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All 48 Locations in Dead Rails

Updated on (7 days ago)

The track through Dead Rails is a generated line of biomes, buildings, and one-off landmarks, and knowing what can spawn where is the difference between looting on a schedule and gambling with fuel. Guaranteed stops anchor every run; rare uniques like the Tesla Lab are the reason to slow down.

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Location type

Biomes

10 items

Track-stretch variants that reshuffle spawns, loot, and atmosphere.

Acid Desert

Acid Desert is a biome variant in Dead Rails.

Spawn rarity
Common
Inhabitants
Acid Skeletons

Alien Biome

Alien Biome, or Alien Desert, is a biome variant in Dead Rails, exclusive to the Edison's Revenge gamemode and the Alien (Class).

Spawn rarity
Guaranteed (Edison's Revenge or if there is an Alien (Class) user present)
Inhabitants
Alien

Blood Desert

-

Track range
3-70km (Normal Modes) *10-20km (Edison's Revenge)
Spawn rarity
Common, Guaranteed (Edison's Revenge)
Inhabitants
Vampires
Features
Red sands and sky, both cacti and rocks are crimson.; Vampires occasionally spawn here in a pack.; Blood rains at next day, alongside a Blood Moon Night that doesn't spawn Vampires; Ruin structures will spawn throughout the biome (Edison's Revenge)

Fire Desert

Fire Desert is a biome variant in Dead Rails.

Spawn rarity
Common
Inhabitants
Flaming Zombie; Zombie
Features
Orange sands and sky, flaming cacti, rocks are black.; Flaming Zombie spawns here as a variant.; Kerosene rains at next day.

Frozen Desert Biome

The Frozen Desert Biome is a biome exclusive to the Deep Freeze.

Track range
0-38km (Deep Freeze)
Spawn rarity
Guaranteed (Deep Freeze)
Features
The desert is covered in snow; Ruined structures spawn throughout the biome; Freezes players who move away from heat sources.

Ghost Biome

Ghost Biome is a special biome in Dead Rails.

Spawn rarity
Guaranteed
Inhabitants
Ghost; Ghost Horse
Features
Black horizon; Ghosts spawns around the tracks in packs.; Ghost Horses sometimes replace wild Horses.

Mixed Biome

Mixed Biome is a biome variant in Dead Rails, exclusive to the Edison's Revenge gamemode.

Spawn rarity
Guaranteed (Edison's Revenge)
Inhabitants
Skeleton (Acid form); Alien

Normal Desert

The is the primary biome in Dead Rails.

Track range
0-80km (Normal Modes)
Spawn rarity
Guaranteed
Features
A plain desert with tumbleweeds, cacti, and rocks.; Water is more likely to rain here.

Unicorn Woods

-

Spawn rarity
Rare
Inhabitants
Unicorns
Features
A dense forest that has a brighter green shade.; Rocks and cacti are replaced by pine trees and mushrooms.; Unicorns spawn here very often.

Werewolf Woods

Werewolf Woods is a biome in Dead Rails.

Spawn rarity
Common
Inhabitants
Werewolves; Alpha Werewolf(Soon)
Features
A dense forest with a dark green grass shade; Rocks are blackened, cacti are replaced with pine trees; Werewolves spawn more frequently, often spawn in a pack.; An Alpha Werewolf miniboss can spawn anywhere in Werewolf packs(Soon)
ImageNameDescriptionTrack rangeSpawn rarityInhabitantsFeatures
Acid DesertAcid Desert is a biome variant in Dead Rails.-CommonAcid Skeletons-
Alien BiomeAlien Biome, or Alien Desert, is a biome variant in Dead Rails, exclusive to the Edison's Revenge gamemode and the Alien (Class).-Guaranteed (Edison's Revenge or if there is an Alien (Class) user present)Alien-
Blood Desert-3-70km (Normal Modes) *10-20km (Edison's Revenge)Common, Guaranteed (Edison's Revenge)VampiresRed sands and sky, both cacti and rocks are crimson.; Vampires occasionally spawn here in a pack.; Blood rains at next day, alongside a Blood Moon Night that doesn't spawn Vampires; Ruin structures will spawn throughout the biome (Edison's Revenge)
Fire DesertFire Desert is a biome variant in Dead Rails.-CommonFlaming Zombie; ZombieOrange sands and sky, flaming cacti, rocks are black.; Flaming Zombie spawns here as a variant.; Kerosene rains at next day.
Frozen Desert BiomeThe Frozen Desert Biome is a biome exclusive to the Deep Freeze.0-38km (Deep Freeze)Guaranteed (Deep Freeze)-The desert is covered in snow; Ruined structures spawn throughout the biome; Freezes players who move away from heat sources.
Ghost BiomeGhost Biome is a special biome in Dead Rails.-GuaranteedGhost; Ghost HorseBlack horizon; Ghosts spawns around the tracks in packs.; Ghost Horses sometimes replace wild Horses.
Mixed BiomeMixed Biome is a biome variant in Dead Rails, exclusive to the Edison's Revenge gamemode.-Guaranteed (Edison's Revenge)Skeleton (Acid form); Alien-
Normal DesertThe is the primary biome in Dead Rails.0-80km (Normal Modes)Guaranteed-A plain desert with tumbleweeds, cacti, and rocks.; Water is more likely to rain here.
Unicorn Woods--RareUnicornsA dense forest that has a brighter green shade.; Rocks and cacti are replaced by pine trees and mushrooms.; Unicorns spawn here very often.
Werewolf WoodsWerewolf Woods is a biome in Dead Rails.-CommonWerewolves; Alpha Werewolf(Soon)A dense forest with a dark green grass shade; Rocks are blackened, cacti are replaced with pine trees; Werewolves spawn more frequently, often spawn in a pack.; An Alpha Werewolf miniboss can spawn anywhere in Werewolf packs(Soon)

Location type

Buildings & Stops

21 items

The repeatable lootables and services that populate every run.

Bank

Banks are Buildings found in Dead Rails.

Track range
Every 8km
Spawn rarity
Common, Guaranteed (in Towns)
Inhabitants
Banker Zombie

Barn

Barns are rare Buildings found in Dead Rails.

Track range
1-79km (Not guaranteed)
Spawn rarity
Rare
Inhabitants
Normal Zombie; Runner Zombie; Horse

Boxing Gym

The Boxing Gym is a unique Building in Dead Rails.

Track range
Around 10,000-20,000m, 30,000-40,000m 50,000-70,000m
Spawn rarity
Guaranteed
Inhabitants
Basic Zombies; Runner Zombie; Heavyweight Zombie
Features
Gold Trophy; Silver Trophy; Gold Bar; Bonds; Dumbell; Flat Kettlebell

Cemetery

Cemeteries are Buildings found in Fortified Towns.

Doctor’s Office

Destroyed Doctor Offices are found throughout your journey, Doctors are extremely advised to loot, as they may contain free heals if you lack money or have none. Doctors spawn commonly and might usually be found inside Towns. However, they are not...

Track range
Every 10km
Spawn rarity
Guaranteed, Fixed

Evil Church

The Evil Church is a special shop that appears throughout The Wild.

Track range
1-79km (Not Guaranteed)
Spawn rarity
Rare
Inhabitants
Normal Zombie; Runner Zombie; Sheriff Zombie; Dynamite Zombie; Ironclad Zombie

Fortified Town

The Cemetery is a graveyard with tombstones for each player dies. Not just for observing who died on a party, Revives can also be bought here at the gravestones. When a Revive is bought for the said player's gravestone here, it will disappear along with a...

Track range
0km, 9,5km, 19,5km, 29,5km, 39,5 km, 49,5 km, 59,5 km, 69,5 km (every ~10km)
Spawn rarity
Fixed, Guaranteed
Inhabitants
Soldier
Features
Purchasable Items; Tumbleweed (only on the first, formerly); Gold Bar (only on the first); Newspapers (Daily News Booth); Train (only on the first); Maxim Gun

General Store

General Stores are Buildings found in Dead Rails.

Track range
Every 10km
Spawn rarity
Guaranteed, Fixed

Gunsmith

Gunsmiths are Buildings found in Dead Rails.

Track range
Every 10km
Spawn rarity
Fixed, Guaranteed

Headframe

Headframes, officially named Abandoned Mines, are Buildings found in Dead Rails.

Track range
1km-79km (Not guaranteed)
Spawn rarity
Rare
Inhabitants
Normal Zombie; Runner Zombie

House

Houses are the most common buildings found in Dead Rails.

Track range
0-80km
Spawn rarity
Common, Guaranteed, Fixed
Inhabitants
Zombie; Runner Zombie; Ironclad Zombie; Dynamite Zombie; Sheriff Zombie

Merchant's Wagon

The Merchant's Wagon is a location in Dead Rails that spawns at 5km, and every 10km after that.

Oasis

Oasis or formerly known as "Water Puddles" is an Unique Location for Refilling Bottles of Water for the Old Faithful Train. The Oasis appeares everywhere throughout the map, helping you for to refill the Old Faithful train at any times.

Outlaw Camps

Outlaws Camps are rare Buildings found in Dead Rails.

Track range
0-79km (Not guaranteed)
Spawn rarity
Rare
Inhabitants
Outlaws (1-5)
Outlaw Fort

Outlaw Fort

Outlaws Fort is a location found in Endless mode.

Sheriff’s Office

Sheriff's Offices are Buildings found in Dead Rails.

Track range
Every 10km
Spawn rarity
Guaranteed (In Fortified Town)

Tailor

The Tailor is an utility building in Dead Rails that only appears in the Lobby.

Town

Towns are randomized groups of Buildings that can be found every 8km, starting at 7.5km.

Track range
Every 8km, starting at 7.5km (no longer spawns past 70km)
Spawn rarity
Fixed, Guaranteed
Inhabitants
Normal Zombie; Runner Zombie; Dynamite Zombie; Ironclad Zombie; Banker Zombie; Sheriff Zombie
Features
Medium to High

Trading Post

The Trading Post is one of the most crucial buildings in Dead Rails.

Track range
Every 10km
Spawn rarity
Guaranteed (In fortified towns)
Inhabitants
Fool's Gold's enemies...
Features
Gold Bar (first); Fool's Gold's drops...; Purchasable Items (formerly)

Train Station

The Train Station is an utility building in Dead Rails that only appears in the Lobby.

Tumbleweed Saloon

The Tumbleweed Saloon is a unique building in Dead Rails, only being available in the Free-for-All gamemode.

ImageNameDescriptionTrack rangeSpawn rarityInhabitantsFeatures
BankBanks are Buildings found in Dead Rails.Every 8kmCommon, Guaranteed (in Towns)Banker Zombie-
BarnBarns are rare Buildings found in Dead Rails.1-79km (Not guaranteed)RareNormal Zombie; Runner Zombie; Horse-
Boxing GymThe Boxing Gym is a unique Building in Dead Rails.Around 10,000-20,000m, 30,000-40,000m 50,000-70,000mGuaranteedBasic Zombies; Runner Zombie; Heavyweight ZombieGold Trophy; Silver Trophy; Gold Bar; Bonds; Dumbell; Flat Kettlebell
CemeteryCemeteries are Buildings found in Fortified Towns.----
Doctor’s OfficeDestroyed Doctor Offices are found throughout your journey, Doctors are extremely advised to loot, as they may contain free heals if you lack money or have none. Doctors spawn commonly and might usually be found inside Towns. However, they are not...Every 10kmGuaranteed, Fixed--
Evil ChurchThe Evil Church is a special shop that appears throughout The Wild.1-79km (Not Guaranteed)RareNormal Zombie; Runner Zombie; Sheriff Zombie; Dynamite Zombie; Ironclad Zombie-
Fortified TownThe Cemetery is a graveyard with tombstones for each player dies. Not just for observing who died on a party, Revives can also be bought here at the gravestones. When a Revive is bought for the said player's gravestone here, it will disappear along with a...0km, 9,5km, 19,5km, 29,5km, 39,5 km, 49,5 km, 59,5 km, 69,5 km (every ~10km)Fixed, GuaranteedSoldierPurchasable Items; Tumbleweed (only on the first, formerly); Gold Bar (only on the first); Newspapers (Daily News Booth); Train (only on the first); Maxim Gun
General StoreGeneral Stores are Buildings found in Dead Rails.Every 10kmGuaranteed, Fixed--
GunsmithGunsmiths are Buildings found in Dead Rails.Every 10kmFixed, Guaranteed--
HeadframeHeadframes, officially named Abandoned Mines, are Buildings found in Dead Rails.1km-79km (Not guaranteed)RareNormal Zombie; Runner Zombie-
HouseHouses are the most common buildings found in Dead Rails.0-80kmCommon, Guaranteed, FixedZombie; Runner Zombie; Ironclad Zombie; Dynamite Zombie; Sheriff Zombie-
Merchant's WagonThe Merchant's Wagon is a location in Dead Rails that spawns at 5km, and every 10km after that.----
OasisOasis or formerly known as "Water Puddles" is an Unique Location for Refilling Bottles of Water for the Old Faithful Train. The Oasis appeares everywhere throughout the map, helping you for to refill the Old Faithful train at any times.----
Outlaw CampsOutlaws Camps are rare Buildings found in Dead Rails.0-79km (Not guaranteed)RareOutlaws (1-5)-
Outlaw Fort
Outlaw FortOutlaws Fort is a location found in Endless mode.----
Sheriff’s OfficeSheriff's Offices are Buildings found in Dead Rails.Every 10kmGuaranteed (In Fortified Town)--
TailorThe Tailor is an utility building in Dead Rails that only appears in the Lobby.----
TownTowns are randomized groups of Buildings that can be found every 8km, starting at 7.5km.Every 8km, starting at 7.5km (no longer spawns past 70km)Fixed, GuaranteedNormal Zombie; Runner Zombie; Dynamite Zombie; Ironclad Zombie; Banker Zombie; Sheriff ZombieMedium to High
Trading PostThe Trading Post is one of the most crucial buildings in Dead Rails.Every 10kmGuaranteed (In fortified towns)Fool's Gold's enemies...Gold Bar (first); Fool's Gold's drops...; Purchasable Items (formerly)
Train StationThe Train Station is an utility building in Dead Rails that only appears in the Lobby.----
Tumbleweed SaloonThe Tumbleweed Saloon is a unique building in Dead Rails, only being available in the Free-for-All gamemode.----

Location type

Unique Locations

17 items

One-per-run landmarks with the best loot and the worst tenants.

Castle

The , officially known as Vampire Castle, is a unique Building in Dead Rails.

Track range
38km (18km for shorter modes)
Spawn rarity
Guaranteed, Fixed
Inhabitants
Vampires; Werewolves

Church

Churches are Buildings found in Dead Rails.

Track range
Every Town
Spawn rarity
Guaranteed, Fixed
Features
Crucifix; Holy Water; Jade Tablet (Sterling)

Fort Constitution

is an unique Building in Dead Rails.

Track range
9-75km
Spawn rarity
Guaranteed
Inhabitants
Zombie Soldier; Captain Prescott; Horse

Lincoln's Train

is an unique location in Dead Rails.

Track range
9-75km
Spawn rarity
Guaranteed
Inhabitants
Skeleton (lying inside the casket)
Features
Barrels; Silver/Gold Plates; Silver Cups; Lincoln's Top Hat (Inside the casket)

Oil Refinery

It appears as a barren piece of land, with multiple tents and 4 pumpjacks with one being destroyed and the others rusted. There is a singular large house in the middle of the plot. It is home to the miniboss Rockefeller and multiple Flaming Zombies,...

Spawn rarity
Guaranteed
Inhabitants
Flaming Zombie; Rockefeller; Fire variants of Zombies
Features
Gunpowder Barrel; Coal; Bottle of Kerosene; Flamethrower (Upon Dropped by Rockefeller)

Outlaw's Town

Outlaw's Town, commonly referred by players as Final Outpost, The End, The Bridge or The final battle is a key location in Dead Rails.

Track range
78.5km (78,500m) in Normal Modes *37.5km (37.500m) in Edison's Revenge and Bite-Sized Mode
Spawn rarity
Guaranteed, Fixed
Inhabitants
Outlaws; Runner Zombie; Nikola Tesla; More...

Sterling

Sterling (also called the Town of Sterling), is a unique location in Dead Rails.

Track range
9-75km
Spawn rarity
Guaranteed

Sterling Dungeon

The Sterling Dungeon is a special location in Dead Rails.

Sterling Mines

The Mines are a cave structure in Dead Rails.

Track range
9-75km (Sterling)
Spawn rarity
Guaranteed
Inhabitants
Skeleton; Dynamite Zombie; Werewolf

Stillwater Prison

StillwaterPrisonRender.png|Render

Track range
9km-75km
Spawn rarity
Guaranteed
Inhabitants
Goliath; Covenant

Strange Pyramid

The Strange Pyramid, also known as The Altar, was a special Building in Dead Rails.

Track range
70km
Spawn rarity
Guaranteed
Features
Easter Egg

Supply Depot

The Supply Depot is a special building in Dead Rails.

Spawn rarity
Guaranteed
Features
Cannon; Cannon Ammo; Bonds

Tesla Lab

The Tesla Lab is a unique Building in Dead Rails.

Track range
9-75km
Spawn rarity
Guaranteed (not in bite size)
Inhabitants
Scientist Zombie; Nikola Tesla (body)

The Wild

The Wild is the main world of Dead Rails.

Track range
0-80km
Inhabitants
Wolves; Werewolves; Outlaws; Horses; More...

Train Garage

The Train Garage is a building accessed by going into the Train Station in the Lobby. It contains an preview of the player's selected Train, with a board next to it showing Speed, Acceleration, and Fuel Consumption stats. The exact default bar values are...

Inhabitants
Conductor

Unicorn Island

The Unicorn Island, officially Mysterious Island, is a secret location in Dead Rails.

Spawn rarity
Guaranteed
Inhabitants
Unicorn; Skeleton (Deceased)

Unicorn Island House

Check Buldings#Other Buildings for more information. This page is mainly for category sort and disambiguated.

ImageNameDescriptionTrack rangeSpawn rarityInhabitantsFeatures
CastleThe , officially known as Vampire Castle, is a unique Building in Dead Rails.38km (18km for shorter modes)Guaranteed, FixedVampires; Werewolves-
ChurchChurches are Buildings found in Dead Rails.Every TownGuaranteed, Fixed-Crucifix; Holy Water; Jade Tablet (Sterling)
Fort Constitutionis an unique Building in Dead Rails.9-75kmGuaranteedZombie Soldier; Captain Prescott; Horse-
Lincoln's Trainis an unique location in Dead Rails.9-75kmGuaranteedSkeleton (lying inside the casket)Barrels; Silver/Gold Plates; Silver Cups; Lincoln's Top Hat (Inside the casket)
Oil RefineryIt appears as a barren piece of land, with multiple tents and 4 pumpjacks with one being destroyed and the others rusted. There is a singular large house in the middle of the plot. It is home to the miniboss Rockefeller and multiple Flaming Zombies,...-GuaranteedFlaming Zombie; Rockefeller; Fire variants of ZombiesGunpowder Barrel; Coal; Bottle of Kerosene; Flamethrower (Upon Dropped by Rockefeller)
Outlaw's TownOutlaw's Town, commonly referred by players as Final Outpost, The End, The Bridge or The final battle is a key location in Dead Rails.78.5km (78,500m) in Normal Modes *37.5km (37.500m) in Edison's Revenge and Bite-Sized ModeGuaranteed, FixedOutlaws; Runner Zombie; Nikola Tesla; More...-
SterlingSterling (also called the Town of Sterling), is a unique location in Dead Rails.9-75kmGuaranteed--
Sterling DungeonThe Sterling Dungeon is a special location in Dead Rails.----
Sterling MinesThe Mines are a cave structure in Dead Rails.9-75km (Sterling)GuaranteedSkeleton; Dynamite Zombie; Werewolf-
Stillwater PrisonStillwaterPrisonRender.png|Render9km-75kmGuaranteedGoliath; Covenant-
Strange PyramidThe Strange Pyramid, also known as The Altar, was a special Building in Dead Rails.70kmGuaranteed-Easter Egg
Supply DepotThe Supply Depot is a special building in Dead Rails.-Guaranteed-Cannon; Cannon Ammo; Bonds
Tesla LabThe Tesla Lab is a unique Building in Dead Rails.9-75kmGuaranteed (not in bite size)Scientist Zombie; Nikola Tesla (body)-
The WildThe Wild is the main world of Dead Rails.0-80km-Wolves; Werewolves; Outlaws; Horses; More...-
Train GarageThe Train Garage is a building accessed by going into the Train Station in the Lobby. It contains an preview of the player's selected Train, with a board next to it showing Speed, Acceleration, and Fuel Consumption stats. The exact default bar values are...--Conductor-
Unicorn IslandThe Unicorn Island, officially Mysterious Island, is a secret location in Dead Rails.-GuaranteedUnicorn; Skeleton (Deceased)-
Unicorn Island HouseCheck Buldings#Other Buildings for more information. This page is mainly for category sort and disambiguated.----

How the track generates

Biomes recolor stretches of desert and reshuffle what spawns in them, while buildings and towns populate the line at their listed rarities and track ranges. A location marked guaranteed anchors your route planning; a rare one is a bonus, not a plan. The kilometer ranges matter because difficulty scales with distance, and a building at 60km holds better loot and worse company than the same shell at 10km.

Routing a run

  • Learn the guaranteed stops first: towns for selling, stations for breathing room.
  • Unique locations are loot spikes with a boss tax; check the inhabitants line before committing at night.
  • Biome effects change loot and threats, so a biome announcement is routing information, not decoration.
  • Do not stop for everything. Fuel spent idling at a low-value building is fuel the night charges interest on.

FAQ

Q.

Are locations the same every run?

No. The track generates each run, but every location keeps its spawn rarity and track range, so guaranteed stops always appear somewhere in their band.

Q.

What is the best location for loot?

Unique locations like the Tesla Lab hold the standout loot but pair it with a miniboss or dense spawns. Among common stops, towns are the reliable economy anchor.

Q.

Do biomes change gameplay?

Yes, they swap which entities and loot appear along their stretch and can change weather effects, so a biome transition is worth a route rethink.

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