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All 30 Classes in Drill to Earth's Core

Updated on October 30, 2026 (4 days ago)

Drill to Earth's Core is a Roblox game where you dig deeper underground, mining ore, fighting enemies and breaking through boss walls as you go. Before each run, you pick a class in the lobby, which is a role such as miner, driller, healer or gunslinger. Every class comes with starting gear and bonuses built around its job, so the one you choose shapes how your run goes.

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Class Tier

Tier 1

2 items

Miner

Boosts pickaxe damage and provides a team-wide damage bonus at Level 4.

Tier
Tier 1
Cost
100 Cores
Role
Mining
Starting Gear
Rusty Pickaxe and Miner Armor
Level 1 Perk
+50% pickaxe damage
Level 4 Team Bonus
Every player gets +25% pickaxe damage

Recruit

Raises melee and gun damage, health, and scrap sale value.

Tier
Tier 1
Cost
100 Cores
Role
Combat
Starting Gear
Rusty Sword
Level 1 Perk
+20% melee and gun damage
Level 4 Team Bonus
Every player gets +10% melee and gun damage

Class Tier

Tier 2

5 items

Scout

Speeds up movement and highlights Scrap and Chests in dungeons.

Tier
Tier 2
Cost
3,000 Cores
Role
Movement
Starting Gear
Scout Armor Set and Speed Potion; Large Sack at Level 3
Level 1 Perk
+20% movement speed
Level 4 Team Bonus
Every player gets +10% movement speed

Healer

Improves healing and lets you craft Medkits.

Tier
Tier 2
Cost
3,000 Cores
Role
Support
Starting Gear
Medkit and Medic Armor; Revive Kit at Level 3
Level 1 Perk
+100% healing
Level 4 Team Bonus
Every player gets +50% healing

Mechanic

Adds fuel and sends fuel from defeated enemies straight into the drill.

Tier
Tier 2
Cost
3,000 Cores
Role
Fuel
Starting Gear
Gas Can and Mechanic Armor; Magnet at Level 2
Level 1 Perk
+50% fuel contribution
Level 4 Team Bonus
Every player adds 25% more fuel

Racer

Speeds up the drill when you drive and cuts driving upgrade prices.

Tier
Tier 2
Cost
3,000 Cores
Role
Driving
Starting Gear
Racer Armor
Level 1 Perk
+50% Drive Speed and Acceleration while you are the Driver
Level 4 Team Bonus
Engine Overdrive III becomes available

Witch

Extends potion effects and shares them with nearby allies.

Tier
Tier 2
Cost
3,000 Cores
Role
Potions
Starting Gear
Witch Armor Set, Strength Potion, and Invisibility Potion
Level 1 Perk
Potions last 100% longer
Level 4 Team Bonus
Potions last 50% longer for every player

Class Tier

Tier 3

4 items

Driller

Increases wall damage while driving and cuts drill-upgrade costs.

Tier
Tier 3
Cost
5,000 Cores
Role
Drilling
Starting Gear
Rusty Pickaxe and Driller Armor
Level 1 Perk
+50% Wall Damage while you are the Driver
Level 4 Team Bonus
The Driver deals 25% more Wall Damage

Tank

Adds health and draws enemies with a Taunt Banner.

Tier
Tier 3
Cost
5,000 Cores
Role
Defense
Starting Gear
Tank Armor; Taunt Banner at Level 2
Level 1 Perk
+100% HP
Level 4 Team Bonus
Every player gets +50% HP

Gunslinger

Increases gun damage, ammo drops, and firing speed.

Tier
Tier 3
Cost
5,000 Cores
Role
Guns
Starting Gear
Revolver and Gunslinger Armor
Level 1 Perk
+100% gun damage
Level 4 Team Bonus
Every player gets +50% gun damage

Bruiser

Increases melee damage and builds a bonus from successive hits.

Tier
Tier 3
Cost
5,000 Cores
Role
Melee
Starting Gear
Steel Sword and Bruiser Armor Set
Level 1 Perk
+100% melee damage
Level 4 Team Bonus
Every player gets +50% melee damage

Class Tier

Tier 4

7 items

Demolitionist

Boosts explosive damage and can turn broken walls into Ore.

Tier
Tier 4
Cost
10,000 Cores
Role
Explosives
Starting Gear
RPG and Demolitionist Armor Set
Level 1 Perk
+50% explosive damage
Level 4 Team Bonus
Every player gets +25% explosive damage

Princess

Starts with Coins and a healing Staff, and improves gem sale value.

Tier
Tier 4
Cost
10,000 Cores
Role
Money
Starting Gear
Princess Staff and Princess Armor Set
Level 1 Perk
Start each run with the Princess Staff and 1,000 Coins
Level 4 Team Bonus
Every player starts with 500 Coins

Crafter

Cuts crafting costs and strengthens Drill Boosts.

Tier
Tier 4
Cost
10,000 Cores
Role
Crafting
Starting Gear
Crafter Armor Set, Resource Scanner, Wrench, and Furnace
Level 1 Perk
Crafting Shack prices are 10% lower
Level 4 Team Bonus
Crafting Shack prices get a further 5% reduction

Reaper

Gets healing Soul Orbs from enemies and attacks them with a Soul Lantern.

Tier
Tier 4
Cost
10,000 Cores
Role
Sustain
Starting Gear
Reaper Armor Set; Soul Lantern at Level 2
Level 1 Perk
Enemies have a 20% chance to drop Soul Orbs that heal 25 HP
Level 4 Team Bonus
Enemies have a 10% chance to drop Soul Orbs

Lucky Looter

Improves chest and ore drops and guarantees at least two items from each Chest.

Tier
Tier 4
Cost
10,000 Cores
Role
Loot
Starting Gear
Lucky Looter Armor Set
Level 1 Perk
Chests and Ores are more likely to yield several items, up to 4
Level 4 Team Bonus
Money Fog chance increases by 25% for every player

Nightcrawler

Provides night vision and stronger, stealthier melee in the dark.

Tier
Tier 4
Cost
10,000 Cores
Role
Stealth
Starting Gear
Nightcrawler Armor Set
Level 1 Perk
Night vision; +20% melee damage and movement speed in darkness
Level 4 Team Bonus
Darkness gives every player 10% more melee damage and movement speed

Salvager

Makes enemies drop Iron Bars and raises scrap sale value.

Tier
Tier 4
Cost
10,000 Cores
Role
Scrap
Starting Gear
Salvager Armor Set
Level 1 Perk
Enemies have a 10% chance to drop Iron Bars
Level 4 Team Bonus
Enemies have a 5% chance to drop Iron Bars for every player

Class Tier

Tier 5

8 items

Goblin King

Recruits Goblins for combat boosts and grows the limit by beating Goblin Lords.

Tier
Tier 5
Cost
30,000 Cores
Role
Summoner
Starting Gear
Goblin King Scepter and Goblin King Armor Set
Level 1 Perk
Goblins sell for 100% more Coins
Level 4 Team Bonus
Start each run with a Goblin Knight on your team

Gunsmith

Lets you craft Guns and Ammo, and makes gun kills turn Golden.

Tier
Tier 5
Cost
30,000 Cores
Role
Guns
Starting Gear
Gunsmith Armor Set and Musket
Level 1 Perk
Guns and Ammo can be crafted
Level 4 Team Bonus
Ammo gives 100% more bullets

Bounty Hunter

Increases Bounty earnings and turns dungeon bosses into Bounties.

Tier
Tier 5
Cost
30,000 Cores
Role
Bounties
Starting Gear
Bounty Hunter Armor Set and Bounty Hunter Cleaver
Level 1 Perk
Bounties give 100% more Coins
Level 4 Team Bonus
Enemies have a 5% chance to become Bounties

Pirate

Gets Gold Bars from enemies, improves gold sales, and unlocks a cannon.

Tier
Tier 5
Cost
30,000 Cores
Role
Gold
Starting Gear
Pirate Armor Set
Level 1 Perk
Enemies have a 10% chance to drop Gold Bars
Level 4 Team Bonus
Tunnels have a 5% higher chance to spawn a Dig Site

Prospector

Increases ore and gem drops and turns mined Ores into bars.

Tier
Tier 5
Cost
30,000 Cores
Role
Mining
Starting Gear
Prospector Armor Set and Prospector Pickaxe
Level 1 Perk
Ore and Gem Veins can yield extra drops, up to 4
Level 4 Team Bonus
Mined Gems have a 5% chance to be Pristine

Samurai

Increases melee attack speed and chains critical hits to nearby enemies.

Tier
Tier 5
Cost
30,000 Cores
Role
Melee
Starting Gear
Samurai Armor Set and Samurai Katana
Level 1 Perk
+100% melee attack speed
Level 4 Team Bonus
Every player gets +50% melee attack speed

Executioner

Deals extra damage to bosses and awards a free Drill Upgrade after a boss.

Tier
Tier 5
Cost
30,000 Cores
Role
Bosses
Starting Gear
Executioner Armor Set and Executioner Sword
Level 1 Perk
+200% damage to bosses
Level 4 Team Bonus
A defeated boss awards a free Drill Upgrade with three options

Priest

Restores health over time and revives Blessed teammates automatically.

Tier
Tier 5
Cost
30,000 Cores
Role
Support
Starting Gear
Priest Armor Set and Priest Staff
Level 1 Perk
Recover 1% of max HP each second
Level 4 Team Bonus
Churches spawn 50% more often

Class Tier

Unpriced

4 items

Mercenary

An unlockable class with its own class badge.

Tier
-
Cost
-
Role
-
Starting Gear
-
Level 1 Perk
-
Level 4 Team Bonus
-

Vampire

A selectable class separate from the Vampire enemy.

Tier
-
Cost
-
Role
-
Starting Gear
-
Level 1 Perk
-
Level 4 Team Bonus
-

Engineer

An unlockable class with its own class badge.

Tier
-
Cost
-
Role
-
Starting Gear
-
Level 1 Perk
-
Level 4 Team Bonus
-

Timekeeper

An unlockable class with its own class badge.

Tier
-
Cost
-
Role
-
Starting Gear
-
Level 1 Perk
-
Level 4 Team Bonus
-

How Classes Work in Drill to Earth's Core

A class is a role you pick in the lobby before a run. Each one is built around a single job, such as mining, upgrading the drill, healing or fighting, and it comes with starting gear and passive bonuses that support that job.

You still dig, keep an eye on your fuel and reach checkpoints the same way, but your class gives you a head start on whatever it's built for.

How to Buy Classes With Cores

Classes are bought with Cores, a separate currency from the Coins you earn during a run. You earn Cores by opening chests and breaking boss walls, so the progress you make in runs is what pays for your classes.

You buy classes from the class shop in the lobby. The shop only shows a random selection at a time, so the class you want may be missing on your first look. If that happens, check back later, since the selection changes over time.

Classes are sold across price tiers, and higher tiers cost more Cores. Cheaper tiers are an easy first step, while the top tier is a goal to save up for.

How Class Levels Work

Each class has four levels. The first three unlock by reaching goals during your runs, and each class has its own goals, such as mining ore, defeating enemies or reaching a set depth. Playing with a class is what levels it up, and higher levels unlock stronger bonuses and better starting gear.

Level 4 works differently. It's a team bonus that helps the people in your run once you unlock it. That means a class you've leveled up can help the people you play with, even if they picked something else.

Which Class to Pick for How You Play

Each class's bonuses are built around one job, so a class only pays off if that job is what you spend most of your run doing. Start by thinking about the part of a run you enjoy most, then pick the class built for it.

Miner suits players who want to mine and earn Coins. Its boosts raise your pickaxe damage.

Driller is for the drill itself. It makes drill upgrades cheaper, adds more damage against walls and gets extra damage when your fuel runs low, which makes it a natural choice for digging as deep as you can.

Healer is the support pick for players who like keeping their group in the fight. Its bonuses center on healing and Medical items.

For fighting, Gunslinger focuses on guns, with bigger gun damage and a chance for defeated enemies to drop ammo. Executioner is built for boss fights, greatly boosting damage against bosses, and at its top level, each boss kill gives the team a free drill upgrade to choose from.

FAQ

Q.

What's a good first class to buy?

Miner is a sensible first purchase. It sits in the cheapest tier, and its starting gear includes a pickaxe and Miner Armor, so it helps from the very first run.

Q.

Is the Healer still useful if I play alone?

Yes. Its medical bonuses still apply when you're on your own, so you get value from it without a group. Playing with others adds the team healing bonus at its top level on top of that.

Q.

Do I need Cores to level up a class?

No. Leveling costs no Cores at all, so once you own a class, the only cost is the time spent reaching its goals in your runs.

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