Materials are the finish layer of a Dress to Impress outfit: swap a dress from Matte to Sequins or Latex and the same item reads completely differently under the runway lights. Unlike patterns, a material keeps the layer's color fully changeable, which makes them the cheapest way to make a recolored item look custom-made.
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Access
Free Materials
The lineup every player has: the everyday finishes from Matte and Glitter through Denim, Silk, and Leather.
Default
Gives an item layer the plain baseline finish, and like every material it keeps the layer's color fully changeable.
- Access
- Free
Matte
Gives an item layer the plain baseline finish, and like every material it keeps the layer's color fully changeable.
- Access
- Free
Glitter
Gives an item layer a glittering finish that catches the runway lights, and like every material it keeps the layer's color fully changeable.
- Access
- Free
Rainbow Glitter
Gives an item layer a glittering finish that catches the runway lights, and like every material it keeps the layer's color fully changeable.
- Access
- Free
Denim
Gives an item layer a realistic cloth weave, and like every material it keeps the layer's color fully changeable.
- Access
- Free
Silk
Gives an item layer a realistic cloth weave, and like every material it keeps the layer's color fully changeable.
- Access
- Free
Light Silk
Gives an item layer a realistic cloth weave, and like every material it keeps the layer's color fully changeable.
- Access
- Free
Metalic
Gives an item layer a hard metallic sheen, and like every material it keeps the layer's color fully changeable.
- Access
- Free
Neon
Gives an item layer a bright glow finish, and like every material it keeps the layer's color fully changeable.
- Access
- Free
Foil
Gives an item layer a hard metallic sheen, and like every material it keeps the layer's color fully changeable.
- Access
- Free
Leather
Gives an item layer a leather grain finish, and like every material it keeps the layer's color fully changeable.
- Access
- Free
| Image | Name | Description | Access |
|---|---|---|---|
| Default | Gives an item layer the plain baseline finish, and like every material it keeps the layer's color fully changeable. | Free | |
Matte | Matte | Gives an item layer the plain baseline finish, and like every material it keeps the layer's color fully changeable. | Free |
| Glitter | Gives an item layer a glittering finish that catches the runway lights, and like every material it keeps the layer's color fully changeable. | Free | |
| Rainbow Glitter | Gives an item layer a glittering finish that catches the runway lights, and like every material it keeps the layer's color fully changeable. | Free | |
| Denim | Gives an item layer a realistic cloth weave, and like every material it keeps the layer's color fully changeable. | Free | |
Silk | Silk | Gives an item layer a realistic cloth weave, and like every material it keeps the layer's color fully changeable. | Free |
| Light Silk | Gives an item layer a realistic cloth weave, and like every material it keeps the layer's color fully changeable. | Free | |
| Metalic | Gives an item layer a hard metallic sheen, and like every material it keeps the layer's color fully changeable. | Free | |
| Neon | Gives an item layer a bright glow finish, and like every material it keeps the layer's color fully changeable. | Free | |
| Foil | Gives an item layer a hard metallic sheen, and like every material it keeps the layer's color fully changeable. | Free | |
| Leather | Gives an item layer a leather grain finish, and like every material it keeps the layer's color fully changeable. | Free |
Access
Materials+ Gamepass
The 25 extra finishes from the 299 Robux giftable gamepass, covering the premium and specialty textures.
Sequins
Gives an item layer a glittering finish that catches the runway lights, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Rhinestone
Gives an item layer a glittering finish that catches the runway lights, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Sparkly
Gives an item layer a glittering finish that catches the runway lights, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Fish Scales
Gives an item layer a sculpted 3D texture, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Jacquard
Gives an item layer a realistic cloth weave, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Latex
Gives an item layer a glossy high-shine surface, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Knit
Gives an item layer a realistic cloth weave, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Lace
Gives an item layer a realistic cloth weave, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Crocodile Leather
Gives an item layer a leather grain finish, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Velvet
Gives an item layer a realistic cloth weave, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Metal Tiles
Gives an item layer a hard metallic sheen, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Tartan
Gives an item layer a repeating print that recolors with the layer, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Leopard Print
Gives an item layer a repeating print that recolors with the layer, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Zebra Print
Gives an item layer a repeating print that recolors with the layer, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Checker Pattern
Gives an item layer a repeating print that recolors with the layer, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Scale
Gives an item layer a sculpted 3D texture, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Patterned Glass
Gives an item layer a translucent glasswork look, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Beads
Gives an item layer a glittering finish that catches the runway lights, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Stripes
Gives an item layer a repeating print that recolors with the layer, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Suede
Gives an item layer a realistic cloth weave, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Chainmail
Gives an item layer a hard metallic sheen, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Shapes
Gives an item layer a repeating print that recolors with the layer, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Diamond Metal
Gives an item layer a hard metallic sheen, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
Creases
Gives an item layer a sculpted 3D texture, and like every material it keeps the layer's color fully changeable.
- Access
- Materials+ Gamepass
| Image | Name | Description | Access |
|---|---|---|---|
| Sequins | Gives an item layer a glittering finish that catches the runway lights, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Rhinestone | Gives an item layer a glittering finish that catches the runway lights, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Sparkly | Gives an item layer a glittering finish that catches the runway lights, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Fish Scales | Gives an item layer a sculpted 3D texture, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Jacquard | Gives an item layer a realistic cloth weave, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Latex | Gives an item layer a glossy high-shine surface, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Knit | Gives an item layer a realistic cloth weave, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Lace | Gives an item layer a realistic cloth weave, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Crocodile Leather | Gives an item layer a leather grain finish, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Velvet | Gives an item layer a realistic cloth weave, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Metal Tiles | Gives an item layer a hard metallic sheen, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Tartan | Gives an item layer a repeating print that recolors with the layer, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Leopard Print | Gives an item layer a repeating print that recolors with the layer, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Zebra Print | Gives an item layer a repeating print that recolors with the layer, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Checker Pattern | Gives an item layer a repeating print that recolors with the layer, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Scale | Gives an item layer a sculpted 3D texture, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Patterned Glass | Gives an item layer a translucent glasswork look, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Beads | Gives an item layer a glittering finish that catches the runway lights, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Stripes | Gives an item layer a repeating print that recolors with the layer, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Suede | Gives an item layer a realistic cloth weave, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Chainmail | Gives an item layer a hard metallic sheen, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Shapes | Gives an item layer a repeating print that recolors with the layer, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Diamond Metal | Gives an item layer a hard metallic sheen, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass | |
| Creases | Gives an item layer a sculpted 3D texture, and like every material it keeps the layer's color fully changeable. | Materials+ Gamepass |
How materials work
Every item layer starts on its Default material, and any material you apply replaces the finish while leaving color editing untouched. That independence is the trick: one dress can be matte black, sequined black, or latex black without touching a single color slider. Materials arrived with the Winter 2024 update and became a core styling layer almost immediately.
Free versus Materials+
The free lineup covers the essentials: glitters, silks, metallics, leather, denim, and neon. The Materials+ gamepass (299 Robux, giftable) adds 25 more finishes, leaning into the premium textures: rhinestones, lace, velvet, crocodile leather, animal prints, and chainmail. If you compete in themed rounds regularly, the pass finishes tend to carry unusual themes (mermaid scales, armor, vintage fabrics) that the free set cannot fake.
Using finishes in judged rounds
- Match finish to theme: latex and neon for futuristic themes, velvet and lace for vintage, scales for aquatic.
- Mixed finishes on adjacent layers read as intentional tailoring; a single finish over everything reads flat.
- Sparkle finishes photograph loudest on the runway, but matte layers underneath keep them from swallowing the outfit.
FAQ
How do materials work in Dress to Impress?
Select an item layer and apply a material to change its finish, from Matte to Sequins to Latex. The layer's color stays fully editable, so materials and colors combine freely.
What does the Materials+ gamepass include?
25 additional finishes beyond the free set, including rhinestones, lace, velvet, crocodile leather, animal prints, and chainmail. It costs 299 Robux and can be gifted to other players.
Do materials replace patterns?
No, they are separate layers of customization. Patterns print a design onto an item, while materials change its surface finish, and a material stays applied while you keep recoloring the layer.









