Fortune Teller Tickets are the paper readings you get after feeding a Fortune Coin into the Fortune Teller. Equip the ticket, read the line, and the effect hits as it burns. Some refill energy or send the ghost home. Others slam doors, start a Cursed Hunt, or kill the hunter holding the paper.
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Outcome
Harmful Tickets
These are the readings you treat as an emergency. They can drain energy, fire a ghost event, blur your vision, slam or lock doors, start a Cursed Hunt, or kill you on the spot. A slammed door can sound like a hunt even when it is only a slam, so read the line before you run.
Darkness Gnaws At You
A sudden personal energy hit. You lose 40% energy as soon as the ticket burns.
- Outcome
- Harmful
- Effect
- Immediately removes 40% of your energy.
- Energy change
- -40%
The Presence Will Stir
The ghost performs a random event. That is not a hunt, but it can drain energy and interrupt the job.
- Outcome
- Harmful
- Effect
- Triggers a random ghost event.
They Come For You Now
The ticket starts a Cursed Hunt, which Crosses cannot block. Burn it from a hiding spot.
- Outcome
- Harmful
- Effect
- Starts a Cursed Hunt.
- Hunt risk
- Cursed Hunt
Your Time Has Come
Instant death for the hunter who burns it, with a unique Fortune Teller death screen.
- Outcome
- Harmful
- Effect
- Kills you immediately and shows the custom death screen "The Fortune Teller Reaps Your Soul".
- Hunt risk
- Instant death
Your Eyes Are For Granted
Your vision goes blurry for a full minute, which makes hiding and reading evidence harder.
- Outcome
- Harmful
- Effect
- Blurs your screen for one minute.
- Duration
- 1 minute
The Wind Acts Upon Us
Every door slams shut. It is not a hunt, but it sounds like one and can trap you in a room.
- Outcome
- Harmful
- Effect
- Suddenly closes every door in the Job Site, using the same sound as the front door closing at the start of a hunt.
There Is No Escape
Closed doors stay locked for a few seconds, so a slam can pin you in place until the lock lifts.
- Outcome
- Harmful
- Effect
- Closed doors cannot be opened for a few seconds.
- Duration
- a few seconds
| Name | Description | Outcome | Effect | Energy change | Duration | Hunt risk |
|---|---|---|---|---|---|---|
| Darkness Gnaws At You | A sudden personal energy hit. You lose 40% energy as soon as the ticket burns. | Harmful | Immediately removes 40% of your energy. | -40% | - | - |
| The Presence Will Stir | The ghost performs a random event. That is not a hunt, but it can drain energy and interrupt the job. | Harmful | Triggers a random ghost event. | - | - | - |
| They Come For You Now | The ticket starts a Cursed Hunt, which Crosses cannot block. Burn it from a hiding spot. | Harmful | Starts a Cursed Hunt. | - | - | Cursed Hunt |
| Your Time Has Come | Instant death for the hunter who burns it, with a unique Fortune Teller death screen. | Harmful | Kills you immediately and shows the custom death screen "The Fortune Teller Reaps Your Soul". | - | - | Instant death |
| Your Eyes Are For Granted | Your vision goes blurry for a full minute, which makes hiding and reading evidence harder. | Harmful | Blurs your screen for one minute. | - | 1 minute | - |
| The Wind Acts Upon Us | Every door slams shut. It is not a hunt, but it sounds like one and can trap you in a room. | Harmful | Suddenly closes every door in the Job Site, using the same sound as the front door closing at the start of a hunt. | - | - | - |
| There Is No Escape | Closed doors stay locked for a few seconds, so a slam can pin you in place until the lock lifts. | Harmful | Closed doors cannot be opened for a few seconds. | - | a few seconds | - |
Outcome
Helpful Tickets
These are the payouts for risking a coin. They can refill your energy, share energy with everyone present, hand you another coin, spawn an extra cursed object, send the ghost back to its favorite room even mid-hunt, or turn on a random Perk you did not buy in the lobby shop.
Ghosts Retreat For You
Sends the ghost back to its favorite room, including during a hunt, which can buy an escape.
- Outcome
- Helpful
- Effect
- The ghost returns to its favorite room, even if it is currently hunting or roaming.
All You Need Is A Second Chance
You get another Fortune Coin, so you can draw again without searching the map for a spare.
- Outcome
- Helpful
- Effect
- A Fortune Coin appears in your inventory.
You Gain The Cursed Favor
Spawns an extra cursed object on the map, giving the team another high-risk tool besides the Fortune Teller.
- Outcome
- Helpful
- Effect
- A random new Cursed Object appears at one of the Job Site spawn locations.
Warmth Returns To Your Soul
A large personal refill. You recover 50% energy as soon as the ticket burns.
- Outcome
- Helpful
- Effect
- Restores 50% energy to you immediately.
- Energy change
- +50%
A Calming Presence Welcomes You
Team energy refill. Everyone present gains 30% energy, not just the hunter who burned the ticket.
- Outcome
- Helpful
- Effect
- Restores 30% energy to each person present immediately.
- Energy change
- +30% to each person present
Your Tarot Should Be Read
Grants a random Perk you did not buy for this job.
- Outcome
- Helpful
- Effect
- Activates a random Perk that is not already in the setup.
| Name | Description | Outcome | Effect | Energy change | Duration | Hunt risk |
|---|---|---|---|---|---|---|
| Ghosts Retreat For You | Sends the ghost back to its favorite room, including during a hunt, which can buy an escape. | Helpful | The ghost returns to its favorite room, even if it is currently hunting or roaming. | - | - | - |
| All You Need Is A Second Chance | You get another Fortune Coin, so you can draw again without searching the map for a spare. | Helpful | A Fortune Coin appears in your inventory. | - | - | - |
| You Gain The Cursed Favor | Spawns an extra cursed object on the map, giving the team another high-risk tool besides the Fortune Teller. | Helpful | A random new Cursed Object appears at one of the Job Site spawn locations. | - | - | - |
| Warmth Returns To Your Soul | A large personal refill. You recover 50% energy as soon as the ticket burns. | Helpful | Restores 50% energy to you immediately. | +50% | - | - |
| A Calming Presence Welcomes You | Team energy refill. Everyone present gains 30% energy, not just the hunter who burned the ticket. | Helpful | Restores 30% energy to each person present immediately. | +30% to each person present | - | - |
| Your Tarot Should Be Read | Grants a random Perk you did not buy for this job. | Helpful | Activates a random Perk that is not already in the setup. | - | - | - |
The cabinet costs no energy. The ticket is the gamble. Walk to a closet or a room you can hide in, then equip. Burning at the machine is how They Come For You Now catches you with nowhere to go.
If you are not ready, leave it on the floor. A teammate can pick it up later and burn it from their own cover.
What to do after the reading
| If you drew | Do this |
|---|---|
| Hunt or instant death | Stay hidden. Crosses will not stop a Cursed Hunt. Instant death only kills the hunter who burned the ticket. |
| Door slam or lock | Wait. It can sound like a hunt start, but it is not one. Locked doors open again after a few seconds. |
| Energy change | Check if it hits only you or each person present. Burn the team refill when people are actually nearby. |
| Ghost retreat | Burn it even during a hunt, then move while the ghost walks back to its favorite room. |
| Extra coin, object, or perk | Cash it in. The perk is a free job bonus, not a lobby shop purchase. |
When a coin is worth spending
Spend a coin when you have a hide nearby and the job can survive a bad reading. Hold coins when energy is already low, hiding spots are bad, or a hunter is down. You cannot plan on drawing a refill or a spare coin.
Common mistakes
- Equipping at the cabinet
- Treating every door slam as a hunt
- Burning the team energy ticket while teammates are across the map
- Buying every lobby perk, then expecting the tarot ticket to still drop
- Dropping a Cross to stop They Come For You Now
FAQ
How do you get a Fortune Teller Ticket in Demonology?
Insert a Fortune Coin into the Fortune Teller. After the music and animation, a ticket drops and anyone can pick it up.
When does a Fortune Teller Ticket's effect happen?
Equip the ticket to see the reading. It lasts a few seconds, then the ticket burns and the effect fires as the burn starts.
Does the Fortune Teller drain energy?
No. The machine runs on Fortune Coins instead of energy. A harmful ticket can still drain energy after it burns.
Can you insert another coin before picking up the ticket?
No. The Fortune Teller will not take another coin until someone picks up the ticket that already dropped.
Can a Cross stop They Come For You Now?
No. That ticket starts a Cursed Hunt, which ignores Crosses, hunt cooldown, and average energy. Burn it from a hiding spot.
Who dies on Your Time Has Come?
Only the hunter who burned the ticket. The custom death screen says "The Fortune Teller Reaps Your Soul".
Is Your Tarot Should Be Read the same as buying Perks?
No. Shop Perks are Tarot Cards you buy in the lobby before the job. This ticket activates a random Perk that is not already in the setup.
What happens if a ticket cannot apply?
It will not be drawn. The Perk ticket is skipped if every perk is already equipped.
Are some Fortune Teller Tickets more common than others?
No. The ticket you get is random, except that tickets which cannot apply are not drawn.








