Tatari forms are the creatures that fight for you in Clash of Critters. You bring them onto the battlefield, and once they're placed, they attack enemies on their own as waves move down the lanes. Each Tatari belongs to an element (Fire, Water, Grass, Rock or Lightning) and a role that shapes its job, and many can grow into stronger forms through evolution. Knowing how these forms work is what helps you build a team that holds up.
Showing 48 of 252 items.
Element
Fire
Sparkrow
Launches 3 fireballs in quick succession before resting for a while.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 1
- Main Skill
- Sizzle Spit
- Evolution Line
- Sparkrow → Scorchwing
Scorchwing
Launches 5 fireballs in quick succession before resting for a while.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 2
- Main Skill
- Pepper Blaze
- Evolution Line
- Sparkrow → Scorchwing
Cindermunk
Plants a Pinecone Mine that deals small-area damage when triggered.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 1
- Main Skill
- Pinecone Mine
- Evolution Line
- Cindermunk → Embertail
Embertail
Plants additional Pinecone Mines on the first 5 triggers.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 2
- Main Skill
- Twincone Mine
- Evolution Line
- Cindermunk → Embertail
Pyropup
Calls in a fire pillar, dealing area damage.
- Element
- Fire
- Role
- Guardian
- Evolution Tier
- Tier 1
- Main Skill
- Pyro Pillar
- Evolution Line
- Pyropup → Pyrohound → Hellhound → Pyrodaemon
Pyrohound
Calls in a powerful fire pillar, dealing area damage.
- Element
- Fire
- Role
- Guardian
- Evolution Tier
- Tier 2
- Main Skill
- Inferno Spire
- Evolution Line
- Pyropup → Pyrohound → Hellhound → Pyrodaemon
Hellhound
Calls in an intense flame, dealing massive area damage and inflicting Weaken.
- Element
- Fire
- Role
- Guardian
- Evolution Tier
- Tier 3
- Main Skill
- Scorching Strike
- Evolution Line
- Pyropup → Pyrohound → Hellhound → Pyrodaemon
Pyrodaemon
Calls in an intense flame, dealing wide-range area damage and inflicting Weaken.
- Element
- Fire
- Role
- Guardian
- Evolution Tier
- Tier 4
- Main Skill
- Hell Strike
- Evolution Line
- Pyropup → Pyrohound → Hellhound → Pyrodaemon
Blueflick
Launches a ball of fire, dealing small-area damage and burning enemies.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 1
- Main Skill
- Ember Pop
- Evolution Line
- Blueflick → Ignisnap → Azurion → Newflamander
Ignisnap
Launches a ball of fire, dealing area damage and burning enemies.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 2
- Main Skill
- Scorchblast
- Evolution Line
- Blueflick → Ignisnap → Azurion → Newflamander
Azurion
Launches a ball of fire, dealing area damage and burning enemies intensely.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 3
- Main Skill
- Searstorm
- Evolution Line
- Blueflick → Ignisnap → Azurion → Newflamander
Newflamander
Launches a ball of fire that deals area damage and burns enemies.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 4
- Main Skill
- Blaze Burst
- Evolution Line
- Blueflick → Ignisnap → Azurion → Newflamander
Sparkit
Launches a small ball of fire.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 1
- Main Skill
- Fire Orb
- Evolution Line
- Sparkit → Firefox → Flarevix → Phantifox
Firefox
Launches a ball of fireworks that explodes upon impact.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 2
- Main Skill
- Fizzleflare
- Evolution Line
- Sparkit → Firefox → Flarevix → Phantifox
Flarevix
Launches a ball of fire that blooms upon impact.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 3
- Main Skill
- Flamebloom
- Evolution Line
- Sparkit → Firefox → Flarevix → Phantifox
Phantifox
Launches a ball of fire that blooms upon impact.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 4
- Main Skill
- Flower Flame
- Evolution Line
- Sparkit → Firefox → Flarevix → Phantifox
Ashlarva
Creates a ring of flames, dealing area damage and healing allies within range.
- Element
- Fire
- Role
- Healer
- Evolution Tier
- Tier 1
- Main Skill
- Puffy Blaze
- Evolution Line
- Ashlarva → Firecoil → Charflutter → Chrysolaria
Firecoil
Creates a ring of flames, dealing area damage and healing allies within range and granting them Flutter: ATK Boost.
- Element
- Fire
- Role
- Healer
- Evolution Tier
- Tier 2
- Main Skill
- Sizzling Flame
- Evolution Line
- Ashlarva → Firecoil → Charflutter → Chrysolaria
Charflutter
Its fire ring damages a wide area, heals nearby allies and boosts their attack.
- Element
- Fire
- Role
- Healer
- Evolution Tier
- Tier 3
- Main Skill
- Gusty Flare
- Evolution Line
- Ashlarva → Firecoil → Charflutter → Chrysolaria
Chrysolaria
Creates a ring of flames, dealing wide-area damage while healing allies within range and granting them Flutter: ATK Boost.
- Element
- Fire
- Role
- Healer
- Evolution Tier
- Tier 4
- Main Skill
- Solara Flash
- Evolution Line
- Ashlarva → Firecoil → Charflutter → Chrysolaria
Shrimpyro
Quickly throws 3 punches.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 1
- Main Skill
- Quick Jabs
- Evolution Line
- Shrimpyro → Pyroprawn → Pyroclobster → Pyroviathan
Pyroprawn
Quickly throws 4 punches, sometimes inflicting Burning.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 2
- Main Skill
- Fire Fists
- Evolution Line
- Shrimpyro → Pyroprawn → Pyroclobster → Pyroviathan
Pyroclobster
Quickly throws 5 punches, sometimes inflicting Burning.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 3
- Main Skill
- Flame Flurry
- Evolution Line
- Shrimpyro → Pyroprawn → Pyroclobster → Pyroviathan
Pyroviathan
Quickly throws punches, sometimes inflicting Burning.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 4
- Main Skill
- Blaze Inferno
- Evolution Line
- Shrimpyro → Pyroprawn → Pyroclobster → Pyroviathan
Souphog
Spends HP to hurl peppers, dealing area damage based on the HP consumed, while granting allies a Culinary Shield.
- Element
- Fire
- Role
- Healer
- Evolution Tier
- Tier 1
- Main Skill
- Spicy Soup
- Evolution Line
- Souphog → Grillhog → Hothog → Searhog
Grillhog
Spends HP to hurl patties whose area damage scales with the HP spent, while giving allies a damaging shield.
- Element
- Fire
- Role
- Healer
- Evolution Tier
- Tier 2
- Main Skill
- Burger Meal
- Evolution Line
- Souphog → Grillhog → Hothog → Searhog
Hothog
Spends HP to hurl skewers for area damage and gives allies an attack boost and a damaging shield.
- Element
- Fire
- Role
- Healer
- Evolution Tier
- Tier 3
- Main Skill
- Hot Pot Feast
- Evolution Line
- Souphog → Grillhog → Hothog → Searhog
Searhog
Spends HP to hurl seared meat and deals area damage based on the amount consumed.
- Element
- Fire
- Role
- Healer
- Evolution Tier
- Tier 4
- Main Skill
- Calorie Bomb
- Evolution Line
- Souphog → Grillhog → Hothog → Searhog
Tindercub
Uses a chi attack to deal area damage.
- Element
- Fire
- Role
- Specialist
- Evolution Tier
- Tier 1
- Main Skill
- Glow Getter
- Evolution Line
- Tindercub → Kitjitsu → Taiglow → Saberheart
Kitjitsu
Uses a chi attack to deal area damage.
- Element
- Fire
- Role
- Specialist
- Evolution Tier
- Tier 2
- Main Skill
- Flicker Fleece
- Evolution Line
- Tindercub → Kitjitsu → Taiglow → Saberheart
Taiglow
Uses a chi attack to deal area damage.
- Element
- Fire
- Role
- Specialist
- Evolution Tier
- Tier 3
- Main Skill
- Ember Embrace
- Evolution Line
- Tindercub → Kitjitsu → Taiglow → Saberheart
Saberheart
Uses a chi attack to deal area damage.
- Element
- Fire
- Role
- Specialist
- Evolution Tier
- Tier 4
- Main Skill
- Searing Strike
- Evolution Line
- Tindercub → Kitjitsu → Taiglow → Saberheart
Fumekit
Releases noxious gas that continuously deals area damage.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 1
- Main Skill
- Stinky Fumes
- Evolution Line
- Fumekit → Sulfunk → Magmusk → Blastniff
Sulfunk
Releases noxious gas that continuously deals area damage.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 2
- Main Skill
- Flammable Fumes
- Evolution Line
- Fumekit → Sulfunk → Magmusk → Blastniff
Magmusk
Releases noxious gas that continuously deals area damage.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 3
- Main Skill
- Explosive Fumes
- Evolution Line
- Fumekit → Sulfunk → Magmusk → Blastniff
Blastniff
Releases noxious fumes that continuously deal area damage.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 4
- Main Skill
- Exquisite Fumes
- Evolution Line
- Fumekit → Sulfunk → Magmusk → Blastniff
Flameow
Hurls jewels that deal damage.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 1
- Main Skill
- Meow Pop
- Evolution Line
- Flameow → Nekoflare → Silversear → Cinderclaw
Nekoflare
Hurls jewels that deal damage.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 2
- Main Skill
- Meow Crackle
- Evolution Line
- Flameow → Nekoflare → Silversear → Cinderclaw
Silversear
Hurls jewels that deal damage.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 3
- Main Skill
- Meow Bomb
- Evolution Line
- Flameow → Nekoflare → Silversear → Cinderclaw
Cinderclaw
Hurls jewels.
- Element
- Fire
- Role
- DPS
- Evolution Tier
- Tier 4
- Main Skill
- Meow Boom
- Evolution Line
- Flameow → Nekoflare → Silversear → Cinderclaw
Blowfin
After taking damage from close-range enemies, counterattacks to deal area damage.
- Element
- Fire
- Role
- Tank
- Evolution Tier
- Tier 1
- Main Skill
- Huff and Puff
- Evolution Line
- Blowfin → Puffbelly → Chefugu → Pyromaki
Puffbelly
After taking damage from close-range enemies, counterattacks to deal area damage.
- Element
- Fire
- Role
- Tank
- Evolution Tier
- Tier 2
- Main Skill
- Rice at the Ready
- Evolution Line
- Blowfin → Puffbelly → Chefugu → Pyromaki
Chefugu
After taking damage from close-range enemies, counterattacks to deal area damage.
- Element
- Fire
- Role
- Tank
- Evolution Tier
- Tier 3
- Main Skill
- Puffect Artisan
- Evolution Line
- Blowfin → Puffbelly → Chefugu → Pyromaki
Pyromaki
After taking damage from close-range enemies, counterattacks to deal area damage.
- Element
- Fire
- Role
- Tank
- Evolution Tier
- Tier 4
- Main Skill
- Tachelin Chef
- Evolution Line
- Blowfin → Puffbelly → Chefugu → Pyromaki
Poakie
Spits flames, dealing area damage and inflicting Burn.
- Element
- Fire
- Role
- Guardian
- Evolution Tier
- Tier 1
- Main Skill
- Sizzle Bubble
- Evolution Line
- Poakie → Sizzribb → Lickflicker → Ignitoad
Sizzribb
Spits flames, dealing area damage and inflicting Burn.
- Element
- Fire
- Role
- Guardian
- Evolution Tier
- Tier 2
- Main Skill
- Ribbity Drip
- Evolution Line
- Poakie → Sizzribb → Lickflicker → Ignitoad
Lickflicker
Spits flames, dealing wide-area damage and inflicting Burn.
- Element
- Fire
- Role
- Guardian
- Evolution Tier
- Tier 3
- Main Skill
- Lick and Whip
- Evolution Line
- Poakie → Sizzribb → Lickflicker → Ignitoad
Ignitoad
Spits flames, dealing wide-area damage and inflicting Burn.
- Element
- Fire
- Role
- Guardian
- Evolution Tier
- Tier 4
- Main Skill
- Firesurge Cloud
- Evolution Line
- Poakie → Sizzribb → Lickflicker → Ignitoad
How Tatari forms fight in battle
You place each Tatari on the grid, in a lane where enemies will come through, and it attacks on its own from there. That makes your choices before a stage starts count for a lot. The deployment screen helps, with a thumbs-up or thumbs-down icon showing whether a Tatari is in the right spot, and a preview showing what kind of enemies are coming and where they'll arrive from.
Attacks come in different shapes. Some hit a whole area, some bounce from target to target, and others send splash damage around the spot they land. So where you place a form decides how much of an enemy wave it can reach.
Your team's mix matters most on boss stages. Boss fights come up every so often and turn off auto-battle, so you place forms yourself and may need to rethink your lineup before moving on. A well-placed healer can make the biggest difference, and swapping a single Tatari for a healer has been enough to turn a lost fight into a win.
Tatari elements and what beats what
Every Tatari form belongs to one of the elements: Fire, Water, Grass, Rock or Lightning. They work like a rock-paper-scissors loop, where Fire beats Grass, Grass beats Rock, Rock beats Lightning, Lightning beats Water, and Water beats Fire.
When a form's element has the advantage, its attacks deal double damage, and when it's on the losing end, the damage drops to half. That gap is big enough that a team with the wrong elements for a stage can struggle even with strong forms. Checking matchups before you place a form is one of the easiest ways to get more out of it. Element still works alongside a form's role and skill, so think of it as one piece of the picture rather than the whole thing.
Tatari roles and what each one does
Every Tatari form also has a role that describes the job it's built to do. DPS forms deal damage, Tanks take hits, and Healers keep their allies going. Support forms boost allies or slow enemies, while Guardians and Specialists each have their own kind of job, so check what a form does before you place it.
Roles matter because a team needs more than damage to hold up.
How to get Tatari forms
Tatari come from capsules, and capsules come out of the Pinball Machine, which is the main source of almost everything you need to grow your team. The candy used to level up Tatari comes from there too. Capsules bring in new Tatari, and they can also give you duplicates of ones you already own.
Wishboxes are the more controlled option, since they let you pick the species you want. Boss stages and events are how you earn them. Some routes to specific forms are only open for a limited time, so it helps to keep an eye on the game's events.
Tatari tiers and how evolution changes a form
Most lines run from Tier 1 up to Tier 4, and each step up is its own form. Moving up brings a stronger version of the form's original skill and higher stat grades, and many top forms also gain an element aura. An element aura, such as Aura: Water, is part of what makes lanes built around one element stronger late in the game.
Frostnip shows the pattern well. Its ice block eventually splits into piercing shards, and the top form adds a Water aura. Lines in the Blue rarity stop at Tier 2, so they never reach those later changes.
When you compare forms in a line, look at the later form to see how its skill changes. A higher tier doesn't automatically make a better pick for every mode, though.
How to evolve Tatari forms with stars and trials
Stars come from duplicates. The first few stars need only a few copies each, and the copies needed per star climb as you go higher. Stars open the way to evolution, so building them is the first step toward a stronger form.
Each step up also needs a trial. Tier 2 usually asks for six stars plus a small task, such as defeating a set number of Zobos or landing pinballs in the Star Slot. Tier 3 asks you to feed the Tatari three times to raise its stats, along with an element task. Tier 4 asks you to feed it to a set rating, take part in an event, and meet a condition that depends on the line.
The element task depends on the element. Water might ask for fishing rods, Grass asks you to shoot 20,000 pinballs, and Rock asks you to use 5,000 Energy Drinks. Many of these tasks are tied to specific events, so you'll need to take part when those are running.
You can have only one Tatari on trial at a time, and switching to another can reset progress, so it's worth choosing carefully. Only one Tatari can finish a trial each day. Trial requirements can shift with updates, so the trial screen in the game is always the final word.
Which Tatari forms matter most and which to start with
There isn't one best Tatari form for every situation. How useful a form is depends on element matchups, how it fits with the rest of your team, what its skill does, and the mode you're playing. So rather than chasing the highest tier, compare the forms within a line and build around the one that suits your team.
If you're new, a common plan is to pick one line per element instead of spreading your capsules across many lines. Good starting points include Cheerling or Zappur for Lightning, Frugling for Grass, Frostnip for Water, Pyropup for Fire and Rubblet for Rock. Cheerling is one of the strongest Lightning picks, Zappur is among the easier front-line forms to evolve, and Frostnip slows enemies on every hit, which makes it a steady choice.
FAQ
Is Clash of Critters a Pokémon-style game?
Not really. It mixes a few genres, but it's most like tower defense with some auto-chess mixed in, so your job is to place your team well rather than battle creatures one on one. The creatures here are called Tatari, not Pokémon.
Do Tatari forms keep their stars when they evolve?
Yes. Evolution keeps the line's stars, so your progress carries over to the next form. Zapup evolves earlier than other lines: it has to become Zapooch at 1 star and can't stay in its first form.
Does a Tatari's rarity change when it evolves?
Yes. The rarity color shifts as it evolves, moving from Purple to Gold, then Red and Rainbow. It matters beyond looks, since Dojo unlocks and the hit chances in Zobo Shooter both depend on it.
Should I evolve every Tatari I own?
Not every one. Focus on the line you actually use, and evolve it to Tier 2 as soon as it reaches 6 stars rather than letting stars sit. When you start Tier 3 trials, choose the line you'll really carry into battle instead of one you're just collecting.

