Demonology gives you eight evidence types, and every ghost leaves exactly three of them. Your job on a hunt is to grab the right tool, point it in the right place, and watch for the one tell that confirms a piece of evidence. Once you have three confirmed, your journal narrows the list to a single ghost. All eight are lined up side by side so you can see which tool finds each one and how to know for sure.
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Device readings
These three are read straight off a handheld device. Carry the matching tool into the ghost's room, wait for the reading to settle, and treat the threshold or response as your confirmation.
EMF Level 5
EMF Level 5 is only confirmed when the EMF Reader hits its top red light during ghost activity. Anything below Level 5 is not this evidence.
- detection tool
- EMF Reader
- how to confirm
- Hold the EMF Reader near the ghost while it interacts with objects, manifests, or starts a hunt, and watch the meter climb through its lights.
- confirmation tell
- The final red light (Level 5) lights up and a high-pitched beep plays. Lower readings on their own do not count.
- Order
- 1
- Former Name
- -
- Tool Aliases
- EMF 5
- Gotcha
- -
Spirit Box
Spirit Box needs the ghost in the room with lights off. A spoken answer or red on-screen caption confirms it; the Plushie can guarantee a reply.
- detection tool
- Spirit Box
- how to confirm
- Stand in the room with the ghost present and the lights off, then use the Spirit Box and ask it questions.
- confirmation tell
- The ghost replies audibly and/or shows a red caption at the bottom of the screen. A Plushie can force a response when it starts levitating.
- Order
- 2
- Former Name
- -
- Tool Aliases
- -
- Gotcha
- -
Freezing Temperatures
Freezing Temperatures is confirmed when the Thermometer drops below freezing, or by cold cues like breath, floor fog, and frosted windows.
- detection tool
- Thermometer
- how to confirm
- Carry a Thermometer into the ghost's room and let the reading settle, or watch the room for cold visual cues.
- confirmation tell
- The Thermometer reads below 0 degrees C / 32 degrees F. Visible breath, floor fog, and frosted windows also count.
- Order
- 3
- Former Name
- -
- Tool Aliases
- Freezing Temps
- Gotcha
- A brief dip that rises again quickly is usually not this evidence; do not confuse breath cues with a ghost mist event.
| Image | Name | Description | detection tool | how to confirm | confirmation tell | Order | Former Name | Tool Aliases | Gotcha |
|---|---|---|---|---|---|---|---|---|---|
| EMF Level 5 | EMF Level 5 is only confirmed when the EMF Reader hits its top red light during ghost activity. Anything below Level 5 is not this evidence. | EMF Reader | Hold the EMF Reader near the ghost while it interacts with objects, manifests, or starts a hunt, and watch the meter climb through its lights. | The final red light (Level 5) lights up and a high-pitched beep plays. Lower readings on their own do not count. | 1 | - | EMF 5 | - | |
| Spirit Box | Spirit Box needs the ghost in the room with lights off. A spoken answer or red on-screen caption confirms it; the Plushie can guarantee a reply. | Spirit Box | Stand in the room with the ghost present and the lights off, then use the Spirit Box and ask it questions. | The ghost replies audibly and/or shows a red caption at the bottom of the screen. A Plushie can force a response when it starts levitating. | 2 | - | - | - | |
| Freezing Temperatures | Freezing Temperatures is confirmed when the Thermometer drops below freezing, or by cold cues like breath, floor fog, and frosted windows. | Thermometer | Carry a Thermometer into the ghost's room and let the reading settle, or watch the room for cold visual cues. | The Thermometer reads below 0 degrees C / 32 degrees F. Visible breath, floor fog, and frosted windows also count. | 3 | - | Freezing Temps | A brief dip that rises again quickly is usually not this evidence; do not confuse breath cues with a ghost mist event. |
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Camera and light reveals
These evidences only show up through a camera or under a light. They will not appear to the naked eye, so you need to point the right lens or beam at the ghost's room to catch them.
Ghost Orb
Ghost Orb only shows up on camera. Watch the ghost room through a Video Camera, the Video Monitor, or a Head-Mounted Camera.
- detection tool
- Video Camera
- how to confirm
- Point a Video Camera at the ghost room, or view the room through the Video Monitor or a teammate's Head-Mounted Camera.
- confirmation tell
- A floating orb appears on camera in the ghost room. In Nightmare it drifts to the new room when the ghost room changes.
- Order
- 4
- Former Name
- -
- Tool Aliases
- Video Monitor, Head-Mounted Camera
- Gotcha
- Skinwalkers can fake Ghost Orb, so confirm the other two evidences before locking it in.
Prints
Prints are revealed with a Blacklight on surfaces the ghost touched. A disturbed salt line is a guaranteed place to check.
- detection tool
- Blacklight
- how to confirm
- Shine a Blacklight over doors, windows, walls, and players after the ghost has interacted with objects.
- confirmation tell
- Glowing fingerprints or footprints appear under the light. Disturbed salt lines are a reliable place to find them.
- Order
- 5
- Former Name
- Handprints
- Tool Aliases
- UV Light
- Gotcha
- Prints fade after a while, and they fade faster on higher difficulty, so check soon after activity.
Laser Projector
Laser Projector confirms when the ghost shows up faintly walking through the lasers. A Video Camera and low graphics make it easier to spot.
- detection tool
- Laser Projector
- how to confirm
- Place a Laser Projector in the ghost room and watch the laser field, ideally through a Video Camera for clearer detection.
- confirmation tell
- The ghost becomes faintly visible as it walks through the laser grid. Lowering Roblox graphics to 1 bar can improve visibility.
- Order
- 6
- Former Name
- -
- Tool Aliases
- -
- Gotcha
- -
| Image | Name | Description | detection tool | how to confirm | confirmation tell | Order | Former Name | Tool Aliases | Gotcha |
|---|---|---|---|---|---|---|---|---|---|
| Ghost Orb | Ghost Orb only shows up on camera. Watch the ghost room through a Video Camera, the Video Monitor, or a Head-Mounted Camera. | Video Camera | Point a Video Camera at the ghost room, or view the room through the Video Monitor or a teammate's Head-Mounted Camera. | A floating orb appears on camera in the ghost room. In Nightmare it drifts to the new room when the ghost room changes. | 4 | - | Video Monitor, Head-Mounted Camera | Skinwalkers can fake Ghost Orb, so confirm the other two evidences before locking it in. | |
| Prints | Prints are revealed with a Blacklight on surfaces the ghost touched. A disturbed salt line is a guaranteed place to check. | Blacklight | Shine a Blacklight over doors, windows, walls, and players after the ghost has interacted with objects. | Glowing fingerprints or footprints appear under the light. Disturbed salt lines are a reliable place to find them. | 5 | Handprints | UV Light | Prints fade after a while, and they fade faster on higher difficulty, so check soon after activity. | |
| Laser Projector | Laser Projector confirms when the ghost shows up faintly walking through the lasers. A Video Camera and low graphics make it easier to spot. | Laser Projector | Place a Laser Projector in the ghost room and watch the laser field, ideally through a Video Camera for clearer detection. | The ghost becomes faintly visible as it walks through the laser grid. Lowering Roblox graphics to 1 bar can improve visibility. | 6 | - | - | - |
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Placed and passive
These two come from something you place or simply observe over time. Set down the object, then keep watching the room or the wider map for the change that confirms the evidence.
Inscription
Inscription confirms when the ghost writes in the placed Spirit Book or marks a wall. A book thrown outside a hunt rules it out.
- detection tool
- Spirit Book
- how to confirm
- Place the Spirit Book in the ghost's favorite room and wait, and also watch the walls for markings.
- confirmation tell
- Writing appears in the Spirit Book or on walls. If the ghost throws the book outside a hunt, this evidence is disproven.
- Order
- 7
- Former Name
- Ghost Writing
- Tool Aliases
- -
- Gotcha
- -
Wither
Wither has no detector. Watch for decay over time, and use a placed Flower Pot whose flowers wilt as a clear sign.
- detection tool
- Observation (Flower Pot)
- how to confirm
- Watch the map over time for passive decay, and place a Flower Pot in the ghost's room as a clear indicator.
- confirmation tell
- Flowers wilt, metal rusts, and paintings distort. The time before decay starts is random.
- Order
- 8
- Former Name
- -
- Tool Aliases
- Flower Pot
- Gotcha
- On the prison map, prisoner NPCs can act as a form of Wither evidence.
| Image | Name | Description | detection tool | how to confirm | confirmation tell | Order | Former Name | Tool Aliases | Gotcha |
|---|---|---|---|---|---|---|---|---|---|
| Inscription | Inscription confirms when the ghost writes in the placed Spirit Book or marks a wall. A book thrown outside a hunt rules it out. | Spirit Book | Place the Spirit Book in the ghost's favorite room and wait, and also watch the walls for markings. | Writing appears in the Spirit Book or on walls. If the ghost throws the book outside a hunt, this evidence is disproven. | 7 | Ghost Writing | - | - | |
| Wither | Wither has no detector. Watch for decay over time, and use a placed Flower Pot whose flowers wilt as a clear sign. | Observation (Flower Pot) | Watch the map over time for passive decay, and place a Flower Pot in the ghost's room as a clear indicator. | Flowers wilt, metal rusts, and paintings distort. The time before decay starts is random. | 8 | - | Flower Pot | On the prison map, prisoner NPCs can act as a form of Wither evidence. |
Why three evidences decide the ghost
Every ghost in Demonology is tied to a fixed set of three evidences. The game has eight evidences in total, so no two ghosts share the same three. As you confirm each one, mark it in the journal and the list of possible ghosts shrinks. You rarely need all three to guess, but locking in three removes almost all doubt before you finish the contract.
Watch out for fakes and timing
A few evidences can trick you. Skinwalkers can fake Ghost Orb, so confirm the other two evidences before you trust an orb on camera. Prints fade over time and fade faster on higher difficulty, so check surfaces soon after the ghost is active. Wither has no detector at all and its decay starts at a random time, so give it patience instead of expecting an instant reading.
FAQ
How many evidences does each ghost leave in Demonology?
Each ghost leaves exactly three of the eight evidences. Because the totals are fixed, confirming three is enough to narrow your journal down to a single ghost.
Which evidence can be faked?
Ghost Orb can be faked by a Skinwalker. Confirm the other two evidences before you trust an orb you see on camera.
Is Inscription the same as Ghost Writing?
Yes. Inscription is the current journal name for the evidence that used to be called Ghost Writing. It is found in the placed Spirit Book and also on walls.
Why can't I find Prints anymore?
Prints fade after a while, and they fade faster on higher difficulty. Shine the Blacklight over touched surfaces soon after the ghost is active, and check disturbed salt lines for a reliable spot.
What tool detects Wither?
Wither has no dedicated detector. You confirm it by watching the map for passive decay like wilting flowers, rusting metal, and distorted paintings. Placing a Flower Pot gives you a clear indicator to watch.






