Every Demonology contract is one mandatory question, which ghost is this, wrapped in a rotating set of optional objectives that pay extra for provoking, measuring, or surviving the thing you came to identify. The optional board is where jobs go from paying rent to paying well.
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Objective type
Primary Objective
The mandatory identification that decides job success.
Identify the correct Ghost type
Highlight the ghost type in your Journal, then leave through the truck. The results screen says whether the ID was right, and that call is what makes the job a success or a failure.
- Type
- Primary
- Payout
- -
- Required gear
- -
- Appears
- Every job
- Job status
- Decides job success
| Name | Description | Type | Payout | Required gear | Appears | Job status |
|---|---|---|---|---|---|---|
| Identify the correct Ghost type | Highlight the ghost type in your Journal, then leave through the truck. The results screen says whether the ID was right, and that call is what makes the job a success or a failure. | Primary | - | - | Every job | Decides job success |
Objective type
Optional Objectives
The rotating bonus board that turns contracts profitable.
Capture a photo of the Ghost using a Photo Camera
A teammate has to take a Photo Camera shot that pays out as a Ghost photo. A manifestation or a Summoning Circle appearance is a safer window than chasing the ghost during a hunt.
- Type
- Optional
- Payout
- $25
- Required gear
- Photo Camera
- Appears
- Random if unlocked or spawned
- Job status
- Bonus only
Discover the Ghost's location using a LIDAR Scanner
Scan with a LIDAR Scanner until red dots mark the ghost. A Vex does not show up on LIDAR, so that ghost cannot finish this optional.
- Type
- Optional
- Payout
- $25
- Required gear
- LIDAR Scanner
- Appears
- Random if unlocked or spawned
- Job status
- Bonus only
Have a member of your team experience a Ghost Event
Any hunter has to live through a ghost event once, such as a manifestation, floating objects, or wispy white mist. A hunt is not required.
- Type
- Optional
- Payout
- $25
- Required gear
- -
- Appears
- Random optional
- Job status
- Bonus only
Have a member of your team witness the Ghost break glass
A hunter has to see the ghost shatter glass. Banshees break glass more often, but any ghost can complete this optional.
- Type
- Optional
- Payout
- $25
- Required gear
- -
- Appears
- Random optional
- Job status
- Bonus only
Have every member of your team escape the Ghost during a hunt
During one hunt, every hunter who is still alive has to survive until it ends. Hunters who were already dead do not count. A closet, or waiting out front while someone is still inside, both work.
- Type
- Optional
- Payout
- $25
- Required gear
- -
- Appears
- Random optional
- Job status
- Bonus only
Prevent the ghost from starting a hunt using a Cross
A Cross has to be in range and burn when the ghost tries to start a hunt. Carrying the Cross is not enough if it never actually blocks one.
- Type
- Optional
- Payout
- $25
- Required gear
- Cross
- Appears
- Random if unlocked or spawned
- Job status
- Bonus only
Reach an average Energy level below 25%
The team's average Energy has to fall to 25% or lower. Using a Cursed Object is the fastest documented way to get there.
- Type
- Optional
- Payout
- $25
- Required gear
- -
- Appears
- Random optional
- Job status
- Bonus only
Recover from 0% Energy by consuming an Energy Drink
A hunter has to hit 0% Energy, then drink an Energy Drink. Using one before you are empty does not count.
- Type
- Optional
- Payout
- $25
- Required gear
- Energy Drink
- Appears
- Random if unlocked or spawned
- Job status
- Bonus only
Trigger a Hunt using a Cursed Object
Use or break a Cursed Object until it forces a Cursed Hunt. A normal hunt from low Energy does not complete this optional.
- Type
- Optional
- Payout
- $25
- Required gear
- Cursed Object
- Appears
- Random optional
- Job status
- Bonus only
Uncover evidence of a ghost's presence with an EMF Reader
Get an EMF Reader reading of level 2 or higher. That is any activity ping, not only EMF Level 5 evidence, and it shows up most often in the ghost room.
- Type
- Optional
- Payout
- $25
- Required gear
- EMF Reader
- Appears
- Random if unlocked or spawned
- Job status
- Bonus only
Witness the Ghost blowing out a Candle
Light a candle with a Lighter and stay close enough to see the ghost blow it out. An unlit candle does not count.
- Type
- Optional
- Payout
- $25
- Required gear
- Lighter
- Appears
- Random if unlocked or spawned
- Job status
- Bonus only
| Name | Description | Type | Payout | Required gear | Appears | Job status |
|---|---|---|---|---|---|---|
| Capture a photo of the Ghost using a Photo Camera | A teammate has to take a Photo Camera shot that pays out as a Ghost photo. A manifestation or a Summoning Circle appearance is a safer window than chasing the ghost during a hunt. | Optional | $25 | Photo Camera | Random if unlocked or spawned | Bonus only |
| Discover the Ghost's location using a LIDAR Scanner | Scan with a LIDAR Scanner until red dots mark the ghost. A Vex does not show up on LIDAR, so that ghost cannot finish this optional. | Optional | $25 | LIDAR Scanner | Random if unlocked or spawned | Bonus only |
| Have a member of your team experience a Ghost Event | Any hunter has to live through a ghost event once, such as a manifestation, floating objects, or wispy white mist. A hunt is not required. | Optional | $25 | - | Random optional | Bonus only |
| Have a member of your team witness the Ghost break glass | A hunter has to see the ghost shatter glass. Banshees break glass more often, but any ghost can complete this optional. | Optional | $25 | - | Random optional | Bonus only |
| Have every member of your team escape the Ghost during a hunt | During one hunt, every hunter who is still alive has to survive until it ends. Hunters who were already dead do not count. A closet, or waiting out front while someone is still inside, both work. | Optional | $25 | - | Random optional | Bonus only |
| Prevent the ghost from starting a hunt using a Cross | A Cross has to be in range and burn when the ghost tries to start a hunt. Carrying the Cross is not enough if it never actually blocks one. | Optional | $25 | Cross | Random if unlocked or spawned | Bonus only |
| Reach an average Energy level below 25% | The team's average Energy has to fall to 25% or lower. Using a Cursed Object is the fastest documented way to get there. | Optional | $25 | - | Random optional | Bonus only |
| Recover from 0% Energy by consuming an Energy Drink | A hunter has to hit 0% Energy, then drink an Energy Drink. Using one before you are empty does not count. | Optional | $25 | Energy Drink | Random if unlocked or spawned | Bonus only |
| Trigger a Hunt using a Cursed Object | Use or break a Cursed Object until it forces a Cursed Hunt. A normal hunt from low Energy does not complete this optional. | Optional | $25 | Cursed Object | Random optional | Bonus only |
| Uncover evidence of a ghost's presence with an EMF Reader | Get an EMF Reader reading of level 2 or higher. That is any activity ping, not only EMF Level 5 evidence, and it shows up most often in the ghost room. | Optional | $25 | EMF Reader | Random if unlocked or spawned | Bonus only |
| Witness the Ghost blowing out a Candle | Light a candle with a Lighter and stay close enough to see the ghost blow it out. An unlit candle does not count. | Optional | $25 | Lighter | Random if unlocked or spawned | Bonus only |
The primary objective
Identifying the ghost type in your journal decides whether the job succeeds at all; everything else is gravy. Evidence tools narrow the type, and committing early to a wrong answer costs the whole contract, so the veterans' rule is simple: never guess when one more piece of evidence is gettable.
Working the optional board
Optional objectives rotate per job and lean on specific equipment, which is why reading the board before you leave the van beats discovering mid-job that you needed a thermometer. Some objectives want the ghost provoked, and those pair naturally with hunt-heavy difficulties where the ghost was coming for you anyway.
- Check required equipment against the board before starting.
- Stack compatible objectives into one trip instead of playing them sequentially.
- Skip objectives that force risky play on difficulties you barely survive; the bonus is not worth the contract.
FAQ
What happens if I identify the wrong ghost?
The job fails its primary objective and the payout collapses. Optional objectives you completed still count, but the contract's main reward is gone.
Do optional objectives repeat?
They rotate from a fixed pool per job, so you will see the same objectives regularly with different combinations.
Which objectives pay best?
The ones that demand risk or specific equipment. Payouts scale with inconvenience, which is exactly the trade the board is offering.








