifle rounds.
- Quality
- B
- Firing Type
- Automatic
- Damage
- 5.5
- DPS
- 44.7
- Magazine
- 30
- Ammo
- 500
- Reload Time
- 0.6
- Unlockable
- No
- Synergies
- AK-47 (Island Forme) — If the player has Orange, pressing reload with a full magazine toggles Island Forme. Island Forme AK-47 fires oranges, which deal more damage than regular AK-47 shots. Each orange deals 7 damage. If the Orange is eaten while the AK-47 is in Island Forme, it will remain in Island Forme, but if the player switches away from Island Forme, they will not be able to switch back. It can be reloaded by any means except manual reload. Such as firing when empty.
- Regular Old Guns — If the player also has Regular Shotgun, both guns fire four times as fast, but their damage is decreased by 25%. In Co-op, either gun being held activates the synergy for their partner.
- The Killing Joke — If the player also has JK-47, the two guns are dual-wielded. If this synergy is acquired with Regular Old Guns, JK-47 's fire rate will also be multiplied.
Alien Engine
Rapid fire weapon that has a very short range, only damaging enemies that come into contact with the muzzle flash.
- Quality
- B
- Firing Type
- Automatic
- Damage
- 10
- DPS
- 160.4
- Magazine
- 400
- Ammo
- 1,000
- Reload Time
- 0.9
- Unlockable
- No
- Synergies
- Ancient Aliens — If the player has Zorgun, Zorgun gets three special shots at the end of each magazine instead of one. Alien Engine will also fire Zorgun bullets.
- Contrail — If the player has Shotgrub or Mutation, the engine sprite will change and the flame will turn green, igniting enemies with green fire. Alien Engine also grants flight while held.
- Pilot Wingsman — If the player has Wingman, it will fire four rockets at a time.
- Space Best Friend — If the player has Space Friend, Space Friend 's fire rate increases significantly.
Bee Hive
Fires bees that home in on and damage enemies.
- Quality
- B
- Firing Type
- Automatic
- Damage
- 3
- DPS
- 29.9
- Magazine
- 150
- Ammo
- 300
- Reload Time
- 0.06
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Apiary — If the player has Box, Bee Hive turns into an apiary and automatically regenerates ammo over time.
- BEES — If the player has Honeycomb or Bumbullets, while Bee Hive is held, projectile size is doubled, damage is increased by 25%, and rate of fire is decreased by 34%.
- Hidden Tech Bees — If the player has Table Tech Blanks, a swarm of bees replaces enemy bullets when a table is flipped.
- Inconsistent Scale — If the player has Gungeon Ant, while it is held, a beehive orbits the player and spawns bees.
Betrayer's Shield
Upon reloading, leaves a protective shield on the ground.
- Quality
- B
- Firing Type
- Automatic
- Damage
- 7
- DPS
- 32.3
- Magazine
- 12
- Ammo
- 350
- Reload Time
- 1.5
- Unlockable
- Yes
- Unlock Requirement
- Kill Blockner, and talk to Ser Manuel in the Hall of Knowledge.
- Synergies
- Betrayer's Lies — If the player has Lies, Betrayer's Shield gains infinite ammo, a much larger magazine size, increased accuracy, and extremely high fire rate. Like other guns with infinite ammo, it cannot reveal secret rooms. Betrayer's Lies can be combined with other guns using Duct Tape by dropping Lies, using Duct Tape, and picking up Lies again. However, using Duct Tape with a beam weapon such as Disintegrator will cause it to eventually run out of ammo. It can be refilled by simply dropping it and picking it up again.
Big Iron
Fires a three-bullet spread of rounds.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 7 x 3 (21 total)
- DPS
- 42.0
- Magazine
- 6
- Ammo
- 150
- Reload Time
- 1.2
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Cast Iron — If the player has Bundle of Wands, Witch Pistol, or Hexagun, each of Big Iron's bullets are replaced with one from Bundle of Wands, Witch Pistol, and Hexagun. These bullets have infinite range.
Blasphemy
Given to the player in the Bullet 's past in order to fight Cannon.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 14
- DPS
- -
- Magazine
- 6
- Ammo
- ∞
- Reload Time
- 1
- Unlockable
- No
- Unlock Requirement
- Defeat the High Dragun as The Bullet.
- Synergies
- -
Blooper
Deals 20% less damage to Bosses.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 7 x 6 (42 total) / 5.6 x 6 (33.6 total)
- DPS
- 58.3
- Magazine
- 5
- Ammo
- 80
- Reload Time
- 2.0
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Iron Stance — If the player also has Heavy Boots, the gun's damage and knockback are increased by 20%, its shot speed is increased by 50%, and its reload time is decreased by 20%.
- Thrown For A Bloop — If the player also has Bullet Time, when an active item is used while holding the Blooper, another Blooper orbits the player and continually fires at enemies for the duration of the active item's effect. Activating Jetpack causes the orbiting Blooper to fire endlessly.
Charge Shot
Fires a large laser that pierces enemies and bounces off of walls two times.
- Quality
- B
- Firing Type
- Charged
- Damage
- 30
- DPS
- 24.4
- Magazine
- 5
- Ammo
- 75
- Reload Time
- 1.0
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Barrage Shot — If the player also has Jetpack, charge time is reduced by 25%, reload time is increased by 50%, and shot size is increased.
Charmed Bow
A fully charged arrow charms the enemy it hits.
- Quality
- B
- Firing Type
- Charged
- Damage
- 7.5 / 14
- DPS
- 37.5 / 20.0
- Magazine
- 1
- Ammo
- 150
- Reload Time
- 0.0
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Cerebral Bros — If the player also has Bullet Bore, Bullet Bore turns red and fires two drills at a time.
- Pinker Guon Stone — If the player has Pink Guon Stone, it grows in size, rotates at a fixed distance from the player while they are moving instead of on a slight delay, and enemies that damage the player become temporarily charmed.
- Unbelievably Charming — If the player also has Charming Rounds or Pink Guon Stone, while Charmed Bow is held, all shots fired by the player (even those not from Charmed Bow) and any companions are guaranteed to charm enemies, and the player is followed by a fairy that blocks bullets and displays the contents of chests.
Cold 45
Inflicts Freezing.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 6
- DPS
- 25.3
- Magazine
- 12
- Ammo
- 350
- Reload Time
- 1.2
- Unlockable
- Yes
- Unlock Requirement
- Create 10 guns using the green Muncher, or create a Cold 45 using the Muncher recipe.
- Synergies
- -
Com4nd0
Fires homing rockets.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 20 / 25
- DPS
- 54.6
- Magazine
- 4
- Ammo
- 40
- Reload Time
- 1.5
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Arms dealer – Trorc for 8 Hegemony Credit.
- Synergies
- Behold! — If the player also has Eye of the Beholster, M1911, Void Marshal, Machine Pistol, and Trank Gun (the weapons the Beholster uses in game), when the Eye of the Beholster is held, the other five guns rotate around the player and shoot at nearby enemies, still using up ammo from each gun. Obtainable through the Beholster shrine, although it can be activated without.
- Heavy Artillery — If the player also has the Vulcan Cannon, the guns are dual wielded.
- Hunter-Seeker Tables — If the player also has Table Tech Rocket, table rockets will home in on enemies.
Combined Rifle
Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball.
- Quality
- B
- Firing Type
- Automatic
- Damage
- 5 / 100
- DPS
- 36.6
- Magazine
- 30 / 1
- Ammo
- 500
- Reload Time
- 1.0
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 26 Hegemony Credit.
- Synergies
- -
Demon Head
Fires a continuous beam that has a chance to inflict Burn and slightly homes in on enemies.
- Quality
- B
- Firing Type
- Beam
- Damage
- 31/s
- DPS
- 31.0
- Magazine
- 500
- Ammo
- 500
- Reload Time
- -
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Hail, Satan! — Gains piercing if the player also has Pitchfork.
- There Is Only War — If the player also has Jolter, the Demon Head will float around the player while Jolter is held, and will automatically fire at enemies when Jolter is reloaded; this won't consume the Demon Head's ammo.
Directional Pad
Fires bullets in four directions.
- Quality
- B
- Firing Type
- Burst
- Damage
- 8 / 45 / 10
- DPS
- 20.7
- Magazine
- 30
- Ammo
- 120
- Reload Time
- 1.6
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Wrath Of The Blam — If the player has Tear Jerker, Tear Jerker is replaced with a crying bullet head that can only fire in cardinal directions but deals double damage.
Dueling Laser
Charges between high-damage piercing laser shots.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 100
- DPS
- 70.4
- Magazine
- 1
- Ammo
- ∞
- Reload Time
- 1.0
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 20 Hegemony Credit.
- Synergies
- Banshee Cry — If the player has Screecher, it fires three sound waves per shot instead of one.
- Death Square — If the player has Dueling Pistol, damaging enemies with the Dueling Pistol rapidly recharges the Dueling Laser.
Excaliber
Fires a burst of three piercing sword projectiles.
- Quality
- B
- Firing Type
- Burst
- Damage
- 7
- DPS
- 43.7
- Magazine
- 32
- Ammo
- 280
- Reload Time
- 0.48
- Unlockable
- Yes
- Unlock Requirement
- Map all 5 non-secret chambers for Lost Adventurer and talk to him in The Breach.
- Synergies
- Buster Gun — If the player has RPG, Excaliber fires three or four shots in a cone whenever it is reloaded. These bullets are not subject to most bullet modifiers.
- Snicker-snack — If the player has Vorpal Bullets, Excaliber fires a spread of 3 homing shots that deal 20% less damage.
- Throw All Daggers — If the player has Knife Shield, it generates two layers of knives upon use.
Eye of the Beholster
The last shot of each clip spawns a friendly Beadie.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 6
- DPS
- 23.2
- Magazine
- 12
- Ammo
- 300
- Reload Time
- 1.2
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Behold! — If the player also has Com4nd0, M1911, Void Marshal, Machine Pistol, and Trank Gun (the weapons the Beholster uses in game), increases damage by 30%, magazine size by 50%, spread by 50%, decreases reload time by 33%, and slows down enemy bullets by 20% when one of the guns is held. When the Eye of the Beholster is held, the other five guns rotate around the player and shoot at nearby enemies, still using up ammo from each gun randomly. Obtainable through the Beholster shrine, although it can be activated without. This synergy can also be activated if the player has 5 of these weapons and Lich's Eye Bullets.
Face Melter
Simultaneously fires music notes in four directions.
- Quality
- B
- Firing Type
- Automatic
- Damage
- 4 x 4 (16 total)
- DPS
- 40.0
- Magazine
- 600
- Ammo
- 600
- Reload Time
- 1.2
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Breach shopkeeper – Ox for 10 Hegemony Credit.
- Synergies
- Alternative Rock — If the player has Drum Clip, Melted Rock, Gilded Bullets, Platinum Bullets, Heavy Bullets, or Ruby Bracelet, instead of firing four streams, Face Melter fires two parallel columns of notes. Reloading fires a guitar pick with a chance to stun. The pick can reveal secret rooms. This synergy also gives Face Melter a new, blue sprite.
- Shredder — If the player also has Metronome, Face Melter's spread is increased, decreasing accuracy.
Flame Hand
Fires fireballs that pierce enemies and have a chance to set enemies on fire.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- Varies
- DPS
- 23.6
- Magazine
- 100
- Ammo
- 200
- Reload Time
- 0.0
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Hotter Than Heck — If the player has Pitchfork, increases the shot size and damage of the guns by 25%, and grants fire immunity while they are held.
- Maximize Spell — If the player also has Chance Bullets or Gungeon Pepper, the Flame Hand turns green, and fires green flames that no longer pierce enemies but leave pools of green fire upon hitting enemies. This green fire does not damage or burn the player, and will burn enemies until they die. Green Fire can be placed on surfaces where regular fire can't, such as the water during the Gorgun's boss fight.
- Phoenix Up — If the player has Phoenix, summons a phoenix companion that fires at enemies.
Frost Giant
Has a large icy muzzleflash that freezes enemies.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 12
- DPS
- 80.0
- Magazine
- 12
- Ammo
- 130
- Reload Time
- 1.6
- Unlockable
- Yes
- Unlock Requirement
- Defeat the boss of the Hollow without getting hit.
- Synergies
- Jotun Time — If the player also has Heart of Ice, reloading the Frost Giant rapidly chills and freezes nearby enemies, and thrown guns deal 180% more damage.
- Why's Bullet Crying? — If the player also has Cold 45, attacking a frozen enemy with one of the guns causes a yeti to attack it, dealing high damage. This synergy is harder to use due to the Frost Giant only freezing enemies with the short-ranged ice blast.
Grenade Launcher
Shoots a grenade that bounces off of surfaces and explodes on impact with enemies.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 10 / 25
- DPS
- 29.2
- Magazine
- 1
- Ammo
- 60
- Reload Time
- 0.78
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Terminated, Too — If the player has Potion of Lead Skin, the grenades fire 8 bullets in all directions upon exploding that can light enemies on fire.
Grey Mauser
Reloading an empty clip makes the player invisible.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 8
- DPS
- 43.3
- Magazine
- 10
- Ammo
- 100
- Reload Time
- 1.5
- Unlockable
- Yes
- Unlock Requirement
- Reward from hunting quests.
- Synergies
- -
GuNNER
Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 13.5
- DPS
- 27.5
- Magazine
- 12
- Ammo
- 200
- Reload Time
- 1.5
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 28.
- Synergies
- Heads Up — If the player also has Stone Dome, Stone Dome will shoot skulls instead.
- Whale of a Time — If the player also has Backpack, there's a chance a skull will spawn when getting hit to recover lost health, even if the player has another weapon equipped while getting hit.
Gunzheng
Rapidly fires inaccurate, piercing, homing arrows.
- Quality
- B
- Firing Type
- Automatic
- Damage
- 6
- DPS
- 85.7
- Magazine
- 350
- Ammo
- 800
- Reload Time
- 0.0
- Unlockable
- Yes
- Unlock Requirement
- Reward from hunting quests.
- Synergies
- Shredder — If the player also has Metronome, spread is doubled, decreasing accuracy.
H4mmer
Fires a barrage of bullets.
- Quality
- B
- Firing Type
- Automatic
- Damage
- 3.8 / 20
- DPS
- 63.5
- Magazine
- 30
- Ammo
- 450
- Reload Time
- 0.6
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Hammer and Nail — If the player also has Nail Gun, maximum ammo is increased by 50% for both guns. Nail Gun deals triple damage, while H4mmer gets 5 hammer shots at the end of every magazine and spins a wood beam around the player when reloading an empty magazine.
Heck Blaster
Rapidly fires invisible bullets.
- Quality
- B
- Firing Type
- Automatic
- Damage
- 2.5
- DPS
- 31.4
- Magazine
- 999
- Ammo
- 999
- Reload Time
- 0.3
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Dr Worm — If the player also has Drum Clip, Heck Blaster regains 1 ammo every 3 seconds.
- Great Queen Ant — If the player also has Gungeon Ant, Gungeon Ant becomes a queen and shoots rocket ants.
Hegemony Rifle
Rapidly fires inaccurate white lasers.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 10
- DPS
- 31.9
- Magazine
- 15
- Ammo
- 250
- Reload Time
- 1.2
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Diazepam — Muscle Relaxant increases this gun's damage by 50%.
- Hegemony Special Forces — If the player has Drum Clip, Galactic Medal of Valor, or Ammo Belt, Hegemony Rifle turns purple and fires piercing green lasers with high accuracy.
Heroine
Has 3 levels of damage depending on how long the gun has been charged.
- Quality
- B
- Firing Type
- Charged
- Damage
- 5 / 10 / 70
- DPS
- 47.2
- Magazine
- 6
- Ammo
- 200
- Reload Time
- 0.54
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Breach shopkeeper – Ox for 13 Hegemony Credit.
- Synergies
- Hyper Beam — If the player has Pig, when Pig dies, Heroine's ammo is fully refilled and it temporarily switches to Hyper Beam mode, where uncharged shots deal 80 damage and charged shots deal 160 damage. Heroine will automatically revert to its original form after 30 seconds.
- y cant u crawl — If the player also has Roll Bomb, its explosions are larger.
- Plasma Beam — If the player has Hot Lead, enables Plasma Beam mode, which fires a fire laser when uncharged and a large piercing fire projectile when charged. In order to switch to Plasma Beam Mode (and back to normal) reload weapon while clip is full.
- Wave Beam — If the player has Shock Rounds, enables Wave Beam mode, which fires two wavy projectiles connected by electricity when uncharged, and a standard large Heroine shot when charged.
Hexagun
Fires piercing bullets that have a chance to transmogrify enemies.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 35
- DPS
- 28.0
- Magazine
- 1
- Ammo
- 75
- Reload Time
- 1.02
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Cast Iron — If the player has Big Iron, each of Big Iron 's bullets are replaced with one from Bundle of Wands, Witch Pistol, and Hexagun.
- Chicken Arise — If the player has Magic Bullets, the chance for Hexagun to transmogrify is increased.
- Diazepam — Muscle Relaxant increases this gun's damage by 50%.
- Sniper Woof — If the player has Wolf, Hexagun's reload time is decreased by 30%. Standing still for long enough causes the player to glow yellow, making Hexagun shots deal 50% more damage. Sniper Shells and Professionals become permanently charmed.
- Special Delivery — If the player has Owl, Hexagun's and Owl 's shots bounce. The Owl turns skeletal and fires letters.
Hyper Light Blaster
Has very low ammo, but regenerates 1 ammo if a shot hits an enemy.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 20
- DPS
- 85.1
- Magazine
- 12
- Ammo
- 12
- Reload Time
- 1.5
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 22 Hegemony Credit.
- Synergies
- Hard Light — If the player also has the Light Gun, Hyper Light Blaster's magazine size and maximum ammo is increased by 50% and it gains homing. Light Gun gains a chance to regenerate two ammo when hitting enemies. When reloading with the new appearance caused by the Hard Light synergy, the appearance will revert to the original for the duration of the reload.
Ice Breaker
The first two shots fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 2 x 5 (10 total) / 35
- DPS
- 32.4
- Magazine
- 3
- Ammo
- 200
- Reload Time
- 0.9
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Breach shopkeeper – Ox for 8 Hegemony Credit.
- Synergies
- Gunderlord — If the player also has Patriot, Ice Breaker fires single high-velocity shots and slowly regenerates ammo over time. Patriot shots become connected with electricity.
- Ice Accumulation — If the player has Snowballets, Ice Breaker's shot size is greatly increased, and the amount of damage it gains from Snowballets is increased.
- It's Your Destiny — If the player has The Exotic, Ice Breaker fires single high-velocity shots and slowly regenerates ammo over time. The Exotic 's rockets split into 14 smaller rockets instead of 7.
Jolter
Fires large and rectangular bullets with high knockback.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 13
- DPS
- 39.5
- Magazine
- 12
- Ammo
- 200
- Reload Time
- 1.2
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Heavy Jolt — If the player has Heavy Bullets, Jolter gains increased knockback and shots are more accurate.
- There Is Only War — If the player also has Demon Head, the Demon Head will float around the player while Jolter is held, and will automatically fire at enemies when Jolter is reloaded; this won't consume the Demon Head 's ammo.
Kruller Glaive
Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them.
- Quality
- B
- Firing Type
- Charged
- Damage
- 25
- DPS
- 20.8
- Magazine
- 1
- Ammo
- 100
- Reload Time
- 1.0
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 28 Hegemony Credit.
- Synergies
- blade — If the player also has the Blood Brooch or the Ring of Chest Vampirism, Kruller Glaive's damage is increased by 20%, enemies hit will visually bleed, and jammed enemies and bosses will be reverted to normal on hit.
- Crave the Glaive — If the player also has the Boomerang, the Glaive will try to hit every enemy in the room before returning, similar to the Boomerang.
Light Gun
Fires zaps of light at enemies.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 7 / 15
- DPS
- 28.8
- Magazine
- 6
- Ammo
- 150
- Reload Time
- 1.0
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- EGG MURDERER — If the player has The Scrambler, the duck will periodically shoot two Scrambler shots perpendicular to itself as it travels. Flak Bullets stops this synergy from working.
- Hard Light — If the player has Hyper Light Blaster, its magazine size and maximum ammo is increased by 50% and it gains homing. Light Gun gains a chance to regenerate one or two ammo when hitting enemies.
- Peripheral Vision — If the player has Laser Sight or Wax Wings, the Light Gun will turn from orange to grey and a dog resembling the Duck Hunt dog will appear and slap an enemy when they are shot 3 times, similar to the Magic Lamp 's genie effect. The shots need not be consecutive and are tracked per-enemy. The dog deals 30 damage. If all three shots strike a second enemy after piercing the first one, a dog will appear and slap each of them.
Magic Lamp
Hitting an enemy three times summons a genie to punch them.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 8 / 115
- DPS
- 63.2
- Magazine
- 3
- Ammo
- 100
- Reload Time
- 1.2
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Breach shopkeeper – Ox for 8 Hegemony Credit.
- Synergies
- Sweetness and Light — If the player also has Magic Sweet, Magic Lamp fires three projectiles at a time. The shots deal 25% of their original damage, but the genie deals full damage.
Magnum
Fires six high-damage revolver rounds before reloading.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 13
- DPS
- 44.6
- Magazine
- 6
- Ammo
- 140
- Reload Time
- 1.0
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Detective Magnum — If the player also has 38 Special, the guns are dual-wielded.
- Reload Roll — If the player also has Easy Reload Bullets, dodge rolling reloads six bullets. This synergy does not function if obtained through the Lich's Eye Bullets.
- Wicked Sister — If the player also has Briefcase of Cash or Lies, Magnum gets 200 max ammo and an axe head on the front of the gun that will block bullets when reloading. The bullets also increase in size.
Mass Shotgun
Shoots a large slow projectile that will split up in a barrage of small bullets shortly afterwards.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 30 / 6 x 12 (72 total)
- DPS
- 20.0 / 60.0
- Magazine
- 1
- Ammo
- 200
- Reload Time
- 1.2
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Breach shopkeeper – Ox for 9 Hegemony Credit.
- Synergies
- -
Megahand
Has 2 levels of damage depending on how long the gun has been charged.
- Quality
- B
- Firing Type
- Charged
- Damage
- 6 / 45
- DPS
- 62.4
- Magazine
- 18
- Ammo
- 200
- Reload Time
- 0.54
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Get Equipped With -B- — Mega Douser / Bubble Blaster: Bubble Lead, which fires Bubble Blaster shots when uncharged.
- Get Equipped With -C- — Bullet Bore: Crash Bomber, which fires Bullet Bore drills when fully charged.
- Get Equipped With -F- — Camera / Aged Bell: Time Stopper, which makes charged shots stop time for a few seconds and damages all enemies onscreen. Charged shots cost 5 ammo in this mode, while only using one shot in the magazine.
- Get Equipped With -H- — Hot Lead: Atomic Fire, which fires piercing fireballs when uncharged that set everything in their path on fire.
- Get Equipped With -M- — Buzzkill: Metal Blade, which fires blades when uncharged.
- Get Equipped With -Q- — Boomerang: Quick Boomerang, which fires small boomerangs when uncharged that stun enemies.
- Get Equipped With -W- — Mahoguny: Leaf Shield, which fires leaves when uncharged. Killing enemies causes leaves to orbit the player, blocking enemy shots, similar to Knife Shield. These leaves vanish when switched to a different gun, and reappear when you switch back to Megahand.
Mine Cutter
Reloading alternates between firing three small, piercing, parallel lasers and single large lasers.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 10 / 8
- DPS
- 45.0
- Magazine
- 12
- Ammo
- 250
- Reload Time
- 1.2
- Unlockable
- Yes
- Unlock Requirement
- Complete the Black Powder Mine 30 times.
- Synergies
- Dead Place — If the player also has Melted Rock, Mine Cutter's damage is increased by 25%.
- Mass Cutter — If the player also has Mass Shotgun, when the Mass Shotgun shot splits, 6-10 piercing Mine Cutter lasers will be fired in a cone in the direction the shotgun was fired. If the Mass Shotgun shot hits an enemy before it splits, the lasers will not fire.
- Mine Craft — If the player also has Cluster Mine, mines created by Cluster Mine home in on enemies while Mine Cutter is equipped.
Mr. Accretion Jr.
Fires planets which start orbiting the player if they hit a wall or obstacle.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- Varies
- DPS
- 21.9
- Magazine
- 20
- Ammo
- 100
- Reload Time
- 2.0
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Moonplanet — If the player also has Moonscraper, a moon that blocks enemy shots orbits the player while held.
- Orrery — if the player has Orbital Bullets, it causes the planets fired by Mr. Accretion Jr. to have smaller bullets orbiting them like moons; these bullets persist when the missed shots start orbiting the player. Each planet only has 1 "moon" bullet, regardless of how many moons the corresponding planet has in real life.
- Outer Limits — If the player has Singularity, firing three planets into Singularity 's black hole causes it to explode and deal 100 damage to all enemies in the room.
- Solar Flare — If the player has Flare Gun, it fires a meteor that pierces enemies and explodes.
- Worlds of Guncraft — If the player also has Gunderfury, Gunderfury will occasionally shoot out Mr. Accretion Jr. shots.
Mutation
Fires a continuous beam and heavily pushes back the player.
- Quality
- B
- Firing Type
- Beam
- Damage
- 45/s
- DPS
- 45.0
- Magazine
- 500
- Ammo
- 500
- Reload Time
- -
- Unlockable
- Yes
- Unlock Requirement
- Create 10 guns using any Muncher.
- Synergies
- Contrail — If the player has Alien Engine, its flame will turn green, igniting enemies with permanent green fire. Alien Engine also grants flight while held.
- Neo Tech, Yo — If the player has Bionic Leg or Shock Rounds, Mutation's beam turns blue, leaves puddles of electrified water, and its ammo capacity is increased to 800. The player is immune to electricity while Mutation is held.
- Venom Veins — If the player has Monster Blood, Bloody Eye, Bloody 9mm, Bloodied Scarf, or Blood Brooch, Mutation poisons enemies.
Polaris
Has 3 levels.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 5 / 5 x 2 (10 total) / 25
- DPS
- 17.9 to 89.6
- Magazine
- 12
- Ammo
- 450
- Reload Time
- 0.6
- Unlockable
- Yes
- Unlock Requirement
- Complete the Hollow 20 times.
- Synergies
- Star Friends — If the player also has Stuffed Star, while Stuffed Star is active and Polaris is held, the player continually fires maximum level Polaris shots in all directions.
- Square Brace — If the player also has Bracket Key or Bionic Leg, Polaris gains 20% increased damage, increased ammo capacity of 700, increased magazine size of 30, increased fire rate when leveled up, automatic firing, and a new appearance. The distance between the two bullets that fire at level 2 is wider with this synergy.
Proton Backpack
Fires a homing laser.
- Quality
- B
- Firing Type
- Beam
- Damage
- 50/s
- DPS
- 50.0
- Magazine
- 500
- Ammo
- 500
- Reload Time
- -
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Electron Pack — If the player also has Zombie Bullets or Ghost Bullets, kills with the Proton Backpack spawn Gunslinger's Ashes ghosts that attack enemies.
Rad Gun
Increases coolness by 2.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 4+
- DPS
- 24.6+
- Magazine
- 12
- Ammo
- 250
- Reload Time
- ≥0.9
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Kung Fu Hippie, Rappin' Surfer — If the player has Sunglasses, Rad Gun's magazine size is increased to 20 and its reload time is increased, giving more time to hit the mark. Grants 1.33 coolness. The maximum amount of reloads is increased from 14 to 17, although getting the 16th reload will require two Super Hot Watch.
Rattler
Simultaneously fires a shotgun blast and a beam that has a chance to poison enemies.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 3 x 7 (21 total)
- DPS
- 35.6
- Magazine
- 8
- Ammo
- 200
- Reload Time
- 1.2
- Unlockable
- Yes
- Unlock Requirement
- Reward from hunting quests.
- Synergies
- Not So Sawed-Off — If the player also has Buzzkill, Buzzkill 's saw blades move slower and are linked with lightning.
- Twin Snakes — If the player also has Snakemaker, all of the Rattler's shots become beams that have a chance to poison and the Snakemaker 's shots gain a homing effect.
RPG
Fires grenades.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 20 / 35
- DPS
- 18.3
- Magazine
- 1
- Ammo
- 40
- Reload Time
- 3.0
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Breach shopkeeper – Ox for 5 Hegemony Credit.
- Synergies
- Anti-Aircraft — If the player has Flak Bullets, rockets spawn seven homing flak bullets on impact. This synergy causes all flak spawned while RPG is held to become homing, most evident by the shots of familiars.
- Buster Gun — If the player has Excaliber, it fires three or four shots in a cone whenever it is reloaded.
- Particle Flow — If the player has Laser Sight, RPG becomes homing.
- that &^#$# 'pizza' — If the player also has Machine Fist, RPG's rockets are replaced with a rocket fist that can be guided, and Machine Fist 's bullets bounce twice and gain slight homing. If the player has both the Laser Sight and Machine Fist, the guiding is prioritized.
RUBE-ADYNE Prototype
Fires lasers that bounce four times.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 7
- DPS
- 35.0
- Magazine
- 6
- Ammo
- 200
- Reload Time
- 0.6
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Rubenstein's Monster — If the player also has RUBE-ADYNE MK.II, the two guns are combined to form Rubenstein's Monster. This synergy isn't granted with Lich's Eye Bullets.
SAA
Fires bouncing bullets that aim towards enemies after bouncing.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 8 / 12
- DPS
- 43.6
- Magazine
- 6
- Ammo
- 200
- Reload Time
- 0.6
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Pretty Good — If the player has Box, Ration, Fortune's Favor, Nanomachines, or Hip Holster, coolness is increased by 2.
- Reload Roll — If the player has Easy Reload Bullets, dodge rolling reloads six bullets. This synergy does not function if obtained through the Lich's Eye Bullets.
Science Cannon
Fires a large laser after a short charge-up, which inflicts random status effects on enemies.
- Quality
- B
- Firing Type
- Beam
- Damage
- 26/s
- DPS
- 26.0
- Magazine
- 500
- Ammo
- 500
- Reload Time
- -
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Breach shopkeeper – Ox for 6 Hegemony Credit.
- Synergies
- Weird Science — If the player also has Disintegrator, three Science Cannon beams branch off perpendicular to the Disintegrator 's main beam.
- The Return — If the player also has Pig, it turns green to resemble Cannon and fires flaming bats.
Shell
Fires three shotguns, each of which fires three bullets upon hitting something.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 8 x 3 (24 total) / 4 x 3 (12 total)
- DPS
- 36.9
- Magazine
- 6
- Ammo
- 150
- Reload Time
- 1.4
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Blammo! — If the player also has Bullet, the guns are dual-wielded.
Shellegun
Reloading alternates between a pistol and a continuous beam.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 8
- DPS
- 33.1 / 13.3
- Magazine
- 12 / 20
- Ammo
- 300
- Reload Time
- 1.08
- Unlockable
- Yes
- Unlock Requirement
- Reward from hunting quests.
- Synergies
- Dawn of the Gundead — If the player also has Zombie Bullets, the chance for Shellegun ammo to be refunded upon missing is doubled. This does not apply to Shellegun's beam form. This synergy does not work properly with Lich's Eye Bullets, because 2 * 0 is still 0.
- Birthright — If the player also has Baby Good Shelleton, whenever this gun is held, the companion alternates between its laser and a wide-angle shot similar to the Shelleton enemy.
Shock Rifle
Fires a zap of electricity.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 8
- DPS
- 27.9
- Magazine
- 15
- Ammo
- 250
- Reload Time
- 1.5
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Assault and Battery — If the player also has the M16, the guns are dual wielded.
- Battery Powered — If the player has R2G2 or Shock Rounds, Shock Rifle gains a smartphone battery-esque look and automatically regenerates 1 ammo every 4 seconds.
Shotbow
Fires a shotgun blast of bolts.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 36 (6 x 6)
- DPS
- 30.9
- Magazine
- 3
- Ammo
- 80
- Reload Time
- 1.5
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Second Accident — If the player has Teleporter Prototype or Chest Teleporter, Shotbow fires 9 parallel arrows straight forward.
Smiley's Revolver
Decreases shop prices while held.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 9
- DPS
- 43.2
- Magazine
- 6
- Ammo
- 250
- Reload Time
- 0.7
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Trigger Twins — If the player also has Shades's Revolver, ammo capacity is doubled and magazine size is increased by 50% for all guns, and the two guns are dual wielded. While Lich's Eye Bullets doesn't give the dual wielding portion of the synergy, it will give the 2x ammo capacity and 50% magazine size increase.
Stinger
Fires a group of bees, and an explosive rocket which bursts into even more homing bees on detonation.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 10 / 15 / 3
- DPS
- 27.5
- Magazine
- 1
- Ammo
- 50
- Reload Time
- 2.0
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- Particle Flow — If the player also has Laser Sight, a crosshair will appear on any enemy the Stinger points towards and its homing rockets will be guided to them.
Stone Dome
Sits on the player's head and rapidly fires homing bullets.
- Quality
- B
- Firing Type
- Automatic
- Damage
- 4.5
- DPS
- 26.5
- Magazine
- 750
- Ammo
- 750
- Reload Time
- 2.0
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 26 Hegemony Credit.
- Synergies
- Heads Up — If the player has GuNNER, Stone Dome shoots skulls, which deal 6 damage and have increased homing.
- Hot Head — If the player has The Kiln, Stone Dome shots burn enemies.
Sunlight Javelin
Shoots fiery javelins that ignite enemies.
- Quality
- B
- Firing Type
- Charged
- Damage
- 45
- DPS
- 30.0
- Magazine
- 100
- Ammo
- 150
- Reload Time
- 0.0
- Unlockable
- Yes
- Unlock Requirement
- Reach The Cultist 's past or kill the High Dragun with a companion.
- Synergies
- \o/ — While holding Gun Soul or Old Knight's Flask, when Sunlight Javelin's initial impact kills an enemy, it will spawn a circular zone that ignites all enemies within it. This does not apply to the damage-over-time effect.
Tetrominator
Fires random tetrominoes that stick to enemies.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 4 / 6
- DPS
- 24.8
- Magazine
- 13
- Ammo
- 301
- Reload Time
- 1.5
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 28.
- Synergies
- Circle of Bricks — If the player also has the Brick Breaker, both guns are dual-wielded.
The Fat Line
Fires purple bullets, which start at the wall the gun is aimed at and travel back towards the gun.
- Quality
- B
- Firing Type
- Automatic
- Damage
- 4
- DPS
- 38.4
- Magazine
- 100
- Ammo
- 500
- Reload Time
- 3.0
- Unlockable
- Yes
- Unlock Requirement
- Defeat the High Dragun as The Paradox.
- Synergies
- -
The Judge
The final shot of each clip has a chance to explode, poison, freeze or ignite enemies.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 7.5
- DPS
- 32.5
- Magazine
- 9
- Ammo
- 400
- Reload Time
- 1.0
- Unlockable
- No
- Unlock Requirement
- -
- Synergies
- To Serve Android — If the player has Badge, the police officer turns into a robot and becomes invincible.
The Predator
Locks onto enemies and fires high speed homing lasers.
- Quality
- B
- Firing Type
- Semiautomatic
- Damage
- 25
- DPS
- 29.4
- Magazine
- 8
- Ammo
- 150
- Reload Time
- 1.2
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 28 Hegemony Credit.
- Synergies
- Thermal Imaging — If the player also has Sunglasses, The Predator fires two lasers instead of one. This synergy negatively interacts with Helix Bullets. The Predator shots will retain homing, but their trajectories become unstable. This can be offset somewhat by aiming slightly away from the target.
Triple Gun
Changes form based on how much ammo it has left.
- Quality
- B
- Firing Type
- Varies
- Damage
- 10 / 6.5
- DPS
- 16.7 / 46.2 / 160.0
- Magazine
- 9 / 32 / 500
- Ammo
- 250 / 500
- Reload Time
- 1.4
- Unlockable
- Yes
- Unlock Requirement
- Purchase from Alien merchant – Doug for 28 Hegemony Credit.
- Synergies
- Plant Power — If the player also has Broccoli, the gun transforms from machine gun to beam at 150/500 ammo.
- some even larger number — If the player also has Quad Laser, enemies killed will shoot out a quad laser shot aimed towards the nearest enemy.



