Classes decide what you step onto the train with: your starting items, your Bonds price, and in the ability tier, a rule-bending passive like turning into a werewolf at night. You buy them with Bonds earned from runs, so every unlock is a bet on which advantage actually survives past the first few kilometers.
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Class type
Standard Classes
Loadout picks: cheap Bonds prices and starting gear that carries the early game.
Cowboy
A Western-themed class granting substantial starting equipment.
- Cost
- 50 Bonds
- Ability
- Spawns a Horse at the start of the run.
- Starting items
- x1 Shovel; x1 Saddle; x1 Revolver; x2 Revolver Ammo
Knight
The Knight is an offensive Class in Dead Rails.
- Cost
- 75 Bonds
- Starting items
- 1× Helmet; 1× Chestplate; 1× Sword; 1x Shovel
Miner
The Miner is a support Class in Dead Rails.
- Cost
- 15 Bonds
- Starting items
- 2x Coal; 1x Mining Helmet; 1x Pickaxe
The Alamo
The Alamo is a defensive Class in Dead Rails.
- Cost
- 50 Bonds
- Starting items
- 1x Shovel; 3x Barbed Wire; 3x Metal Sheet; 1x Helmet
| Image | Name | Description | Cost | Ability | Starting items |
|---|---|---|---|---|---|
| Cowboy | A Western-themed class granting substantial starting equipment. | 50 Bonds | Spawns a Horse at the start of the run. | x1 Shovel; x1 Saddle; x1 Revolver; x2 Revolver Ammo | |
| Knight | The Knight is an offensive Class in Dead Rails. | 75 Bonds | - | 1× Helmet; 1× Chestplate; 1× Sword; 1x Shovel | |
| Miner | The Miner is a support Class in Dead Rails. | 15 Bonds | - | 2x Coal; 1x Mining Helmet; 1x Pickaxe | |
| The Alamo | The Alamo is a defensive Class in Dead Rails. | 50 Bonds | - | 1x Shovel; 3x Barbed Wire; 3x Metal Sheet; 1x Helmet |
Class type
Ability Classes
Classes with a permanent passive, from horse spawns to full monster transformations.
Alien
The Alien Class is a special class within Dead Rails.
- Cost
- Completing Alien Mode
- Ability
- Spawns with 4 Alien Bodyguards (for some reason, this have been displayed as passive abilities instead of normal starting items). (UNLISTED) Spawns an Alien Biome in the run, where you can find Ray Ammo Ores.
- Starting items
- 1x Shovel 1x Ray Rifle 2x Ray Ammo
Arsonist
Brief Information regarding the Class, similar to leader sentence.
- Cost
- 20 Bonds
- Ability
- Immune to fire damage. * Double fire damage.
- Starting items
- 1x Shovel; 4x Molotov
Conductor
The Conductor is a support Class in Dead Rails.
- Cost
- 50 Bonds
- Ability
- Drives the Train at a 30% increased maximum speed.
- Starting items
- 2x Coal
Corrosioneer
The Corrosioneer is an offensive Class in Dead Rails.
- Cost
- 35 Bonds
- Ability
- Immune to acid damage.
- Starting items
- x1 Shovel; x1 Acid Barrel; x1 Acid Mine
Cursed
The Cursed is an offensive Class in Dead Rails.
- Cost
- 50 Bonds
- Ability
- Your health, damage, and speed increase every minute until they reach +15%. * -10% Health, Damage, and Speed at the start.
- Starting items
- 1x Shovel
Demolitionist
The Demolitionist is an offensive Class in Dead Rails.
- Cost
- 75 Bonds
- Ability
- 75% self explosion resistance. *150% damage with explosives.
- Starting items
- 1x Gunpowder Barrel; 1x Shovel; 4x Landmine
Doctor
Starter Pack 149(Only new players who have been playing for 72 hours or less since their first game.)
- Cost
- 15 Bonds Starter Pack 149(Only new players who have been playing for 72 hours or less since their first game.)
- Ability
- Can revive other players by sacrificing 50% of their current health
- Starting items
- 1x Shovel; 2x Bandage; 2x Snake Oil
Frankenstein
The is a special Class in Dead Rails.
- Cost
- 100 Bonds
- Ability
- Automatically revives the player upon death, once per game.
- Starting items
- 1x Shovel
Ghost
The is a defensive Class in Dead Rails.
- Cost
- 100 Bonds
- Ability
- Less detectable by enemies. * All enemy ranged attacks have a 90% chance not to deal any damage. * Damage taken from melee attacks is increased.
- Starting items
- 1x Shovel
High Roller
The High Roller is a support Class in Dead Rails.
- Cost
- 50 Bonds
- Ability
- Collect Money Bags for 1.5x more money . * Has a 10x chance of getting struck by lightning in a Stormy Night .
- Starting items
- 1x Shovel
Hunter
Spawn with a crossbow and bear traps, but all wild wolves will be werewolves.
- Cost
- 75 Bonds
- Ability
- All wild wolves will be werewolves .
- Starting items
- 1x Shovel; 1x Crossbow; 2x Bear Trap; 1x Arrows
Ironclad
The Ironclad is a defensive Class in Dead Rails.
- Cost
- 100 Bonds
- Starting items
- 1x Helmet; 1x Chestplate; 1x Left Shoulder Armor; 1x Right Shoulder Armor; 1x Shovel
King
The King is an offensive Class in Dead Rails.
- Cost
- 75 Bonds
- Ability
- Gains more health and damage the more teammates play as a Knight.
- Starting items
- 1x Shovel
Milkman
The is an offensive Class in Dead Rails.
- Cost
- 75 Bonds
- Ability
- Your health, damage, speed and health regeneration speed increase based on the amount of milk on you.
- Starting items
- 1× Bottle of Milk; 1× Shovel
Musician
Brief Information regarding the Class, similar to leader sentence.
- Cost
- 15 Bonds
- Ability
- Can heal other players by playing the Banjo. * Does not spawn with a melee weapon.
- Starting items
- 1x Banjo
Necromancer
The Necromancer is a support Class in Dead Rails.
- Cost
- 35 Bonds
- Ability
- Enemies killed with a melee weapon has a 25% chance of being reincarnated * Reincarnating enemies makes you lose 10 hp.
- Starting items
- 1x Shovel
Packmaster
The is a support Class in Dead Rails.
- Cost
- 35 Bonds
- Ability
- Spawns with 3 tamed Wolves. Wolves that bite you are automatically tamed.
- Starting items
- 1x Shovel
President
The President is a support Class in Dead Rails.
- Cost
- 75 Bonds
- Ability
- Spawns a powerful soldier after death. * Enemies can see you from 2x farther.
- Starting items
- 1x Shovel
Priest
The Priest is a support Class in Dead Rails.
- Cost
- 75 Bonds
- Ability
- Immune to lightning strikes.
- Starting items
- 1x Shovel; 2x Crucifix; 2x Holy Water
Survivalist
The Survivalist is an offensive Class in Dead Rails.
- Cost
- 75 Bonds
- Ability
- Increase damage depending on health lost.
- Starting items
- 1x Shovel; 1x Tomahawk
Tycoon
The Tycoon is an offensive Class in Dead Rails.
- Cost
- 75 Bonds
- Ability
- Gains improved damage and max health depending on the player's money (capped at $2,000 )
- Starting items
- 1x Shovel
Vampire
The Vampire is an offensive Class in Dead Rails.
- Cost
- 75 75 Bonds *235 275 (Christmas Bundle)
- Ability
- 2x movement speed. * 2x melee damage. * Heals when covered in normal Blood. * Takes damage when exposed to the sun
- Starting items
- 1× Vampire Knife; 1× Shovel
Werewolf
The Werewolf Class is an offensive Class in Dead Rails.
- Cost
- 50 Bonds
- Ability
- 2x damage, speed, and health during the night. * 0.9x damage, speed, and health during the day.
- Starting items
- 1x Shovel
Zombie
The Zombie is a special Class in Dead Rails.
- Cost
- 75 Bonds
- Ability
- Can eat dead bodies to replenish health. * Less detected by enemies. * Heals when covered in Zombie Blood. * Cannot use Bandages or Snake Oils.
- Starting items
- 1x Shovel
| Image | Name | Description | Cost | Ability | Starting items |
|---|---|---|---|---|---|
| Alien | The Alien Class is a special class within Dead Rails. | Completing Alien Mode | Spawns with 4 Alien Bodyguards (for some reason, this have been displayed as passive abilities instead of normal starting items). (UNLISTED) Spawns an Alien Biome in the run, where you can find Ray Ammo Ores. | 1x Shovel 1x Ray Rifle 2x Ray Ammo | |
| Arsonist | Brief Information regarding the Class, similar to leader sentence. | 20 Bonds | Immune to fire damage. * Double fire damage. | 1x Shovel; 4x Molotov | |
| Conductor | The Conductor is a support Class in Dead Rails. | 50 Bonds | Drives the Train at a 30% increased maximum speed. | 2x Coal | |
| Corrosioneer | The Corrosioneer is an offensive Class in Dead Rails. | 35 Bonds | Immune to acid damage. | x1 Shovel; x1 Acid Barrel; x1 Acid Mine | |
| Cursed | The Cursed is an offensive Class in Dead Rails. | 50 Bonds | Your health, damage, and speed increase every minute until they reach +15%. * -10% Health, Damage, and Speed at the start. | 1x Shovel | |
| Demolitionist | The Demolitionist is an offensive Class in Dead Rails. | 75 Bonds | 75% self explosion resistance. *150% damage with explosives. | 1x Gunpowder Barrel; 1x Shovel; 4x Landmine | |
| Doctor | Starter Pack 149(Only new players who have been playing for 72 hours or less since their first game.) | 15 Bonds Starter Pack 149(Only new players who have been playing for 72 hours or less since their first game.) | Can revive other players by sacrificing 50% of their current health | 1x Shovel; 2x Bandage; 2x Snake Oil | |
| Frankenstein | The is a special Class in Dead Rails. | 100 Bonds | Automatically revives the player upon death, once per game. | 1x Shovel | |
| Ghost | The is a defensive Class in Dead Rails. | 100 Bonds | Less detectable by enemies. * All enemy ranged attacks have a 90% chance not to deal any damage. * Damage taken from melee attacks is increased. | 1x Shovel | |
| High Roller | The High Roller is a support Class in Dead Rails. | 50 Bonds | Collect Money Bags for 1.5x more money . * Has a 10x chance of getting struck by lightning in a Stormy Night . | 1x Shovel | |
| Hunter | Spawn with a crossbow and bear traps, but all wild wolves will be werewolves. | 75 Bonds | All wild wolves will be werewolves . | 1x Shovel; 1x Crossbow; 2x Bear Trap; 1x Arrows | |
| Ironclad | The Ironclad is a defensive Class in Dead Rails. | 100 Bonds | - | 1x Helmet; 1x Chestplate; 1x Left Shoulder Armor; 1x Right Shoulder Armor; 1x Shovel | |
| King | The King is an offensive Class in Dead Rails. | 75 Bonds | Gains more health and damage the more teammates play as a Knight. | 1x Shovel | |
| Milkman | The is an offensive Class in Dead Rails. | 75 Bonds | Your health, damage, speed and health regeneration speed increase based on the amount of milk on you. | 1× Bottle of Milk; 1× Shovel | |
| Musician | Brief Information regarding the Class, similar to leader sentence. | 15 Bonds | Can heal other players by playing the Banjo. * Does not spawn with a melee weapon. | 1x Banjo | |
| Necromancer | The Necromancer is a support Class in Dead Rails. | 35 Bonds | Enemies killed with a melee weapon has a 25% chance of being reincarnated * Reincarnating enemies makes you lose 10 hp. | 1x Shovel | |
| Packmaster | The is a support Class in Dead Rails. | 35 Bonds | Spawns with 3 tamed Wolves. Wolves that bite you are automatically tamed. | 1x Shovel | |
| President | The President is a support Class in Dead Rails. | 75 Bonds | Spawns a powerful soldier after death. * Enemies can see you from 2x farther. | 1x Shovel | |
| Priest | The Priest is a support Class in Dead Rails. | 75 Bonds | Immune to lightning strikes. | 1x Shovel; 2x Crucifix; 2x Holy Water | |
| Survivalist | The Survivalist is an offensive Class in Dead Rails. | 75 Bonds | Increase damage depending on health lost. | 1x Shovel; 1x Tomahawk | |
| Tycoon | The Tycoon is an offensive Class in Dead Rails. | 75 Bonds | Gains improved damage and max health depending on the player's money (capped at $2,000 ) | 1x Shovel | |
| Vampire | The Vampire is an offensive Class in Dead Rails. | 75 75 Bonds *235 275 (Christmas Bundle) | 2x movement speed. * 2x melee damage. * Heals when covered in normal Blood. * Takes damage when exposed to the sun | 1× Vampire Knife; 1× Shovel | |
| Werewolf | The Werewolf Class is an offensive Class in Dead Rails. | 50 Bonds | 2x damage, speed, and health during the night. * 0.9x damage, speed, and health during the day. | 1x Shovel | |
| Zombie | The Zombie is a special Class in Dead Rails. | 75 Bonds | Can eat dead bodies to replenish health. * Less detected by enemies. * Heals when covered in Zombie Blood. * Cannot use Bandages or Snake Oils. | 1x Shovel |
Standard versus ability classes
Standard classes are loadout picks: the Cowboy's revolver and horse, the Miner's pickaxe and helmet, the Doctor's healing stock. They are cheap, and their edge fades as looted gear replaces starting gear. Ability classes carry a passive that never expires, which is why the expensive tier stays relevant at 70 kilometers when a starting revolver is long obsolete.
Spending Bonds in the right order
- Early Bonds go furthest on a cheap utility class; a reliable early game banks more Bonds per run than an expensive one you can barely afford.
- Buy toward a passive that matches how you actually die. Teams that get overrun at night value transformation and combat passives; solo runners live longer with mobility and healing.
- Starting items can be handed to teammates, so one loadout class can equip a duo.
- The free None class is genuinely playable; everything on the train is lootable, and Bonds saved are Bonds compounding.
FAQ
How do you unlock classes in Dead Rails?
With Bonds, the premium currency earned from runs and challenges. Each class is a one-time purchase; once bought it is yours on every run.
What is the best class for beginners?
A cheap loadout class with a weapon, like Cowboy, pays for itself fastest. Ability classes are stronger long-term but cost far more Bonds.
Can teammates share class benefits?
Starting items can be dropped and shared, and passives that affect the train or nearby players help the whole team. Personal transformations only apply to the class owner.






