Equipment in Demonology is the gear you take into a job to find evidence, stay alive during a hunt, and earn money. You carry up to three items at a time, so each job is a choice about which tools matter most for the ghost you are trying to identify. Every tool is listed below with its price, unlock level, carry quantity, and what it does, so you can plan a loadout and see what to save up for as you level.
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Starter Equipment
These nine tools are free in every job and need no level to use, so they form the base kit every hunter starts with. Most of them gather one specific type of evidence, which is why a smart starter loadout covers the evidence you still need to confirm.
Blacklight
-
- Price
- $30
- Unlock Level
- Level 0
- Carry Quantity
- 2
- function
- Shine it on surfaces to reveal fingerprints, handprints, and footprints left by the ghost.
EMF Reader
-
- Price
- $35
- Unlock Level
- Level 0
- Carry Quantity
- 2
- function
- Tracks ghost activity from level 2 to 5. An EMF Level 5 reading counts as evidence.
Flashlight
-
- Price
- $25
- Unlock Level
- Level 0
- Carry Quantity
- 4
- function
- A basic light source for navigating dark rooms. Gathers no evidence on its own.
Flower Pot
-
- Price
- $40
- Unlock Level
- Level 0
- Carry Quantity
- 2
- function
- Its flowers wither near ghosts that leave Wither evidence, making it the main tool for confirming Wither.
Laser Projector
-
- Price
- $50
- Unlock Level
- Level 0
- Carry Quantity
- 2
- function
- Placed in the ghost's favorite room, it can reveal the ghost's translucent silhouette.
Spirit Book
-
- Price
- $40
- Unlock Level
- Level 0
- Carry Quantity
- 2
- function
- Left in the favorite room, the ghost may write in it to confirm Ghost Writing evidence.
Spirit Box
-
- Price
- $40
- Unlock Level
- Level 0
- Carry Quantity
- 2
- function
- Used in the favorite room with the lights off, it lets the ghost respond to confirm Spirit Box evidence.
Thermometer
-
- Price
- $30
- Unlock Level
- Level 0
- Carry Quantity
- 2
- function
- Shows room temperature so you can find the favorite room. A reading of 0C/32F or lower confirms Freezing Temperatures.
Video Camera
-
- Price
- $40
- Unlock Level
- Level 0
- Carry Quantity
- 3
- function
- Detects Ghost Orbs when held or viewed through the base camp computer. Can be placed or carried.
| Image | Name | Price | Unlock Level | Carry Quantity | function |
|---|---|---|---|---|---|
| Blacklight | $30 | Level 0 | 2 | Shine it on surfaces to reveal fingerprints, handprints, and footprints left by the ghost. | |
| EMF Reader | $35 | Level 0 | 2 | Tracks ghost activity from level 2 to 5. An EMF Level 5 reading counts as evidence. | |
| Flashlight | $25 | Level 0 | 4 | A basic light source for navigating dark rooms. Gathers no evidence on its own. | |
| Flower Pot | $40 | Level 0 | 2 | Its flowers wither near ghosts that leave Wither evidence, making it the main tool for confirming Wither. | |
| Laser Projector | $50 | Level 0 | 2 | Placed in the ghost's favorite room, it can reveal the ghost's translucent silhouette. | |
| Spirit Book | $40 | Level 0 | 2 | Left in the favorite room, the ghost may write in it to confirm Ghost Writing evidence. | |
| Spirit Box | $40 | Level 0 | 2 | Used in the favorite room with the lights off, it lets the ghost respond to confirm Spirit Box evidence. | |
| Thermometer | $30 | Level 0 | 2 | Shows room temperature so you can find the favorite room. A reading of 0C/32F or lower confirms Freezing Temperatures. | |
| Video Camera | $40 | Level 0 | 3 | Detects Ghost Orbs when held or viewed through the base camp computer. Can be placed or carried. |
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Purchasable Equipment
Bought from the lobby shop and unlocked by level, these tools add survival options, money-makers, and extra evidence coverage. They are sorted here by unlock level, so the list also reads as a rough progression path from early buys to late-game gear.
Photo Camera
-
- Price
- $45
- Unlock Level
- Level 3
- Carry Quantity
- 3
- function
- Takes up to six photos per job. You earn money based on the subjects you capture, such as ghosts or handprints.
Cross
-
- Price
- $40
- Unlock Level
- Level 5
- Carry Quantity
- 2
- function
- Stops a hunt from starting within a 3-meter radius. Must sit in the favorite room and burns out after a successful use.
Lighter
-
- Price
- $10
- Unlock Level
- Level 5
- Carry Quantity
- 3
- function
- Lights lanterns, candles, and a summoning circle, and gives off a small amount of light itself.
Lantern
-
- Price
- $15
- Unlock Level
- Level 7
- Carry Quantity
- 3
- function
- A brighter light than the flashlight. When lit, it slows passive energy drain for you and nearby hunters. Needs a lighter to ignite.
Salt Canister
-
- Price
- $35
- Unlock Level
- Level 10
- Carry Quantity
- 3
- function
- Lays salt lines on the floor to capture Handprint evidence as footprints when disturbed. Holds three lines per canister.
Energy Drink
-
- Price
- $35
- Unlock Level
- Level 12
- Carry Quantity
- 4
- function
- Restores 50% of your energy when consumed.
Head-Mounted Camera
-
- Price
- $25
- Unlock Level
- Level 15
- Carry Quantity
- 4
- function
- A hands-free camera teammates can watch from base camp, without taking up an inventory slot.
Holy Oil
-
- Price
- $60
- Unlock Level
- Level 19
- Carry Quantity
- 1
- function
- Laid in a line on the ground, it ignites when a hunt begins and forms a barrier the ghost cannot cross.
Energy Watch
-
- Price
- $30
- Unlock Level
- Level 20
- Carry Quantity
- 4
- function
- Lets you check your energy level without returning to base camp.
LIDAR Scanner
-
- Price
- $45
- Unlock Level
- Level 25
- Carry Quantity
- 2
- function
- A mapping device that reveals the ghost's outline when scanned. Used to locate the ghost, not to gather evidence.
Plushie
-
- Price
- $35
- Unlock Level
- Level 30
- Carry Quantity
- 1
- function
- Floats when a ghost interacts with it and responds to the Spirit Box for 15 seconds, helping gather or rule out Spirit Box evidence.
Defibrillator
-
- Price
- $100
- Unlock Level
- Level 35
- Carry Quantity
- 1
- function
- Revives a dead hunter once.
Rock Salt Shotgun
-
- Price
- $100
- Unlock Level
- Level 40
- Carry Quantity
- 1
- function
- Holds two shots. Fire at the ghost to end a hunt instantly, or at a teammate to ragdoll them.
| Image | Name | Price | Unlock Level | Carry Quantity | function |
|---|---|---|---|---|---|
| Photo Camera | $45 | Level 3 | 3 | Takes up to six photos per job. You earn money based on the subjects you capture, such as ghosts or handprints. | |
| Cross | $40 | Level 5 | 2 | Stops a hunt from starting within a 3-meter radius. Must sit in the favorite room and burns out after a successful use. | |
| Lighter | $10 | Level 5 | 3 | Lights lanterns, candles, and a summoning circle, and gives off a small amount of light itself. | |
| Lantern | $15 | Level 7 | 3 | A brighter light than the flashlight. When lit, it slows passive energy drain for you and nearby hunters. Needs a lighter to ignite. | |
| Salt Canister | $35 | Level 10 | 3 | Lays salt lines on the floor to capture Handprint evidence as footprints when disturbed. Holds three lines per canister. | |
| Energy Drink | $35 | Level 12 | 4 | Restores 50% of your energy when consumed. | |
| Head-Mounted Camera | $25 | Level 15 | 4 | A hands-free camera teammates can watch from base camp, without taking up an inventory slot. | |
| Holy Oil | $60 | Level 19 | 1 | Laid in a line on the ground, it ignites when a hunt begins and forms a barrier the ghost cannot cross. | |
| Energy Watch | $30 | Level 20 | 4 | Lets you check your energy level without returning to base camp. | |
| LIDAR Scanner | $45 | Level 25 | 2 | A mapping device that reveals the ghost's outline when scanned. Used to locate the ghost, not to gather evidence. | |
| Plushie | $35 | Level 30 | 1 | Floats when a ghost interacts with it and responds to the Spirit Box for 15 seconds, helping gather or rule out Spirit Box evidence. | |
| Defibrillator | $100 | Level 35 | 1 | Revives a dead hunter once. | |
| Rock Salt Shotgun | $100 | Level 40 | 1 | Holds two shots. Fire at the ghost to end a hunt instantly, or at a teammate to ragdoll them. |
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Limited-Time Equipment
Limited-time equipment is released only during special events. So far the legacy Plushie is the only one, an earlier version of the tool that guarantees Spirit Box evidence when a ghost interacts with it.
Plushie (Legacy)
-
- Price
- $65
- Unlock Level
- Level 0
- Carry Quantity
- 1
- function
- An earlier limited-time version of the Plushie. When a ghost interacts with it, it guarantees the Spirit Box evidence for 15 seconds.
| Image | Name | Price | Unlock Level | Carry Quantity | function |
|---|---|---|---|---|---|
| Plushie (Legacy) | $65 | Level 0 | 1 | An earlier limited-time version of the Plushie. When a ghost interacts with it, it guarantees the Spirit Box evidence for 15 seconds. |
How equipment is grouped
Starter equipment is free in every job and has no level requirement, so you always have a basic kit. Purchasable equipment is bought in the lobby shop and unlocks as your level rises, so the strongest tools sit behind the most hours. Limited-time equipment only appears during special releases. Across all of it, you can carry only three items per job, which means the real skill is matching your loadout to the evidence you need.
Buying and losing gear
Locked purchasable items can be skipped with the in-game Unlock Instantly option for R$160 Robux each, so you can jump straight to gear like the Defibrillator or Rock Salt Shotgun without grinding to its level. Be careful with anything you bring on a job: equipment you buy and carry is lost if you die, while free starter gear is replaced each time. That trade-off is why many players save expensive tools for jobs they feel confident about.
FAQ
How many pieces of equipment can you carry in Demonology?
You can carry up to three items per job. Because of this cap, picking the right three tools for the ghost and the evidence you still need is more important than owning everything.
What is the difference between starter and purchasable equipment?
Starter equipment is free in every job and has no level requirement, so you always have it. Purchasable equipment is bought from the lobby shop and unlocks as you level up, and you can lose it if you die while carrying it.
Can you unlock equipment early in Demonology?
Yes. Locked purchasable items can be skipped with the in-game Unlock Instantly option for R$160 Robux each, letting you reach higher-level gear without grinding to its unlock level first.
Do you lose equipment when you die?
Gear you buy and carry into a job is lost if you die, so bringing expensive tools is a risk. Free starter equipment is replaced each job, so you never permanently lose it.






