Bloxodes

All 12 Objectives in Demonology

Updated on (13 days ago)

Every Demonology contract is one mandatory question, which ghost is this, wrapped in a rotating set of optional objectives that pay extra for provoking, measuring, or surviving the thing you came to identify. The optional board is where jobs go from paying rent to paying well.

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Objective type

Primary Objective

1 items

The mandatory identification that decides job success.

Identify the correct Ghost type

Highlight the ghost type in your Journal, then leave through the truck. The results screen says whether the ID was right, and that call is what makes the job a success or a failure.

Type
Primary
Payout
-
Required gear
-
Appears
Every job
Job status
Decides job success
NameDescriptionTypePayoutRequired gearAppearsJob status
Identify the correct Ghost typeHighlight the ghost type in your Journal, then leave through the truck. The results screen says whether the ID was right, and that call is what makes the job a success or a failure.Primary--Every jobDecides job success

Objective type

Optional Objectives

11 items

The rotating bonus board that turns contracts profitable.

Capture a photo of the Ghost using a Photo Camera

A teammate has to take a Photo Camera shot that pays out as a Ghost photo. A manifestation or a Summoning Circle appearance is a safer window than chasing the ghost during a hunt.

Type
Optional
Payout
$25
Required gear
Photo Camera
Appears
Random if unlocked or spawned
Job status
Bonus only

Discover the Ghost's location using a LIDAR Scanner

Scan with a LIDAR Scanner until red dots mark the ghost. A Vex does not show up on LIDAR, so that ghost cannot finish this optional.

Type
Optional
Payout
$25
Required gear
LIDAR Scanner
Appears
Random if unlocked or spawned
Job status
Bonus only

Have a member of your team experience a Ghost Event

Any hunter has to live through a ghost event once, such as a manifestation, floating objects, or wispy white mist. A hunt is not required.

Type
Optional
Payout
$25
Required gear
-
Appears
Random optional
Job status
Bonus only

Have a member of your team witness the Ghost break glass

A hunter has to see the ghost shatter glass. Banshees break glass more often, but any ghost can complete this optional.

Type
Optional
Payout
$25
Required gear
-
Appears
Random optional
Job status
Bonus only

Have every member of your team escape the Ghost during a hunt

During one hunt, every hunter who is still alive has to survive until it ends. Hunters who were already dead do not count. A closet, or waiting out front while someone is still inside, both work.

Type
Optional
Payout
$25
Required gear
-
Appears
Random optional
Job status
Bonus only

Prevent the ghost from starting a hunt using a Cross

A Cross has to be in range and burn when the ghost tries to start a hunt. Carrying the Cross is not enough if it never actually blocks one.

Type
Optional
Payout
$25
Required gear
Cross
Appears
Random if unlocked or spawned
Job status
Bonus only

Reach an average Energy level below 25%

The team's average Energy has to fall to 25% or lower. Using a Cursed Object is the fastest documented way to get there.

Type
Optional
Payout
$25
Required gear
-
Appears
Random optional
Job status
Bonus only

Recover from 0% Energy by consuming an Energy Drink

A hunter has to hit 0% Energy, then drink an Energy Drink. Using one before you are empty does not count.

Type
Optional
Payout
$25
Required gear
Energy Drink
Appears
Random if unlocked or spawned
Job status
Bonus only

Trigger a Hunt using a Cursed Object

Use or break a Cursed Object until it forces a Cursed Hunt. A normal hunt from low Energy does not complete this optional.

Type
Optional
Payout
$25
Required gear
Cursed Object
Appears
Random optional
Job status
Bonus only

Uncover evidence of a ghost's presence with an EMF Reader

Get an EMF Reader reading of level 2 or higher. That is any activity ping, not only EMF Level 5 evidence, and it shows up most often in the ghost room.

Type
Optional
Payout
$25
Required gear
EMF Reader
Appears
Random if unlocked or spawned
Job status
Bonus only

Witness the Ghost blowing out a Candle

Light a candle with a Lighter and stay close enough to see the ghost blow it out. An unlit candle does not count.

Type
Optional
Payout
$25
Required gear
Lighter
Appears
Random if unlocked or spawned
Job status
Bonus only
NameDescriptionTypePayoutRequired gearAppearsJob status
Capture a photo of the Ghost using a Photo CameraA teammate has to take a Photo Camera shot that pays out as a Ghost photo. A manifestation or a Summoning Circle appearance is a safer window than chasing the ghost during a hunt.Optional$25Photo CameraRandom if unlocked or spawnedBonus only
Discover the Ghost's location using a LIDAR ScannerScan with a LIDAR Scanner until red dots mark the ghost. A Vex does not show up on LIDAR, so that ghost cannot finish this optional.Optional$25LIDAR ScannerRandom if unlocked or spawnedBonus only
Have a member of your team experience a Ghost EventAny hunter has to live through a ghost event once, such as a manifestation, floating objects, or wispy white mist. A hunt is not required.Optional$25-Random optionalBonus only
Have a member of your team witness the Ghost break glassA hunter has to see the ghost shatter glass. Banshees break glass more often, but any ghost can complete this optional.Optional$25-Random optionalBonus only
Have every member of your team escape the Ghost during a huntDuring one hunt, every hunter who is still alive has to survive until it ends. Hunters who were already dead do not count. A closet, or waiting out front while someone is still inside, both work.Optional$25-Random optionalBonus only
Prevent the ghost from starting a hunt using a CrossA Cross has to be in range and burn when the ghost tries to start a hunt. Carrying the Cross is not enough if it never actually blocks one.Optional$25CrossRandom if unlocked or spawnedBonus only
Reach an average Energy level below 25%The team's average Energy has to fall to 25% or lower. Using a Cursed Object is the fastest documented way to get there.Optional$25-Random optionalBonus only
Recover from 0% Energy by consuming an Energy DrinkA hunter has to hit 0% Energy, then drink an Energy Drink. Using one before you are empty does not count.Optional$25Energy DrinkRandom if unlocked or spawnedBonus only
Trigger a Hunt using a Cursed ObjectUse or break a Cursed Object until it forces a Cursed Hunt. A normal hunt from low Energy does not complete this optional.Optional$25Cursed ObjectRandom optionalBonus only
Uncover evidence of a ghost's presence with an EMF ReaderGet an EMF Reader reading of level 2 or higher. That is any activity ping, not only EMF Level 5 evidence, and it shows up most often in the ghost room.Optional$25EMF ReaderRandom if unlocked or spawnedBonus only
Witness the Ghost blowing out a CandleLight a candle with a Lighter and stay close enough to see the ghost blow it out. An unlit candle does not count.Optional$25LighterRandom if unlocked or spawnedBonus only

The primary objective

Identifying the ghost type in your journal decides whether the job succeeds at all; everything else is gravy. Evidence tools narrow the type, and committing early to a wrong answer costs the whole contract, so the veterans' rule is simple: never guess when one more piece of evidence is gettable.

Working the optional board

Optional objectives rotate per job and lean on specific equipment, which is why reading the board before you leave the van beats discovering mid-job that you needed a thermometer. Some objectives want the ghost provoked, and those pair naturally with hunt-heavy difficulties where the ghost was coming for you anyway.

  • Check required equipment against the board before starting.
  • Stack compatible objectives into one trip instead of playing them sequentially.
  • Skip objectives that force risky play on difficulties you barely survive; the bonus is not worth the contract.

FAQ

Q.

What happens if I identify the wrong ghost?

The job fails its primary objective and the payout collapses. Optional objectives you completed still count, but the contract's main reward is gone.

Q.

Do optional objectives repeat?

They rotate from a fixed pool per job, so you will see the same objectives regularly with different combinations.

Q.

Which objectives pay best?

The ones that demand risk or specific equipment. Payouts scale with inconvenience, which is exactly the trade the board is offering.

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