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All 23 Equipment Items in Demonology

Updated on (about 1 month ago)

Equipment in Demonology is the gear you take into a job to find evidence, stay alive during a hunt, and earn money. You carry up to three items at a time, so each job is a choice about which tools matter most for the ghost you are trying to identify. Every tool is listed below with its price, unlock level, carry quantity, and what it does, so you can plan a loadout and see what to save up for as you level.

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Starter Equipment

9 items

These nine tools are free in every job and need no level to use, so they form the base kit every hunter starts with. Most of them gather one specific type of evidence, which is why a smart starter loadout covers the evidence you still need to confirm.

Blacklight

-

Price
$30
Unlock Level
Level 0
Carry Quantity
2
function
Shine it on surfaces to reveal fingerprints, handprints, and footprints left by the ghost.

EMF Reader

-

Price
$35
Unlock Level
Level 0
Carry Quantity
2
function
Tracks ghost activity from level 2 to 5. An EMF Level 5 reading counts as evidence.

Flashlight

-

Price
$25
Unlock Level
Level 0
Carry Quantity
4
function
A basic light source for navigating dark rooms. Gathers no evidence on its own.

Flower Pot

-

Price
$40
Unlock Level
Level 0
Carry Quantity
2
function
Its flowers wither near ghosts that leave Wither evidence, making it the main tool for confirming Wither.

Laser Projector

-

Price
$50
Unlock Level
Level 0
Carry Quantity
2
function
Placed in the ghost's favorite room, it can reveal the ghost's translucent silhouette.

Spirit Book

-

Price
$40
Unlock Level
Level 0
Carry Quantity
2
function
Left in the favorite room, the ghost may write in it to confirm Ghost Writing evidence.

Spirit Box

-

Price
$40
Unlock Level
Level 0
Carry Quantity
2
function
Used in the favorite room with the lights off, it lets the ghost respond to confirm Spirit Box evidence.

Thermometer

-

Price
$30
Unlock Level
Level 0
Carry Quantity
2
function
Shows room temperature so you can find the favorite room. A reading of 0C/32F or lower confirms Freezing Temperatures.

Video Camera

-

Price
$40
Unlock Level
Level 0
Carry Quantity
3
function
Detects Ghost Orbs when held or viewed through the base camp computer. Can be placed or carried.
ImageNamePriceUnlock LevelCarry Quantityfunction
Blacklight$30Level 02Shine it on surfaces to reveal fingerprints, handprints, and footprints left by the ghost.
EMF Reader$35Level 02Tracks ghost activity from level 2 to 5. An EMF Level 5 reading counts as evidence.
Flashlight$25Level 04A basic light source for navigating dark rooms. Gathers no evidence on its own.
Flower Pot$40Level 02Its flowers wither near ghosts that leave Wither evidence, making it the main tool for confirming Wither.
Laser Projector$50Level 02Placed in the ghost's favorite room, it can reveal the ghost's translucent silhouette.
Spirit Book$40Level 02Left in the favorite room, the ghost may write in it to confirm Ghost Writing evidence.
Spirit Box$40Level 02Used in the favorite room with the lights off, it lets the ghost respond to confirm Spirit Box evidence.
Thermometer$30Level 02Shows room temperature so you can find the favorite room. A reading of 0C/32F or lower confirms Freezing Temperatures.
Video Camera$40Level 03Detects Ghost Orbs when held or viewed through the base camp computer. Can be placed or carried.

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Purchasable Equipment

13 items

Bought from the lobby shop and unlocked by level, these tools add survival options, money-makers, and extra evidence coverage. They are sorted here by unlock level, so the list also reads as a rough progression path from early buys to late-game gear.

Photo Camera

-

Price
$45
Unlock Level
Level 3
Carry Quantity
3
function
Takes up to six photos per job. You earn money based on the subjects you capture, such as ghosts or handprints.

Cross

-

Price
$40
Unlock Level
Level 5
Carry Quantity
2
function
Stops a hunt from starting within a 3-meter radius. Must sit in the favorite room and burns out after a successful use.

Lighter

-

Price
$10
Unlock Level
Level 5
Carry Quantity
3
function
Lights lanterns, candles, and a summoning circle, and gives off a small amount of light itself.

Lantern

-

Price
$15
Unlock Level
Level 7
Carry Quantity
3
function
A brighter light than the flashlight. When lit, it slows passive energy drain for you and nearby hunters. Needs a lighter to ignite.

Salt Canister

-

Price
$35
Unlock Level
Level 10
Carry Quantity
3
function
Lays salt lines on the floor to capture Handprint evidence as footprints when disturbed. Holds three lines per canister.

Energy Drink

-

Price
$35
Unlock Level
Level 12
Carry Quantity
4
function
Restores 50% of your energy when consumed.

Head-Mounted Camera

-

Price
$25
Unlock Level
Level 15
Carry Quantity
4
function
A hands-free camera teammates can watch from base camp, without taking up an inventory slot.

Holy Oil

-

Price
$60
Unlock Level
Level 19
Carry Quantity
1
function
Laid in a line on the ground, it ignites when a hunt begins and forms a barrier the ghost cannot cross.

Energy Watch

-

Price
$30
Unlock Level
Level 20
Carry Quantity
4
function
Lets you check your energy level without returning to base camp.

LIDAR Scanner

-

Price
$45
Unlock Level
Level 25
Carry Quantity
2
function
A mapping device that reveals the ghost's outline when scanned. Used to locate the ghost, not to gather evidence.

Plushie

-

Price
$35
Unlock Level
Level 30
Carry Quantity
1
function
Floats when a ghost interacts with it and responds to the Spirit Box for 15 seconds, helping gather or rule out Spirit Box evidence.

Defibrillator

-

Price
$100
Unlock Level
Level 35
Carry Quantity
1
function
Revives a dead hunter once.

Rock Salt Shotgun

-

Price
$100
Unlock Level
Level 40
Carry Quantity
1
function
Holds two shots. Fire at the ghost to end a hunt instantly, or at a teammate to ragdoll them.
ImageNamePriceUnlock LevelCarry Quantityfunction
Photo Camera$45Level 33Takes up to six photos per job. You earn money based on the subjects you capture, such as ghosts or handprints.
Cross$40Level 52Stops a hunt from starting within a 3-meter radius. Must sit in the favorite room and burns out after a successful use.
Lighter$10Level 53Lights lanterns, candles, and a summoning circle, and gives off a small amount of light itself.
Lantern$15Level 73A brighter light than the flashlight. When lit, it slows passive energy drain for you and nearby hunters. Needs a lighter to ignite.
Salt Canister$35Level 103Lays salt lines on the floor to capture Handprint evidence as footprints when disturbed. Holds three lines per canister.
Energy Drink$35Level 124Restores 50% of your energy when consumed.
Head-Mounted Camera$25Level 154A hands-free camera teammates can watch from base camp, without taking up an inventory slot.
Holy Oil$60Level 191Laid in a line on the ground, it ignites when a hunt begins and forms a barrier the ghost cannot cross.
Energy Watch$30Level 204Lets you check your energy level without returning to base camp.
LIDAR Scanner$45Level 252A mapping device that reveals the ghost's outline when scanned. Used to locate the ghost, not to gather evidence.
Plushie$35Level 301Floats when a ghost interacts with it and responds to the Spirit Box for 15 seconds, helping gather or rule out Spirit Box evidence.
Defibrillator$100Level 351Revives a dead hunter once.
Rock Salt Shotgun$100Level 401Holds two shots. Fire at the ghost to end a hunt instantly, or at a teammate to ragdoll them.

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Limited-Time Equipment

1 items

Limited-time equipment is released only during special events. So far the legacy Plushie is the only one, an earlier version of the tool that guarantees Spirit Box evidence when a ghost interacts with it.

Plushie (Legacy)

-

Price
$65
Unlock Level
Level 0
Carry Quantity
1
function
An earlier limited-time version of the Plushie. When a ghost interacts with it, it guarantees the Spirit Box evidence for 15 seconds.
ImageNamePriceUnlock LevelCarry Quantityfunction
Plushie (Legacy)$65Level 01An earlier limited-time version of the Plushie. When a ghost interacts with it, it guarantees the Spirit Box evidence for 15 seconds.

How equipment is grouped

Starter equipment is free in every job and has no level requirement, so you always have a basic kit. Purchasable equipment is bought in the lobby shop and unlocks as your level rises, so the strongest tools sit behind the most hours. Limited-time equipment only appears during special releases. Across all of it, you can carry only three items per job, which means the real skill is matching your loadout to the evidence you need.

Buying and losing gear

Locked purchasable items can be skipped with the in-game Unlock Instantly option for R$160 Robux each, so you can jump straight to gear like the Defibrillator or Rock Salt Shotgun without grinding to its level. Be careful with anything you bring on a job: equipment you buy and carry is lost if you die, while free starter gear is replaced each time. That trade-off is why many players save expensive tools for jobs they feel confident about.

FAQ

Q.

How many pieces of equipment can you carry in Demonology?

You can carry up to three items per job. Because of this cap, picking the right three tools for the ghost and the evidence you still need is more important than owning everything.

Q.

What is the difference between starter and purchasable equipment?

Starter equipment is free in every job and has no level requirement, so you always have it. Purchasable equipment is bought from the lobby shop and unlocks as you level up, and you can lose it if you die while carrying it.

Q.

Can you unlock equipment early in Demonology?

Yes. Locked purchasable items can be skipped with the in-game Unlock Instantly option for R$160 Robux each, letting you reach higher-level gear without grinding to its unlock level first.

Q.

Do you lose equipment when you die?

Gear you buy and carry into a job is lost if you die, so bringing expensive tools is a risk. Free starter equipment is replaced each job, so you never permanently lose it.

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