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  3. Dead Rails>
  4. Classes

All 29 Classes in Dead Rails

Updated on September 2, 2026 (about 2 months ago)

Classes decide what you step onto the train with: your starting items, your Bonds price, and in the ability tier, a rule-bending passive like turning into a werewolf at night. You buy them with Bonds earned from runs, so every unlock is a bet on which advantage actually survives past the first few kilometers.

View

Class type

Standard Classes

4 items

Loadout picks: cheap Bonds prices and starting gear that carries the early game.

Cowboy

A Western-themed class granting substantial starting equipment.

Cost
50 Bonds
Ability
Spawns a Horse at the start of the run.
Starting items
x1 Shovel; x1 Saddle; x1 Revolver; x2 Revolver Ammo

Knight

The Knight is an offensive Class in Dead Rails.

Cost
75 Bonds
Starting items
1× Helmet; 1× Chestplate; 1× Sword; 1x Shovel

Miner

The Miner is a support Class in Dead Rails.

Cost
15 Bonds
Starting items
2x Coal; 1x Mining Helmet; 1x Pickaxe

The Alamo

The Alamo is a defensive Class in Dead Rails.

Cost
50 Bonds
Starting items
1x Shovel; 3x Barbed Wire; 3x Metal Sheet; 1x Helmet

Class type

Ability Classes

24 items

Classes with a permanent passive, from horse spawns to full monster transformations.

Alien

The Alien Class is a special class within Dead Rails.

Cost
Completing Alien Mode
Ability
Spawns with 4 Alien Bodyguards (for some reason, this have been displayed as passive abilities instead of normal starting items). (UNLISTED) Spawns an Alien Biome in the run, where you can find Ray Ammo Ores.
Starting items
1x Shovel 1x Ray Rifle 2x Ray Ammo

Arsonist

Brief Information regarding the Class, similar to leader sentence.

Cost
20 Bonds
Ability
Immune to fire damage. * Double fire damage.
Starting items
1x Shovel; 4x Molotov

Conductor

The Conductor is a support Class in Dead Rails.

Cost
50 Bonds
Ability
Drives the Train at a 30% increased maximum speed.
Starting items
2x Coal

Corrosioneer

The Corrosioneer is an offensive Class in Dead Rails.

Cost
35 Bonds
Ability
Immune to acid damage.
Starting items
x1 Shovel; x1 Acid Barrel; x1 Acid Mine

Cursed

The Cursed is an offensive Class in Dead Rails.

Cost
50 Bonds
Ability
Your health, damage, and speed increase every minute until they reach +15%. * -10% Health, Damage, and Speed at the start.
Starting items
1x Shovel

Demolitionist

The Demolitionist is an offensive Class in Dead Rails.

Cost
75 Bonds
Ability
75% self explosion resistance. *150% damage with explosives.
Starting items
1x Gunpowder Barrel; 1x Shovel; 4x Landmine

Doctor

Starter Pack 149(Only new players who have been playing for 72 hours or less since their first game.)

Cost
15 Bonds Starter Pack 149(Only new players who have been playing for 72 hours or less since their first game.)
Ability
Can revive other players by sacrificing 50% of their current health
Starting items
1x Shovel; 2x Bandage; 2x Snake Oil

Frankenstein

The is a special Class in Dead Rails.

Cost
100 Bonds
Ability
Automatically revives the player upon death, once per game.
Starting items
1x Shovel

Ghost

The is a defensive Class in Dead Rails.

Cost
100 Bonds
Ability
Less detectable by enemies. * All enemy ranged attacks have a 90% chance not to deal any damage. * Damage taken from melee attacks is increased.
Starting items
1x Shovel

High Roller

The High Roller is a support Class in Dead Rails.

Cost
50 Bonds
Ability
Collect Money Bags for 1.5x more money . * Has a 10x chance of getting struck by lightning in a Stormy Night .
Starting items
1x Shovel

Hunter

Spawn with a crossbow and bear traps, but all wild wolves will be werewolves.

Cost
75 Bonds
Ability
All wild wolves will be werewolves .
Starting items
1x Shovel; 1x Crossbow; 2x Bear Trap; 1x Arrows

Ironclad

The Ironclad is a defensive Class in Dead Rails.

Cost
100 Bonds
Starting items
1x Helmet; 1x Chestplate; 1x Left Shoulder Armor; 1x Right Shoulder Armor; 1x Shovel

King

The King is an offensive Class in Dead Rails.

Cost
75 Bonds
Ability
Gains more health and damage the more teammates play as a Knight.
Starting items
1x Shovel

Milkman

The is an offensive Class in Dead Rails.

Cost
75 Bonds
Ability
Your health, damage, speed and health regeneration speed increase based on the amount of milk on you.
Starting items
1× Bottle of Milk; 1× Shovel

Musician

Brief Information regarding the Class, similar to leader sentence.

Cost
15 Bonds
Ability
Can heal other players by playing the Banjo. * Does not spawn with a melee weapon.
Starting items
1x Banjo

Necromancer

The Necromancer is a support Class in Dead Rails.

Cost
35 Bonds
Ability
Enemies killed with a melee weapon has a 25% chance of being reincarnated * Reincarnating enemies makes you lose 10 hp.
Starting items
1x Shovel

Packmaster

The is a support Class in Dead Rails.

Cost
35 Bonds
Ability
Spawns with 3 tamed Wolves. Wolves that bite you are automatically tamed.
Starting items
1x Shovel

President

The President is a support Class in Dead Rails.

Cost
75 Bonds
Ability
Spawns a powerful soldier after death. * Enemies can see you from 2x farther.
Starting items
1x Shovel

Priest

The Priest is a support Class in Dead Rails.

Cost
75 Bonds
Ability
Immune to lightning strikes.
Starting items
1x Shovel; 2x Crucifix; 2x Holy Water

Survivalist

The Survivalist is an offensive Class in Dead Rails.

Cost
75 Bonds
Ability
Increase damage depending on health lost.
Starting items
1x Shovel; 1x Tomahawk

Tycoon

The Tycoon is an offensive Class in Dead Rails.

Cost
75 Bonds
Ability
Gains improved damage and max health depending on the player's money (capped at $2,000 )
Starting items
1x Shovel

Vampire

The Vampire is an offensive Class in Dead Rails.

Cost
75 75 Bonds *235 275 (Christmas Bundle)
Ability
2x movement speed. * 2x melee damage. * Heals when covered in normal Blood. * Takes damage when exposed to the sun
Starting items
1× Vampire Knife; 1× Shovel

Werewolf

The Werewolf Class is an offensive Class in Dead Rails.

Cost
50 Bonds
Ability
2x damage, speed, and health during the night. * 0.9x damage, speed, and health during the day.
Starting items
1x Shovel

Zombie

The Zombie is a special Class in Dead Rails.

Cost
75 Bonds
Ability
Can eat dead bodies to replenish health. * Less detected by enemies. * Heals when covered in Zombie Blood. * Cannot use Bandages or Snake Oils.
Starting items
1x Shovel

Standard versus ability classes

Standard classes are loadout picks: the Cowboy's revolver and horse, the Miner's pickaxe and helmet, the Doctor's healing stock. They are cheap, and their edge fades as looted gear replaces starting gear. Ability classes carry a passive that never expires, which is why the expensive tier stays relevant at 70 kilometers when a starting revolver is long obsolete.

Spending Bonds in the right order

  • Early Bonds go furthest on a cheap utility class; a reliable early game banks more Bonds per run than an expensive one you can barely afford.
  • Buy toward a passive that matches how you actually die. Teams that get overrun at night value transformation and combat passives; solo runners live longer with mobility and healing.
  • Starting items can be handed to teammates, so one loadout class can equip a duo.
  • The free None class is genuinely playable; everything on the train is lootable, and Bonds saved are Bonds compounding.

FAQ

Q.

How do you unlock classes in Dead Rails?

With Bonds, the premium currency earned from runs and challenges. Each class is a one-time purchase; once bought it is yours on every run.

Q.

What is the best class for beginners?

A cheap loadout class with a weapon, like Cowboy, pays for itself fastest. Ability classes are stronger long-term but cost far more Bonds.

Q.

Can teammates share class benefits?

Starting items can be dropped and shared, and passives that affect the train or nearby players help the whole team. Personal transformations only apply to the class owner.

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