Drill to Earth's Core is a Roblox game where you dig deeper underground, mining ore, fighting enemies and breaking through boss walls as you go. Before each run, you pick a class in the lobby, which is a role such as miner, driller, healer or gunslinger. Every class comes with starting gear and bonuses built around its job, so the one you choose shapes how your run goes.
Class Tier
Tier 1
Miner
Boosts pickaxe damage and provides a team-wide damage bonus at Level 4.
- Tier
- Tier 1
- Cost
- 100 Cores
- Role
- Mining
- Starting Gear
- Rusty Pickaxe and Miner Armor
- Level 1 Perk
- +50% pickaxe damage
- Level 4 Team Bonus
- Every player gets +25% pickaxe damage
Recruit
Raises melee and gun damage, health, and scrap sale value.
- Tier
- Tier 1
- Cost
- 100 Cores
- Role
- Combat
- Starting Gear
- Rusty Sword
- Level 1 Perk
- +20% melee and gun damage
- Level 4 Team Bonus
- Every player gets +10% melee and gun damage
Class Tier
Tier 2
Scout
Speeds up movement and highlights Scrap and Chests in dungeons.
- Tier
- Tier 2
- Cost
- 3,000 Cores
- Role
- Movement
- Starting Gear
- Scout Armor Set and Speed Potion; Large Sack at Level 3
- Level 1 Perk
- +20% movement speed
- Level 4 Team Bonus
- Every player gets +10% movement speed
Healer
Improves healing and lets you craft Medkits.
- Tier
- Tier 2
- Cost
- 3,000 Cores
- Role
- Support
- Starting Gear
- Medkit and Medic Armor; Revive Kit at Level 3
- Level 1 Perk
- +100% healing
- Level 4 Team Bonus
- Every player gets +50% healing
Mechanic
Adds fuel and sends fuel from defeated enemies straight into the drill.
- Tier
- Tier 2
- Cost
- 3,000 Cores
- Role
- Fuel
- Starting Gear
- Gas Can and Mechanic Armor; Magnet at Level 2
- Level 1 Perk
- +50% fuel contribution
- Level 4 Team Bonus
- Every player adds 25% more fuel
Racer
Speeds up the drill when you drive and cuts driving upgrade prices.
- Tier
- Tier 2
- Cost
- 3,000 Cores
- Role
- Driving
- Starting Gear
- Racer Armor
- Level 1 Perk
- +50% Drive Speed and Acceleration while you are the Driver
- Level 4 Team Bonus
- Engine Overdrive III becomes available
Witch
Extends potion effects and shares them with nearby allies.
- Tier
- Tier 2
- Cost
- 3,000 Cores
- Role
- Potions
- Starting Gear
- Witch Armor Set, Strength Potion, and Invisibility Potion
- Level 1 Perk
- Potions last 100% longer
- Level 4 Team Bonus
- Potions last 50% longer for every player
Class Tier
Tier 3
Driller
Increases wall damage while driving and cuts drill-upgrade costs.
- Tier
- Tier 3
- Cost
- 5,000 Cores
- Role
- Drilling
- Starting Gear
- Rusty Pickaxe and Driller Armor
- Level 1 Perk
- +50% Wall Damage while you are the Driver
- Level 4 Team Bonus
- The Driver deals 25% more Wall Damage
Tank
Adds health and draws enemies with a Taunt Banner.
- Tier
- Tier 3
- Cost
- 5,000 Cores
- Role
- Defense
- Starting Gear
- Tank Armor; Taunt Banner at Level 2
- Level 1 Perk
- +100% HP
- Level 4 Team Bonus
- Every player gets +50% HP
Gunslinger
Increases gun damage, ammo drops, and firing speed.
- Tier
- Tier 3
- Cost
- 5,000 Cores
- Role
- Guns
- Starting Gear
- Revolver and Gunslinger Armor
- Level 1 Perk
- +100% gun damage
- Level 4 Team Bonus
- Every player gets +50% gun damage
Bruiser
Increases melee damage and builds a bonus from successive hits.
- Tier
- Tier 3
- Cost
- 5,000 Cores
- Role
- Melee
- Starting Gear
- Steel Sword and Bruiser Armor Set
- Level 1 Perk
- +100% melee damage
- Level 4 Team Bonus
- Every player gets +50% melee damage
Class Tier
Tier 4
Demolitionist
Boosts explosive damage and can turn broken walls into Ore.
- Tier
- Tier 4
- Cost
- 10,000 Cores
- Role
- Explosives
- Starting Gear
- RPG and Demolitionist Armor Set
- Level 1 Perk
- +50% explosive damage
- Level 4 Team Bonus
- Every player gets +25% explosive damage
Princess
Starts with Coins and a healing Staff, and improves gem sale value.
- Tier
- Tier 4
- Cost
- 10,000 Cores
- Role
- Money
- Starting Gear
- Princess Staff and Princess Armor Set
- Level 1 Perk
- Start each run with the Princess Staff and 1,000 Coins
- Level 4 Team Bonus
- Every player starts with 500 Coins
Crafter
Cuts crafting costs and strengthens Drill Boosts.
- Tier
- Tier 4
- Cost
- 10,000 Cores
- Role
- Crafting
- Starting Gear
- Crafter Armor Set, Resource Scanner, Wrench, and Furnace
- Level 1 Perk
- Crafting Shack prices are 10% lower
- Level 4 Team Bonus
- Crafting Shack prices get a further 5% reduction
Reaper
Gets healing Soul Orbs from enemies and attacks them with a Soul Lantern.
- Tier
- Tier 4
- Cost
- 10,000 Cores
- Role
- Sustain
- Starting Gear
- Reaper Armor Set; Soul Lantern at Level 2
- Level 1 Perk
- Enemies have a 20% chance to drop Soul Orbs that heal 25 HP
- Level 4 Team Bonus
- Enemies have a 10% chance to drop Soul Orbs
Lucky Looter
Improves chest and ore drops and guarantees at least two items from each Chest.
- Tier
- Tier 4
- Cost
- 10,000 Cores
- Role
- Loot
- Starting Gear
- Lucky Looter Armor Set
- Level 1 Perk
- Chests and Ores are more likely to yield several items, up to 4
- Level 4 Team Bonus
- Money Fog chance increases by 25% for every player
Nightcrawler
Provides night vision and stronger, stealthier melee in the dark.
- Tier
- Tier 4
- Cost
- 10,000 Cores
- Role
- Stealth
- Starting Gear
- Nightcrawler Armor Set
- Level 1 Perk
- Night vision; +20% melee damage and movement speed in darkness
- Level 4 Team Bonus
- Darkness gives every player 10% more melee damage and movement speed
Salvager
Makes enemies drop Iron Bars and raises scrap sale value.
- Tier
- Tier 4
- Cost
- 10,000 Cores
- Role
- Scrap
- Starting Gear
- Salvager Armor Set
- Level 1 Perk
- Enemies have a 10% chance to drop Iron Bars
- Level 4 Team Bonus
- Enemies have a 5% chance to drop Iron Bars for every player
Class Tier
Tier 5
Goblin King
Recruits Goblins for combat boosts and grows the limit by beating Goblin Lords.
- Tier
- Tier 5
- Cost
- 30,000 Cores
- Role
- Summoner
- Starting Gear
- Goblin King Scepter and Goblin King Armor Set
- Level 1 Perk
- Goblins sell for 100% more Coins
- Level 4 Team Bonus
- Start each run with a Goblin Knight on your team
Gunsmith
Lets you craft Guns and Ammo, and makes gun kills turn Golden.
- Tier
- Tier 5
- Cost
- 30,000 Cores
- Role
- Guns
- Starting Gear
- Gunsmith Armor Set and Musket
- Level 1 Perk
- Guns and Ammo can be crafted
- Level 4 Team Bonus
- Ammo gives 100% more bullets
Bounty Hunter
Increases Bounty earnings and turns dungeon bosses into Bounties.
- Tier
- Tier 5
- Cost
- 30,000 Cores
- Role
- Bounties
- Starting Gear
- Bounty Hunter Armor Set and Bounty Hunter Cleaver
- Level 1 Perk
- Bounties give 100% more Coins
- Level 4 Team Bonus
- Enemies have a 5% chance to become Bounties
Pirate
Gets Gold Bars from enemies, improves gold sales, and unlocks a cannon.
- Tier
- Tier 5
- Cost
- 30,000 Cores
- Role
- Gold
- Starting Gear
- Pirate Armor Set
- Level 1 Perk
- Enemies have a 10% chance to drop Gold Bars
- Level 4 Team Bonus
- Tunnels have a 5% higher chance to spawn a Dig Site
Prospector
Increases ore and gem drops and turns mined Ores into bars.
- Tier
- Tier 5
- Cost
- 30,000 Cores
- Role
- Mining
- Starting Gear
- Prospector Armor Set and Prospector Pickaxe
- Level 1 Perk
- Ore and Gem Veins can yield extra drops, up to 4
- Level 4 Team Bonus
- Mined Gems have a 5% chance to be Pristine
Samurai
Increases melee attack speed and chains critical hits to nearby enemies.
- Tier
- Tier 5
- Cost
- 30,000 Cores
- Role
- Melee
- Starting Gear
- Samurai Armor Set and Samurai Katana
- Level 1 Perk
- +100% melee attack speed
- Level 4 Team Bonus
- Every player gets +50% melee attack speed
Executioner
Deals extra damage to bosses and awards a free Drill Upgrade after a boss.
- Tier
- Tier 5
- Cost
- 30,000 Cores
- Role
- Bosses
- Starting Gear
- Executioner Armor Set and Executioner Sword
- Level 1 Perk
- +200% damage to bosses
- Level 4 Team Bonus
- A defeated boss awards a free Drill Upgrade with three options
Priest
Restores health over time and revives Blessed teammates automatically.
- Tier
- Tier 5
- Cost
- 30,000 Cores
- Role
- Support
- Starting Gear
- Priest Armor Set and Priest Staff
- Level 1 Perk
- Recover 1% of max HP each second
- Level 4 Team Bonus
- Churches spawn 50% more often
Class Tier
Unpriced
Mercenary
An unlockable class with its own class badge.
- Tier
- -
- Cost
- -
- Role
- -
- Starting Gear
- -
- Level 1 Perk
- -
- Level 4 Team Bonus
- -
Vampire
A selectable class separate from the Vampire enemy.
- Tier
- -
- Cost
- -
- Role
- -
- Starting Gear
- -
- Level 1 Perk
- -
- Level 4 Team Bonus
- -
Engineer
An unlockable class with its own class badge.
- Tier
- -
- Cost
- -
- Role
- -
- Starting Gear
- -
- Level 1 Perk
- -
- Level 4 Team Bonus
- -
Timekeeper
An unlockable class with its own class badge.
- Tier
- -
- Cost
- -
- Role
- -
- Starting Gear
- -
- Level 1 Perk
- -
- Level 4 Team Bonus
- -
How Classes Work in Drill to Earth's Core
A class is a role you pick in the lobby before a run. Each one is built around a single job, such as mining, upgrading the drill, healing or fighting, and it comes with starting gear and passive bonuses that support that job.
You still dig, keep an eye on your fuel and reach checkpoints the same way, but your class gives you a head start on whatever it's built for.
How to Buy Classes With Cores
Classes are bought with Cores, a separate currency from the Coins you earn during a run. You earn Cores by opening chests and breaking boss walls, so the progress you make in runs is what pays for your classes.
You buy classes from the class shop in the lobby. The shop only shows a random selection at a time, so the class you want may be missing on your first look. If that happens, check back later, since the selection changes over time.
Classes are sold across price tiers, and higher tiers cost more Cores. Cheaper tiers are an easy first step, while the top tier is a goal to save up for.
How Class Levels Work
Each class has four levels. The first three unlock by reaching goals during your runs, and each class has its own goals, such as mining ore, defeating enemies or reaching a set depth. Playing with a class is what levels it up, and higher levels unlock stronger bonuses and better starting gear.
Level 4 works differently. It's a team bonus that helps the people in your run once you unlock it. That means a class you've leveled up can help the people you play with, even if they picked something else.
Which Class to Pick for How You Play
Each class's bonuses are built around one job, so a class only pays off if that job is what you spend most of your run doing. Start by thinking about the part of a run you enjoy most, then pick the class built for it.
Miner suits players who want to mine and earn Coins. Its boosts raise your pickaxe damage.
Driller is for the drill itself. It makes drill upgrades cheaper, adds more damage against walls and gets extra damage when your fuel runs low, which makes it a natural choice for digging as deep as you can.
Healer is the support pick for players who like keeping their group in the fight. Its bonuses center on healing and Medical items.
For fighting, Gunslinger focuses on guns, with bigger gun damage and a chance for defeated enemies to drop ammo. Executioner is built for boss fights, greatly boosting damage against bosses, and at its top level, each boss kill gives the team a free drill upgrade to choose from.
FAQ
What's a good first class to buy?
Miner is a sensible first purchase. It sits in the cheapest tier, and its starting gear includes a pickaxe and Miner Armor, so it helps from the very first run.
Is the Healer still useful if I play alone?
Yes. Its medical bonuses still apply when you're on your own, so you get value from it without a group. Playing with others adds the team healing bonus at its top level on top of that.
Do I need Cores to level up a class?
No. Leveling costs no Cores at all, so once you own a class, the only cost is the time spent reaching its goals in your runs.








