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  4. Abilities page 2

All 176 Abilities, Cooldowns and Upgrades in Deadlock - Page 2

Updated on November 1, 2026 (about 4 hours ago)

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Showing 64 of 176 items.

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Hero

Kelvin

4 items

Frost Grenade

A grenade that hurts enemies and heals friends in the same cloud.

Slot
Ability 1
Type
Yes
Cooldown
30s
Charges
2
Cast range
-
What it does
Throws a grenade that bursts into freezing ice, dealing 60 spirit damage and slowing enemies by 32% for 4 seconds while healing allies for 60. It holds 2 charges.
Upgrades (1, 2 and 5 points)
Tier 1: +30 Damage and +30 Heal Amount. Tier 2: -10 Cooldown and debuff now freezes Stamina Regen. Tier 3: +2m Radius. Damage and Heal Spirit Scaling increased.

Ice Path

A frozen road that speeds up the whole team.

Slot
Ability 2
Type
Yes
Cooldown
50s
Charges
-
Cast range
-
What it does
Creates a floating trail of ice for 18 seconds that gives you and your allies bonus movement, and you gain 60% slow resistance. Enemies can walk on it too. Press dash or crouch to travel up or down.
Upgrades (1, 2 and 5 points)
Tier 1: +2m Move Speed and +35% Bullet Resist for Kelvin while on Ice Path. Tier 2: -25s Cooldown. Tier 3: +35% Spirit and +20 Spirit for Kelvin while on Ice Path.

Arctic Beam

A sustained beam that slows more the longer you hold it.

Slot
Ability 3
Type
Yes
Cooldown
28s
Charges
-
Cast range
-
What it does
Fires a freezing beam up to 25 meters that deals 45 spirit damage per second. The longer it stays on a target, the more it cuts their move speed by up to 16% and fire rate by up to 20%, reaching the maximum after 2 seconds. You move slower while firing, and it can claim souls.
Upgrades (1, 2 and 5 points)
Tier 1: -20% to Fire Rate and Move Speed. Tier 2: +20 DPS and increased Spirit Scaling. Tier 3: -13s Cooldown and Fires 2 additional Arctic Beams within 10m of the last target hit.

Frozen Shelter

A dome that protects, heals and slows, all at once.

Slot
Ultimate
Type
Yes
Cooldown
185s
Charges
-
Cast range
8m
What it does
Targets yourself or a hero within 8 meters and raises an impenetrable ice dome around them. Allies inside regenerate 90 health per second and enemies are slowed by 28%. Objectives inside become invulnerable and frozen.
Upgrades (1, 2 and 5 points)
Tier 1: -20s Cooldown. Tier 2: +1.5s Duration. Tier 3: Purges non-ult debuffs for you and your allies; +65 Health Regen and increased Spirit Scaling.

Hero

Lady Geist

4 items

Essence Bomb

A bomb you pay for in health.

Slot
Ability 1
Type
Yes
Cooldown
14s
Charges
-
Cast range
-
What it does
Spends 30% of your health to launch a bomb that arms for 0.65 seconds, then explodes for 90 spirit damage. The health cost is spirit damage, so spirit resist can reduce it.
Upgrades (1, 2 and 5 points)
Tier 1: -5s Cooldown. Tier 2: +2m Radius and +50 Damage. Tier 3: Bombs leave a toxic mess on the ground, dealing 30% of the original damage per second, for 6s.

Life Drain

A tether that turns enemy health into yours.

Slot
Ability 2
Type
Yes
Cooldown
34s
Charges
-
Cast range
18m
What it does
Tethers to an enemy within 18 meters and drains 24 spirit damage per second, healing you for all of it. It needs line of sight and breaks past 28 meters. You can shoot and use abilities while draining, but you move slower. Alternate cast gives health to a friendly hero instead.
Upgrades (1, 2 and 5 points)
Tier 1: +13 Damage Per Second. Tier 2: +2.5s Duration. Tier 3: Enables and Grants +2 Charges. Increases spirit scaling.

Malice

Blood shards that make a target weaker to everything you do.

Slot
Ability 3
Type
Yes
Cooldown
6s
Charges
-
Cast range
-
What it does
Spends 9% of your health to fire 3 blood shards for 23 spirit damage each. Every hit adds a stack of Malice, up to 5 and lasting 9 seconds. Each stack slows the target by 12% for 4 seconds and makes them take 7% more damage from you.
Upgrades (1, 2 and 5 points)
Tier 1: -3s Cooldown. Tier 2: +25.2 Damage and +4 Blood Shards. Tier 3: +8% Damage Amp.

Soul Exchange

A health swap that turns a lost fight around.

Slot
Ultimate
Type
Yes
Cooldown
220s
Charges
-
Cast range
5.5m
What it does
Swaps health levels with an enemy within 5.5 meters. There is a 30% floor on the enemy's health after the swap, and a 30% minimum on the health you receive.
Upgrades (1, 2 and 5 points)
Tier 1: -50s Cooldown. Tier 2: Silence enemies within 25m for 3s. Tier 3: On cast, +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s.

Hero

Lash

4 items

Ground Strike

A stomp that hits harder the higher you start.

Slot
Ability 1
Type
Yes
Cooldown
18s
Charges
-
Cast range
-
What it does
Stomps the ground in front of you for 60 spirit damage, plus 5.5 damage per meter you fell. Cast in the air, you dive toward the ground. The per-meter bonus grows more slowly after 25 meters.
Upgrades (1, 2 and 5 points)
Tier 1: -10s Cooldown. Tier 2: Struck enemies are knocked up and slowed by 40% for 3s. Tier 3: Damage Per Meter +120% and improved scaling.

Grapple

A grapple that doubles as a movement reset.

Slot
Ability 2
Type
Yes
Cooldown
35s
Charges
1
Cast range
30m
What it does
Pulls you through the air toward a target up to 30 meters away and resets your air jumps and dashes.
Upgrades (1, 2 and 5 points)
Tier 1: -17s Cooldown. Tier 2: +20m Cast Range and gain +7 Weapon Damage for 6s. Tier 3: +1 Charges; OnCast: +1 Stamina and +60% Air Control.

Flog

A wide whip that heals you off what it hits.

Slot
Ability 3
Type
Yes
Cooldown
26s
Charges
-
Cast range
20m
What it does
Whips enemies in a 40 degree arc up to 20 meters away for 65 spirit damage. You heal for 40% of the damage dealt to heroes and 16% against everything else.
Upgrades (1, 2 and 5 points)
Tier 1: Apply -28% Move speed for 3s. Tier 2: Apply -30% Fire Rate; -16s Cooldown. Tier 3: +80 Damage; +25 Attack angle; +15% Heal.

Death Slam

A grab that slams a group into the ground.

Slot
Ultimate
Type
Yes
Cooldown
170s
Charges
-
Cast range
20m
What it does
Channels to connect whips to enemies within 20 meters. After 0.3 seconds they are lifted, stunned and slammed down. The victims and anyone in the landing zone take 105 spirit damage and a 40% slow for 4 seconds. Press fire to throw them early, up to 14 meters. Enemies out of sight or out of range during the latch are not grabbed.
Upgrades (1, 2 and 5 points)
Tier 1: +12m Max Throw Distance. Tier 2: -35s Cooldown. Tier 3: Stun enemies in Radius for 1.2s; +6m Cast Range.

Hero

McGinnis

4 items

Mini Turret

A turret you can drop on any lane or choke point.

Slot
Ability 1
Type
Yes
Cooldown
18s
Charges
1
Cast range
20m
What it does
Deploys a turret for 35 seconds that shoots enemies within 30 meters for 24 spirit damage per second. It has 100 health and deals reduced damage to troopers and objectives. It runs on charges.
Upgrades (1, 2 and 5 points)
Tier 1: +10 Turret DPS and +10m Attack Range. Tier 2: +2 Charges. Tier 3: +25% Turret Fire Rate and +12s Turret Lifetime.

Medicinal Specter

A healing spirit that anchors a fight.

Slot
Ability 2
Type
Yes
Cooldown
50s
Charges
-
Cast range
15m
What it does
Deploys a spirit within 15 meters that heals allies in a 6 meter radius for 25 health per second.
Upgrades (1, 2 and 5 points)
Tier 1: +1.5s Duration. Tier 2: -20s Cooldown and provides +100% Stamina Recovery. Tier 3: +2% Max HP Regen; +3m Heal Radius; +40% Spirit Resist.

Spectral Wall

A wall that splits a fight in half, then erupts.

Slot
Ability 3
Type
Yes
Cooldown
50s
Charges
-
Cast range
50m
What it does
Casts a wall up to 50 meters away that slows enemies passing through it by 16% for 2.5 seconds. Press fire or the ability key again to erupt it early, splitting the terrain and dealing 60 spirit damage nearby. Melee attacks can destroy the wall.
Upgrades (1, 2 and 5 points)
Tier 1: Amplifies McGinnis's damage by +20% on hit enemies for 7s. Tier 2: -20s Cooldown and +2s Duration. Tier 3: Deploy 2 Mini Turrets near the wall for 8s; +24% Slow.

Heavy Barrage

A rocket volley that covers a whole area.

Slot
Ultimate
Type
Yes
Cooldown
200s
Charges
-
Cast range
36m
What it does
Fires homing rockets at a target location 8.5 to 36 meters away: 6 rockets per second for 8 seconds, each dealing 21 spirit damage in a 4.5 meter radius. You are slowed but can still use stamina.
Upgrades (1, 2 and 5 points)
Tier 1: Applies 24% movement and dash slow for 1s. Tier 2: -45s Cooldown and +6s Duration. Tier 3: +2m Radius and +15 Damage per Rocket with increased spirit scaling.

Hero

Mina

4 items

Rake

A heal-on-kill slash that finishes off weakened targets.

Slot
Ability 1
Type
Yes
Cooldown
16s
Charges
-
Cast range
10m
What it does
Slashes with the umbrella for 60 spirit damage, plus 6% of a hero's missing health, and heals you for 25 per kill. It executes non-heroes below 60 health. Holding zoom also lets you float briefly.
Upgrades (1, 2 and 5 points)
Tier 1: +60 Damage. Tier 2: +30 Heal per Kill; -8s Cooldown. Tier 3: +7% Missing health damage and increased Heal per Kill Spirit scaling.

Sanguine Retreat

A bat dash that gets Mina out of a fight.

Slot
Ability 2
Type
Yes
Cooldown
32s
Charges
-
Cast range
9m
What it does
Disperses into bats, untargetable, and flies to a spot up to 9 meters away. You can recast it within 4 seconds.
Upgrades (1, 2 and 5 points)
Tier 1: On Cast: Gain +25% Fire Rate for 8s and add 8 bullets. Tier 2: -10s Cooldown. Tier 3: +1 Recast; +4m Range.

Love Bites

A passive bite that rewards mixing abilities with gunplay.

Slot
Ability 3
Type
Passive
Cooldown
-
Charges
-
Cast range
-
What it does
Your bullets deal 4 extra spirit damage. Landing ability damage builds up a bite that bursts for 45 bonus spirit damage. Each target has its own cooldown on the bite.
Upgrades (1, 2 and 5 points)
Tier 1: On Proc: +24% Slow for 3s. Tier 2: +3 Spirit Damage per Bullet; +45 Bonus Damage. Tier 3: -5 Cooldown; On Proc: +25% Fire Rate for 5s.

Nox Nostra

A bat swarm that silences everyone it reaches and grows with every bite.

Slot
Ultimate
Type
Yes
Cooldown
150s
Charges
-
Cast range
40m
What it does
Releases a cloud of bats that hunt targets within 40 meters, each dealing 4.6 spirit damage and silencing for 1.25 seconds. It releases 75 bats in total, and every Love Bite you land on a hero permanently adds 2 more.
Upgrades (1, 2 and 5 points)
Tier 1: +1.9 Damage. Tier 2: -45s Cooldown. Tier 3: On Hit: Deal +0.5% Current Health as Damage.

Hero

Mirage

4 items

Fire Scarabs

Scarabs that drain a target and blunt their damage.

Slot
Ability 1
Type
Yes
Cooldown
35s
Charges
2
Cast range
-
What it does
Infests an enemy with fire scarabs for 5 seconds, stealing 8 health per second and cutting the damage they deal by 20%. It runs on 2 charges.
Upgrades (1, 2 and 5 points)
Tier 1: +7 Damage Per Second. Tier 2: +1 Charge; +2s Duration. Tier 3: -15% Damage Penalty; Increased Spirit scaling.

Dust Devil

A tornado that lifts enemies and leaves you hard to hit.

Slot
Ability 2
Type
Yes
Cooldown
36s
Charges
-
Cast range
20m
What it does
Turns you into a whirlwind that travels up to 20 meters, dealing 65 spirit damage in a 4 meter radius, slowing enemies by 24% for 3 seconds and lifting them for 0.3 seconds. When you come out you gain 30% bullet evasion for 4 seconds.
Upgrades (1, 2 and 5 points)
Tier 1: +60 Damage. Tier 2: | -12s Cooldown; +30% Evasion. Tier 3: Recast within 6s; Increases spirit scaling.

Djinn's Mark

A mark that doubles its damage with each stack.

Slot
Ability 3
Type
Yes
Cooldown
2.75s
Charges
-
Cast range
-
What it does
Your shots mark enemies. When a mark expires or is consumed, it deals 11 spirit damage, doubled for each extra mark up to 4, and reveals the target on the map for 6 seconds. Marks last 5 seconds, and each target can be marked once every 2.75 seconds. Activate it to consume all marks early.
Upgrades (1, 2 and 5 points)
Tier 1: On Proc: Apply a fading 48% Slow for 0.8s. Tier 2: +20 Base Damage and +3s Multiplier Duration. Tier 3: -0.75s Cooldown; +1 Max Marks; Stun Victim for 0.5s on Max Marks.

Traveler

A map-wide teleport that covers any lane.

Slot
Ultimate
Type
Yes
Cooldown
140s
Charges
-
Cast range
-
What it does
Pick a spot on the minimap and teleport there after a 2 second wait. Taking damage during the wait interrupts the teleport.
Upgrades (1, 2 and 5 points)
Tier 1: +3m Move Speed and +20% Fire Rate for 12s. Tier 2: 400 Barrier that scales with Spirit. Tier 3: -90s Cooldown.

Hero

Mo & Krill

4 items

Scorn

A close-range hit that heals more against heroes.

Slot
Ability 1
Type
Yes
Cooldown
13s
Charges
-
Cast range
-
What it does
Deals 50 spirit damage to nearby enemies and heals you for 1.2 times that damage against heroes, and 0.35 times against everything else.
Upgrades (1, 2 and 5 points)
Tier 1: +35 Damage. Tier 2: -5s Cooldown; +1m Radius. Tier 3: Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.

Burrow

An underground dash that ends in a damaging spin.

Slot
Ability 2
Type
Yes
Cooldown
40s
Charges
-
Cast range
-
What it does
Burrows you underground for up to 5 seconds with 5 meters per second of bonus move speed, 60% bullet resist and 30% spirit resist. Damage from enemy heroes reduces the speed bonus. Jumping out spins for 1.5 seconds, dealing 75 spirit damage per second, slowing and knocking enemies up.
Upgrades (1, 2 and 5 points)
Tier 1: +50 Spin DPS. Tier 2: +4s Burrow time and +2m radius. Tier 3: -20 Cooldown and +4m/s Move Speed.

Sand Blast

A sand spray that shuts off enemy weapons.

Slot
Ability 3
Type
Yes
Cooldown
40s
Charges
-
Cast range
25m
What it does
Sprays sand up to 25 meters for 2.5 seconds, dealing 40 spirit damage and disarming enemies in front of you.
Upgrades (1, 2 and 5 points)
Tier 1: +50 Damage and +5m Range. Tier 2: Slow targets by -24% and reduces dash distances by -26%. Tier 3: +1.5s Duration and -25 Cooldown.

Combo

A grab that grows your health pool when it finishes a kill.

Slot
Ultimate
Type
Yes
Cooldown
150s
Charges
-
Cast range
4m
What it does
Holds a target within 4 meters in place, stunning them and dealing 40 spirit damage per second while you channel. If they die during the channel or within 3 seconds after, you permanently gain 40 max health.
Upgrades (1, 2 and 5 points)
Tier 1: +100% lifesteal. Tier 2: -30s Cooldown and +50% Bullet Resist. Tier 3: +0.7s Duration and +40 Damage Per Second and increased scaling.

Hero

Nurse Harrow

4 items

Leech Therapy

Leeches that drain, then come back as permanent bonuses.

Slot
Ability 1
Type
Yes
Cooldown
30s
Charges
-
Cast range
-
What it does
Throws a jar of leeches that attach to enemies, dealing 23 spirit damage per second and eating 0.65 seconds of their buff durations every second. After they finish feeding you can pick them up to heal for the health drained and permanently gain 0.6 health regen and 5% fire rate per leech, up to 10 stacks. You lose 25% of your stacks on death.
Upgrades (1, 2 and 5 points)
Tier 1: Leeches drain stamina and restore it to you on pickup. Tier 2: -10s Cooldown; +4 Spirit Power Per Leech. Tier 3: +1m Radius; +0.3 Spirit Scaling; +8 Max Leech Stacks.

Wretched Vapors

A speed boost with a heavy crash waiting at the end.

Slot
Ability 2
Type
Yes
Cooldown
40s
Charges
-
Cast range
13m
What it does
Cracks a vial of vapor over yourself or an ally within 13 meters. Specter Rush lasts 4 seconds: actions are 25% faster and incoming damage is numbed into looming specters. Specter Crash follows for 4 seconds with actions 20% slower, and any specters left deal their delayed damage plus extra. Healing clears specters first.
Upgrades (1, 2 and 5 points)
Tier 1: -15s Cooldown; +7m Cast Range. Tier 2: +1s Duration; +20% Healing Effectiveness. Tier 3: +15% Rush Speed; Dispels non-ult debuffs.

Healing Needles

A healing clip for the teammate you're covering.

Slot
Ability 3
Type
Yes
Cooldown
-
Charges
1
Cast range
-
What it does
Loads your weapon with a full clip of syringes that heal allies for 25 per shot, with 15% more on headshots. Dealing damage recovers charges, and every leech you've collected slowly restores them. Reloading spends a charge for a fresh clip, and unused syringes refund a partial charge. Recast to put them away.
Upgrades (1, 2 and 5 points)
Tier 1: +1 Max Charge. Tier 2: +20 Heal Per Shot; Shots restore 0.6 stamina. Tier 3: +0.4 Spirit Scaling; Shots extend non-ultimate buff durations by 6%, up to their max duration.

Lurking Terrors

A frightening channel that sends a whole team running.

Slot
Ultimate
Type
Yes
Cooldown
200s
Charges
-
Cast range
35m
What it does
Opens a bag of horrors that deals 60 spirit damage per second to enemies in front of you within 35 meters. Enemies looking at you build terror and can't use stamina or movement abilities. At max terror, reached in 1.3 seconds, they flee for 2.2 seconds, plus 0.1 seconds per leech. Enemies facing away take 50% damage unless feared.
Upgrades (1, 2 and 5 points)
Tier 1: -50s Cooldown. Tier 2: -20% Move Speed and Fire Rate; +30 DPS. Tier 3: +3s Channel Time; +0.5 Spirit Scaling; Immune to damage while channeling.

Hero

Paige

4 items

Bookwyrm

A dragon that leaves a burning path behind it.

Slot
Ability 1
Type
Yes
Cooldown
33s
Charges
1
Cast range
-
What it does
Conjures a dragon at the target spot that flies 20 meters forward, dealing 60 spirit damage and leaving a trail that burns for 30 spirit damage per second for 3 seconds. It runs on charges.
Upgrades (1, 2 and 5 points)
Tier 1: -12s Cooldown. Tier 2: +1 Charge; +2s Trail Duration; +1m Radius. Tier 3: +12m Travel Range; +100 Damage; +30 DPS.

Plot Armor

A shield that also makes your teammate hit harder.

Slot
Ability 2
Type
Yes
Cooldown
28s
Charges
-
Cast range
35m
What it does
Grants an ally within 35 meters a 125 point barrier. While it holds, they deal 25% more weapon damage.
Upgrades (1, 2 and 5 points)
Tier 1: On Barrier: +14% Fire Rate. Tier 2: +100 Barrier and +2s Duration. Tier 3: Affects up to 2 additional allies; Increases barrier scaling.

Captivating Read

A delayed blast that roots whoever stays put.

Slot
Ability 3
Type
Yes
Cooldown
30s
Charges
-
Cast range
30m
What it does
Targets an area within 30 meters with latent magic that slows by 36%, then detonates after a delay for 90 spirit damage and immobilizes for 1 second.
Upgrades (1, 2 and 5 points)
Tier 1: -14s Cooldown. Tier 2: +1s Immobilize Duration. Tier 3: +2m Radius; On Hit: Reduce Spirit Resist by -18% for 6s.

Rallying Charge

A map-wide charge that heals your team and stuns theirs.

Slot
Ultimate
Type
Yes
Cooldown
210s
Charges
-
Cast range
600m
What it does
Releases a wave of spectral knights and steeds that charges across the entire city, healing allies for 125 and dealing 125 spirit damage plus a 1 second stun to enemies. Allies hit also gain 5 meters per second of move speed. Strength grows the further the wave travels, up to 100% extra at 250 meters.
Upgrades (1, 2 and 5 points)
Tier 1: +150 Heal Amount. Tier 2: Increase width by +4 Steeds; -45 Cooldown. Tier 3: +160 Damage; +0.5s Stun Duration; +70% Max Amp.

Hero

Paradox

4 items

Pulse Grenade

A grenade that gets stronger every time it pulses.

Slot
Ability 1
Type
Yes
Cooldown
32s
Charges
-
Cast range
-
What it does
Throws a grenade that starts pulsing when it lands. Every 0.8 seconds a pulse grows 1 meter wider, deals 35 spirit damage, applies a 20% time slow for 0.2 seconds and adds a 4% damage amp stack against the victim, which lasts 8 seconds.
Upgrades (1, 2 and 5 points)
Tier 1: -12s Cooldown. Tier 2: +20 Pulse Damage and increased Spirit scaling. Tier 3: +4% Damage Amp and +1.6s Duration.

Time Wall

A wall that stops their bullets and turbocharges yours.

Slot
Ability 2
Type
Yes
Cooldown
25s
Charges
-
Cast range
-
What it does
Creates a time-warping wall 8 meters wide and 4 meters tall. Enemy bullets and projectiles that touch it are frozen for 0.5 seconds, and friendly bullets fly 2 times faster and deal 30% more damage. Enemies who touch the wall are briefly slowed by 64%.
Upgrades (1, 2 and 5 points)
Tier 1: +3.5s Duration; +3m Width; +1m Height. Tier 2: Silences enemies for 2.3s; +35% Weapon Damage. Tier 3: +2 Ability Charges.

Kinetic Carbine

A charged shot that freezes its target in time.

Slot
Ability 3
Type
Yes
Cooldown
28s
Charges
-
Cast range
-
What it does
Charges a shot of time energy for up to 3.5 seconds. It deals spirit damage that scales with your weapon damage and freezes enemies in time for up to 0.4 seconds. You move 25% faster while charging, and zooming in the air slows your own movement.
Upgrades (1, 2 and 5 points)
Tier 1: +0.4s Max Time-Stop. Tier 2: -12s Cooldown; Increases Speed Scaling. Tier 3: +2s Charge Hold Duration and +55% Damage Scaling.

Paradoxical Swap

A swap that drags an enemy into your team's arms.

Slot
Ultimate
Type
Yes
Cooldown
110s
Charges
-
Cast range
25m
What it does
Fires a projectile within 25 meters that swaps your position with the enemy hero it hits, dealing 150 spirit damage.
Upgrades (1, 2 and 5 points)
Tier 1: 200 Barrier for 8s. Barrier scales with Spirit. Tier 2: -30s Cooldown and +13m Cast Range. Tier 3: Swaps all enemies within 7m of hit target and +10% Max Health Damage.

Hero

Pocket

4 items

Barrage

A barrage of projectiles that builds a damage buff on heroes.

Slot
Ability 1
Type
Yes
Cooldown
32s
Charges
-
Cast range
-
What it does
Channel to launch 4 projectiles that each deal 32 spirit damage and slow enemies by 24% for 1.5 seconds around the impact. Each projectile that hits a hero adds a 6% damage amp stack for 15 seconds. Casting in the air makes you float, and Flying Cloak or an air dash won't cancel it.
Upgrades (1, 2 and 5 points)
Tier 1: +16 Damage Per Projectile. Tier 2: -16s Cooldown. Tier 3: +4% Amp Per Stack and 3m Radius.

Flying Cloak

A thrown cloak you can teleport to.

Slot
Ability 2
Type
Yes
Cooldown
26s
Charges
-
Cast range
-
What it does
Launches a sentient cloak that flies forward for 3.8 seconds, dealing 60 spirit damage. Press the ability again to teleport to its location.
Upgrades (1, 2 and 5 points)
Tier 1: +70 Damage. Tier 2: +5 Weapon Damage for 6s. Tier 3: +1.6s Lifetime and -10s Cooldown.

Enchanter's Satchel

A suitcase hideout that finishes with a blast.

Slot
Ability 3
Type
Yes
Cooldown
17s
Charges
-
Cast range
-
What it does
Escapes into your suitcase for up to 1.5 seconds. When it ends, enemies nearby take 65 spirit damage. Any action ends it early.
Upgrades (1, 2 and 5 points)
Tier 1: -5s Cooldown. Tier 2: +90 Damage. Tier 3: +1.5s Duration; +4m Radius; -32% Move Speed and Fire Rate for 4s.

Affliction

A damage cloud that works on a whole team at once.

Slot
Ultimate
Type
Yes
Cooldown
170s
Charges
-
Cast range
-
What it does
Applies non-lethal damage over time to nearby enemies, 32 spirit damage per second for 10 seconds. It does not apply item procs.
Upgrades (1, 2 and 5 points)
Tier 1: -35s Cooldown. Tier 2: +3s Duration and +4m Radius. Tier 3: Prevents all healing; +13 DPS with increased Spirit scaling.

Hero

Rat King

4 items

Scrap Grenade

A grenade that goes off in three bursts.

Slot
Ability 1
Type
Yes
Cooldown
26s
Charges
-
Cast range
-
What it does
Throws a scrap grenade that detonates 3 times in an 8 meter radius, each time dealing 70 bullet damage and slowing enemies by 20% for 4 seconds. You can melee the grenade to knock it away.
Upgrades (1, 2 and 5 points)
Tier 1: -8s Cooldown. Tier 2: +70 Detonation Damage. Tier 3: Add an additional final Bigger Detonation.

Rat Swarm

A swarm that gnaws away bullet resist.

Slot
Ability 2
Type
Yes
Cooldown
24s
Charges
1
Cast range
50m
What it does
Calls a swarm of rats from up to 50 meters away that leap onto enemies. Each rat bites once per second for 8 spirit damage and strips 1% bullet resist per bite for 4 seconds. A target can carry up to 5 rats, and more rats bite faster. A ground or air dash shakes one off.
Upgrades (1, 2 and 5 points)
Tier 1: +1 Charges. Tier 2: Increased Swarm Size; +4s Debuff Duration. Tier 3: +8 Damage and -1% Bullet Resist per Bite.

Royal Pestments

A barrier that reflects some of the bullets thrown at it.

Slot
Ability 3
Type
Yes
Cooldown
22s
Charges
-
Cast range
-
What it does
Adorns scrappy armor that gives a barrier worth 15% of your max health. While it holds, bullets have a 15% chance to be returned to the attacker. The barrier does not benefit from resists.
Upgrades (1, 2 and 5 points)
Tier 1: +4s Duration. Tier 2: -8s Cooldown; +15% Bullet Return Chance. Tier 3: Reduce all damage to a max of 250; +10% Max Health as Barrier.

Rule, Ratannia!

A rally banner that ends in a sewer eruption.

Slot
Ultimate
Type
Yes
Cooldown
160s
Charges
-
Cast range
-
What it does
Charges up and plants the banner of Ratannia for 12 seconds. Allies within 20 meters gain 3 meters per second of move speed, immunity to slows and 15% damage reduction. Slamming the banner makes the sewers erupt for 200 bullet damage, a knockup and a 40% slow, and rats swarm out to apply Rat Swarm.
Upgrades (1, 2 and 5 points)
Tier 1: +2m Move Speed. Tier 2: +5s Flag Duration; +8m Radius. Tier 3: +150 Damage and +10% Damage Reduction.

Hero

Rem

4 items

Pillow Toss

A knockback throw that speeds up the rest of the kit.

Slot
Ability 1
Type
Yes
Cooldown
25s
Charges
1
Cast range
40m
What it does
Throws a pillow up to 40 meters for 75 spirit damage and heavy knockback, plus a 36% fading slow for 3 seconds. Landing a hit reduces the cooldowns of your other abilities. It runs on charges.
Upgrades (1, 2 and 5 points)
Tier 1: -7s Cooldown. Tier 2: +2m Radius and applies -35% Fire Rate. Tier 3: +100 Damage and +1 Charge.

Tag Along

A nap on a teammate's shoulder that heals you both.

Slot
Ability 2
Type
Yes
Cooldown
40s
Charges
-
Cast range
23m
What it does
Jumps to an ally within 23 meters to nap alongside them. You both get a burst heal of 15% of missing health, then 42 health per second for 2 seconds. Hop between allies with ability 2 to heal each of them once. An ultimate's stun knocks you off, and while napping you can use items, with self-casts hitting your ally.
Upgrades (1, 2 and 5 points)
Tier 1: -8s Cooldown. Tier 2: 35% Bonus Item Range, Duration, and Barrier Effectiveness while napping. Tier 3: +15% Spirit Power and +35 Spirit Power while napping and for 10s after napping; Improved Spirit Scaling.

Lil Helpers

Little helpers that run errands and back up allies.

Slot
Ability 3
Type
Yes
Cooldown
-
Charges
-
Cast range
45m
What it does
Signals a Helper to lend a hand, up to 45 meters away. Helpers collect boxes, do Sinner's Sacrifices, or follow heroes and troopers. Following a hero gives 12% spirit resist and 3 meters per second of fading move speed for 8 seconds. Following a trooper heals it, boosts its damage and resists by 30% for 50 seconds, and lets you tag along. Helpers nap for 15.1 seconds afterward.
Upgrades (1, 2 and 5 points)
Tier 1: +1 Helper; +1.5m/s Move Speed. Tier 2: +1 Helper; +15% Trooper Damage and Resist. Tier 3: +1 Helper; +15% Spirit Resist.

Naptime

A sleep spell that lands a heavy hit on wake-up.

Slot
Ultimate
Type
Yes
Cooldown
200s
Charges
-
Cast range
24m
What it does
Casts your gaze forward through walls and floors up to 24 meters, with a 19 meter radius. Enemies in the gaze are slowed by 20%, lose dash distance and can't use movement abilities. When the channel ends they fall asleep for 4 seconds, then wake with a headache that deals 120 spirit damage. Taking 100 damage wakes them early, and you take 30% less damage while channeling.
Upgrades (1, 2 and 5 points)
Tier 1: -1 Stamina On Wake and no Stamina Regen while sleeping. Tier 2: +3m Radius and +0.75s Sleep Duration. Tier 3: -55s cooldown; Reduced damage and unstoppable while channeling.

Hero

Seven

4 items

Lightning Ball

A slow lightning ball that keeps zapping as it rolls.

Slot
Ability 1
Type
Yes
Cooldown
26s
Charges
1
Cast range
-
What it does
Shoots a ball of lightning in a straight line for 5 seconds. It deals 75 spirit damage per second to everything within 4.25 meters, slows as it damages enemies and stops when it hits the world. It runs on charges.
Upgrades (1, 2 and 5 points)
Tier 1: +1 Charges. Tier 2: -28% move speed on hit targets and +1s Lifetime. Tier 3: +58.5 DPS and +1.75m radius.

Static Charge

A delayed shock that stuns everyone around the target.

Slot
Ability 2
Type
Yes
Cooldown
42s
Charges
-
Cast range
15m
What it does
Applies a charge to an enemy hero within 15 meters. After 3.5 seconds it stuns for 0.9 seconds and deals 35 spirit damage to enemies in a 5 meter radius.
Upgrades (1, 2 and 5 points)
Tier 1: -20s Cooldown. Tier 2: +7m Radius; +5m Cast range. Tier 3: +0.9s Stun Duration; +160 Damage.

Power Surge

A shock effect that arcs between enemies.

Slot
Ability 3
Type
Yes
Cooldown
50s
Charges
-
Cast range
-
What it does
Powers up your weapon with a shock effect. Your bullets proc 10 shock damage on the target, then bounce up to 4 times to enemies within 10 meters. It procs once per burst shot.
Upgrades (1, 2 and 5 points)
Tier 1: -18s Cooldown. Tier 2: +3m Move Speed; +8 Damage and increased scaling. Tier 3: +10s Duration; Applies -15% Spirit Resist.

Storm Cloud

A growing storm that ends in a single lightning strike.

Slot
Ultimate
Type
Yes
Cooldown
205s
Charges
-
Cast range
-
What it does
Channels a storm cloud that expands from a 10 meter radius and deals 95 spirit damage per second to enemies in line of sight. While channeling, press fire to mark an area for a lightning bolt that lands after 0.25 seconds, dealing 75 damage in a 7 meter radius and knocking enemies away. You get one strike per cast.
Upgrades (1, 2 and 5 points)
Tier 1: +55% Bullet Resist while channeling Storm Cloud. Tier 2: +7s Channel Time; +10m Final Radius; +5m Initial Radius. Tier 3: +65 DPS; +4m Flight Speed.

Hero

Shiv

4 items

Serrated Knives

A stacking bleed that gets nastier at full rage.

Slot
Ability 1
Type
Yes
Cooldown
16s
Charges
2
Cast range
-
What it does
Throws a knife that makes an enemy bleed for 10 damage per second for 5 seconds. Each extra hit adds a stack and refreshes the bleed. At full rage, knives also deal 3.5% of the target's current health on impact and slow bleeding enemies by 28%. It runs on 2 charges.
Upgrades (1, 2 and 5 points)
Tier 1: +2s Bleed Duration. Tier 2: +2 Charges. Tier 3: +12 Bleed DPS with increased Spirit scaling.

Slice and Dice

A dash that shreds spirit resist and echoes at full rage.

Slot
Ability 2
Type
Yes
Cooldown
16s
Charges
-
Cast range
-
What it does
Dashes 12 meters forward, dealing 75 spirit damage to enemies along the path and stripping 6% of their spirit resist. The debuff stacks and lasts 14 seconds. At full rage, an echo of you retraces the dash after a short delay and hits them again.
Upgrades (1, 2 and 5 points)
Tier 1: -6s Cooldown. Tier 2: -4% Spirit Resist; +2m Dash Range. Tier 3: +50 Impact Damage; -2s Cooldown per Hero hit.

Bloodletting

A damage-deferral shield you can cash in to heal.

Slot
Ability 3
Type
Yes
Cooldown
25s
Charges
-
Cast range
-
What it does
Takes only part of incoming damage right away and defers 25% of it, spreading it over 6 seconds. Activate it to clear 30% of what's still deferred. At full rage, more damage is deferred.
Upgrades (1, 2 and 5 points)
Tier 1: -15s Cooldown. Tier 2: +40% Deferred Damage Cleared. Tier 3: +15% Incoming Damage Deferred.

Killing Blow

A leap that executes weak heroes and powers up the whole kit.

Slot
Ultimate
Type
Yes
Cooldown
145s
Charges
-
Cast range
12m
What it does
Leaps up to 12 meters at the first enemy hero for 200 damage, or executes them outright if they are below 18% health. Finishing an enemy lets you recast within 16 seconds. The cooldown is 30% longer if no hero is hit. Dealing damage fills your rage, and at full rage you deal 8% more damage and your other abilities gain extra effects.
Upgrades (1, 2 and 5 points)
Tier 1: +6 m Range; +2 m/s in Full Rage. Tier 2: +16% Full Rage Bonus Damage; -25s Cooldown. Tier 3: +10% Enemy Health Threshold.

Hero

Silver

4 items

While Lycan Curse is active, Go For The Throat, Mauling Leap and Tail Whack take the place of Silver's first three abilities. Their cooldowns and values are in the Lycan Curse card.

Slam Fire

A fast reload and a burst of shots that hits harder the healthier the target.

Slot
Ability 1
Type
Yes
Cooldown
25s
Charges
-
Cast range
-
What it does
Instantly reloads your gun. For the next 3 shots you gain 300% fire rate and deal bonus damage equal to 2.5% of the target's current health, but your weapon accuracy drops by 30%. Shots deal 100% bonus weapon damage against troopers and neutrals.
Upgrades (1, 2 and 5 points)
Tier 1: +15% Weapon Damage. Tier 2: -10s Cooldown. Tier 3: If you hit all shots, deal +7% current health as damage.

Boot Kick

A kick that marks a target for a follow-up shot.

Slot
Ability 2
Type
Yes
Cooldown
21s
Charges
-
Cast range
10.6m
What it does
Dashes up to 10.6 meters and kicks the first enemy hit for melee damage, pushing yourself off and marking them for 3 seconds. Shooting the marked target deals 25 bonus spirit damage and removes the mark.
Upgrades (1, 2 and 5 points)
Tier 1: -6s Cooldown. Tier 2: On Hero Hit: Restore 2 Stamina. Tier 3: +80 Bonus Damage and kicked enemies deal -35% Damage for 5s.

Entangling Bola

A bola that pins down a runner.

Slot
Ability 3
Type
Yes
Cooldown
23s
Charges
-
Cast range
-
What it does
Throws a bola for 40 spirit damage that slows the target by 16% for 1.5 seconds and blocks movement abilities and stamina use.
Upgrades (1, 2 and 5 points)
Tier 1: +20% Move Speed. Tier 2: -8s Cooldown. Tier 3: +0.75s Debuff Duration; Bola ricochets to 2 additional targets.

Lycan Curse

A werewolf transformation that swaps in a feral set of abilities.

Slot
Ultimate
Type
Yes
Cooldown
60s
Charges
-
Cast range
-
What it does
Dealing damage builds bloodlust, faster at low health. At full bloodlust the transformation triggers by itself, or you can activate it to transform right away for 15 seconds. You gain 125 bonus health, 1.5 meters per second of move speed and stacking fire rate against heroes, up to 60%. Your weapon and abilities swap to feral versions: Go For The Throat (6.5 second cooldown, 7.5 meters, melee damage plus 6% of missing health, 40% lifesteal), Mauling Leap (16 second cooldown, up to 18.1 meters, melee damage, then 15 spirit damage per second and 8% less bullet resist for 6 seconds) and Tail Whack (18 second cooldown, 45 spirit damage, disarm and a 24% slow).
Upgrades (1, 2 and 5 points)
Tier 1: +15% Bullet & Spirit Resistance. Tier 2: +4 m/s Move Speed and 200 Bonus Health. Tier 3: On Hero Kill: Refresh abilities and duration.
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